DM Fflash's Iron Gods Campaign Reboot (Inactive)

Game Master DM Fflash

Chapter 3: The Choking Tower
Smokewood

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M Human (Kellid) Blight Druid, S16, D10, C14, I10, W19, CH10, HP59, AC17, Init 1, Perception +14 Level 7 Druid

Ridic will also move to attack the Smiler in the south, with much less flare

Attack
1d20 + 6 ⇒ (5) + 6 = 11

Damage
2d4 + 4 ⇒ (3, 3) + 4 = 10


Male Human Mechanist/Savage Technologist Level 7

Which smiler failed his save against the color spray?


The one up top with the red X and the stunned/swirl symbol

-Posted with Wayfinder


Male Human Mechanist/Savage Technologist Level 7

sorry all been traveling the last 4 days, will get a post up late tonight or first thing tomorrow

-Posted with Wayfinder


Male Human Mechanist/Savage Technologist Level 7

Kovax will 5' fire at the Orge and attack with his chain

To Hit Touch AC - 1d20 + 11 - 2 ⇒ (20) + 11 - 2 = 29
Damage - 1d6 + 1 ⇒ (6) + 1 = 7
Confirm Crit Touch AC - 1d20 + 11 - 2 ⇒ (1) + 11 - 2 = 10
Total Damage - 1d6 + 1 + 7 ⇒ (5) + 1 + 7 = 13

Chain

To Hit - 1d20 + 10 - 2 ⇒ (5) + 10 - 2 = 13
Damage - 1d10 + 5 ⇒ (4) + 5 = 9


Ganking a Smiler Round 5

Init: Razorend, Urgeon, Smilers, Ridic, Kovax, Ogres

Razorend charges the smiler and slashes him across the arm in a leap. The Smiler drops his pistol and draws a shiv to slash at the stalker, ineffectually.

On the other side of the battle field, Urgeon blasts another Smiler unconscious and blinds and stuns the ogre making it unable to act and dropping its club.

Kovax steps and fires at the entangled ogre burning it. The creature subsequently finally breaks free with a roar and rushes out of the entangled area before swinging at Kovax knocking the barbarian stumbling. (Draws an AoO0

I changed targets for Kovax once the top Ogre was stunned. If you still want to attack him, let me know and I'll retcon the round slightly

The Dice:

Smiler Will Save vs Color Spray: 1d20 + 1 ⇒ (14) + 1 = 15; fail; Unconcious/Stunned: 2d4 ⇒ (1, 2) = 3 rds + Blinded/Stunned: 1d4 ⇒ 4 rds + 1 more round stunned
Ogre Will Save vs Color Spray: 1d20 + 3 ⇒ (7) + 3 = 10; fail; Blinded/Stunned: 1d4 ⇒ 4 +1 more round stunned
Smiler vs Razorend: 1d20 + 2 ⇒ (11) + 2 = 13
Ogre Reflex Save for crit burn: 1d20 ⇒ 18
Ogre Str Check: 1d20 + 5 ⇒ (12) + 5 = 17
Ogre vs Kovax: 1d20 + 7 ⇒ (16) + 7 = 23; Damage: 2d8 + 7 ⇒ (2, 5) + 7 = 14

Round 6 actions?


Male Human Mechanist/Savage Technologist Level 7

Good call on switching targets

Kovax will attack with his chain as the Ogre closes and then follow up with a 2nd attack and only fire his pistol if the Ogre still stands.

AoO To Hit - 1d20 + 10 ⇒ (10) + 10 = 20
Damage - 1d10 + 5 ⇒ (2) + 5 = 7

Chain

To Hit - 1d20 + 10 - 2 ⇒ (18) + 10 - 2 = 26
Damage - 1d10 + 5 ⇒ (10) + 5 = 15

Pistol

To Hit Touch AC - 1d20 + 11 - 2 ⇒ (12) + 11 - 2 = 21
Damage - 6 + 1 = 7


Male Android Stalker 7 :: AC 22 (t17, f15) :: 53 hp

After his leaping attack, Razorend keeps with the momentum, dropping into a roll and springing up at the smiler's flank.

Acro (tumble) vs Smiler CMD: 1d20 + 12 ⇒ (9) + 12 = 21

Mid-roll, he slashes out at the smiler with his kukri.

Offensive Roll vs AC: 1d20 + 12 ⇒ (9) + 12 = 21; Damage: 1d4 + 5 + 1d6 ⇒ (4) + 5 + (2) = 11 and foe is considered flat-footed, plus *deadly strike* for 3 rounds.


M Human (Kellid) Diviner 6 Technomancer 1, HP 38/54 , AC 13 (17 w/ mage armor), Init +11, Perception +12, Fort +5, Ref +5, Will +7
Spells:
6/6 1st 5/5 2nd 2/4 3rd Wands: MM 7/44 SR 4/16 REx 14/18 REn 34/34 RoR 12/17 G 36/38

Urgeon takes a 5' step backwards and then draws his crossbow and fires on the stunned ogre.

Attack: 1d20 + 5 ⇒ (2) + 5 = 7
Damage: 1d8 ⇒ 7


Ganking a Smiler Round 6

Init: Razorend, Urgeon, Smilers, Ridic, Kovax, Ogres

Razorend cuts down the last Smiler while Kovax shreds the recently escaped ogre, who falls like a cut tree.

The remaining ogre is easily felled by your combined blows, stunned and blinded as it is.

You survey and find you have 2 unconscious and unharmed Smilers left.

Some scattered clapping and restrained cheering comes across from some distant onlookers who quickly melt back into the scrap.

END COMBAT! You each receive 1,000xp for the encounter and your Scrapworth increases by 1


M Human (Kellid) Blight Druid, S16, D10, C14, I10, W19, CH10, HP59, AC17, Init 1, Perception +14 Level 7 Druid

"Let's get them tied up and gagged. We need to get out of here as fast as we can"

Ridic will start working on one of them.


Male Android Stalker 7 :: AC 22 (t17, f15) :: 53 hp

Razorend flinches as he touches his bruised shoulder. "Could you spare a healing touch?"

I'm pretty sure that 1k will bump us to 5th. Do you want us to level up immediately?


Male Human Mechanist/Savage Technologist Level 7

I will help bundle up the other smiler

"Once we get these guys back to our base, Dinvaya will heal us up"


M Human (Kellid) Blight Druid, S16, D10, C14, I10, W19, CH10, HP59, AC17, Init 1, Perception +14 Level 7 Druid

Ridic will cast Cure light wounds on Razor

1d8 + 4 ⇒ (3) + 4 = 7

1k does NOT level us up. We are still about 700 short of level 5


M Human (Kellid) Diviner 6 Technomancer 1, HP 38/54 , AC 13 (17 w/ mage armor), Init +11, Perception +12, Fort +5, Ref +5, Will +7
Spells:
6/6 1st 5/5 2nd 2/4 3rd Wands: MM 7/44 SR 4/16 REx 14/18 REn 34/34 RoR 12/17 G 36/38

Urgeon will put his shackles on one of the smilers and will then help drag them to the shadows. "Let's find somewhere secure to interrogate them."

I've lost track - do we have somewhere to use as a base of operations in the city?


Male Android Stalker 7 :: AC 22 (t17, f15) :: 53 hp

Razorend nods thanks, but looks for a bit more. "That helped."

15 of 29 hp

Dinvaya's place is probably the closest we have to a base, but we also have the Steel Hawks compound we cleared.


M Human (Kellid) Blight Druid, S16, D10, C14, I10, W19, CH10, HP59, AC17, Init 1, Perception +14 Level 7 Druid

Ridic will hit Razor with the wand a couple times.

1d8 + 3 ⇒ (3) + 3 = 6

1d8 + 3 ⇒ (7) + 3 = 10


Male Android Stalker 7 :: AC 22 (t17, f15) :: 53 hp

After Ridic heals him, Razorend stretches out his now-fixed shoulder. He cleans his blade and helps escort the prisoners.


Male Human Mechanist/Savage Technologist Level 7

I had us at 14005 for xp before this 1k, did I add something wrong?

Should save the wand heals for when we don't have a pocket healer less then a block away


M Human (Kellid) Blight Druid, S16, D10, C14, I10, W19, CH10, HP59, AC17, Init 1, Perception +14 Level 7 Druid

I have us at 14305 AFTER this 1k. It is possible that I missed something, so here are the last several entries (Which was accurate)

Gearsmen 300 300 300 300
Reporting the fate of the 2 expeditions 200 200 200 200
Ewer "Hatchet Hand" Vress 200 200 200 200
Smiler Bandits 500 500 500 500
Freeing Prisoners 300 300 300 300
Birdman -Scrapwall 705 705 705 705
Forging alliance with Steel hawks 1100 1100 1100 1100
Scrapworth 2 200 200 200 200
Junk Golem 300 300 300 300
Securing Dinya alliance 600 600 600 600
Ganking a Smiler 1000 1000 1000 1000


Campaign Tab also has the entire list of XP

-Posted with Wayfinder


Male Human Mechanist/Savage Technologist Level 7

My last update put us at 13705, not sure if there was xp awarded during a live session or something but I am just not sure where we are at


Male Human Mechanist/Savage Technologist Level 7

Kovax will grab the stinkbomb he pulled off of Marrow, prime it and throw it to the back of the room at the furthest smiler straight back from him, near the round blue thing in the room. Should put the 20' radius right to the door but not affect us

To Hit - 1d20 + 10 ⇒ (18) + 10 = 28 (I think it's a touch AC to hit a square, not sure on the rules though)

DC 14 Fort or be nauseated


Chock full o' Smilers Round 1

Init: Urgeon, Gunshy, Lobotomites, Smilers, Kovax, Razorend, Ridic

Urgeon drops grease in the entrapment area, but the drooling morons are surprisingly nimble and keep their feet. (Urgeon can retcon a move action and the elemental gets to go (1 round down already) They also respond quickly and take a couple of clumsy, easily avoided swings at the forward party members with their twisted clubs of scrapmetal.

The Smilers in the rear fire their guns in a volley at the defenders as well, the bullets richocheting off walls and going wide, but one sneaks through and catches Kovax in the shoulder.

The ogrekin cringes as the weapons go off, and turns to snarl at the Smilers behind him waving his massive club threateningly.

Kovax chucks his gas grenade. (Strike it from the loot list, please) and it lands perfectly where he wanted it to, green gas shooting in all directions causing the adversaries beyond the first 2 to become misty black shadows. Razorend's opponent begins to vomit right in front of him and tries to raise his weapon, but continues to vomit. The man doesn't seem distraught, but his body is betraying him. More vomiting can be heard back behind the front two and a roar of rage from the ogrekin. "Kill dem, weakmen!"

At Razorend for action

The Dice:

Smiler 1 Fort Save: 1d20 + 4 ⇒ (6) + 4 = 10; fail
Smiler 2 Fort Save: 1d20 + 4 ⇒ (16) + 4 = 20; succeed
Smiler 3 Fort Save: 1d20 + 4 ⇒ (8) + 4 = 12; fail
Smiler 4 Fort Save: 1d20 + 4 ⇒ (7) + 4 = 11; fail
Smiler 5 Fort Save: 1d20 + 4 ⇒ (20) + 4 = 24; succeed
Smiler 6 Fort Save: 1d20 + 4 ⇒ (2) + 4 = 6; fail
Smiler 7 Fort Save: 1d20 + 4 ⇒ (7) + 4 = 11; fail
Lobotomite 1 Fort Save: 1d20 + 4 ⇒ (17) + 4 = 21; succeed
Lobotomite 2 Fort Save: 1d20 + 4 ⇒ (2) + 4 = 6; fail
Lobotomite 3 Fort Save: 1d20 + 4 ⇒ (19) + 4 = 23; succeed
Lobotomite 4 Fort Save: 1d20 + 4 ⇒ (16) + 4 = 20; succeed
Lobotomite 5 Fort Save: 1d20 + 4 ⇒ (18) + 4 = 22; succeed
Lobotomite 6 Fort Save: 1d20 + 4 ⇒ (12) + 4 = 16; succeed
Lobotomite 7 Fort Save: 1d20 + 4 ⇒ (11) + 4 = 15; succeed
Lobotomite 8 Fort Save: 1d20 + 4 ⇒ (15) + 4 = 19; succeed
Gunshy Fort Save: 1d20 + 10 ⇒ (20) + 10 = 30; succeed
Lobo 1 vs Kovax: 1d20 - 2 ⇒ (14) - 2 = 12; miss
Lobo 2 vs Razorend: 1d20 - 2 ⇒ (10) - 2 = 8; miss
Smiler 2 Touch vs Kovax: 1d20 + 5 - 8 ⇒ (13) + 5 - 8 = 10; miss
Smiler 3 vs Kovax: 1d20 + 5 - 8 ⇒ (15) + 5 - 8 = 12; miss
Smiler 4 Touch vs Kovax: 1d20 + 5 - 8 ⇒ (19) + 5 - 8 = 16; HIT!; Damage: 1d8 ⇒ 5
Smiler 7 Touch vs Razorend: 1d20 + 5 - 8 ⇒ (12) + 5 - 8 = 9; miss
Smiler 5 vs Razorend: 1d20 + 5 - 8 ⇒ (10) + 5 - 8 = 7; miss


Male Human Mechanist/Savage Technologist Level 7

I could have sworn you said the ogrekin was an ogre king....i was super worried about it. Ogrekin seems way less scary

-Posted with Wayfinder


Male Android Stalker 7 :: AC 22 (t17, f15) :: 53 hp

Razorend attacks the northern (not nauseated) lobotomite, using a flurry strike to make a rapid combo.

Kukri: 1d20 + 9 ⇒ (11) + 9 = 20; Damage: 1d4 + 5 ⇒ (3) + 5 = 8
Kukri: 1d20 + 9 ⇒ (7) + 9 = 16; Damage: 1d4 + 5 ⇒ (4) + 5 = 9


Round 1 finished

Razorend slashes twice at the lumbering thug and strikes both times at the unarmored man. The blade encounters some slight resistance as it cuts through what appears to be surgically altered flesh and the man is still standing though grievously wounded.

If I can get Urgeon's round 2 action, I'll reset initiative so you guys all go after I post their actions


Male Human Mechanist/Savage Technologist Level 7

I am confused on initiative, I thought our first actions, wand, grenade, etc was a surprise round, what round are we actually in now and do they all go before us? I rolled fairly well I thought

-Posted with Wayfinder


It was round 1, no surprise. They knew you were there.

Rolls are still on Roll20 if you want to look at them afain. They all rolled a 23, if you recall. Urgeon went first based on Init modifier.

Initiative order is posted. Round 1 just finished as per my previous post

Technically, I did make a mistake and one of the two guys up front should've not attacked and instead spent his action finishing opening the door. But since he didn't hit anyone, no harm no foul

-Posted with Wayfinder


Male Human Mechanist/Savage Technologist Level 7

Ok thanks for clearing it up, was on the phone so wasn't able to look at roll20. I guess I could have just waited and answered my own questions


M Human (Kellid) Diviner 6 Technomancer 1, HP 38/54 , AC 13 (17 w/ mage armor), Init +11, Perception +12, Fort +5, Ref +5, Will +7
Spells:
6/6 1st 5/5 2nd 2/4 3rd Wands: MM 7/44 SR 4/16 REx 14/18 REn 34/34 RoR 12/17 G 36/38

The earth elemental will earth glide through the wall and will attack the nearest smiler, if he can keep his balance on the grease lined floor.

Ref: 1d20 - 1 ⇒ (1) - 1 = 0
Attack: 1d20 + 6 + 2 ⇒ (11) + 6 + 2 = 19
damage: 1d6 + 4 + 2 ⇒ (6) + 4 + 2 = 12

Urgeon will fire his wand of magic missiles at the one on the right.

MM: 2d4 + 2 ⇒ (3, 2) + 2 = 7


Urgeon can't see it right yet, but the earth elemental can't leave the wall unless he bull rushes the man... the Smilers fill the room.


For the sake of the game we will assume he does so. Never got an action from Ridic either

Razorend shreds the northern Smiler and Urgeon finishes him off with a shot from the wand. Ridic does something.

Urgeon's elemental explodes out of the wall knocking the vomiting Smiler, unable to defend itself, back over its companion.

Chock full o' Smilers Round 2 Init reset

Init: Gunshy, Lobotomites, Smilers, Kovax, Razorend, Ridic, Urgeon

From the depths of the cloud, you hear vomiting and some clattering of footsteps as it appears some of those in the rear try to flee. The drooling ones continue to advance in view of the elemental and attack, one vomiting on himself like a baby spitting up, unable to lift his club but otherwise showing no sign of visible discomfort. The one to its south takes a feeble swing at the elemental.

The Dice:

Smiler 1 Duration: 1d4 + 1 ⇒ (4) + 1 = 5
Smiler 3 Duration: 1d4 + 1 ⇒ (1) + 1 = 2
Smiler 4 Duration: 1d4 + 1 ⇒ (1) + 1 = 2
Smiler 6 Duration: 1d4 + 1 ⇒ (2) + 1 = 3
Smiler 7 Duration: 1d4 + 1 ⇒ (1) + 1 = 2
Lobo 3 Fort Save: 1d20 + 4 ⇒ (5) + 4 = 9
Lobo 4 Fort Save: 1d20 + 4 ⇒ (17) + 4 = 21
Lobo 5 Fort Save: 1d20 + 4 ⇒ (1) + 4 = 5
Lobo 6 Fort Save: 1d20 + 4 ⇒ (19) + 4 = 23
Lobo 7 Fort Save: 1d20 + 4 ⇒ (10) + 4 = 14
Lobo 8 Fort Save: 1d20 + 4 ⇒ (18) + 4 = 22
Lobo 4 vs Ellie: 1d20 - 2 ⇒ (3) - 2 = 1

Round 2 actions from everyone


M Human (Kellid) Blight Druid, S16, D10, C14, I10, W19, CH10, HP59, AC17, Init 1, Perception +14 Level 7 Druid

Ridic will just move closer to the melee and wait to see if an opportunity opens up for him to contribute.


There is a dude right in front of you ...

-Posted with Wayfinder


M Human (Kellid) Diviner 6 Technomancer 1, HP 38/54 , AC 13 (17 w/ mage armor), Init +11, Perception +12, Fort +5, Ref +5, Will +7
Spells:
6/6 1st 5/5 2nd 2/4 3rd Wands: MM 7/44 SR 4/16 REx 14/18 REn 34/34 RoR 12/17 G 36/38

The elemental will attack the next smiler in line.

Ref: 1d20 - 1 ⇒ (11) - 1 = 10
Attack: 1d20 + 6 + 2 ⇒ (3) + 6 + 2 = 11
damage: 1d6 + 4 + 2 ⇒ (1) + 4 + 2 = 7

Urgeon will magic missile the same smiler.

MM: 2d4 + 2 ⇒ (1, 2) + 2 = 5


Male Android Stalker 7 :: AC 22 (t17, f15) :: 53 hp

Razorend slashes at the nauseated smiler, looking to add his body to the pile.

Kukri: 1d20 + 9 ⇒ (12) + 9 = 21; Damage: 1d4 + 5 ⇒ (2) + 5 = 7


M Human (Kellid) Blight Druid, S16, D10, C14, I10, W19, CH10, HP59, AC17, Init 1, Perception +14 Level 7 Druid

Ridic will attack the guy in front of him I thought Urgeons token was Ridic, my bad.

Attack
1d20 + 6 ⇒ (14) + 6 = 20

Damage
2d4 + 4 ⇒ (3, 2) + 4 = 9


Male Human Mechanist/Savage Technologist Level 7

Kovax will attack the one to the right unless another one moves up then he will attack that one

To Hit - 1d20 + 10 ⇒ (12) + 10 = 22

Damage - 1d10 + 8 ⇒ (8) + 8 = 16


Chock full o' Smilers Round 3

Init: Kovax, Razorend, Ridic, Urgeon, Gunshy, Lobotomites, Smilers

Kovax slashes the SMiler to the north viciously and Razorend finishes him off. (How many rounds of rage does Kovax have left considering this is your 3rd fight today?)

Ridic (after I gave him grief) finds he doesn't have a target and readies for approach.

Urgeon's elemental slips on the grease tumbling to the ground and lashes out poorly at the nearby Smiler. Urgeon himself hold his wand action, given he can't see beyond the elemental, but he and Ridic don't have to wait long as one of the lumbering fools moves up. One attacks the prone elemental but smashes his club into the floor.

The Dice:

Lobo 4 Save: 1d20 + 4 ⇒ (3) + 4 = 7; fail
Lobo 6 Save: 1d20 + 4 ⇒ (11) + 4 = 15; success
Lobo 7 Save: 1d20 + 4 ⇒ (3) + 4 = 7; fail
Lobo 8 Save: 1d20 + 4 ⇒ (19) + 4 = 23; success
Smiler duration: 1d4 + 1 ⇒ (1) + 1 = 2
Lobo 6 to hit ellie: 1d20 - 2 ⇒ (8) - 2 = 6; miss


Male Human Mechanist/Savage Technologist Level 7

I am not actually raging right now so -2 to hit and damage that last round

-Posted with Wayfinder


Male Android Stalker 7 :: AC 22 (t17, f15) :: 53 hp

Did Ridic and Urgeon hit the new arrival?


M Human (Kellid) Blight Druid, S16, D10, C14, I10, W19, CH10, HP59, AC17, Init 1, Perception +14 Level 7 Druid

We need some level of consistency here. The action I posted was actually for round 1(figured you would retcon), since you had posted the rd1 on Sunday and moved it along on Monday. Some rounds take forever, so I lost a round of action because I didn't post in 24 hours? That is fine, if that is the rule, but that has by no means ever been the case. Doing that can make a huge difference in a fight....like fighting 50 Smilers and losing one of our attacks, that could be devastating.


I think im pretty consistent.

I missed your action in Round 1, but if you want me to retcon, you gotta tell me it's for a previous round and then also post the current round. You post one round with no discriminator and I will ALWAYS assume it is current round.

-Posted with Wayfinder


@Razorend, yes, sorry. They both hit and wounded the new arrival

-Posted with Wayfinder


Male Android Stalker 7 :: AC 22 (t17, f15) :: 53 hp

Razorend slices low at the wounded smiler, trying to add his body to the growing pile.

Kukri: 1d20 + 9 ⇒ (11) + 9 = 20; Damage: 1d4 + 5 ⇒ (2) + 5 = 7

"Keep an eye on the door behind us, in case they try and sneak around!"


M Human (Kellid) Diviner 6 Technomancer 1, HP 38/54 , AC 13 (17 w/ mage armor), Init +11, Perception +12, Fort +5, Ref +5, Will +7
Spells:
6/6 1st 5/5 2nd 2/4 3rd Wands: MM 7/44 SR 4/16 REx 14/18 REn 34/34 RoR 12/17 G 36/38

The elemental will again attack the same smiler.

Ref: 1d20 - 1 ⇒ (11) - 1 = 10
Attack: 1d20 + 6 + 2 ⇒ (13) + 6 + 2 = 21
damage: 1d6 + 4 + 2 ⇒ (5) + 4 + 2 = 11

Urgeon will magic missile the same smiler if he still stands - if not he will strike the one next to him.

MM: 2d4 + 2 ⇒ (3, 4) + 2 = 9


Male Human Mechanist/Savage Technologist Level 7

Do we have any AoE spells we could use here? Anyway to safely rotate Urgeon in for a color spray without leaving him for a round of attacks?


M Human (Kellid) Diviner 6 Technomancer 1, HP 38/54 , AC 13 (17 w/ mage armor), Init +11, Perception +12, Fort +5, Ref +5, Will +7
Spells:
6/6 1st 5/5 2nd 2/4 3rd Wands: MM 7/44 SR 4/16 REx 14/18 REn 34/34 RoR 12/17 G 36/38

You or Razorend would have to move out of the way. May not be worth it for only three attackers.


M Human (Kellid) Blight Druid, S16, D10, C14, I10, W19, CH10, HP59, AC17, Init 1, Perception +14 Level 7 Druid

Ridic will attack the smiler that Razorend attacked if he is still alive

Attack
1d20 + 6 ⇒ (3) + 6 = 9

Damage
2d4 + 4 ⇒ (4, 1) + 4 = 9

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