Outer space is full of alien species both benign and malevolent. Starfinder Alien Archive 2 presents a host of new creatures designed for use with the Starfinder Roleplaying Game! From the laser-breathing tashtaris and starship-eating stellar protozoans to dust mantas and undead bone troopers, the creatures in this codex will challenge adventurers no matter where in the galaxy they may travel. What's more, player rules for a variety of species let players not just fight aliens, but be them! Inside this book, you'll find the following:
Over 100 bizarre life-forms both classic and new, from the voracious akatas and silicon-based quorlus to radioactive pluprex demons and void-dwelling vermin.
More than a dozen species with full player rules, letting you play everything from an uplifted bear to a sentient slug.
New alien technology to help give your character an edge, including armor, weapons, magic items, and spells.
New rules for magical polymorphing, environmental template grafts to modify creatures to fit any world on the fly, and more!
ISBN-13: 978-1-64078-075-0
Other Resources: This product is also available on the following platforms:
With the Alien Archive 2, Paizo introduces another 65 species (plus variations) to the Starfinder universe. The book is very similar in nature to the first Alien Archive. Each species gets a two-page spread with some gorgeous, full-colour artwork, and many entries include little bonus gameplay elements such as new pieces of technology that PCs might get their hands on. Because Starfinder stat blocks are relatively short, there’s a lot of room for background and description of each of the species. Obviously, I can’t go through them all here, but there’s a lot more I found interesting and fun than there were ones I thought needed work. Things like bodysnatcher slimes, dreamers, glitch gremlins, plupex demons, and velstracs are all worthwhile additions to the game in different ways. GMs who liked the first Alien Archive will likely be happy with what they find in this one.
Players, of course, will be most interested in the sixteen new playable races. Ready? There’s aasimar, bolide, damai, embri, ghoran, hobgoblin, kanabo, orc, osharu, pahtra, phentomite, quorlu, tiefling, trox, uplifted bear, and vlaka. Some of these are familiar to fantasy fans (aasimars, hobgoblins, orcs, and tieflings), some are brand new concepts (embri, phentomites, etc.), and some are Starfinder versions of “animal people” (pahtras are cat people, uplifted bears are . . . bear people, vlaka are wolf people, etc.). The last category in particular will thrill a lot of fans, even though it’s not really my thing.
We shouldn’t overlook the appendices, as they help define the characteristics of the different species and give GMs some room to play. Most of the appendices here reprint and supplement the appendices from the first Alien Archive, but there’s one important new one. Appendix 3 presents eight pages of rules on polymorphing and introduces it as a spell option at each level for mystics and technomancers. The rules are very detailed, but I *really* like how the shape has to be predetermined (when the spell is selected by levelling up) so there’s not a ton of recalculation in the middle of a session.
My recommendation would be that if you’ve run or played Starfinder for a while and are getting pretty familiar with what it has to offer, buying Alien Archive 2 would be a good way to introduce some fresh characters and threats. Like the first one, it is pricy for the relatively-slim page count, and that should be a factor to consider.
Better than Alien Archive in every aspect. Better illustrations, more content (also due to the fact that the monster creation rules were already presented in the previous book) and more polished. The addition of the polymorph spell and mechanics is amazing and super fun. You have bought AA1 because it's good but mostly because you need it... Then, I promise you'll buy this AA2 because you will WANT it!
5 stars!
Each alien does receive two full pages, but like before, many of those spreads will have two (sometimes more) stat blocks for various CRs. And because we don't need to re-explain NPC creation, we had room for more total aliens in this one!
Thanks, my excited reading seems to impede it's only purpose of reading.
Formatting:
That button isn't working for me either so you're not alone, but the formatting is as follows with the asterisks removed:
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[B*]this is bolded [/b*]
[Ooc*]this is blue[/ooc*]
[I*]this is in italics [/i*]
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The cover looks like a Vracinea, will AP aliens be reprinted in this archive?
I guess they might reprint a few from Pathfinder, and maybe a few from the Adventure Path, but I hope they'll stick with mostly original creatures, at least until the third Archive.
If they do reprint a few Pathfinder Aliens, I would hope it was Dominion Creatures (Chyzaedu, Neh-Thalggu, Rhu-Chalik, Lunarma, Neshmaal, Yangethe, Yah-Thelgaad, Shipmind, Intellect Devourer/Egophage, Vespergaunt and Ugothokra) although there are several other Alien races which could be brought forth into Starfinder (all the creatures associated with the Old Cults, Several creatures From Bestiary 1-6, Distant Worlds, People of the Stars, Numeria, Land of the Fallen, and Iron Gods)
Let's start wondering about the description, shall we?
Quote:
Want to play an intelligent, multi-legged centipede? An emotionless, mask-wearing mollusk? and Uplifted Bear?
Not gonna lie, I want to take that "uplifted bear" and make a character called "Yogi" or run around yelling "only you can prevent forest fires". Can't wait to see them.
the centipede seems like an odd choice, but I'll roll with it, as long as it isn't tiny.
and the mollusk just sounds awesome.
Just in time for me to have birthday money to buy it with, although that means I have to wait 6 months (not including this month) and come back every weeks looking for possible questions that Jason or Owen might answer excitedly at 3 in the morning when the coffee pot has run out.
On that note, here's hoping for Mattresses! those of you familiar with towel wielding earthmen and editors from Betelgeuse might know what I mean.
I guess they might reprint a few from Pathfinder, and maybe a few from the Adventure Path, but I hope they'll stick with mostly original creatures, at least until the third Archive.
If they do reprint a few Pathfinder Aliens, I would hope it was Dominion Creatures (Chyzaedu, Neh-Thalggu, Rhu-Chalik, Lunarma, Neshmaal, Yangethe, Yah-Thelgaad, Shipmind, Intellect Devourer/Egophage, Vespergaunt and Ugothokra) although there are several other Alien races which could be brought forth into Starfinder (all the creatures associated with the Old Cults, Several creatures From Bestiary 1-6, Distant Worlds, People of the Stars, Numeria, Land of the Fallen, and Iron Gods)
Please, Paizo, reprint mi-go for Starfinder! I want to be able to canonically make by players relive that terror!
Just thought of something. J, Q, X, and Z have a noticeable lack of Aberrations (alphabetically speaking... using both Pathfinder and Starfinder as reference).
wonders if the Mollusks in the description are the Embri. must dig through the rest of the Core rulebook for further speculations. after I hibernate. I've used up three of my brains already by staying awake this late.
Just thought of something. J, Q, X, and Z have a noticeable lack of Aberrations (alphabetically speaking... using both Pathfinder and Starfinder as reference).
Speculation on possibilities taken from the pages of the Core Rulebook (take this with a grain of salt):
Edit: Sorry for the Length
The Sun:
Whale-like fire elementals
plasma oozes
Jungle box sentient plant monsters
the "deep cultures" of the sun
Aballon:
other Aballonian constructs
Castrovel:
Lashunta
other varieties of Formian
Sky Fishers (already in AP)
Akiton:
trash-eating Kheftaks (similar to Otyughs?)
tusk-winged Noraska
Ysoki
ghostly creatures called Khulan
winged creatures from Qidel
Diaspora:
"Diaspora Wyrms"
Twisted figures in yellow rags (from the House of the Void)
Eox:
Glass Serpents
Semi-intelligent grub-swarms
variety of undead
Elebrians (already in AP)
Triaxus:
(note to self, look at Pathfinder sources for ideas)
Liavara (and Moons):
Air Plants
Giant Bacteria
Keji Swarms
Tarenake
Predators (vampiric tentacles, magical fields, acid-coated web-nets. suggested to be separate beings)
Dreamers (variation of Barathu)
sentient arthropods
Philosopher worms
mortal incarnation of Hylax
Lights of Hallas (already in Alien Archives 1)
Bretheda (and moons):
Barathu (Alien Archives 1, although variations would be appreciated)
living tools/tailored viruses/semi-intelligent servitor races (created by Barathu)
Confluence
Kalo, Maraquoi, and Urogs (all in Alien Archives)
Apostae:
Ilee (survivals from a past age?)
Drow (Alien Archives)
Fleshwarps (augmentation sold by Drow)
Aucturn:
Great Old Ones (possibly itself, at some point)
Elder Mythos/Old Cults (Great Old Ones, Outer Gods, any number of spawned races, and races dedicated to the worship of the Great Old Ones)
Dominion of the Black
Nyarlathotep, incarnate as the Black Pharaoh
Carsai the King
inhabitants of the pre-gap warships/madness-inducing hulks in the atmosphere
Orocorans (Alien Archives 1/First Contact)
the Midwives
Aucturn's child, Great Old One
Veskarium:
the Vesk
cave-dwelling snake-people
jackal-faced arthropods
stranger creatures
squid folk of Vesk-2
ant like beings of Vesk-5
feline humanoid barbarians of Vesk-6
pacifist Frost Behemoths of Vesk-7 and Vesk-8
Cult of the Devourer:
Atrocites (AP)
Dominion of the Black:
Infinity-Ceases-Now
The-Five-Who-Speak-As-One
The-Whispers-of-the-Void-Have-Eyes
Dominion Starships
Shipminds
dozens of races
Swarm:
Swarm
Shirren
The Unseen:
formless, ethereal refugees
shape-shifting drones of inter dimensional brood-mothers
manipulators of interstellar commerce clad in convincing skin suits
Reptoid
fungal parasites
Grays (Alien Archives 1)
(potentially aligned with Shadari,as reptoid opened a weapons vault to Shadari Pirates)
Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
One thing i hope they do that the first alieb archive did not is i hope they sepreat the player races and the monster races into sepreat chapters so there all together
ratcatbo, that would stifle the main purpose of the book, though. namely that DM/GM's are the intended users of the book, with players as a secondary market. if the races are separated from the other creatures, it would pose a significant problem in layout design, particularly in placement of redundant pages explaining why they changed the layout of their book series. besides, if the players use their knowledge of rules text in-game to kill a monster/NPC their character doesn't know about, you can just drop 6 great old ones on the party as "Divine Punishment for use of Metadata"
after flipping through Pact Worlds and some Pathfinder stuff. they've got about 4 or 5 Alien Archives worth of Aliens to choose from, not including AP Aliens. Congrats, Paizo, you are the masters of fluff books
Are these uplifted bears bipedal humanoid aliens (a la how rats are to ysoki) or are these more just literally genetically modified super-intelligent bears (basically how morlamaws are just super-intelligent technicolor walruses)?
Uplifted Bears? From like Golarion? I honestly don't care I've been wanting to play a bear like race for forever now.
Like Dickson's Dilbians. Let's hope they're on the upper end of Medium (if not actually Large) and have kind of a boisterous bruiser vibe.
And, seriously: I'm looking forward to the dirindi, sazarons, and various Veskarium and Azlanti Star Empire subject species to the same degree that I was looking forward to the maraquoi. Or, to switch away from playables: more Castrovel critters and everything outside of the Pact system.
Also, with D&D re-introducing the Giff, I feel Starfinder could use some interplanetary pachyderms. Could be rhinos (like the Judoon) or could be elephants, or hey maybe it could be hippos. Please consider.
We know that Starfinder and PF2 share a fair bit of design overlap. In light of some of the info coming out of this thread, do we think Starfinder polymorphing might be similar?