Rise of the Runelords: Chosen of Sandpoint (Inactive)

Game Master polyfrequencies

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Female Human Bard (Archaeologist) 6 / Inquisitor 1 | HP: 55/60 | AC: 20 (T: 14, F: 16) | CMB: +5, CMD: 19 | F: +8, R: +10, W: +7 (+2 vs Enchantments) | Init: +4 | Perc: +12, SM: +8 | Speed 30' | Luck: 17/20

Oh, hey! How to attunement bonuses to AC work? Do they apply across the board? Not apply to touch attacks?


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Arcane Res. 6/9 | Consume 3/3 | Starsong 3/3 | Hero Points 2/3 | HP: 59/59(15 temp) | AC: 14 / T: 14 / FF: 10 | Fort: +7, Ref: +10, Will: +11 (+1 insight all) | CMB: 2, CMD: 16 | Init: +4, Perception: +8

They work exactly as regular boni of the type would work. That is, as if you had enchanted the armor(or were wearing bracers of armor).
That is to say the AC bonus type they provide is an "armor" bonus and subject to the same terms and limitations.

So yeah, they apply when flatfooted, but not against touch.


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I love the excitement to go shopping in Magnimar now that the players know that they're gonna have that sweet, sweet cash coming their way.

Certain NPCs love it, too.

---

The general calculation that our resident fluttering figment of Lia's imagination is referencing is definitely accurate. Most EDV (Expected Damage Value) calculations prioritize accuracy (and critical threat range) over other damage. There's plenty of other factors (DR, resistance, concealment, etc.), but a +5 weapon is nothing to sneeze at.

My usual calculator doesn't have a good way to account for the Flaming Burst damage on a critical, but I'll give a quick rundown.

At the moment, Karmid has a +12 to hit for 2d6+6/x3 damage. Against a single CR-equivalent opponent (with an average AC of 20), attacking once, the expected damage value is 9.3. Overall, you'll be hitting but not critting about 60% of the time and confirming a critical threat about 3.25% of the time.

If Karmid magically gains a +5 Earthbreaker right now, then his to-hit increases to +17 for 2d6+11 damage. The EDV is now 17.8 damage. Overall, you'll be hitting but not critting about 85% of the time and confirming a critical threat about 4.5% of the time.

A +1 Flaming Impact Earthbreaker in current-Karmid's hands would have a +13 to hit for 3d6+7 + 1d6 fire damage. The EDV is 16.2 damage. The +2d10 fire dmg on a crit for the Burst addition looks really nice, but you'll be hitting but not critting about 65% of the time and confirming a critical threat about 3.5% of the time.

The numbers there are pretty close--close enough that they probably won't matter too much in the long run--but maybe enough to squeeze/melt your brain.

Of course, eventually, you could have a +5 Flaming Burst Impact Earthbreaker. Fear the mighty Karmid!

---

And yes, treat the different attunement bonuses exactly like they would be applied if you had the item. Armor, Shield, and Natural/Toughening bonuses apply to Regular and Flat-Footed AC, while Deflection bonuses apply to Regular, Touch, and Flat-Footed AC. Dex and Dodge bonuses apply to Regular and Touch AC.

---

I officially, as of a little over two and a half hours ago, HAVE THE POWER!!

*ahem* I am the GM now.


Male NG Human (Shoanti)
Level 7 Ranger | HP 69/69 :
AC 19 (21) T 15 FF 14(16)| F +8 R +8 W +6 | Init +3(+5) | Perc +13 | CMB +12 | CMD 23 | Speed 30 |Enlarge Self: 6rds/day as a Swift (-0)| Fav. Terrain (Forest )/Enemy(Giants+2/Undead+4) |
Temp:

=)

I wouldn't mind a +5 Earthbreaker...but a Flaming Burst Impact Earthbreaker...is JUST COOL. (Or similar!)

Call me weird! I'm old enough to want to have a hammer that looks like it hits like a falling asteroid rather than just a really good hammer.

The mental visual of such a weapon, just makes me smile.


GM BrOp wrote:
On the subject of the skinsaw masks, I'll still give you their worth in gold pieces in the form of a reward the city had out for information leading to solving the many murders the cult had committed over the last few years.

Did this ever happen? I.e., did you get the gold from the masks? They're worth 1500 gp a pop, and with 13 cultists, that's 19,500 gp before the typical half-price sell value.

Justice Ironbriar's Reaper's Mask is also worth a cool 12,000 gp.

It looks like from the Treasure Old that you all should have gotten about 5,125.25 gp each from defeating the Skinsaw Cult. So I think you did get this.

And then in the Treasure New, which appears to be from the Misgivings house, you all should have gotten 5,685.25 each.

Once the group decides to sort through the rubble of the Tower, you'll find a lot more stuff, too.


Male NG Human (Shoanti)
Level 7 Ranger | HP 69/69 :
AC 19 (21) T 15 FF 14(16)| F +8 R +8 W +6 | Init +3(+5) | Perc +13 | CMB +12 | CMD 23 | Speed 30 |Enlarge Self: 6rds/day as a Swift (-0)| Fav. Terrain (Forest )/Enemy(Giants+2/Undead+4) |
Temp:

Karmid was against selling the masks. I believe they were made with evil intent in their making so he advocated destroying them instead. I don’t believe it has happened yet however. We got busy.


I'll reference the following text, then:

The AP's Solution wrote:
In addition, the PCs have likely gathered a large number of evil magic items— the masks worn by the cultists. Any official church in Magnimar will gladly pay bounties for these evil magic items equal to half their value—in this manner, PCs can effectively sell off these valuable items and get rewarded while at the same time being assured that they will not fall back into the wrong hands.

The churches in Magnimar are of Pharasma, Desna, Erastil, Calistria, Abadar, Iomedae, and various empyreal lords. There is also an abandoned Shrine of Sarenrae.

Pick one that you think will dispose of them and you'll get more money.


Female Human Bard (Archaeologist) 6 / Inquisitor 1 | HP: 55/60 | AC: 20 (T: 14, F: 16) | CMB: +5, CMD: 19 | F: +8, R: +10, W: +7 (+2 vs Enchantments) | Init: +4 | Perc: +12, SM: +8 | Speed 30' | Luck: 17/20

Oh! That's nice! It's true, we've always observed an informal rule not to sell evil, nasty things that any sensible would want to see taken out of circulation.


Male NG Human (Shoanti)
Level 7 Ranger | HP 69/69 :
AC 19 (21) T 15 FF 14(16)| F +8 R +8 W +6 | Init +3(+5) | Perc +13 | CMB +12 | CMD 23 | Speed 30 |Enlarge Self: 6rds/day as a Swift (-0)| Fav. Terrain (Forest )/Enemy(Giants+2/Undead+4) |
Temp:

Awesome! I say Phrasma for now, or Iomedae.


Female Human Bard (Archaeologist) 6 / Inquisitor 1 | HP: 55/60 | AC: 20 (T: 14, F: 16) | CMB: +5, CMD: 19 | F: +8, R: +10, W: +7 (+2 vs Enchantments) | Init: +4 | Perc: +12, SM: +8 | Speed 30' | Luck: 17/20

Ro says: "If it's going to be one of those two then let's go with Pharasma. Iomedeans weird me out with their too shiny smiles and perfect posture. It feels like they're eying me to figure out what I did yesterday or the day before that they could b*#!+ at me about."


Male Dwarf Cleric 5 (Divine Paragon) / Evangelist 2 |HP: 74/74|AC: 16/12/14|Init:+1|Perc:+11|Fort:+9|Ref:+5|Will:+9|CMB:+7|CMD:18|L.XB +1:+5;1d8|Warhammer:+7;1d8+4|Dagger:+5;1d4+3|
Skills:
Acro:+4|App:+6|Bluff:+0|Clim:+1|Diplo:+5|Disg:+0|E.A:-1|H.A:+0|Heal:+7|Inti :+0|K.Reli:+12|K.Eng:+5|K.Pla/His:+7|K.Nob/Arc:+3|Ling:+6|Ride:-1|SM:+12|Sp ell:+5|Stea:-1|Sur:+8|UMD:+0|

Pharasma though I'll vote for Iomedae or Abadar.


Arcane Res. 6/9 | Consume 3/3 | Starsong 3/3 | Hero Points 2/3 | HP: 59/59(15 temp) | AC: 14 / T: 14 / FF: 10 | Fort: +7, Ref: +10, Will: +11 (+1 insight all) | CMB: 2, CMD: 16 | Init: +4, Perception: +8

Why not just pile it on the shrine of Sarenrae and see what happens?


With no particular need for rank-choice voting, the Church of Pharasma is the clear front-runner with three votes (pending input from Izzy).

But if the party wants to visit the abandoned Shrine of Sarenrae, I'm happy to go with that. It's in the Underbridge district, not terribly far from the demolished Shadow Clock tower. Only a few hundred feet, actually.

After the current skill challenge, we can have a scene where the party goes to the Keystone district (in the southeast of the city) to the Church of Pharasma. Anyone who can take 10 and get a 15 on Knowledge (local or religion) [which I think is everyone] knows that the head Pharasmin priest in Magnimar is a man named Annamentus Jivorus.

For Lia and Ro, the Cynosure Tower (local church of Desna) is also in the Keystone District. Lia might also be interested in the Stone of the Seers nearby, an arcanists' school specializing in abjuration and divination magic.

The Deadeye Lodge, local church of Erastil, might be of interest to Issengrim, and could very well be where he was before moving towards the Underbridge district. It's also in the Keystone District.

The Cathedral of Abadar, meanwhile, which is also the city's center of banking and money lending, is in the Naos district (in the northeast of the city).

You probably already know this, but the Ordellia district, where the Rose and Rake theater is, is the southernmost in the city, across the Yondabakari River. The Keystone District would be on the way there.

Poor Karmid probably hasn't had a good shrine of Gozreh while he's been in Magnimar, unfortunately.


Female Human Bard (Archaeologist) 6 / Inquisitor 1 | HP: 55/60 | AC: 20 (T: 14, F: 16) | CMB: +5, CMD: 19 | F: +8, R: +10, W: +7 (+2 vs Enchantments) | Init: +4 | Perc: +12, SM: +8 | Speed 30' | Luck: 17/20

We can purchase wands with partial charges, right?


You can indeed! It'll require the same d100 roll to find a partially charged wand as a fully-charged wand.

I imagine that a used-wand store has a very different presence than a new-wand store. If you happen to come across a store that has both, the used wands are probably in the bargain bin and a proprietor will likely be a judgy SOB.

---

Distantly related, but I have had a campaign idea floating around for years in which the PCs are all healers of different stripes working at a hospital for magical maladies, working to help poor souls not die from horrific injuries, curses, and diseases picked up while adventuring. Loot would be gained largely through recovering the items of adventurers who didn't make it, or by delving into the demiplanes that randomly open up to swallow whole floors of the hospital and flood them with eldritch abominations.

The administrator would be a penny-pinching type focused on making as much money as possible from the patients through exorbitant fees and forcing the PCs to work with limited supplies. So partially-charged wands pulled from the chest cavities of half-dead adventurers would be the regular tools used in operating theaters. "What do you mean we're out of cure light wands? How am I supposed to operate a hospital without cure light wands?" "Well we've got a few false life potions in the storeroom?" "Ugh, it's better than nothing. Fine, bring them."

Eldritch Comedy. House, M.D.: Magical Dungeonworks.


HP:61 | AC:23 ; T:22 ; FF:18 ; CMD:29/24 | Fort:+7 ; Ref:+10 ; Will:+10 | Init:+8 ; PER:+17 (Low Light)
GM Polyfrequencies wrote:
With no particular need for rank-choice voting, the Church of Pharasma is the clear front-runner with three votes (pending input from Izzy).

Sorry. Since the masks were gotten Pre-Izzy, I didn't think my vote was important. I'll defer to the rest of the team on that one!


HP:61 | AC:23 ; T:22 ; FF:18 ; CMD:29/24 | Fort:+7 ; Ref:+10 ; Will:+10 | Init:+8 ; PER:+17 (Low Light)
Rojava Brishen wrote:
We can purchase wands with partial charges, right?

Just snap your wand in half... to net two wands with half charges!


Issengrim wrote:
Rojava Brishen wrote:
We can purchase wands with partial charges, right?
Just snap your wand in half... to net two wands with half charges!

Do you want to make booms? Because that's how you make booms.


Female Human Bard (Archaeologist) 6 / Inquisitor 1 | HP: 55/60 | AC: 20 (T: 14, F: 16) | CMB: +5, CMD: 19 | F: +8, R: +10, W: +7 (+2 vs Enchantments) | Init: +4 | Perc: +12, SM: +8 | Speed 30' | Luck: 17/20

I didn't fall for it Izzy. :p

No booms unless they're musical. Ro wants a wand of Magic Mouth so she can experiment with accompanying and harmonizing with herself. It's like an effects/loop pedal.

Wand of Magic Mouth: 1d100 ⇒ 84


HP:61 | AC:23 ; T:22 ; FF:18 ; CMD:29/24 | Fort:+7 ; Ref:+10 ; Will:+10 | Init:+8 ; PER:+17 (Low Light)
GM Polyfrequencies wrote:
Issengrim wrote:
Rojava Brishen wrote:
We can purchase wands with partial charges, right?
Just snap your wand in half... to net two wands with half charges!
Do you want to make booms? Because that's how you make booms.

Izzy pulls open his jerkin to reveal a t-shirt emblazoned with I <3 Retributive Strikes.


Arcane Res. 6/9 | Consume 3/3 | Starsong 3/3 | Hero Points 2/3 | HP: 59/59(15 temp) | AC: 14 / T: 14 / FF: 10 | Fort: +7, Ref: +10, Will: +11 (+1 insight all) | CMB: 2, CMD: 16 | Init: +4, Perception: +8

Uhm, I want to play a Pei Zin Practitioner Life Oracle in that hospital campaign :D

Also, just get some energy immunity.
Then you can detonate at yours hearts leasure. Get Empower and Intensify, and a Rod of Maximize.
Then laugh as you fire off empowered maximized intensified Detonates every round.(well, 3 rounds. Then still a few empowered ones, a few intensfied ones, and a few vanilla ones).

All that fun stuff aside:

Yeah, definitely going to visit those spots...
Lia will head to the shrine of Sarenrae and clean it/put things in order there.
Then on the way back she'll drop in on Cynosure Tower.
Probably no time for the Stone of the Seers that day, but maybe the next.


Male NG Human (Shoanti)
Level 7 Ranger | HP 69/69 :
AC 19 (21) T 15 FF 14(16)| F +8 R +8 W +6 | Init +3(+5) | Perc +13 | CMB +12 | CMD 23 | Speed 30 |Enlarge Self: 6rds/day as a Swift (-0)| Fav. Terrain (Forest )/Enemy(Giants+2/Undead+4) |
Temp:
GM Polyfrequencies wrote:
Eldritch Comedy. House, M.D.: Magical Dungeonworks.

HAH. It all sounds like the VA hospital I go to here in Dallas!

=/

So pardon my stupidity, but what constitutes a successful 'find' roll on the d100 for magic items? Was it 23 or higher? Or is it different for each type of item?


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GM Polyfrequencies wrote:
Ro (and anyone else looking to purchase a specific magic item): go ahead and give me a d100 roll to determine its availability. For me, high is always good for the players. So if you roll 26-100, you'll be able to find the belt. If you roll a 1-25, then it's not available this week in Magnimar but might be available next week or in another location.

AFAIK, there's also some input from city size and how high-level the magical item is(or the base prize, not sure), but for our purposes, financial capability and current location, GM decided on a fixed "1-25 fail", "26-100 success" distribution.

What GM did not comment on yet was if there is a price limit on individual items.(that is, no more than half our budget for any single item or something like that - but then, since we do check availability it seems we are shopping, not just outfitting, so it would seem we are not subject to limitations there.)


Hmmm, maybe the final battle of the AP will be a Battle of the Bands...

"Thank you for coming out Varisia. We are...THE RUNELORDS!"

Squealing guitars and thundering drums drown out the BBEG's monologue.

---

Base Value and Purchase Limit wrote:
This section lists the community’s base value for available magic items in gp. There is a 75% chance that any item of this value or lower can be found for sale in the community with little effort. If an item is not available, a new check to determine if the item has become available can be made in 1 week. A settlement’s purchase limit is the most money a shop in the settlement can spend to purchase any single item from the PCs. If the PCs wish to sell an item worth more than a settlement’s purchase limit, they’ll either need to settle for a lower price, travel to a larger city, or (with the GM’s permission) search for a specific buyer in the city with deeper pockets. A settlement’s type sets its purchase limit.

Magnimar's Base Value is 12,800 gp, and its Purchase Limit is 75,000 gp.

So based on the party's rolls, the following items can be found in the Magnimar marketplace this week:

Available Magical Items:
Agile Alpenstock
Apprentice’s Cheating Gloves
Bag of Tricks (Rust)
Bead of Newt Protection
Belt of Foraging
Blinkback Belt
Boots of Elvenkind
Boots of the Cat
Breastplate of Spell Resistance (13)
Buffering Cap
Campsite Feather Token
Catapult Feather Token
Cloak of the Hedge Wizard (Transmutation)
Deliquescent Globes
Eagle Cape
Figurine of Wondrous Power (Serpentine Owl)
Floating Feather
Gloves of Arrow Snaring
Ioun Torch
Manual of Gainful Exercise +5
Necklace of Adaptation
Oil of Rope Trick
Pathfinder Pouch
Pearl of Power
Potion of Pass Without Trace
Quick Runner’s Shirt
Ring of Minor Acid Resistance
Ring of Sustenance
Ring of the Ram
Rod of Withering
Scroll of Comprehend Languages
Scroll of Dimensional Anchor
Scroll of Endure Elements
Scroll of Lightning Bolt
Scroll of Obscuring Mist
Slick Half-Plate
Strand of Prayer Beads
Sustaining Spoon
Swan Boat Feather Token
Swarmbane Clasp
Tar and Feathers Feather Token
Traveler’s Any-Tool
Tree Feather Token
Wand of Find Traps
Wand of Magic Mouth
Wasp Nest of Swarming

The following items are not available this week, but can be checked during next week's restock.

Unavailable Items:
Boots of Escape
Boots of Striding and Springing
Efficient Quiver
Golembane Scarab
Handy Haversack
Hunter’s Cloak
Shadow Falconer’s Glove
Snapleaf
Treeform Cloak

---

Just looking for rolls from Drasven.


HP:61 | AC:23 ; T:22 ; FF:18 ; CMD:29/24 | Fort:+7 ; Ref:+10 ; Will:+10 | Init:+8 ; PER:+17 (Low Light)
GM Poly wrote:
The Deadeye Lodge, local church of Erastil, might be of interest to Issengrim, and could very well be where he was before moving towards the Underbridge district. It's also in the Keystone District.

I'm happy to check that out and/or assume it was my base of operations in town.


Female Human Bard (Archaeologist) 6 / Inquisitor 1 | HP: 55/60 | AC: 20 (T: 14, F: 16) | CMB: +5, CMD: 19 | F: +8, R: +10, W: +7 (+2 vs Enchantments) | Init: +4 | Perc: +12, SM: +8 | Speed 30' | Luck: 17/20

Ro has spent years living with a Desnan priest in-house. She doesn't feel any particular need to go to a Desnan temple just because there's one around in the city. However she would go with Lia if Lia wanted her to.


Arcane Res. 6/9 | Consume 3/3 | Starsong 3/3 | Hero Points 2/3 | HP: 59/59(15 temp) | AC: 14 / T: 14 / FF: 10 | Fort: +7, Ref: +10, Will: +11 (+1 insight all) | CMB: 2, CMD: 16 | Init: +4, Perception: +8

Lia totally wants her to, because otherwise Lia would probably sidetracked by that dog over there. Then the kids playing. Then that pretty tree. And the sunset. And...


Female Human Bard (Archaeologist) 6 / Inquisitor 1 | HP: 55/60 | AC: 20 (T: 14, F: 16) | CMB: +5, CMD: 19 | F: +8, R: +10, W: +7 (+2 vs Enchantments) | Init: +4 | Perc: +12, SM: +8 | Speed 30' | Luck: 17/20

<groan> Fine, I'll go with you. But I might wait outside while you're there.


Arcane Res. 6/9 | Consume 3/3 | Starsong 3/3 | Hero Points 2/3 | HP: 59/59(15 temp) | AC: 14 / T: 14 / FF: 10 | Fort: +7, Ref: +10, Will: +11 (+1 insight all) | CMB: 2, CMD: 16 | Init: +4, Perception: +8

That's fair :)

You can probably also get some composing done while Lia cleans the Sarenrae-Temple, and regarding Cynosure, you could probably also drop her off there and fetch her in the morning or so :D

Either way, you won't need to set foot inside.


Male Dwarf Cleric 5 (Divine Paragon) / Evangelist 2 |HP: 74/74|AC: 16/12/14|Init:+1|Perc:+11|Fort:+9|Ref:+5|Will:+9|CMB:+7|CMD:18|L.XB +1:+5;1d8|Warhammer:+7;1d8+4|Dagger:+5;1d4+3|
Skills:
Acro:+4|App:+6|Bluff:+0|Clim:+1|Diplo:+5|Disg:+0|E.A:-1|H.A:+0|Heal:+7|Inti :+0|K.Reli:+12|K.Eng:+5|K.Pla/His:+7|K.Nob/Arc:+3|Ling:+6|Ride:-1|SM:+12|Sp ell:+5|Stea:-1|Sur:+8|UMD:+0|

Apologies.
I'm still reading through ABP and what to attune myself too.


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I'll post a default array here as well:

Level 7 Default Attunement (15)

  • Resistance +1 (1)
  • Armor +1 (1)
  • Weapon +1 (2)
  • Deflection +1 (1)
  • Natural +1 (2)
  • Mental +2 (4)
  • Physical +2 (4)

    So if you don't want to fuss, that's a solid array.

    This isn't likely to affect your involvement in the search through the rubble in a meaningful way, though, as it's just some skill checks.


  • HP:61 | AC:23 ; T:22 ; FF:18 ; CMD:29/24 | Fort:+7 ; Ref:+10 ; Will:+10 | Init:+8 ; PER:+17 (Low Light)

    GM Poly... are we allowed to use Armor +1 on 'clothes' as you can with regular ABP?


    HP:61 | AC:23 ; T:22 ; FF:18 ; CMD:29/24 | Fort:+7 ; Ref:+10 ; Will:+10 | Init:+8 ; PER:+17 (Low Light)

    FYI, I'm out of town through Wednesday. My posting may be sporadic until then.


    Female Human Bard (Archaeologist) 6 / Inquisitor 1 | HP: 55/60 | AC: 20 (T: 14, F: 16) | CMB: +5, CMD: 19 | F: +8, R: +10, W: +7 (+2 vs Enchantments) | Init: +4 | Perc: +12, SM: +8 | Speed 30' | Luck: 17/20

    Oh, since there are more related questions... Are masterwork weapons still a thing with ABP?


    Yes, the Armor +1 can be used on regular clothes.

    Armor Attunement wrote:
    If she selects a normal set of clothing as her armor, it counts as having a starting enhancement bonus of +0.

    Have a good trip!

    ---

    Yes, I believe that masterwork weapons are still a thing with ABP. You don't need to have a masterwork weapon or set of armor/shield in order to attune them. But masterwork quality still provides its effects even if not attuned, so it may still benefit you to have masterwork backup weapons for the +1 to attack or the 1 less armor check penalty. (Armor Attunement by itself has no impact on the armor check penalty on a set of armor.)


    I will most likely bot Drasven to get the final set of rolls tomorrow, probably rolling Perception and Knowledge (engineering) to get what we get.


    Male Dwarf Cleric 5 (Divine Paragon) / Evangelist 2 |HP: 74/74|AC: 16/12/14|Init:+1|Perc:+11|Fort:+9|Ref:+5|Will:+9|CMB:+7|CMD:18|L.XB +1:+5;1d8|Warhammer:+7;1d8+4|Dagger:+5;1d4+3|
    Skills:
    Acro:+4|App:+6|Bluff:+0|Clim:+1|Diplo:+5|Disg:+0|E.A:-1|H.A:+0|Heal:+7|Inti :+0|K.Reli:+12|K.Eng:+5|K.Pla/His:+7|K.Nob/Arc:+3|Ling:+6|Ride:-1|SM:+12|Sp ell:+5|Stea:-1|Sur:+8|UMD:+0|

    Thought I rolled them already.
    Then looking through my post didn't get through.

    As for Attunement.
    I'll stick with the default though the resistance doesn't stack I guess but it does mean I have two sources of resistance bonus which might come in useful later.


    Male NG Human (Shoanti)
    Level 7 Ranger | HP 69/69 :
    AC 19 (21) T 15 FF 14(16)| F +8 R +8 W +6 | Init +3(+5) | Perc +13 | CMB +12 | CMD 23 | Speed 30 |Enlarge Self: 6rds/day as a Swift (-0)| Fav. Terrain (Forest )/Enemy(Giants+2/Undead+4) |
    Temp:

    I’m assuming ’attunement’ bonuses for weapons are still magical. Right? So weapons requiring magic to bypass things are still effective. Or do we still need to have an enchantment attached for it to help in that way?


    The boards have been funky for a lot of people in the last few days! There have been several times that I thought I had posted, only to realize that nothing had gone through as a result of errors.

    The resistance bonuses don't stack, that's true. Nor will the deflection bonuses from your shield of faith or aura of protection. But it does mean that you can pass out your resistant touch bonus without necessarily losing everything, if that's what you were thinking of.

    ---

    Yes, the attunement bonuses are magical. So any attuned weapon will bypass DR/magic automatically.

    As per the CRB, you will need to have a +3 attuned weapon to bypass DR/cold iron or DR?silver, +4 to bypass DR/adamantine, and +5 to bypass DR/alignment. (Of course, you can also have cold iron, silver, adamantine, and holy weapons as well.)


    Arcane Res. 6/9 | Consume 3/3 | Starsong 3/3 | Hero Points 2/3 | HP: 59/59(15 temp) | AC: 14 / T: 14 / FF: 10 | Fort: +7, Ref: +10, Will: +11 (+1 insight all) | CMB: 2, CMD: 16 | Init: +4, Perception: +8

    Regarding your last post in gameplay: just wondering, SHOULD we even keep track of these items and monetary values, regarding the lootsheet?

    I mean, under the adoption of Attunement Pool v1.2, we agreed on the basic outfitting of WBL halved, or 11.75k base wealth.
    I had assumed that any treasures up to that point would get "absorbed" into that pool, and we'd resume tracking loot AFTER we went on our shopping spree.

    Or is this "in addition" to the base wealth adjustment, and we get to track all of that loot already?
    I mean, I won't complain, just making sure I understand things right :D


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    Ahh, I see. I meant that you were most likely going to be getting around that amount, pending decisions to buy or sell found loot. If that had not been the case, I would not have specified the loot. My comment on the 11.75k was directed more specifically towards Issengrim.

    In my earlier rough estimation, I said that you would likely find about 25000 gp worth of loot in the tower's rubble. The final tally is 23809.9 gp, which could be sold for 15665.4 gp. (I imagine you'll keep some of the items, though.)

    Then, when you properly dispose of all of the evil items from the cult and the Misgivings to the Church of Pharasma, you'll get an additional 10,810.5 gp (if that hasn't already been accounted for).

    I'll jump ahead to say that the OG 4 are going to get an additional cash reward of 6000 gp each. That's what brings you to (and a little past) parity.

    So you should keep track of the items because all told, if you sold everything, once you get the reward, that comes out to ~12,619 gp each.

    So figure out what you're keeping and what you're selling. You might have even slightly more for your shopping spree at the end of the day.


    Male NG Human (Shoanti)
    Level 7 Ranger | HP 69/69 :
    AC 19 (21) T 15 FF 14(16)| F +8 R +8 W +6 | Init +3(+5) | Perc +13 | CMB +12 | CMD 23 | Speed 30 |Enlarge Self: 6rds/day as a Swift (-0)| Fav. Terrain (Forest )/Enemy(Giants+2/Undead+4) |
    Temp:

    I will take on the Loot Sheet maintenance for now if nobody else wants to do it. I pretty good with spreadsheets (my ex-wife is an expert) so let's see what I can do with it from here on.


    Male NG Human (Shoanti)
    Level 7 Ranger | HP 69/69 :
    AC 19 (21) T 15 FF 14(16)| F +8 R +8 W +6 | Init +3(+5) | Perc +13 | CMB +12 | CMD 23 | Speed 30 |Enlarge Self: 6rds/day as a Swift (-0)| Fav. Terrain (Forest )/Enemy(Giants+2/Undead+4) |
    Temp:
    GM Polyfrequencies wrote:
    The stronger members of the Sandpoint group, along with allies old and new, begin lifting large pieces of rubble and chucking them safely aside. The smaller, lither members slip through the rubble looking as much for items as for bodies. Drasven and Flutter help guide the effort, ensuring that no one gets crushed by debris. The entire effort is accompanied by Lia's song, which seems to attract more than a few citizens of Underbridge around to observe the proceedings.

    Didn't Xanesha drop her magic spear too when we dropped the statue on her? Or am I miss-remembering that?


    Arcane Res. 6/9 | Consume 3/3 | Starsong 3/3 | Hero Points 2/3 | HP: 59/59(15 temp) | AC: 14 / T: 14 / FF: 10 | Fort: +7, Ref: +10, Will: +11 (+1 insight all) | CMB: 2, CMD: 16 | Init: +4, Perception: +8

    thanks for clearing that up, GM :)
    and thanks for taking over loot duty, karmid


    Male NG Human (Shoanti)
    Level 7 Ranger | HP 69/69 :
    AC 19 (21) T 15 FF 14(16)| F +8 R +8 W +6 | Init +3(+5) | Perc +13 | CMB +12 | CMD 23 | Speed 30 |Enlarge Self: 6rds/day as a Swift (-0)| Fav. Terrain (Forest )/Enemy(Giants+2/Undead+4) |
    Temp:

    No problem.

    I'm getting the basics put together now, but I need to crash. Still got to work tomorrow!


    Female Human Bard (Archaeologist) 6 / Inquisitor 1 | HP: 55/60 | AC: 20 (T: 14, F: 16) | CMB: +5, CMD: 19 | F: +8, R: +10, W: +7 (+2 vs Enchantments) | Init: +4 | Perc: +12, SM: +8 | Speed 30' | Luck: 17/20

    Yeah, thanks Karmid!


    I don't recall Xanesha dropping the spear, but if you can point me to a post, I'll bite.


    Unfortunately, no luck on the spear.
    She polymorphed to get away from the statue, which is why she was not armed with it., but she took it with her that way when Lia sent her sailing.


    So yeah, no Impaler of Thorns for you yet.

    Yet.


    Male NG Human (Shoanti)
    Level 7 Ranger | HP 69/69 :
    AC 19 (21) T 15 FF 14(16)| F +8 R +8 W +6 | Init +3(+5) | Perc +13 | CMB +12 | CMD 23 | Speed 30 |Enlarge Self: 6rds/day as a Swift (-0)| Fav. Terrain (Forest )/Enemy(Giants+2/Undead+4) |
    Temp:
    GM Polyfrequencies wrote:

    So yeah, no Impaler of Thorns for you yet.

    Yet.

    'Bad Karmid'!

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