Aspis Agent

Ridic Slaranack's page

620 posts. Alias of Brad Walsh.

Full Name

Ridic Slaranack


Human (Kellid) Blight Druid, S16, D10, C14, I10, W19, CH10, HP59, AC17, Init 1, Perception +14


Level 7 Druid








Druidic, Hallit

Strength 16
Dexterity 10
Constitution 14
Intelligence 10
Wisdom 19
Charisma 10

About Ridic Slaranack

Ridic Slaranack
Male human (Kellid) druid (blight druid) 7 (Pathfinder RPG Advanced Player's Guide 98)
LN Medium humanoid (human)
Init +1; Senses Perception +14
Aura miasma (DC 17)
AC 17, touch 12, flat-footed 16 (+5 armor, +1 deflection, +1 Dex)
hp 59 (7d8+10)
Fort +8, Ref +5, Will +9
Speed 30 ft. (20 ft. in armor)
Melee dagger +8 (1d4+3/19-20) or
scimitar +8 (1d6+3/18-20) or
scythe +8 (2d4+4/×4)
Special Attacks wild shape 2/day
Domain Spell-Like Abilities (CL 7th; concentration +11)
7/day—touch of darkness (3 rounds)
Druid (Blight Druid) Spells Prepared (CL 7th; concentration +11)
4th—shadow conjuration[D], touch of slime[UM] (DC 18), volcanic storm[UM]
3rd—call lightning (DC 18), cure moderate wounds (2), deeper darkness[D]
2nd—blindness/deafness (blindness only)[D] (DC 16), burning gaze[APG] (DC 17), lesser restoration, stone discus[ACG], tar ball[UM]
1st—burning hands[D] (DC 16), cure light wounds (5)
0 (at will)—detect magic, light, resistance, stabilize
D Domain spell; Domain Darkness domain
Str 16, Dex 12, Con 14, Int 10, Wis 19, Cha 10
Base Atk +5; CMB +8; CMD 20
Feats Blind-fight, Bouncing Spell[APG], Burning Spell[UM], Great Fortitude, Lightning Reflexes, Spell Focus (evocation)
Traits local ties, Magical Talent (Jolt)
Skills Acrobatics -1 (-5 to jump), Climb +7, Disable Device +5, Handle Animal +4, Heal +12, Knowledge (local) +2, Perception +14, Ride +3, Spellcraft +10, Survival +10, Swim +7, Use Magic Device +6
Languages Common, Druidic, Hallit
SQ nature bond (Darkness domain), nature sense, vermin empathy, woodland stride
Combat Gear potion of cure light wounds (5), potion of invisibility, wand of cure light wounds, wand of enlarge person, acid (3), alchemist's fire (4), antitoxin (3); Other Gear +1 hide armor, lamellar (leather) armor[UC], dagger, scimitar, scythe, belt of incredible dexterity +2, handy haversack, headband of inspired wisdom +2, ring of protection +1, backpack, bedroll, blanket[APG], chalk, grade 1 hemochem (2), manacles, masterwork backpack[APG], signet ring, silk rope (50 ft.), thieves' tools, timework brown nanite hypogun, timeworn chemalyzer, timeworn neural inhibitor (6 charges), torch (10), traveler's outfit, universal serum, vial (4), vitality serum (2), light horse, 1,580 gp, 7 sp, 9 cp
Special Abilities
Blind-Fight Re-roll misses because of concealment, other benefits.
Bouncing Spell You can cast a spell that can be redirected if it has no effect on its first target.
Burning Spell Spell with the acid or fire descriptor deals extra damage the next round
Druid (Blight Druid) Domain (Darkness) Granted Powers: You manipulate shadows and darkness. In addition, you receive Blind-Fight as a bonus feat.
Miasma (DC 17) (Ex) Adjacent creatures must save or be sickened for 1 rd, worse for animal, fey or plants.
Nature Sense (Ex) A druid gains a +2 bonus on Knowledge (nature) and Survival checks.
Spell Focus (Evocation) Spells from one school of magic have +1 to their save DC.
Touch of Darkness (3 rounds, 7/day) (Sp) With a melee touch attack, target suffers 20% miss chance
Vermin Empathy +7 (Ex) Improve the attitude of a vermin, as if using Diplomacy.
Wild Shape (7 hours, 2/day) (Su) Shapeshift into a different creature one or more times per day.
Woodland Stride (Ex) Move through undergrowth at normal speed.

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