Rise of the Runelords: Chosen of Sandpoint (Inactive)

Game Master polyfrequencies

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Arcane Res. 6/9 | Consume 3/3 | Starsong 3/3 | Hero Points 2/3 | HP: 59/59(15 temp) | AC: 14 / T: 14 / FF: 10 | Fort: +7, Ref: +10, Will: +11 (+1 insight all) | CMB: 2, CMD: 16 | Init: +4, Perception: +8

Hehe, just don't make it automatic. Otherwise you shoot at the squishy unarmed wizard, would barely hit him if not for the heavily armed, plate-armored, shielded dwarven defender standing in front...whom you then automatically hit with an attack roll not even close to penetrating his AC ^_^
Hence why the mechanic of checking the attack roll against the creature providing soft cover. But yeah, in my home groups I also still use this optional rule. Makes things a lot more interesting and IPS more desirable.


Male LN human (shoanti) UC zen archer monk 2 | HP: 17/13 | AC 17 (T 17, F 14) | CMB: +4, CMD: 21 | F:+5 R:+5 W:+4 | INI: +2 (+4 surp) | PER: +9 | MV 30' | Perf. Stk: 2*2d20 | HeroPts: 1 | Gear: Arrows/15, trail rations/2 |+Lng Shoanti, Varisian | Atk: UnA +4:1d6+2, MCLBw +6/+6:1d8+2/x3
Skills:
Acrobatics +7, Climb +6, Escape Artist +6, Fly +6, Heal +5, KS: Nat +2, Perception +9, Ride +2, Sense Motive +9, Stealth +7, Survival +4, Swim +6, Cft: Bows +4/6, KS: Geo +2, KS: Relig +5

Good point; I'll go with that. (Though it might be their flat-footed AC.)


Shadow's Status

I dislike that rule as well but I am running RAW so live with it, we will...


Arcane Res. 6/9 | Consume 3/3 | Starsong 3/3 | Hero Points 2/3 | HP: 59/59(15 temp) | AC: 14 / T: 14 / FF: 10 | Fort: +7, Ref: +10, Will: +11 (+1 insight all) | CMB: 2, CMD: 16 | Init: +4, Perception: +8

might i inquire, which one is the bard(that is, knocked out?)
the gobbos are conveniently color-coded but I can't quite figure it out. Could be important for positioning of damage-dealers if they want to first take on those goblins who look alive and fight back-


Shadow's Status
Lia Tani wrote:

might i inquire, which one is the bard(that is, knocked out?)

the gobbos are conveniently color-coded but I can't quite figure it out. Could be important for positioning of damage-dealers if they want to first take on those goblins who look alive and fight back-

The one furthest in the back.


Arcane Res. 6/9 | Consume 3/3 | Starsong 3/3 | Hero Points 2/3 | HP: 59/59(15 temp) | AC: 14 / T: 14 / FF: 10 | Fort: +7, Ref: +10, Will: +11 (+1 insight all) | CMB: 2, CMD: 16 | Init: +4, Perception: +8

Oh, I moved. Just saying, when Matrim had his turn, he was flanking with me. I technically threaten the goblin because I'm the worst martial artist ever(but still a martial artist).

I'm gone now, so just posting to clarify that his flank+sneak was legal when he did it.


M Roleplayer 25 / GM 8 / Writer 18 - Neutral Annoyed - Atlanta, GA - SA: Punctuation, Spelling, Sentence Structure

Is that the same 'Bit of Luck' power that Gwyddym used on Rojava, roll any d20 twice and take the better result? I'll presume that's so...


Arcane Res. 6/9 | Consume 3/3 | Starsong 3/3 | Hero Points 2/3 | HP: 59/59(15 temp) | AC: 14 / T: 14 / FF: 10 | Fort: +7, Ref: +10, Will: +11 (+1 insight all) | CMB: 2, CMD: 16 | Init: +4, Perception: +8
Quote:
I presume any threats will use the second die as a confirmation check...

It would probably be reasonable if DMD wants to make it so.

But by RAW, nope, you get to roll twice EVERY time you roll a D20. Not that it was important this time around...

Quote:
Bit of Luck (Sp): You can touch a willing creature as a standard action, giving it a bit of luck. For the next round, any time the target rolls a d20, he may roll twice and take the more favorable result. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

and yes, it's the same. Gwyd took Vanilla Luck Domain, I have Luck/Imagination Subdomain. First ability is identical-

Also, I do make sure to keep that kind of info in my profile, for my own reference, so if I use something and you are not sure, you can most likely verify it by a look there-


Shadow's Status

Update tomorrow getting too late to think clearly :-)


DMD:

I don't have the map for the next encounter. It says something about the reverse side of the map... Want me to just make a simple map instead?


Male LN human (shoanti) UC zen archer monk 2 | HP: 17/13 | AC 17 (T 17, F 14) | CMB: +4, CMD: 21 | F:+5 R:+5 W:+4 | INI: +2 (+4 surp) | PER: +9 | MV 30' | Perf. Stk: 2*2d20 | HeroPts: 1 | Gear: Arrows/15, trail rations/2 |+Lng Shoanti, Varisian | Atk: UnA +4:1d6+2, MCLBw +6/+6:1d8+2/x3
Skills:
Acrobatics +7, Climb +6, Escape Artist +6, Fly +6, Heal +5, KS: Nat +2, Perception +9, Ride +2, Sense Motive +9, Stealth +7, Survival +4, Swim +6, Cft: Bows +4/6, KS: Geo +2, KS: Relig +5

RotRL Battle Maps here on the site (link is to the last page, so most up-to-date offerings) has a whole bunch of stuff - the two Sandpoint Street ones look particularly good, and of course there's other stuff there too.


Thanks Windsight.


Shadow's Status

Will update tomorrow.


Female LG half-orc paladin 1 | HP: 6/11 | AC: 19 (T: 11, F: 18) | CMB: +3, CMD: 14 | F: +3, R: +1, W: +4 | Init: +1 | Perc: +2, SM: +6 | Speed 20ft | Bastion of Good: 1/1 | Orc Ferocity: 0/1 | Blinding Flash 5/5 | Hero Points 1 | Active conditions: None.

I'm going away on a family vacation. I don't know what my Internet access will be like. I'll be back on Wednesday. Feel free to bot me if needed.


Shadow's Status

Sorry Windsight forgot about that previous roll.

Updates Tuesday night, need to get my 3 way PvP star wars game off the ground tomorrow night.


M Roleplayer 25 / GM 8 / Writer 18 - Neutral Annoyed - Atlanta, GA - SA: Punctuation, Spelling, Sentence Structure

Quite all right. 's why I reminded you. ;)


Male LN human (shoanti) UC zen archer monk 2 | HP: 17/13 | AC 17 (T 17, F 14) | CMB: +4, CMD: 21 | F:+5 R:+5 W:+4 | INI: +2 (+4 surp) | PER: +9 | MV 30' | Perf. Stk: 2*2d20 | HeroPts: 1 | Gear: Arrows/15, trail rations/2 |+Lng Shoanti, Varisian | Atk: UnA +4:1d6+2, MCLBw +6/+6:1d8+2/x3
Skills:
Acrobatics +7, Climb +6, Escape Artist +6, Fly +6, Heal +5, KS: Nat +2, Perception +9, Ride +2, Sense Motive +9, Stealth +7, Survival +4, Swim +6, Cft: Bows +4/6, KS: Geo +2, KS: Relig +5

Could use the North Gate map, though I think that if Amsheagar can drop a grid across the Sandpoint Swallowtail Festival Map, it'd be even better.


Shadow's Status

Good find Windsight for some reason I do not see it in the anniversary edition. Odd.


Male LN human (shoanti) UC zen archer monk 2 | HP: 17/13 | AC 17 (T 17, F 14) | CMB: +4, CMD: 21 | F:+5 R:+5 W:+4 | INI: +2 (+4 surp) | PER: +9 | MV 30' | Perf. Stk: 2*2d20 | HeroPts: 1 | Gear: Arrows/15, trail rations/2 |+Lng Shoanti, Varisian | Atk: UnA +4:1d6+2, MCLBw +6/+6:1d8+2/x3
Skills:
Acrobatics +7, Climb +6, Escape Artist +6, Fly +6, Heal +5, KS: Nat +2, Perception +9, Ride +2, Sense Motive +9, Stealth +7, Survival +4, Swim +6, Cft: Bows +4/6, KS: Geo +2, KS: Relig +5

It's not in the actual publication, I don't think - did a search Wed. night / Thu. morning and found the RotRL Battle Maps thread/collection here on the site.


Map's updated... The grids are 10ft squares.


Arcane Res. 6/9 | Consume 3/3 | Starsong 3/3 | Hero Points 2/3 | HP: 59/59(15 temp) | AC: 14 / T: 14 / FF: 10 | Fort: +7, Ref: +10, Will: +11 (+1 insight all) | CMB: 2, CMD: 16 | Init: +4, Perception: +8

Dunno about you guys but I would have expected our ranged guys to take advantage of the surprise round.

No idea if we're waiting for Gwyd to state that, but I'd vote for Windy and Marcy to take a shot before we advance-(i think no other ranged currently among us with the sling used to bind the gobbo and my crossbow in the quarters?(I may have had bad dreams but it's still a social event so I would not have brought it even if I had not forgotten it there))


Male LN human (shoanti) UC zen archer monk 2 | HP: 17/13 | AC 17 (T 17, F 14) | CMB: +4, CMD: 21 | F:+5 R:+5 W:+4 | INI: +2 (+4 surp) | PER: +9 | MV 30' | Perf. Stk: 2*2d20 | HeroPts: 1 | Gear: Arrows/15, trail rations/2 |+Lng Shoanti, Varisian | Atk: UnA +4:1d6+2, MCLBw +6/+6:1d8+2/x3
Skills:
Acrobatics +7, Climb +6, Escape Artist +6, Fly +6, Heal +5, KS: Nat +2, Perception +9, Ride +2, Sense Motive +9, Stealth +7, Survival +4, Swim +6, Cft: Bows +4/6, KS: Geo +2, KS: Relig +5

Figured I'd wait on the GM to say how it's all working.


Male Male NG Human Bard 3|HP:15/15 |AC:17|CMB:+3|CMD:15 |F:+1/R:+6/W:+4| I:+3|P:+7|30'|BP:11/d|
Skills:
Stats:1|3|0|3|2|3 Acro+9 K(Arc|Hist|Rlg)+10 K(Loc)+9 K(Geo|Nat)+8 Ling+8 P(Sing+12|Dance+11|String+8|Perc (H.A.|Int)+8) Spellcraft+9 UMD+9

Sorry for the absence all. Stupid ice made our lives a pain in the rear the past few days.

Anyway, if Gwyd does anything in the surprise round, it would be to start up a bardic performance. Otherwise, he would definitely not go charging into the fray ahead of any of the more martial of our companions.


Arcane Res. 6/9 | Consume 3/3 | Starsong 3/3 | Hero Points 2/3 | HP: 59/59(15 temp) | AC: 14 / T: 14 / FF: 10 | Fort: +7, Ref: +10, Will: +11 (+1 insight all) | CMB: 2, CMD: 16 | Init: +4, Perception: +8

Windy, I may not have seen it, but do you have some gimmick that lets you do a full-round action during surprise? Because otherwise you only get one swift+standard action(=one shot) and can't flurry...also, you only get the benefit of the luck re-roll DURING the regular combat round(after surprise) as Gwyd actually has to move to you and touch you-so you could probably keep that as your regular round action when we're up way later...*shrug* GM decision I guess.
(Oh, and bows usually do 20/x3, so that would be another D6 for a crit)


M Roleplayer 25 / GM 8 / Writer 18 - Neutral Annoyed - Atlanta, GA - SA: Punctuation, Spelling, Sentence Structure

Oh, no, sorry.


Female Human Bard (Archaeologist) 6 / Inquisitor 1 | HP: 55/60 | AC: 20 (T: 14, F: 16) | CMB: +5, CMD: 19 | F: +8, R: +10, W: +7 (+2 vs Enchantments) | Init: +4 | Perc: +12, SM: +8 | Speed 30' | Luck: 17/20

So.... It's gotten pretty quiet around here. Because of that and the suspense with our current situation I just have to ask, what are Lia, Windsight, and Marcelano planning to do this round?

The goblin rider should (hopefully) be down now. But I expect that the remaining goblins will be advancing out of the fog next. That's going to make for a very uncomfortable Rojava sandwich. With Karina down and Marcellano at 2 HP things are going to get very busy next round.


Male Male NG Human Bard 3|HP:15/15 |AC:17|CMB:+3|CMD:15 |F:+1/R:+6/W:+4| I:+3|P:+7|30'|BP:11/d|
Skills:
Stats:1|3|0|3|2|3 Acro+9 K(Arc|Hist|Rlg)+10 K(Loc)+9 K(Geo|Nat)+8 Ling+8 P(Sing+12|Dance+11|String+8|Perc (H.A.|Int)+8) Spellcraft+9 UMD+9

Yeah, next round is going to be very interesting. I don't think I can get close enough to drop any healing this round.

It is a bit of a tenterhooks situation isn't it? I'm eager to see what happens....


Arcane Res. 6/9 | Consume 3/3 | Starsong 3/3 | Hero Points 2/3 | HP: 59/59(15 temp) | AC: 14 / T: 14 / FF: 10 | Fort: +7, Ref: +10, Will: +11 (+1 insight all) | CMB: 2, CMD: 16 | Init: +4, Perception: +8

Lia originally intended to sneak around, but I honestly can't say.

Quote:

Combat Initiative

Gwyddym Soarsong
Goblin Commando & Goblin Dog
Matrim, Rojava, Karina
Goblins (3)
Lia, Marcelano, Windsight

means the Goblins get to act right now, before I can decide.(well, as soon as GM is back and has time)

I had pondered readying an action if they advance, but that would get invalidated if you guys rush forward more.

Then again, I only DO have color spray and silent image available...and the latter would at best delay the goblins, if they fail their saves(whereas that same failed save would knock them out of the battle with the first option)

So, yeah...curious what the goblins will do.


Female Human Bard (Archaeologist) 6 / Inquisitor 1 | HP: 55/60 | AC: 20 (T: 14, F: 16) | CMB: +5, CMD: 19 | F: +8, R: +10, W: +7 (+2 vs Enchantments) | Init: +4 | Perc: +12, SM: +8 | Speed 30' | Luck: 17/20

With the 10' grid distances are a bit vague, but the goblins can potentially attack me this round I think. Next round I could be looking at 4 attacks, some with flanking. Ro is going to have to get out of there.

My original idea was to place a neighing, galloping horse inside the fog to create panic among the goblins. But since I had to make a course change and go after the goblin rider it's probably too late for that. I doubt I'll be able to get off any spells since my attacks will probably have greater effect. On the other hand, I'm not inclined to risk going into negative HP and losing half the magical healing available to us without it being cast. Gwyd and Ro are the only ones present with CLW.

If we're really lucky Windsight and Marcellano can kill the goblin dog by the end of this round. If so, things will have swung out of sweat inducing range.


Shadow's Status

The Goblins actions will be revealed soon! :-)


Male LN human (shoanti) UC zen archer monk 2 | HP: 17/13 | AC 17 (T 17, F 14) | CMB: +4, CMD: 21 | F:+5 R:+5 W:+4 | INI: +2 (+4 surp) | PER: +9 | MV 30' | Perf. Stk: 2*2d20 | HeroPts: 1 | Gear: Arrows/15, trail rations/2 |+Lng Shoanti, Varisian | Atk: UnA +4:1d6+2, MCLBw +6/+6:1d8+2/x3
Skills:
Acrobatics +7, Climb +6, Escape Artist +6, Fly +6, Heal +5, KS: Nat +2, Perception +9, Ride +2, Sense Motive +9, Stealth +7, Survival +4, Swim +6, Cft: Bows +4/6, KS: Geo +2, KS: Relig +5

Got a question on how a couple of things will interact.

Hero Points: Luck Bonus: Use on yourself before / after a single 1d20 roll to gain a +8 / +4 luck bonus, or on others to gain a +4 / +2 luck bonus.

... and ...

Perfect Strike (2d20, 1/day): With a bow, you may have a much higher chance of a perfect shot.

Would the Hero Point be applicable to whichever of the perfect strike d20s I wanted? I.e. if I threaten to crit, can I put the luck bonus onto the lower roll in order to all-but-guarantee a crit?


Shadow's Status
Windsight wrote:

Got a question on how a couple of things will interact.

Hero Points: Luck Bonus: Use on yourself before / after a single 1d20 roll to gain a +8 / +4 luck bonus, or on others to gain a +4 / +2 luck bonus.

... and ...

Perfect Strike (2d20, 1/day): With a bow, you may have a much higher chance of a perfect shot.

Would the Hero Point be applicable to whichever of the perfect strike d20s I wanted? I.e. if I threaten to crit, can I put the luck bonus onto the lower roll in order to all-but-guarantee a crit?

Sure.


Arcane Res. 6/9 | Consume 3/3 | Starsong 3/3 | Hero Points 2/3 | HP: 59/59(15 temp) | AC: 14 / T: 14 / FF: 10 | Fort: +7, Ref: +10, Will: +11 (+1 insight all) | CMB: 2, CMD: 16 | Init: +4, Perception: +8

Just a notice: I'm starting a new job position, effective tomorrow. For a few days, I'll be in another city for some introductions, basic training, and signing of contracts/getting equipment.

I do expect to be able to post ~1 per day, but depending on how stressful things are going to be, I may fail to do so, or, if a longer post seems in order, postpone it until things normalize on wednesday.


Female Human Bard (Archaeologist) 6 / Inquisitor 1 | HP: 55/60 | AC: 20 (T: 14, F: 16) | CMB: +5, CMD: 19 | F: +8, R: +10, W: +7 (+2 vs Enchantments) | Init: +4 | Perc: +12, SM: +8 | Speed 30' | Luck: 17/20

Best of luck with the new job Lia! I hope it's not too terribly stressful to get up and running there. And that's it's more satisfying and fun :)


Female Human Bard (Archaeologist) 6 / Inquisitor 1 | HP: 55/60 | AC: 20 (T: 14, F: 16) | CMB: +5, CMD: 19 | F: +8, R: +10, W: +7 (+2 vs Enchantments) | Init: +4 | Perc: +12, SM: +8 | Speed 30' | Luck: 17/20

It seems like it's been quite a while since we've heard from Marcelano...


Shadow's Status

Yes I noticed that as well Ro. I will PM him.

I will not be posting tomorrow will be a long day at work for me again.


Shadow's Status

I have heard nothing from Marcelano. I will give him a few more days. If I do not hear from him by the end of the week I may start a Recruitment for another player.

We can be more specific to our interest when looking for 1. I think the group needs to replace him as a frontliner. Thoughts?


Female Human Bard (Archaeologist) 6 / Inquisitor 1 | HP: 55/60 | AC: 20 (T: 14, F: 16) | CMB: +5, CMD: 19 | F: +8, R: +10, W: +7 (+2 vs Enchantments) | Init: +4 | Perc: +12, SM: +8 | Speed 30' | Luck: 17/20

Probably a frontliner yes. I've looked at molding Rojava to do it since that seems to be our soft spot, but she's not going to get beyond being a good skirmisher/harrier. Of course at later levels Windsight will be able to help Karina out as well.

We're also weak in healing. Funny how the divine characters recruitment produced no cleric applications and I think maybe one oracle. A combat capable cleric or oracle would be pretty great.


Arcane Res. 6/9 | Consume 3/3 | Starsong 3/3 | Hero Points 2/3 | HP: 59/59(15 temp) | AC: 14 / T: 14 / FF: 10 | Fort: +7, Ref: +10, Will: +11 (+1 insight all) | CMB: 2, CMD: 16 | Init: +4, Perception: +8

I concur.

The GMPC could also be an Option, if you want to make Talene more involved. With only slight alterations, she could fit the requirements we have pretty well.
Would also include a way for you to give us more obvious "hints" if we're ever lost. I don't dislike GMPC's, but other people's mileage may vary...just throwing that Option out there...


Female Human Bard (Archaeologist) 6 / Inquisitor 1 | HP: 55/60 | AC: 20 (T: 14, F: 16) | CMB: +5, CMD: 19 | F: +8, R: +10, W: +7 (+2 vs Enchantments) | Init: +4 | Perc: +12, SM: +8 | Speed 30' | Luck: 17/20

The GMPC would be fine with me.

When I was in a Roll20 campaign we had more luck simply asking around among people we knew already to find replacements than we did with open recruitments when we needed to replace a player.


Male Male NG Human Bard 3|HP:15/15 |AC:17|CMB:+3|CMD:15 |F:+1/R:+6/W:+4| I:+3|P:+7|30'|BP:11/d|
Skills:
Stats:1|3|0|3|2|3 Acro+9 K(Arc|Hist|Rlg)+10 K(Loc)+9 K(Geo|Nat)+8 Ling+8 P(Sing+12|Dance+11|String+8|Perc (H.A.|Int)+8) Spellcraft+9 UMD+9

Either a new character or a GMPC are fine by me.


Female Human Bard (Archaeologist) 6 / Inquisitor 1 | HP: 55/60 | AC: 20 (T: 14, F: 16) | CMB: +5, CMD: 19 | F: +8, R: +10, W: +7 (+2 vs Enchantments) | Init: +4 | Perc: +12, SM: +8 | Speed 30' | Luck: 17/20

Oh yeah, There WAS a cleric applicant. Talene Minley :-/


Arcane Res. 6/9 | Consume 3/3 | Starsong 3/3 | Hero Points 2/3 | HP: 59/59(15 temp) | AC: 14 / T: 14 / FF: 10 | Fort: +7, Ref: +10, Will: +11 (+1 insight all) | CMB: 2, CMD: 16 | Init: +4, Perception: +8

Aye, hence why I said, slight alterations and Talene would be all set for adventure :)


Female Human Cleric (Ecclesitheurge)/Sorcerer (Fey) of Desna - Level 2 - HP = 17/17 | AC = 13 | CMD = 14 | F +3 | R +3 | W +6 | Ini +9 | Per + 4 | Channels 4/9 Shadow's Status |

Talene will be in and out as a GMPC :-)

I will recruit a frontliner over the weekend, work has been just crazy lately.


Female Human Bard (Archaeologist) 6 / Inquisitor 1 | HP: 55/60 | AC: 20 (T: 14, F: 16) | CMB: +5, CMD: 19 | F: +8, R: +10, W: +7 (+2 vs Enchantments) | Init: +4 | Perc: +12, SM: +8 | Speed 30' | Luck: 17/20

Actually this brings up something that I've been wondering. Since we're godtouched and all that jazz, how will any character deaths be handled? New godtouched wandering in? Reversion to regular?

I'd suggest that as early as it is in the campaign, it would be easy to just retcon a new player into Marcelano's place. Even a new deity if they didn't like Abadar, new name, and so forth wouldn't be too awkward.


Shadow's Status
Rojava Brishen wrote:

Actually this brings up something that I've been wondering. Since we're godtouched and all that jazz, how will any character deaths be handled? New godtouched wandering in? Reversion to regular?

I'd suggest that as early as it is in the campaign, it would be easy to just retcon a new player into Marcelano's place. Even a new deity if they didn't like Abadar, new name, and so forth wouldn't be too awkward.

I have not decided yet still pondering what I would like to do...


Arcane Res. 6/9 | Consume 3/3 | Starsong 3/3 | Hero Points 2/3 | HP: 59/59(15 temp) | AC: 14 / T: 14 / FF: 10 | Fort: +7, Ref: +10, Will: +11 (+1 insight all) | CMB: 2, CMD: 16 | Init: +4, Perception: +8

Well, with the first, it could be a person newly found to be god-touched and brought to the cathedral for the festival, and Marcellano intended to leave, anyway...it can be "fluid", and there could be other god-touched out there, with their powers latent/dormant, with only a birthmark to show for it. Yet when they get close to our group, the focused "divine attention" pushes them over the edge and they feel a calling, an awakening of sorts.
Would also make it easy to explain why they'd seek us out.

Using the same reasoning, if the gods decide that one of us has played their role, their powers could fall dormant, and they feel lethargic about continuing the journey(for example if someone leaves).

It's just one way to look at it, but probably how I would handle things :)


Dagger:
[dice=Dagger]1d20+7[/dice]
2 Daggers:
[dice=2 Daggers]1d20+5[/dice]
damage:
[dice=damage]1d4+6[/dice][dice=sneak attack]2d8[/dice][ooc]-2 on attacks vs me 1d4 rounds
Human Knife Rogue: 4|AC:17|T:13|F:13|F/R/W: +5/+8/+3|HP:40/40|BaB:+3| Init:+6 |Perc:+9|CMB:+4|CMD:18

Death... yeah, it's something that happens that we never know how to deal with it....


Shadow's Status

Decided to keep teh Godtouched Theme going, new Recruitment up for our 7th.


Arcane Res. 6/9 | Consume 3/3 | Starsong 3/3 | Hero Points 2/3 | HP: 59/59(15 temp) | AC: 14 / T: 14 / FF: 10 | Fort: +7, Ref: +10, Will: +11 (+1 insight all) | CMB: 2, CMD: 16 | Init: +4, Perception: +8

leaving it up to Ro and Karina to react. I pretty much described quite accurately over multiple posts by what reasoning she's acting(plus I obviously failed my perception check to find the person the goblins attacked).

I did think I had a head start into the cloud, starting next to it, but alas, for reasons of RP we get there pretty much at the same time, or I had to spend that move action to get into position for a coup-de-grace(fullround-action), when the fog was dropped and you guys rushed up...either way, nothing short of physically hindering Lia will rescue the goblin next to her.(which by itself may be good RP interaction material later *shrug*)

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