Pathfinder Adventure Path #71: Rasputin Must Die! (Reign of Winter 5 of 6) (PFRPG)

4.80/5 (based on 17 ratings)
Pathfinder Adventure Path #71: Rasputin Must Die! (Reign of Winter 5 of 6) (PFRPG)
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Chapter 5: "Rasputin Must Die!"
by Brandon Hodge

Worlds at War
The search for the Queen of Witches finally ends when the Dancing Hut travels to Baba Yaga’s homeland of Russia on the planet Earth. The year is 1918, and the First World War rages throughout Europe. The heroes find themselves in the wilds of Siberia, where they must face Russian soldiers armed with twentieth-century technology to infiltrate an ancient monastery and rescue Baba Yaga from her estranged son, Grigori Rasputin. Can the heroes kill the “Mad Monk”—who has already cheated death once before—and free Baba Yaga, or will they fall before the horrors of modern war?

This volume of Pathfinder Adventure Path continues the Reign of Winter Adventure Path and includes:

  • “Rasputin Must Die!”, a Pathfinder RPG adventure for 13th-level characters, by Brandon Hodge.
  • A look into the cultural climate of Russia in the midst of revolution, along with rules for her weapons of war, by Adam Daigle and Brandon Hodge.
  • Revelations on Szuriel, the Horseman of War, and her brutal quest for souls, by Sean K Reynolds.
  • Spiders versus sentient dolls in the Pathfinder’s Journal, by Kevin Andrew Murphy.
  • Four new monsters, by Adam Daigle, Brandon Hodge, and Sean K Reynolds.

Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG.

ISBN–13: 978-1-60125-496-2

Rasputin Must Die! is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure Path and Chronicle sheet are available as a free download (639 KB zip/PDF).

DriveThruRPG: This product is available as print-on-demand from DriveThruRPG:

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Other Resources: This product is also available on the following platforms:

Fantasy Grounds Virtual Tabletop
Archives of Nethys

Note: This product is part of the Pathfinder Adventure Path Subscription.

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3/5

Player review.

I had been looking forward to this one simply on account of the title. I have to say that the story elements and the setting were top notch. Where we all found it lost points was just how overpowered we found most of the fights. Even for experienced players we found them too difficult for the levels.


Absolutely amazing!

5/5

Everything about this book - from Brandon Hodge's introduction to the back-matter to the inside-cover items - was a joy and a pleasure to read!

This is, by far, my favorite book/module/scenario/AP to have read and GM'd - slightly edging out "The Flesh Collector" PFS scenario, even!

My players were having so much fun with this book that I purposefully dragged out RP and certain sections of it so the book took us longer than any of the others, and they loved every minute of it.

Bravo!


Two words : Must-Buy

5/5

It is simply amazing.
There are several 'look so mad' things, but,
actually all of them are perfectly harmonized without way over the line.
Rasputin must Die! is definetly top of the adventure path line.
Highly recommend!


,One of the best adventures I have ever read

5/5

Brandon Hodge was definitely the best choice for this adventure. He expertly handled historical content and mixed the fantasy with real world elements in a way that enhanced the story. I love this adventure and he it gives me hope for seeing more boundary pushing content from Brandon and from Paizo as a whole.


Amazing adventure

5/5

I admit when this was first announced I was at best sceptical of the entire idea however having read and Dm'd it I can say I have never been happier to be completly wrong about a product before. Ths is an incredible adventure path instalment and I cant recomend it enough.


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Liberty's Edge

Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook Subscriber
Atrocious wrote:
Reckless wrote:
Odraude wrote:
They only have the Tsar Tank, which is huge and gets stuck easily in mud.
Not once they hook it up with my patent-pending wheels of the mire.
Better give it an adamantine driveshaft too. The poor engineering of this thing makes my brain hurt...

Moot point, dammit. T.A.E. already stole my design. Now I have to come up with something else, and my formula book was destroyed in that inn fire....


2 people marked this as a favorite.
Brandon Hodge wrote:
The troop subtype was my home mechanic for mass combat, and I am THRILLED to see it get printed and getting some love. I have a whole self-reference pdf of various troop types and basic squads like these (basic spearmen, cavalry, zombie hordes, etc) that I can customize and build out in a animated object-like point system--very modular. I always wanted a mechanic that could zoom out to a battlefield scale, and zoom in for PC-level encounters in the same combat, and it works really well for that. I mean, your raging barbarian can literally wade into a regiment of troops on the battlefield and come out on the other side without shifting rules systems. I never did like having two different systems for mass combat and individual battles, and I think this one works really well not only for our purposes in RMD, but in future adventures where the accumulation of low-level mooks into a higher-CR threat makes more sense! I'm quite proud of the design on this one, and looking forward to talking more about the merits of this subtype as people get the adventure in their hands. =-)

Can I have that? :)


Matthew Morris wrote:

Aside on anti-air...

What's Russian for "PULL!"

Katyushka. ;p


Brandon Hodge wrote:
I always wanted a mechanic that could zoom out to a battlefield scale, and zoom in for PC-level encounters in the same combat, and it works really well for that. I mean, your raging barbarian can literally wade into a regiment of troops on the battlefield and come out on the other side without shifting rules systems. I never did like having two different systems for mass combat and individual battles, and I think this one works really well not only for our purposes in RMD, but in future adventures where the accumulation of low-level mooks into a higher-CR threat makes more sense! I'm quite proud of the design on this one, and looking forward to talking more about the merits of this subtype as people get the adventure in their hands. =-)

I would really like to see this if you're willing to share further. =D

Contributor

6 people marked this as a favorite.
Orthos wrote:


I would really like to see this if you're willing to share further. =D

Let me think on it. Not sure it is in shape for distribution, particularly since I illustrated it with old art from Rackham (without permission, but only ever intended for home use anyway, and those are the minis I use for my home mass combat games so the art matches my troops!). So, I don't know how comfortable I'd be with it hanging out there in the public sphere. It is one of those pet project always-tinkering-with-the-damn-thing kind of items that sits in a freelancer's folder until the right time for its debut. Of course, Paizo already has a mass combat system, but maybe I'll talk them into an Armies of Golarion sourcebook or get Wolfgang behind a mass-combat sourcebook for KP and make it official. =-)


1 person marked this as a favorite.

Seeing the troop rules make it into a hardback would be great.

I'd been wondering how the low level Earthlings would be handled, and the combination of troops and just how brutally nasty WWI weapons are goes a very long way.

Aside: I actually worked out something pretty similar to the Troop for a 4E game I ran, in order to represent hobgoblin legions and, later, drow warbands. For whatever reason it never occured to me to have the legions be able to "spread out" like the Troops, can, though. A Troop that's spread out can cover and hold a huge area...

Shadow Lodge

I've used something similar to this for zombie hordes in my home game and was so happy to see a subtype and rules set enter the system proper. Hopefully we will finally start seeing some stat blocks for orc and zombie hordes that we can use in a proper bestiary.


1 person marked this as a favorite.
Brandon Hodge wrote:
Orthos wrote:


I would really like to see this if you're willing to share further. =D
Let me think on it. Not sure it is in shape for distribution, particularly since I illustrated it with old art from Rackham (without permission, but only ever intended for home use anyway, and those are the minis I use for my home mass combat games so the art matches my troops!). So, I don't know how comfortable I'd be with it hanging out there in the public sphere. It is one of those pet project always-tinkering-with-the-damn-thing kind of items that sits in a freelancer's folder until the right time for its debut. Of course, Paizo already has a mass combat system, but maybe I'll talk them into an Armies of Golarion sourcebook or get Wolfgang behind a mass-combat sourcebook for KP and make it official. =-)

That would be one bad ass product for the campaign line!

/send brainwaves to James Jacobs


1 person marked this as a favorite.
goldomark wrote:
Brandon Hodge wrote:
Cool stuff about troops and Armies of Golarion

That would be one bad ass product for the campaign line!

/send brainwaves to James Jacobs

I would love to see a Golarion-specific book that supports mass combat in the two styles that Paizo have introduced to the game - the troop subtype for Heroes of Battle'ish game play where the heroes are active participants in the battles and support for the mass combat rules (Kingmaker/Ultimate Campaign) for battles in which the heroes play the generals, the kings/queens, etc.

So the book could contain various stat blocks representing Golarion-specific units using the troop game mechanic AND unit stat blocks for use with the mass combat system from Kingmaker/Ultimate Campaign.

A sort of NPC Codex for mass combat in Golarion. Hell, throw in a chapter presenting various ready-to-use ships for the naval combat rules.

Yeah, I'd buy Armies of Golarion in a heartbeat, even if I wasn't already a subscriber.

Dark Archive

For someone who still hasent got there copy (Sigh) Anyone mention spoilering what Rasputins class and Lvl are?


Kevin Mack wrote:
For someone who still hasent got there copy (Sigh) Anyone mention spoilering what Rasputins class and Lvl are?

Spoiler:
Oracle (occult) 18.

I do have one question about the module. The answer might be in there but if so I'm missing it. Is 1918 CE Earth 'lined up' with 4713 AR Golarion, or does the Dancing Hut travel through time as well?

Or is it one of those 'left up to the GMs' things to give maximum wiggle room on cosmic implications?


1 person marked this as a favorite.
MythicFox wrote:

I do have one question about the module. The answer might be in there but if so I'm missing it. Is 1918 CE Earth 'lined up' with 4713 AR Golarion, or does the Dancing Hut travel through time as well?

Or is it one of those 'left up to the GMs' things to give maximum wiggle room on cosmic implications?

I am guessing that the Rani is also Baba Yaga

Paizo Employee Creative Director

1 person marked this as a favorite.

Baba Yaga's hut does not time travel.

Silver Crusade

1 person marked this as a favorite.

Yeah, the "troop" block caught me by surprise too.

....I get the feeling that's going to be getting some use in the AP line again in the next few months... :O

Bellona wrote:

If indeed ...

** spoiler omitted **

then I too am feeling unspeakably smug for calling it back in post # 28. :)

Smugbuddies for life.


Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Brandon Hodge wrote:
magnuskn wrote:


Some minor concern:

** spoiler omitted **

This is actually a great conversation for the RMD GM Reference Thread but one of the immediate solutions to this issue was the ** spoiler omitted **

Thanks Brandon! :)


Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Cheapy wrote:
Brandon Hodge wrote:
The troop subtype was my home mechanic for mass combat, and I am THRILLED to see it get printed and getting some love. I have a whole self-reference pdf of various troop types and basic squads like these (basic spearmen, cavalry, zombie hordes, etc) that I can customize and build out in a animated object-like point system--very modular. I always wanted a mechanic that could zoom out to a battlefield scale, and zoom in for PC-level encounters in the same combat, and it works really well for that. I mean, your raging barbarian can literally wade into a regiment of troops on the battlefield and come out on the other side without shifting rules systems. I never did like having two different systems for mass combat and individual battles, and I think this one works really well not only for our purposes in RMD, but in future adventures where the accumulation of low-level mooks into a higher-CR threat makes more sense! I'm quite proud of the design on this one, and looking forward to talking more about the merits of this subtype as people get the adventure in their hands. =-)
Can I have that? :)

I second that plea. ^^


Bellona wrote:

If indeed ...

** spoiler omitted **

then I too am feeling unspeakably smug for calling it back in post # 28. :)

Mikaze wrote:
Smugbuddies for life.

Oops, I see that I got the thread titles mixed up. I meant post # 28 in this thread.

But the sentiment remains the same. :)


James Jacobs wrote:
Baba Yaga's hut does not time travel.

Cool, thanks.


4713 AR = 1918 A.D.

4744 AR = 1939 A.D. ... *grins evilly*

Silver Crusade

Pathfinder Adventure Path Subscriber
Turin the Mad wrote:

4713 AR = 1918 A.D.

4744 AR = 1939 A.D. ... *grins evilly*

Alain vs. PanzerKampfWagen IV

Scarab Sages

Just downloaded my copy - looks absolutely awesome just skimming through. I will post a review once I have recieved my physical copy and read through the book, but I am already pretty sure about the rating!


1 person marked this as a favorite.
Gorbacz wrote:
Turin the Mad wrote:

4713 AR = 1918 A.D.

4744 AR = 1939 A.D. ... *grins evilly*

Alain vs. PanzerKampfWagen IV

We could have Imrijka vs Nazi Zombies.

... that'd be a fun video game...

Liberty's Edge

2 people marked this as a favorite.
Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook Subscriber

Wanna defeat a battery of first generation tanks? Send in the pugwampis.


James Jacobs wrote:
Baba Yaga's hut does not time travel.

So, if the game-world of Pathfinder defaults currently to AR 4713, and that corresponds to 1918 AD on Earth, then [4713+(2013-1918)]= 4808 AR roughly on Golarion circa Earth today.

Thinking of how much our world has changed in the past 95 years, I'd be really interested to see what Golarion would look like in Modern Pathfinder???

Too bad that Paizo would never want to "hop" forward to show us, since it means they'd have to decide everything that will possibly happen over the span of those 95 years, etc. :-(


Cheapy wrote:
Gorbacz wrote:
Turin the Mad wrote:

4713 AR = 1918 A.D.

4744 AR = 1939 A.D. ... *grins evilly*

Alain vs. PanzerKampfWagen IV

We could have Imrijka vs Nazi Zombies.

... that'd be a fun video game...

I welcome and relish the challenge.

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

2 people marked this as a favorite.

Pity we can't go back to 4660 AR first, then forward to 4748...

I want stats for a Sherman tank possessed by a civil war General...

Scarab Sages

So, was Heinrich von Kleist an Avatar of Aroden? Or was the New Madrid Earthquake somehow related to his death? Oh, the endless possibilities...


1 person marked this as a favorite.

You guys are going the wrong way. Now that we have a date for the present, we can trace back the relationship between Golarion and the Great Old Ones... muahahaha!


3 people marked this as a favorite.

Yep. In 5 or 10 years Great Cthulhu will briefly awake from his slumber in R'lyeh.

Correction: February-March, 1925 A.D. (4720 AR), so 6 1/2 to 7 years from now. ^____^

Brain Dropping: Perhaps now we have an inkling of the cosmic horrors forthcoming for a Pathfinder AP beginning in GenCon 2019 or 2020? grins

Silver Crusade

2 people marked this as a favorite.
Turin the Mad wrote:

4713 AR = 1918 A.D.

4744 AR = 1939 A.D. ... *grins evilly*

At some point, Golarion has to get visited by Jack Churchill.


1 person marked this as a favorite.
Mikaze wrote:
Turin the Mad wrote:

4713 AR = 1918 A.D.

4744 AR = 1939 A.D. ... *grins evilly*

At some point, Golarion has to get visited by Jack Churchill.

Fawesome. :)


1 person marked this as a favorite.
Pathfinder Lost Omens, Starfinder Roleplaying Game Subscriber
Mikaze wrote:
Turin the Mad wrote:

4713 AR = 1918 A.D.

4744 AR = 1939 A.D. ... *grins evilly*

At some point, Golarion has to get visited by Jack Churchill.

Who said he didn't come from Galorion first then traveled to earth.


3 people marked this as a favorite.

Hmm. Osirion predates Egypt. Maybe there's something to that whole "Stargate" thing after all...

Lantern Lodge RPG Superstar 2014 Top 4

1 person marked this as a favorite.

Wait.

This means that Aroden died in 1811.

I wonder if there were any cataclysmic geological or celestial events on earth in 1811 that could "coincide" with Aroden's death.

Now I'm trawling wikipedia looking for Golarion/Earth coincidences.


2 people marked this as a favorite.
Robert Brookes wrote:

Wait.

This means that Aroden died in 1811.

I wonder if there were any cataclysmic geological or celestial events on earth in 1811 that could "coincide" with Aroden's death.

Now I'm trawling wikipedia looking for Golarion/Earth coincidences.

The Great Comet of 1811, formally designated C/1811 F1, is a comet that was visible to the naked eye for around 260 days, a record it held until the appearance of Comet Hale-Bopp in 1997. In October 1811, at its brightest, it displayed an apparent magnitude of 0, with an easily visible coma.

Shadow Lodge

Uhh I think everyone's missing the big numbers here.

the winter of 1926–27 = the winter of 4721-22: When Francis Wayland Thurston works on his manuscripts and then dies under mysterious circumstances.

Neth 1, 4702 = November 1, 1907: When the events of Inspector Legrasse's raid occur in St. Louis, Missouri.

Pharast 22-Gozran 18, 4720 AR = March 22-April 18, 1925: When the events of The Madness at Sea occurs and dread Cthulhu and R'yleh rise from the pacific.

That means in 2020 we might get ourselves some tie ins to the events of CALL OF CTHULHU.

Webstore Gninja Minion

You should probably move these kinds of speculations to its own thread, rather than this one. :)


... does prophecy work on Earth?


Cheapy wrote:
... does prophecy work on Earth?

Signs point to yes.


1 person marked this as a favorite.

magic 8-ball of augury? ^______^


2 people marked this as a favorite.

I let my party buy some "fortune cookies" in the Forgotten Realms equivalent of a China Town (a Shou enclave in Phsant after the Tuigan invasions). They "contained" an in-built Augury spell. You speak aloud the question to be asked, then break open the cookie to get the slip of paper with the answer on it. And they were tasty snacks too. :)

Dark Archive RPG Superstar Season 9 Top 32

Brandon, I wasn't planning to invest in this AP, but I just might have to make an exception in this case. Your work just seems to get better every time! I tremble in your shadow...

Sczarni

I'm curious if this volume of Reign of Winter alone gives enough new information alone to warrant buying by itself. I don't buy adventure paths anymore (no time to finish them) but I am very interested in the write up for this one. Any opinions?


1 person marked this as a favorite.
Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
Icaste Fyrbawl wrote:
I'm curious if this volume of Reign of Winter alone gives enough new information alone to warrant buying by itself. I don't buy adventure paths anymore (no time to finish them) but I am very interested in the write up for this one. Any opinions?

Yes


Troop subtype? I am looking forward to seeing this, I always loved and used the concept ever since I saw Paul Jaquays use it to good effectiveness in M5 Talons of Night.

Sovereign Court Developer

NPC Dave wrote:
Troop subtype? I am looking forward to seeing this, I always loved and used the concept ever since I saw Paul Jaquays use it to good effectiveness in M5 Talons of Night.

There's a preview of the troop subtype on the blog right here!


1 person marked this as a favorite.

I just bought the PDF and I have to say I like it! I don't really care for the guns and tanks but the other monsters and encounters in the book are pretty awesome! Also very cool to see such awesome Tome of Horror monsters in there!

The Lantern Goat and TombstoneFairy are awesome! Also cool to see baykoks, dullahans and Mandragora's in there.

Its not my favorite AP, but its much better than I expected.

The Exchange Contributor; Publisher, Kobold Press; RPG Superstar Judge

1 person marked this as a favorite.

Tangentially related, Brandon Hodge will be designing some arcane Vril magic for the Deep Magic tome currently on Kickstarter.

Vril magic is, of course, that weird stuff first created in fiction by the author wrote the first "It was a dark and stormy night..." intro ever, and vril has been knocking around ever since. It's raw arcane power and often linked with lost civs (like Azlant, maybe).

I think (and maybe Brandon can confirm) that this kind of magic also inspired some elements of Shattered Star, and it might fit very neatly in Rasputin Must Die!

Hey, I said it was a tangent.

Shadow Lodge

Wolfgang Baur wrote:

Tangentially related, Brandon Hodge will be designing some arcane Vril magic for the Deep Magic tome currently on Kickstarter.

Vril magic is, of course, that weird stuff first created in fiction by the author wrote the first "It was a dark and stormy night..." intro ever, and vril has been knocking around ever since. It's raw arcane power and often linked with lost civs (like Azlant, maybe).

I think (and maybe Brandon can confirm) that this kind of magic also inspired some elements of Shattered Star, and it might fit very neatly in Rasputin Must Die!

Hey, I said it was a tangent.

Any place we can get more information on vril magic then that? That doesn't really give me much info on it.

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