doc the grey |
Another question, do Orcs age differently than presented in the ACG, since as it stands Grask is at least 23 years old by the timeline the book presents and worried about hitting middle age but would already be middle aged by the books reckoning.
This only gets exacerbated if you assume he wasn't born directly into the control of the Empty Hand Tribe as the book seems to present and run on (he invents the token system and manages to wrangle together the rest of the stability in Urgir and the region by then) which means he's likely much closer to his 30's.
Is he actually supposed to already be middle aged or old and worrying about dying, is it a calculation error, or do orcs age differently in Golarion than the book line presents like tieflings?
Kvantum |
1 person marked this as a favorite. |
Okay other question: Having just got this is the Juggerloathe supposed to have a damage type with its swallow whole ability? Otherwise how is it able to make use of its Devour Life ability unless it literally eats someone and they either die passing the gums or bleed out in it's gullet?
Yeah, I was confused by this one, too. Maybe the leeching of life force is reflected by 1d3 negative levels per round, Fort save DC 27 negates (Con-based)?
doc the grey |
doc the grey wrote:Okay other question: Having just got this is the Juggerloathe supposed to have a damage type with its swallow whole ability? Otherwise how is it able to make use of its Devour Life ability unless it literally eats someone and they either die passing the gums or bleed out in it's gullet?Yeah, I was confused by this one, too. Maybe the leeching of life force is reflected by 1d3 negative levels per round, Fort save DC 27 negates (Con-based)?
Did you just make that up or is that something listed somewhere? I've got my book open and I can't find that anywhere.
Mikaze |
Okay other question: Having just got this is the Juggerloathe supposed to have a damage type with its swallow whole ability? Otherwise how is it able to make use of its Devour Life ability unless it literally eats someone and they either die passing the gums or bleed out in it's gullet?
This is not an official word, but: I need to get home to check my books but IIRC there should be some lighter-than-expected acid damage. Something might have switched during development. I'll take a look as soon as possible!
Branding Opportunity |
Another question, do Orcs age differently than presented in the ACG, since as it stands Grask is at least 23 years old by the timeline the book presents and worried about hitting middle age but would already be middle aged by the books reckoning.
This only gets exacerbated if you assume he wasn't born directly into the control of the Empty Hand Tribe as the book seems to present and run on (he invents the token system and manages to wrangle together the rest of the stability in Urgir and the region by then) which means he's likely much closer to his 30's.
Is he actually supposed to already be middle aged or old and worrying about dying, is it a calculation error, or do orcs age differently in Golarion than the book line presents like tieflings?
To be honest, I forgot that they generally have such short lifespans. On the other hand, Grask is a very unusual orc, and might not yet be under the stat-effects of middle-age. Since his full stat block isn't presented anywhere, you're welcome to create it as you see fit. What IS presented on p. 21, however, is that Grask is quite aware of his mortality, and is worried that his reforms will not outlive him.
Kvantum |
Kvantum wrote:Did you just make that up or is that something listed somewhere? I've got my book open and I can't find that anywhere.doc the grey wrote:Okay other question: Having just got this is the Juggerloathe supposed to have a damage type with its swallow whole ability? Otherwise how is it able to make use of its Devour Life ability unless it literally eats someone and they either die passing the gums or bleed out in it's gullet?Yeah, I was confused by this one, too. Maybe the leeching of life force is reflected by 1d3 negative levels per round, Fort save DC 27 negates (Con-based)?
Made it up based on the text, and the usual rules for negative levels.
doc the grey |
doc the grey wrote:To be honest, I forgot that they generally have such short lifespans. On the other hand, Grask is a very unusual orc, and might not yet be under the stat-effects of middle-age. Since his full stat block isn't presented anywhere, you're welcome to create it as you see fit. What IS presented on p. 21, however, is that Grask is quite aware of his mortality, and is worried that his reforms will not outlive him.Another question, do Orcs age differently than presented in the ACG, since as it stands Grask is at least 23 years old by the timeline the book presents and worried about hitting middle age but would already be middle aged by the books reckoning.
This only gets exacerbated if you assume he wasn't born directly into the control of the Empty Hand Tribe as the book seems to present and run on (he invents the token system and manages to wrangle together the rest of the stability in Urgir and the region by then) which means he's likely much closer to his 30's.
Is he actually supposed to already be middle aged or old and worrying about dying, is it a calculation error, or do orcs age differently in Golarion than the book line presents like tieflings?
Yeah I don't doubt that it's something like that for him but I would like to see if that was taken into consideration for the book or not especially since it seems to happen with some other orcs as well.
On the other hand I could also be down with Orcs being super competent like right out the gate. Would be great to find out that the greatest Orc chiefs are usually successful by the time they are 5. Also it would be great to see an adventuring party have to capitulate to a 5 year old grand warchief.
Major_Blackhart |
Gotta be honest, I'm loving this book. It presents a METRIC TON of background stuff and what not for the many tribes of Belkzen as well as the locale itself. I love the fact that it shows Orcs can be relatively peaceable with one another when circumstances force them to do so, and I absolutely adore the background info on Grask Uldeth. I do wish there was more on Hundux, my favorite half orc and a possible child of Halgra of the blackened blades. Love the artwork overall especially of Grask, Kring, and that Wingripper cchieftain. I love how Grask seems to be an incredibly intelligent wunderkind of an Orc, and part of me wants him to succeed in creating an incredibly powerful, somewhat stable society, like what Belkzen could be, not what it is. That's why I would have liked some more on Hundux as well. Will there ever be more info on any of them put out sometime in the nearer future? Like helping to stabilize Urgir or improving the strength of some of the tribes?
Mikaze |
doc the grey wrote:Made it up based on the text, and the usual rules for negative levels.Kvantum wrote:Did you just make that up or is that something listed somewhere? I've got my book open and I can't find that anywhere.doc the grey wrote:Okay other question: Having just got this is the Juggerloathe supposed to have a damage type with its swallow whole ability? Otherwise how is it able to make use of its Devour Life ability unless it literally eats someone and they either die passing the gums or bleed out in it's gullet?Yeah, I was confused by this one, too. Maybe the leeching of life force is reflected by 1d3 negative levels per round, Fort save DC 27 negates (Con-based)?
After double checking the final version, I'd suggest Kvantum's approach too, alongside acid damage, at most half that represented in the Ejection ability, with the justification being that the negative energy dulls the acid's reactivity both out of practicality given its schtick and pure malicious sadism built into its nature.
Branding Opportunity |
Gotta be honest, I'm loving this book. It presents a METRIC TON of background stuff and what not for the many tribes of Belkzen as well as the locale itself. I love the fact that it shows Orcs can be relatively peaceable with one another when circumstances force them to do so, and I absolutely adore the background info on Grask Uldeth. I do wish there was more on Hundux, my favorite half orc and a possible child of Halgra of the blackened blades. Love the artwork overall especially of Grask, Kring, and that Wingripper cchieftain. I love how Grask seems to be an incredibly intelligent wunderkind of an Orc, and part of me wants him to succeed in creating an incredibly powerful, somewhat stable society, like what Belkzen could be, not what it is. That's why I would have liked some more on Hundux as well. Will there ever be more info on any of them put out sometime in the nearer future? Like helping to stabilize Urgir or improving the strength of some of the tribes?
Glad you like it. There might be more Belkzen stuff in the Giantslayer AP. The first adventure takes place in Trunau, so you're bound to get a lot more background on the town for sure. As for there not being enough on your favorite Belkzen personalities, the softcover campaign books have to cover an entire country, and really just sketch out the rough edges. It's up to GMs, players, and APs to fill in additional details.
Set |
Just got this yesterday, and, while I'm generally not a fan of 'more gods!', these orc gods were pretty interesting. For being limited to Chaotic Evil, and two of their four domains therefore being locked in stone, there was a fair amount of variety, particularly in theme.
Glad you like it. There might be more Belkzen stuff in the Giantslayer AP.
'Might?' Some of the stuff about a local group of giants and what sort of threat they might pose to both local orcs and humans, in theory, if they got their act together and coordinated with other giants in the region, seemed pretty anvilicious. :)
The text about the previous giant vs. orc battle, and the monument the giants erected to their fallen, also seemed portentous (and intriguing, with the mention of cloud giant magics...).
Owen K. C. Stephens Modules Overlord |
Voadam |
Anyone else notice the orc on the cover has 6 fingers on his right hand, and the other hand does not have the thumb around the grip of the blade?
Just things i noticed.
No, even looking for it I get distracted by the war rhino mount!
But looking at it further I only count four fingernails for the right hand, that green band at the left end could be his forearm and not a sixth finger.
doc the grey |
The Juggeloathe should have a swallow whole that does damage as a bodak's death gaze = 1d4 negative levels per round, with a DC 20 Fortitude save to negate. This save is Charisma-based.
Woot! That's terrifying! Ready to add that to my notes and in the meantime will this be reflected in the digital copies soon?
Kvantum |
The Juggeloathe should have a swallow whole that does damage as a bodak's death gaze = 1d4 negative levels per round, with a DC 20 Fortitude save to negate. This save is Charisma-based.
Charisma-based? Really? It ends up lowering the DC way too much for a CR 16. Astradaemons have a Con-based Devour Soul effect that's along the same lines and it ends up a DC 25. The Plasma Ooze's Engulf has a DC of 33 and it's still the same CR. DC 20 for this is just not nearly good enough for the CR, if you ask me.
Owen K. C. Stephens Modules Overlord |
1 person marked this as a favorite. |
The guidelines for ability DCs by CR say for CR 16, a primary ability should have a DC of 24, and a secondary ability should have a DC of 17. While the swallow whole is a noteworthy and fearful effect, it's certainly not the Juggeloathe's primary ability. And if you DO get swallowed whole, you're making that save every single round. So a DC smack dab between the norm for primary and secondary is perfectly appropriate for the CR 16 monster.
Conman the Bardbarian |
Question regarding the Bull of Zagresh. The stats for a regular BoZ and the animal companion BoZ are listed below. So a standard BoZ is huge and one of its feats is improved natural weapon (gore). It's huge improved gore is 2d6. The animal companion starts at medium with a 1d8 gore and then at 4th level becomes large with a 2d6 gore. Shouldn't a regular BoZ have a huge gore of 4d6 with its improved natural weapon?
N Huge animal
Init +1; Senses low-light vision; Perception +8
DEFENSE
AC 20, touch 9, flat-footed 18 (+1 Dex, +11 natural, –2 size)
hp 85 (9d8+45)
Fort +10, Ref +7, Will +3
OFFENSE
Speed 40 ft.
Melee gore +14 (2d6+15)
Space 15 ft.; Reach 15 ft.
Special Attacks trample (3d8+15, DC 24)
STATISTICS
Str 31, Dex 12, Con 19, Int 2, Wis 11, Cha 4
Base Atk +6; CMB +18; CMD 29
Feats Diehard, Endurance, Improved Natural Attack (gore),
Power Attack, Toughness
Skills Perception +8, Swim +17
Animal Companion Starting Statistics: Size Medium; Speed 40 ft.; AC +4 natural
armor; Attack gore (1d8); Ability Scores Str 15, Dex 14, Con
13, Int 2, Wis 11, Cha 4; Special Qualities low-light vision.
4th-Level Advancement: Size Large; AC +3 natural
armor; Attack gore (2d6); Ability Scores Str +8, Dex –2,
Con +4; Special Attacks trample.