Ross Byers RPG Superstar 2008 Top 32 |
Lucius, I'm ok if you want to go Hierophant and would like to reskin abilities to work with arcane instead of divine. It would make total sense with your end-goal.
Their ability lists are so similar I'm not too worried about it: In either case, my path ability would be the one that lets you cast any spell on your class list (forcing a re-rolled save for a dominate spell would be fun and all, but as a spontaneous caster, I'd be foolish not to find a better way to get off-list spells than limited wish.)
The current short list of Mythic abilties I'm eyeballing:
Enduring Armor (For much-needed AC and because it frees up the gold/spell slots/spells known that would be spent on mage armor and bracers of armor, with scaling that ends up being the same as a free set of +5 half-plate by 10th tier, higher than he could get otherwise, period.)
Flash of Omniscience (For obvious reasons)
Crafting Mastery (Because it replaces a LOT of feats that are not worth it for Lucius individually)
Beyond Morality (It totally fits Lucius, plus being immune to blasphemy and unholy blight seems useful.)
I'll take a look at Marshall.
Ross Byers RPG Superstar 2008 Top 32 |
Okay, looking over the Heirophant and Marshal list, there are definitely powers Lucius would want. Mighty Summons is tempting, and Loyalty (and the Marshal Orders would be great with a Cohort), but the Archmage list seems to have more items that Lucius wants/needs (I just found Mirror Dodge. That is an important power. Sorry, Balor. I was on the other side of the room the whole time!)
He might dual path at higher tiers. We'll see.
Nebbin Elsbet |
Nebbin's planning to take the guardian path. I'll have to look for that ability when we get closer.
Oh, also, any chance that Nebbin can find a masterwork and/or cold iron earthbreaker in the hall? He could start upgrading his weapon now...
DM Pendin Fust |
Yep that should be findable here. 2,500 gp (give or take a bit) limit.
motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |
Thanks. He's been a blast to play so far.
Also, for his weapon -- thinking about it, I'd really like to have him keep this same hammer, just for story purposes. While I think legendary item is usually meant to apply to a magic item, I like the idea of the hammer itself becoming better at the same time Nebbin does. Can I just pay the costs for it to become +1 cold iron at that time (assuming we don't find some other +1 cold iron earth breaker along the way), as opposed to buying up to a nicer one?
Ross Byers RPG Superstar 2008 Top 32 |
DM Pendin Fust |
I subscribe to the thought that Terry Pratchett expressed in The Fifth Elephant (Discworld).
"This, milord, is my family's axe. We have owned it for almost nine hundred years, see. Of course, sometimes it needed a new blade. And sometimes it has required a new handle, new designs on the metalwork, a little refreshing of the ornamentation . . . but is this not the nine hundred-year-old axe of my family? And because it has changed gently over time, it is still a pretty good axe, y'know. Pretty good."
So basically, just because it's been reforged doesn't mean it's not still YOUR hammer. :)
Thom. |
Thom, there's lots of little tricks and many of them will involve temporary buffs. Your build should almost take some of the critical feats with that bastard sword!
I've been considering it. Only problem is available feats. About the best I think I can swing is to pick up Improved Critical, Improved Critical (Mythic), and possibly the Maximized Critical Champion path power. That'd pack a punch, if I could get it to land.
DM Pendin Fust |
All, this week may be very scarce for me. I've just gotten a huge project dumped in my lap that needs to done by Friday.
Ross Byers RPG Superstar 2008 Top 32 |
Ross Byers RPG Superstar 2008 Top 32 |
Speaking of which, we're talking about break-and-enter jobs that may or may not have hostiles inside. We have a passcode, but with the invasion in the past, that may no longer be helpful.
I don't think we have any lock experts, so I'm going to suggest we bring a portable ram so Nebbin and Thom can bring down the front door if necessary.
Aero Skyfall |
<- Archaeologist bard gets trapfinding etc. and I've even reasonbly good at it.
Does remind me I need to pick up some well made tools though.
Ross Byers RPG Superstar 2008 Top 32 |
Ross Byers RPG Superstar 2008 Top 32 |
Thom. |
A battering ram and crowbar could go a long way. :)
One of our scales has Disguise Person, right? Or is it Alter Self?
Edit: though, just as good would be a few scrolls of Disguise Person if we could figure out who Aero or Lucius could go in as.
Ross Byers RPG Superstar 2008 Top 32 |
Thom. |
Well, I have 35g left over in Thom's personal stash. Im happy to use that to contribute for us to get a wand of CLW or to use it to pick up a Scroll of Disguise Person.
Having one of you guys able to get inside could open up some unique tactical options... especially if we can get Lucius and his brain-melting capabilities in there. Though if we went that route, I'd like to try to get a second scroll so he doesn't have to go in alone. One solid will save from the targeted baddie and he could be in a bad spot.
Ross Byers RPG Superstar 2008 Top 32 |
Ross Byers RPG Superstar 2008 Top 32 |
Nebbin Elsbet |
I don't want to leap ahead while we're still at dinner. I'm going to assume that Nebbin makes his way to the smith afterward, who says he can upgrade his hammer into a nice cold iron masterwork piece -- that'll cost him 680 gp (assuming it's normal price here), leaving him 350 he's happy to contribute toward a wand of CLW or something else.
I'm noting the changes on my character sheet now though can obviously unchange it if need be.
Ross Byers RPG Superstar 2008 Top 32 |
Thom. |
Eh. I say go with 'speed of plot' unless Fust has other ideas/plans.
Out of curiosity, who all was considering Mythic Item as one (or more) of their path choices? I know having come into possession of a Large-sized Mythic bastard sword from Ragathiel is certainly something I'm shooting for.
Anyone gonna feel less cool if that ability tree is used by multiple folk in this game? (I won't, but then I wasn't the first person to note their plan on taking it in this game.)
Nebbin Elsbet |
I assume it's fairly common choice for mythic combat characters. I imagine all of our weapons will also be unique, in terms of how we portray them -- Radiance certainly isn't going to be like my hammer. Might be interesting if someone wanted to go for an armor instead, but no biggie, IMO.
Ross Byers RPG Superstar 2008 Top 32 |
So, raid prep. Here's the shopping list I have so far:
wand of cure light wounds
masterwork thieves tools
portable ram
crowbar
some scrolls of disguise self
a couple scrolls of lesser restoration (or potions)
Do we want a Disguise Kit to pair with those scrolls and Aero's scale?
Do we need any additional light sources (We're going during the day, but we will be indoors)?
Are there any other scrolls/potions we should stock up on? I was considering trying to get a partially-depleted wand of magic missile.
Ross Byers RPG Superstar 2008 Top 32 |
Ross Byers RPG Superstar 2008 Top 32 |
Good point. Knock can let you get past particularly difficult locks - like doors with the only keyhole on the other side of the door - but that's not likely to be the kind of thing we'll find on this outing.
So here's out 'major item' shopping list (that is, ignoring vanity items like masks, shaves, and changes of clothes.)
Upgrade Nebbin's eathbreaker to masterwork and cold iron - 680 gp
wand of cure light wounds - 750 gp
portable ram - 10 gp
crowbar - 2 gp
masterwork thieves' tools - 100 gp
disguise kit - 50 gp
4 scrolls of disguise self - 4 x 25 gp = 100 gp
2 scrolls of lesser restoration - 2 x 150 gp = 300 gp
2 sets of manacles with simple locks - 2 x (15 + 20) gp = 70 gp (Or should we buy masterwork with better locks?)
100 feet of hemp rope - 2 x 1 gp = 2 gp
3 days rations for 5 people = 15 x 5 sp = 7.5 gp
That's a total of 2071.5 gp, which uses up about half the party's supply of platinum from Gwerm.
Also, items to be sold:
Light crossbow - 35 gp
+1 light wooden shield - 1153 gp
2 short swords - 2 x 10 gp = 20 gp
masterwork warhammer = 312 gp
That's 1520 gp of stuff, selling at half value = 760 gp. That basically pays for the wand of cure light wounds.
Any more amendments, stuff I forgot?
motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |
Thom. |
And if people want to do their personal shopping, then combine the remainder to see what of this group purchase we can make, I can have Thom 'unbuy' a bit of what i've had him buy (since i haven't really rp'd him gearing up for this outing) and contribute more to the group fund.
If we went that route (and we removed Nebbin's hammer upgrade from that list), then we'd be somewhere around 1500g to buy all that ... or 300g each.
I'm fine either way.
DM Pendin Fust |
And I can easily say that you sold for 75% since you are doing the Eagle Watch a favor...but that's up to you if you need it. That would net you 1,140gp from the sale, 380gp more than 50%. That would pay for roughly half the purchase prices leaving ~186gp for each of you to pay.
I will probably not post again today unless I get done early with my project (which looks like I will be able to finish on schedule!)
Ross Byers RPG Superstar 2008 Top 32 |
I'm not sure what in-character system we'd have yet, honestly. Lucius is certainly fairness-minded in a way that might not actually be fair.
But out-of-character, I figured it was a six-of-one, half-dozen-of-the-other situation. Either way we have the same amount of gold and gear overall. The only real question is who is carrying the money afterward.
Eben, rather than 'unbuy' Thom's stuff, why don't you let me know what you've geared up with and I can add it to the 'expedition' pile with Nebbin's hammer and the mission gear.
Hrmm. Actually, here's a thought: We should buy some cold-iron-tipped crossbow bolts for Thom and Lucius.
Thom. |
Just a handful of consumables of different natures so far:
Potion of Enlarge Person
Potion of Magic Weapon
2 Alchemist’s fires
2 Acid flasks
2 holy waters
Healer’s kit
5 rations
and some random nothings like extra clothes and what-not.
cold iron bolts are a smart idea, but Thom will really only need a handful. Firing bolts may become necessary, but he'll only use it when it really is the only option (he sucks at range).
DM Pendin Fust |
Oh yeah, as far as carrying the money around...Irabeth did mention that your rooms would be safe to keep things.
Ross Byers RPG Superstar 2008 Top 32 |
Ross Byers RPG Superstar 2008 Top 32 |
I've added a new section to the spreadsheet: a tabulation of all the 'money' we have (coins and gems, for now. Trade bars and the like would also go there.)
Right now it is complete for all the money we've found, but does not incorporate any leftover starting wealth, just because I don't know how up-to-date our character sheets/profiles are and I don't want to double-count anything. Since this is a number that might be hard to reconstruct after the fact when a mistake is made (two people both subtracting the same money, or whatever), I'm also adding a transaction log.
I don't know how folks want to split this up. My suggestion, which might not be perfectly realistic, is to give every access to the party fund rather than individual purses. That is, we trust no one is going to run off and spend the whole thing on ale and whores, and intra-party wealth transfer (due to encumbrance or one party member buying slightly more/less gear) happens off camera. In effect, to basically assume at everyone's purse enters a shared extradimensional space with that stuff in it.
The potential problems are possibly ignoring encumbrance (because money does have weight, but this system lets you always assume someone else is carrying most of it), or retroactively needing to figure out who was carrying what if forcibly separated from our gear (for instance, someone dies and the rest of the party has to flee.)
But it makes accounting easier and acknowledges this is in fact a team-based game. What does everyone think?
DM Pendin Fust |
I'm not overly concerned about tracking the coinage. I go for a semi-realistic approach. It is not necessarily fun to me to track that down, but if that is your thing I am more than happy to accommodate.
At this level and wealth a bag of holding is within reason, even up to type 2. Perhaps somebody around this place has one....
Thom, that spoiler is basically telling you that there's not much known about people who somehow become half-succubus. That is an extremely rare transformation and would require an unusually high roll to accommodate knowledge for that. But, for your roll on succubai in general:
Ross Byers RPG Superstar 2008 Top 32 |
Thom. |
I'd be fine carrying whatever. With heavy armor, a high armor check already, a high strength, low mobility, and poor access to physical skills, Thom kind of makes the perfect pack mule.
I meant to offer to carry stuff for anyone encumbered already, anyway. Feel free to have him take some of people's equipment as necessary to keep people mobile.
DM Pendin Fust |
Thom, is that last post to assume that you bought the bag of holding?