Wayfinder walked not only so Infinite could run, but tons of budding freelancers too! I still look back fondly on my space goblin faith article, and remember it was oneof the pieces that got me my first Paizo gig. Thanks for the memories, Tim, you've done good. So has the whole damn Wayfinder crew! It was a nice and cozy cornerstone of the community that helped shape how it is today.
hey look thats me I'm so happy with the result of the Player's Guide - what I submitted was polished to become this amazing little product! I hope it's helpful to you as you start your wild ride in Drift Crashers! I'd also like to thank the developer, Jason Keeley, and the editing team for making this the best thing it could be! Janica Carter, K. Tessa Newton, Solomon St. John, and Simone D Sallé, thank you! Editors are often overlooked in gaming prose, and I wanted to shout them out for the hard work they do. Hope you enjoy the crash, folks! also if you like the rift remora please let me know because it is my favorite option in here and i am proud of it okay thanks bye
Aaron Shanks wrote:
oh wow who could that be is it me oh gosh I'm really excited to see the final results of the Player's Guide - I'm hoping you all like the neat ideas and guidance I brought to playing through this AP! I hope it helps, because the ideas on the table for this AP were so WACKY and OFF THE WALL that I couldn't possibly encompass them all. This AP was so cool to witness!!!!
Hat of Hats Item 4
This hat was created by the Sewer Dragons tribe of kobolds, in the hope that it would bring their beloved guardian and mascot (Hats the otyugh) home to them. They miss him. We miss him! BRING HATS BACK. Anyway, the wearer of the hat of Hats can use this activity. Where's Hats? Anywhere? Somewhere? [three-actions] (auditory, concentrate) Frequency once per day; Effect You call out for Hats, and he can faintly hear you as long as he's on the same plane of existence as you. He cannot respond, and it's very hard for him to hear if you're really far away. The Sewer Dragons have had no luck calling out to him on the Material Plane, but how could he have gotten somewhere else? Weird. WHERE IS HE
TwilightKnight wrote:
interactive specials serve a different purpose than you seem to realize, friend. beyond being exponentially more of a workload than a typical scenario, they also exist in a convention-based medium of allowing many, many players to collaborate. to write an interactive special that actively prevents new players from participating is gatekeeping, plain and simple. additionally, the convention structure of specials such as these requires several players to be in one place. one that has a minimum level of 5 that would not only meet the table requirement, but have enough tables to even be worth scheduling is a laughable concept. you have more characters than your high- or mid-level ones, I hope. You can even make a fresh level 1 if you feel so inclined! New players, however, do not have that luxury. it would be a special actively geared towards exclusivity in the end; while that might appeal to you, Bob, i doubt the OP team would want to devote resources towards the (very very in-depth, much more than a standard scenario) process of making a seperate special that's only for the good old boys. kate baker wrote a 9-12 that's on the way, if you crave content that not everyone can walk up and play. but everyone can walk up and play a multitable that is low-level, whether they're loyal players or eager to learn. now, do i think the program merits high-level play? absolutely! making a seperate, additional, exclusive multitable is definitely not the way to go about it though. E:
Themetricsystem wrote: and direct feedback they received from their freelancers who were tasked with writing content pertaining to the subject. bingo. that's a decent part of it - and as freelancers are a required part of Paizo's development schedule, we have a voice too. To everyone arguing that this is not needed as a change: do you write for Paizo? Not the unified, monolithic entity y'all imagine the corp to be, but the people who care about the product and make it beautiful. The developers, the editors, the art team. Everybody who has been trusted with this setting, to build on it and make it great. Is it easy to get a seat at this table? Hell no! It took me years of building my career to get my first freelance assignment with this company, writing a couple of monsters for Starfinder Adventure Path backmatter (the umbracygot and nullsoul host in #31, for anyone curious). You have to demonstrate to the team that you're willing to make the commitment of not only finishing your assignment (which has to be written in a way approachable for any GM, new or old), but also to commit to taking it in the direction intended for the setting. Yes, we can carve out our own niches, and tell our own renditions of the tales, but we can't uproot the setting...except, of course, in ways intended by the development team. All of this is to say: you're free to have your power fantasies of owning other intelligent creatures in your home games. I'm not going to stop you. But the freelancers have a definite voice as content creators for these settings, and we will be (and have been) making our voices heard. And if you don't like it? Then vote with your wallets. Walk away. But don't expect us to reason with you, when you don't reason with us. Bigotry, racism and trauma have no place here - and no place in the games we (not you) create. You can create what you want, hell, post it on Infinite if you want to monetize it. But like they said on the T&C, nothing on Infinite is canon to the setting at large. -Joshua Hennington
Kobold Cleaver wrote:
Quick aside: a boycott already happened, for anyone who missed it (in a sense). Those freelancers with active projects who were able refused to turn over any work, nor take any new assignments until the union was recognized. That was one of the three pillars that got the UPW on its feet, in my opinion (the other two being community outcry and the union's members themselves). Paizo came out on the other side of that just fine. The strike lasted a good while. If RD wants to worry about us hurting the poor innocent company, that's fine. If RD wants to refuse to worry about the people who actually make the content? Then...don't really know what to say to that besides he needs to get over himself. For everyone at home, RD is, in his own words, worried that public outcry might damage the products he loves. Funny, how he ignores the facts that the conditions of the people who create said products is highly damaging and dehumanizing. But what's the difference, right? It's not like these creators and employees are burning out, being fired, or seeking greener pastures, right? Oh wait. They are. But sure. It's the people worried about the developers that are the problem. Long live Paizo, whatever
I'm deeply appreciative of the forumgoers that choose to stay here, to show that this place is not 'beyond saving'. I know people who seem to expend more energy saying the forums are not worth the spoons than it would take to post here, and those accusations miss the point that the forum is who goes there. And for all the kind souls who are calling out transphobes, you are the reason the forums shouldn't be nuked. keftiu, KC, Rysky, and several others whose names I can't recall considering I just woke up, thank you. This place would deserve nuking if the trolls overtook it, but they haven't. Keep fighting.
Thanks for the compliment, Kate; it means a lot! I'm excited to write more Cantrippers content! The Ravaged Rover is a really cool design space for an archetype! The author did well making a modular druid class archetype that can use guns in a variety of ways. Kudos!
Andrew Sturtevant wrote:
agreed, it's time to #StepAwayFromTheEJ Solidarity!
NEW (NON-RAVINGDORK) CHARACTER! Hey, he said anyone can post here. So I will! Arthus Wellor, Decrier of Mortal Gods (CE male human acolyte antipaladin 10) He makes use of not only a ton of deceit, but backs it up with the Blessed One archetype to disguise himself as a scholarly paladin! (Did you know Baphomet has both heal and harm as divine font options? If not, now you do!) He's also the in-world author of something I composed at the start of the year; a little (see: approximately 9500-word) essay extolling the virtues of Baphomet, and laying bare the deceit in other deities that were once mortal! You can find a link to A Misguided Ascendance: A Commentary on the Fallibility of Lesser Humanoids Made Divine here! I hope you all like the character, as he's near and dear to my heart for personal reasons. Cheers!
While he doesn’t have a ‘statblock’ or ‘PC class levels’ per se, I’d love to see your 2e take on Jinkoo (pg 23 of CoT 6: The Twice-Damned Prince)! As the player of a character in PFS who seeks racial equality for goblins and other ancestries in the Hellknights’ ranks, learning about Jinkoo sent me over the moon. Thanks! P.S. The Gobclaw initiative is always recruiting for the cause of law! Anyone who reads this is welcome to join! P.P.S. If you hate written words, you can join too! Reading is nonessential!
I love this scenario. I love it SO MUCH. Immense kudos to Mr. Greenshields for not only creating a memorable location, but for making it full of life - and unlife! I did, however, notice something that some PCs are definitely going to enquire about. Sylvina (of Knicks and Knacks, on page 6) knows the (uncommon) consecrate ritual. I know that RAW she only uses it to cleanse the shrine of Urgathoa's influence if she's friendly, but does she potentially teach the PCs the ritual under the same conditions and/or if made helpful? Despite it not being on the Chronicle sheet, I know my PCs would jump at the chance to learn an uncommon mechanic. Thanks!
Ventnor wrote:
Thanks for pointing it out; I saw it. I was more referring to pantheons' interactions with this new Splinter Faith feat, rather than pantheons themselves.
Could I have some info on Splinter Faith please? Does it only allow you to choose from alternate domains? Is it compatible with pantheons? What benefits does it entail beyond the domain? Also if a kind soul could give me more details regarding the Godclaw, that would be fantastic. Much love to those who share early!
What makes the Swarm different from, say, Tyranids or Zerg? What's their defining feature? The Swarm/Shirren articles in the AP volumes are quite enlightening as to the Swarm's biology/techniques, but it begs the question: do Swarm compmonents have a preference to shirren targets to this day, or are shirren now just 'enemy to be harvested for resource'. I'm a big fan of the detailed Orzaka Institute of Swarm Biology (I in fact have a biohacker concept that would fit in perfectly with there). What sort of breakthroughs could they have hypothetically made in 'freeing' the Swarm? Are there any plot hooks (whether in AotS! or beyond) that expand on this organization?
I was recently making a start on building a Giant Instinct Barbarian for PFS, and I was hoping to have more than one Large-sized weapon, due to having what some might denote as a 'wacky build'; details on the build are listed in a spoiler at the bottom of this post, and I believe the math/logic is airtight on it. I'd rather not discuss it (in this thread anyway), and would instead prefer to discuss this line in Titan Mauler, the 1st-level Instinct Ability. CRB pg. 84 wrote:
This implies that Large-sized weaponry is not normally accessible (despite not specifying rarity). However, in the Item Sizes section (pg. 295), it gives rules for differently-sized equipment without outright stating its rarity. The only word on bigger equipment comes from the above quoted passage in the Giant Instinct section. So here's my query: is Large-sized equipment available to all? Or is it Uncommon/Rare for Small/Medium or smaller creatures? My Build: Put simply, I'm using Rage with alchemical bombs. The Rage ability gives static bonus damage that isn't based on Strength (a restriction alchemical bombs possess); furthermore, Raging Thrower simply specifies the following:
CRB pg. 88 wrote:
Alchemical bombs are denoted as weapons in multiple cases, from Table 6-8 which displays it as a ranged weapon, as well as this line in the Crafting and Treasure section: CRB p. 544 wrote:
This also only gives the restriction of Strength not applying; not anything else. Rage simply states that 2 (or in Giant Instinct's case, 6) additional damage is dealt, and it's halved if the attack is agile. ...put simply, I want to multiclass into Alchemist, and brew a bunch of Large-sized alchemical bombs that are less condensed, but that I can throw with enough fury that they're more effective. Even before I multiclass, at level 1 (alas for Ancient Elf not being accessible yet!), that's still 1d6+6 damage (1d4+6 for thunderstones). I can only assume that Rage doesn't apply to splash damage, as it's a static bonus provided by the bomb. Or (un)holy water, if you're getting overly specific. I'm not doing this because it's optimal; I'm doing it because (as far as I can tell) it's pretty airtight rules-wise, it works, and it's very funny. For those curious, if it is ruled that Large weapons are uncommon, I'm probably going for frost vial being my specific Large weapon. Demon Hunter background, and all that. Please keep replies regarding this specific build in spoiler tags. Thanks!
VampByDay wrote:
Tailblades are level 4, sadly; just high enough to be immediately out of reach of new chars, but just low enough to be deprived of the Classic fusions, such as the bane and elemental ones. ‘tis a shame. A shame my Ridley knockoff knows all too well.
I’m getting in late Wednesday, and I’d love to join in on any pre-con SFS offerings! I have a level 6 Hellknight and a level 2 or 3 (depending on circumstances) melee operative dragonkin who would love some action. I’ll be running Dreaming of the Future. multiple times as a volunteer, but I’m open to most things!
I have a character sheet I made some time ago that I've been periodically updating - a stellifera mechanic that uses his drone like a mech. It requires only two mods on the drone to work in any sense (making its earliest viability level 3), as well as a specific armor upgrade; it's not exactly 'effective', but ti's still a funny concept I'd love to play some day. Is it alright if I post it here?
I just wanted to bump this because I noticed a discrepancy as I was prepping this scenario. The table GMs roll on is inconsistent with the scenario text in the case of Hellknights; the scenario text says Order of the Nail, and the GM table says Order of the Pike. Which one is it? I'm leaning towards Nail, but I'd like some clarification. Thanks!
YES YES YES IM SO HAPPY I HAVE A FEW QUESTIONS 1. We know the basics of most of the main Hellknight Orders from their counterparts in Ancient Golarion times. The Furnace and the Eclipse, though, have been sitting at the forefront of my mind. What do they do, and what is their main purpose/execution of perfect law? 1a. Have any other lesser orders of Hellknights survived the Gap? Clearly the Pike rose to prominence, but have, for example, the Orders of the Scar, Torrent or Rack survived time? 2. We know of the Hellknight Citadel-ships, and they’re likely built using the rules in AP #6. My question though, is where are they? Are most of them in Pact Space? Near Space? What are they doing? 2a. On a similar note, do any lesser orders have Citadel-ships? Scoured Past SFS Spoilers!:
The Order of the Pyre, for instance, has been relegated to a lesser status, and apparently has a ‘base of operations’ of some sort, though this could just be an outpost. 3. Can you put a Hellknight article in the Swarm AP? This is more of a request than a question, but I’ll be damned if the Pike doesn’t fit the AP’s theme.
meloriel wrote: Question for the show this week: "New classes means new Iconics. Any idea what races we can expect the new Iconics to be when they're released?" (and if not: "What races would you choose to make them, if it was up to you?" ) Based on the name and theme, if the witchwarper iconic isn't a witchwyrd I'll eat my holographic projection of a hat. Even if I lose, eating a hologram's easy.
I’m making an ex-taskmaster who found it in himself to rebel against the mental and spiritual slavery of the hive mentality. He’s addicted to the knife, and seeks as many augmentations as possible to shed his original frame of the slave that was once a profitable salesman. Envoy, with the Augmented archetype. Just me though ^^
FINALLY found my old boon...buried in my many books. So here's another repost! Have: The following PFS boons:
A Tier 1 Gen Con 2013 GM boon that I got in a trade and never used! For reference, it can either give a rebuild or one of the following races: Grippli, Vishkanya, Suli, Ifrit, Oread, Sylph, Undine. I got it in an online scanned trade, but it is as legitimate as when I got it (save for a mark transmitting it to my OP#). I can happily show a picture if you wish to check its veracity. Want:
In the Alien Archive 2, they are immune to cold, and their breath weapon is cold. I thought this was odd, as three true dragon types in a category having cold seemed off... So I checked my Bestiaries, and lo and behold, the Time Dragon had electricity-based breath/immunities. I understand c/p errors (lord knows I have them), but I just wanted to make sure that Time Dragons actually wield electricity, rather than cold. Thanks!
Luna Protege wrote:
It’s in AP6, Empire of Bones. Those rules have seen use considerably in my home games as bases of operations; kudos to the writers!
Turns out I have more boons to offer than what I originally thought! Hooray for cleaning! Have: The following PFS boons:
A Tier 1 Gen Con 2013 GM boon that I got in a trade and never used! For reference, it can either give a rebuild or one of the following races: Grippli, Vishkanya, Suli, Ifrit, Oread, Sylph, Undine. I got it in an online scanned trade, but it is as legitimate as when I got it (save for a mark transmitting it to my OP#). I can happily show a picture if you wish to check its veracity. Want:
Cheers!
Have: The following PFS boons:
And the ACG boon Heirloom Relic. Want: Formian/Ikeshti race boon I have a vision of a future...a future where a biotechnician independent formian seeks to free the formian people from enslavement of body and soul! All she needs is entry into the Society, and her contact-seeking can begin in earnest...
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