Knights of Kenabres XP 4800
LG Huge army of human (Paladin 4)
hp 44; ACR 8; Morale +5
DV 28; OM +15, ranged
Tactics Expert Flankers
Resources Improved Armor: Masterwork, Improved Weapons: Masterwork, Mounts: Horse, Ranged Weapons
Special Aura of Courage, Channel Positive Energy, Divine Health, Lay on Hands, Mercy, Smite Evil (1/battle), Spellcasting (1st Level)
Speed 3 Hex; Consumption 20 BP
Knights of Kenabres
Charisma Modifier 3
Profession (soldier) ranks 0
Aura of Courage Immune to fear effects and never routs.
Channel Positive Energy +1d4 dam vs. undead army, or heal ACR Hp on self by taking OM penalty.
Divine Health Immune to disease.
Expert Flankers +2 to OM, -2 to DV.
Improved Armor: Masterwork +1 to DV and consumption.
Improved Weapons: Masterwork +1 to OM and consumption.
Lay on Hands +1d4 dam vs. undead army, or heal ACR Hp on self by taking OM penalty.
Mercy Cure disease of one allied army at the end of battle.
Mounts: Horse +2 to OM and DV, +1 to consumption.
Ranged Weapons The army can make attacks during a Ranged phase. +1 to consumption.
Smite Evil (1/battle) +2 OM vs. evil army (+4 if dragon or undead).
Spellcasting (1st Level) Add highest spell level to OM and DV.
Standard Strategy No modifiers.