Clebsch's Reign of Winter

Game Master Clebsch RoW

Our brave adventurers are the only hope in a cold, cruel world.


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Female Human Ranger (Skirmisher) 10: HP 66/78 : AC: 20 (21), T: 15, FF: 15 : Fort: +10 (+12 cold effects/ +15 cold environment/ +20 with cold weather outfit. +4 to all if non lethal) Reflex: + 12 Will: +5 : Perception +11 (+17 Human/+15 Giant/+13 Fey

No problem.

Will apply the +2 to Dex

+1 Increase to Ranged attacks, AC, Reflex save, CMD. Initiative. Ride/Stealth


Male Human (Ulfen) Druid(Arctic)/2
Spoiler:
HPs 20/20 AC 15, T11, FF14, Resist Cold 2, Saves F+4,R+2,W+6; Perc +8; Init +2

Gonna have to go increase Int, so I can get spellcraft skill to have the opportunity to craft magic items, I think that a few scrolls would help ...

So at 3rd probably take scribe scroll .... I think its probably a good idea to start creating CLW scrolls daily as we have don't have a great deal of healing ability ...

Or I could take a level of cleric, which would mean Eianar can then use scrolls like Lesser Rest and we can get access to the cleric's spell list ... if so I'll do that next rather than druid level if it's something you yours think would be a good thing for the party.

In which case would take Gozreh, Weather and Plant domain.... as it fits with Eianar..

Would prefer the Druid but let me know what you think ...


Loot Table Rondolero Swashbuckler 5 / Ulfen Guard 3 / Urban Bloodrager 1 Human | HP 86/98 | AC 21, T 14, FF 19, CMD 26, ACP -3 (excludes climb & jump) | F+9, R+9, W+7 (+2 bonus vs charm/compulsion, guarded thoughts) | Per+10 | Init+4 |

I'd stick with Druid. Blowing your second level spell slots on CMW is arguably better than a level of cleric for healing.

-Posted with Wayfinder


Winter Witch 6 [HP 29/29 // AC 13/12/11] [Fort +3, Ref +4, Will +6] Flight Hex Used: 1 min

Once we get to 3rd level, Erland will have CMW & should have some resources to brew up potions.

Also, at 5th level, healing hex becomes equal to CMW so 2d8+5 each time.

That being said, you do you. I'd suggest sticking with Druid, but that's just me.


Loot Table Rondolero Swashbuckler 5 / Ulfen Guard 3 / Urban Bloodrager 1 Human | HP 86/98 | AC 21, T 14, FF 19, CMD 26, ACP -3 (excludes climb & jump) | F+9, R+9, W+7 (+2 bonus vs charm/compulsion, guarded thoughts) | Per+10 | Init+4 |

Oh, also, Lesser Restoration is on the Druid spell list!


Female Human Ranger (Skirmisher) 10: HP 66/78 : AC: 20 (21), T: 15, FF: 15 : Fort: +10 (+12 cold effects/ +15 cold environment/ +20 with cold weather outfit. +4 to all if non lethal) Reflex: + 12 Will: +5 : Perception +11 (+17 Human/+15 Giant/+13 Fey

Yeah I's stick with Druid. My archetype loses spellcasting so I'm no help there, but I plan on mxing out the Heal skill and once I'm high enough to always make the DC 20 Heal deadly wound's checks, I can supplement our downtime healing with non-magical hp restoration. Also make sure everyone heals at double rate when resting.


Male Human Wizard 5 Init +4 Saves : F: +2 ; R : + 1 , W : +4

I was planning to take the craft magic items road too .
As soon as I hit 5lvl , we should be able to craft wands of CLW

so stay with druid would also be my counsel


Defense Spurhorn 2

Thursday afternoon is usually when I get caught up on my games, but last night I came down with a nasty cold and it will slow me down a bit. I'll get something up as soon as I can.


Male Human (Ulfen) Druid(Arctic)/2
Spoiler:
HPs 20/20 AC 15, T11, FF14, Resist Cold 2, Saves F+4,R+2,W+6; Perc +8; Init +2

Right I'll stick with druid ... didn't notice I got Lesser Rest at 2 ... will update the int ....


Defense Spurhorn 2

While there may be isolated instances when the PCs can spend time crafting items, don't plan to do that often. This adventure takes the PCs on quests that are often in hostile territory and they don't always have a place where they can rest and obtain the use of proper crafting equipment. The one exception might be the dancing hut itself, but the PCs won't see the inside of that until the 3rd book (7th level).

Time will often be limited so keep that in mind as you plan level ups. If characters want to craft scrolls and potions, just be sure they pick up the proper equipment and carry it with them. Not sure if there'll be a good opportunity to get such equipment for a while, however.


Winter Witch 6 [HP 29/29 // AC 13/12/11] [Fort +3, Ref +4, Will +6] Flight Hex Used: 1 min

Cauldron hex allows for a bit of brewing on the hoof, just need to find some components for the crafting.


Defense Spurhorn 2

As a country run by witches, cauldron supplies ought to be readily available, at least while in Irrisen.


Loot Table Rondolero Swashbuckler 5 / Ulfen Guard 3 / Urban Bloodrager 1 Human | HP 86/98 | AC 21, T 14, FF 19, CMD 26, ACP -3 (excludes climb & jump) | F+9, R+9, W+7 (+2 bonus vs charm/compulsion, guarded thoughts) | Per+10 | Init+4 |

On the issue of encumbrance, it seems like Domitian could carry an extra 100 lbs of coins and remain at medium encumbrance. The assorted things can be carried by others. And everything non-combat gets dropped at the first sign of combat. We'd just leave behind 17.6 gold in copper coins, which is trivial. And hopefully we can convert coins into gemstones in town to solve the long-term weight problem.

@Clebsch, does that work?


Defense Spurhorn 2

Depending on the resources of where you attempt to fence items, it should be possible, eventually. We'll role play that as needed.


Loot Table Rondolero Swashbuckler 5 / Ulfen Guard 3 / Urban Bloodrager 1 Human | HP 86/98 | AC 21, T 14, FF 19, CMD 26, ACP -3 (excludes climb & jump) | F+9, R+9, W+7 (+2 bonus vs charm/compulsion, guarded thoughts) | Per+10 | Init+4 |

I think Domitian's current HP total is wrong. He should be at 8 damage at worst.

Damiano indicated he could avoid hitting Domitian with burning hands if he just walks straight up adjacent to the creature. Since it lacks an AOO, that should work.

If that's the case, Dom has only 4 points of lethal damage, having taken 10 points of damage from the mantis AOO, and then healed 6.

If we're wrong and Dom must be hit by burning hands, he would be at 8 points of damage.

I really hope they sell CLW wands in Waldsby.


Loot Table Rondolero Swashbuckler 5 / Ulfen Guard 3 / Urban Bloodrager 1 Human | HP 86/98 | AC 21, T 14, FF 19, CMD 26, ACP -3 (excludes climb & jump) | F+9, R+9, W+7 (+2 bonus vs charm/compulsion, guarded thoughts) | Per+10 | Init+4 |

I'm off on a cruise starting tomorrow for a week, back Memorial Day. Posting pace will probably slow a little, so please bot me as needed.

-Posted with Wayfinder


Defense Spurhorn 2

When I looked at Damiano's options, I did not see anyway he could get that close with just a single move action, but I don't have a record of where everyone was on the map prior to movement, so I won't contest it.

Have fun on the cruise, Domitian!


Male Human Wizard 5 Init +4 Saves : F: +2 ; R : + 1 , W : +4

I thought about giving a false name to the village we came from when I did reply.
I did go with Heldren since it would be easier to remember
Since Heldren is only a small village in Taldor , the probabilities that the name would be known in Irrisen should be slight and we have no indication that the fey were aware of what was going on outside the cold region.
Of course I might be wrong :)

Also , Damiano is not good at bluff ... :)


Male Human Wizard 5 Init +4 Saves : F: +2 ; R : + 1 , W : +4

Alignments in DD and what they mean.
Join the ongoing discussion began in the time of the red box and still going strong :)


Defense Spurhorn 2

I have known players who hate the alignment elements of D&D and Pathfinder, but I think they are essential to role play in a fantasy world. I have a PhD in ethics and I find the alignments a very reasonable system in general. It is important to remember that the fantasy realm is really the realm of mythology. In mythology, the stories are not just about literal events that are described.

Forces in mythology are always linked to morality. Creatures like angels and demons are mythological manifestations of the moral stances we humans find ourselves taking. So it makes sense that these forces have some sway on what a character can do or cannot do in maintaining a certain relationships to these forces.

The PCs in the Realm of Winter are faced with an interesting moral dilemma. They are helping Baba Yaga, who is definitely an entity of questionable goodness, given her enslavement of the people of Irrisen. But it turns out, the current queen, who would spread that evil situation to the entire world, represents a greater evil than Baba Yaga, who does not plan to extend her realm to all Golarian.

So players can deal with that as they choose, but it will be easier if one is at least neutral in one of the two alignment axes. There are no LG PCs, so no one really should have to stretch to find a rationale to do what needs to be done to the antagonists of the story. It would, I think, be hard for a good person to justify pre-emptive killing of an enemy to prevent detection, but kidnapping might not be.


Female Human Ranger (Skirmisher) 10: HP 66/78 : AC: 20 (21), T: 15, FF: 15 : Fort: +10 (+12 cold effects/ +15 cold environment/ +20 with cold weather outfit. +4 to all if non lethal) Reflex: + 12 Will: +5 : Perception +11 (+17 Human/+15 Giant/+13 Fey

And Ingrit is Neutral and spent the last 11 of the 19 years she was in Irrisen just surviving. You do what you have to, is her outlook.

And spent the last 4 swearing she'd never go back. Yet here she is.


Male Human (Ulfen) Druid(Arctic)/2
Spoiler:
HPs 20/20 AC 15, T11, FF14, Resist Cold 2, Saves F+4,R+2,W+6; Perc +8; Init +2

Eianar is neutral, it's all about balance .... The evil in Irresen is balanced by the Good in Taldor and other parts of Golarion. Having evil dominate Golarion is not balanced..

Sorry been under the weather with a virus and not visiting Paizo. MOre or less better now.


Defense Spurhorn 2

Level up to level 3. When you have this done, update your profile and post here any significant changes. Meanwhile, we'll role play your time in Waldsby. Once Nadya gets back and you've lain low for a day, if there are no soldiers in town, you can explore a little.

There are a few shops in town (see map listing). Most mundane supplies are available and some minor magic items. To find these, role play a visit to one of the shops or craftpersons. There is also a tavern. You can role play gathering information about things that you might want to know either when in a shop or in the White Weasel, the town tavern.


Loot Table Rondolero Swashbuckler 5 / Ulfen Guard 3 / Urban Bloodrager 1 Human | HP 86/98 | AC 21, T 14, FF 19, CMD 26, ACP -3 (excludes climb & jump) | F+9, R+9, W+7 (+2 bonus vs charm/compulsion, guarded thoughts) | Per+10 | Init+4 |

Level up:

Domitian Olavsgaard
Swashbuckler 3
+8 HP
+1 BAB
+1 Fort/Will
+1/4 Panache (favored class bonus)
Nimble: +1 dodge bonus to AC when wearing light/no armor
Deeds:
- Shield Catch (can disarm using buckler at +4 bonus)
- Menacing Swordplay (on hit, swift action demoralize)
- Precise Strike (+ level precision damage when using weapon one-handed)
- Swashbuckler Initiative (+2 initiative)
Feat: Combat Reflexes
Adventuring Skills: Perception, Intimidate x2, Swim
Background Skills: Knowledge (nobility), Sleight of Hand

With the bonus precision damage, Dom begins to use his buckler again and fighting with his sword one-handed. Someday he might go back to two-handed fighting once more, when he starts pursuing the way of the Ulfen Guard.


Male Human Bard (Archaeologist) 4
Quick Stat Reference:
AC=19, HP=10/15, Fort/Ref/Will: -2/8/4, 1st level spells: 4/4, 2nd level: 2/2, Archaeologists' Luck: +1 6 rounds/day

Level Up: Khristov

Bard (Acheologist) 3

+5 HP
+1 BAB
+1 Fort
Spells: Ear-Piercing Scream
Mending (favored class)
Read Magic
Skills: +1 to acrobatics, bluff, disable device, knowledge arcana/religion/planes, linguistics, perception, sense motive
Feat: Fencing Grace
Trap Sense: +1 to reflex saves and AC vs traps.

Khristov can hopefully damage enemies now that he adds his dexterity to damage rolls.


Male Human (Ulfen) Druid(Arctic)/2
Spoiler:
HPs 20/20 AC 15, T11, FF14, Resist Cold 2, Saves F+4,R+2,W+6; Perc +8; Init +2

Holly, our dog had to be put to sleep today, not in the mood at the moment. Sure you understand ... Back soon.


Male Human Bard (Archaeologist) 4
Quick Stat Reference:
AC=19, HP=10/15, Fort/Ref/Will: -2/8/4, 1st level spells: 4/4, 2nd level: 2/2, Archaeologists' Luck: +1 6 rounds/day

Oh I am so so sorry to hear that. Go ahead and take your time.


Loot Table Rondolero Swashbuckler 5 / Ulfen Guard 3 / Urban Bloodrager 1 Human | HP 86/98 | AC 21, T 14, FF 19, CMD 26, ACP -3 (excludes climb & jump) | F+9, R+9, W+7 (+2 bonus vs charm/compulsion, guarded thoughts) | Per+10 | Init+4 |

I'm really sorry to hear that as well, Eianar. I understand completely.


Female Human Ranger (Skirmisher) 10: HP 66/78 : AC: 20 (21), T: 15, FF: 15 : Fort: +10 (+12 cold effects/ +15 cold environment/ +20 with cold weather outfit. +4 to all if non lethal) Reflex: + 12 Will: +5 : Perception +11 (+17 Human/+15 Giant/+13 Fey

I'm so sorry. Take your time.


Defense Spurhorn 2

Sorry for your loss. Post as you feel like getting back. Nothing urgent happening at the moment anyway.


Defense Spurhorn 2

How have you been handling new hit points each level? I'm open to a variety of methods. The method I like is to take the higher of the value PFS uses (half hit die +1) or the result of the hit die rolled random. So if you hit die was an 8 and you roll 1d8 and get 6, 7 or 8, you keep that value but otherwise you get 5 hit points.

It keeps your hit points rising and avoids a low hit point total if yo happen to get a string of low rolls but gives you the possibility sometimes of getting a point or two more.


Defense Spurhorn 2

If someone has been keeping a list of items gathered, please post it. If you need me to restate items found since I began as GM, let me know.


Male Human Bard (Archaeologist) 4
Quick Stat Reference:
AC=19, HP=10/15, Fort/Ref/Will: -2/8/4, 1st level spells: 4/4, 2nd level: 2/2, Archaeologists' Luck: +1 6 rounds/day

I joined late but it looks like Dom did 1/2+1 so that's what I did.


Loot Table Rondolero Swashbuckler 5 / Ulfen Guard 3 / Urban Bloodrager 1 Human | HP 86/98 | AC 21, T 14, FF 19, CMD 26, ACP -3 (excludes climb & jump) | F+9, R+9, W+7 (+2 bonus vs charm/compulsion, guarded thoughts) | Per+10 | Init+4 |

I'm all for mixing rolling and using a minimum of 1/2 HD+1. I don't really remember what we did previously.
HP: 1d10 ⇒ 3
I guess for me nothing changes.

My profile has a loot table listing undistributed loot. These are the things we would need to value:

Post 965 - Sapphire / Magic Stone (soul gem from doll)
Post 1033 - Giant Weasel Pelt
Post 1429:
Silver Diadem
Clear Gem (diamond or similar)
Jeweled Necklace
Small painting of a walled city in winter
3 rings with blue gemstone
filigree longsword scabbard
scrimshaw sculpture sprites + satyr
pile of furs x3
bearskin rugs x2


Female Human Ranger (Skirmisher) 10: HP 66/78 : AC: 20 (21), T: 15, FF: 15 : Fort: +10 (+12 cold effects/ +15 cold environment/ +20 with cold weather outfit. +4 to all if non lethal) Reflex: + 12 Will: +5 : Perception +11 (+17 Human/+15 Giant/+13 Fey

Sorry haven't had time until now, and the site was down for 13 hours earlier.

Looking back that's how we did it. The better of Roll or Average.

1d10 ⇒ 8

+1 BAB

+1 Will

Endurance: +4 bonus on the following checks and saves: Swim checks made to resist nonlethal damage from exhaustion; Constitution checks made to continue running; Constitution checks made to avoid nonlethal damage from a forced march; Constitution checks made to hold your breath; Constitution checks made to avoid nonlethal damage from starvation or thirst; Fortitude saves made to avoid nonlethal damage from hot or cold environments; and Fortitude saves made to resist damage from suffocation.
You may sleep in light or medium armor without becoming fatigued.

1st favored terrain (Cold): +2 bonus on initiative checks and Knowledge (geography), Perception, Stealth, and Survival skill checks when he is in this terrain. A ranger traveling through his favored terrain normally leaves no trail and cannot be tracked (though he may leave a trail if he so chooses).

7 skill points (Climb, Knowledge Local, Knowledge Geography, Knowledge Nature, Perception,Stealth, Survival)

2 Background skills: (Craft:Bows, Profession:Huntress)

Feat: Weapon Focus( Longbow)


Loot Table Rondolero Swashbuckler 5 / Ulfen Guard 3 / Urban Bloodrager 1 Human | HP 86/98 | AC 21, T 14, FF 19, CMD 26, ACP -3 (excludes climb & jump) | F+9, R+9, W+7 (+2 bonus vs charm/compulsion, guarded thoughts) | Per+10 | Init+4 |

@Ingrit - I think you get d10 HD instead of d8.


Female Human Ranger (Skirmisher) 10: HP 66/78 : AC: 20 (21), T: 15, FF: 15 : Fort: +10 (+12 cold effects/ +15 cold environment/ +20 with cold weather outfit. +4 to all if non lethal) Reflex: + 12 Will: +5 : Perception +11 (+17 Human/+15 Giant/+13 Fey

You're right. thanks!

We might want to hold onto the furs. I'm sure they'll be useful when at some point we'll end up camping outdoors again.


Defense Spurhorn 2

My teaching schedule is changing again at the end of this week and this time I have an extra class which will mean an extra 10 hours out of my schedule, so posting time will be less frequent. I'll try to keep things moving as best I can but it might be a bit slow in the middle of the work week.

I'm also going to have some extra prep time needed this week to be ready for it.


Winter Witch 6 [HP 29/29 // AC 13/12/11] [Fort +3, Ref +4, Will +6] Flight Hex Used: 1 min

Erland is all leveled up, btw.

Tool glitterdust & CMW as new spells.


Female Human Ranger (Skirmisher) 10: HP 66/78 : AC: 20 (21), T: 15, FF: 15 : Fort: +10 (+12 cold effects/ +15 cold environment/ +20 with cold weather outfit. +4 to all if non lethal) Reflex: + 12 Will: +5 : Perception +11 (+17 Human/+15 Giant/+13 Fey

Will get a post up today barring the boards going down again.


Loot Table Rondolero Swashbuckler 5 / Ulfen Guard 3 / Urban Bloodrager 1 Human | HP 86/98 | AC 21, T 14, FF 19, CMD 26, ACP -3 (excludes climb & jump) | F+9, R+9, W+7 (+2 bonus vs charm/compulsion, guarded thoughts) | Per+10 | Init+4 |

Anyone want the spear of manhunting? Seems valuable right now because we don't have magic weapons otherwise.


Male Human Bard (Archaeologist) 4
Quick Stat Reference:
AC=19, HP=10/15, Fort/Ref/Will: -2/8/4, 1st level spells: 4/4, 2nd level: 2/2, Archaeologists' Luck: +1 6 rounds/day

Not me. Also, i'm mid-finals right now so I'm swamped.


Winter Witch 6 [HP 29/29 // AC 13/12/11] [Fort +3, Ref +4, Will +6] Flight Hex Used: 1 min

I can use it, but hesitate to take a magical weapon, seeing as I'm both an arcane caster and healer...


Female Human Ranger (Skirmisher) 10: HP 66/78 : AC: 20 (21), T: 15, FF: 15 : Fort: +10 (+12 cold effects/ +15 cold environment/ +20 with cold weather outfit. +4 to all if non lethal) Reflex: + 12 Will: +5 : Perception +11 (+17 Human/+15 Giant/+13 Fey

I can as well, but I'm not really focused on melee.


Loot Table Rondolero Swashbuckler 5 / Ulfen Guard 3 / Urban Bloodrager 1 Human | HP 86/98 | AC 21, T 14, FF 19, CMD 26, ACP -3 (excludes climb & jump) | F+9, R+9, W+7 (+2 bonus vs charm/compulsion, guarded thoughts) | Per+10 | Init+4 |

I might just hang onto the Spear of Manhunting as a back-up weapon in case we run into DR/magic or incorporeal creatures. At some point we should probably sell it for gold for the group.


Male Human (Ulfen) Druid(Arctic)/2
Spoiler:
HPs 20/20 AC 15, T11, FF14, Resist Cold 2, Saves F+4,R+2,W+6; Perc +8; Init +2

Hi Guys, time off was longer than anticipated.
After feeling a bit sorry for Holly's passing I contracted a nasty chest virus and have been signed off from work with it. The cough is still with me, but I'm feeling a lot more human again.
I'll hopefully have a post up in the next 24hrs.

Eianar will return ....


Defense Spurhorn 2

Glad things are getting better for you, Eianar!

For the sake of planning, you all will eventually get to Whitethrone, where you have the potential to find a more diverse selection of magic items and other supplies. In between, you'll be traveling overland and dealing with the dangers along the way.


Sorry, the company that owns my apartment building has decided to close the building while I am in the middle of finals week so RL just HIT THE FAN over the last couple of weeks. Thankfully it's all better now.


Female Human Ranger (Skirmisher) 10: HP 66/78 : AC: 20 (21), T: 15, FF: 15 : Fort: +10 (+12 cold effects/ +15 cold environment/ +20 with cold weather outfit. +4 to all if non lethal) Reflex: + 12 Will: +5 : Perception +11 (+17 Human/+15 Giant/+13 Fey

Wow sorry, that blows.


Loot Table Rondolero Swashbuckler 5 / Ulfen Guard 3 / Urban Bloodrager 1 Human | HP 86/98 | AC 21, T 14, FF 19, CMD 26, ACP -3 (excludes climb & jump) | F+9, R+9, W+7 (+2 bonus vs charm/compulsion, guarded thoughts) | Per+10 | Init+4 |
Derz wrote:
Sorry, the company that owns my apartment building has decided to close the building while I am in the middle of finals week so RL just HIT THE FAN over the last couple of weeks. Thankfully it's all better now.

That is pretty crazy - can they legally do that? I'm glad things are better now.

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