
DMFflash |

Round 2
Kovax stands ready as half his comrades flee the room. Razorend moves in and reaches between dimensions, cutting the very fibers of the dead ghostly being. It sighs as it discorporates into nothing.
The remaining two hurl pieces of acrap metal at the 2 warriors.
Vs razorend: 1d20 + 3 ⇒ (17) + 3 = 20
Vs razorend: 1d20 + 3 ⇒ (6) + 3 = 9
Vs razorend: 1d20 + 3 ⇒ (6) + 3 = 9
Vs Kovax: 1d20 + 3 ⇒ (17) + 3 = 20
Vs Kovax: 1d20 + 3 ⇒ (14) + 3 = 17
Vs Kovax: 1d20 + 3 ⇒ (5) + 3 = 8
-Posted with Wayfinder

Razorend |

Razorend rushes back into the southern room, slashing at the first spirit he encounters.
Kukri: 1d20 + 9 ⇒ (19) + 9 = 28; Miss Chance?: 1d100 ⇒ 85; Damage: 1d4 + 5 ⇒ (1) + 5 = 6
Confirm Critical: 1d20 + 9 ⇒ (15) + 9 = 24; Crit Damage: 1d4 + 7 ⇒ (2) + 7 = 9 ... total of 15

DM Fflash |

Round 3
As Ridic and Urgeon flee into the mists, stumbling along, Razorend moves back to the southern room, and cuts through the ghost's form. (Is your ghost touch still up?)
The northern ghost follows Razorend into the southern room and when it sees Kovax it becomes visible trying to frighten him.
Kovax make a Will Save DC14 or be frightened for 1d4 ⇒ 2 rounds
Kovax may also attack the creature with his readied action.

DM Fflash |

Round 4
Razorend hunkers down as Kovax slashes with the battle axe cutting through the air but getting the satisfaction of a mournful wail as he does so.
Urgeon and Ridic should be done fleeing and returning now, if they wish ... can walk or run ... running in the mist may be, dangerous ... up to you.
The ghosts throw more things.
vs Razorend: 1d20 + 3 ⇒ (19) + 3 = 22; miss
vs Razorend: 1d20 + 3 ⇒ (10) + 3 = 13; miss
vs Razorend: 1d20 + 3 ⇒ (10) + 3 = 13; miss
vs Kovax: 1d20 + 3 ⇒ (18) + 3 = 21HIT; 1d100 ⇒ 5; Damage: 1d6 ⇒ 2
vs Kovax: 1d20 + 3 ⇒ (1) + 3 = 4; miss
vs Kovax: 1d20 + 3 ⇒ (8) + 3 = 11; miss

Razorend |

Razorend focuses his ki again, cutting through the ethereal as he strikes rapidly.
Swift: Ghost Hunting Blow
Flurry Strike 1: 1d20 + 9 ⇒ (7) + 9 = 16; Damage: 1d4 + 5 ⇒ (4) + 5 = 9
Flurry Strike 2: 1d20 + 9 ⇒ (2) + 9 = 11; Damage: 1d4 + 5 ⇒ (3) + 5 = 8

DM Fflash |

Kovax cuts and destroys the damaged one as confirmed by Razorend. The android then slashes through the last one, his second blow just coming up shy of striking the ghostly creature.
It throws more stuff nicking Razorend with a light piece of destroyed armor from one of the pod skeletons.
vs Razorend: 1d20 + 3 ⇒ (8) + 3 = 11
vs Razorend: 1d20 + 3 ⇒ (7) + 3 = 10
vs Razorend: 1d20 + 3 ⇒ (18) + 3 = 21; HIT!; 1d100 ⇒ 89;
Take 1 point of damage

DM Fflash |

Ridic and Urgeon make DC12 acrobatics checks, please. Succeed and you get to the wall. Fail and you fall and take a point of damage
Razorend refocuses as Kovax slashes blindly missing the ghostlike creature.
It throws more, a slight whispery moan escaping its lips.
vs Razorend: 1d20 + 3 ⇒ (20) + 3 = 23; HIT!; 1d100 ⇒ 41; Crit?: 1d20 + 3 ⇒ (12) + 3 = 15; no; Miss Chance: 1d100 ⇒ 66;Damage: 1d6 ⇒ 3
vs Razorend: 1d20 + 3 ⇒ (5) + 3 = 8; miss
vs Kovax: 1d20 + 3 ⇒ (1) + 3 = 4; miss
Actions

Razorend |

Once again, Razorend attacks using his ki to strike the ethereal foe.
Swift: Ghost Hunting Blow
Flurry Strike 1: 1d20 + 9 ⇒ (12) + 9 = 21; Damage: 1d4 + 5 ⇒ (2) + 5 = 7
Flurry Strike 1: 1d20 + 9 ⇒ (12) + 9 = 21; Damage: 1d4 + 5 ⇒ (2) + 5 = 7
My AC was 25 last round... was their attack a touch attack?

DM Fflash |

The two skeletons that attacked you were wearing some sort of lightly armored suit. While the suit itself appears to be destroyed, it is a unique technological item that looks like it was originally designed to operate in extremely hostile gaseous or air free environments. It may be worth something to a collector.
Each of the pods also contains a gray access card (4 in all).
If you're taking this stuff, add it to the spreadsheet. Note the suits are bulky

Urgeon Porpentine |

Urgeon takes the gray access cards and searches the rubble. He will also detect magic on the area. He will study the door and attempt to discern the method to open it. If there is a place to insert cards, he will try each color that we possess.
Perception: 1d20 + 7 ⇒ (18) + 7 = 25
Engineering: 1d20 + 16 ⇒ (10) + 16 = 26

Urgeon Porpentine |

Urgeon will attempt to repair the door's power supply, or, if necessary, route new power to the door from somewhere else in the room.
Knowledge, Engineering: 1d20 + 16 ⇒ (11) + 16 = 27
Craft, Mechanical: 1d20 + 10 ⇒ (16) + 10 = 26

DMFflash |

Urgeon cant find any source of power nir any indication that anything has worked here in a looooong time. However the locks on the door are mechanical stops. With an epick and some shims, you might be able gen enough spark to release the locks and manually open the door.
Ridic believes he coukd force the door open, but it would require some serious force.
-Posted with Wayfinder

Kovax Exner |

Do we have an epick? If so than yes, otherwise just masterwork picks
-Posted with Wayfinder

DM Fflash |

Kovax charges the e-pick with a battery and then quickly and easily tricks the door into opening. A blast of air blows out, a bizarre smell coming with it ... a stale, yet pure scent.
Of note, the black e-pick provides a +1 competence bonus
A massive black window, spiderwebbed with hundreds of cracks, graces the western wall of this chamber, half-buried under rubble and twisted metal. Curved consoles of strange controls line the walls, with three chairs made of an unidentifiable offwhite material facing them. A figure dressed in red fabric of an unusually fine weave sits slumped over the console in the westernmost chair.
As fresh air fills the bridge, the remains, which appear to have mummified, slump and slowly crumble away until nothing remains but a few brittle bones and a pile of dust in the armor. You are each overwhelmed with a series of powerful visions—flashes of emotion mixed with the sound of screaming and explosions, sudden feelings of vertigo, and the conviction that gravity has gone mad. You feel pending doom and the knowledge of certain death.
Make a DC 14 Will save or fall prone and be staggered for 1 round
The vision passes quickly, but in its wake comes something far more
disconcerting. As the body crumbles away, a black spirit rises up from the remains in a seething vortex of shadows and crimson dust, coalescing into a vaguely humanoid shape with long, thin fingers that wisp away into smoke. It cries out in despair and pain and drifts forward to attack.
Saves, initiative and first round action
Yurian Init: 1d20 + 9 ⇒ (7) + 9 = 16