DMD - Rise of the Runelords

Game Master Branding Opportunity

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An existing Rise of the Runelords Game needs a new Player. The preference is for a Martial type character though a Cleric could be useful for this group.

Note that Marcelano is the Player you will be replacing and the God he currently worships is one whose presence I would like to keep in the group...

I will make my decision based on CONCEPTS initially so a brief background is all I am looking for at the moment. Once I make my selection crunch can begin.

I will keep this Recruitment open until next Friday the 12th.

What makes this special:
each character in this play through will have been chosen by one of the gods- marked from birth and delivered to Sandpoint to be taught by the priests there. This must be a significant element of each character's background. And each player must select one of the 6 gods worshiped at the Sandpoint Cathedral to be the god that chose your character. More details about this are spread through various sections.

Character Creation basics:

- 25 point buy (standard Paizo sliding scale)
- alignment within 1 step of your god; no evil,
- *NO 3pp materials*
- we will be using Hero Points; you cannot take the anti-hero option

races:

- all core races are fine. see the special note about humans below.
- you may apply with a featured race, with the following caveats: no aasimars (it would interact oddly with a plot point); a tiefling must be chosen by Sarenrae (the backstory should include being shunned as a result, and some form of redemption); the chances that I'll accept more than 1 character with a featured race are very slim.
- no uncommon races.

Humans:
Humans are by far the most common race in Varisia (and most of Golarion). Ideally, I would like the party to reflect that. I also think there should be more in-game/mechanical cause for humans to be so dominant- so... Humans gain +2 to any one physical stat, and +2 to any one mental stat; this replaces their normal stat adjustments and does not alter any other racial abilities (dual talent is not available).

classes:

all paizo classes are available (see unchained section though). no high-tech archetypes. you may multi-class or take prestige classes normally.

*Please Note*
While all classes are permitted some may have a very difficult time fitting with the theme. You are all servants of specific gods- something like a shaman or spiritualist that's gaining power from another entity (beside the god who chose you) may be very difficult to make work.

Divine Power:

each character gets to pick one domain (or subdomain) granted by their god. the available gods are: Abadar, Desna, Erastil, Gozreh, Sarenrae, or Shelyn. their domains and subdomains can be found at the Archives of Nethys.

the character gains all the granted powers of that domain, as a cleric of their character level (using Wis for DCs/# of uses/etc as normal). they also gain the domain's spells as Spell-like abilities. each SLA is usable 1/day starting when their character level is double the spell level (so they gain the 1st level spell at second, the 2nd level domain spell at 4th, 3rd at 6th, etc). The caster level for these SLAs is equal to their character level and any effect tied to their casting stat (such as DCs) is based on Cha. I understand that using 2 separate stats for the powers and spells might be tough on MAD characters, but it will help mitigate against anyone trying to super-specialize one stat like some pally or oracle builds do.

unchained:

- summoners and rogues must use the unchained versions.
- barbarians must use the standard version.
- monks can apply as standard or unchained versions.

- we are using background skills. because of your particular backgrounds, knowledge[religion] is available as a background skill.

- no variant multiclassing. (your divine power is kind of already a better version of VMC Cleric).

- only rogues get skill unlocks (classes or archetypes like investigator or slayer that have an opportunity to select a rogue talent may choose to gain signature skill as a bonus feat in place of any rogue talent).

- we will not be using the Stamina system (we have enough options, and enough things to track, already)

feats:

You're welcome to take item crafting feats but we're going to keep the pace of the game fairly brisk so be warned that the amount of free time you have (or don't have) will restrict how much crafting you can get done.

traits:

everyone gets Birthmark as their campaign trait it's normally a faith trait, but for this campaign it will count in all ways as a campaign trait. this should be reflected in their backstory, and everyone's parents/guardians/whatever should have brought them to Sandpoint because of their birthmark (at least 6 months ago, but as early as infancy if you prefer).

everyone may pick two more traits following the normal rules. no drawbacks.


What level? How far through are you?


How would you feel about a melee focused druid (feral shifter)?


I'm a player and we're still 1st level, not far into it at all.


This is an alias created for a different recruitment that I was unfortunately not selected for.

Basic concept was a battlefield control monk (flowing monk archtype), with a specialty for tripping. With a few tweaks, mostly with the background due to Irori not being an available deity, he would love to fill the martial character request. I would love to be approved to use the flowing monk archtype with the unchained monk rules, but not sure is archtypes work with unchained. Maybe with a little GM approval.

Cleric domain would be probably be growth (plant) and worshiping Gozreh.

Either way, I toss my hat in the ring.


This is a fighting type dwarf but I can retool him to your campaign.
He was originnaly meant for a Carrion Crown campaign.

He's a dwarf fond of his drink and a love of fighting.
Unfortunately his birthmark is of Gorum which caused no end of fustration to his Torag worshipping kin.


Abadar eh? That's the only deity I had no ideas for the first time around. Would a negative channeling focused cleric with variant channeling rulership be ok? I think that would be quite fitting for a cleric of Abadar.

Sovereign Court

I admit not reading the thread before posting my interest.
You''ll need a character either a fighter or a cleric of preferably Adabar?

I may have the following selections.
Drasven Hammers
A Warpriest of Adabar though he is abit more on the enforcing of proper business deals though he himself has no idea how to go about it and is seeking the best way to do it.

Hotrek Shieldson
A Professional Guard as he calls himself seeing that the best way to honor his patron Diety is to 'sell' his services as a Skilled warrior and indulge in his love of fighting.

Lokien Forge
A jovial dwarf seeking nothing more than to spread the teachings of his god or experience it firsthand himself. A despair among his teachers and elders since what he intends doesn't always match what he says.

Note all the above characters are from previous campaigns that didn't work out.


dot, thinking rogue, or a rogue like character


GM Arkwright wrote:
What level? How far through are you?

Ro fielded this one but to be more specific, the initial assault on Sandpoint has just come to an end in Chapter 1.


GraveScratches wrote:
How would you feel about a melee focused druid (feral shifter)?

OK for me, I have a melee focused shifter in my 3.5 table top D&D game and he is effective.


Kavakii_Zhen wrote:

This is an alias created for a different recruitment that I was unfortunately not selected for.

Basic concept was a battlefield control monk (flowing monk archtype), with a specialty for tripping. With a few tweaks, mostly with the background due to Irori not being an available deity, he would love to fill the martial character request. I would love to be approved to use the flowing monk archtype with the unchained monk rules, but not sure is archtypes work with unchained. Maybe with a little GM approval.

Cleric domain would be probably be growth (plant) and worshiping Gozreh.

Either way, I toss my hat in the ring.

You can apply as standard Monk with the Archtype or Unchained Monk. It seems none of the previous Archtypes work with the Unchained version of Monk... However, if you can spoil a post here as to how you believe it COULD work I would consider bending the rules.


nightdeath wrote:

I admit not reading the thread before posting my interest.

You''ll need a character either a fighter or a cleric of preferably Adabar?

I may have the following selections.
Drasven Hammers
A Warpriest of Adabar though he is abit more on the enforcing of proper business deals though he himself has no idea how to go about it and is seeking the best way to do it.

Hotrek Shieldson
A Professional Guard as he calls himself seeing that the best way to honor his patron Diety is to 'sell' his services as a Skilled warrior and indulge in his love of fighting.

Lokien Forge
A jovial dwarf seeking nothing more than to spread the teachings of his god or experience it firsthand himself. A despair among his teachers and elders since what he intends doesn't always match what he says.

Note all the above characters are from previous campaigns that didn't work out.

Of the 3, I prefer Drasven.


oyzar wrote:
Abadar eh? That's the only deity I had no ideas for the first time around. Would a negative channeling focused cleric with variant channeling rulership be ok? I think that would be quite fitting for a cleric of Abadar.

Just looked at the rules, an interesting concept. I would approve it.


Thecooldudenextdoor wrote:
dot, thinking rogue, or a rogue like character

With a Rogue and 2 Bards in the party I could not accept another Rogue but feel free to submit something else if you wish.


@ Everyone, I like most of the concepts so far. Please draft a 1-3 paragraph background explaining how you arrived at Sandpoint and how you established your connection to your God.


DMD wrote:
oyzar wrote:
Abadar eh? That's the only deity I had no ideas for the first time around. Would a negative channeling focused cleric with variant channeling rulership be ok? I think that would be quite fitting for a cleric of Abadar.
Just looked at the rules, an interesting concept. I would approve it.

That could backfire quite nastily, though. Clerics are somewhat MAD to begin with, so your Selective Channel may not cover everybody on our side in range. We are 7 people, so at times it may be hard to use without "friendly-fire"...it's an interesting idea, certainly, but could possibly be a better fit for a smaller group size?(e.g. 3-4 people/gestalt games)?

Or, alternately, explain how you intend to get use out of it without dazing people on our side?


MordredofFairy wrote:
DMD wrote:
oyzar wrote:
Abadar eh? That's the only deity I had no ideas for the first time around. Would a negative channeling focused cleric with variant channeling rulership be ok? I think that would be quite fitting for a cleric of Abadar.
Just looked at the rules, an interesting concept. I would approve it.

That could backfire quite nastily, though. Clerics are somewhat MAD to begin with, so your Selective Channel may not cover everybody on our side in range. We are 7 people, so at times it may be hard to use without "friendly-fire"...it's an interesting idea, certainly, but could possibly be a better fit for a smaller group size?(e.g. 3-4 people/gestalt games)?

Or, alternately, explain how you intend to get use out of it without dazing people on our side?

Dazing the other PC's IS the interesting part Mordred! :-)


DMD wrote:
You can apply as standard Monk with the Archtype or Unchained Monk. It seems none of the previous Archtypes work with the Unchained version of Monk... However, if you can spoil a post here as to how you believe it COULD work I would consider bending the rules.

Thank you for being open minded and possibly flexible in the interest of character development and enjoyment.

To try and justify the process here are the reasons this archtype IS NOT ok by RAW.

explanation for anyone interested:

1. Elusive Target (Ex): At 5th level, as an immediate action, a flowing monk may spend 2 points from his ki pool to attempt a Reflex save opposed by an attacker's attack roll to halve damage from that attack. At 11th level and above, the flowing monk suffers no damage on a successful save, or half damage on a failed save. If the attacker is flanking the monk, the flanking opponent who is not attacking becomes the target of the attack. Use the same attack roll, and if the attack hits the new target, that creatures takes half damage (or full damage if the attack is completely avoided). Any associated effects from the attack (such as bleed, poison, or spell effects) apply fully even if the attack deals only half damage. This ability replaces purity of body and diamond body.

2. Volley Spell (Su): At 15th level, when a targeted spell or spell-like ability fails to overcome a flowing monk's spell resistance, he may reflect the effect onto its caster as spell turning by spending a number of points from his ki pool equal to 1/2 the spell's level (minimum 1). This ability replaces quivering palm.

Purity of body under #1 is ok, but diamond body is not. Is falls into the same issue as quivering palm. Under unchained monk these are Ki powers that may be selected but are not static based on specific monk level.
-----------------------------------------------------------------------
- Simple solution: these are removed from the list of selected Ki Powers under the unchained list.

- More logical: #1 is "basically" evasion which the unchained monk gets at 2nd level (not 5th like the flowing monk) and still gets purity of body and "choice" of selecting diamond body anyway.

#2 could be resolved by making it a mandatory choice of Ki power at level 16.
-----------------------------------------------------------------------
Suggestion: Remove these 2 parts of the flowing monk archtype all together.

The spoiler shows the complication by RAW, this one explains why I'm wasting your time with this.

Why flowing monk archtype:
Here it is: What's so attractive about Flowing Monk anyway?

1. Bonus feat options at level 1 and 2.

- to put more of a fine point on it: improved trip, agile maneuvers, weapon finesse.

These almost eliminate pumping str for a MAD class (dex + wis = class features, con = survivability in a melee. Add str and you need 4 of 6 stats to be "effective")

The build is Dex based (agile maneuvers and weapon finesse are important for requirements that could not be achieved until level 3 (exception human). Improved trip.. has a prereq of combat expertise.. which has a prereq of int 13 (making it 5 of 6 stats MAD, sort of) and would not be available until lvl 6 min. Having it available at lvl 1 not only saves precious feat assignment, it gives the character ability to perform his "role" as battlefield control. Avoiding str means his damage will be laughable until (if he's lucky) he can aquire a means to magically raise his str or add dex mod to damage (such as Agile Amulet of Mighty Fists) both of which will not be available until probably lvl 4 min.

Waiting 4-6 lvls for your character to begin to do what you want to do with him is a long time.

2. Redirection

This just fits with the "battlefield control" aspect and is a neat alternative to stunnig fist

So what's the end result? Ideally, I would like to use unchained monk and either add or replace the bonus feats available at 1st and 2nd level from flowing monk with the bonus feats in unchained. Also, for fluff/flavor replace stunning fist with redirection.

What do say DMD?

It won't stop me from submitting a standard unchained Monk, if not allowed. At the end of the day, I just love the game. Not mention, if you allow this... I still need to somehow make it to the final cut of characters.


DMD wrote:
MordredofFairy wrote:
DMD wrote:
oyzar wrote:
Abadar eh? That's the only deity I had no ideas for the first time around. Would a negative channeling focused cleric with variant channeling rulership be ok? I think that would be quite fitting for a cleric of Abadar.
Just looked at the rules, an interesting concept. I would approve it.

That could backfire quite nastily, though. Clerics are somewhat MAD to begin with, so your Selective Channel may not cover everybody on our side in range. We are 7 people, so at times it may be hard to use without "friendly-fire"...it's an interesting idea, certainly, but could possibly be a better fit for a smaller group size?(e.g. 3-4 people/gestalt games)?

Or, alternately, explain how you intend to get use out of it without dazing people on our side?
Dazing the other PC's IS the interesting part Mordred! :-)

Yes Clerics are MAD, but it's possible to focus on charisma rather than wisdom. I just have to avoid going with save based spells.

@DMD: Most of the feats/abilities etc are designed with a much smaller party in mind. Even with selective channeling I'll only be able to exclude myself and 5 others. I don't suppose you would be willing to change it so it at least can exclude the PCs?

Sovereign Court

Drasven Hammers. Not yet rebuilt for this campaign as yet.
His introduction

From the latest bunch of wagons to come into town for the festival, a heavy pair of leather booted feet thumps into the ground. The owner of said feet looks around with interest.
"So I'm to complete the rest of my training here." he muses to himself even as he retrieves his travelling pack from the back of the wagon train.
Seeing the way the merchants haggle is indeed eye opening but my own attempts are dismal to say the least. he grumps even as he waves goodbye to some of the other merchants devoted to Abadar as he makes his way to the Catherdral.

Eyes with hints of grey in them with spectacles perched on his nose peer about at the bustle of a town in the throes of preparation. Dark Explorer clothing cut to allow maximum movement yet practical enough for outdoors work. A trio of Chakrams at his side and a shining greataxe over his back. Another trio of Daggers sheathed across his chest within easy reach of either hands. The dwarf knows fully well that he doesn't look like a typical priest of Abadar but the earlier skirmish with some goblins days past showed that his axe could still be put to good use.

Looking at the town where his own dreams have led him, a vision of scales balanced precariously over the soaring building where religions of all faith come to gather pulled greatly towards his soul. His vision showed him and others on one end of the scale and shadowed figures both large and small on the others.
He walks towards it. Perhaps the scales could be balanced but he wouldn't know unless he tries, wouldn't it?


@ Kavakii. I say I am the DM and can do what I please, approved to use the Archtype with the Unchained Monk, now I need a background from you.

@ Oyzar. FEAT: Extra Selective Channeling. Pre-requiste - Selective Channeling. Benefit. You may select up to twice your Charisma bonus of creatures to Selectively Channel. This Feat will allow your Build to function, now I need a background from you.

@ Nightdeath. Thank you. Yours is the first submission as you have met the concept and background requirements I have asked for.

I will check back in with my thoughts on Wednesday to see if anyone else has posted any updates.


While a feat tax just to be able to work with a party of one size larger than normal is quite heavy I'm thankful you make it work at all.

Given I get three domains, it's kinda hard avoiding looking at the Nobility domain. Is the leadership feat allowed or do I have to pick a subdomain that replaces that if going for Nobility?


I would like to chime in again, generally(not adressed to someone specific):

We have many people in the group with little experience in PbP.
Original recruitment was VERY strict with build rules/RAWness.
Most people are not overly optimized.

To fit in well, you probably want to avoid min-maxing, or picking things that make the character seem min-maxed. There's 7 of us, and we basically get a free empowered domain goodie on top.

Of course it's DMD's decision, I can't speak for him, but thats how I feel. It's probably better if you put more emphasis on character, and less on optimization.


@DMD, I really appreciate your consideration and found the added "divine" influence and bonus for humans very interesting, I have been accepted for a different game and would prefer you get a player that will be 100% focused on what appears will be a very entertaining game. Have fun.

Respectfully, I will bow out to make way for another deserving applicant.

I will leave you with this though, should for some reason you find yourself in need of a replacement, please consider PM'ing me. Thank you.


oyzar wrote:

While a feat tax just to be able to work with a party of one size larger than normal is quite heavy I'm thankful you make it work at all.

Given I get three domains, it's kinda hard avoiding looking at the Nobility domain. Is the leadership feat allowed or do I have to pick a subdomain that replaces that if going for Nobility?

I am going to say no to the Leadership Feat for the time being as I do not know what effect it may have later in the AP. It is an AP designed for 4 players with a 7 player group so there is already an advantage for the group just from that not to mention the optimized Humans and the free Domains.

So sub-domain it is.


You can't pick up Leadership until, like, 7th level anyhow - 8th in that case. (And it's a follower always at least 2 levels below them, so kind of a weaker PC.)


Nightdeath yours is the only full submission thus far. Two more days to get submissions complete.

Sovereign Court

Nah, the others will get their up soon. Two more days to see more submissions and then you'll be flooded.
They'll also likely have theirs fully built unlike mine.


TWO, there is many, many reasons why Leadership is banned in plenty games. That it only comes online at Level 7-8 is not a redeeming quality. Besides, the follower does not need to even be a "PC" variant...


I've heard all the reasons, too, MoF. My point was more that it's not an immediate concern, and it's not as though DMD couldn't swap it out for a different suitable ability.


Yeah, but why should DMD swap it out, when that requires houserules. The feat can simply be banned, requiring use of a sub-domain that replaces it :)
Much simpler and quicker :)


Well, okay, yeah. :P :)


Between a very busy week and having quite a few games already I've decided to not apply. Good luck to those in the game and whoever gets selected.


nightdeath wrote:

Nah, the others will get their up soon. Two more days to see more submissions and then you'll be flooded.

They'll also likely have theirs fully built unlike mine.

Alright Nightdeath, you are the only submission to create both a concept and short background so you are in. Go ahead and stat up Drasven Hammers.


Welcome aboard Drasven!

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