Thesing the Vampire

Micheal Smith's page

Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber. Organized Play Member. 359 posts. 1 review. No lists. No wishlists. 17 Organized Play characters.


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Thurston Hillman wrote:
Micheal Smith wrote:
Any word on the next update?

Nothing at this time.

Current plan is to finish the last few convention scenarios. Then move onto guide updates. Then move onto Sanctioning and AR.

I don't want to provide hard dates at this time, because there's a bunch of factors that could impact delivery.

Dang thats a shame. Again thanks for the really quick response.


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Any word on the next update?


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I just want a Bolida.
All I have is:
SFS
Formain/Ikeshti
Light Plasma Upgrade

PFS
Aquatic Elf
Lingering Resonance
On The Job Training
Bruta Reputation
Research Specialist
Haven't I been Here Before
Extra Hours

Willing to trade multiples for a Bolida.


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So the only way to ever be a necromancer is to be a wizard or arcanist. That really seems so limited for the purposes of the versatile channeler feat. Basically saying you are either a cleric or a wizard/arcanist.


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First question:
What actually counts as a necromancer for the purposes of versatile channeler?

Second question:
Does the Expulsionist qualify for the versatile channeler?


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Xathos of Varisia wrote:

Pathfinder Society 2nd Edition Quick Start Guide

So I deleted so that it wouldn't take up a lot real estate.

I really like majority of what you stated. I always thought the Guide was WAY to big and some aspects were overly complicated. Then felt that some parts were really unnecessary. I really like the concept of a quick start guide. Something small to the point that new players can pick up read in 5 minutes and know the basics. A lot of the the GMing things should not be in a QSG.

It should have all documents that a player would need such as a character sheet, tracking sheet. I really thing a specialized Animal Companion/Familiar sheet should be created right off the bat. A SIMPLE guide to filling out each document, if it is covered in the CRB like the character sheet. A simple sentence referencing where in the CRB it is.


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So I have a Share the wealth boon. I then have a chronicle that gives me access to a skill slot and a skill chip from the Campaign Setting: Technology guide.

Now the issue is the skill slot is under the "All sub tiers" at the bottom of the chronicle, but the skill chip itself is at the very top of the chronicle. The shill ship is not listed in All sub tiers or Tier 10-11.

Questions;
1. Can I buy the Skill slot with the character I am applying the Share the Wealth boon to?
2. Can I buy the skill chip with the character I am applying the Share the Wealth boon to?


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I want the Vanth Psychopomp. My cleric of Pharasma summons these things in.


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Thanks for that. I missed that in the guide.


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Now from my understanding in pathfinder I could play in a adventure path being ran as a home campaign, but apply the credit to a PFS legal character. Is this correct or have I been told wrong?

Now can I do this on Starfinder Society? The wording in the rules suggest that they can only be played with SFS characters only. Would I be able to play a SF adventure path in a home campaign but apply it to a SFS character?


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It just states that I can upgrade it later to the +2 version later for a specific amount of gold. If I have access to the +2 I could buy the +1 instead.


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Slyme wrote:

Aasimar and Tieflings were both freely available for a while...I don't remember some large event suddenly wiping out their entire populations to explain them no longer being available.

The Tien races, yep...before I started doing PFS, but I've heard about the society wide goals that were met to unlock them and such.

The elemental races have been 'featured' races for like 4 seasons now...all the major plane hopping has only really been going on for 2 seasons hasn't it? I started PFS at the beginning of season 8, seems like seasons 9 and 10 have been the heavy elemental planes focused scenarios.

The Pathfinders don't just recruit in their downtime...they recruit in the middle of a mission sometimes. :)

The whole boon restriction thing for uncommon races has always been one of the things that annoyed me about PFS. When I first was introduced to organized play, the very first thing I asked was "Can I play a Catfolk Rogue"...which I was disappointed to learn I could not, and likely would never be able to (At that point, the only Catfolk boon in existence was from a charity auction which happened prior to my joining). In fact, the race restrictions in Starfinder Society completely killed my enthusiasm for the game when I learned you would not be able to play any of the "Legacy" races without having to play a 'Core' race through specific adventures to unlock them. (That restriction has finally been lifted, so I may give it another chance)

Not everyone has the ability to go to large scale conventions and GM for most of a weekend. On the rare occasion that I am able to even attend something like GenCon, I don't get to play, let alone GM anything.

I understand to a degree on the restrictions. I agree with the large scale convention comment. I myself despise the concept of convention exclusives, for any game. This is punishing to people that CAN’T make it. Especially because of financial reasons, I probably will never be able to attend Gencon and thus can’t get those boons. I saw a boon I wanted on the trading list, and wanted to trade. This guy had 20+ boons. I had one on his high priority list. So I made and offer for the trade. He came back an said no because it will be in the RSP in a few months. Really, people are greedy and when you have that many boons and to pull that. I about decided to stop supporting Paizo all together. And other issue with the Society around me. I finally got my Dhampir and one of the possible Archetypes I want to play prob won’t be legal for another 6+ months. Assuming I can still play any scenarios to level him up.


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So I base 98% of everything I buy from Paizo on the AR document. If something isn’t legal I don’t care because I only play Society, just not enough support for me to do a home campaign. It sucks but it happens. I have been waiting on the Blood of the Ancients, for what seems like an eterinity.

I get that 2nd edition is a HUGE project, but it shouldn’t take from something that has been in place for YEARS. I think Paizo screwed themselves with Society and the amount of crap they put out. They out so much crap out, most is subpar or never touched again that they make us wait 3+ months to get everything legal. The quantity vs quality is absurd. I hope second edition IS better with this.

My biggest issue right now is similar to that of Microsoft. Let’s look at Windows 7 - Windows 8. We take the most used OS in the world and completely change what the users are familiar with. It’s a huge gamble that doesn’t always pay out. I understand the want to break from the 3.5 model and be there own thing. You should have slowly transition into something new. Unchained was definelty in the right step. I hope the monthly release of companions is done with in second edition. I like what we are doing with Starfinder and hopefully 2Ed does the same.


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So I am not sure a bout upgrading an item. I have a chronicle with a mule back chord an +1 clouk of resistance. The scenario specifically calls out cloak of resistance 1 and resistance 2 with a muleback chord. Can I upgrade it past +2. Or is +2 the highest I can ever upgrade it to.


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So I am assuming that all ships are not moving?

I feel at this point you should just surrender. No need to carry out the attack if the ship being surrounded has no chance. Seems to be a no win situation. Or when this happens you just call the fight and say it has been destroyed.

At some point encounters become so obvious what will happen, there is no point to call it. If the goal is to completely destroy the ship then just call it at that point. If not give the ship a chance to surrender. If they do you can continue from there and if they don't then they are destroyed.


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The gather power feat and the feat that lets you use burn as ki sounds interesting, Any way I could get a spoiler of those 2 feats.


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zer0darkfire wrote:
Micheal Smith wrote:
I think I read there was a medium archetype in here? If so can I get information on that?

You got it! I love medium and the flavor behind this archetype is great!

You receive IUS for free all the time, but you can only channel the champion. Because you're dedicated to a single spirit, you can surge twice per day without incurring influence, stacking with taboo, in addition all your spirit surge dice are one step bigger (1d8 at first level). You have an ability to call the champion spirit as a standard action without preforming a seance for 1 influence, but it only lasts for minutes a level. Your lesser power is that your unarmed strikes deal damage as a monk of equal level. Shared Seance is replaced by an AC bonus equal to your spirit bonus. Your immediate power also grants a style strike that you can use whenever you use sudden attack, you can change the style strike each time you channel the champion. Trance of Three is replaced by a ki pool and ki power that is temporary for 1 influence point, multiple uses of the ability stack. Your supreme power is a bonus style feat and both feats for that style without meeting the prerequisites.

Oh wow. I really love the medium to. Although my first I didn't build right and had crappy saves at six. My highest save was 4. All the wrong stats. Keep in mind with society. Then I retrained now I am Medium 4/Paladin/2/Scar Seeker 5. I channel Marshal and anyone within LOS and LOE I can add 1d6 + 3 to pretty much and d20 save. I have saved several people with failed saves. I am looking to build a pure medium. Hopefully this will be legal as I love the sounds of this. Def wan to see the flavor. Thanks.


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I think I read there was a medium archetype in here? If so can I get information on that?


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I allow corruptions in my Strange Aeons campaign. We did have another campaign of Strange Aeons, that failed halfway through the book. I have a LE Vanara with the Vamparisim Corruption. Nothing says fun like an Evil Vampire Monkey. I was was a monk on top of that.

I liked a lot of the things in the Horror adventures. Even letting players start with a lesser Madness if they want to. This new group is heavy on the roleplaying aspect. So if they want it for roleplaying purposes. I think it will be fun.

I can't wait till I get my copy.


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This is my first attempt to create a Weapon accessory sheet. I know it isn't the prettiest thing, but it is the first attempt. I plan on modifying and cleaning it up. I do want feedback, both good and negative. This is how I plan on updating. Anything from font size, line length, spacing.
Weapon Accessory Sheet


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The Drunken Dragon wrote:

Ooooooooo, neat.

Can anyone provide me their stats? Like fully? I've been itching to make a character with one and the status of my order for this book is super in question :p

Spoiler:

+2 Str, Int - 2 Wis
6 HP
Climber - 20 foot climb speed
Ferocious Charge - Basically no pen when charging. If gain similar ability like Blitz Soldier then charge through difficult
Limited Augmentation - Only install data jack and mechanics rig
Limited Telepathy
Low Light Vision
Natural Survivor - +2 Life Science and Survival checks
Natural Weapons - function like Vesk but deal slashing
Swift - 40 base speed


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Cellion wrote:
Anyone able to give out some hints about new spells that aren't polymorph spells?

Spoiler:
I don't remember seeing any other spells.

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Xenocrat wrote:
Would some kind soul post something about which aliens have been added to the Summon Creature spell options?

Spoiler:
I didn’t see anything that adds more options to the summon monster list.

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Marco Massoudi wrote:

What happens if the pcs fail?

Can somebody spoil the Stewards archetypes?

What's the Azlanti homeplanet like?

Thank you! :-)

Hope this helps a bit

Spoiler:

STEWARDS INFILTRATOR
STEWARDS STALWART


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Spoiler:

Each 2 line entry is one creature.

ARCHON, POWER, CR 5
LG Medium outsider (archon, extraplanar, good, lawful)

CARNIVOROUS CRYSTAL, CR 11
N Medium ooze (earth, extraplanar)

COMANIDE, CR 7
N Medium fey

ENTROPY SLUG, CR 4
NE Medium magical beast

HULSA, CR 10
CN Medium fey

ROBOT, AZLANTI BATTLE, CR 6
N Medium construct (technological)

TWINSOUL, CR 8
N Large aberration


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HTD wrote:
Has anyone gotten this yet?

Yes. What do you want to know?


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HTD wrote:
What are the name, type, subtypes and size of the new playable races?

Ok Lets see this took a hot moment:

Spoiler:

This is everything in the Size and Type section of the Playable Races.
Aasimar: Planar scions are often Medium, and all are outsiders with the native subtype.
Bolida: Bolidas are Medium vermin.
Damai: Damais are Medium humanoids with the damai subtype.
Embri: Embri are Medium aberrations.
Ghoran: Ghorans are plants. Sapling ghorans are Small plants, while oakling ghorans are Medium plants.
Hobgoblin: Hobgoblins are Medium humanoids with the goblinoid subtype.
Kanabo: Kanabo are Medium outsiders with the goblinoid and native subtypes.
Orc: Orcs are Medium humanoids with the orc subtype.
Osharu: Osharus are Medium monstrous humanoids.
Pahtra: Pahtras are Medium humanoids with the pahtra subtype.
Phentomite: Phentomites are Medium humanoids with the phentomite subtype.
Quorlu: Quorlus are Medium monstrous humanoids.
Tiefiling: Planar scions are often Medium, and all are outsiders with the native subtype.
Trox: Trox are Large monstrous humanoids with a space and reach of 10 feet.
Uplifted bear: Uplifted bears are Large magical beasts with a space of 10 feet and a reach of 5 feet.
Vlaka: Vlakas are Medium humanoids with the vlaka subtype.


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zergtitan wrote:
Micheal Smith wrote:
zergtitan wrote:
Luke Spencer wrote:
Looks like I'm one of the lucky ones who got my pdf early! I'm still reading through but I'll try to answer any questions in a relatively spoiler-free way.
Playable species? Catfolk?

I got mine pretty early. This is a first. I can be the guy that answers peoples questions instead of asking.

** spoiler omitted **

good to know, what's their stats? what type of appearance do they have? Bestiary 3 or Advanced Races Guide?

Spoiler:
+2 Dex, Cha, -2 Str

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zergtitan wrote:
Luke Spencer wrote:
Looks like I'm one of the lucky ones who got my pdf early! I'm still reading through but I'll try to answer any questions in a relatively spoiler-free way.
Playable species? Catfolk?

I got mine pretty early. This is a first. I can be the guy that answers peoples questions instead of asking.

Spoiler:
Not exactly. They are called Pahtra. 16 playable races.


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I think it should function like this.

When you are brought to 0 you gain the dying condition. You continue to gain a +1(+2) on a fail (critical fail) till you get to dying 4.

Now if you get brought to 1 or more than the dying continues till you reduce down to 0. Now if you manage to hit dying 4 with full hit points then you don't die you still make the saves. If you fail saves at this level (ONLY dying 4) your life force is draining so you lose HP = level. Then if you hit 0 you die.

Now if you receive healing with the dying condition then you would get a bonus = level (or half level what ever makes more sense. Idk what the math is) on the dying save only.


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I always felt that the whole concept flanking in pathfinder was and absurdity. To say that i have to be directly across someone to be considered flanking made no sense to me. Especially seeing how facing is irrelevant in the system

x = space
e = enemy
g = good guys

ex1 ex2
x g x x g x
x e x x e x
x g x g x x

the concept of flanking I get but the very design to say that because they are opposite each other the enemy can't defend himself in ex1 vs ex2 is absurd.

I feel flanking should be reworked entirely. Different people can defend themselves against different amount of people. A Monk would be better at defending himself against more people than maybe a wizard would. I think the number of enemies you can defend yourself against should be based on you perception. The ability to see and read (Wis aspect) enemies actions, or something along those lines.

So you would get number of enemies = to wis + perception prof modifier. If there are more enemies then this then there would be a penalty to AC or a bonus to attack. I understand this could be more complicated but it makes sense and it gets rid of the flanking absurdity.


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I have never had an issue with ANY other company, including Amazon, on shipping on time. I just ordered from Maple Reality 2 weeks ago and they were back ordered on the product they stated it would be 3-5 days of delay. 2 days later my item shipped. Every time I order from Amazon (which has been about 10 packages in last 2 months) Not one of them ever shipped late.

The fact the website was down for as long as it was is truly unacceptable. There should be at minimum 3 sites. 1 production, 1 beta, and 1 test. Any updates the need to push need to be tested first then ran on beta. The beta should be identical to Production with the exception of who has access to it. We had people not able to access their downloads to download society scenarios.

Also Paizo Mobile is GOD AWEFUL. Anytime you click on the link it shows the dropdown then opens the link before you can select an option. Then when you click then when on the phone you click the button in the upper right to display all of the options you get really big pictures and really small text. I will state it again the menu bar is backwards. The links should be on top and then the search bar should be on the bottom.

I don't truly mind them hitting stores before I get them, but I hate when a non subscriber gets their shipping notification before I get mine as a subscriber. This happen once for sure that I know of.

Sometimes if Amazon screws up they send a second copy of the product and if you receive both you get to keep both. I have had friends have this happen.


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Snowblind wrote:
Micheal Smith wrote:
My problem is how to you justify the Half-Orc obtaining Dark Vision at 5th level? He just wakes up with it after leveling. Its not like you can train it an learn it over time, I mean that could be implied but you level up and just get it.

PF1e Half Orcs could get things like Ironhide (and Improved Natural Armor), Keen Scent, Iron Guts and Extra Traits(Tusked) at later levels. It isn't that much more far-fetched to suddenly gain Darkvision.

Of course, this could all be solved if we got an extra ancestry feat or two at first, so innate biological abilities don't have to be shoehorned into higher level ancestry feats for lack of feat slots at level 1.

To be honest with you, I never looked much into the Half-Orc as it never interested me. Again yes it is if you just wake up an level then get it. I think ancestry feats should be all gained at 1st level. I liked the idea of a point based system. You get so many to spend and each cost so many point.


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Mergy wrote:

I honestly don't think it's broken anymore. The highest die finesse weapon is the elven curve blade or spiked chain at 1d8, or 1d10 if you're a cleric of Zon Kuthon I suppose. Most finesse builds are going to be running with a d6, and given how magic weapons now function by increasing the number of damage dice, strength weapons are going to be doing more damage most of the time. Dexterity has also lost its claim to Initiative except in ambush situations, so Dexterity is never going to be as powerful as it was.

I think all finesse weapons offering Dexterity to damage would work fine. Monks might need to be looked at closely, but perhaps the strength-based stances could have their die size increased to compensate.

The point I was making is the fact that how broken it was in 1st edition they regretted allowing.So the fact to allow it in 2E might be a shaky issue. In 1E the die of the weapon at some point was irrelevant. In 2E it looks to be a completely different situation. It would be something I would very much like to see if done right.


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The problem is that DEX to damage is absurdly broken. I know I read somewhere, where Paizo said it was a mistake for allowing all that they did with DEX to damage. I got several builds that only need DEX and they put MOST STR based characters to shame. Because I can get a high AC great reflex, all my DEX based skills help in combat, Acrobatics, Stealth etc. The only build I haven't been able to truly beat in damage is 2-Handed Fighters. Where STR based creatures don't get much more benefit out of STR outside of 2-Handed and 2 skills.

While I will agree with the issue with finesse weapons, I think straight allowing DEX to damage for some builds could be insanely broken.

If added to the Rogue Dedication I think there needs to be some sort of requirement. Not just giving it for taking the Dedication. Maybe 6th or 8th level feat with a 16 Dex.


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My problem is how to you justify the Half-Orc obtaining Dark Vision at 5th level? He just wakes up with it after leveling. Its not like you can train it an learn it over time, I mean that could be implied but you level up and just get it.


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I think the layout could be SIGNIFICANTLY better. There is SO MUCH duplicate text. I know there is a better way to lay out the classes. Instead of saying the same thing thing for General feats you can save a but load of space. Put the gist of what the ability does before all the classes. Then in the classes simply state see page such and such.

Duplicate feats not having the same traits. For example Sudden Charge (Not sure about any others):
Barbarian: Barbarian
Fighter: Attack, Fighter, Move, Open
So does the Barbarian version not have the Attack, Move, Open traits? This seems like a mistake.
I really feel the powers and spells should be in the same chapter but separated. And better distinction on what is what i.e. bard, cleric, paladin powers.

I really would like to see a similar thing in the Starfinder Core. The bottom of the pages tel what section you are in. If I am in the Fighter is should read Fighter at the bottom. Or Runes it will read runes at the bottom. I use that in the Starfinder Core ALOT and like.

I agree I like the Action icons and it seems to make everything simple. I personally like the traits. Idk how many times looking things up in 1st edition weren't always the clearest in this. Or it was buried somewhere in the text and tring to figure it out on the fly was a pain. Like the fighter AoO, anytime anything uses the MOVE trait it provokes. Well I use this ability, does it have the MOVE trait, why yes it does. I then get a AoO if I so wish. This is REALY HELPFUL with Snares. I find the readability for the ability and entries of things with the traits to be super easy to read and I really think it should stay.


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Lau Bannenberg wrote:

Basically, higher-level weapons are soooo expensive, they're not really cost-effective. Armor is barely useful because enemy to-hit scales really fast. If you're playing with armor above tier (like when wearing L8 armor playing down in the 5-6 tier) it does stop some hits but that's the exception. The real goal of armor is providing armor upgrade slots.

Now, the DR 5/- upgrade is amazing. And the jetpack, because easy flight. I'm thinking third will be cold+fire resistance 5.

I was thinking dermal plating. But DR 5/- vs DR 2/-. Although I was thinking picking up the armor upgrade that gives Temp HP. I have a friend that doesn't care too much for HP at higher levels. Says you probably will get hit so no point investing in it when you can invest else where. I love my jetpack. Although not a fan of the flying rules and the facing etc.

Dark vision seems so easy to get in Starfinder.


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Unless I missed something it seems like the higher your proficiency is the worse the penalty is.

So when you choose to do nonlethal you are treated as untrained. So without any feats or class abilities to help (not actually sure if there is a way)

22 Strength (Starting 18. +1 each at 5, 10, 15, 20)

At 20th level if I am Legendary in Simple Weapons
Lethal = +29 to hit (20 lvl + 3 legendary + 6 Strength)
Nonlethal = +24 (20 lvl + -2 untrained + 6 Strength)

VS Trained (Same Stats)
Lethal = +26 to hit (20 lvl + 6 Strength)
Nonlethal = +24 (20 lvl + -2 untrained + 6 Strength)

Seems the higher your proficiency bonus is the more of a penalty you take. This seems counter productive. You would think the better trained in a weapon you are the better you are at using the weapon especially for off uses.

Again not sure if I am missing something, maybe in the math...


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Yes it does. I actually got to playtest this before the book was released. One of the developers confirmed this. When the gf had a critical the developer said role double sneak attack.


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Lau Bannenberg wrote:
For the record, my level 7 soldier is still using level 1-2 weapons because they work just fine. I stab people with a starknife for 1d4+16. I could spend about 9K to upgrade that to 4d4+16 but armor upgrades have done so much more for me.

I had the feeling this might be the case. There is really one thing I want to be legal in society.

Spoiler:
Weapon accessories

The gf is looking to make a pretty sweet sniping character. Basically a descendant of a character in Pathfinder. She really loves the snipers.


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BigNorseWolf wrote:
Ultimate equipment was largely a compilation of.. what.. 5 years of people coming up with stuff? It's not reasonable to expect starfinder to put out that kind of volume of miscellany in 1.

5 years worth of stuff. It kind of is unreasonable to do that. Starfinder has only been out for a little over 1 year. Also it seems that Paizo is putting out the smaller books for Starfinder. As much as I want MORE content for Starfinder I also don't want them to put too much out to fast.

That is I why I stated that I wanted them to do a compendium of all player items in a book. This way people who want to buy just the player options can. When you reprint stuff in MULTIPLE books like they do, you make someone buy something twice as well take up space for new things. The adventurer's guide was ridiculous.

I do like the idea of having a dice/level/price progression system. I am not really a fan of having to buy and resell weapons every so often to try and stay with the power curve. I have an Android at 4th still rocking item level 1 laser rifle. The amount of money you receive is low. Right now I either choose to upgrade my weapon or buy some other items. I can't do both.


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So comparing UE and Armory is a stretch. Ultimate Equipment suggests and emphasis on equipment. Armory on the other hand is more emphasis on what is kept in an Armory. Traditionally speaking Armory is the storage of weapons and accessories for the weapons.

Also the concept to the Armory was to fill in the missing gaps of weapons in the Core.

Now the issue with adding swords addaxes to a world where you can get shot before you get within 50 feet already is the wrong mind frame. Because the system doesn't truly allow for that. So that really isn't something to go on about.

I felt this should have been a MUCH bigger book. So I think they are going more for quality then quantity. But that may not be the case. At the same time the smaller books are easier to carry.

For what it is worth I felt the book was really good. Overall I felt the hype for this book was a major let down. I was expecting so much more.

One of my BIGGEST issue with the book is reprinted material. I HATE reprints. I really feel like that anything printed in the Adventure Paths should have their OWN compendium of player options. I feel cheated when I buy 2 source material with the same exact items.


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Well, I think that was a first. A complaint about there being TOO man weapons. My problem isn’t there are too many weapons but more that’s a lot of the weapons in each category almost seem identical with a slight change.

The whole concept of this book isn’t for CLASS OPTIONS. It is for equipment. The beauty to Starfinder, is we can get a WHOLE book just on starships. More deck layouts weapons etc. Also could realistically get a whole book on Computers if they decided that they want to delve deeper into computers.

The Pact Worlds I felt could have had a lot more player options. Without the aid of Player Companions (thank god) unless they dedicate a whole book to Class options I feel they need to put more Class Options in books like the Armory. I understand that Starfinder is still very new but you have to also introduce new Class options.

I was disappointed with the lack of feats in this book. I felt this really was a good time to introduce some weapons. Either way, the best book to date. Can’t wait to see what the next book will have.

I am also excited to see more from, what I think was the best section of all:

Spoiler:
Weapon Accesories
.

This is very promising. My only issue is it is MORE thing to spend the few credits I have. Especially in Society.


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I feel one thing in the Armory isn’t getting the attention it needs:

Spoiler:
weapon accessories


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Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Agreed. This new sheet is god awful.

The landscape option is meh. I don't like it but I can deal.

I don't like the fact that the Ability scores aren't near the top or even the first thing to fill out. Minus the character details like name and etc. Typically people read left to right top to bottom. Outside of name, class ancestry etc the ability score should be first like the P1E.

There should be an option for a white background. Because that is some INK intensive printing.

I don't mind all of the proficiency pip holes they serve a VERY useful function. Although I feel It would be a LOT and I mean AOT easier to simply have a spot that asked for proficiency and you put 1 of 5 options. U, T, E, M, L (Untrained, Trained, Expert, Master, Legendary. I feel this would free up a lot of room to put a box for people to reference this and what each proficiency grants.
Example:
U = Untrained (lvl - 2)
T = Trained (lvl)
E = Expert (lvl + 1)
M = Master (lvl + 2)
L = Legendary (lvl + 3)

The order of the modifier and then proficiency pip then proficiency modifier then item and armor is really unintuitive
it should read (for simplicity and functionality
Sig box;Line for proficiency; Line for total; Modifier; Proficiency Modifier; Item; Other; Armor Check

This is just some of the things that I found. I have more but this is a start.


Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Gamerskum wrote:
James Krolak wrote:
Why does this book reference "sneak attack" when there is no such ability in Starfinder?
Or maybe they just mean a sneak attack as in a sneaky stealthy sniper shot and not a "Sneak Attack" as in a game mechanic?

This was already clarified. It was a mistake.


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Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Honestly I am not worried about the physical copy shipping. I just want the PDF. I just want them to charge me ASAP and then give me the PDF. They can ship my book on the 2nd for all I care. I hate having to sit and here everyone else talk about what is in the book and I just sit here like what is this or this.


Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Maybe something painfully fun.


Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

What do they do. It would be nice to actually read the pdf sometime.

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