Clebsch's Reign of Winter

Game Master Clebsch RoW

Our brave adventurers are the only hope in a cold, cruel world.


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Ingrit Ragnarsdottir F Human Ranger (Skirmisher) 11: HP 78/87 : AC: 20 (21), T: 15, FF: 15 : Fort: +10 (+12 cold eff/ +15 cold env/ +20 with cold weather outfit. +4 to all if nonlethal) Ref: + 12 Will: +5 : Perc +12 (+18 Human/+16 Giant/+14 Fey Hunter's tricks 7/8

@ Hadda I love that you included tutting in the spell casting description!!


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Female Human (Iobarian) Chronicler of Worlds/Studious Librarian (Bard) 8 | HP 77/77 | AC 23 Touch 15 Flat 19 (ACP 0) CMB +8 CMD 23 | Fort +5 Ref +11 Will +8 | Speed 60 ft | Init +4; Per +19, SM +21 | Active: Daylight, Heightened Awareness, Tears to Wine | Bardic Rd: 22/23 | Hero Points: 2/3

I freaking *love* The Magicians!


Ingrit Ragnarsdottir F Human Ranger (Skirmisher) 11: HP 78/87 : AC: 20 (21), T: 15, FF: 15 : Fort: +10 (+12 cold eff/ +15 cold env/ +20 with cold weather outfit. +4 to all if nonlethal) Ref: + 12 Will: +5 : Perc +12 (+18 Human/+16 Giant/+14 Fey Hunter's tricks 7/8

Just confirming, the partitions aren't solid walls right? We can move through them?


Loot Table Rondolero Swashbuckler 5 / Ulfen Guard 3 / Urban Bloodrager 1 Human | HP 86/98 | AC 21, T 14, FF 19, CMD 26, ACP -3 (excludes climb & jump) | F+9, R+9, W+7 (+2 bonus vs charm/compulsion, guarded thoughts) | Per+10 | Init+4 |

Yep, they're curtains.


Military Base

I'm in my every five week transition finishing grading for one class and prepping for the next one. I won't have time to do anything detailed until early next week. Sorry for the delay.


Military Base

Turns out my posting time will be extremely limited from Tuesday morning through Thursday night. I'm teaching in the morning and evening on Tuesday and Thursday, and on Wednesday, I'll be doing a lot of class prep for one class that I am teaching for the first time and need to make up a bunch of new documents and other assignments.


Ingrit Ragnarsdottir F Human Ranger (Skirmisher) 11: HP 78/87 : AC: 20 (21), T: 15, FF: 15 : Fort: +10 (+12 cold eff/ +15 cold env/ +20 with cold weather outfit. +4 to all if nonlethal) Ref: + 12 Will: +5 : Perc +12 (+18 Human/+16 Giant/+14 Fey Hunter's tricks 7/8

Charge would be along the line I drew.


Military Base

Sorry, I've been busy until now. That's an acceptable charge path, since the last ten feet of movement are in a straight line. Make you post.


Military Base

Sorry, I've been busy until now. That's an acceptable charge path, since the last ten feet of movement are in a straight line. Make your post.


Loot Table Rondolero Swashbuckler 5 / Ulfen Guard 3 / Urban Bloodrager 1 Human | HP 86/98 | AC 21, T 14, FF 19, CMD 26, ACP -3 (excludes climb & jump) | F+9, R+9, W+7 (+2 bonus vs charm/compulsion, guarded thoughts) | Per+10 | Init+4 |

@Rurik--I believe you previously posted a double move action because you were 1 square too far to heal Dom. If instead you do a single move action and ready an action to cast a Cure spell, Dom will walk by you, get the benefit of healing before chasing down the BBEG.


Male Human Cleric 11 | HP 80/80 | AC 25 T 12 FF 24 | Fort +10 Ref +5 Will +13 | Initiative +1 | Perception +7 | Channel 4/7 | Inspired 1/1 | Liberation 11/11 | Rebuke Death 8/8

Yes, but we're waiting on the verdict of whether the haste spell goes off first, which would allow Rurik to move the extra distance and avoid any such entanglements. :)


Female Human (Iobarian) Chronicler of Worlds/Studious Librarian (Bard) 8 | HP 77/77 | AC 23 Touch 15 Flat 19 (ACP 0) CMB +8 CMD 23 | Fort +5 Ref +11 Will +8 | Speed 60 ft | Init +4; Per +19, SM +21 | Active: Daylight, Heightened Awareness, Tears to Wine | Bardic Rd: 22/23 | Hero Points: 2/3

The haste went off per the GM (#1) (#2).


Male Human Cleric 11 | HP 80/80 | AC 25 T 12 FF 24 | Fort +10 Ref +5 Will +13 | Initiative +1 | Perception +7 | Channel 4/7 | Inspired 1/1 | Liberation 11/11 | Rebuke Death 8/8
Hadda Sogard wrote:
The haste went off per the GM (#1) (#2).

... which I hadn't read yet because I was still catching up to the Discussion thread, thanks.


Female Human (Iobarian) Chronicler of Worlds/Studious Librarian (Bard) 8 | HP 77/77 | AC 23 Touch 15 Flat 19 (ACP 0) CMB +8 CMD 23 | Fort +5 Ref +11 Will +8 | Speed 60 ft | Init +4; Per +19, SM +21 | Active: Daylight, Heightened Awareness, Tears to Wine | Bardic Rd: 22/23 | Hero Points: 2/3

Happy to help Dom not die!


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Military Base

I got to see an advance screening of the new Dungeons and Dragons Honor Among Thieves movie. It was good fun. I recommend any fan of DnD see it when you can. I won't say much more to avoid spoilers, but I enjoyed it a lot. Good plot with interesting plot twists, interesting characters, backstories are woven into the plot and the ending is surprisingly emotional and satisfying. Lots of humor sprinkled into the action.


Loot Table Rondolero Swashbuckler 5 / Ulfen Guard 3 / Urban Bloodrager 1 Human | HP 86/98 | AC 21, T 14, FF 19, CMD 26, ACP -3 (excludes climb & jump) | F+9, R+9, W+7 (+2 bonus vs charm/compulsion, guarded thoughts) | Per+10 | Init+4 |

FYI, I'm entering a busy period through April 7. Apologies for the delay, and please feel free to bot me if desired.

Also, fun to hear that the D&D movie was worth it!


Female Human (Iobarian) Chronicler of Worlds/Studious Librarian (Bard) 8 | HP 77/77 | AC 23 Touch 15 Flat 19 (ACP 0) CMB +8 CMD 23 | Fort +5 Ref +11 Will +8 | Speed 60 ft | Init +4; Per +19, SM +21 | Active: Daylight, Heightened Awareness, Tears to Wine | Bardic Rd: 22/23 | Hero Points: 2/3

Dang, Forlarren make me sad!


Military Base

You could try diplomacy, although Ingrit has already returned fire, so it might be a tough DC. Many creatures in the complex are allies of Baba Yaga and might recognize you as carrying the mantle.

I did not plan to run this encounter, but I thought it a fun way to continue the encounter with the hag.


Female Human (Iobarian) Chronicler of Worlds/Studious Librarian (Bard) 8 | HP 77/77 | AC 23 Touch 15 Flat 19 (ACP 0) CMB +8 CMD 23 | Fort +5 Ref +11 Will +8 | Speed 60 ft | Init +4; Per +19, SM +21 | Active: Daylight, Heightened Awareness, Tears to Wine | Bardic Rd: 22/23 | Hero Points: 2/3

I'll give it a shot when it's her turn! The worst thing that could happen is that diplomacy fails, and then we have to keep fighting.


Ingrit Ragnarsdottir F Human Ranger (Skirmisher) 11: HP 78/87 : AC: 20 (21), T: 15, FF: 15 : Fort: +10 (+12 cold eff/ +15 cold env/ +20 with cold weather outfit. +4 to all if nonlethal) Ref: + 12 Will: +5 : Perc +12 (+18 Human/+16 Giant/+14 Fey Hunter's tricks 7/8

The last forlarren I encountered attacked us and only backed down after being dropped and healed, and Ingrit tends toward shoot first at the first sign of hostility. That being said, I won't shoot until they respond, especially after Seke calling out.

Wapiti being an animal that juSt got shot is gonna stomp a MF!


Military Base

Diplomacy in the midst of a battle is unlikely to change their attitude without at least a cessation of hostility first.


Female Human (Iobarian) Chronicler of Worlds/Studious Librarian (Bard) 8 | HP 77/77 | AC 23 Touch 15 Flat 19 (ACP 0) CMB +8 CMD 23 | Fort +5 Ref +11 Will +8 | Speed 60 ft | Init +4; Per +19, SM +21 | Active: Daylight, Heightened Awareness, Tears to Wine | Bardic Rd: 22/23 | Hero Points: 2/3

There are technically feats for that (Concilator and Truce), though I'm not usually a fan of requiring feats to do basic things. Instead, as Clebsch said, they provide good guidance on how this ought to work. In the linked cases, I think that they give some example DCs and conditions.

When it's Hadda's turn, she'll try to get us to pause for a parley. She's not yet up in Initiative, though, so I'm just waiting.


Military Base

Good to know. Best to mention these things during the posting. In this case, it would not have mattered since the prerequisite call for parley had not occurred.


Loot Table Rondolero Swashbuckler 5 / Ulfen Guard 3 / Urban Bloodrager 1 Human | HP 86/98 | AC 21, T 14, FF 19, CMD 26, ACP -3 (excludes climb & jump) | F+9, R+9, W+7 (+2 bonus vs charm/compulsion, guarded thoughts) | Per+10 | Init+4 |

Sorry, it was tricky for Dom to not attack after being hit with darts. Felt very uncharacteristic to stand by defensively.

If as a result of combat the enemy decides to yield, and then can convince us that they are not truly hostile, Dom would roll with it. Seke's words could at least go to that.


Female N Wayang Witch (Invoker archetype, Time patron) 8 | HP: 79/79, temp HP 12/12 | Cold resistance 2 | AC 18 Tch 14, Fl 15 | CMB: +1, CMD: 14 | F: +11, R:+8, W:+9 | Init: +3 | Perc: +12, SM: +11, Dipl. (Influence): +15, Bluff (Deceive): +16 | Invoke Patron: 7/8 min. | Divune (familiar) HP: 39/39 | Darkvision 60 ft | Speed 20 ft | Act. Cond: heroism, Air bubble, See invisibility

I’m on vacation for the another 10 days so please bot me as needed.


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Male Human Cleric 11 | HP 80/80 | AC 25 T 12 FF 24 | Fort +10 Ref +5 Will +13 | Initiative +1 | Perception +7 | Channel 4/7 | Inspired 1/1 | Liberation 11/11 | Rebuke Death 8/8

In good news, I have a temporary computer working now.


Military Base

Noted. Thanks.

I'd like to guide you on the shortest path to get to the keys that will conclude this book. I'm going to recommend you take a rest and recover spells and other resources. Then you will get a guide to take you on the shortest, most direct path to find the other hags, and then to find the centaur and frost giants. After you defeat the hags, you'll level up (to level 9). That will then lead to the boss battle to conclude the adventure. There are lots of rooms that contain hostile creatures that will require defeating as well as some traps that can slow progress.

I hope that is okay, since any melee in PBP can take a month or more. The battles you fight will be challenging.

If you don't want to rest, that's your choice, but I don't think it will change the pace of the game.

Everyone is doing a great job of RP. I'll 'bot Seke as needed, although if Seke has any suggestions for what spells/abilities to use in certain situations, let me know if you can.


Ingrit Ragnarsdottir F Human Ranger (Skirmisher) 11: HP 78/87 : AC: 20 (21), T: 15, FF: 15 : Fort: +10 (+12 cold eff/ +15 cold env/ +20 with cold weather outfit. +4 to all if nonlethal) Ref: + 12 Will: +5 : Perc +12 (+18 Human/+16 Giant/+14 Fey Hunter's tricks 7/8

Duly noted!


Female Human (Iobarian) Chronicler of Worlds/Studious Librarian (Bard) 8 | HP 77/77 | AC 23 Touch 15 Flat 19 (ACP 0) CMB +8 CMD 23 | Fort +5 Ref +11 Will +8 | Speed 60 ft | Init +4; Per +19, SM +21 | Active: Daylight, Heightened Awareness, Tears to Wine | Bardic Rd: 22/23 | Hero Points: 2/3

I'm fine with streamlining and skipping combats/traps that are not relevant to the plot and/or not interesting from a mechanics/lore perspective. Since we're doing milestone leveling, it's not a concern.

As for resting, since this is the only combat we've been in today, I don't know how necessary it is to rest. Hadda still has all of her bardic performance, two Lv3 spells, four Lv2 spells, and four Lv1 spells. I know that we've technically been on this day since November, but it's probably been less than 15 minutes in game time, if that.

If other people are really down, then sure, we can stop. But I'd prefer to keep going.


Male Human Cleric 11 | HP 80/80 | AC 25 T 12 FF 24 | Fort +10 Ref +5 Will +13 | Initiative +1 | Perception +7 | Channel 4/7 | Inspired 1/1 | Liberation 11/11 | Rebuke Death 8/8

Well, I'm basically out of spells.


Loot Table Rondolero Swashbuckler 5 / Ulfen Guard 3 / Urban Bloodrager 1 Human | HP 86/98 | AC 21, T 14, FF 19, CMD 26, ACP -3 (excludes climb & jump) | F+9, R+9, W+7 (+2 bonus vs charm/compulsion, guarded thoughts) | Per+10 | Init+4 |

Maybe one more hag? Recognizing that Rurik has sacrificed a lot to heal me in particular, there's a logic to making sure the other two hags don't team up. Killing at least one more hag prevents that.

At level 9, I'm planning to do something that should increase my survivability.


Male Human Cleric 11 | HP 80/80 | AC 25 T 12 FF 24 | Fort +10 Ref +5 Will +13 | Initiative +1 | Perception +7 | Channel 4/7 | Inspired 1/1 | Liberation 11/11 | Rebuke Death 8/8

I'll go on, just letting folks know that there's not much juice left in the cleric tank. Two channels, a couple low-level spells, a healing wand. But since clerics have to regain spells at a specific time of day we'd have to blow a whole day for that.


Female Human (Iobarian) Chronicler of Worlds/Studious Librarian (Bard) 8 | HP 77/77 | AC 23 Touch 15 Flat 19 (ACP 0) CMB +8 CMD 23 | Fort +5 Ref +11 Will +8 | Speed 60 ft | Init +4; Per +19, SM +21 | Active: Daylight, Heightened Awareness, Tears to Wine | Bardic Rd: 22/23 | Hero Points: 2/3

I didn't realize Rurik was so low! Dom did take a lot of hits. Altogether, Rurik is our best healer (obviously), but in-character Hadda would encourage him to conserve some resources and let her and the others handle at least some of the healing.

That does at least suggest that we may need to rethink a little bit of our strategy, considering ways to decrease how much Dom is getting hit. I'll dedicate more of Hadda's actions to debuffing the enemy, like demoralizing them or trying to blind them with glitterdust. I can also use Magic Trick Mage Hand to give Dom an almost-constant +2 to AC with ranged aid another. Mirror image is infortunately personal-only, so I can't provide that.

I've also got Shadow Enchantment, which lets me cast any wizard or psychic enchantment spell of 2nd-level or lower, but I don't think any are particularly well-suited to decreasing the enemy's to hit or increasing an ally's defense. (That's especially the case because the hag's seem to have good will saves, or at least I suspect that they do. But I can try to bust out something, like Sensory Overload. It's worth a shot!


Ingrit Ragnarsdottir F Human Ranger (Skirmisher) 11: HP 78/87 : AC: 20 (21), T: 15, FF: 15 : Fort: +10 (+12 cold eff/ +15 cold env/ +20 with cold weather outfit. +4 to all if nonlethal) Ref: + 12 Will: +5 : Perc +12 (+18 Human/+16 Giant/+14 Fey Hunter's tricks 7/8

Making sure Wapiti can get to the front to team up with Dom like the last combat will help Dom's survivability drastically, both in dropping the enemy faster and potentially splitting damage taken between them 9some of which I can partially or totally negate).

De-buffing is good as well, and while the odds aren't great given the Hags likely saves, hitting enemies with things like the wand of Ray of Enfeeblement (among the loot), could be worth it if they roll badly. Reducing the damage they can deal as will as their odds of hitting would go a long way to keeping our melle people on their feet.

We have a few scrolls that the casters might find useful as well.

Hell, for what it's worth I'll dip a couple arrows in the vials of poison we've picked up. Even if they don't work, the more things an enemy has to save against, the better the odds they'll eventually fail a save.


Spells: 1st (5/6), 2nd (3/6), 3rd (4/5), 4 (3/3)
Skill M-Z:
Oratory +11, Perception +16, Sense Motive +11, Spellcraft +11 [+1 to identify spells from Evil Spellcasters]
Skill A-L:
Talsune Fly +13, Acrobatics +20 (19), Diplomacy +19, Arcana +11, Dungeoneering +5, Engineering +5, Geography +5, History +5, Local +5, Nature +5, Planes +8, Religion +5, Linguistics +15,
Human Male Bard [A.M.]/DD [Brass] 11; 118/118; Init +8; AC 21 (22 Haste), T 16 (17 Haste), FF 16; AC Penalty -1; Fort +9, Ref +13 (+14 Haste), Will +8, [+1 vs EC]; 13/14 BS ; HP 3; Per +16 (30 ft Blindsense), T +18 (DV,LL,Scent)

Resource management is always a concern. But if Rurik is vocal about needing to fall back Crasius would agree. I was just RPing. I do not think we are on a real time crunch here. There is some chance the two hags might join up, but for all we know they are already together.


Military Base

You have a few rooms where you could safely rest. No need to RP this if you want to just state you are resting and moving on. It's up to the group consensus, of course.


Male Human Cleric 11 | HP 80/80 | AC 25 T 12 FF 24 | Fort +10 Ref +5 Will +13 | Initiative +1 | Perception +7 | Channel 4/7 | Inspired 1/1 | Liberation 11/11 | Rebuke Death 8/8

I still have some low-level spells, just mostly small stuff. But converting them to healing will give us some more staying power if needed. We can keep going, I just don't have any of the big flashy spells left.


Loot Table Rondolero Swashbuckler 5 / Ulfen Guard 3 / Urban Bloodrager 1 Human | HP 86/98 | AC 21, T 14, FF 19, CMD 26, ACP -3 (excludes climb & jump) | F+9, R+9, W+7 (+2 bonus vs charm/compulsion, guarded thoughts) | Per+10 | Init+4 |

Let's try one more fight and see where that takes us.


Ingrit Ragnarsdottir F Human Ranger (Skirmisher) 11: HP 78/87 : AC: 20 (21), T: 15, FF: 15 : Fort: +10 (+12 cold eff/ +15 cold env/ +20 with cold weather outfit. +4 to all if nonlethal) Ref: + 12 Will: +5 : Perc +12 (+18 Human/+16 Giant/+14 Fey Hunter's tricks 7/8

I'm good to keep going.


Female Human (Iobarian) Chronicler of Worlds/Studious Librarian (Bard) 8 | HP 77/77 | AC 23 Touch 15 Flat 19 (ACP 0) CMB +8 CMD 23 | Fort +5 Ref +11 Will +8 | Speed 60 ft | Init +4; Per +19, SM +21 | Active: Daylight, Heightened Awareness, Tears to Wine | Bardic Rd: 22/23 | Hero Points: 2/3

@Rurik: I'm almost certain that you forgot to restore your spells after we rested and leveled up previously. Scrolling back, the only spells that you have cast on this day are Magic Circle Against Evil and Cure Moderate Wounds.


Male Human Cleric 11 | HP 80/80 | AC 25 T 12 FF 24 | Fort +10 Ref +5 Will +13 | Initiative +1 | Perception +7 | Channel 4/7 | Inspired 1/1 | Liberation 11/11 | Rebuke Death 8/8

Who knows? I can't remember what happened last week, much less five months ago. All I do know is that clerics must memorize their spells at a specific time each day, so if we rested the salutory 8–9 hours last time but it didn't go over dawn, then I still wouldn't have renewed spells.


Ingrit Ragnarsdottir F Human Ranger (Skirmisher) 11: HP 78/87 : AC: 20 (21), T: 15, FF: 15 : Fort: +10 (+12 cold eff/ +15 cold env/ +20 with cold weather outfit. +4 to all if nonlethal) Ref: + 12 Will: +5 : Perc +12 (+18 Human/+16 Giant/+14 Fey Hunter's tricks 7/8

I mean since we really have no idea how time flows inside the hut, probably better to assume you get the reset unless GM Clebsh specifies otherwise.


Female Human (Iobarian) Chronicler of Worlds/Studious Librarian (Bard) 8 | HP 77/77 | AC 23 Touch 15 Flat 19 (ACP 0) CMB +8 CMD 23 | Fort +5 Ref +11 Will +8 | Speed 60 ft | Init +4; Per +19, SM +21 | Active: Daylight, Heightened Awareness, Tears to Wine | Bardic Rd: 22/23 | Hero Points: 2/3

That's why I linked three posts in my previous post: our last rest happened on November 25 and Clebsch said:

Clebsch RoW wrote:
Level up and assume you have a place to rest and recover. Nov 22, 2022, 09:05 am
Clebsch RoW wrote:
As stated in the discussion thread, rest and recover in the first room where the ettin will keep watch. Level up and adjust your profiles for 8th level. Prepare spells and then venture out... [Nov 22, 2022, 09:38 am]
Clebsch RoW wrote:
Continue the RP if you want, but when people have rested, prepared spells, and are ready...[Nov 25, 2022, 09:54 am]

Since then, you cast Magic Circle on December 16, and you cast CMW on March 13. That's it. I double-checked your post history. You should have all of your resources except for those two spells.

We had a very full day before that, starting back last June 6. That day, we fought the Will-o'-Wisps while climbing the mountain, negotiated our entrance with the Witch Tree, fought Guragura the ettin witch, fought the frost giant and the andrazku demons, met Seke, and met Jadrenka. Then we slept through the night and it is now probably about mid-morning on our second day in Artrosa, which is our 7th day in Iobaria.

A bit more time accounting:
The first day that we stepped out of the hut into Iobaria was a little over a year ago on March 23, at which point we and the Hut knocked some frost giants' heads together. We met the Rashalka centaurs that same day (April 10). We said goodbye to Ozella on May 8 and traveled 5 days from Vurnirn to Artrosa with Erdija. We fought the Cold Rider on the 4th day of this journey (May 9). The 4th day ended on June 6, bringing us to the 5th day, as detailed above.


Male Human Cleric 11 | HP 80/80 | AC 25 T 12 FF 24 | Fort +10 Ref +5 Will +13 | Initiative +1 | Perception +7 | Channel 4/7 | Inspired 1/1 | Liberation 11/11 | Rebuke Death 8/8

Yeah, that is a level of backhistory that will not stay in my head, especially given that I only just got back computer access after my PC recently died. :)


Ingrit Ragnarsdottir F Human Ranger (Skirmisher) 11: HP 78/87 : AC: 20 (21), T: 15, FF: 15 : Fort: +10 (+12 cold eff/ +15 cold env/ +20 with cold weather outfit. +4 to all if nonlethal) Ref: + 12 Will: +5 : Perc +12 (+18 Human/+16 Giant/+14 Fey Hunter's tricks 7/8

Heh. Completely understandable. But.. you have a full compliment of spells other than the two you cast, and all your channels as well.


Female N Wayang Witch (Invoker archetype, Time patron) 8 | HP: 79/79, temp HP 12/12 | Cold resistance 2 | AC 18 Tch 14, Fl 15 | CMB: +1, CMD: 14 | F: +11, R:+8, W:+9 | Init: +3 | Perc: +12, SM: +11, Dipl. (Influence): +15, Bluff (Deceive): +16 | Invoke Patron: 7/8 min. | Divune (familiar) HP: 39/39 | Darkvision 60 ft | Speed 20 ft | Act. Cond: heroism, Air bubble, See invisibility

I’m on vacation currently. Will be able to post again on Tuesday


Military Base

I'll get things rolling this afternoon. I'll 'bot Seke if needed. Hope it's a fun vacation!


Military Base

Sorry for the delay. Some labs I had to grade took longer than usual and did not allow me much posting time except for quick posts as a PC.


Female Human (Iobarian) Chronicler of Worlds/Studious Librarian (Bard) 8 | HP 77/77 | AC 23 Touch 15 Flat 19 (ACP 0) CMB +8 CMD 23 | Fort +5 Ref +11 Will +8 | Speed 60 ft | Init +4; Per +19, SM +21 | Active: Daylight, Heightened Awareness, Tears to Wine | Bardic Rd: 22/23 | Hero Points: 2/3

No worries! It's near the end of the semester, so that's to be expected.

Hadda will likely wait until Dom acts. She heard what happened but probably can't see what's going on.


Military Base

I have been having trouble motivating myself to post lately, particularly the games I GM. It's a combination of medical problems which have been making it hard for me to get a solid night's sleep. I'm hoping for some new medication options but am waiting on my doctor to review some recent lab tests, so I'm not sure how quickly that may develop. I'll try to post as often as I can, but it likely will be only a couple of times a week, mostly on weekends. Sorry for the delays, but I sometimes need to do other things when I would normally post. Hope the situation passes soon, as I normally enjoy posting regularly.

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