DM Pendin Fust Wrath of the Righteous - Group A (Inactive)

Game Master theheadkase


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DM Pendin Fust wrote:
Lucius, I'm ok if you want to go Hierophant and would like to reskin abilities to work with arcane instead of divine. It would make total sense with your end-goal.

Their ability lists are so similar I'm not too worried about it: In either case, my path ability would be the one that lets you cast any spell on your class list (forcing a re-rolled save for a dominate spell would be fun and all, but as a spontaneous caster, I'd be foolish not to find a better way to get off-list spells than limited wish.)

The current short list of Mythic abilties I'm eyeballing:
Enduring Armor (For much-needed AC and because it frees up the gold/spell slots/spells known that would be spent on mage armor and bracers of armor, with scaling that ends up being the same as a free set of +5 half-plate by 10th tier, higher than he could get otherwise, period.)
Flash of Omniscience (For obvious reasons)
Crafting Mastery (Because it replaces a LOT of feats that are not worth it for Lucius individually)
Beyond Morality (It totally fits Lucius, plus being immune to blasphemy and unholy blight seems useful.)

I'll take a look at Marshall.

RPG Superstar 2008 Top 32

Okay, looking over the Heirophant and Marshal list, there are definitely powers Lucius would want. Mighty Summons is tempting, and Loyalty (and the Marshal Orders would be great with a Cohort), but the Archmage list seems to have more items that Lucius wants/needs (I just found Mirror Dodge. That is an important power. Sorry, Balor. I was on the other side of the room the whole time!)

He might dual path at higher tiers. We'll see.


HP 92, +13 CMB, CMD 26, +2 Init, +9 Perception, AC 20/13T/17FF (-2 when raging), +10 Fort, +6 Ref, +3/+5 Will Human barbarian 8

Nebbin's planning to take the guardian path. I'll have to look for that ability when we get closer.

Oh, also, any chance that Nebbin can find a masterwork and/or cold iron earthbreaker in the hall? He could start upgrading his weapon now...


WotR - A | Drezen | WotR - B | Righteous Medals

Yep that should be findable here. 2,500 gp (give or take a bit) limit.

RPG Superstar 2008 Top 32

Nebbin is the best.

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Thanks. He's been a blast to play so far.

Also, for his weapon -- thinking about it, I'd really like to have him keep this same hammer, just for story purposes. While I think legendary item is usually meant to apply to a magic item, I like the idea of the hammer itself becoming better at the same time Nebbin does. Can I just pay the costs for it to become +1 cold iron at that time (assuming we don't find some other +1 cold iron earth breaker along the way), as opposed to buying up to a nicer one?

RPG Superstar 2008 Top 32

One option might be to have it reforged: having the head replaced with a similar cold iron one. It's a little Ship of Theseus, but it makes it feel more like the same weapon.


WotR - A | Drezen | WotR - B | Righteous Medals

I subscribe to the thought that Terry Pratchett expressed in The Fifth Elephant (Discworld).

"This, milord, is my family's axe. We have owned it for almost nine hundred years, see. Of course, sometimes it needed a new blade. And sometimes it has required a new handle, new designs on the metalwork, a little refreshing of the ornamentation . . . but is this not the nine hundred-year-old axe of my family? And because it has changed gently over time, it is still a pretty good axe, y'know. Pretty good."

So basically, just because it's been reforged doesn't mean it's not still YOUR hammer. :)


HP 47/52 :: AC 23 CMD 20 :: Fort +6 Reflex +4 Will +6 :: Perception -1 Initiative +0
DM Pendin Fust wrote:
Thom, there's lots of little tricks and many of them will involve temporary buffs. Your build should almost take some of the critical feats with that bastard sword!

I've been considering it. Only problem is available feats. About the best I think I can swing is to pick up Improved Critical, Improved Critical (Mythic), and possibly the Maximized Critical Champion path power. That'd pack a punch, if I could get it to land.


WotR - A | Drezen | WotR - B | Righteous Medals

All, this week may be very scarce for me. I've just gotten a huge project dumped in my lap that needs to done by Friday.

RPG Superstar 2008 Top 32

No worries. We'll probably need a little more time to hash out gear and such anyway.

RPG Superstar 2008 Top 32

Speaking of which, we're talking about break-and-enter jobs that may or may not have hostiles inside. We have a passcode, but with the invasion in the past, that may no longer be helpful.

I don't think we have any lock experts, so I'm going to suggest we bring a portable ram so Nebbin and Thom can bring down the front door if necessary.


Human HP 21/21 | AC:16 T:11 FF:15 CMD: 13 | F+1 R+4 W+4 | Percpetion +7 | 30ft: +1 morale bonus on attack rolls, weapon damage rolls, and saving throws against fear and charm effects

<- Archaeologist bard gets trapfinding etc. and I've even reasonbly good at it.

Does remind me I need to pick up some well made tools though.

RPG Superstar 2008 Top 32

I did not know that!

Anyway, Lucius is likely to think Aero looks too respectable to be a thief, so he'll suggest the ram anyway. Might as well be prepared for both ways.


Human HP 21/21 | AC:16 T:11 FF:15 CMD: 13 | F+1 R+4 W+4 | Percpetion +7 | 30ft: +1 morale bonus on attack rolls, weapon damage rolls, and saving throws against fear and charm effects

Aero isn't a thief anyway. He's an archaeologist :)

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Aero Skyfall wrote:
Aero isn't a thief anyway. He's an archaeologist :)

I know that. Lucius even knows that. However, Lucius has never really thought through what archaeology field work requires. To him, archaeologists are scholars with display cases full of interesting artifacts, not tomb delvers.


HP 47/52 :: AC 23 CMD 20 :: Fort +6 Reflex +4 Will +6 :: Perception -1 Initiative +0

A battering ram and crowbar could go a long way. :)

One of our scales has Disguise Person, right? Or is it Alter Self?

Edit: though, just as good would be a few scrolls of Disguise Person if we could figure out who Aero or Lucius could go in as.

RPG Superstar 2008 Top 32

Aero has the alter self scale, I think. How's his Disguise check?

He just needs to look cult-y unless he actually wants to look like Hosilla or Uziel. (Though technically he can't look like Uziel because tieflings are Outsiders, not humanoids.)


Human HP 21/21 | AC:16 T:11 FF:15 CMD: 13 | F+1 R+4 W+4 | Percpetion +7 | 30ft: +1 morale bonus on attack rolls, weapon damage rolls, and saving throws against fear and charm effects

No ranks in disguise just +3 cha, so +13 with Alter Self.


HP 47/52 :: AC 23 CMD 20 :: Fort +6 Reflex +4 Will +6 :: Perception -1 Initiative +0

Well, I have 35g left over in Thom's personal stash. Im happy to use that to contribute for us to get a wand of CLW or to use it to pick up a Scroll of Disguise Person.

Having one of you guys able to get inside could open up some unique tactical options... especially if we can get Lucius and his brain-melting capabilities in there. Though if we went that route, I'd like to try to get a second scroll so he doesn't have to go in alone. One solid will save from the targeted baddie and he could be in a bad spot.

RPG Superstar 2008 Top 32

Lucius, in character, probably would be willing to go first, alone. Out of character, I'm not that foolish. He's squishy enough things could go pear-shaped, fast.

RPG Superstar 2008 Top 32

Also, there are three safe houses, and we need supplies for all of them, potentially.


HP 92, +13 CMB, CMD 26, +2 Init, +9 Perception, AC 20/13T/17FF (-2 when raging), +10 Fort, +6 Ref, +3/+5 Will Human barbarian 8

I don't want to leap ahead while we're still at dinner. I'm going to assume that Nebbin makes his way to the smith afterward, who says he can upgrade his hammer into a nice cold iron masterwork piece -- that'll cost him 680 gp (assuming it's normal price here), leaving him 350 he's happy to contribute toward a wand of CLW or something else.

I'm noting the changes on my character sheet now though can obviously unchange it if need be.

RPG Superstar 2008 Top 32

680 gp might be too much work to have done overnight. Though we might be able to handwave it as 'speed of plot'.


HP 47/52 :: AC 23 CMD 20 :: Fort +6 Reflex +4 Will +6 :: Perception -1 Initiative +0

Eh. I say go with 'speed of plot' unless Fust has other ideas/plans.

Out of curiosity, who all was considering Mythic Item as one (or more) of their path choices? I know having come into possession of a Large-sized Mythic bastard sword from Ragathiel is certainly something I'm shooting for.

Anyone gonna feel less cool if that ability tree is used by multiple folk in this game? (I won't, but then I wasn't the first person to note their plan on taking it in this game.)


HP 92, +13 CMB, CMD 26, +2 Init, +9 Perception, AC 20/13T/17FF (-2 when raging), +10 Fort, +6 Ref, +3/+5 Will Human barbarian 8

I assume it's fairly common choice for mythic combat characters. I imagine all of our weapons will also be unique, in terms of how we portray them -- Radiance certainly isn't going to be like my hammer. Might be interesting if someone wanted to go for an armor instead, but no biggie, IMO.


HP 47/52 :: AC 23 CMD 20 :: Fort +6 Reflex +4 Will +6 :: Perception -1 Initiative +0

I think I'll stick with my ridiculously-sized bastard sword. :D

RPG Superstar 2008 Top 32

So, raid prep. Here's the shopping list I have so far:

wand of cure light wounds
masterwork thieves tools
portable ram
crowbar
some scrolls of disguise self
a couple scrolls of lesser restoration (or potions)

Do we want a Disguise Kit to pair with those scrolls and Aero's scale?
Do we need any additional light sources (We're going during the day, but we will be indoors)?

Are there any other scrolls/potions we should stock up on? I was considering trying to get a partially-depleted wand of magic missile.

RPG Superstar 2008 Top 32

How about more rope, or some manacles in case we take prisoners?


HP 47/52 :: AC 23 CMD 20 :: Fort +6 Reflex +4 Will +6 :: Perception -1 Initiative +0

Those are the only additions I could come up with, as well. Nothing else is coming to mind. That's a solid list until we can get better intel (which I don't think we're likely to get at this point).

RPG Superstar 2008 Top 32

Do you think we'd get use out of a scroll of knock?


Human HP 21/21 | AC:16 T:11 FF:15 CMD: 13 | F+1 R+4 W+4 | Percpetion +7 | 30ft: +1 morale bonus on attack rolls, weapon damage rolls, and saving throws against fear and charm effects

The scroll of knock would only be slightly better than my disable check.


HP 47/52 :: AC 23 CMD 20 :: Fort +6 Reflex +4 Will +6 :: Perception -1 Initiative +0

Yah, i say we give that job to Aero and skip the Knock scroll. Save us a few coins on an item that may never see the light of day.

RPG Superstar 2008 Top 32

Good point. Knock can let you get past particularly difficult locks - like doors with the only keyhole on the other side of the door - but that's not likely to be the kind of thing we'll find on this outing.

So here's out 'major item' shopping list (that is, ignoring vanity items like masks, shaves, and changes of clothes.)

Upgrade Nebbin's eathbreaker to masterwork and cold iron - 680 gp
wand of cure light wounds - 750 gp
portable ram - 10 gp
crowbar - 2 gp
masterwork thieves' tools - 100 gp
disguise kit - 50 gp
4 scrolls of disguise self - 4 x 25 gp = 100 gp
2 scrolls of lesser restoration - 2 x 150 gp = 300 gp
2 sets of manacles with simple locks - 2 x (15 + 20) gp = 70 gp (Or should we buy masterwork with better locks?)
100 feet of hemp rope - 2 x 1 gp = 2 gp
3 days rations for 5 people = 15 x 5 sp = 7.5 gp

That's a total of 2071.5 gp, which uses up about half the party's supply of platinum from Gwerm.

Also, items to be sold:
Light crossbow - 35 gp
+1 light wooden shield - 1153 gp
2 short swords - 2 x 10 gp = 20 gp
masterwork warhammer = 312 gp

That's 1520 gp of stuff, selling at half value = 760 gp. That basically pays for the wand of cure light wounds.

Any more amendments, stuff I forgot?


HP 47/52 :: AC 23 CMD 20 :: Fort +6 Reflex +4 Will +6 :: Perception -1 Initiative +0

oh, i didn't realize you guys were pooling that Gwerm cash before the big buy. But that certainly works for me (as I didn't have a share, anyway) :D

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Yeah, I think I'd added 1,000 gp to my character sheet (and then subtracted 680 for the weapon), so let me know what I need to subtract to square up my share.


Human HP 21/21 | AC:16 T:11 FF:15 CMD: 13 | F+1 R+4 W+4 | Percpetion +7 | 30ft: +1 morale bonus on attack rolls, weapon damage rolls, and saving throws against fear and charm effects

It doesn't look like I added anything to my sheet except for the +1 Morning Star


HP 47/52 :: AC 23 CMD 20 :: Fort +6 Reflex +4 Will +6 :: Perception -1 Initiative +0

And if people want to do their personal shopping, then combine the remainder to see what of this group purchase we can make, I can have Thom 'unbuy' a bit of what i've had him buy (since i haven't really rp'd him gearing up for this outing) and contribute more to the group fund.

If we went that route (and we removed Nebbin's hammer upgrade from that list), then we'd be somewhere around 1500g to buy all that ... or 300g each.

I'm fine either way.


WotR - A | Drezen | WotR - B | Righteous Medals

And I can easily say that you sold for 75% since you are doing the Eagle Watch a favor...but that's up to you if you need it. That would net you 1,140gp from the sale, 380gp more than 50%. That would pay for roughly half the purchase prices leaving ~186gp for each of you to pay.

I will probably not post again today unless I get done early with my project (which looks like I will be able to finish on schedule!)

RPG Superstar 2008 Top 32

I'm not sure what in-character system we'd have yet, honestly. Lucius is certainly fairness-minded in a way that might not actually be fair.

But out-of-character, I figured it was a six-of-one, half-dozen-of-the-other situation. Either way we have the same amount of gold and gear overall. The only real question is who is carrying the money afterward.

Eben, rather than 'unbuy' Thom's stuff, why don't you let me know what you've geared up with and I can add it to the 'expedition' pile with Nebbin's hammer and the mission gear.

Hrmm. Actually, here's a thought: We should buy some cold-iron-tipped crossbow bolts for Thom and Lucius.


HP 47/52 :: AC 23 CMD 20 :: Fort +6 Reflex +4 Will +6 :: Perception -1 Initiative +0

Just a handful of consumables of different natures so far:

Potion of Enlarge Person
Potion of Magic Weapon
2 Alchemist’s fires
2 Acid flasks
2 holy waters
Healer’s kit
5 rations

and some random nothings like extra clothes and what-not.

cold iron bolts are a smart idea, but Thom will really only need a handful. Firing bolts may become necessary, but he'll only use it when it really is the only option (he sucks at range).


WotR - A | Drezen | WotR - B | Righteous Medals

Oh yeah, as far as carrying the money around...Irabeth did mention that your rooms would be safe to keep things.

RPG Superstar 2008 Top 32

I didn't literally mean carrying: I just meant that from an out-of-character perspective, it doesn't matter too much if Thom has 10 gp while Aero has 990, or if they each have 500.

I'll work out our purchases and balances, and update the treasury spreadsheet either tomorrow or Monday.


HP 47/52 :: AC 23 CMD 20 :: Fort +6 Reflex +4 Will +6 :: Perception -1 Initiative +0

Looking forward to it. Let me know if I can help, Ross.

RPG Superstar 2008 Top 32

I've added a new section to the spreadsheet: a tabulation of all the 'money' we have (coins and gems, for now. Trade bars and the like would also go there.)

Right now it is complete for all the money we've found, but does not incorporate any leftover starting wealth, just because I don't know how up-to-date our character sheets/profiles are and I don't want to double-count anything. Since this is a number that might be hard to reconstruct after the fact when a mistake is made (two people both subtracting the same money, or whatever), I'm also adding a transaction log.

I don't know how folks want to split this up. My suggestion, which might not be perfectly realistic, is to give every access to the party fund rather than individual purses. That is, we trust no one is going to run off and spend the whole thing on ale and whores, and intra-party wealth transfer (due to encumbrance or one party member buying slightly more/less gear) happens off camera. In effect, to basically assume at everyone's purse enters a shared extradimensional space with that stuff in it.

The potential problems are possibly ignoring encumbrance (because money does have weight, but this system lets you always assume someone else is carrying most of it), or retroactively needing to figure out who was carrying what if forcibly separated from our gear (for instance, someone dies and the rest of the party has to flee.)

But it makes accounting easier and acknowledges this is in fact a team-based game. What does everyone think?


I'm happy to not worry about tracking coinage and things being abstract. I'm sure the gm can come up with reasonable rulings if we get separated. Hell we could probably even come up with them ourselves.


WotR - A | Drezen | WotR - B | Righteous Medals

I'm not overly concerned about tracking the coinage. I go for a semi-realistic approach. It is not necessarily fun to me to track that down, but if that is your thing I am more than happy to accommodate.

At this level and wealth a bag of holding is within reason, even up to type 2. Perhaps somebody around this place has one....

Thom, that spoiler is basically telling you that there's not much known about people who somehow become half-succubus. That is an extremely rare transformation and would require an unusually high roll to accommodate knowledge for that. But, for your roll on succubai in general:

Thom:
You know that a succubus has the ability to drain your very life essence with nothing more than a kiss.

RPG Superstar 2008 Top 32

Good point about a bag of holding and encumbrance. Who wants to buy a handy haversack or bag of holding, type i, and if so who should carry it?


HP 47/52 :: AC 23 CMD 20 :: Fort +6 Reflex +4 Will +6 :: Perception -1 Initiative +0

I'd be fine carrying whatever. With heavy armor, a high armor check already, a high strength, low mobility, and poor access to physical skills, Thom kind of makes the perfect pack mule.

I meant to offer to carry stuff for anyone encumbered already, anyway. Feel free to have him take some of people's equipment as necessary to keep people mobile.


WotR - A | Drezen | WotR - B | Righteous Medals

Thom, is that last post to assume that you bought the bag of holding?

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