Clebsch's Reign of Winter

Game Master Clebsch RoW

Our brave adventurers are the only hope in a cold, cruel world.


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Male Human (mostly) Ex-cleric and Grumpy Cat

Sorry guys, the black dog got the better of me. I must confess that I am no longer the man I was, and I'm not fit to DM any more. It is hard these days to muster the energy and motivation to post consistently and I don't think I'll be able to do it in the long run. So I am afraid that this is goodbye. I'm sorry to have let you down and thank you for the games we've had. This is probably the end of my online gaming. We've had a good run but I'd rather save you and myself further disappointment. I wish you much good gaming elsewhere.


Loot Table Rondolero Swashbuckler 5 / Ulfen Guard 3 / Urban Bloodrager 1 Human | HP 86/98 | AC 21, T 14, FF 19, CMD 26, ACP -3 (excludes climb & jump) | F+9, R+9, W+7 (+2 bonus vs charm/compulsion, guarded thoughts) | Per+10 | Init+4 |

Wow, this was a bolt from the blue. It sounds like you're feeling pretty down about yourself or your situation -- you should do whatever it takes to get better. There's certainly no reason to let this hang over you. I hope you feel better soon, and wish you the best.

And to everyone else, I've enjoyed gaming with you all. I would propose continuing if we can.


Winter Witch 6 [HP 29/29 // AC 13/12/11] [Fort +3, Ref +4, Will +6] Flight Hex Used: 1 min

Wow, sorry to hear you're feeling poorly, GM.

I wish you the best, and hope you find some happiness going forward.

I also enjoyed gaming with everyone, and would be happy to continue if possible.


Male Human Wizard 5 Init +4 Saves : F: +2 ; R : + 1 , W : +4

Same feelings there !
Take care BT !


Female Human Ranger (Skirmisher) 10: HP 78/78 : AC: 20 (21), T: 15, FF: 15 : Fort: +10 (+12 cold effects/ +15 cold environment/ +20 with cold weather outfit. +4 to all if non lethal) Reflex: + 12 Will: +5 : Perception +11 (+17 Human/+15 Giant/+13 Fey

I had a feeling. Best of luck Black Tom.

I agree with continuing. I'll see if I can find us a GM over the next couple days.


Male Human Bard (Archaeologist) 4
Quick Stat Reference:
AC=19, HP=10/15, Fort/Ref/Will: -2/8/4, 1st level spells: 4/4, 2nd level: 2/2, Archaeologists' Luck: +1 6 rounds/day

Oh wow. I hope you find your way to a better place at some point.


Male Human (Ulfen) Druid(Arctic)/2
Spoiler:
HPs 20/20 AC 15, T11, FF14, Resist Cold 2, Saves F+4,R+2,W+6; Perc +8; Init +2

Take care BT and thanks for everything ..... Wishing you all the best for the future and hope you and life get better ...

BT anytime you want to pass through and just say Hi, I'm sure we'll be happy to hear from you. Just have a read and see what we've got up to, you'll always be welcome.

If you want guys, I'll DM for a while until we get a new DM for real...

I've got the books, so I'll try and pick it up and move us on ...

On the bright side, you won't need to translate Eianar English into English ... and Eianar will take a back seat.


Male Human Bard (Archaeologist) 4
Quick Stat Reference:
AC=19, HP=10/15, Fort/Ref/Will: -2/8/4, 1st level spells: 4/4, 2nd level: 2/2, Archaeologists' Luck: +1 6 rounds/day

If'n that's cool with you'ze.


Loot Table Rondolero Swashbuckler 5 / Ulfen Guard 3 / Urban Bloodrager 1 Human | HP 86/98 | AC 21, T 14, FF 19, CMD 26, ACP -3 (excludes climb & jump) | F+9, R+9, W+7 (+2 bonus vs charm/compulsion, guarded thoughts) | Per+10 | Init+4 |

Having Deevir/Eianar DM sounds good to keep us moving, but Eianar is awesome and should not be retired. I'd say we should have Ingrit search for a GM in parallel.


Male Human Wizard 5 Init +4 Saves : F: +2 ; R : + 1 , W : +4

Deevir might be awesome but Eianar is just a uncouth wildsman :)


Male Human (Ulfen) Druid(Arctic)/2
Spoiler:
HPs 20/20 AC 15, T11, FF14, Resist Cold 2, Saves F+4,R+2,W+6; Perc +8; Init +2
Damiano Delstrego wrote:
Deevir might be awesome but Eianar is just a uncouth wildsman :)

You Townie Damiano ... :-)

Its a great bunch of characters....

....we might not be the best combatants ... but we're fun!!

Sovereign Court

Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺) | || Current Map ||

Just getting ready ...

Map is there .... follow the link

M. Soulbound Guardian Map

There's still things to work out before we start the next bit ... hold on ... almost there ...


Loot Table Rondolero Swashbuckler 5 / Ulfen Guard 3 / Urban Bloodrager 1 Human | HP 86/98 | AC 21, T 14, FF 19, CMD 26, ACP -3 (excludes climb & jump) | F+9, R+9, W+7 (+2 bonus vs charm/compulsion, guarded thoughts) | Per+10 | Init+4 |

Ooh, exciting! Nice map!

Sovereign Court

Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺) | || Current Map ||

If anyone can't see the map, let me know in the discussion thread.


Loot Table Rondolero Swashbuckler 5 / Ulfen Guard 3 / Urban Bloodrager 1 Human | HP 86/98 | AC 21, T 14, FF 19, CMD 26, ACP -3 (excludes climb & jump) | F+9, R+9, W+7 (+2 bonus vs charm/compulsion, guarded thoughts) | Per+10 | Init+4 |

Up to you, but is it possible to get map editing rights? I want to move my token toward the girl. But I know some DMs want to manage that themselves to avoid possible mixups.

Sovereign Court

Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺) | || Current Map ||
Domitian Olavsgaard wrote:
Up to you, but is it possible to get map editing rights? I want to move my token toward the girl. But I know some DMs want to manage that themselves to avoid possible mixups.

You should be able to move now


Loot Table Rondolero Swashbuckler 5 / Ulfen Guard 3 / Urban Bloodrager 1 Human | HP 86/98 | AC 21, T 14, FF 19, CMD 26, ACP -3 (excludes climb & jump) | F+9, R+9, W+7 (+2 bonus vs charm/compulsion, guarded thoughts) | Per+10 | Init+4 |

Awesome, thanks!

Sovereign Court

Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺) | || Current Map ||

Just thinking about it, with Christmas coming up, I plan to halt the game from the 25th to the 3rd of January, rather than have really patchy posting as the holiday season goes by.

If that's OK with everyone?

Will wait another 24hrs for Kristov before moving on ...


Female Human Ranger (Skirmisher) 10: HP 78/78 : AC: 20 (21), T: 15, FF: 15 : Fort: +10 (+12 cold effects/ +15 cold environment/ +20 with cold weather outfit. +4 to all if non lethal) Reflex: + 12 Will: +5 : Perception +11 (+17 Human/+15 Giant/+13 Fey

Fine by me, Appreciate the heads up!


Male Human Wizard 5 Init +4 Saves : F: +2 ; R : + 1 , W : +4

fine with me


Winter Witch 6 [HP 29/29 // AC 13/12/11] [Fort +3, Ref +4, Will +6] Flight Hex Used: 1 min

I'm cool with a holiday break.

Better an intentional hiatus than a peering out

Sovereign Court

Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺) | || Current Map ||
Erland Frey wrote:

I'm cool with a holiday break.

Better an intentional hiatus than a peering out

My thoughts entirely ... anything that brings less stress on our lives over this busy period, (oh its supposed to be a restful time ..:-) )


Loot Table Rondolero Swashbuckler 5 / Ulfen Guard 3 / Urban Bloodrager 1 Human | HP 86/98 | AC 21, T 14, FF 19, CMD 26, ACP -3 (excludes climb & jump) | F+9, R+9, W+7 (+2 bonus vs charm/compulsion, guarded thoughts) | Per+10 | Init+4 |

Yes, sounds good. Happy holidays to all!

-Posted with Wayfinder

Sovereign Court

Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺) | || Current Map ||

My last post will be tomorrow,

so.....

Merry Christmas and a Happy New Year from your ice master .... ;-)

..... see you in 2017 ....


Female Human Ranger (Skirmisher) 10: HP 78/78 : AC: 20 (21), T: 15, FF: 15 : Fort: +10 (+12 cold effects/ +15 cold environment/ +20 with cold weather outfit. +4 to all if non lethal) Reflex: + 12 Will: +5 : Perception +11 (+17 Human/+15 Giant/+13 Fey

So thanks to DM Deevor for temporarily taking on the reins. We have two offers to fully take over if we like. One from DM DoctorEvil (who has an endorsement from one of us in this game who's played with him before) and another from Clebsch GM (Who's got an onorthodox but interesting style of GM in based on keeping things moving.

I invite you guys to take a peek Here and voice your preference if any.


Male Human Wizard 5 Init +4 Saves : F: +2 ; R : + 1 , W : +4

Both seem good ones
I would have a slight preference for Clebsch GM since I am lazy and he would roll for me but for an endorsement from one of us for DoctorEvil


Winter Witch 6 [HP 29/29 // AC 13/12/11] [Fort +3, Ref +4, Will +6] Flight Hex Used: 1 min

I have no real preference, either seems good for the role.


Male Human Bard (Archaeologist) 4
Quick Stat Reference:
AC=19, HP=10/15, Fort/Ref/Will: -2/8/4, 1st level spells: 4/4, 2nd level: 2/2, Archaeologists' Luck: +1 6 rounds/day

I too am leaning a bit toward Clebsch, if it's all the same to you guys.


Female Human Ranger (Skirmisher) 10: HP 78/78 : AC: 20 (21), T: 15, FF: 15 : Fort: +10 (+12 cold effects/ +15 cold environment/ +20 with cold weather outfit. +4 to all if non lethal) Reflex: + 12 Will: +5 : Perception +11 (+17 Human/+15 Giant/+13 Fey

I'm trending toward DM Doctor Evil myself just because it seems like a little too much character control is lost to Clebsh's style.


Map of Hut in Book 4

Greetings all, and thank you for accepting me as your new GM. I look forward to the experience. If for any reason you want to change your minds, I won't take it personally.

I know there is a process by which a new GM can take control of a thread, but I'm thinking it has to be initiated by the person who created the thread in the first place. I'm not exactly sure how that's done, so if someone else does, let me know. If the previous GM needs to make a change, is someone able to get in touch with him/her? If no one knows, I'll figure it out and see what I can do. It may be something that has to be requested for someone else to change the settings.

I have had good success with making certain rolls for the PCs when the rolls are inevitable and the only difference between the players "rolling" and the GM is the time that goes by between when the GM asks for the roll and everyone posts it. The dice-bot program is very random and I have certain protocols for placing the order of the dice rolls so that there is no manipulating the results on my part. But all of that is open to change if people prefer the process of the GM asking for rolls and the players posting the rolls.

I'd suggest you let me do the process I normally do a few times and then comment if you'd like it to change.

I'll want to take a few days to get some things together, like maps and some files with standard initiative and skill rolls to speed up the posting process. This will also get me more familiar with the PCs. It looks as if the GM has been posting XP and people have been keeping track. I know one player came in late to replace a PC that died. I have been keeping track of XP by the book and notifying people when its about time to level up. I can do that here or you can keep track yourselves.

It looks like the GM has been using Hero Points, which I've been using as well in the WOTR campaign. If there are any other things the GM has been doing that I should know about, let me know. Are there any house rules that have been in play and working well? I have a few house rules I like, but I'll introduce them later. If you look at the campaign tab of the WOTR campaign, you can read what I've been doing there and see examples of maps and such.

I do have one preference that helps me a lot. I like to see the PC information in standard Paizo stat block format. It also greatly helps to have the details of feats, traits, spells, and class features spelled out in some manner so if I need to read the text of one of these features, I can find it quickly without having to go the SRD and doing a search. Either create a link on the name of the feat or spell that opens the SRD description or have the information copied and pasted into the profile (usually under spoilers).

A quick look at the profiles of the PCs shows that Domitian to have the format I prefer. Don't worry about it if you've got a different system, but if you get time and don't mind, perhaps add a spoiler with the standard format stat block that I can check when I need to look up something about the character. It helps a lot. When I create this for my PCs, I usually just look up a similar character in the SRD bestiary listings for the class of character I'm creating and copy the order and format provided.

Anyway, that's probably enough for now. I'll post more as I think of questions and will answer any questions you have as soon as possible. I expect I can start making posts in the gameplay in a day or two. I'm on vacation at home until next Tuesday, so I have some time to work on this.


Winter Witch 6 [HP 29/29 // AC 13/12/11] [Fort +3, Ref +4, Will +6] Flight Hex Used: 1 min

Hello GM, thanks for taking on the role!

I for one prefer not to track XP, leveling by GM fiat/story tracks.

I believe you can email the paizo customer service folks (link at the top of the PbP subforum) and get them to transfer GM ownership to you.


Loot Table Rondolero Swashbuckler 5 / Ulfen Guard 3 / Urban Bloodrager 1 Human | HP 86/98 | AC 21, T 14, FF 19, CMD 26, ACP -3 (excludes climb & jump) | F+9, R+9, W+7 (+2 bonus vs charm/compulsion, guarded thoughts) | Per+10 | Init+4 |

Welcome! Looking forward to gaming with you! I highly endorse having initiative, saving throws, and monster knowledge checks rolled for us. I also don't like tracking XP, and I really hate the metagame that underlies XP tracking (i.e. needing to kill things for no better reason than gaining some experience). Would rather just level up when we're "supposed" to level up. But I'm okay however you'd prefer to do it in the end.

I've definitely seen ownership transfers done by new GMs. I think we have a pretty clear record that we would like you to take ownership of this thread.

I'll clean up my profile a little more to add feat details, though Dom has pretty mundane feats for now.


Male Human Wizard 5 Init +4 Saves : F: +2 ; R : + 1 , W : +4
Clebsch RoW wrote:


If there are any other things the GM has been doing that I should know about, let me know.

Except that BT gave me double xp and loot , nothing comes into mind .

Worth a try ... :)

And welcome !


Map of Hut in Book 4

Thanks for the welcome. I'll see what I can do to get the ownership transferred but for now I'll be working on the next gameplay post.

As for XP, the AP gives pretty explicit information about where in the story the PCs should level up. As GM I have some options that can speed the progress without sacrificing essential gameplay. Some encounters seem mostly designed to guarantee the PCs get enough experience to be able to level up at these points. I can omit these encounters and just assume the party would have dealt with the challenge, or we can play each encounter as written. It's up to you.

In my other AP, I've not yet left out any material and am even having them play through some extra material, mostly for the chance to develop one of the PCs backstory and add some experience and treasure to make up for the fact that it is a party of six while the AP assumes a party of 4.

Getting through an entire AP in PBP is a long-term project that typically can take 4 to 6 years. I expect I'll be roleplaying using PBP for at least that long, so I'm happy to take things slow or speed things up where we can do so without loss of important AP milestones. Let me know how you want to roll. For now, I'll be playing it by the book since you're all coming up on a key juncture point of the first book.

Let the adventure continue.

By the way, if you look at this link, you'll see an example of how I like to do things at the start of an encounter that includes the possibility of surprise and initiative, plus knowledge checks to know about the creature encountered. I was able to spend about two hours putting that all together. If all the players had to post their perception checks, initiative, and knowledge checks, and additional time to communicate what sorts of information the knowledge roll successes gave them and wait for my response, it would add at least a day before the actual first action of the initiative could take place. While you lose the immediate rush of seeing the result of the roll yourself as you make your post, you get all the normal benefits and the encounter proceeds without any distraction of dealing with these game mechanical elements.


Winter Witch 6 [HP 29/29 // AC 13/12/11] [Fort +3, Ref +4, Will +6] Flight Hex Used: 1 min

All right, Erland's character sheet has been updated.

Let me know if you need any additional changes


Male Human Bard (Archaeologist) 4
Quick Stat Reference:
AC=19, HP=10/15, Fort/Ref/Will: -2/8/4, 1st level spells: 4/4, 2nd level: 2/2, Archaeologists' Luck: +1 6 rounds/day

Sounds good to me!


Female Human Ranger (Skirmisher) 10: HP 78/78 : AC: 20 (21), T: 15, FF: 15 : Fort: +10 (+12 cold effects/ +15 cold environment/ +20 with cold weather outfit. +4 to all if non lethal) Reflex: + 12 Will: +5 : Perception +11 (+17 Human/+15 Giant/+13 Fey

Makes sense.


Map of Hut in Book 4

I've given the AP a close reading at this point in the adventure and I don't see anything in the text that specifies that the floor of the cabin is elevated and hence requires a climb check to get in. Here is the box text:

AP Box text wrote:
A small hut stands here on four legs, each one a single tree trunk whose gnarled roots resemble the toes of a giant chicken. The hut is constructed of heavy logs with a patchwork roof of shaved bark shingles. Inside the hut’s open doorway, a small figure sits on a carved wooden chair, staring across the clearing at the trail on the other side.

It is reasonable that if it stands on four legs, the floor would be elevated, but let's assume if it is, it is not very far above the ground and hence no special movement to get into the hut. Outside, it is still difficult terrain due to the snow. Inside the cabin, movement is normal.

Different GMs do things differently when it comes to the posting order when in initiative ordered melee. I think things usually work best if people post in the initiative order, just as around a table, each person would state his/her actions and make appropriate rolls before moving on to the next person in order.

I list the initiative order once it is established, with a summary of past actions and status notes on things such as conditions, wounds, and so on. The PCs who have actions upcoming will be in bold text. At the moment, it is Domitian's turn, followed by Damiano (but he is frightened and not in control in the upcoming turn, so he is not in bold print), then Einar and Ingrit.

If either Einar or Ingrit has a moment to post and knows he or she will not get another chance for over 24 hours, then better to post out of order. It's optional, but in this situation you might want to post your action under a spoiler, so as not to bias the actions of PCs who act prior to this. As GM, I can copy and paste what was under the spoiler and the outcomes once the prior PC has acted.

I'm working on a copy of the map and figures so it is in my Google Docs area. I'll put the link in my GM alias header. Do people have a preference for Google slides versus Google drawings? They work about the same. I use drawings normally and haven't had much problem. I know some people can't move figures using certain apps, like smart phones or iPads, but I'm not sure if that is different for slides versus drawings. So let me know.

I have a system for dealing with this issue. I put a red "+" at the intersection of squares near the lower left. That serves as the origin for a kind of coordinate axes reference system. The square whose lower left corner touches this intersection is square (1,1). The square to its right is (2,1). The square above square (1,1) is (2,1). The square below the (1,1) square is (-1,1). Etc. So if you are posting using a mobile phone and can see the map but can't move your figure, indicate something like, "Ingrit moves to square (3,2)." I will move the figure when I read that.

Happy New Year!


Map of Hut in Book 4

The rules state that the cold weather here requires PCs make survival rolls at intervals to avoid suffering effects of cold. Let me get some feedback about which PCs have cold weather outfits, spells such as endure elements, or other protections, bonuses, etc.

This rule can be a bit annoying, but it's a good way to emphasize the strange threat this cold weather presents. You all probably know that the majority of the AP takes place in Irrisen where this kind of weather is normal. There will be opportunities to gird up against cold with various equipment and magic, so eventually this will not be needed, but until then, I'll try to make the survival rolls at appropriate intervals and keep track of the conditions that result.

Partly for my own benefit, here are the rules about dealing with cold weather and the things that can modify the roll:

ROW AP wrote:
Once the PCs pass inside the tree line where the pocket of winter begins, however, the weather proves much worse, with temperatures below freezing and falling snow. The snow reduces visibility by half, imposing a –4 penalty on Perception checks and ranged attacks (Pathfinder RPG Core Rulebook438).

Assume these conditions are in effect unless stated otherwise.

ROW AP wrote:
The temperatures inside the winter pocket are considered cold (approximately 30° F during the day, and 10° F at night). Every hour spent in the wintry conditions requires a Fortitude save (DC 15, +1 per previous check) to avoid taking 1d6 points of nonlethal damage. Those who have taken nonlethal damage from exposure suffer from hypothermia (treat as fatigued), and if this condition is not remedied, they also suffer from frostbite (Core Rulebook 442). If the PCs secure cold-weather outfits before leaving Heldren, they receive a +5 bonus on Fortitude saves against exposure to the weather while adventuring in the forest

Let me know if any characters has gained any nonlethal damage this way or is fatigued or suffering from frostbite.

The core rule book defines Cold conditions as below 40 degrees F. When the temperature drops below zero F, the conditions are defined as Severe Cold. The main difference is that the rolls must be made more often in Severe Cold conditions. There are harsher problems when the temperature drops below-20 F.

I will let you know if/when conditions drop below cold into severe cold or worse.


Map of Hut in Book 4

Following up on my own post about cold weather conditions, it looks as if only Damiano and Kristov need to make rolls. Neither lists survival as a trained skill and both have a Wisdom of 10 and cold weather gear. So they would get a 1d20 + 5 roll vs DC of 15.

Since Erland and Ingrit can take ten on a survival roll to grant a bonus to allies on this roll, these two will get a +2 bonus making their roll 1d20 + 7.

I'm assuming the other four PCs don't need to make this survival roll due to cold resistance and/or endure elements effect from equipment or class/race abilities.


Winter Witch 6 [HP 29/29 // AC 13/12/11] [Fort +3, Ref +4, Will +6] Flight Hex Used: 1 min

Erland is a winter witch, and has endure elements against cold all the time.

He, along with everyone else, has a cold weather outfit obtained from Heldren.

He also has some materials for making snowshoes, but has yet to fabricate them.


Male Human Wizard 5 Init +4 Saves : F: +2 ; R : + 1 , W : +4

That should not be necessary . The rules in the AP were recognized as too harsh by Paizo and they said that the core rulebook rules applied.
Damiano has a cold weather outfit so except special conditions apply he should be exempt of having to roll


Female Human Ranger (Skirmisher) 10: HP 78/78 : AC: 20 (21), T: 15, FF: 15 : Fort: +10 (+12 cold effects/ +15 cold environment/ +20 with cold weather outfit. +4 to all if non lethal) Reflex: + 12 Will: +5 : Perception +11 (+17 Human/+15 Giant/+13 Fey

Ingrit has a cold weather outfit, the Northern Ancestry and Coldborn traits, as well as the Survival skill.


Loot Table Rondolero Swashbuckler 5 / Ulfen Guard 3 / Urban Bloodrager 1 Human | HP 86/98 | AC 21, T 14, FF 19, CMD 26, ACP -3 (excludes climb & jump) | F+9, R+9, W+7 (+2 bonus vs charm/compulsion, guarded thoughts) | Per+10 | Init+4 |

If there's an indication things are getting too cold such that Damiano or Khristov will need to make rolls, Dom will hand his Cloak of the Yeti to one of them to grant them Endure Elements against cold. Paizo agrees we should be using the standard rules in the CRB.


Map of Hut in Book 4

Thanks for that info. I have not yet had time to look at the discussion thread for this book. I'm happy to not have to do rolls every hour. It's a good way to impress the PCs with the threat cold presents, but the campaign would bog down if it is a constant problem.


Map of Hut in Book 4

The map link in my header now will transfer the map to my own Google Doc files. Future maps will do the same. Let me know if you have a preference for Google Drawing files (just the map, no slide frame) or if the slide format offers any advantages over the drawing. I tend to use drawings, but since I just copied the battle map that was in use, it is still in slide format.

Since there may be situations where a player wants to post but due to the limitations of his posting computer (smart phone, tablet, etc.) can't move tokens on a map, I've added a red plus sign to mark an intersection point on the map in the lower left. This functions as the origin of a coordinate system style designation for identifying a square on the map using text in a post.

Example Map

Looking at the example link (above), Erland is in square (3,1), since he is 3 squares to the right of the + mark (x-coordinate) and 1 square above the mark (y coordinate).

The doll in the example is in square (5, 6). Domitian is in square (6,6), Ingrit is in square (7,8) and Einar is in square (8,3).

If Einar is posting and cannot move his token, he could indicate: Einar moves to square (1,3).

This would tell me where to move the token or another player can move the token if he/she reads the post and can move it.

Edit: note there is no (0,0) square. The square to the upper right of the mark is square (1,1). The square to the lower left is (-1,-1).


Map of Hut in Book 4

I've been using a lot of spoilers in this situation to preserve the fog of war for players, giving each only the information his/her PC would know. If people find that annoying, I can either just post without the spoilers and let players keep in mind what their PC would and would not know, or players can just read the spoiler for other PCs.

Let me know if you have a preference.


Map of Hut in Book 4

The end of my current teaching term is near (Friday), so my posting rate may be a little slower this week until grades are posted.


Loot Table Rondolero Swashbuckler 5 / Ulfen Guard 3 / Urban Bloodrager 1 Human | HP 86/98 | AC 21, T 14, FF 19, CMD 26, ACP -3 (excludes climb & jump) | F+9, R+9, W+7 (+2 bonus vs charm/compulsion, guarded thoughts) | Per+10 | Init+4 |

I started a new sheet on the loot table and added the sapphire and magic stone, along with the items from Dryden Kepp. There are two masterwork arrows from Kepp - does Ingrit want those? Also, there are snowshoes! Anyone want them? I'm interested in having them for Dom to help him move into melee more easily.


Female Human Ranger (Skirmisher) 10: HP 78/78 : AC: 20 (21), T: 15, FF: 15 : Fort: +10 (+12 cold effects/ +15 cold environment/ +20 with cold weather outfit. +4 to all if non lethal) Reflex: + 12 Will: +5 : Perception +11 (+17 Human/+15 Giant/+13 Fey

Sure on both the arrows and Dom getting the snowshoes.!

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