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Fwiw, it matters to me.
I don’t think I’m getting any more minis and I don’t think I’m getting my money back. I have an ongoing relationship with Paizo and my confidence in them has been dented - this project has already impacted on my support for Paizo-licensed kickstarters. Without sounding too accusatory of him, I’d like to hear why ND were given such backing from Paizo since from my perspective there wasn’t any grounds for confidence in them.
“Sorry, my bad” might be all he can say (and that would disappoint me), but I’m hoping to hear a more thorough explanation of what went wrong.
Obviously I'm nothing to do with Paizo and this post is pretty old now, but as someone who was a big fan of Paizo at the time, and who had a number of positive projects fulfil with Soda Pop in the past, I did feel that there were grounds to have confidence in them and I'd like to share that perspective, though I certainly grant there were potential risks too.
With their first few projects (the original Super Dungeon Explore with CMON, the second they ran themselves, and the Ninja All-Stars project) the pattern of the company had been to release stunning miniatures, generally great board game components, and pretty darn uninspired rules. After the Super Dungeon Explore Legends project did so well, they seemed to realise poor rules had held them back and had pledged to make the rules better this time. But it seemed like they were struggling to succeed at that.
Their first Kickstarter had been pretty delayed anyway, but I still got all my things fine. So I wasn't all that dismayed that Legends was running slow. I was keen on better rules so I'd want to play the game as well as paint the figures and that seemed to be something worth waiting for.
When the Starfinder project was announced a few months later I was admittedly feeling a bit more concerned. They'd had three more projects since then, two of which were late as well (though one I think only just). I can certainly understand not backing then, but I still felt it was an acceptable risk. For all of their issues with game rules, they'd still been producing some excellent miniatures. This seemed like a sensible project for them. Get back to their core competency of making cool looking miniatures while working through the other issues the company was delayed with.
Obviously that didn't work out and we are where we are now. But Paizo also had all of the information that I had and surely a bunch more about Ninja Division's ability to fulfil at that point. I can't get too mad at them for concluding that it was still an acceptable risk. Unfortunately this just wasn't one that panned out. They should certainly look long and hard at why that was, but if it fulfilled all of their risk criteria (whatever metrics they may use for that) at the time and just went bad afterwards I wouldn't be shocked.
Speaking in general to the thread. If people want to be angry, then be angry, I can understand that reaction. But honestly for me this is much more of a sad story than one for me to be angry about. I'm certainly not happy that I'm out a lot of money with very little in return, but I think this was some people trying to make a cool product and making poor decisions along the way, not people who tried to rip me off.