Clebsch's Reign of Winter

Game Master Clebsch RoW

Our brave adventurers are the only hope in a cold, cruel world.


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Male Human Bard (Archaeologist) 4
Quick Stat Reference:
AC=19, HP=10/15, Fort/Ref/Will: -2/8/4, 1st level spells: 4/4, 2nd level: 2/2, Archaeologists' Luck: +1 6 rounds/day

Not opposed to any of this.


Winter Witch 6 [HP 29/29 // AC 13/12/11] [Fort +3, Ref +4, Will +6] Flight Hex Used: 1 min

That's fine by me.


Male Human Wizard 5 Init +4 Saves : F: +2 ; R : + 1 , W : +4

no problem there


Loot Table Rondolero Swashbuckler 5 / Ulfen Guard 3 / Urban Bloodrager 1 Human | HP 86/98 | AC 21, T 14, FF 19, CMD 26, ACP -3 (excludes climb & jump) | F+9, R+9, W+7 (+2 bonus vs charm/compulsion, guarded thoughts) | Per+10 | Init+4 |

Cool, thanks!


1 person marked this as a favorite.
Military Base

Sorry for not posting yesterday. I went up to Washington DC for the Women's March and didn't get back until evening, at which point I was tuckered out.

My next class has a very high number of students, so for the next five weeks, Monday through Thursday, I may occasionally be limited in posting by the need to get some grading done that takes longer than unusual.


Ingrit Ragnarsdottir F Human Ranger (Skirmisher) 11: HP 78/87 : AC: 20 (21), T: 15, FF: 15 : Fort: +10 (+12 cold eff/ +15 cold env/ +20 with cold weather outfit. +4 to all if nonlethal) Ref: + 12 Will: +5 : Perc +12 (+18 Human/+16 Giant/+14 Fey Hunter's tricks 7/8

RL comes first.


Male Human (Ulfen) Druid(Arctic)/2
Spoiler:
HPs 20/20 AC 15, T11, FF14, Resist Cold 2, Saves F+4,R+2,W+6; Perc +8; Init +2

Reminds me, I'll be at convention Wednesday to Sunday. Hope I can post from the convention, but if I go quiet, then I can't get on internet.

RL happens, so no worries about that happening.


Male Human (Ulfen) Druid(Arctic)/2
Spoiler:
HPs 20/20 AC 15, T11, FF14, Resist Cold 2, Saves F+4,R+2,W+6; Perc +8; Init +2

Co is takin my time please bot til Monday


Male Human Wizard 5 Init +4 Saves : F: +2 ; R : + 1 , W : +4

Eianar , you know you can do a combat maneuver to escape the grapple with a + 10 due to the grease ?


Male Human (Ulfen) Druid(Arctic)/2
Spoiler:
HPs 20/20 AC 15, T11, FF14, Resist Cold 2, Saves F+4,R+2,W+6; Perc +8; Init +2

Yeah, it will be on my turn, but I gotta still be conscious to do it, the damage and bleed kicks in first....

Kinda confused as to how many HPs, I lost at the start of the round, I thought it was 12HPs, which would have made me unconscious ... hence all the eyes closing and stuff ... but if he's still conscious then he'll try and escape ...


Loot Table Rondolero Swashbuckler 5 / Ulfen Guard 3 / Urban Bloodrager 1 Human | HP 86/98 | AC 21, T 14, FF 19, CMD 26, ACP -3 (excludes climb & jump) | F+9, R+9, W+7 (+2 bonus vs charm/compulsion, guarded thoughts) | Per+10 | Init+4 |

@Eianar - the bleed damages was corrected to be only d4 damage, thankfully, so you should still be conscious. You're up, so see if you can escape or do some other trick!


Military Base

Eianar did not sustain any new damage in the fight with the guardian doll, which is where I came in. Did he have any damage prior to that encounter? If so, I'll add it to his status indicator in the melee summary.


Male Human (Ulfen) Druid(Arctic)/2
Spoiler:
HPs 20/20 AC 15, T11, FF14, Resist Cold 2, Saves F+4,R+2,W+6; Perc +8; Init +2

No, he was on full into this encounter..


Military Base

When I list damage in parentheses to the right of a PCs or NPCs name, it is to indicate how much damage each has taken. That way everyone has a rough idea of how damaged people are and who might need healing or who might be close to death. I think this is also consistent with information the players would have if playing at a table top game, since the amount of damage is generally announced.


Male Human Scientist 8
Eianar Drudsson wrote:

As Eianar steps toward Erland, the weasel tries to bite him again, but can't manage it. I moved Eianar 10 feet, which is a move action based on his listed movement rate in armor in difficult terrain. I seem to recall mention of snow shoes, which would get him closer, but I did not see it on his equipment list, so move him further if he as the range.

Hero Lab does not include the arctic kit, which he took two of, so he does have snowshoes, he's an arctic druid after all..

If/when you get snowshoes, work out and put your movement speed in snow with the snowshoes on, as you get a chance. Put the information in the movement area of your character sheet stats. Also, place them in your equipment list so I'll know who has them. I assume you'll all eventually get them.

Also, again, as you get the chance, put the text or links to the text of important special abilities, traits, and feats, so I can quickly reference the information and save me some time looking things like Hand of the Apprentice up in the SRD. Thanks.

That was a tough melee and you have a couple more fights to go, so you may want to consider camping to rest up or returning to the lodge so you can start the last push to the source of the winter at full strength.


Loot Table Rondolero Swashbuckler 5 / Ulfen Guard 3 / Urban Bloodrager 1 Human | HP 86/98 | AC 21, T 14, FF 19, CMD 26, ACP -3 (excludes climb & jump) | F+9, R+9, W+7 (+2 bonus vs charm/compulsion, guarded thoughts) | Per+10 | Init+4 |

Given the party's relative lack of healing, we are definitely resting, maybe a couple of days in order to recover. Dom is unconscious, so I think this is the only place I can suggest fast-forwarding a return trip to the lodge.

Though, from a storyline perspective, how do we know where to go next after we've rested? There doesn't seem to be a cue suggesting where to go.


Male Human (Ulfen) Druid(Arctic)/2
Spoiler:
HPs 20/20 AC 15, T11, FF14, Resist Cold 2, Saves F+4,R+2,W+6; Perc +8; Init +2

Back to the lodge ... good call Dom


Military Base

Sorry I've been slow to post last couple of days. I've been a tad under the weather combined with a heavy mid-term workload and some other RL concerns to distract me.

The group has been following a track in the snow that seems to have been established by some locals traveling to the lodge on a regular basis. So if the party rests at the lodge, they'll have to look for the tracks again and see if they can get farther without having to deal with obstacles like the guardian doll and the weasel.


Loot Table Rondolero Swashbuckler 5 / Ulfen Guard 3 / Urban Bloodrager 1 Human | HP 86/98 | AC 21, T 14, FF 19, CMD 26, ACP -3 (excludes climb & jump) | F+9, R+9, W+7 (+2 bonus vs charm/compulsion, guarded thoughts) | Per+10 | Init+4 |

The crow can do hexes? Pretty crazy!

@Erland - I took a peek at Erland's Character sheet. Since you're a level 2 Witch with the Extra Hex feat twice, shouldn't you have 4 hexes by now, instead of 3? Which means you could take Slumber hex or some other hex.


Winter Witch 6 [HP 29/29 // AC 13/12/11] [Fort +3, Ref +4, Will +6] Flight Hex Used: 1 min

Huh.

I should double check that...

You're absolutely right, Domitian!

Fixed that one straightaway


Military Base

I haven't run the numbers, but it looks as if you should all be healed up in 2 days. If anyone is not completely healed, let me know. If someone is able to make snowshoes, make any rolls necessary and update me on the movement rates for people with snowshoes in difficult snowy terrain. I will narrate the return to the center of the region sometime Sunday.

Edit: make that sometime Saturday. Lost track of which day of the week it is.


Ingrit Ragnarsdottir F Human Ranger (Skirmisher) 11: HP 78/87 : AC: 20 (21), T: 15, FF: 15 : Fort: +10 (+12 cold eff/ +15 cold env/ +20 with cold weather outfit. +4 to all if nonlethal) Ref: + 12 Will: +5 : Perc +12 (+18 Human/+16 Giant/+14 Fey Hunter's tricks 7/8

Okay. Heal is the most underrated, and subsequently under-utilized skill in the game.


Male Human (Ulfen) Druid(Arctic)/2
Spoiler:
HPs 20/20 AC 15, T11, FF14, Resist Cold 2, Saves F+4,R+2,W+6; Perc +8; Init +2

Before we leave, Eianar collects berries for use with goodberries spell.


Loot Table Rondolero Swashbuckler 5 / Ulfen Guard 3 / Urban Bloodrager 1 Human | HP 86/98 | AC 21, T 14, FF 19, CMD 26, ACP -3 (excludes climb & jump) | F+9, R+9, W+7 (+2 bonus vs charm/compulsion, guarded thoughts) | Per+10 | Init+4 |

One more random thing: We still have a blue sapphire with unidentified magic auras:

http://paizo.com/campaigns/BlackTomsReignOfWinter/gameplay&page=20#965


Winter Witch 6 [HP 29/29 // AC 13/12/11] [Fort +3, Ref +4, Will +6] Flight Hex Used: 1 min

Erland has snowshoe materials he purchased before they left for the adventure the 2nd time.

I estimate they are a "common item" (DC 10) and since the skill would most likely be weaving or woodworking, I will be defaulting.

Assuming standard conditions, improvised tools (unless there are weaving tools/they are unneeded) I am at a +1 to Craft. Taking 10, he should be able to create them successfully.

As to the movement:

Snowshoes:
: These high-tension nets of rope or sinew in wooden frames which are lashed to the feet spread your weight across the snow, making you much less likely to break through the crust and rendering walking much easier. Snowshoes reduce the penalty for walking through heavy snow by 50%; for example, if moving through snow normally costs you 2 squares of movement per square traveled, snowshoes reduce this cost to 1.5 squares per square traveled.


Military Base

This is the first time I've GMed the process of creating something using the craft skill check. So I'm going to try to do it by the book, following the process listed under the Craft Skill.

First, I'd suggest that making snowshoes is enough like making a bow that Ingrit could use her craft (bow) skill and the main fashioner of the snowshoes. But she has indicated she is busy tending to Dom the first day. So someone else can make the roll using just the Intelligence modifier or you could wait until after people are rested and healed up.

1: Find the item's price in silver pieces: 5 gp = 50 sp.
2: Find the item's DC on table 4-4. Actually, the AP lists the DC as 15 using Craft (Shoes), but as indicated above, I'd accept Craft (Bows) as an appropriate skill.
3: Pay 1/3rd of the item's price for the raw materials. I'm going to assume you are cobbling something together with sticks and things scavenged from the lodge.
4: Make an appropriate craft check representing 1 week's work. You may voluntarily add +10 to the indicated DC to craft an item. This allows you to create the item more quickly. This decision must be made before making the roll. But if you're taking ten, you can't make that DC.

There is also a penalty for not having proper tools. Unless someone has woodworking tools of some kind, I'm going to assume you'll have to take a -2 penalty.

As a double check, see what it says at this site about building your own snowshoes. It says your first pair will probably take 40 hours, which would be about a week's work.

If you take ten, you'll not make the DC. I'd allow others to make aid checks with the same -2 penalty for not having proper tools.

If the check succeeds, multiply your check result by the DC. If the result × the DC equals the price of the item in sp, then you have completed the item. (If the result × the DC equals double or triple the price of the item in silver pieces, then you’ve completed the task in one-half or one third of the time.

Ingrit: Craft (bow), improvised tools: 1d20 + 5 - 2 ⇒ (15) + 5 - 2 = 18
If someone else is going to take the lead while Ingrit is tending to Dom, the best one would be Damiano.
Damiano: Craft(survival gear), improvised tools: 1d20 + 4 - 2 ⇒ (7) + 4 - 2 = 9
Khristov: Craft(survival gear), improvised tools: 1d20 + 3 - 2 ⇒ (6) + 3 - 2 = 7
Erland: Craft(survival gear), improvised tools: 1d20 + 3 - 2 ⇒ (4) + 3 - 2 = 5
Eianar: Craft(survival gear), improvised tools: 1d20 - 1 - 2 ⇒ (3) - 1 - 2 = 0

Since no one even made the DC to aid, Ingrit's result is the only one that succeeds. If she starts the project once the healing is done, she'll get 18 x 15 = 270, which is 5 times the cost in silver, so it would take 1/5th of a week, which would be 1 day if you're working five eight hour days.

So if you delay one day after everyone is healed, Ingrit can make a set of snowshoes.

Ingrit: Craft (bow), improvised tools: 1d20 + 5 - 2 ⇒ (16) + 5 - 2 = 19
If someone else is going to take the lead while Ingrit is tending to Dom, the best one would be Damiano.
Damiano: Craft(survival gear), improvised tools: 1d20 + 4 - 2 ⇒ (16) + 4 - 2 = 18
Khristov: Craft(survival gear), improvised tools: 1d20 + 3 - 2 ⇒ (3) + 3 - 2 = 4
Erland: Craft(survival gear), improvised tools: 1d20 + 3 - 2 ⇒ (20) + 3 - 2 = 21
Eianar: Craft(survival gear), improvised tools: 1d20 - 1 - 2 ⇒ (19) - 1 - 2 = 16
This would result in another set done in 1 day. So let's say you can make snowshoes at a rate of 1 set per day, if you want to take the time.


Winter Witch 6 [HP 29/29 // AC 13/12/11] [Fort +3, Ref +4, Will +6] Flight Hex Used: 1 min

That's fine by me. Only thing that's different is that Erland bought the "supplies" for crafting before leaving.

Other than that, it'll work.

Also, since Erland has heal, he can aid on the treate deadly wounds rolls if needed as well.


Military Base
Domitian Olavsgaard wrote:

One more random thing: We still have a blue sapphire with unidentified magic auras:

http://paizo.com/campaigns/BlackTomsReignOfWinter/gameplay&page=20#965

Erland and Khristov would know that the doll is created with a ritual that requires a human sacrifice and that part of that human's soul gets infused into the magic of the guardian doll. It is likely the gemstone that contains that soul connection. It is possible another doll could be made with this same gemstone. According to priests of Pharasma, however, the ritual does not trap the soul, which is able to move on to its afterlife unharmed.


Winter Witch 6 [HP 29/29 // AC 13/12/11] [Fort +3, Ref +4, Will +6] Flight Hex Used: 1 min

Yeah, blue soul gem to make new evil dolls? No thank you, bad witch stuff, and Erland is decidely on the Good Witch side here.


Loot Table Rondolero Swashbuckler 5 / Ulfen Guard 3 / Urban Bloodrager 1 Human | HP 86/98 | AC 21, T 14, FF 19, CMD 26, ACP -3 (excludes climb & jump) | F+9, R+9, W+7 (+2 bonus vs charm/compulsion, guarded thoughts) | Per+10 | Init+4 |

With 6 people, we could do a double watch, where everyone is on watch for 4 hours and rests 8 hours, and the party as a whole rests for a total of 12 hours. So here's an example of how it would go.

18:00-20:00 - Damiano, Eianar
20:00-22:00 - Eianar, Domitian
22:00-00:00 - Domitian, Khristov
00:00-02:00 - Khristov, Ingrit
02:00-04:00 - Ingrit, Erland
04:00-06:00 - Erland, Damiano

I put the prepared spellcasters at the end to try to get them 8 hours sleep.

Dom has a large tent that fits 4 people, so that'll cover tenting needs if we have 5 people resting at a time. He's also hauling firewood if we want to do that.


Military Base

Sorry for the delay in posting. The middle of the week is always challenging for me because of work and this week is the last week of a term, which makes it harder still. Next week starts a new term and I'll be teaching an extra class, but I don't think it will make much of change in my posting. Thanks for being patient.


Winter Witch 6 [HP 29/29 // AC 13/12/11] [Fort +3, Ref +4, Will +6] Flight Hex Used: 1 min

No worries, GM.

I know the pain of educational deadlines all too well.


Loot Table Rondolero Swashbuckler 5 / Ulfen Guard 3 / Urban Bloodrager 1 Human | HP 86/98 | AC 21, T 14, FF 19, CMD 26, ACP -3 (excludes climb & jump) | F+9, R+9, W+7 (+2 bonus vs charm/compulsion, guarded thoughts) | Per+10 | Init+4 |

3 Magic missiles = level 5+ spellcaster = bad news.

-Posted with Wayfinder


Ingrit Ragnarsdottir F Human Ranger (Skirmisher) 11: HP 78/87 : AC: 20 (21), T: 15, FF: 15 : Fort: +10 (+12 cold eff/ +15 cold env/ +20 with cold weather outfit. +4 to all if nonlethal) Ref: + 12 Will: +5 : Perc +12 (+18 Human/+16 Giant/+14 Fey Hunter's tricks 7/8

Setting spellcasters on fire usually solves the spellcasting problem.


Military Base

Keep in mind, it could just be a creature with SLA at level 5+, which is different from a 5th level spell caster.


Loot Table Rondolero Swashbuckler 5 / Ulfen Guard 3 / Urban Bloodrager 1 Human | HP 86/98 | AC 21, T 14, FF 19, CMD 26, ACP -3 (excludes climb & jump) | F+9, R+9, W+7 (+2 bonus vs charm/compulsion, guarded thoughts) | Per+10 | Init+4 |

Just checking, I think we are just waiting to see what Erland is doing because he didn't have line of sight to cast Dancing Lights where he wanted, is that right?

-Posted with Wayfinder


Winter Witch 6 [HP 29/29 // AC 13/12/11] [Fort +3, Ref +4, Will +6] Flight Hex Used: 1 min

Oh still casting Dancing Lights - I'll use move action to stand, standard to cast

next round, can move the effect out and still do something else.

at least, we can see inside the tent for now.


Military Base

Also, my schedule has changed a bit for the next five weeks. I'll be extra busy on Tuesdays and Thursday. So there may not be any posts from me between Monday afternoons and Tuesday nights and between Wednesday afternoon and Thursday night.


Loot Table Rondolero Swashbuckler 5 / Ulfen Guard 3 / Urban Bloodrager 1 Human | HP 86/98 | AC 21, T 14, FF 19, CMD 26, ACP -3 (excludes climb & jump) | F+9, R+9, W+7 (+2 bonus vs charm/compulsion, guarded thoughts) | Per+10 | Init+4 |

If the spellcasters want to cast spells, you can delay until right after my turn and I'll finish opening the flaps. Up to y'all.


Military Base

Dealing with some bad weather and possible power outages at the moment. I'm working on a post, but it won't go up until this afternoon. Sorry for the delay.


Ingrit Ragnarsdottir F Human Ranger (Skirmisher) 11: HP 78/87 : AC: 20 (21), T: 15, FF: 15 : Fort: +10 (+12 cold eff/ +15 cold env/ +20 with cold weather outfit. +4 to all if nonlethal) Ref: + 12 Will: +5 : Perc +12 (+18 Human/+16 Giant/+14 Fey Hunter's tricks 7/8

Understood. I'm in New York.


Winter Witch 6 [HP 29/29 // AC 13/12/11] [Fort +3, Ref +4, Will +6] Flight Hex Used: 1 min

I'm in CT, not looking forward to Stella...


Loot Table Rondolero Swashbuckler 5 / Ulfen Guard 3 / Urban Bloodrager 1 Human | HP 86/98 | AC 21, T 14, FF 19, CMD 26, ACP -3 (excludes climb & jump) | F+9, R+9, W+7 (+2 bonus vs charm/compulsion, guarded thoughts) | Per+10 | Init+4 |

Everyone's been talking about it. Stay safe!

-Posted with Wayfinder


Military Base

Sorry, but I haven't been able to post as soon as I thought I would. I've got a nasty sore throat and head cold that is taking a lot out o me and I haven't been able to get the energy to work on PBP. I'll try to get something up tomorrow.


Ingrit Ragnarsdottir F Human Ranger (Skirmisher) 11: HP 78/87 : AC: 20 (21), T: 15, FF: 15 : Fort: +10 (+12 cold eff/ +15 cold env/ +20 with cold weather outfit. +4 to all if nonlethal) Ref: + 12 Will: +5 : Perc +12 (+18 Human/+16 Giant/+14 Fey Hunter's tricks 7/8

Get some rest. Hope you feel better.


Male Human Wizard 5 Init +4 Saves : F: +2 ; R : + 1 , W : +4

Health come first! Get Well and do not worry , we will be there when you come back


Military Base

Still suffering from a sore throat and needing lots of rest. Thanks for your patience.


Military Base

I'm hoping to get posts up on Friday, once I've had a good night's rest and some breaksfast. Feeling somewhat better, finally.


Male Human (Ulfen) Druid(Arctic)/2
Spoiler:
HPs 20/20 AC 15, T11, FF14, Resist Cold 2, Saves F+4,R+2,W+6; Perc +8; Init +2

Glad you're feeling better ...


Loot Table Rondolero Swashbuckler 5 / Ulfen Guard 3 / Urban Bloodrager 1 Human | HP 86/98 | AC 21, T 14, FF 19, CMD 26, ACP -3 (excludes climb & jump) | F+9, R+9, W+7 (+2 bonus vs charm/compulsion, guarded thoughts) | Per+10 | Init+4 |

Site's been borked anyway while you were gone, though looks like it's fixed now.

-Posted with Wayfinder

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