
Issengrim |

From a PM convo I had with BrOP (months ago), his plan was to give you guys a loot haul to put you on roughly equal footing with Karina and Izzy's build parameters at the end of this fight. I had some concerns and possible solutions about 'pay parity' and he said that you guys "would be taken care of" loot-wise. He didn't specify amounts.
Anything else to focus on, or should we pick up with the imminent collapse of the Shadow Clock and allow things to develop naturally until I can organically feed you enough clues to continue the tale?
I'm not one of the principal players but... my general feeling is if you are kind enough to pick up the game's baton then I'd say how we proceed is "dealer's choice". Handle it in the way that is best/easiest for you.

GM Polyfrequencies |

Do y'all have a relatively up-to-date loot sheet somewhere? I can check to see if anything was inadvertently missed.
At a quick glance there's about 25000 gp worth of loot in the tower alone, along with potential reward money. Depending on what the group has done with their previous finds, there could be even more hanging around. At this level, you each should have about 23500 gp worth of items. A quick glance at your character sheets suggests that this is absolutely not the case.
It's also possible, if the group is interested, to implement automatic bonus progression. This would begin to balance out the WBL discrepancy and continue to allow the group to do interesting things with the loot that you all find.
What that would essentially mean is that you would no longer find belts of physical attribute, headbands of mental attribute, magic armor and weapons, amulets of natural armor, rings of protection, or cloaks of resistance. Instead, you'd just get these bonuses as you level. It would also mean that 11750 gp per PC would be parity. (This would reduce Izzy, too, but perhaps not very noticeably.)
Since very few of you have those bonuses yet, it'd be a boon right off the bat, representing your gods' favor infusing you. Resistance +1 to all saves, AC +2, Weapon +1, Physical Score +2, Mental Score +2, and more coming soon.
Thoughts?

Issengrim |

I'm a fan of ABP as it leaves you free to spend money on far more odd and interesting items that usually get ignored in favor of gear (belts, headbands, etc.) that bring the most bang for the buck.
This would reduce Izzy, too, but perhaps not very noticeably.
No worries. I wouldn't care even if it meant a substantial reduction in Izzy's 'goodies'.

Rojava Brishen |

I believe Karmid keeps the loot sheet, because he's a stand up guy and I'm lazy.
I don't mean to blame any of the former GMs for the loot situation. I know the 1st book of the AP, maybe 2nd as well but I'm not sure, just doesn't have much loot in it, and a fair portion of what there is to be had is odd. For example there's a magical bastard sword, but only one of us has proficiency in martial weapons and using it one-handed requires EWP.
I'm good with ABP.

Lia Tani |

Hm. If you really make this happen, I'm feeling indebted to you :/
I'm fine with ABP. Lia is a clutz about money anyway, she'd probably found an orphanage as probable as she'd acquire gear.
It's been a long while, but I don't quite seem to remember in what state we left the former head of the cult, the elven high judge. Maybe now that Xanesha left, we may gain some additional intel from former cultists trying to avoid punishment?
Regarding unresolved aspects: Thistletop comes to mind. Be basically beelined for the lower floor, befriended one and defeated the other baddies. Lia then made some threats to a "Malfeshnekor" promising to be back when she would be stronger.
We got a horsie, but left the tribe mostly alone and there were lower floors, too, I think, where we did not go.
The kobolds or goblins or what were there may yet unearth a Balrog, and eventually Lia will need to go end whatever was trapped behind that door. (or find it and end it, if the locals managed to let it flee).

Karmid Groundbreaker |

No loot sheet from me! We really are that poor I'm afraid. I'm not a big fan of ABP, but I can live with it if everyone seems to prefer it. We've also had a LOT of players come and go over the years, and some of them took some of the found treasure with them over time. I also remember the GM said once we seemed to be one of those groups that just misses out on treasure, usually by walking right by it and never seeing it, or thinking it was too dangerous to go after.
The best treasure item I ever got so far was an Adamantium Longsword, which I had to pay to be remade into a Klar bladed shield. I think I also had to pay money to enchant my Hide Shirt armor into a +1 magical armor to. So most of my spare cash has been spent with my character orientation (he loves to appear authentic Shoanti as much as possible).
We DO have currently the run of the Townhouse in the town.
I would not be against keeping a Loot Sheet for the future however.
FOUND SOMETHING! On the Campaign Info tab:
Finally GM Polyfrequencies: What is your take on Hero Points? We have had them, most of us rarely use them. I love them, but that's me and we have had each GM throw their own spin on them each time too.

Storyteller Shadow |
1 person marked this as a favorite. |

I don't mean to blame any of the former GMs for the loot situation.
Hey, I think I resemble that remark!
Glad to see this is still going.

Karmid Groundbreaker |

WOW!~ Good to see you SS! You holding in there? Still lurking! Good to know.
=)

Storyteller Shadow |

WOW!~ Good to see you SS! You holding in there? Still lurking! Good to know.
=)
Yep. Rebuilt life from the ground up again.
I still run a Vampire game on the boards. Taking a break from D&D/Pathfinder even on table top. 20 years is a long time, I needed a break from DMing fantasy with extensive combat.

GM Polyfrequencies |

Oh well this is fun! Hello original GM! I'm going to give this table a shake and see how we go!
---
ABP
Looks like we have:
Which seems to lean in the direction of yes ABP, with a general good to fine vibe so far. @Drasven: any preference or opinion on the matter?
@Karmid: What are your concerns/gripes with ABP? If there's a way to modify it to assuage any resignations you have, I'd love to hear your thoughts.
---
Plot Points
Keep 'em coming! Judge Ironbriar, Thistletop and Malfeshnekor, and the Foxglove Townhouse. Ro sent me a couple of individual plots as well. You're always welcome to just say that you want to go visit someone when there's a chance, but please also send me bits on people, places, and events that are significant to your characters. That gives me more to work with, which is (almost) never a bad thing!
---
Hero Points
I have had mixed experience with hero points in 1E. I know that they're vital to system design in 2E.
I usually like to yes-and and don't like saying no without a good reason. I'd be keen to use the hero points essentially as-written in the Advanced Player's guide.
The only two uses I don't think would work as well in a PbP format are:
You can spend a hero point to take your turn immediately. Treat this as a readied action, moving your initiative to just before the currently acting creature. You may only take a move or a standard action on this turn.
I prefer to use block initiative, so this option is kind of null and void unless the PCs are split into two or three blocks. I will generally do what I can to avoid such situations.
If used before a roll is made, a hero point grants you a +8 luck bonus to any one d20 roll. If used after a roll is made, this bonus is reduced to +4. You can use a hero point to grant this bonus to another character, as long as you are in the same location and your character can reasonably affect the outcome of the roll (such as distracting a monster, shouting words of encouragement, or otherwise aiding another with the check). Hero points spent to aid another character grant only half the listed bonus (+4 before the roll, +2 after the roll).
With the ability to preview posts, before/after mechanics rely on the honor system. As such. I'd just nix the +8 entirely so that the option reads:
A hero point can be used to grant you a +4 luck bonus to any one d20 roll. You can use a hero point to grant this bonus to another character, as long as you are in the same location and your character can reasonably affect the outcome of the roll (such as distracting a monster, shouting words of encouragement, or otherwise aiding another with the check). Hero points spent to aid another character grant only half the listed bonus (+2).
Defeating Xanesha would grant everyone participating 1 hero point, and Izzy would come in with 1, so you're probably all hanging around about 1.

Drasven Hammers |

Drasven did use a hero point and that was likely to do something about the shadow clock collapse.
Yes we are poor. ABP might help in that regard and let me spend more on curative items lol.
Though If we're not using ABP, give me more loot! Useable loot that is. ha ha.
Else I'd really have to consider the craft wand feat just to make my own Cure Light Wounds wand.
Hello to SS. Good to see you.

Storyteller Shadow |

Oh well this is fun! Hello original GM! I'm going to give this table a shake and see how we go!
Hello to you as well and thank you for taking this one over, not sure about the new players, but the original PCs are a fantastic bunch so glad to see that unit is together.
Hello to SS. Good to see you.
Good to see you as well!

Lia Tani |

@Hero Point, I definitely had one left - I spent one to burn down Foxglove Manor, never got that back, but had 2 remaining - which is the safety treeshold for "miraculously, you survived that". I spent one force-punching Xanesha, reasonably certain that this time, an arc should end and a point be gained back.
So I should have had at least 1 left and be back at 2 with the Arc end.
@Regarding ABP:
What I always felt is that some things that you MAY want to focus on only come online late. It is quite balanced and allows fancy items you would not use otherwise, but e.g. as a caster I may want to not worry about weapons and armor as much but get a +4 casting stat item ASAP. Thats 16k and should be quite doable by level 8 or 9. ABP pushes that to Level 11, which is when the +6 would be realistic.(which will only come with ABP at Level 15.
I personally liked 3 changes to ABP in the past.
+1 Level - (not the 2 for a low-magic world, but 1, simply to reach some key points a bit earlier and closer to when you could achieve them with normal wealth.
Move Level 14 Weapon Attunement to Level 12. (Seriously, 14 is +2/+2 or +3, then Level 15 is +3/+3 or +4 - before you are stuck with +1/+1 or +2 since level 8 or 9. just spreads it out more evenly.)
Add a new Armor Attunement +2/+1 at Level 11 for Armor+Shield Users. Again, they are stuck at +1/+1 or +2 from Level 8/9, then jump to +2/+2 or +3 on Level 14 and instantly up to +3/+3 or +4 on Level 15. At least smoothen that out with an option to get +3 total with shield, before.
(I think I also moved Deflection and Toughening from 16 to 15 and the Armor Attunement from 15 to 16, basically swapping those.

Karmid Groundbreaker |

I don't have problem with any adjustments you want to make to the Hero points. Its all good as far as I'm concerned.
@Karmid: What are your concerns/gripes with ABP? If there's a way to modify it to assuage any resignations you have, I'd love to hear your thoughts.
It really comes down to me coming from old school D&D (Not Chainmail old, but I started with Basic D&D then moved up to 1st Edition, then 2nd Edition, etc...), and wrapping my head around it all. Items with static bonuses make more sense to me, but I can deal with it all. I'm just constantly semi-worried I'm missing a bonus somewhere here or there. It not a bad alternate system idea, its just my confusion issues with it.
Truthfully, ABP really fits Karmid better anyway. That way he doesn't have to pay to get his stuff created/improved/enchanted as he continues to maintain his Shoanti appearance and style preferences.

GM Polyfrequencies |

Thinking through the relative merits and logistics of ABP, I did some quick back-of-the-napkin/spreadsheet math on how much gp-value is in the attunements at each level and how that compares to formal WBL.
In a nutshell, the value of ABP is about 62% of wealth by level at any given level (on average), give or take about 2.6%. So it's valued at a little more than half. According to this system, Paizo seems to expect that characters will spend about 2/3 of their total wealth on the Big Seven items.
There are valid points all around. ABP assumes that all characters benefit equally from the same set of bonuses, but that's not really the case. Whether you're dual-wielding weapons, sword-and-boarding, pure casting, etc., the prioritization of bonuses can swing wildly.
So I have a proposition! If we adopt ABP (and it's still an ongoing conversation), then you can either 1) use the system as written (in which case I would make sure you know what your bonuses are at each level up) or 2) you can have an Attunement Pool.
1) Each character chooses one domain (or subdomain) granted by the god of the Sandpoint that Chose them from an early age: Abadar, Desna, Erastil, Gozreh, Sarenrae, or Shelyn. The character gains all the granted powers of that domain, as a cleric of their character level (using Wis for DCs/# of uses per day as normal). They also gain the domain's spells as Spell-like abilities. Each SLA is usable 1/day starting when their character level is double the spell level (so they gain the 1st level spell at 2nd level, the 2nd level domain spell at 4th, 3rd at 6th, etc). The caster level for these SLAs is equal to their character level and any effect tied to their casting stat (such as DCs) is based on Cha.
2) Each character gains Birthmark as a campaign trait. "You were born with a strange birthmark that looks very similar to the holy symbol of the god you chose to worship later in life. This birthmark can serve you as a divine focus for casting spells, and as a physical manifestation of your faith, and it increases your devotion to your god. You gain a +2 trait bonus on all saving throws against charm and compulsion effects."
3) Each character as an Attunement Pool that grows with them as they develop. At base, this follows the rules for Automatic Bonus Progression. However, particularly enterprising servants of the Sandpoint Pantheon may choose to divide the power of their god in different ways. Using the standard value of Magic Armor, Magic Weapons, Rings of Protection, Amulets of Natural Armor, Cloaks of Resistance, Physical Belts, and Mental Headbands, they can attune themselves each day to a different set of bonuses as though they possessed the given items. Once these bonuses are chosen, they cannot be changed for the day.
For instance, the Automatic Bonus Progression at Level 7 dictates that the PC has +1 armor, +1 deflection, +2 to a mental stat, +2 to a physical stat, +1 resistance, and a +1 weapon. The gp value of these bonuses is 14,000 gp.
1000 gp for the armor, 2000 gp for the ring of protection, 4000 gp for the headband of mental, 4000 gp for the belt of physical, 1000 gp for the cloak of resistance, and 2000 gp for the weapon. 1000 + 2000 + 4000 + 4000 + 1000 + 2000 = 14000
Bob the Level 7 Barbarian, servant of Gozreh, doesn't care about defense. Bob just has a giant sword and wants to smash. Gozreh agrees. So Bob attunes strongly to his giant sword, gaining a +2 enhancement bonus for his weapon (8000 gp). This leaves Bob with 6000 gp left in the attunement bank. Bob asks Gozreh for more Strength, attuning to gain a +2 enhancement to his Strength (4000 gp). With 2000 gp remaining, Bob relents and decides to become a little more resistant to spells (+1 saves, 1000 gp) and a little harder to hit (+1 armor, 1000 gp).
Wendy the Level 8 Wizard seeks to bring a sense of wonder everywhere she goes in the name of Desna. She's not so great with a weapon, but she has begun to wield mighty arcane power! With 22,000 gp in her Attunement Pool, she asks Desna to bless her with massive intelligence, gaining a +4 enhancement bonus (16000 gp). She wraps herself in Mother Moon's protections with a further +2 resistance bonus to her saves (4000 gp) and a bit of (+1) deflection (2000 gp).
Lv8: 22,000 gp
Lv9: 28,000 gp
Lv10: 39,000 gp
Lv11: 51,000 gp
Lv12: 63,000 gp
Lv13: 88,000 gp
Lv14: 112,000 gp
Lv15: 160,000 gp
Lv16: 200,000 gp
Lv17: 260,000 gp
Lv18: 330,000 gp
The above is an approximation of the value of the different levels of attunement, but it grows haphazardly and unevenly. It may make more sense to smooth out this growth curve, but this is just a tentative first draft.
---
If we adopt the above, the only major changes I'll make to loot are removing those specific items from the loot that you find. I can deal with specific magic weapons and armor as they come up. They'll always maintain the special abilities of the given item, but will most likely default to the attunement provided the wielder. Certain items may even have their own attunement pool to augment the wielder's, but I'm getting ahead of myself.
This would also allow for a better spread of bonuses depending on your domains. A few potential sticky areas:
---
My hope is that by allowing for both RAW ABP (for those who don't want to fiddle with things) and flexible ABP (for those who do), we can have the best of all possible worlds, enabling creativity without damning the party to genuinely lethal poverty.
Otherwise we can keep things as they are and I can just strongly encourage the party to look in certain locations where useful/valuable loot is. But I get the impression that this table has never been railroaded and won't start now. When chaos reigns, certain concessions can transform that chaos into something transcendent.
---
Thoughts? Critiques? Jubilations?

Issengrim |

As mentioned before, I like ABP. Even with its inequities for some classes at certain levels (for instance any class that doesn't or can't use a shield loses half of the +x Armor/+x Shield benefit from time to time), I think it injects an element of systemic balance for all characters instead of relying on the DM to dole out loot that balances things. Characters are more varied with more fun to be had when 'default' items are no longer a concern. When Bob wears a Cloak of Elvenkind and Helena sports a Cloak of the Bat instead of both of them (along with the rest of the team) wearing the obligatory Cloak of Resistance... I think the game is better.
I suppose that is all beside the point. Consider it my 'pitch' to Karmid - from one old school player to another - to encourage him to add ABP to his gaming repertoire. :D
Back to the POINT, Poly... I like ABP and I think your Attunement Pool shores up some of the obvious weaknesses of the 'vanilla' system. I'm in favor of it! I'm good with players choosing vanilla ABP or Attunement Pool ABP to suit themselves.
From my POV, 'book standard' WBL is less important than equity for all characters as the strength of any encounter can be adjusted by a savvy GM to account for the capabilities of the team. YMMV

GM Polyfrequencies |

Oooh, good, I'm glad! And absolutely, Izzy, the very things that you mentioned are why I tend to like ABP.
---
Another way of envisioning/understanding the proposed flexible Attunement Pool (if you're a math-head like I am) is scaling everything down by a factor of 1000 and imagining that you have a certain number of Attunement Points at each level. By assigning these points into different attributes you gain certain benefits.
Don't worry, I've done the math for you so that you don't have to. This is how the different magic items are priced out in the Core Rulebook, just scaled down.
The number of Attunement Points you have will continue to increase as you level, tentatively as follows:
Lv3: 1
Lv4: 3
Lv5: 6
Lv6: 10
Lv7: 15
Lv8: 20
Lv9: 30
Lv10: 40
Lv11: 50
Lv12: 65
Lv13: 85
Lv14: 110
Lv15: 145
Lv16: 190
Lv17: 250
Lv18: 330
Armor, Resistance, and Shields can be Attuned at a quadratic growth rate. In other words, these bonuses require attunement at an x^2 rate as follows:
Deflection, Natural Armor, and Weapons can be Attuned at a quadratic growth rate multiplied by two. In other words, these bonuses require attunement at an 2(x^2) growth rate as follows:
Mental Ability Scores and Physical Ability Scores are also Attuned at a quadratic growth rate but can be combined in unique ways. If only a single Mental or Physical Ability Score is being attuned, it occurs at the following rate:
In other words, a character can have a +2 enhancement bonus to Strength for 4 attunement points and a +2 enhancement bonus to Wisdom for 4 attunement points. Physical and Mental Ability Scores are attuned separately.
However, if a second or third Mental or Physical Ability Score is also attuned, the cost of each additional attuned ability score is multiplied by 1.5. The second and third ability scores require attunement at a 1.5(x^2) growth rate as follows:
In other words, if a character wants to have a +2 enhancement bonus to both Strength and Dexterity, it requires them to invest a total of 10 attunement points (4+6). If a character wants to have a +6 enhancement bonus to all three Mental Ability Scores, it requires them to invest a total of 144 attunement points (36+54+54).
---
By endgame (Lv18ish), you'll have 330 attunement points to throw around. Not enough to max out everything, but enough to be pretty close.

Issengrim |

Math for the WIN!
I like it as a simple point system with everything 'tabled' as you did. It makes it far easier to use and gets away from the GP value which really does nothing for me except make the numbers grandiose.
I'm all in on AP v1.2!
Another benefit, Karmid, of ABP over the conventional system. When your +2 Holy Klar gets stolen or destroyed by the baddie, you are out a valuable weapon until you recover it or find/buy a replacement (in the case of destruction). With ABP, once the Klar is gone, you can 'transfer' that +2 to your Earthbreaker the very next day. You lose the cool Enhancements (Holy) on the Klar but you still have a very useful weapon.
** Yes, I know the Enhancement bonus that powered Holy would also transfer to the Earthbreaker, but I'm going with a simpler example to demonstrate the point. ** :p

GM Polyfrequencies |

*waves at Flutter*
I'm one of those weird creatives that likes math in theory and wishes that it was taught differently than it usually is. So I'm all about helping others with it.
And the nice thing about Pathfinder is that it's basically all basic arithmetic, algebra, and occasional geometry! No Laplace or Diff EQ in sight.

Karmid Groundbreaker |

I can move ahead with the Attunement Pool. Seems doable to me. (Although at higher levels, I may need to put together a spreadsheet on what Karmid has and doesn't have each day!)
Final question: What do we do with the few items that we already have that are 'enchanted'?
One of us also needs to figure out from our old loot lists, what we are selling and keeping (and quietly disappearing). Right? Although I know we have distributed a few items from the older lists. (Like the Adamantine longsword being turned into a Klar for me...)

GM Polyfrequencies |

Hopefully the bonuses are relatively stable at any given time, but I like the idea of being able to change the bonuses around as needed.
For current items that are enchanted, you can liquidate them for 1/2 gold. If you bought your +1 Ring of Protection, then you can take the full 2000 gp. If you found it as loot, then you can tell it for 1000 gp.

Karmid Groundbreaker |

Everything I got that was magic was purchased, but my armor I paid to have enchanted to a +1 if I remember.

Rojava Brishen |

Math tends to give me hives and it's very late so I will leave any examination of the attunement tables until maybe to tomorrow. However I can say I do like the idea a lot and it has my endorsement. I can see Ro getting a lot out of the option to change up bonuses depending on circumstances of the day to day.

GM Polyfrequencies |

Okay. We can continue to hash out mechanical details, loot division, etc., but it sounds like (to summarize):
1) I will officially take over GMing the campaign
2) I have several plot threads to tug on
3) The proposed Attunement Pool adjustment to the Automatic Bonus Progression ruleset is generally endorsed
I'm going to work on a post to wrap up the Shadow Clock in a (hopefully) satisfactory manner and set up Book 3.
Once Paizo gets back to me on my request for a transfer of ownership for the campaign (which took about two weeks last time I did it), I'll set up those tables in the Campaign Info tab so that they're easy to find. If anyone wants to lay out a draft of their likely use of their 15 brand spanking new attunement points, feel free to do so here.

Karmid Groundbreaker |

Karmid Daily Bonuses!
The number of Attunement Points you have:
Lv7: 15
Armor, Resistance, and Shields:
+1 = 1 point (Armor)
+1 = 1 point (Resistance)
Deflection, Natural Armor, and Weapons:
+2 = 8 points (Deflection)
+1 = 2 points (Earthbreaker: Angela)
+1 = 2 points (Adamantine Klar)
Mental Ability Scores and Physical Ability Scores :
+1 = 1 point (Wis)
@GM: We don't need to level up before Book 3 do we?

Rojava Brishen |

There is one item that I don't have and absolutely must, a Blinkback Belt. Without it Ro is ridiculously handicapped in combat.

Lia Tani |

Aye, it may be a good opportunity to say we found some stuff, got some as reward, and the gods saw fit to bless us.
And basically do away with "old loot" that is "just loot".
(I do have some sihedron amulet and the scarf of Alderns murdered wife)
And re-do based on current adjusted WBL and Attunement 1.2 - so you can just smoothly take it from there without any more "fixing" needed?
Either way, Lia's attunement would be
+2 Int (4)
+2 Cha (6)
+2 Dex (4)
+1 Resistance (1)

Drasven Hammers |

Like it
Love it
Am in.
When do we start?

Rojava Brishen |

Okay, If I understand correctly how this will interact with Ro's weird, janky build, this looks like a good allocation.
+1 Dex = 1
+3 Cha = 9
+1 Resistance = 1
+2 AC = 4
Nothing in weapon because raising Cha by +2 raises Ro's attack by +2. If she needs more due to high AC or DR/Magic, she still has her VMC Magus arcane pool to enchant a weapon at +1.

GM Polyfrequencies |

We start now!
---
No leveling up just yet. The next milestone will come relatively early in the next book.
Yes to 11,750 GP. I believe that the cash rewards and such will amount to approximately that for Ro, Drasven, Lia, and Karmid. So let's go with that! Ro should be able to purchase a blinkback belt with little problem.
Ro (and anyone else looking to purchase a specific magic item): go ahead and give me a d100 roll to determine its availability. For me, high is always good for the players. So if you roll 26-100, you'll be able to find the belt. If you roll a 1-25, then it's not available this week in Magnimar but might be available next week or in another location.

Rojava Brishen |

1d100 ⇒ 40
YAY! Ro will no longer have to carry a sack of starknives and be a juggler just to get by in combat!

Lia Tani |

2000G - Ring of Sustenance: 1d100 ⇒ 81 - so she does not need to remember to eat. A flavor thing, really.
2500G - Agile Alpenstock: 1d100 ⇒ 71 - because extra movement is always nice. (plus not getting tripped and providing theoretical flanking boni - not like I will try and hit many things with my starknife-).
7000G - Eagle Cape: 1d100 ⇒ 34 - always-on featherfall. And be free as a bird(once per day, terms and conditions may apply), yay.
Total: 2000 + 2500 + 7000 = 11500
(Remaining 250 GP will be her starting equipment and other trinkets she found.)
If the Cape is too expensive for a single item:
2000G - Buffering Cap: 1d100 ⇒ 36 - semi-negating a crit is welcome.
4000G - Gloves of Arrow Snaring: 1d100 ⇒ 78 - as is not getting hit by arrows.
1000G - Pearl of Power: 1d100 ⇒ 57 - an oldie but goodie.
I am not locking things in just yet, but it seems my shopping list, unless it gets extended, will be available :)

Rojava Brishen |

Other possible items:
Boots of Elvenkind: 1d100 ⇒ 39
Handy Haversack: 1d100 ⇒ 4
Snapleaf (due to recent trauma): 1d100 ⇒ 18
Traveler's Any-Tool (wanted one for a while now): 1d100 ⇒ 35
Ha! So basically the most ridiculously banal items aren't available. Maybe the magic big box just had a post-holiday sale and their supply chain can't keep up. :p

GM Polyfrequencies |

Supply chains are weird in Magnimar given the spate of serial ritualistic murders. Hopefully things will calm down soon, though!
I'll also roll on the random items list to see what else can be found, just in case someone wants to go shopping:
---
It strikes me that the particular rules for ABP for magic weapons and armor is a little funky. It looks like the individual special abilities are bought separately and come out of the enhancement pool. So according to these rules, a +1 Seeking Bow would cost the 8 points but also cost the 2000 gp for putting the Seeking enchantment on the bow. Am I reading that correctly?

Issengrim |

That is my understanding. I bought the bow (with MW, Adaptive, Seeking, and out of Darkwood). But I can’t use Seeking without using AP points to get at least a +1… and that would only net me a +1 bow OR a Seeking bow.

Issengrim |

Not sure if you want an accounting of magical goodies but...
MW Adaptive Seeking Darkwood Comp Longbow: 3430 = 3430
Cloak of Elvenkind: 2500 = 2500
Handy Haversack: 2000 = 2000
Ring of Serene Contortions: 1200 = 1200
Ring of Spell Knowledge I: 1500 = 1500
Spell Lattice (1st Lv): 1000 = 1000
Expenses (GP Remaining): 11750 - 3430 - 2500 - 2000 - 1200 - 1500 - 1000 = 120
I spent most of the remaining on mundane crap with the big ticket items being MW Artisan Tools and Silk Rope.
BTW, Izzy's sheet is complete!

GM Polyfrequencies |

Minor Item Categories: 7d100 ⇒ (98, 10, 64, 3, 57, 65, 32) = 329 Wondrous Item, Potion, Scroll, Armor/Shield, Scroll, Scroll, Potion
Medium Items: 3d4 ⇒ (4, 1, 1) = 6
Medium Item Categories: 6d100 ⇒ (71, 51, 10, 60, 92, 37) = 321 Wand, Scroll, Armor/Shield, Scroll, Wondrous Item, Ring
Major Items: 2d4 ⇒ (1, 2) = 3
Major item Categories: 3d100 ⇒ (86, 41, 92) = 219 Wondrous Item, Rod, Wondrous Item
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Minor Wondrous Item: 1d100 ⇒ 83 Sustaining Spoon
Spell Level, Spell
Minor Potion: 2d100 ⇒ (23, 66) = 89 Potion of Pass Without Trace
Arcane or Divine, Number of Spells on Scroll, Spell Level, Spell
Minor Scroll: 4d100 ⇒ (9, 64, 21, 17) = 111 Scroll of Comprehend Languages
Armor or Shield, Random Category, Special Material, Random Magic, Special Ability
Minor Armor or Shield: 5d100 ⇒ (46, 79, 36, 43, 49) = 253 Slick Half-Plate
Minor Scroll: 4d100 ⇒ (18, 23, 24, 65) = 130 Scroll of Obscuring Mist
Minor Scroll: 4d100 ⇒ (56, 16, 49, 30) = 151 Scroll of Endure Elements
Minor Potion: 2d100 ⇒ (74, 80) = 154 Oil of Rope Trick
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Medium Wand: 2d100 ⇒ (26, 35) = 61 Wand of Find Traps
Medium Scroll: 4d100 ⇒ (67, 78, 40, 46) = 231 Scroll of Lightning Bolt
Medium Armor or Shield: 5d100 ⇒ (32, 60, 47, 99, 19) = 257 Breastplate of Spell Resistance (13)
Medium Scroll: 4d100 ⇒ (19, 78, 66, 28) = 191 Scroll of Dimensional Anchor
Medium Wondrous Item: 1d100 ⇒ 21 Figurine of Wondrous Power (Serpentine Owl)
Medium Ring: 1d100 ⇒ 56 Ring of Minor Acid Resistance
Acid, Cold, Electricity, Fire, Sonic: 1d5 ⇒ 1
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Major Wondrous Item: 1d100 ⇒ 90 Manual of Gainful Exercise +5
Major Rod: 1d100 ⇒ 54 Rod of Withering
Major Wondrous Item: 1d100 ⇒ 28 Strand of Prayer Beads
Spoilered for length and messiness. The above items are all definitely available for purchase in Magnimar without rolling if anyone wants them.
Looking great at first glance, Izzy!

Karmid Groundbreaker |

It looks like the individual special abilities are bought separately and come out of the enhancement pool. So according to these rules, a +1 Seeking Bow would cost the 8 points but also cost the 2000 gp for putting the Seeking enchantment on the bow. Am I reading that correctly?
Yeah, this is where ABP really starts to squeeze my brain I think. I would rather have a +1 Flaming Burst Earthbraker of Impact(or similar), instead of just a +5 Earthbreaker. (I think I got that right...?) Not that I'm in a hurry for anything like that yet.

Karmid Groundbreaker |

Shopping List!
Handy Haversack -2,000 gp Available?: 1d100 ⇒ 43
Efficient Quiver -1,800 gp Available?: 1d100 ⇒ 25
Bag of Tricks(Rust) -8,500 gpAvailable?: 1d100 ⇒ 79
Ring of the Ram -8,600 gp Available?: 1d100 ⇒ 78
Cloak, Hunter’s -7,500 gpAvailable?: 1d100 ⇒ 10
Cloak, Treeform -6,000 gpAvailable?: 1d100 ⇒ 16
Cloak of the Hedge Wizard (Trans)-2,500 gpAvailable?: 1d100 ⇒ 77
Clasp, Swarmbane -3,000 gp Available?: 1d100 ⇒ 78
Scarab, Golembane -2,500 gp Available?: 1d100 ⇒ 24
Necklace of Adaptation -9,000 gp Available?: 1d100 ⇒ 90
Boots of Striding and Springing -5,500 gp Available?: 1d100 ⇒ 12
Boots of the Cat -1,000 gp Available?: 1d100 ⇒ 39
Boots of Escape -8,000 gp Available?: 1d100 ⇒ 2
Belt of Foraging -6,000gp Available?: 1d100 ⇒ 43
Gloves, Deliquescent -8,000gp Available?: 1d100 ⇒ 98
Glove, Shadow Falconer’s -8,000gp Available?: 1d100 ⇒ 20
Gloves, Apprentice’s Cheating -2,000gp Available?: 1d100 ⇒ 96
Ioun Torch - 75gp Available?: 1d100 ⇒ 86
Wasp Nest of Swarming -1000gp Available?: 1d100 ⇒ 34
Campsite Feather Token -500gp Available?: 1d100 ⇒ 66
Catapult Feather Token -400gp Available?: 1d100 ⇒ 26
Swan Boat Feather Token -450gp Available?: 1d100 ⇒ 36
Tar and Feathers Feather Token -600gp Available?: 1d100 ⇒ 32
Tree Feather Token -400gp Available?: 1d100 ⇒ 66
Floating Feather -450gp Available?: 1d100 ⇒ 41
Sorry..I got a little carried away... =)

Flutter, Figment Sage Butterfly |

Fun fact, for MOST characters, the static boni to damage are sufficiently high that the +5 is more efficient over a +1 with more specials - due to the increased hit probability across all iteratives.
(If you were to hit with rolls of 7, 12, 17 before, with the extra +4 it would be 3, 8, 13 after - I've done the exact math elsewhere, suffice to say it more than doubles the chance of all hits connecting(which they don't even have to, the chance of at least 2 hits connecting is also already significantly higher) - and with the static damage modifiers(e.g. strenght, power attack, magic enchantment etc...) it will usually be more efficient to connect two attacks over hitting only one with additional factors(e.g. flaming burst or impact).
Of course, Flavor then comes into play, and that flaming impact weapon may just be what WORKS for karmid. :)
I'm just saying if you can't afford the enchantments just yet or there is no down-time mid-arc to get it done, then just using the base attunement is not all bad :)

Rojava Brishen |

Quick Runner's Shirt (good for getting out of jams): 1d100 ⇒ 37
Bead of Newt Protection (because getting turned into a mouse or slug or whatever would suck): 1d100 ⇒ 92
Pathfinder Pouch (because Ro doesn't want The Man all up in her business): 1d100 ⇒ 83