Radi Hamdi

Pyrrhus Durst's page

206 posts. Alias of Sir Longears.


Race

| HP: 80/80 | AC: 22 (13 Tch, 19 Fl) | CMB: +3, CMD: 17 | F: +9, R: +8, W: +10 | Init: +14 | Perc: +2, SM +2

Classes/Levels

|

Spells:
5th: 4/4; 4th: 8/8; 3rd: 7/8; 2nd: 7/8; 1st: 7/8
| Speed 30 ft. | Active conditions: endure elements, mage armor.

Gender

Male LN human (ifrit) sorcerer 10

Strength 7
Dexterity 14
Constitution 16
Intelligence 14
Wisdom 10
Charisma 24

About Pyrrhus Durst

Background:
It was really cold. Curious how one could deem himself knowledgeable without having ever seen something so simple as snow. Humbling even, for a moment.

{The whole conversation is in kelish}

"What is that?" So much authority and arrogance in so few words, as if Pyrrhus's sole purpose was to answer her. Pyrrhus was crouched, caressing the snow between his fingers and waiting just for her arrival, but even so he let the seconds stretch just to annoy her.

"A portal, clearly, to a cold place" The small joys in life, his smile hidden from his peer.

"I can see that, Durst." She was annoyed and probably throwing daggers on his back. De-light-ful. "A portal to where?"

"Did not cross it." He stood up, licking his lips and working his jaw just to make the smile in his face disappear. "But one of the survivors claims to be from Irrisen." There were corpses all around them. A couple hulking giants with long tusks and furred coats, some tiny fey, and many warriors and horses from Ular Kel. The smell of burnt flesh was only faint because of the strong winds that blew from the portal, his robes flying wildly.

"And where is Irrisen, Durst?" Oh sweet winter night, she did not know. She was livid, but he could not be blamed for her ignorance, could he? Actually, he probably could considering how his peers regarded him. Once a lowly-slave, always a lowly-slave, even if he now had a Name for himself and a manor to live.

"A land of eternal winter, north and west of the Castrovin, if I'm not mistaken." He wasn't, but he needed to appease her a little. "From what I understood, this was a scouting party, yet I'd rather not speculate too much without bringing news to the Council. The prisoners should be brought back to Ular Kel for further interrogation." His words stated obvious facts, but Pyrrhus suspected Esha interpreted them as an order from the burning gaze he received. "I haven't been able to close the..."

"Then you take them back to Ular Kel, Durst." Such confidence. Almost enviable. "And I'll close this portal."

"But Esha..." His words were wasted, of course, as she had already walked past him. "As you wish, Councilor." Pyrrhus shakes the snow from his shoulders as he walks towards a nearby rock where Otri was watching the pair of bounded fey. "Let's get home Otri. Yes, I know, but the Councilor is right... it is beyond my power to close the portal." That was undeniably true. It was also true that the portal could not be closed from this side, but Councilor Esha was so sure she could, that it would be rude, and pointless actually, to point this out to her. "How about some soup, this night? Yes, the spicy one. Yes, the one with mint and garlic." The three winged monkey seemed to approve.

***

{The whole conversation is in kelish}

The glowing magical globe was remarkably interesting, crisscrossed with numerous lines and connecting multiple locations, everything overlaid with arcane runes and symbology. It was surely a representation of their own world, showing massive land masses, oceans and even mountains. It was very flawed, however, judging simply by how inaccurate the region around Ular Kel was.

"Master Durst?" Enna's voice was urgent and scared. "Do you need..."

"Look at this, Enna, look at how accurate information is important. According to the notes our host provided, this ritual is supposed to represent our whole world and all these dots are supposed to be portals much like the one we've found, while these crosses are supposed to be large settlements. What is your take on this?" It was a somewhat absurd to call the burned witch on the corner as their 'host', but Pyrrhus did fancy humor by exaggeration.

"Uhm... I think... uhm... the portal in the map seems to be more distant to Ular Kel and, oh, Ular Kel is not that close to the mountains." Pyrrhus nodded and raised an eyebrow, a clear gesture that there was more. "And... oh, all the other dots are distant to the crosses?"

"Precisely... yet very imprecise on their part, don't you think? It was luck that a trader was passing somewhat close to the portal when it opened, but even so it would not take us much time to find it, while, imagine for example if it had appeared between the Saag Rock and Mustan... it would have taken months before we realized what was going on." All those portals, supposedly blowing frigid winter all over the globe. How many were still up?Were these Irriseni trying to freeze the whole globe? With which purpose and how would they do so, imagining the amount of cold in this realm wasn't unlimited. And...

"Master Durst?" Again the interruption.

"You'll return to Ular Ket in the company of Captain Mir. You'll report our findings to the Robed Council and inform I've stayed behind to close the portal, since it can only be done from this side. Once I do, I'll investigate what is happening and then return to Ular Ket." He raised a hand to stop her from interrupting. "And you'll remind them of their agreement to see to my project's needs while I'm gone."

"But Master, shouldn't we... oh." She smiled. Enna wasn't particularly pretty, but her smile was entirely adorable. "...if you delay your return, with a plausible goal, they will be forced to honor their bargain, even if they initially just agreed to it imagining you'd be back in a couple days at most. Right? But isn't it too... risky and dangerous?"

"I was once a slave, as you know, Enna. You'd not be calling me Master if I did not something risky and dangerous from time to time." He sighs. She wasn't wrong of course, it was risky and dangerous. On the other hand, he was a member of the Robed Council and the safety of Ular Ket was his duty. He'd have stayed behind no matter what, but if he could squeeze some advantage, that was just good business. "Inform my wife about my decision as well, but do so in a light way... I do not want her to be worried in the least." He did not want her to be too hopeful and happy with the prospect of his death in truth.

***

The air was chilly again, even if not was bad as in Whitethrone. The tea was hot thought and the sound of the wind against the trees was quite soothing. Pyrrhus was sit on top of a large boulder with three wraps in front of him, displayed with care and as the centaurs approached, Pyrrhus opened his arms wide in an unmistakable salute while Otri was close by, eating some nuts.

"Grreeetings beoble of zee Rashaalkaa! I Byrrhus Durrst frrom Uularr Keet and I brring yooo gifts as sign of goood faith." He gestures the wrapped gifts with ample gestures. "I wish nosing but safe bassage srrough yourr lands. My destiny ze town of Vurrnirrn."

It could be said the centaurs were a bit lost, Pyrrhus wasn't sure. Centaurs were not uncommon in Ular Ket, and Pyrrhus did know their social norms. "And if we do not want your gifts?" The one that looked the leader asked.

"Zen I would bee said aand I would insist." He kept smiling. Them being unsure and lost was better than sure and angry. "I brring noo sbearr aand noo arrrow, noo sworrd aand noo aaxe! Coome! Take ze gifts, take zee teaa if yooo like. In Uularr Keet I have centaurr frriends aand zeey saay zaat 'by chance wee meeet, by choice we become frriends!'." He rests his hands on his heart. "Eeeverryone has too many enemies nowadays."

One of the centaurs shrug to the others. Another one nodded. In truth, simply being nice is good business.

Appearance and Personality:
Pyrrhus is a very handsome man of around 30 years, with long black hair, almond skin, and light brown eyes. He isn't particularly tall, but is fit even if thin, giving the impression of someone who cares for his health, even if spending most of his time in non-physical matters. Those who are very attentive and notice very faint burn scars all over his body, which is curious because such an extent of harm was more likely to leave him heavily scarred.

Pyrrhus wears flowing robes of contrasting blue tones as well as details in golden. His clothes are fine, hinting of him being a noble or at least very wealthy. His long hair is generally kept hidden. He doesn't carry many jewelry or other baubles.

On his shoulder, there is Otri, his xiao familiar, a white-furred monkey with swirling blue marks and three black bird wings, which despite its animalistic nature wears a couple clothes, armor and earrings. Between the two, Otri is by far the vainer.

Primary Motivations: Discovery (explore different places, meet different cultures), Love (he doesn't know he wants needs it), Power (control others through influence and favors)
Emotional Disposition: Calm
Moodiness: Phlegmatic (emotionally steady)
Outlook: Optimistic (confident, hopeful)
Integrity: Conscientious (meticulous, pragmatic)
Impulsiveness: Controlled (deliberate, focused, steady, thoughtful)
Boldness: Cautious (vigilant)
Agreeableness: Agreeable (warm, open-minded, adaptable)
Interactivity: Engaging (candid)
Conformity: Heterodox (freethinking)

Pyrrhus Durst
Male ifrit sorcerer (wishcrafter) 10
N Medium humanoid (human) and outsider (native)
Initiative +14; Senses darkvision; Perception +0

=============================
DEFENSE
=============================
AC 22, touch 13, flat-footed 18 (+4 armor, +1 deflection, +2 Dex, +1 natural, +4 shield)
hp 80 (10d6+33)
Fort +9, Ref +8, Will +10
Resist fire 20

=============================
OFFENSE
=============================
Speed 30 ft.
Melee mw dagger +4 (1d4-2/19-20)
Ranged mw dagger +8 (1d4-2/19-20, 10 ft)
Special Attacks blood piercing 2/day, heart's desire (DC 23) 7/day
Spell-like abilities (CL 10th; concentration +17)
1/day - burning hands (DC 18)
Sorcerer Spells Known (CL 10th; concentration +18)
5th (4/day) - dragon's breath [x1] (DC 22), persistent image (DC 23)
4th (8/day) - dimensional door, confusion (W) (DC 22), magic circle against evil/shrink item [x1], scorching ash form, wall of ice (DC 22)
3rd (8/day) - dispel magic, fireball (DC 21), fly, fog cloud/gust of wind [x1], haste, slow (W) (DC 21), suggestion (DC 21)
2nd (8/day) - burning gaze (DC 20), ears of the city/liberating command [x1], flaming sphere (DC 20), glitterdust (W) (DC 20), invisibility, mirror image, pyrotechnics (DC 20), resist energy
1st (8/day) - charm person (W) (DC 19), disguise self, enlarge person, grease (DC 19), mage armor, magic missile, silent image (DC 19), vanish
Cantrips (at will) - dancing lights, detect magic, ghost sound (DC 18), mage hand, mending, message, prestidigitation, read magic, spark
W: Wishbound spells

=============================
STATISTICS
=============================
Str 7 (-2), Dex 14 (+2), Con 14 [16] (+3), Int 14 (+2), Wis 10 (+0), Cha 20 [24] (+7)
Base Atk +5; CMB +3; CMD 17
Feats Alertness (B), Eschew Materials, Evolved Familiar, Improved Familiar, Noble Scion (war), Planned Spontaneity, Versatile Spontaneity
Skills (43 ranks; 20 background)
Appraise +15 (10 rank, 3 class, 2 Int)
Bluff +19 (6 rank, 3 class, 7 Cha, 3 competence)
<> +1 to lie
Diplomacy +19 (5 rank, 3 class, 7 Cha, 3 competence, 1 trait)
Intimidate +14 (1 rank, 3 class, 7 Cha, 3 competence)
Fly +6 (1 rank, 3 class, 2 Dex)
K. Arcana +15 (10 ranks, 3 class, 2 Int)
K. Geography +15 (9 ranks, 3 class, 2 Int, 1 trait)
K. Nobility +8 (1 rank, 3 class, 2 Int, 2 feat)
Spellcraft +15 (10 ranks, 3 class, 2 Int)
Use Magic Device +23 (10 ranks, 3 class, 7 Cha, 3 competence)
Traits Restless Wayfarer, Trustworthy
Languages Common, Draconic, Ignan, Kelish
SQ bloodline familiar, expanded wishcraft, fire affinity, mostly human, wildfire heart, wishbound arcana
Favored Class +3 skill points, +7 spells known

=============================
EQUIPMENT
=============================
Weapons mw dagger (302gp, 1lb)
Worn +3 mithral buckler (2,005gp, 2.5lb)
Slotted Items belt of mighty constitution +2 (4,000gp, 1lb), boots of the winterlands (2,500gp, 1lb), cloak of resistance +3 (9,000gp, 1lb), circlet of persuasion (4,500gp), headband of alluring charisma +4 (16,000gp, 1lb), mnemonic vestment (5,000gp, 1lb), necklace of natural armor +1 (2,000gp), ring of protection +1 (2,000gp)
Wands, Rods, Etc
handy haversack (2,000gp, 5lb)
-Consumables: wand of cure light wounds (50 charges) [with Otri], wand of endure elements (50 charges) [with Otri], wand of magic missile (50 charges) [with Otri]
--Scrolls: communal spider climb, daylight, faerie fire, goodberry [x2], lesser restoration, remove sickness, warp wood
Belt Pouch 2,1750gp
Spellbook: comprehend language, dimensional anchor, dragon's breath, ears of the city, fog cloud, gust of wind, heightened awareness, identify, keep watch, knock, liberating command, magic circle against evil, make whole, shrink item, stone shape, teleport, unseen servant, wall of stone, water breathing, waterproof

=============================
MAGICAL ITEMS
=============================
Boots of the Winterlands Pyrrhus is able to travel across snow at his normal speed, leaving no tracks. Additionally, Pyrrhus can travel at normal speed across the slipperiest ice (horizontal surfaces only, not vertical or sharply slanted ones) without falling or slipping. Finally, boots of the winterlands warm Pyrrhus, as if he were affected by an endure elements spell.
Mnemonic Vestment Once per day Pyrrhus may use a spell slot to cast a spell from a written source. The spell must be an arcane sorcerer spell and the same spell level or lower than the expended spell slot. Pyrrhus must also understand the written source and be carrying it. Activating the robe is not an action, but casting the spell otherwise works as normal, including casting time, providing components or foci, and so on. Using a mnemonic vestment’s properties does not consume the written source.

=============================
SPECIAL ABILITIES
=============================
Blood Piercing (Su) When Pyrrhus casts a sorcerer spell that deals damage, creatures affected it reduces their energy resistance and spell resistance against its effects by an amount equal to Pyyrhus's Charisma modifier.
Expanded Wishcraft Pyrrhus adds additional spells to his list of spells known, but this spell must be one level lower than the highest-level spell he can cast and he can only use these spells in conjunction with his wishbound arcana ability. Pyrrhus cannot use these spells to craft or recharge magic items.
Fire Affinity (racial) Pyrrhus has the elemental (fire) bloodline, so he treats his Charisma scores as 2 points higher for the purposes of all sorcerer spells and class abilities.
Heart's Desire (Su) As a swift action, Pyyrhus can force a single creature within 30 feet to confess its deepest desire. On a failed Will save, the creature must immediately wish aloud in a clear voice for something it truly desires, allowing Pyrrhus to activate his wishbound arcana ability if he knows a spell that can fulfill that wish. This is a mind-affecting effect and a creature cannot be the target of Pyrrhus’s heart’s desire ability again for 24 hours.
Mostly Human (racial) Pyrrhus counts as humanoid (human) as well as outsider (native) for all purposes.
Planned Spontaneity (feat) Once per day when Pyrrhus prepare spells, he can designate one spell slot from each of up to three different spell levels that are lower than the highest-level spell that he can cast. In each designated slot he can memorize two different spells of the respective level. Pyrrhus can cast either spell as normal, but when he does, the spell consumes both of the spells prepared in that spell slot.
Versatile Spontaneity (feat) When Pyrrhus regains spell slots at the start of the day, he may opt to prepare one spell he doesn’t know in place of a daily spell slot 1 level higher than the prepared spell’s level. To do so, he must have access to the selected spell on a scroll or in a spellbook, and the spell must be on his spell list. This process takes 10 minutes per spell level of the selected spell. Pyrrhus can cast the selected spell a single time, expending the spell slot as though it were a known spell being cast by him. Preparing a spell in this manner expends a scroll but not a spellbook. A spell prepared in this way is considered its actual level rather than the level of the spell slot expended.
Wildfire Heart (racial) Pyrrhus gains a +4 racial bonus on initiative checks.
Wishbound Arcana (Su) Pyrrhus can use the wishes of other non-genie creatures in place of the normal verbal components of his spells. A creature can make a wish as a free action at any time, even during his turn and Pyrrhus must be able to hear and understand a wish in order to do so. A spell that doesn’t normally have a verbal component gains one when cast using this ability. A wish doesn’t need to mention the name of a specific spell, but must describe an outcome that can be accomplished by casting a spell Pyrrhus knows. He gains a +1 bonus to his caster level when using a creature’s wish as a verbal component in this manner, but cannot include himself as a target of such spells unless it affects an area rather than a target or targets. Pyrrhus is under no compulsion to grant a creature’s wish and once he does so, she cannot use this ability to grant that creature any further wishes for 24 hours.

Otri, Xiao Familiar:

Male xiao
CN Tiny magical beast
Initiative +3; Senses darkvision 60 ft., low-light vision, scent; Perception +5

=============================
DEFENSE
=============================
AC 22, touch 15, flat-footed 19 (+2 armor, +3 Dex, +5 natural, +2 size)
hp 36 (10HD)
Fort +5, Ref +6, Will +7
Defensive Abilities improved evasion

=============================
OFFENSE
=============================
Speed 30 ft., fly 30 ft. (good)
Melee bite +9 (1d4–3), 2 slams +9 (1d3–3)
Space 2-1/2 ft., Reach 0 ft.
Special Attacks dualistic energy, sneak attack +1d6
Spell-like abilities (CL 3rd; concentration +3)
3/day - burning hands (DC 12), spark

=============================
STATISTICS
=============================
Str 4 (-3), Dex 16 (+3), Con 14 (+2), Int 10 (+0), Wis 11 (+0), Cha 13 (+1)
Base Atk +5; CMB +6; CMD 13
Feats Stealthy, Weapon Finesse
Skills (6 ranks)
Appraise +10 (10 master ranks)
Acrobatics +14 (1 rank, 3 class, 3 Dex, 8 racial, -1 acp)
Bluff +2 (1 master rank, 1 Cha)
Diplomacy +2 (1 master rank, 1 Cha)
Disable Device +7 (1 rank, 3 Dex, 4 racial, -1 acp)
Escape Artist +4 (3 Dex, 2 feat, -1 acp)
Intimidate +2 (1 master rank, 1 Cha)
Fly +14 (1 master rank, 3 class, 3 Dex, 4 speed, 4 size, -1 acp)
K. Arcana +10 (10 master ranks)
K. Geography +9 (9 master ranks)
K. Nobility +1 (1 master rank)
Perception +5 (2 ranks, 3 class)
Sleight of Hand +7 (1 rank, 3 Dex, 4 racial, -1 acp)
Spellcraft +10 (10 master ranks)
Stealth +16 (1 rank, 3 class, 3 Dex, 2 feat, 8 size, -1 acp)
Use Magic Device +19 (10 master rank, 1 Cha, 8 feat)
Languages Common (can't speak)
SQ deliver touch spells, empathic link, share spells, speak with animals of its kind, speak with master
Equipment mw tiny chain shirt (200gp, 2.5lbs, +2 AC, +4 max dex, -1 ACP)

=============================
SPECIAL ABILITIES
=============================
Dualistic Energy (Su) When Otri delivers a touch spell that deals energy damage other than fire, he can choose to alter the spell so that half of the energy damage dealt is of the spell’s original type and the other half is fire.