An excellent campaign, in which each module explores a different genre of science fiction to give us a taste of what Starfinder can accomplish, all in order to save the galaxy from an ancient evil.
Spoilers:
The first module is stunning, with a cyberpunk flavor, as well as reminiscent of Alien.
The second module presents a world much like Avatar's Pandora, focusing on the exploration of lost worlds.
The third module focuses on dystopia and the Dying Earth genre, visiting a planet full of the undead.
The fourth module introduces us to the post-apocalyptic genre of ancient lost civilizations.
The fifth module focuses on the danger of artificial intelligences and technology.
And finally the sixth module introduces us to space opera and large-scale space battles.
In all, an epic campaign, which while it may feel rail-roady at some points, is different enough from Pathfinder to demonstrate Starfinder's strengths as a unique setting and system. Highly recommended!
An excellent campaign, in which each module explores a different genre of science fiction to give us a taste of what Starfinder can accomplish, all in order to save the galaxy from an ancient evil.
Spoilers:
The first module is stunning, with a cyberpunk flavor, as well as reminiscent of Alien.
The second module presents a world much like Avatar's Pandora, focusing on the exploration of lost worlds.
The third module focuses on dystopia and the Dying Earth genre, visiting a planet full of the undead.
The fourth module introduces us to the post-apocalyptic genre of ancient lost civilizations.
The fifth module focuses on the danger of artificial intelligences and technology.
And finally the sixth module introduces us to space opera and large-scale space battles.
In all, an epic campaign, which while it may feel rail-roady at some points, is different enough from Pathfinder to demonstrate Starfinder's strengths as a unique setting and system. Highly recommended!
Spoiler: The module completely surprised my players, as they thought they would have to enter the Stellar Degenerator and not a huge Eoxian ship. One of the big criticisms of this module is that it does not have a complete map for a huge ship, however, this is not really necessary as the mission is simple: go directly to the control command and not wandering around the ship without a route. My players really enjoyed this adventure, although the final battle could have been more epic. All in all, an awesome ride.
This is a lite version of Starfinder? well, yes, that's the idea... the game can be overwhelming, like Pathfinder 1ed for new players, so the idea of these beginner boxes is to show, step by step the basics of the game. And it succeeds, after a couple of games, you would be ready to take the Core Rulebook and jump into the Pact Worlds!
I don't know how to put it... the book is great, all the info, new feats, spells, options for classes, new classes, new starship roles and new mechanics are amazing... however, and this is just personal taste... the Art Director should have checked better, honestly. I'm talking about the art that starts most of the chapters... a kasatha without mask? why? remains me of Tali'Zorah from Mass Effect... yes, is that bad (page 144)... ikeshtis that are medium size, yes, you got them as well (page 128), and we are not talking about ikesthi riveners. New biohacker iconic, the kasatha Barsala, has weird eyelashes and horrible irises? got it, and they look disturbingly awful (page 7 AND specially 151), like a Disney character... To make things wrong, her bionic arm, changes from right to left on pages 108 and 151 and on page 7 doesn't even have a bionic arm, but a total normal hand. Same with iconic vanguard, lashunta Velloro, his shield changes from right to left on pages 54 and 120... for real? who was in charge of this? Shirrens with normal legs, and not their iconic insectoid bent legs (page 21 and 81)... yep, that too, and let's not forget the not-at-all sci-fantasy and plain-looking elf from page 29... I really don't like it when artists don't read the creature's descriptions... really sad, because one of the things I love the most about Starfinder is the attention to detail that the staff involved in its creation always shows,but with this book, some of the art is just plainly bad.
On the other hand, the book is just 164 pages... compared to the Pact Worlds core book, is almost 60 pages less. However, the book is full with good information and every page is worth the price.
So if you don't care about style, and are up just for the crunch, new rules and amazing new options, this book is definitely awesome then, but if you do care and enjoy the art in books (like me), well, then this book is just great... so for that, I'll give it four stars instead of the five that had all the potential to achieve.
A must have map if your party or yourself are using the Sunset Maiden, is just so comforting to look at it, with the tripulation pawns each in its own business and to say, awesome! this is our ship and that's my cabin, stay the frell out of it ;)
Spoilers: All in all a great module, space pirates, a planet full of undead people, I just wish that Zo! could have been included interacting with the party (sure you can do this by yourself)...
This is a great module, why the second one didn't offer a map to discover with encounters and locations like this one, would remain a mystery. Perfect module in a truly alien world.
As a Game Master I loved Castrovel, my players not so much.. I cannot understand how the author missed a great opportunity here, to give us an hexagon map for the jungle instead of a series of scripted encounters. This module had so much potential as a sort of open world map full of great things to discover in a alien world. Not bad, just not as good as the first one.
Don't understand why some people just complain for the smallest of things, this is an awesome map, with great art, and just perfect for the many scenes that a cantina in space could create. All in all, an excellent map.
So, we are already on the fourth book of the campaign, we started there was not yet this amazing collection, and you can feel the difference. Even NPC´s that their portrait was not shown in the book are here, that's a great add. Yes, no gargantuan monsters, but I made them myself, sure, I would like to have them aswell in pawns, But I understand that due to their size would be extremely complicated to make pawns, specially since there are not stands for gargantuan monsters (4x4).
Overall, don't let that detract you, a must for the ones that are running this amazing campaign.
Really happy with this one! Why they didn't do the same with Pathfinder, well, because they don't have the amount of different characters which Starfinder has populated their books. I'm so happy to have them as pawns. A must for any Starfinder campaign or game!
Not all of us want our pawns with numbers, personally I prefer them without. These pawns are amazing, and if you are running this AP, well, then this is a must!
I don't know why other reviews gave 2 stars just because the pawns don't have numbers, actually, I prefer them this way. Amazing product as usual, great for enemies and more PC's.
The first "Bestiary" is just amazing, plenty of alien creatures, new races that players can choose for their characters (this is one of the most amazing features of Starfinder), simple and easy rules to create your own alien species. An amazing book, people complain that is not as big as the Pathfinder Bestiaries, but hey, they are giving us Alien Archives every couple of mothns (third is on the way). In that sense, I prefer "smaller" books, that arrive more often. Very happy with this!