(1) Atalantia - Scourge of Magic

Game Master mdt

Information

'Ship' . . . 'House' . . . Connor's Log

MAPS

Anrive | The Whole Dang World | Vellandrus

Prison of the Elements


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Halvavian HP: 106/106 ||
Stats:
AC/Touch/Flat 22(23)/13(14)/21(22) | Fort/Ref/Will +13(+14)/+10(+11)/+10(+11) | Init +4 | CMD 28
Skills:
Perception +18(+22vsTraps), Survival +11(+15 to track), Linguistics +10, Fly +21(+18), Disable Device +21(+18), Stealth +23(+20)

Hey guys got admitted to the hospital on Sunday and just got out last night. Better now will catch up.


Male
Stats:
HP 41/41 ()| PP 56/63| AC/Touch/Flat 18/14/14 (IA)| Fort/Ref/Will +6/+7/+8| Init +4| CMB/CMD +3/17
Humavian; white feathered wings; Psion (Shaper) 5/Psicrystal Imprinter3 ML 7
Skills:
Appraise: +6, Autohyp: +8, Bluff: +1, C: Sculpting +18/16, C: Jewelry +14/16, Dis Dev: +8/13, Diplo: +5/+9/+14, Esca Art: +5, Fly: +10, Heal: +3
Skills-cont:
K:Dun/Eng/Geo/Nat/Nob/Psi/Rel/ThePlanes +9, Linguistics +6, Percep +8 (+6 w/o psicrystal), Pro:Gem +5, Pro:Sail +10, Psicraft: +16, Sense Mo: +3/1, Surv: +4, Swim: +1, UPD: +4

Wow, hope you get better, Adraniel/Ashe.

Okay, Connor has 6 gold left, so I hope Roderick gets a good price for the furniture.

Meanwhile, Connor has 200 gp's worth of power stone crafting material, and 225 gp's worth of universal item material. So he can make today:

- Poison Pill Ring of Crystal Light (37.50 gp)
- Gladiator's Gauze (18 gp)
- Psionic Bandages of Rapid Recovery (100 gp, Natural Healing (substitute Body Adjustment?), Cleanse Body, 1 lb)
- Power Stone of any 1st to 3rd level power (25 gp to 150 gp)

What does Kyzin want to make? What does everybody else want to make? I'm liable to prioritize the Bandages of Rapid Recovery first, so we can have someone recover faster than just resting.


Male Orc Expert 5

God it's been an eventful day.

Family nearly dies of carbon monoxide poisoning because the previous owners duct tape job on the water heater b

Went in for labs, bled in a tube, peed in a cup.

Went to training for my new job.

And to top it off my favorite author died.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Condolences, and yes, a sad day for science fiction/fantasy


Male
Stats:
HP 41/41 ()| PP 56/63| AC/Touch/Flat 18/14/14 (IA)| Fort/Ref/Will +6/+7/+8| Init +4| CMB/CMD +3/17
Humavian; white feathered wings; Psion (Shaper) 5/Psicrystal Imprinter3 ML 7
Skills:
Appraise: +6, Autohyp: +8, Bluff: +1, C: Sculpting +18/16, C: Jewelry +14/16, Dis Dev: +8/13, Diplo: +5/+9/+14, Esca Art: +5, Fly: +10, Heal: +3
Skills-cont:
K:Dun/Eng/Geo/Nat/Nob/Psi/Rel/ThePlanes +9, Linguistics +6, Percep +8 (+6 w/o psicrystal), Pro:Gem +5, Pro:Sail +10, Psicraft: +16, Sense Mo: +3/1, Surv: +4, Swim: +1, UPD: +4

Go, go, negotiation/selling team! All the skills and rolls I couldn't afford with my build up to now. :)


Male
Stats:
HP 41/41 ()| PP 56/63| AC/Touch/Flat 18/14/14 (IA)| Fort/Ref/Will +6/+7/+8| Init +4| CMB/CMD +3/17
Humavian; white feathered wings; Psion (Shaper) 5/Psicrystal Imprinter3 ML 7
Skills:
Appraise: +6, Autohyp: +8, Bluff: +1, C: Sculpting +18/16, C: Jewelry +14/16, Dis Dev: +8/13, Diplo: +5/+9/+14, Esca Art: +5, Fly: +10, Heal: +3
Skills-cont:
K:Dun/Eng/Geo/Nat/Nob/Psi/Rel/ThePlanes +9, Linguistics +6, Percep +8 (+6 w/o psicrystal), Pro:Gem +5, Pro:Sail +10, Psicraft: +16, Sense Mo: +3/1, Surv: +4, Swim: +1, UPD: +4

Glad to see you're back, TarkXT/Rory.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Can I get a role call over here to see which of our new players and old players are still here, and which ones vanished? Things have gone eerily silent on this game. :(


Aegis/5 | HP (58/58) | AC/Touch/Flat 17/11/16 | Fort/Ref/Will +9/+4/+8 | Init +1 | Percep +2

Here. Sorry, nothing much suited to my character has shown up. Any word on my search of the ship? Discovered any pyjama-clad ninjas clinging to ceilings?


Halvavian HP: 106/106 ||
Stats:
AC/Touch/Flat 22(23)/13(14)/21(22) | Fort/Ref/Will +13(+14)/+10(+11)/+10(+11) | Init +4 | CMD 28
Skills:
Perception +18(+22vsTraps), Survival +11(+15 to track), Linguistics +10, Fly +21(+18), Disable Device +21(+18), Stealth +23(+20)

Same here, I was not assinged a talking role nor have the skills for it. I was selected for infiltration and spying as well as findeing traps. Nothing to add at the moment.


Male
Stats:
HP 41/41 ()| PP 56/63| AC/Touch/Flat 18/14/14 (IA)| Fort/Ref/Will +6/+7/+8| Init +4| CMB/CMD +3/17
Humavian; white feathered wings; Psion (Shaper) 5/Psicrystal Imprinter3 ML 7
Skills:
Appraise: +6, Autohyp: +8, Bluff: +1, C: Sculpting +18/16, C: Jewelry +14/16, Dis Dev: +8/13, Diplo: +5/+9/+14, Esca Art: +5, Fly: +10, Heal: +3
Skills-cont:
K:Dun/Eng/Geo/Nat/Nob/Psi/Rel/ThePlanes +9, Linguistics +6, Percep +8 (+6 w/o psicrystal), Pro:Gem +5, Pro:Sail +10, Psicraft: +16, Sense Mo: +3/1, Surv: +4, Swim: +1, UPD: +4

On the ship, trying to get Rory to talk in character. :) He's using an alias, right?


Male Orc Expert 5

Postin later.


Non-Know Skills:
Acrobatics +13, Appraise +8, Bluff +9/+13 lie, Climb +5, Craft(Alchemy) +11, Diplomacy +13, Disable Device +13, Fly +10, Linguistics +8+1d6, Ride +4, Sense Motive +13, Spellcraft +10+1d6, Stealth +12, Swim +1
Male Humavian Empiricist 6
Knowledge:
Know(Arcana) +10+1d6, Know(Dun) +8+1d6, Know(Eng) +9+1d6, Know(Geo) +8+1d6, Know(Hist) +8 +1d6, Know(Local) +10+1d6, Know(Nat) +9+1d6, Know(Planes) +8+1d6, Know(Psi) +10+1d6, Know(Rel) +8 +1d6
Mutagen:
(AC 23/16Tch/17FF, HP 42/42, Fort +6, Ref +12, Will +6, Init +6, Per +12)
Normal:
(AC 19/14Tch/15FF, HP 42/42, Fort +6, Ref +10, Will +7, Init +4, Per +12)

Sorry, I've just been getting hammered at work and haven't had any energy this week. I'll get something together soon.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Sorry everyone, been kind of busy. ER for me friday before last, wife in ER last friday. So been posting in all games as I can.


Male
Stats:
HP 41/41 ()| PP 56/63| AC/Touch/Flat 18/14/14 (IA)| Fort/Ref/Will +6/+7/+8| Init +4| CMB/CMD +3/17
Humavian; white feathered wings; Psion (Shaper) 5/Psicrystal Imprinter3 ML 7
Skills:
Appraise: +6, Autohyp: +8, Bluff: +1, C: Sculpting +18/16, C: Jewelry +14/16, Dis Dev: +8/13, Diplo: +5/+9/+14, Esca Art: +5, Fly: +10, Heal: +3
Skills-cont:
K:Dun/Eng/Geo/Nat/Nob/Psi/Rel/ThePlanes +9, Linguistics +6, Percep +8 (+6 w/o psicrystal), Pro:Gem +5, Pro:Sail +10, Psicraft: +16, Sense Mo: +3/1, Surv: +4, Swim: +1, UPD: +4

Ouch, mdt. Stay safe and healthy!


Male
Stats:
HP 41/41 ()| PP 56/63| AC/Touch/Flat 18/14/14 (IA)| Fort/Ref/Will +6/+7/+8| Init +4| CMB/CMD +3/17
Humavian; white feathered wings; Psion (Shaper) 5/Psicrystal Imprinter3 ML 7
Skills:
Appraise: +6, Autohyp: +8, Bluff: +1, C: Sculpting +18/16, C: Jewelry +14/16, Dis Dev: +8/13, Diplo: +5/+9/+14, Esca Art: +5, Fly: +10, Heal: +3
Skills-cont:
K:Dun/Eng/Geo/Nat/Nob/Psi/Rel/ThePlanes +9, Linguistics +6, Percep +8 (+6 w/o psicrystal), Pro:Gem +5, Pro:Sail +10, Psicraft: +16, Sense Mo: +3/1, Surv: +4, Swim: +1, UPD: +4
Roderick MacDuncan wrote:
Would actually be 200 platinum and 750 gold or so, as he had to deliver the other half. I vote we arm the death trap we intend to fly around before spending it on anything else.

Yes, getting some armament onboard the ship as well as some competent crew so we can leave the ship and do excursions has priority. 2,750 gold is not going to buy us a cannon (6,000 gp). We can manage some Light Ballista (500 gp), maybe a Heavy Ballista (800 gp). The ammo would be 10 or 30 gp each. That's 120-180 foot range. Lots of Profession: Sailor rolls too, I bet. Connor could man one by himself with several Astral Constructs, but I'm not ready to take any Siege Engineer feats.

Connor has the Medium-range (100 ft + 10/level) power Energy Wall now, and I wish he could use it like a force field wall, but it's more like an annoyance wall (2d6+manifester level). Cannonballs would probably go right through it, even with Energy Wall (Sonic) (cannonballs have 70 hp), and the walls are stationary, immobile in an air battle.

As for additional crew,
- one person with air battle knowledge
- two or three people for the sails
- navigator

Otherwise,
- Gloves of Object Reading (3,000 gp) to find out what's in that magic box, and help us dungeon crawl.
- universal crafting materials (Connor would like to make a Psionic All-Tools Vest, Psicrystal Crown, and a Psionic Vest of Surgery, as well as add Crystal Light to his Psicrystal Staff)
- cognizance crystal crafting materials (enough to make one 5-point crystal)
- power stone crafting materials


Male Orc Expert 5

It would be cheaper and more effective to arm the crew with crossbows. Hitting a moving dragon whilst we ourselves are moving with a clumsy ballista would be like trying to bullseye womp rats in our t-16.

Also we're going to need more people.

Because people will die. And because people get tired, we need them to work in shifts. Ideally I'd like as few party members to be serving as needed crew as possible. Something I think would make Roderick at least very happy. Rory would still expect people to be trying to learn if for no other reason than to keep up appearances.

Lastly, Rory would want people that can, in fact, fight. No civilians allowed when the family comes visit.


Male
Stats:
HP 41/41 ()| PP 56/63| AC/Touch/Flat 18/14/14 (IA)| Fort/Ref/Will +6/+7/+8| Init +4| CMB/CMD +3/17
Humavian; white feathered wings; Psion (Shaper) 5/Psicrystal Imprinter3 ML 7
Skills:
Appraise: +6, Autohyp: +8, Bluff: +1, C: Sculpting +18/16, C: Jewelry +14/16, Dis Dev: +8/13, Diplo: +5/+9/+14, Esca Art: +5, Fly: +10, Heal: +3
Skills-cont:
K:Dun/Eng/Geo/Nat/Nob/Psi/Rel/ThePlanes +9, Linguistics +6, Percep +8 (+6 w/o psicrystal), Pro:Gem +5, Pro:Sail +10, Psicraft: +16, Sense Mo: +3/1, Surv: +4, Swim: +1, UPD: +4

So much for having preparation time. Not even a day to hire somebody new, or get heavy crossbows, or any other new weapons or ammo. The manure has hit the rotating oscillator as soon as we woke up.

So let's list who does what:

Connor: makes Astral Constructs (Mediums) to act as flying meatshields, casts Inertial Armor at max level, makes Energy Walls as last-ditch shields, can cast Vigor from a power stone once, has a light crossbow, has a few healing tattoos and a healer's kit if anybody falls.

Alys: gunner. Don't forget your Power Stone of Sustenance, Vigor (4th), Inertial Armor, Force Screen (2), Dimension Swap and Psionic Tattoo of Inevitable Strike (standard action, +20) that Connor gave you.

Rory: time to show us those Warlord special abilities :)

Roderick: your first battle as a Psionic Alchemist! I'm looking forward to seeing what you will do. At least use your revolver pistol.

Adran: that longbow of yours should be firing as often as Alys' gun. Your Aegis armor should protect you in melee.

Elara: probably is going to do something that turns her into a monster everybody else stares at. :) If Roderick doesn't beat her to it. Our primary melee fighter on deck, I think. Let her gain the aggro.

Kyzin: you're a Kineticist. Start blastin'. Localized Windstorm and Concussive Onslaught should soften up any Big Bosses before they land.

Most people have self-heals, and I've hopefully crafted enough to at least keep people from bleeding out if they do get maximized. Watch each other's backs, and call out. We don't have a telepathic network anymore. If things get hairy I'll use Hero to deliver healing tattoos.

We're probably just a "target of opportunity", but that doesn't mean we won't get a dozen freelancers looking for booty and slaves. Those ships were described as heavily armored and steam-driven. American Civil War ironclads, if not Spanish War battleships. So I'm guessing fire and cold powers won't work on that armor. Electricity would be a different matter.


Male Orc Expert 5

No bad. BAd bad bad. Being on this boat is bad. They have cannons. We have no cover on the deck of the boat and we look way too juicy.

Best idea right now is to move with the rest of the crowd, make it hard for them to fly off with the boat and fortify ourselves away from the main fighting.

Yes?


Male Orc Expert 5

All I'm saying is MDT likes his ranged attacks WAY too much for me to give him the opportunity to blow my ass up with ship cannons.


Male
Stats:
HP 41/41 ()| PP 56/63| AC/Touch/Flat 18/14/14 (IA)| Fort/Ref/Will +6/+7/+8| Init +4| CMB/CMD +3/17
Humavian; white feathered wings; Psion (Shaper) 5/Psicrystal Imprinter3 ML 7
Skills:
Appraise: +6, Autohyp: +8, Bluff: +1, C: Sculpting +18/16, C: Jewelry +14/16, Dis Dev: +8/13, Diplo: +5/+9/+14, Esca Art: +5, Fly: +10, Heal: +3
Skills-cont:
K:Dun/Eng/Geo/Nat/Nob/Psi/Rel/ThePlanes +9, Linguistics +6, Percep +8 (+6 w/o psicrystal), Pro:Gem +5, Pro:Sail +10, Psicraft: +16, Sense Mo: +3/1, Surv: +4, Swim: +1, UPD: +4

I don't want to lose the ship. It's way too expensive to replace as a plot device. I thought mdt was going to lead us into the island's interior after the magical gang. I'd rather do it from a ship than slogging my way though the jungle.

We don't fly local colors or have locals onboard. So I'm thinking "bystander". We put up an initial fight and they go away. Not call back to the Clan ships for an offshore strike.


Male Orc Expert 5

We can make sure we don't lose the ship if we make it hard to take. But we can be sure to get attacked if we stay on board.

Also being a bystander in a crossfire is not good times.


Aegis/5 | HP (58/58) | AC/Touch/Flat 17/11/16 | Fort/Ref/Will +9/+4/+8 | Init +1 | Percep +2

I have to confess, I'm having a rather different reaction. After that boast and everything, I'm expecting this fleet to get swatted out of the sky by something as we watch and are impressed. Maybe its metagaming.


Aegis/5 | HP (58/58) | AC/Touch/Flat 17/11/16 | Fort/Ref/Will +9/+4/+8 | Init +1 | Percep +2

Well, in the spirit of tactics- this is an air ship. If we can't unveil the sails, why don't we just push off a little bit, then drop a few hundred feet beneath the island out of the fighting where we can get the sails up and fly away/make other decisions? Or are the sails key to staying upright?


Non-Know Skills:
Acrobatics +13, Appraise +8, Bluff +9/+13 lie, Climb +5, Craft(Alchemy) +11, Diplomacy +13, Disable Device +13, Fly +10, Linguistics +8+1d6, Ride +4, Sense Motive +13, Spellcraft +10+1d6, Stealth +12, Swim +1
Male Humavian Empiricist 6
Knowledge:
Know(Arcana) +10+1d6, Know(Dun) +8+1d6, Know(Eng) +9+1d6, Know(Geo) +8+1d6, Know(Hist) +8 +1d6, Know(Local) +10+1d6, Know(Nat) +9+1d6, Know(Planes) +8+1d6, Know(Psi) +10+1d6, Know(Rel) +8 +1d6
Mutagen:
(AC 23/16Tch/17FF, HP 42/42, Fort +6, Ref +12, Will +6, Init +6, Per +12)
Normal:
(AC 19/14Tch/15FF, HP 42/42, Fort +6, Ref +10, Will +7, Init +4, Per +12)

If that's possible, that's a good idea. I figured you could only go up or down using the sails, but I might be misunderstanding MDT's prior descriptions.


Male
Stats:
HP 41/41 ()| PP 56/63| AC/Touch/Flat 18/14/14 (IA)| Fort/Ref/Will +6/+7/+8| Init +4| CMB/CMD +3/17
Humavian; white feathered wings; Psion (Shaper) 5/Psicrystal Imprinter3 ML 7
Skills:
Appraise: +6, Autohyp: +8, Bluff: +1, C: Sculpting +18/16, C: Jewelry +14/16, Dis Dev: +8/13, Diplo: +5/+9/+14, Esca Art: +5, Fly: +10, Heal: +3
Skills-cont:
K:Dun/Eng/Geo/Nat/Nob/Psi/Rel/ThePlanes +9, Linguistics +6, Percep +8 (+6 w/o psicrystal), Pro:Gem +5, Pro:Sail +10, Psicraft: +16, Sense Mo: +3/1, Surv: +4, Swim: +1, UPD: +4

I think Rory is going to make the ship as unattractive as possible - wrapped up tight, battened down, cold engines - and go hide in the city. Let the city fight it out with the Strix. We'll have a skirmish or two in the streets, but due to the "no violence" law, we don't have to worry about the crowds turning on us.


Male Orc Expert 5

More or less.

We can afford to lose the boat. It sucks a ton but it's better than replacing a player character when we try to defend it with our lives.

So, snatch the actually important things off it and make sure they have to work to haul it off. If we come back later and gind rats in the hold we kill them off.


Male Orc Expert 5

I think we're going to have to be aggressive on these guys. Seeing lots of ranged weapons.

We're all above the rooftops right?

If someone can tie up the left side somehow the rest of us should rip up the right side.


Male
Stats:
HP 41/41 ()| PP 56/63| AC/Touch/Flat 18/14/14 (IA)| Fort/Ref/Will +6/+7/+8| Init +4| CMB/CMD +3/17
Humavian; white feathered wings; Psion (Shaper) 5/Psicrystal Imprinter3 ML 7
Skills:
Appraise: +6, Autohyp: +8, Bluff: +1, C: Sculpting +18/16, C: Jewelry +14/16, Dis Dev: +8/13, Diplo: +5/+9/+14, Esca Art: +5, Fly: +10, Heal: +3
Skills-cont:
K:Dun/Eng/Geo/Nat/Nob/Psi/Rel/ThePlanes +9, Linguistics +6, Percep +8 (+6 w/o psicrystal), Pro:Gem +5, Pro:Sail +10, Psicraft: +16, Sense Mo: +3/1, Surv: +4, Swim: +1, UPD: +4

I think we landed randomly. Some on rooftops, some in alleyways. Alys has already had to make a jump up to rooftop level.

Keeping the astral constructs protecting the cargo for now. I used up 1/2 my points already, and we're not even through the 1st round yet. This is why I made power stones.

Still, the loss of Kyzin hurts. He had a lot of good powers to use in battle and for Connor to copy via power stone.


Halvavian HP: 106/106 ||
Stats:
AC/Touch/Flat 22(23)/13(14)/21(22) | Fort/Ref/Will +13(+14)/+10(+11)/+10(+11) | Init +4 | CMD 28
Skills:
Perception +18(+22vsTraps), Survival +11(+15 to track), Linguistics +10, Fly +21(+18), Disable Device +21(+18), Stealth +23(+20)

I couldn't reach one with a charge so ranged attack it is. Will get into melee when they advance.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Will post a fight post when I get back to the hotel tonight.


Male
Stats:
HP 41/41 ()| PP 56/63| AC/Touch/Flat 18/14/14 (IA)| Fort/Ref/Will +6/+7/+8| Init +4| CMB/CMD +3/17
Humavian; white feathered wings; Psion (Shaper) 5/Psicrystal Imprinter3 ML 7
Skills:
Appraise: +6, Autohyp: +8, Bluff: +1, C: Sculpting +18/16, C: Jewelry +14/16, Dis Dev: +8/13, Diplo: +5/+9/+14, Esca Art: +5, Fly: +10, Heal: +3
Skills-cont:
K:Dun/Eng/Geo/Nat/Nob/Psi/Rel/ThePlanes +9, Linguistics +6, Percep +8 (+6 w/o psicrystal), Pro:Gem +5, Pro:Sail +10, Psicraft: +16, Sense Mo: +3/1, Surv: +4, Swim: +1, UPD: +4

Alys, don't forget Connor created and gave you Gladiator's Gauze.

Gladiator’s Gauze
Aura: faint psychometabolism; ML 1st
Slot: -; Price 35 gp; Weight .5 lbs

Description
This small bundle of gauze is typically attached to the wearer’s belt. When the wearer expends his psionic focus as a swift action, the satchel automatically stops any bleed effect on the wearer and is consumed. If the wearer is reduced to below 0 hit points, the bundle immediately is consumed and automatically stabilizes the wearer.

Construction
Requirements Craft Wondrous Item, halt death; Cost 18 gp
Ultimate Psionics, p.414-415.

I just wish you had had time to cast Vigor first from a power stone or something.


Male Orc Expert 5

Would a morale bonus to AC help against firearm attacks?


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Morale bonus to AC affects touch, as far as I know.

Dodge, Luck, Morale, Deflection all add to touch AC, and depending on the circumstance, Circumstance bonuses as well.


Male Orc Expert 5

I think my first round got skipped.

The first post I made was just noting the active presences and stances I have and making sure all the things worked). Even assuming I had to activate my stance it's still only a swift action.

Not a huge deal right now (i.e. no retcon) but felt the need to point that out.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

I thought your first round was setting up the stances, then the second roudn was attacking?


Male Orc Expert 5

Presences are on all the time.

Stances honestly too unless I go unconscious.

I made the post to note the ongoing effects as they're too big to throw on a stat line and too cumbersome to have in every post.

I was holding my actual action until the enemy attacked since that was when my initiative was anyway.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Ah, ok, then take your action for this round. Works out the same, you went after them last round, and before them this round.


Male Orc Expert 5

It's good to know my bad rolls have followed me on this character as well.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

You should be happy I'm wasting my 20's on your initatives, rather than to shoot you. :)


Male Orc Expert 5

Okay, so going forward would none of my golden lion abilities affect me if they affected my allies unless the maneuver explicitly points that out?

Because I was under the impression I still count as my own ally.


Aegis/5 | HP (58/58) | AC/Touch/Flat 17/11/16 | Fort/Ref/Will +9/+4/+8 | Init +1 | Percep +2

He's right. You can always count as your own ally, barring a specific exemption.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Yes, and that's why I said it reads as if the Golden Lion is a specific exemption, as it says he aids his allies rather than himself.

Golden Lion wrote:


The discipline of Golden Lion is a practice passed between war leaders, chieftains, generals, and militia leaders over the generations, meant to bring a group of warriors together into one cohesive unit. Golden Lion is a discipline that only greatly benefits a warrior who believes strongly in teamwork. The larger the group, the more who can benefit from the skilled leadership of a dedicated commander. Golden Lion benefits its practitioners indirectly, by aiding their allies instead. Because of this association with team work and working in groups with many differing people, the associated skill for this discipline is Diplomacy, and its associated weapon groups are heavy blades, hammers, and pole arms.

That 'instead' is an exception word, it says that you benefit your allies instead of yourself. Unless there's an FAQ or something on Dreamscarred.


Male Orc Expert 5
mdt wrote:

Yes, and that's why I said it reads as if the Golden Lion is a specific exemption, as it says he aids his allies rather than himself.

Golden Lion wrote:


The discipline of Golden Lion is a practice passed between war leaders, chieftains, generals, and militia leaders over the generations, meant to bring a group of warriors together into one cohesive unit. Golden Lion is a discipline that only greatly benefits a warrior who believes strongly in teamwork. The larger the group, the more who can benefit from the skilled leadership of a dedicated commander. Golden Lion benefits its practitioners indirectly, by aiding their allies instead. Because of this association with team work and working in groups with many differing people, the associated skill for this discipline is Diplomacy, and its associated weapon groups are heavy blades, hammers, and pole arms.

That 'instead' is an exception word, it says that you benefit your allies instead of yourself. Unless there's an FAQ or something on Dreamscarred.

Eh, I'll ask the developers. They recently redid their entire site making actually searching for things like clarifications difficult.


Male Orc Expert 5

In the meantime I'll post just to keep things moving until I get an answer. Will get one when I get home from work.

A bit miffed they decided to focus me right after doing making it sting even more.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Well, you're shouting orders to everyone, so they took out the ranged person, now they're focusing on the perceived leader.


Male Orc Expert 5

Their loss.

I'm not sure if the deep crystal multiplies on the crit. I'm pretty sure psionic weapon does as its not a weapon special quality.


Halvavian HP: 106/106 ||
Stats:
AC/Touch/Flat 22(23)/13(14)/21(22) | Fort/Ref/Will +13(+14)/+10(+11)/+10(+11) | Init +4 | CMD 28
Skills:
Perception +18(+22vsTraps), Survival +11(+15 to track), Linguistics +10, Fly +21(+18), Disable Device +21(+18), Stealth +23(+20)

Extra dice never multiply, only static numeric bonuses


Male Orc Expert 5

No the exceptions are weapon special qualities and precision damage.

Generally though the only time you see damage like that is from precision damage or weapon special qualities.

In any case I'll abstain from rolling it anyway unless told otherwise.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Static bonuses, unless otherwise noted, always increase on a crit.

Generally, extra dice don't (such as flaming or ectoplasmic properties). Dreamscarred Press is not very good about including that stipulation on a lot of abilities (such as the cryptic disruption). I'll leave it up to the group, but I suggest it doesn't, because it'll be more likely to kill you guys (for example, Alys would be dead right now if I'd doubled that extra dice).


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Connor, if you drop into the water with her, you can continue to hang onto her. You'll need to make a swim check, and then you can transfer the tattoo next round.

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