DM Fflash's Iron Gods Campaign Reboot (Inactive)

Game Master DM Fflash

Chapter 3: The Choking Tower
Smokewood

Roll 20 Link


1,201 to 1,250 of 3,190 << first < prev | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | next > last >>

Male Human Mechanist/Savage Technologist Level 7

"Care Whiskifiss, Redtooth sent us to rescue you. Marrow and the smilers are all dead or fled. You are safe."

-Posted with Wayfinder


Male Human Mechanist/Savage Technologist Level 7

What's the loot in Marrow"s locker?

-Posted with Wayfinder


The ratling relaxes visibly but his snout is bound with cord and he is grievously wounded (5/38 hp) and obviously malnourished.

Razorend does notice human bones in the stew pot as he departs the barracks and spies a poorly made secret door that leads to a small tunnel that connects to Marrow's lab. [ooc](and one the DM completely overlooked else you all might have been flanked!)

Loot added to spreadsheet, you also receive 200xp for freeing Whiskifiss alive


Male Human Mechanist/Savage Technologist Level 7

You really gotta learn how to read the maps...I am just going to start asking are you SURE there are no more secret doors in here in every room we go into


ha ha!

-Posted with Wayfinder


M Human (Kellid) Diviner 6 Technomancer 1, HP 38/54 , AC 13 (17 w/ mage armor), Init +11, Perception +12, Fort +5, Ref +5, Will +7
Spells:
6/6 1st 5/5 2nd 2/4 3rd Wands: MM 7/44 SR 4/16 REx 14/18 REn 34/34 RoR 12/17 G 36/38

Urgeon cuts the cord binding the ratling's snout and provides it some food. "You're lucky to be alive rat. Why were the smilers holding you prisoner?"


Male Human Mechanist/Savage Technologist Level 7

Was Urgeon not on when we got this quest to free this guy?


Don't think so.

-Posted with Wayfinder


Male Human Mechanist/Savage Technologist Level 7

We decided to try and get a meeting with the ratlings and saved some of them from Smilers, they in turn brought us to their leader, Redtooth. She said she had heard of us and that she would be willing to help us if we rescued one of her own who had been captured by the Smilers. It's the whole reason we decided to raid their base in the first place was to save him


M Human (Kellid) Diviner 6 Technomancer 1, HP 38/54 , AC 13 (17 w/ mage armor), Init +11, Perception +12, Fort +5, Ref +5, Will +7
Spells:
6/6 1st 5/5 2nd 2/4 3rd Wands: MM 7/44 SR 4/16 REx 14/18 REn 34/34 RoR 12/17 G 36/38

Thanks.

Urgeon helps pack up Whiskifiss and follows the others back to Redtooth.


Male Human Mechanist/Savage Technologist Level 7

I agree in getting Whiskifiss healed and clothed and getting him home, if there is no other areas to search lets get out of here, rest and level up

Kovax will see if Danya get repair his pistol when we get back to the base


The party is able to extract the gear and Whiskifiss from the Smiler compound, leaving by the same route they entered, sneaking back around the city and returning to the Raider's camp.

Whiskifiss is grateful for his rescue but does request the return of his gear (studded leather, magic crossbow, sword and bolts found next to Marrow's locker) before you head back out.

Redtooth is equally relieved and impressed that you were able to rescue her brother.

"You've proven yourself worthy of my advice and aid. I encourage you to look into some of the other pressing concerns in Scrapwall to see if you can bring some solidarity to those remaining gangs or even the gangless to unite against the Lords of Rust"

After your audience you return to the Clockwork Chapel to rest, train and touch base with the eccentric Brigh priestess. (You may level up and repost memorized spells as well)

You may continue to engage with Redtooth in flex time. Post level ups in Discussion and any identifying spellcraft or knowledge engineering rolls


Male Human Mechanist/Savage Technologist Level 7

Kovax will agree to giving him back his gear, really we need allies more than we need gear that none of us will really use.

Redtooth

Kovax will smile at the reunion and wait for any excitement to calm down before speaking "We are glad we could assist and that you gave us a good reason to clean out the Smilers, vile creatures, all of them" Looking at Redtooth, "Can we count on your support against the Lords?"

"Any reccomendations on next steps? Which gangs do you feel would be most likely to join us? Or any of the gangless for that matter


"You need to get their attention before they'll pay attention. Something big ... taking down the manticore or entering the Haunted Canyon and returning alive?"


Male Human Mechanist/Savage Technologist Level 7

"Could you and your people help us lure the Manticore out into the open during the day? We had an opportunity to fight it but we were on the way to rescue Whiskifiss and we didn't want to risk any injuries that would have prevented us from saving him"


Killing the creature, which you still have no idea what it might be, the party finds the rest of the compound safe. You find some indication that something heavy and square once was in the southwest room and has now been drug out and moved off somewhere else. You also find the bizarre remnants of a fragmented statue of a monstrous clawed hand, now assembled into some sort of man sized nest.


Male Android Stalker 7 :: AC 22 (t17, f15) :: 53 hp

Razorend wipes his blade clean on the corpse of the strange creature. He will search the nest carefully.

Perception Take 20 = 33


M Human (Kellid) Diviner 6 Technomancer 1, HP 38/54 , AC 13 (17 w/ mage armor), Init +11, Perception +12, Fort +5, Ref +5, Will +7
Spells:
6/6 1st 5/5 2nd 2/4 3rd Wands: MM 7/44 SR 4/16 REx 14/18 REn 34/34 RoR 12/17 G 36/38

Urgeon rubs his chin and studies the remnants of the claw hand and tries to determine what sort of creature it came from.

knowledge, dungeoneering?: 1d20 + 7 ⇒ (16) + 7 = 23

He also studies the southwest room for any track marks where the heavy thing was dragged out.

Perception: 1d20 + 7 ⇒ (12) + 7 = 19


Urgeon finds the drag mark tracks, but cannot follow them. He doesn't think the claw hand came from a specific creature, but rather was manufactured to resemble Hellion's holy symbol.

Razorend searches the nest thoroughly and finds nothing but remnants of some unidentifiable and rotting organic matter.

ANything else you wish to do here?


M Human (Kellid) Diviner 6 Technomancer 1, HP 38/54 , AC 13 (17 w/ mage armor), Init +11, Perception +12, Fort +5, Ref +5, Will +7
Spells:
6/6 1st 5/5 2nd 2/4 3rd Wands: MM 7/44 SR 4/16 REx 14/18 REn 34/34 RoR 12/17 G 36/38

I think we're done here.

Urgeon turns to the others."Redtooth is right, we need to do something big to prove our selves. Shall we try to kill that manticore?"


Male Android Stalker 7 :: AC 22 (t17, f15) :: 53 hp

I'm confused. Was there supposed to be something here?


Defeating the manticore last night gave you 600xp each plus 1 scrapworth. Loot loaded to the spreadsheet. Urgeon used 2 more charges from the wand, Ridic cast call lightning (which killed the beat)

Where to, now?

-Posted with Wayfinder


Male Human Mechanist/Savage Technologist Level 7

"We have all been injured in some form or another, I say we head back to Danya and ask her to heal us and think of our next move."


M Human (Kellid) Diviner 6 Technomancer 1, HP 38/54 , AC 13 (17 w/ mage armor), Init +11, Perception +12, Fort +5, Ref +5, Will +7
Spells:
6/6 1st 5/5 2nd 2/4 3rd Wands: MM 7/44 SR 4/16 REx 14/18 REn 34/34 RoR 12/17 G 36/38

Urgeon nods while thinking about the haunted canyon. "Yes, let's rest and prepare for what's next."


Also, Ridic is now wearing +1 hide armor from Gunshy

-Posted with Wayfinder


The party heals up (with the wand I assume, so please roll those and use the charges, based on the votes above ... if you change your mind, let me know and I'll adjudicate the longer traveler ) and heads past the receiver and on to the Haunted Canyon.

The people get sparser and the air gets colder as you continue to move until you pass a sign that states ...

Mists ahead, enter at your own risk

Whiskerfiss bids you adieu at this moment and then you head forward. Just past the sign, you see the fog enshrouded canyon up ahead, tendrils of fog spilling over the edges of the outer wall in places, but for the most part contained in that canyon. Approaching it, the fog seems to beckon at you and when you enter, it swallows you quickly, allowing you just enough visibility to see each other and the ground, but not much more than that.

Inching forward carefully, you hear sounds of crashing metal here and there as if something fell nearby. The mist is clammy and hangs on you until you dampen slightly and a soft moan in the air tugs at your soul.

The canyon is narrow enough that you can't really lose your way and you don't note any side passages. Eventually you stumble upon a pile of rubble in the middle of the canyon with an awkward angled glaucite wall laying under it, a door hanging open the western end notably lower than the eastern end.

You glance into the 8 foot ceiling area beyond the door and find there is absolutely no light, but you feel an unnaturally cold air blow out.

Darkvision:

Your eyes adjust to the empty atrium. Metal doorways yawn to the north and south, and the slanted floor is strewn with strange bits of rubble and twisted lengths of metal. The ceiling is badly damaged here, its gray metal shell shattered in numerous places, exposing coils of rusty, mold-covered cables and wires.

DM Use:

1st hour: 1d100 ⇒ 99
2nd hour: 1d100 ⇒ 48
3rd hour, if necessary: 1d100 ⇒ 28
4th hour, if necessary: 1d100 ⇒ 93


M Human (Kellid) Diviner 6 Technomancer 1, HP 38/54 , AC 13 (17 w/ mage armor), Init +11, Perception +12, Fort +5, Ref +5, Will +7
Spells:
6/6 1st 5/5 2nd 2/4 3rd Wands: MM 7/44 SR 4/16 REx 14/18 REn 34/34 RoR 12/17 G 36/38

CLW: 1d8 + 1 ⇒ (4) + 1 = 5
CLW: 1d8 + 1 ⇒ (4) + 1 = 5

Urgeon searches the rubbled area outside of the door before casting a light spell and following the others inside. He will also cast mage armor on himself.

Perception: 1d20 + 7 ⇒ (17) + 7 = 24


Male Android Stalker 7 :: AC 22 (t17, f15) :: 53 hp

Razor took the most damage in the basilisk fight... currently 11 / 35.

CLW wand: 1d8 + 1 ⇒ (5) + 1 = 6
CLW wand: 1d8 + 1 ⇒ (8) + 1 = 9
CLW wand: 1d8 + 1 ⇒ (6) + 1 = 7 ... 33 / 35 now!

"Some doors ahead," Razorend describes, all becoming clear once Urgeon summons his light. Razorend spends a minute centering, mentally reciting his combat maneuvers before proceeding. He crouches into body of the night and leads the way, scouting ahead at the edge of Urgeon's light.

Stealth: 1d20 + 18 ⇒ (20) + 18 = 38


M Human (Kellid) Blight Druid, S16, D10, C14, I10, W19, CH10, HP59, AC17, Init 1, Perception +14 Level 7 Druid

Ridic will follow Urgeon into the darkness..


Male Human Mechanist/Savage Technologist Level 7

How much time are we really talking about to swing by Danya and have her heal us? It's like 10 AM or something and this town isn't that big, I don't know why we are willing to use the wand with a finite amount of charges when we are not strapped for time, I would rather save those for when we have to have it not when it's saving us 30 minutes.


Male Android Stalker 7 :: AC 22 (t17, f15) :: 53 hp

Its not a big deal to me one way or the other. But I think I was the only one who took any significant damage. A few wand charges is no big deal either. We're getting to where we need a CMW wand anyway.


Male Human Mechanist/Savage Technologist Level 7

I am down 35 hp from tail spikes and the AoE damage and then walking through to get the magic items. That was why I was saying going to the healer makes sense because you were down about the same and everyone took some AoE damage


Male Android Stalker 7 :: AC 22 (t17, f15) :: 53 hp

Eh, makes sense now. I didn't know you were that damaged. As long as Dinaya is willing to heal us for free, might as well make the detour.


Male Human Mechanist/Savage Technologist Level 7

Yeah I took a max tail spike and a second for less but was taking the aoe damage no save for every round as well, just adds up as well and I think 4d6 while getting the items save for half.


Ok, to Dinvaya then. Heal everyone until.topped off? I need everyone's needs. 35 for Kovax, 24 for Razorend, 11 for Urgeon ... Ridic?

-Posted with Wayfinder


Male Android Stalker 7 :: AC 22 (t17, f15) :: 53 hp

While we take a short break for heals and lunch, Razorend asks Dinvaya if she knows anything about the Haunted Canyon.

We may have asked already, but I couldn't find anything with a thread search. Probably came up during a live session.


M Human (Kellid) Blight Druid, S16, D10, C14, I10, W19, CH10, HP59, AC17, Init 1, Perception +14 Level 7 Druid

Did Ridic take wounds in the fight? Also, there are only about 10 charges left on the wand, so we are certainly not in a position to waste if we can avoid it.


Male Android Stalker 7 :: AC 22 (t17, f15) :: 53 hp

Yikes... time to pony up for a CMW wand then. Does Dinaya have one for sale, or is there a market we can visit?


No market in Scrapwall ... it's a take what you can kind of place.
She will heal you for free as long as she has spells, but she has nothing to sell you.

Returning to Dinvaya to check in and get healed she burst heals you a couple times taking care of the entire party.

Channel: 4d6 ⇒ (3, 5, 5, 4) = 17
Channel: 4d6 ⇒ (3, 3, 6, 6) = 18

"You are beginning to make a name for yourself ... folks have been talking. Won't be long before you get an invite to fight in the Arena. Should give you a chance to get close to Helskarg and then maybe figure out what weapon Hellion found under the Arena," she says the last bit like it's common knowledge, although it's the first time she's mentioned it to you.

You ask her about the Haunted Canyon and she replies simply with, "Not much for me out that way. I hear its haunted ... spirits and the like. More likely that people walk into the mists and fall into a hole."


Male Android Stalker 7 :: AC 22 (t17, f15) :: 53 hp

"Is there anyone in Scrapwall that has scouted the canyon? Surely these rumors of haunting came from someone."


Male Human Mechanist/Savage Technologist Level 7

Kovax will ask Dinvaya if she is willing to come with us, as a cleric could be very useful in any place that is called "The Haunted Canyon"

Also nice heal rolls :)


I rolled a third one ... it was 22. Unnecessary though, so deleted it

"I have no idea. The people that come here don't find much scrap that way and I don't ask questions about local legends. Ghost stories dont interest me. Similarly, I have no interest in going out there. I like my solitude and am content here."

-Posted with Wayfinder


Male Android Stalker 7 :: AC 22 (t17, f15) :: 53 hp

Razorend nods in understanding. He will check in on Meyanda before we set out again.


M Human (Kellid) Diviner 6 Technomancer 1, HP 38/54 , AC 13 (17 w/ mage armor), Init +11, Perception +12, Fort +5, Ref +5, Will +7
Spells:
6/6 1st 5/5 2nd 2/4 3rd Wands: MM 7/44 SR 4/16 REx 14/18 REn 34/34 RoR 12/17 G 36/38

Urgeon thanks Dinvaya for the healing and then prepares for the journey. Let's head out!"


Meyanda hasn't changed much in the couple hours since you saw her last ...

Haunted Canyon

Room opened up on map

Urgeon strikes a light and it flows into the metal rooms beyond.

Due to the rubble and the slope of the floor, treat all squares as difficult terrain inside here


Male Human Mechanist/Savage Technologist Level 7

Does Dinvaya have the Daylight spell? If so will she cast that on a stick or something for us to use? It's a 10/min level so should be enough time if she has it

We have an Everburn torch as well as sunsticks too


Male Android Stalker 7 :: AC 22 (t17, f15) :: 53 hp
DM Fflash wrote:
Meyanda hasn't changed much in the couple hours since you saw her last ...

Hours in game time are like weeks in real time. Or is it just the heart's longing that makes it feel so? *cue music*


M Human (Kellid) Blight Druid, S16, D10, C14, I10, W19, CH10, HP59, AC17, Init 1, Perception +14 Level 7 Druid

Ridic will cast light before entering


M Human (Kellid) Diviner 6 Technomancer 1, HP 38/54 , AC 13 (17 w/ mage armor), Init +11, Perception +12, Fort +5, Ref +5, Will +7
Spells:
6/6 1st 5/5 2nd 2/4 3rd Wands: MM 7/44 SR 4/16 REx 14/18 REn 34/34 RoR 12/17 G 36/38

Urgeon will follow the others in and will then listen at each of the three doors at the end of hall. If he doesn't hear any obvious threats he will open each door in turn. He has his wands out and ready.

Perception: 1d20 + 7 ⇒ (9) + 7 = 16
Perception: 1d20 + 7 ⇒ (9) + 7 = 16
Perception: 1d20 + 7 ⇒ (15) + 7 = 22


Let me know what you guys are casting light on ...

Dinaya does not have daylight ... and it takes about an hour to get across the city, so it wouldn't last that long even if she did have it

1,201 to 1,250 of 3,190 << first < prev | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / DM FFlash's Iron Gods Campaign Reboot All Messageboards

Want to post a reply? Sign in.