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Reckless wrote:Better give it an adamantine driveshaft too. The poor engineering of this thing makes my brain hurt...Odraude wrote:They only have the Tsar Tank, which is huge and gets stuck easily in mud.Not once they hook it up with my patent-pending wheels of the mire.
Moot point, dammit. T.A.E. already stole my design. Now I have to come up with something else, and my formula book was destroyed in that inn fire....

Cheapy |
2 people marked this as a favorite. |

The troop subtype was my home mechanic for mass combat, and I am THRILLED to see it get printed and getting some love. I have a whole self-reference pdf of various troop types and basic squads like these (basic spearmen, cavalry, zombie hordes, etc) that I can customize and build out in a animated object-like point system--very modular. I always wanted a mechanic that could zoom out to a battlefield scale, and zoom in for PC-level encounters in the same combat, and it works really well for that. I mean, your raging barbarian can literally wade into a regiment of troops on the battlefield and come out on the other side without shifting rules systems. I never did like having two different systems for mass combat and individual battles, and I think this one works really well not only for our purposes in RMD, but in future adventures where the accumulation of low-level mooks into a higher-CR threat makes more sense! I'm quite proud of the design on this one, and looking forward to talking more about the merits of this subtype as people get the adventure in their hands. =-)
Can I have that? :)

Orthos |

I always wanted a mechanic that could zoom out to a battlefield scale, and zoom in for PC-level encounters in the same combat, and it works really well for that. I mean, your raging barbarian can literally wade into a regiment of troops on the battlefield and come out on the other side without shifting rules systems. I never did like having two different systems for mass combat and individual battles, and I think this one works really well not only for our purposes in RMD, but in future adventures where the accumulation of low-level mooks into a higher-CR threat makes more sense! I'm quite proud of the design on this one, and looking forward to talking more about the merits of this subtype as people get the adventure in their hands. =-)
I would really like to see this if you're willing to share further. =D

Brandon Hodge Contributor |
6 people marked this as a favorite. |

I would really like to see this if you're willing to share further. =D
Let me think on it. Not sure it is in shape for distribution, particularly since I illustrated it with old art from Rackham (without permission, but only ever intended for home use anyway, and those are the minis I use for my home mass combat games so the art matches my troops!). So, I don't know how comfortable I'd be with it hanging out there in the public sphere. It is one of those pet project always-tinkering-with-the-damn-thing kind of items that sits in a freelancer's folder until the right time for its debut. Of course, Paizo already has a mass combat system, but maybe I'll talk them into an Armies of Golarion sourcebook or get Wolfgang behind a mass-combat sourcebook for KP and make it official. =-)

Zhangar |
1 person marked this as a favorite. |

Seeing the troop rules make it into a hardback would be great.
I'd been wondering how the low level Earthlings would be handled, and the combination of troops and just how brutally nasty WWI weapons are goes a very long way.
Aside: I actually worked out something pretty similar to the Troop for a 4E game I ran, in order to represent hobgoblin legions and, later, drow warbands. For whatever reason it never occured to me to have the legions be able to "spread out" like the Troops, can, though. A Troop that's spread out can cover and hold a huge area...

goldomark |
1 person marked this as a favorite. |

Orthos wrote:Let me think on it. Not sure it is in shape for distribution, particularly since I illustrated it with old art from Rackham (without permission, but only ever intended for home use anyway, and those are the minis I use for my home mass combat games so the art matches my troops!). So, I don't know how comfortable I'd be with it hanging out there in the public sphere. It is one of those pet project always-tinkering-with-the-damn-thing kind of items that sits in a freelancer's folder until the right time for its debut. Of course, Paizo already has a mass combat system, but maybe I'll talk them into an Armies of Golarion sourcebook or get Wolfgang behind a mass-combat sourcebook for KP and make it official. =-)
I would really like to see this if you're willing to share further. =D
That would be one bad ass product for the campaign line!
/send brainwaves to James Jacobs

Heine Stick |
1 person marked this as a favorite. |

Brandon Hodge wrote:Cool stuff about troops and Armies of GolarionThat would be one bad ass product for the campaign line!
/send brainwaves to James Jacobs
I would love to see a Golarion-specific book that supports mass combat in the two styles that Paizo have introduced to the game - the troop subtype for Heroes of Battle'ish game play where the heroes are active participants in the battles and support for the mass combat rules (Kingmaker/Ultimate Campaign) for battles in which the heroes play the generals, the kings/queens, etc.
So the book could contain various stat blocks representing Golarion-specific units using the troop game mechanic AND unit stat blocks for use with the mass combat system from Kingmaker/Ultimate Campaign.
A sort of NPC Codex for mass combat in Golarion. Hell, throw in a chapter presenting various ready-to-use ships for the naval combat rules.
Yeah, I'd buy Armies of Golarion in a heartbeat, even if I wasn't already a subscriber.

MythicFox |

I do have one question about the module. The answer might be in there but if so I'm missing it. Is 1918 CE Earth 'lined up' with 4713 AR Golarion, or does the Dancing Hut travel through time as well?
Or is it one of those 'left up to the GMs' things to give maximum wiggle room on cosmic implications?

The 8th Dwarf |
1 person marked this as a favorite. |

I do have one question about the module. The answer might be in there but if so I'm missing it. Is 1918 CE Earth 'lined up' with 4713 AR Golarion, or does the Dancing Hut travel through time as well?
Or is it one of those 'left up to the GMs' things to give maximum wiggle room on cosmic implications?
I am guessing that the Rani is also Baba Yaga

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1 person marked this as a favorite. |

Yeah, the "troop" block caught me by surprise too.
....I get the feeling that's going to be getting some use in the AP line again in the next few months... :O
If indeed ...
** spoiler omitted **
then I too am feeling unspeakably smug for calling it back in post # 28. :)
Smugbuddies for life.

magnuskn |

magnuskn wrote:This is actually a great conversation for the RMD GM Reference Thread but one of the immediate solutions to this issue was the ** spoiler omitted **
Some minor concern:** spoiler omitted **
Thanks Brandon! :)

magnuskn |

Brandon Hodge wrote:The troop subtype was my home mechanic for mass combat, and I am THRILLED to see it get printed and getting some love. I have a whole self-reference pdf of various troop types and basic squads like these (basic spearmen, cavalry, zombie hordes, etc) that I can customize and build out in a animated object-like point system--very modular. I always wanted a mechanic that could zoom out to a battlefield scale, and zoom in for PC-level encounters in the same combat, and it works really well for that. I mean, your raging barbarian can literally wade into a regiment of troops on the battlefield and come out on the other side without shifting rules systems. I never did like having two different systems for mass combat and individual battles, and I think this one works really well not only for our purposes in RMD, but in future adventures where the accumulation of low-level mooks into a higher-CR threat makes more sense! I'm quite proud of the design on this one, and looking forward to talking more about the merits of this subtype as people get the adventure in their hands. =-)Can I have that? :)
I second that plea. ^^

Bellona |

If indeed ...
** spoiler omitted **
then I too am feeling unspeakably smug for calling it back in post # 28. :)
Smugbuddies for life.
Oops, I see that I got the thread titles mixed up. I meant post # 28 in this thread.
But the sentiment remains the same. :)

Lucus Palosaari |

Baba Yaga's hut does not time travel.
So, if the game-world of Pathfinder defaults currently to AR 4713, and that corresponds to 1918 AD on Earth, then [4713+(2013-1918)]= 4808 AR roughly on Golarion circa Earth today.
Thinking of how much our world has changed in the past 95 years, I'd be really interested to see what Golarion would look like in Modern Pathfinder???
Too bad that Paizo would never want to "hop" forward to show us, since it means they'd have to decide everything that will possibly happen over the span of those 95 years, etc. :-(

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So, was Heinrich von Kleist an Avatar of Aroden? Or was the New Madrid Earthquake somehow related to his death? Oh, the endless possibilities...

Turin the Mad |
3 people marked this as a favorite. |

Yep. In 5 or 10 years Great Cthulhu will briefly awake from his slumber in R'lyeh.
Correction: February-March, 1925 A.D. (4720 AR), so 6 1/2 to 7 years from now. ^____^
Brain Dropping: Perhaps now we have an inkling of the cosmic horrors forthcoming for a Pathfinder AP beginning in GenCon 2019 or 2020? grins

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2 people marked this as a favorite. |

4713 AR = 1918 A.D.
4744 AR = 1939 A.D. ... *grins evilly*
At some point, Golarion has to get visited by Jack Churchill.

Turin the Mad |
1 person marked this as a favorite. |

Turin the Mad wrote:At some point, Golarion has to get visited by Jack Churchill.4713 AR = 1918 A.D.
4744 AR = 1939 A.D. ... *grins evilly*
Fawesome. :)

zergtitan |
1 person marked this as a favorite. |

Turin the Mad wrote:At some point, Golarion has to get visited by Jack Churchill.4713 AR = 1918 A.D.
4744 AR = 1939 A.D. ... *grins evilly*
Who said he didn't come from Galorion first then traveled to earth.

The 8th Dwarf |
2 people marked this as a favorite. |

Wait.
This means that Aroden died in 1811.
I wonder if there were any cataclysmic geological or celestial events on earth in 1811 that could "coincide" with Aroden's death.
Now I'm trawling wikipedia looking for Golarion/Earth coincidences.
The Great Comet of 1811, formally designated C/1811 F1, is a comet that was visible to the naked eye for around 260 days, a record it held until the appearance of Comet Hale-Bopp in 1997. In October 1811, at its brightest, it displayed an apparent magnitude of 0, with an easily visible coma.

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Uhh I think everyone's missing the big numbers here.
the winter of 1926–27 = the winter of 4721-22: When Francis Wayland Thurston works on his manuscripts and then dies under mysterious circumstances.
Neth 1, 4702 = November 1, 1907: When the events of Inspector Legrasse's raid occur in St. Louis, Missouri.
Pharast 22-Gozran 18, 4720 AR = March 22-April 18, 1925: When the events of The Madness at Sea occurs and dread Cthulhu and R'yleh rise from the pacific.
That means in 2020 we might get ourselves some tie ins to the events of CALL OF CTHULHU.

Bellona |
2 people marked this as a favorite. |

I let my party buy some "fortune cookies" in the Forgotten Realms equivalent of a China Town (a Shou enclave in Phsant after the Tuigan invasions). They "contained" an in-built Augury spell. You speak aloud the question to be asked, then break open the cookie to get the slip of paper with the answer on it. And they were tasty snacks too. :)

Irnk, Dead-Eye's Prodigal |
1 person marked this as a favorite. |

I'm curious if this volume of Reign of Winter alone gives enough new information alone to warrant buying by itself. I don't buy adventure paths anymore (no time to finish them) but I am very interested in the write up for this one. Any opinions?
Yes

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Troop subtype? I am looking forward to seeing this, I always loved and used the concept ever since I saw Paul Jaquays use it to good effectiveness in M5 Talons of Night.
There's a preview of the troop subtype on the blog right here!

Sincubus |
1 person marked this as a favorite. |

I just bought the PDF and I have to say I like it! I don't really care for the guns and tanks but the other monsters and encounters in the book are pretty awesome! Also very cool to see such awesome Tome of Horror monsters in there!
The Lantern Goat and TombstoneFairy are awesome! Also cool to see baykoks, dullahans and Mandragora's in there.
Its not my favorite AP, but its much better than I expected.

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Tangentially related, Brandon Hodge will be designing some arcane Vril magic for the Deep Magic tome currently on Kickstarter.
Vril magic is, of course, that weird stuff first created in fiction by the author wrote the first "It was a dark and stormy night..." intro ever, and vril has been knocking around ever since. It's raw arcane power and often linked with lost civs (like Azlant, maybe).
I think (and maybe Brandon can confirm) that this kind of magic also inspired some elements of Shattered Star, and it might fit very neatly in Rasputin Must Die!
Hey, I said it was a tangent.

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Tangentially related, Brandon Hodge will be designing some arcane Vril magic for the Deep Magic tome currently on Kickstarter.
Vril magic is, of course, that weird stuff first created in fiction by the author wrote the first "It was a dark and stormy night..." intro ever, and vril has been knocking around ever since. It's raw arcane power and often linked with lost civs (like Azlant, maybe).
I think (and maybe Brandon can confirm) that this kind of magic also inspired some elements of Shattered Star, and it might fit very neatly in Rasputin Must Die!
Hey, I said it was a tangent.
Any place we can get more information on vril magic then that? That doesn't really give me much info on it.