Rise of the Runelords: Chosen of Sandpoint (Inactive)

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fluid fey-touched Dreamlord
HenshinFanatic wrote:

To be fair though, apart from Shalelu who's 6th level (4th level Ranger/2nd level Fighter), who in Sandpoint qualifies as a professional archer? Both Windsight and Marcelano would technically be amateurs being 1st level and likely so would any local NPCs who have the free time to take part (I imagine the sheriff is too busy keeping the peace).

Of course DMD has final say anyway, just figured I'd throw my 2 cp into the discussion.

Aye, but with that point-buy, you are superior to average humans, and to NPC classes anyway.

As said, it's easily handwaived now. But say, we return to Sandpoint in a year, 10 Levels later, and you want to take part in the competition...
It was more meant in a way of creating a environment in which good archers still have competition with one another.
Just upping the DC, of course, is another option for that(moving the targets further and further back, to prevent deadlocking of "auto-bulls-eyeing"
I did not mean to suggest that we should add additional mechanics this time around, since both of you already rolled :)
Sorry. But I'm doing some archery in real life so possible I got carried away there - Apologies :)


Shadow's Status

Friday night is the next official update!


M Roleplayer 25 / GM 8 / Writer 18 - Neutral Annoyed - Atlanta, GA - SA: Punctuation, Spelling, Sentence Structure

I recommend Marcelano roll again until he misses!! Last round we had to achieve a total of 3 - three outer ring shots or better. (Windsight had 1 point, but Marcelano had 6.) Next round, a total of six - three middle ring shots or two center rings. Last round, a total of nine - all center ring shots. Go Marcelano go!!


M Human (Chelaxian) Fighter 1 | AC 16 (t 13) (ff 13) | F+4, R+4, W+3 | CMD 16 | Init +3, Per +3 | HP 11/11 | Hero Points 1

Let's see if I can make lightning strike twice.

SHOT #1: 1d20 + 5 ⇒ (3) + 5 = 8
SHOT #2: 1d20 + 5 ⇒ (8) + 5 = 13
SHOT #3: 1d20 + 5 ⇒ (5) + 5 = 10

Looks like Marcelano has run out of luck only managing to hit the outer ring twice; with his first shot going a little too high.


Male Male NG Human Bard 3|HP:15/15 |AC:17|CMB:+3|CMD:15 |F:+1/R:+6/W:+4| I:+3|P:+7|30'|BP:11/d|
Skills:
Stats:1|3|0|3|2|3 Acro+9 K(Arc|Hist|Rlg)+10 K(Loc)+9 K(Geo|Nat)+8 Ling+8 P(Sing+12|Dance+11|String+8|Perc (H.A.|Int)+8) Spellcraft+9 UMD+9

I'll be a bit delayed in posting this weekend. My grandmother passed last night, so we're travelling and taking care of that. I'll try checking in once a day, however.


Arcane Res. 6/9 | Consume 3/3 | Starsong 3/3 | Hero Points 2/3 | HP: 59/59(15 temp) | AC: 14 / T: 14 / FF: 10 | Fort: +7, Ref: +10, Will: +11 (+1 insight all) | CMB: 2, CMD: 16 | Init: +4, Perception: +8

Sorry to hear. Take your time. Best Wishes.


Shadow's Status
Gwyddym Soarsong wrote:
I'll be a bit delayed in posting this weekend. My grandmother passed last night, so we're travelling and taking care of that. I'll try checking in once a day, however.

My condolences.


Gwyddym Soarsong wrote:
My grandmother passed last night, so we're travelling and taking care of that. I'll try checking in once a day, however.

My thoughts are with you in this trying time. May you remember the good memories you made with her and cherish the time you have with your loved ones. God bless you.


Female Human Bard (Archaeologist) 6 / Inquisitor 1 | HP: 55/60 | AC: 20 (T: 14, F: 16) | CMB: +5, CMD: 19 | F: +8, R: +10, W: +7 (+2 vs Enchantments) | Init: +4 | Perc: +12, SM: +8 | Speed 30' | Luck: 17/20

I'm very sorry. Take care.


Arcane Res. 6/9 | Consume 3/3 | Starsong 3/3 | Hero Points 2/3 | HP: 59/59(15 temp) | AC: 14 / T: 14 / FF: 10 | Fort: +7, Ref: +10, Will: +11 (+1 insight all) | CMB: 2, CMD: 16 | Init: +4, Perception: +8
Gwyddym Soarsong wrote:

Gwyd pops another sweet into his mouth while Lia delves into her own stores of candy once more.

Really, both of you, great job. Certainly better than I would have fared with a bow. At least a bow that you use with arrows! He said, winking at the archers.

Gwyddym will essentially just tag along with the crowd at this point. He'll suggest heading back to meet Father Zantus as the sun starts to hit the horizon. He will occasionally summon a lute to pluck at while they wander.

Aye, you were with me(and Kira), I'll just keep dragging you along if you don't manage to post. (Incidentally, I did move to the competition to try and keep the group "together"(yeah, Ro is shopping and Matrim counterpickpocketing, but they can join up any time))

As said, take all the time you need, I'm certain everybody understands if you need to take a break for a few days.
(I'm happy to see you post, of course, just saying we'll take good care of Gwyd if you don't-)


Female LG half-orc paladin 1 | HP: 6/11 | AC: 19 (T: 11, F: 18) | CMB: +3, CMD: 14 | F: +3, R: +1, W: +4 | Init: +1 | Perc: +2, SM: +6 | Speed 20ft | Bastion of Good: 1/1 | Orc Ferocity: 0/1 | Blinding Flash 5/5 | Hero Points 1 | Active conditions: None.

Sorry for the lack of posts, I've been under the weather and having some issues with figuring out how to abstract a martial tournament.


Female Human Bard (Archaeologist) 6 / Inquisitor 1 | HP: 55/60 | AC: 20 (T: 14, F: 16) | CMB: +5, CMD: 19 | F: +8, R: +10, W: +7 (+2 vs Enchantments) | Init: +4 | Perc: +12, SM: +8 | Speed 30' | Luck: 17/20

Hi everybody,

I've brought up the question of using the Fractional Base Bonus rules from unchained for BAB and save progressions. They're designed to make multiclassing a bit less painful due to losses to BAB and saves due to class changes. I probably won't do a decent job of explaining it, but here goes:

Technically classes that don't get full BAB per level get a fraction, say .75 per level for bards. Under the standard rules the fractions remain invisible until they can be added for a full point, which is then added to BAB like this: .75 = 0, .75 + .75 = 1.5 (records as 1 BAB) The standard rules don't allow fractions to be considered when changing classes, so the progression above only works for 2 levels in the same class. If the classes are different, then the .75 from the dipped class is lost like this: .75(bard) = 0, .75(bard) + .75(rogue) = 0 BAB.

The fractional rules allow the 2 levels to be added even though they are different classes so progression doesn't vary between 2 levels of 1 class and 2 levels of 2 classes. This also applies to Save bonuses. Better yet, the link to the rules and the charts is here:

Fractional Base Bonuses

The reason I brought this up is that I'm considering a 1, possibly 2 level dip into Rogue for Rojava in order to get Trapfinding and Disable Device since the party doesn't have it. She would be taking hits to her casting and bardic abilities, and also BAB and Saves. All in all it's just too much sacrifice under the standard rules, but maybe okay with the unchained version since BAB and Saves (mostly) remain intact.

DMD decided to see what the player consensus opinion is on using the unchained variant rules, yea or nay. If you're not planning on multiclassing I don't think you're affected by the change. If you do plan to multiclass or take a prestige class, it should be good for you. But you should check the rule specifics and chart to make sure either way. The idea is a new one to me and I can't claim to have represented them correctly.

What does everyone think? Remember, Shiny Shiny Trap finding and a party minesweeper! :)


Arcane Res. 6/9 | Consume 3/3 | Starsong 3/3 | Hero Points 2/3 | HP: 59/59(15 temp) | AC: 14 / T: 14 / FF: 10 | Fort: +7, Ref: +10, Will: +11 (+1 insight all) | CMB: 2, CMD: 16 | Init: +4, Perception: +8

I was the one who brought it up.

So I'm obviously in favor.
It will not affect me in a meaningful way, but it's a system that simply makes a lot more sense.

Abysmal multiclassing aside, a Monk(Weapon Adept) 1/Magus(Staff Magus) 1/Rogue(Scout) 2 should not have a worse BaB(1) than a Wizard(4) has(2).

Summarily said, if you do not intend to multiclass, you have nothing to lose.
If you do consider a dip/multiclass, you can only win/gain by using this system.(except if you tried focus-buffing a single save, which is by far not worth gimping the other two and multiclassing for it)
So if the decision is up to us as players, it should be a resounding YEAH.


Female LG half-orc paladin 1 | HP: 6/11 | AC: 19 (T: 11, F: 18) | CMB: +3, CMD: 14 | F: +3, R: +1, W: +4 | Init: +1 | Perc: +2, SM: +6 | Speed 20ft | Bastion of Good: 1/1 | Orc Ferocity: 0/1 | Blinding Flash 5/5 | Hero Points 1 | Active conditions: None.

I'm all for it. Like Lia, it won't affect me, my plans are straight single class.


Shadow's Status
Lia Tani wrote:
So if the decision is up to us as players, it should be a resounding YEAH.

At my gaming Table I generally let my players choose to utilize optional rules or not. The NPC's of course take advantage of these rules as well though generally speaking NPC's do not multi-class as frequently as Players do.

An update is forthcoming tonight!


I'm in favor even if Marcelano won't benefit directly (as he's rather feat starved he needs every fighter level he can get).


Shadow's Status

Wow, my Cthulhu update took an hour and 15 minutes to complete, I am glad some of my players failed their rolls LOL! Will update this campaign next!


Shadow's Status

As I stated early I am not a map guy and the map posted in not my map.

The Goblins are located to the right of the tent near the wagon with the bright objects which are foodstuffs contained within.

Between the crowd clearing for the Goblins and the crowd parting for all of you your group and their group all have line of sight.

I imagine you are all dead center on the map - each square is 5', they Goblins are north of you.

I know Gwydd is away, I will give him till tomorrow night to post then I will DMPC his first action to keep things moving along.

Welcome to your first battle folks, one of the iconic D&D villains - Goblins!


M Roleplayer 25 / GM 8 / Writer 18 - Neutral Annoyed - Atlanta, GA - SA: Punctuation, Spelling, Sentence Structure

In regards to the Unchained fractional rules - I'm fine with it, as I don't intend on multiclassing or anything anyhow.

In regards to the goblins, two questions - are they in point-blank range (either normally or with a 5' step), and is there anyone at-risk beyond them if we miss?


Shadow's Status
The Wyrm Ouroboros wrote:

In regards to the Unchained fractional rules - I'm fine with it, as I don't intend on multiclassing or anything anyhow.

In regards to the goblins, two questions - are they in point-blank range (either normally or with a 5' step), and is there anyone at-risk beyond them if we miss?

They are 35' away currently so with a 5' step forward north they are in Point Blank Range per the Feat.

Yes, if you botch a roll it may well fly over the wagon and hit townsfolk but you would have to confirm it as a critical miss.

In fact, I use a critical hit critical miss chart that I baked up myself for my Table Top 3.5 game if there is any interest in using it...


M Roleplayer 25 / GM 8 / Writer 18 - Neutral Annoyed - Atlanta, GA - SA: Punctuation, Spelling, Sentence Structure

Be interested in seeing it, sure. :D And because I'm already posting here ...

Take a 5' step and flurry a goblin. Bad goblin! No biscuit!!

Shot #1: 1d20 + 1 ⇒ (10) + 1 = 11 Damage #1: 1d6 ⇒ 4
Shot #2: 1d20 + 1 ⇒ (1) + 1 = 2 Damage #2: 1d6 ⇒ 5

And just in case, for good or ill ...
Critical Confirmation: 1d20 + 1 ⇒ (9) + 1 = 10


M Roleplayer 25 / GM 8 / Writer 18 - Neutral Annoyed - Atlanta, GA - SA: Punctuation, Spelling, Sentence Structure

Sheesh!! I should keep my mouth shut!!


Arcane Res. 6/9 | Consume 3/3 | Starsong 3/3 | Hero Points 2/3 | HP: 59/59(15 temp) | AC: 14 / T: 14 / FF: 10 | Fort: +7, Ref: +10, Will: +11 (+1 insight all) | CMB: 2, CMD: 16 | Init: +4, Perception: +8

@Rolls in discussion: I would like to say I'm not a big fan of rolling gameplay rolls in discussion thread. We should keep things clean in that regard. Anything that affects gameplay, gets rolled in gameplay.

Of course, it's a GM call, but I think it's not a good idea to spread gameplay between two threads.


Dagger:
[dice=Dagger]1d20+7[/dice]
2 Daggers:
[dice=2 Daggers]1d20+5[/dice]
damage:
[dice=damage]1d4+6[/dice][dice=sneak attack]2d8[/dice][ooc]-2 on attacks vs me 1d4 rounds
Human Knife Rogue: 4|AC:17|T:13|F:13|F/R/W: +5/+8/+3|HP:40/40|BaB:+3| Init:+6 |Perc:+9|CMB:+4|CMD:18

I have to agree with Lia. If we want to keep the gameplay thread clear aswell, we can roll inside of spoilers.


Shadow's Status
Matrim of Shadows wrote:
I have to agree with Lia. If we want to keep the gameplay thread clear aswell, we can roll inside of spoilers.

This.


M Roleplayer 25 / GM 8 / Writer 18 - Neutral Annoyed - Atlanta, GA - SA: Punctuation, Spelling, Sentence Structure

That's fine by me. Perfectly willing to re-roll that one. ;)


Shadow's Status
The Wyrm Ouroboros wrote:
That's fine by me. Perfectly willing to re-roll that one. ;)

LMAO, alright, I'll even allow the re-roll in the I/C thread last freebie though!

I will see if I can post my charts here on the boards, as they are in excel may not translate as very readable.


Female Human Bard (Archaeologist) 6 / Inquisitor 1 | HP: 55/60 | AC: 20 (T: 14, F: 16) | CMB: +5, CMD: 19 | F: +8, R: +10, W: +7 (+2 vs Enchantments) | Init: +4 | Perc: +12, SM: +8 | Speed 30' | Luck: 17/20

So we will be spoilering rolls?


Shadow's Status
Rojava Brishen wrote:
So we will be spoilering rolls?

I leave that up to each individual player, I do prefer rolls within the Game thread as it makes it easier to locate them for me instead of having to toggle from thread to thread.

Once Windsight gets his first and last free re-roll, it will be time for Goblins to munch and crunch...


Female Human Bard (Archaeologist) 6 / Inquisitor 1 | HP: 55/60 | AC: 20 (T: 14, F: 16) | CMB: +5, CMD: 19 | F: +8, R: +10, W: +7 (+2 vs Enchantments) | Init: +4 | Perc: +12, SM: +8 | Speed 30' | Luck: 17/20

Yeah, makes sense to keep all game rolls in the game thread. Especially since the game thread will eventually become a reference document as well. And a quite long one at that.


Shadow's Status

Yes, as we WILL be finishing this AP the thread is going to get a LOT of posts!


Arcane Res. 6/9 | Consume 3/3 | Starsong 3/3 | Hero Points 2/3 | HP: 59/59(15 temp) | AC: 14 / T: 14 / FF: 10 | Fort: +7, Ref: +10, Will: +11 (+1 insight all) | CMB: 2, CMD: 16 | Init: +4, Perception: +8

I hope so ^_^

Also, if it's up to us, I'll not spoiler my own rolls, simply because I'm absolutely not used to it and would always forget anyway.


Shadow's Status
Lia Tani wrote:

I hope so ^_^

Also, if it's up to us, I'll not spoiler my own rolls, simply because I'm absolutely not used to it and would always forget anyway.

Well Lia IS forgetful... :-)


Arcane Res. 6/9 | Consume 3/3 | Starsong 3/3 | Hero Points 2/3 | HP: 59/59(15 temp) | AC: 14 / T: 14 / FF: 10 | Fort: +7, Ref: +10, Will: +11 (+1 insight all) | CMB: 2, CMD: 16 | Init: +4, Perception: +8

Forgetful and blind, it seems. I saw you wrote we do have line of sight to each other...but how many goblins ARE there? If it's our first battle, I expect it's not 23 dozen goblins on a Waaagh, but it'd still be interesting.


Shadow's Status
Lia Tani wrote:
Forgetful and blind, it seems. I saw you wrote we do have line of sight to each other...but how many goblins ARE there? If it's our first battle, I expect it's not 23 dozen goblins on a Waaagh, but it'd still be interesting.

Hard to tell their numbers as they are under the wagon, at least 3 maybe up to 5.


Arcane Res. 6/9 | Consume 3/3 | Starsong 3/3 | Hero Points 2/3 | HP: 59/59(15 temp) | AC: 14 / T: 14 / FF: 10 | Fort: +7, Ref: +10, Will: +11 (+1 insight all) | CMB: 2, CMD: 16 | Init: +4, Perception: +8

Thanks, no exact numbers needed...just like "how many do we see-", because if there's a horde of 20 goblins rushing the plaza we may have been a bit more reluctant to storm forward than if it's a more manageable 4. ^_^


Shadow's Status
Lia Tani wrote:
Thanks, no exact numbers needed...just like "how many do we see-", because if there's a horde of 20 goblins rushing the plaza we may have been a bit more reluctant to storm forward than if it's a more manageable 4. ^_^

Oh there are more in the town.....


Shadow's Status

Better result windsight. Will update thread tonight.


Arcane Res. 6/9 | Consume 3/3 | Starsong 3/3 | Hero Points 2/3 | HP: 59/59(15 temp) | AC: 14 / T: 14 / FF: 10 | Fort: +7, Ref: +10, Will: +11 (+1 insight all) | CMB: 2, CMD: 16 | Init: +4, Perception: +8

Hehe, I'd expect that. But more in town does not pose an inmediate danger of being swamped by a dozen goblins who then proceed to eviscerate you.

I once charged into a battle without verifying the opponents numbers, then proceeded to make a new character(we were supposed to help evacuate and delay at a chokepoint, not actually win). Ever since, I'm a bit more careful ;)


Shadow's Status

Have to update tomorrow, baby won't go to sleep.


Male Male NG Human Bard 3|HP:15/15 |AC:17|CMB:+3|CMD:15 |F:+1/R:+6/W:+4| I:+3|P:+7|30'|BP:11/d|
Skills:
Stats:1|3|0|3|2|3 Acro+9 K(Arc|Hist|Rlg)+10 K(Loc)+9 K(Geo|Nat)+8 Ling+8 P(Sing+12|Dance+11|String+8|Perc (H.A.|Int)+8) Spellcraft+9 UMD+9

First off, thanks everyone for your condolences. Was a rough few days there. However, it was tempered by the news that we are expecting twins in August. So it was a rollercoaster day for me. Thankfully, the story let me do a bit of escapism, which helped.

Now, on to some Goblin clobberin'.


Arcane Res. 6/9 | Consume 3/3 | Starsong 3/3 | Hero Points 2/3 | HP: 59/59(15 temp) | AC: 14 / T: 14 / FF: 10 | Fort: +7, Ref: +10, Will: +11 (+1 insight all) | CMB: 2, CMD: 16 | Init: +4, Perception: +8

Wow, Twins! Congratulations!

That certainly is a rollercoaster...


Female Human Bard (Archaeologist) 6 / Inquisitor 1 | HP: 55/60 | AC: 20 (T: 14, F: 16) | CMB: +5, CMD: 19 | F: +8, R: +10, W: +7 (+2 vs Enchantments) | Init: +4 | Perc: +12, SM: +8 | Speed 30' | Luck: 17/20

Congratulations! Twins! You're in for it! :p


Male Male NG Human Bard 3|HP:15/15 |AC:17|CMB:+3|CMD:15 |F:+1/R:+6/W:+4| I:+3|P:+7|30'|BP:11/d|
Skills:
Stats:1|3|0|3|2|3 Acro+9 K(Arc|Hist|Rlg)+10 K(Loc)+9 K(Geo|Nat)+8 Ling+8 P(Sing+12|Dance+11|String+8|Perc (H.A.|Int)+8) Spellcraft+9 UMD+9

Oh yeah, our 6 year old is thrilled he'll be a big brother. Now to find a car that can fit us all...... Gulp without passing out: 1d20 ⇒ 5.


Shadow's Status
Gwyddym Soarsong wrote:
Oh yeah, our 6 year old is thrilled he'll be a big brother. Now to find a car that can fit us all.....

This is my problem in convincing my wife to get that 3rd Great Dane!


Female LG half-orc paladin 1 | HP: 6/11 | AC: 19 (T: 11, F: 18) | CMB: +3, CMD: 14 | F: +3, R: +1, W: +4 | Init: +1 | Perc: +2, SM: +6 | Speed 20ft | Bastion of Good: 1/1 | Orc Ferocity: 0/1 | Blinding Flash 5/5 | Hero Points 1 | Active conditions: None.
Gwyddym Soarsong wrote:
Oh yeah, our 6 year old is thrilled he'll be a big brother. Now to find a car that can fit us all...... [dice=Gulp without passing out]1d20.

When our second made three we wound up trading the compact for a minivan. I'd recommend a Honda Odyssey. The thing is a tank and can easily fit three car seats and three adults plus luggage. (Trust me, flying with three little ones is not the preferred option.)


Female Human Bard (Archaeologist) 6 / Inquisitor 1 | HP: 55/60 | AC: 20 (T: 14, F: 16) | CMB: +5, CMD: 19 | F: +8, R: +10, W: +7 (+2 vs Enchantments) | Init: +4 | Perc: +12, SM: +8 | Speed 30' | Luck: 17/20

Ah, I love Great Danes, but a third? I go for English Mastiffs myself, but only one at a time thank you.

Toyota Sienna's are good family haulers too. Gets us around fine with a pair of 8 year olds.


Arcane Res. 6/9 | Consume 3/3 | Starsong 3/3 | Hero Points 2/3 | HP: 59/59(15 temp) | AC: 14 / T: 14 / FF: 10 | Fort: +7, Ref: +10, Will: +11 (+1 insight all) | CMB: 2, CMD: 16 | Init: +4, Perception: +8

Hu, guess I'm new to the party...but as long as we're doing introductions of that sort ^_^

My first daughter is due end of February.
I have a cat(most lovable because completely imprinted by certain circumstances), and a Renault Scenic(which we got cheap used via friends of family).


Dagger:
[dice=Dagger]1d20+7[/dice]
2 Daggers:
[dice=2 Daggers]1d20+5[/dice]
damage:
[dice=damage]1d4+6[/dice][dice=sneak attack]2d8[/dice][ooc]-2 on attacks vs me 1d4 rounds
Human Knife Rogue: 4|AC:17|T:13|F:13|F/R/W: +5/+8/+3|HP:40/40|BaB:+3| Init:+6 |Perc:+9|CMB:+4|CMD:18

Wow.. how many people are expecting children this year. My first one is due in July. My wife is opting for a c-section and her whole family was talking about dates. Someone brought up July 11th... it took me a moment to translate it into English as 7/11... once i did that, her whole family broke up into laughter for several minutes. 7/11 is huge over here in Japan, with 3 within a mile of me.

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