"Quite an experience to live in fear, isn't it? That's what it is to be a slave."
"I've seen things you people wouldn't believe: Attack ships on fire off the shoulder of Orion... I watched C-beams glitter in the dark near the Tannhäuser Gate. All those moments will be lost in time, like tears in the rain."
"Time to die."
Male android stalker 7 (Path of War 4, Pathfinder RPG Bestiary 5 19)
CN Medium humanoid (android)
Init +8; Senses darkvision 60 ft., low-light vision; Perception +17 (+22 to notice moving targets within 60 feet.)
AC 22, touch 17, flat-footed 15 (+4 armor, +5 Dex, +2 dodge, +1 natural)
hp 53 (7d8+14)
Fort +3, Ref +10, Will +8; +4 vs. mind-affecting, paralysis, poison, and stun
Defensive Abilities constructed, dodge bonus, uncanny dodge; Immune disease, emotion, exhaustion, fatigue, fear, sleep
Speed 30 ft.
Melee adamantine kukri +11 (1d4+7/18-20)
Ranged dagger +10 (1d4+7/19-20)
Special Attacks 1 body of the night, 1 leaping spirit dance, 1 offensive roll, 2 fading strike, 3 brilliant moon, 3 formless dance, deadly strike +2d6
Str 12, Dex 20, Con 12, Int 11, Wis 16, Cha 8
Base Atk +5; CMB +6; CMD 23
Feats Deadly Agility, Discipline Focus, Extra Stalker Art, Weapon Finesse
Traits against the technic league (weapons), killer, magic is life
Skills Acrobatics +15, Climb +8, Escape Artist +15, Heal +13, Perception +17 (+22 to notice moving targets within 60 feet.), Sense Motive +7, Stealth +17; Racial Modifiers +2 Perception, -4 Sense Motive
SQ blending, combat insight, emotionless, exceptional senses, ki pool, ki pool (fort save), ki pool (perception), ki pool (ref save), ki pool (sense motive), ki pool (will save), nanite surge, stalker arts (critical edge, deadly ambush, evasion, phantom reach), stalker maneuver recovery
Combat Gear acid (2), bang grenade (2), caltrops (2), flash grenade, soft grenade; Other Gear +1 studded leather, +1 icy burst kukri, adamantine kukri, dagger (2), mwk cold iron dagger, mwk kukri, amulet of natural armor +1, belt of incredible dexterity +2, proximity helmet, belt pouch, belt pouch, chalk, flint and steel, grappling hook, grenade bandolier (worth 10 gp, 1 lb), manacles, masterwork backpack[APG], periscope[APG], silk rope (50 ft.), waterskin, 40 pp, 26 gp, 9 sp, 9 cp
1 Body of the Night (Ex) Stance - Add your ranks in Heal to your Stealth, bonus to attack against flat-footed foes.
1 Leaping Spirit Dance (Ex) +2 to AC and Ref saves, bonus increases with level
1 Offensive Roll (Readied, 1/Encounter) (Ex) Strike: Move by an opponent and make a Acrobatics check against target's AC, if successful, the target is flat-footed and the strike inflicts +1d6 points of damage.
2 Fading Strike (Readied, 1/Encounter) Teleport up your movement speed and attack
3 Brilliant Moon (Readied, 1/Encounter) (Ex) Attack ignores armor and deals +4d4 force damage
3 Formless Dance (Ex) Gain effects of Blur and See Invisibility spells
Blending (Su) +2 insight to Perception, Stealth, Sense Motive
Combat Insight (+3 to Init/Ref save) (Su) +3 to Initiative & Ref Saves.
Constructed (Ex) Counts as both humanoids and constructs for effects that target type.
Darkvision (60 feet) You can see in the dark (black and white only).
Deadly Agility Use Dex for damage with light and finesse weapons
Deadly Ambush (Ex) Use Deadly Strike when foe denied DEX to AC
Deadly Strike +2d6 (Ex) Attacks deal +2d6 damage for 4 rounds after successful crit
Discipline Focus (Veiled Moon) Gain +2 to discipline maneuver save DC's, +2 damage with discipline weapons
Dodge Bonus +2 (Ex) +2 dodge bonus to your AC.
Emotionless (Ex) Androids have problems processing emotions properly, and thus take a –4 penalty on Sense Motive checks.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Exceptional Senses Androids have darkvision to a range of 60 feet and low-light vision. They also gain a +2 racial bonus on Perception checks.
Extra Stalker Art Learn a new Stalker Art
Immunity to Disease You are immune to diseases.
Immunity to Emotion (Ex) You are immune to all emotion effects.
Immunity to Exhausted You are immune to the exhausted condition.
Immunity to Fatigue You are immune to the fatigued condition.
Immunity to Fear (Ex) You are immune to all fear effects.
Immunity to Sleep You are immune to sleep effects.
Ki Pool (Fort Save) (Su) +4 insight to one saving throw
Ki Pool (Perception) (Su) +4 insight to one Perception check
Ki Pool (Ref Save) (Su) +4 insight to one saving throw
Ki Pool (Sense Motive) (Su) +4 insight to one Sense Motive check
Ki Pool (Su) You have a ki pool equal to 1/2 your stalker level + your WIS modifier.
Ki Pool (Will Save) (Su) +4 insight to one saving throw
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Nanite Surge +10 (1/day) (Ex) Bonus to any one d20 roll. Glow like a torch for 1 round when used.
Phantom Reach Make martial strikes at range
Stalker Maneuver Recovery Stalkers may recover their maneuvers in one of two ways. The stalker may either center his awareness of the combat momentarily as a standard action and recover a single expended maneuver of his choice.
Alternately, he may recover his Wisdom modifi
Uncanny Dodge (Ex) Retain DEX bonus to AC when flat-footed.
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