Pathfinder Adventure Path #71: Rasputin Must Die! (Reign of Winter 5 of 6) (PFRPG)

4.80/5 (based on 17 ratings)
Pathfinder Adventure Path #71: Rasputin Must Die! (Reign of Winter 5 of 6) (PFRPG)
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Chapter 5: "Rasputin Must Die!"
by Brandon Hodge

Worlds at War
The search for the Queen of Witches finally ends when the Dancing Hut travels to Baba Yaga’s homeland of Russia on the planet Earth. The year is 1918, and the First World War rages throughout Europe. The heroes find themselves in the wilds of Siberia, where they must face Russian soldiers armed with twentieth-century technology to infiltrate an ancient monastery and rescue Baba Yaga from her estranged son, Grigori Rasputin. Can the heroes kill the “Mad Monk”—who has already cheated death once before—and free Baba Yaga, or will they fall before the horrors of modern war?

This volume of Pathfinder Adventure Path continues the Reign of Winter Adventure Path and includes:

  • “Rasputin Must Die!”, a Pathfinder RPG adventure for 13th-level characters, by Brandon Hodge.
  • A look into the cultural climate of Russia in the midst of revolution, along with rules for her weapons of war, by Adam Daigle and Brandon Hodge.
  • Revelations on Szuriel, the Horseman of War, and her brutal quest for souls, by Sean K Reynolds.
  • Spiders versus sentient dolls in the Pathfinder’s Journal, by Kevin Andrew Murphy.
  • Four new monsters, by Adam Daigle, Brandon Hodge, and Sean K Reynolds.

Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG.

ISBN–13: 978-1-60125-496-2

Rasputin Must Die! is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure Path and Chronicle sheet are available as a free download (639 KB zip/PDF).

DriveThruRPG: This product is available as print-on-demand from DriveThruRPG:

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Other Resources: This product is also available on the following platforms:

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Note: This product is part of the Pathfinder Adventure Path Subscription.

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5/5

This adventure simply cannot be praised enough.Even For those of us GMs who knew it was coming months in advance, this thing was so filled with awesome surprises that I required a couple of days to process this all after reading it.

I don't know if Iv'e ever seen such a risky, might I even say daring, product from a company as large and established as Paizo. Sure, some small, new companies would sometimes try to break it by standing out with a unique product catering to a specific taste.. but on a flagship product of a major company? that's new.

Written by history pro Brandon Hodge, this adventure delivers well on some of the world war 1 themes, with tranches, burned villages and just an overall feel of desolation. For strangers visiting Earth from the outside, Earth will certainly seem like a grim place at that time of history.

I really wish we could have walked around Earth a bit more, exploring battlefields or war torn cities or something like that, but I suppose the more you expose PCs to the people of earth, the more history continuity issues you create, and I kind of like the idea of "keeping it real" by just ensuring most of the world is unaware of the PCs arrival.

Besides, Mr. Hodge is easily one of the best encounter designers out there, and as usual, his "dungeon crawl" in this adventure is just stuffed full of awesome fights, interesting locations and a not inconsiderable number of NPCs to interact with. Those who read Brandon's previous AP installment, "Dead heart of Xin" will find a repetition of several templates, like a evil creature disguised as a friendly NPC (though this time the disguise is much better than last time and I'll sure it'll shock many players), or a powerful spellcaster boss who sends his image to harass the PC during the adventure. Those themes worked well in "dead heart of Xin" and they work well here, too.

This adventure is so good, that I can now say without a doubt Reign of Winter is the second best AP (after Curse of the Crimson Throne), and that even if people are not crazy about Irrisen or the rest of the AP in general, this adventure might be reason enough to play the entire thing.

Just imagine the look on their faces when they face a tank and dozens of soldier wielding firearms and realize where they might be...

As a bottom line, let me just say that I am so excited Paizo was willing to take this risk, and now that Iv'e seen what kind of performance they are capable of in the new territories Beyond the Realm of Wacky, I want and hope to see more in the future. Kodues to everyone involved in the creation of this adventure.


5/5

I was eagerly awaiting the arrival of this adventure. "Rasputin Must Die!" does not disappoint.

Brandon Hodge, this is truly an achievement. Paizo is known for very good APs; some chapters such as "Seven Days to the Grave" and "Sixfold Trial" are the most brilliant examples of the overall high quality of the line. "Rasputin Must Die!" is taking its place among them. Definitely in the top 3, if not THE best AP adventure I've read.

I can't wait to run Reign of Winter so my players can experience this adventure.


It really is that good!

5/5

This book manages something truly rare: It take an entirely left-field idea, runs with it, and by doing so redefines what Pathfinder can do. Very rarely have I seen an adventure that so radically changed the way I view Pathfinder.

The premise is... gulp-worthy. There are just so many pitfalls and so many ways this could have gone wrong. In truth, I doubted this could be pulled off. But pull it off they did.

It works reasonably well with history. It lets the PCs glimpse of war as they did not know it. It has a very "russian" feeling without laying on too much of the tired cliches. In short, Brandon Hodge proves himself to be a magnificent bastard here. Even tired old Rasputin (of dubious WoD fame) is getting a makeover that makes him interesting once again.

To top off one of the best Pathfinders to date, the Szuriel article does not gloss over or candy-coat the Horsemen of war. Let me be honest, it is depressing stuff, but it is something you will love to hate. Not much player potential here - but that is easily forgiven.


Long awaited, much rewarded

5/5

Ok, let's get the lion in the room out of the way.

Bozhe Moi! Rasputin!

Regular consumers of the messageboards know that part of Golarion's canon is that it's in the same prime material as Earth, this just confirms it.

Brandon does an excellent job of making the scenario epic, and non-history altering. Everything makes 'sense' from a fantasy and historical perspective. There's concentrated awesome, even if Rasputin does not have a Don Bluth inspired familar.

Now for the rest of the book.

The magic items are WW I oriented, but most are easily fluffed to be Golarion (or setting) neutral. I defy anyone to not look at frontovik’s gas mask and go "Are you my mummy?"

Aside, from the art on pg 62, the Iconic Gunslinger is having a little too much fun. And who wouldn't want a Gunslinger with a Mosin-Nagant M1891, or a Maxim machine gun?

The Bestiary is likewise very easily fluffed back to 'traditional fantasy' terms. Those who remember the siege engine of Greyhawk will enjoy the living tank, for example.

The 'deity section' is dedicated to the Horseman of War. The embodyment of Sherman's warning to the city of Atlanta. "You cannot qualify war in harsher terms than I will. War is cruelty, and you cannot refine it; and those who brought war into our country deserve all the curses and maledictions a people can pour out." Szuriel does not fight to win, to liberate, to unite or to build. She fights for the destruction of the soldier, the peacemaker, the mother, the child. Very depressing, perhaps moreso that there are people in the game world, and in real life, who would enjoy serving her.

"I’d like to think people had better sense than that. The one thing that ought to be obvious to a civilian is that war zones are an experience to avoid. Nonetheless, I know a couple men who’ve moaned that they missed “Nam,” the great test of manhood of our generation. They’re idiots if they believe that, and twits if they were just mouthing words that had become the in thing for their social circles." - David Drake

Finally, we get Part 5 of the Bonedust dolls, AKA, "How messed up is Irrisen anyway?" Without giving too much away, the impression I take from this part, and the fiction as a whole isn't that the noble children are cruel and enjoy cruelty, rather they don't know it's wrong. If you're used to having a child beat instead of you, why would you think the child gettng beat is wrong?

All in all, this is likely the best all around adventure path so far. I say so far, but the bar is raised pretty high.


Exactly what I hoped for

5/5

The encounters are unique in their inventiveness, taking concepts developed over years of Pathfinder and 3.5. By combining magic, real world mysticism and superstition, and the grain of historical truth, this adventure gives the players the unique experience of a "modern" setting with the traditional fantasy framework.

The new creature type, the troop, creates the options for larger easier to run combats, in which the PC's can act and react, but are still overshadowed by the mass of the conflict. The potential for this template type to be used in traditional fantasy settings can be used to keep early, low CR monsters relevant to a campaign.

Amazing adventure. This is the capstone (so far) that players are looking forward to and will be talking about for years afterwords.


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I am looking forward to this one SO MUCH! It's "Sturmgeschutz and Sorcery" for a new generation! (Man, but did I reveal my age with that comment).

Paizo Employee Creative Director

Jim Groves wrote:
Mikaze wrote:
(I actually just recently saw an old Christopher Lee/Peter Cushing/Telly Savalas(?!) movie set in this area, set in 1906. The monster was weird enough to be right at home in old D&D.)
I have seen that flick! Heh. Blast from the past.

Horror Express! That's a great movie!

Paizo Employee Creative Director

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Lucent wrote:

I'm still in shock about how amazingly awesome this is.

Please for the love of madness include a robust section on 20th-century weapons!

But my one, serious question about this all, is that does this adventure also involve an element of time travel as well? Or is it presumed now that Golarion's 4713 is parallel to Earth 1918?

Time travel is a huge can of worms. One we'd be unlikely to want to open ever, much less in the context of an Adventure Path that already contains lots of wormy cans.

More details on how "modern" Golarion relates to Earth's timeline will appear in the adventure, in any event. Or maybe not; we might not even bother delving into that, since there aren't really plans to ever go back to Earth after this...

...but again... never say never...


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As for grumblers, or the lack of them, as was stated up thread, many of them weighed in on other threads. The item card thread confirmed the 20th century elements if not the trip to Earth itself.

So why isn’t there more of an outcry? Well from this grumbler's PoV:

1. While I'm not a fan of the idea, and the chances of me ever running this AP diminshes with each new tidbit revealed, I'm sure it'll be a good read. Brandon and the rest of the Paizo AP team hasn't failed to deliver and there's usually something I can poach from an AP for my campaigns. If not, I'm sure it'll still be an interesting read.

2. The "connection to Earth" has been done in various forms for decades, whether it was a Baba Yaga connection, the D&D cartoon, Greyhawk gods with six-shooters, or articles in Dragon magazine, Alice in Wonderland, etc. there's a precedent. So long as it's a flash-in-the-pan and doesn't transform the Golarion setting, I can live with it.

3. APs won't be my tastes all of the time. I got Kingmaker. I got Skull & Shackles (without overt guns in your face every step of the way as an added bonus). While I don't want to see every AP or even alternating APs going off into gonzo-territory, I'll survive a detour every now and then. However, if the floodgates open and setting coherency & consistency & swords-n-sorcery roots go by the wayside, I'm gone.

4. The die is already cast. There are (for me at least) additional benefits for remaining an AP subscriber even if I know this AP won't do it for me. However, I'm fortunate in that I have the extra disposable income that I can make that call. In all honesty, if my gaming budget were tighter, this would probably trigger a temporary suspension of my AP subscription.

5. You’ve earned my trust. I’m willing to go along for the ride when you take some risks. Usually, if there’s an element to the game I’m not fond of, they’re not foundation-level components. They’re seasoning and I can ignore them with little to no effort on my part as a GM.

There is the other side of the coin that will remain in my mind as a customer/subscriber, however:

A. A few years back, APs themed after more narrow parameters than your standard-adventuring party were deemed “risky” by Paizo staff on these boards. Things like a crime-themed AP, a religious-themed AP, an arcane-academy themed AP, a war-themed AP, or a sword-and-planet themed AP were all “too out there” to appeal to a large enough group of customers. We’ll you’re taking some pretty darn big risks on something as fringe as “Go to Earth and in the 20th century to boot”. If you can successfully do a pirate-themed AP and you can follow it up with something this gonzo, I’m hoping you’ll take another look at non-traditional themed APs & Modules that better fit in the sword-n-sorcery model…

B. Pathfinder Modern/Sci-FI was deemed too far afield to be a product, would divide precious company resources, etc. I’m not asking for a separate modern or sci-fi RPG, but if you can go to 1918-friggin-Earth, it shouldn’t be out of the realm of possibility that the RPG line will someday see a sword-and-planet hardback or a sci-fi hardback, etc.

So while there’s some grumbling, it’s not full-on outrage & outcry. Best wishes that Reign of Winter is a very successful AP. But let’s not make the weird stuff commonplace, ok? (‘cause then it wouldn’t be weird, would it?)

Contributor

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You echo some of my own sentiments that I posted earlier here.

Neither Paizo nor myself entered this endeavor lightly, and I'm thrilled with the response so far, even from those whose cup of tea this may not be. It is a trust thing, and that's rather encouraging. =-)

Paizo Employee Creative Director

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BPorter wrote:

A. A few years back, APs themed after more narrow parameters than your standard-adventuring party were deemed “risky” by Paizo staff on these boards. Things like a crime-themed AP, a religious-themed AP, an arcane-academy themed AP, a war-themed AP, or a sword-and-planet themed AP were all “too out there” to appeal to a large enough group of customers. We’ll you’re taking some pretty darn big risks on something as fringe as “Go to Earth and in the 20th century to boot”. If you can successfully do a pirate-themed AP and you can follow it up with something this gonzo, I’m hoping you’ll take another look at non-traditional themed APs & Modules that better fit in the sword-n-sorcery model…

B. Pathfinder Modern/Sci-FI was deemed too far afield to be a product, would divide precious company resources, etc. I’m not asking for a separate modern or sci-fi RPG, but if you can go to 1918-friggin-Earth, it shouldn’t be out of the realm of possibility that the RPG line will someday see a sword-and-planet hardback or a sci-fi hardback, etc.

A) That's true; but we're now entering our 6th year of publishing Pathfinder Adventure Paths. With each "risky" AP we do, and with their continued successes, the "risk" of doing an entire adventure path that isn't just a classic dungeon crawl in a faux medieval European setting diminishes. The response we've seen to parts of Golarion that drift away from the assumed "safe ground" of the Tolkeineske swords & sorcery themes that the game was born from have encouraged us that it's actually not that big a risk after all to, say, do an entire adventure path that's about pirates, or do one that goes to other planets. Shattered Star was a pretty traditional Adventure Path though, so it's certainly NOT like we went straight from pirates to Rasputin. And the AP after Reign of Winter is also pretty classic—the "stand against the invasion of the demons from the Abyss" storyline is, in fact, so "classic" that it was a plotline that Dungeon Magazine repeated over and over and over in its writing guidelines for authors to NEVER do, along with the "rescue the princess from the dragon" adventure. That sounds pretty traditional to me!

B) There's a HUGE difference between doing one adventure set in 1918 Earth and doing an entire rulebook supported by a monthly line of Adventure Paths, Campaign Setting Books, Players' Guides, and organized play programs.

Silver Crusade

Pathfinder Adventure Path Subscriber

But but but but I want a sidetrek where the PCs botch a teleport and land smack bang in the middle of Polish wars of independence! :)


James Jacobs wrote:


<snip -- Lots of very true stuff>

Understood & agreed on all counts.

For A), Shattered Star is classic Golarion themes & goodness. I recognize the WorldWound AP is a more traditional sword-n-sorcery AP as well, however, it also incorporates the Mythic content. My point was to consider/re-visit AP ideas with perhaps a less critical eye to do things like:
Arcane Academy - PCs start as apprentices with the academy as the centerpiece setting of the AP ala Hogwarts.

Crime AP - PCs build their own Thieves' Guild/crime family from upstarts to kingpins.

If they work out, they work out. If not, they don't. I just was hoping that "risk" wouldn't be the primary criteria for elimination.

For B), I'm not suggesting a separate line of products. You've already got Numeria, Distant Worlds, & I believe Reign of Winter goes to a world other than Earth... And it's also why I specifically called out sword-and-planet rather than only straight-up sci-fi -- those elements would "plug-in" to Golarion elements you've already written. Fleshing that out with sci-fi (only) elements could provide a toolkit for non-Golarion games in the same fashion that Ultimate Combat provided alternate rules for things like Wounds/Vigor. (As a long-winded example.)


I know my players well enough...my gunslinger will be UPGRADING his guns and dragging as many back as he can! I cant wait either, I was the guy in high school who did the history report on Rasputin! I wonder how he is stated up, is he a monk like tradition or something more?


Freedom16 wrote:
I know my players well enough...my gunslinger will be UPGRADING his guns and dragging as many back as he can! I cant wait either, I was the guy in high school who did the history report on Rasputin! I wonder how he is stated up, is he a monk like tradition or something more?

My guess is he'll be utilzing that 20th century mysticism Oracle mystery to some degree. Whether as a straight-up oracle or as a multi-class character, that's a toss-up.


Freedom16 wrote:
I know my players well enough...my gunslinger will be UPGRADING his guns and dragging as many back as he can! I cant wait either, I was the guy in high school who did the history report on Rasputin! I wonder how he is stated up, is he a monk like tradition or something more?

Well, a "monk" in the Russian tradition is nothing like a "monk" in the D&D tradition, so he's probably a "monk" but not of the monk class.

A monk, being a religious figure, would probably be expected to be a Cleric or maybe an Oracle. Particularly given the Baba Yaga tie in, I'd actually expect a witch, but that might be too obvious.

Paizo Employee Creative Director

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We decided NOT to make Rasputin a monk, not only because he doesn't really fit what a Pathfinder monk does, but more importantly, Rasputin is known also as the Mad Monk, and I wasn't really interested in giving the "MAD monk" arguments any more ammo.


I so need a job by the time this AP comes out. This alone has sold me on it. This is to freaking cool not to run!


Hello BPorter, while I understand your concern I think Paizo has struck a good balance with classic adventure style APs and APs that explore non classic styles of fiction.

I think it is absolutely necessary that they continue to have the occasional AP push the envelope for the following reasons:

It keeps the writers sharp and gets them thinking in ways they would not normally do and this can carry in to the classic style AP.

It stops both the writers and APs from going stale.

Finding something new.... A new genre, a new mechanic, new places and ways to grow the game both mechanically and within Paizos fictional universe.

Distinguishing themselves from the competion, there is not much chance of any of Paizos competitors doing anything similar.

Attracting new talent.... Paizo has a stable of brilliant writers and allowing them to show their chops, attracts interest from other creative people, who would love to be able to challenged and excited by doing new stuff.

A lot of the genres you have suggested crime, war, all magic, or all one race (mine suggestion) are also radical notions.

The Paizo guys watch the threads for popular themes and good ideas, I am sure if they can find away to make it work they will put it on James's big list of up comming APs.
Last time James mentioned it there was about 5 years worth of APs the list was flexable and stuff could be bumped.


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Pathfinder Maps, Pathfinder Accessories, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
James Jacobs wrote:
And the AP after Reign of Winter is also pretty classic—the "stand against the invasion of the demons from the Abyss" storyline is, in fact, so "classic" that it was a plotline that Dungeon Magazine repeated over and over and over in its writing guidelines for authors to NEVER do, along with the "rescue the princess from the dragon" adventure. That sounds pretty traditional to me!

So when do we get the "rescue the princess from the dragon" AP?

;)


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In my over 20 years of gaming, I have never gotten a chance to rescue a princess from a dragon or a dragon from a princess.

I hope Rasputin is an oracle or maybe a sorcerer just really hard to kill. But I don't want him to be a martial class, rouge, bard, or a witch.


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Rasputin = Dragon
Baba Yaga = Princess

My god, it's been right under our noses the whole time.


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Dragon78 wrote:

In my over 20 years of gaming, I have never gotten a chance to rescue a princess from a dragon or a dragon from a princess.

I hope Rasputin is an oracle or maybe a sorcerer just really hard to kill. But I don't want him to be a martial class, rouge, bard, or a witch.

I wonder if Rasputin has a slam attack.


Pathfinder Maps, Pathfinder Accessories, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Cheapy wrote:

Rasputin = Dragon

Baba Yaga = Princess

My god, it's been right under our noses the whole time.

Wait, you don't think Rasputin is a Dragon Discple do you? Because if so...


Oh my lanta.


James Jacobs wrote:

I'm glad all this is finally out in public... it was getting nerve-wracking staying silent!

But yeah... in a lot of ways, it's THIS adventure that really made a lot of us decide to build the Reign of Winter adventure path the way we built it. It's certainly the adventure in the series that I'm most excited to see!

As for "jumping the shark," we'll see. I think we've got a pretty excellent record by now of taking risks with plotlines and elements that might be considered "shark jumping" (such as Distant Worlds, the robots in Inner Sea Bestiary/Dungeons of Golarion, an all-pirate adventure path, an adventure where you all play goblins, a book all about cryptids, a book all about monsters that we as gamers have spent the last few decades mocking, etc.). I'm relatively sure that "Rasputin Must Die!" will end up being SUPER AWESOME.

Those who worry that it's going a place that they might not want... this element is really nothing new for Baba Yaga themed adventures from previous editions of the game—she's ALWAYS had elements of Earth involved with her. Furthermore... the fact that she's (as far as I know) the only non-deity character from Earth mythology that we've significantly incorporated into Golarion means that we more or less HAD to have Earth ties.

That all said... the method by which the PCs reach Earth is via Baba Yaga's hut. That means that this is going to be pretty self-contained. Don't expect to see relatively contemporary Earth stuff like tanks and Russians showing up again in Golarion stuff (unless this adventure ends up being so popular that you, the paying customers, demand such) anytime soon.

In any case... we've been doing Adventure Paths for 70 volumes at this point. If we end up getting that far without jumping the shark... that's still a pretty good run! :-P

Actually am looking forward to reading it even though my current group would never let me run it. As a GM you have to play to the audience a bit and transporting magic into the "real world" (insert eye rolling smiley here) is too much for them.

My "jumping the shark" comment stems from the fact that it feels like a stunt - I am sure I will be proven wrong again. Always happy to admit it when that turns out to be true (Shattered Star AP is far better than I first expected and it is going to be great to run it).

As I have said before, and will reiterate here, going further outside of Varisia is a good thing. I just didn't expect that you would go all the way to a magically infused alternate history Siberia.

After all, you have an amazing campaign world that I would love to see more fleshed out, and you have to take us to Russia (in Winter). LOL

=Dan


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@ 8th Dwarf:

I'm cool with the risky/envelope-pushing/ultra-creative APs. I'm a big fan of most of the AP subsystems and some of the "riskier" APs to date (Legacy of Fire, Kingmaker, Skull & Shackles). But jumping to 20th-century Earth isn't my PF cup of tea, nor is it for my players.

You'll note that I didn't suggest that they not do it, didn't plan on canceling my subscription, etc. But along with feedback from the "pro" camp on this AP, I'm guessing that Paizo is looking to hear from the "con" camp as well with something more constructive than "I hate this".

Gonzo-weird-fringe stuff is cool once in a while so long as it doesn't break the game/setting. And Baba Yaga has always bordered on the weird side anyway -- see the Hut. But even if all of the envelope-pushing material was stuff that I did want, I wouldn't want it all the time.


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My personal guess is Rasputin is an oracle using the mystery contained in this volume.


Have you asked your players? One of my friends is staunchly traditionalist when it comes to their adventures, but they're enthusiastic about this one.

Project Manager

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Feros wrote:
James Jacobs wrote:
And the AP after Reign of Winter is also pretty classic—the "stand against the invasion of the demons from the Abyss" storyline is, in fact, so "classic" that it was a plotline that Dungeon Magazine repeated over and over and over in its writing guidelines for authors to NEVER do, along with the "rescue the princess from the dragon" adventure. That sounds pretty traditional to me!

So when do we get the "rescue the princess from the dragon" AP?

;)

The princess is the dragon.

Assistant Software Developer

BPorter wrote:

And Baba Yaga has always bordered on the weird side anyway -- see the Hut.

The Hut is directly out of Russian myth. Granted, it is a bit strange, but it's not like RPGs made it that way. And if you think about it, it doesn't make any less sense than a lot of traditional western-european myths.


This in particular reminds me of the 2e era Dungeon magazine.....they'd run all sortsa off the wall/not necessarily mainstream stuff; this kinda thing is total ambrosia to me. That, and going to Triaxus or whatever, much less the House of the Chicken Legs,......I'm digging this AP more and more every day.

It's like the difference between the umpteenth iteration of LOTR vs. a China Mieville Bas-Lag book.


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Oh,....and here's hopin' it's got that tricycle tank doohickey.
Man, that looks like a Steampunk AT-AT.

Sovereign Court

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Jessica Price wrote:
Feros wrote:
James Jacobs wrote:
And the AP after Reign of Winter is also pretty classic—the "stand against the invasion of the demons from the Abyss" storyline is, in fact, so "classic" that it was a plotline that Dungeon Magazine repeated over and over and over in its writing guidelines for authors to NEVER do, along with the "rescue the princess from the dragon" adventure. That sounds pretty traditional to me!

So when do we get the "rescue the princess from the dragon" AP?

;)

The princess is the dragon.

Then we must save the princess... FROM HERSELF.


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Ross Byers wrote:
BPorter wrote:

And Baba Yaga has always bordered on the weird side anyway -- see the Hut.

The Hut is directly out of Russian myth. Granted, it is a bit strange, but it's not like RPGs made it that way. And if you think about it, it doesn't make any less sense than a lot of traditional western-european myths.

Lol. It's a hut/cabin. On giant chicken legs. With an extra-dimensional space inside. And it's mobile.

I don't care where it's from. It's weird. :)

Dark Archive

I am excited to see this AP through, and I enjoy it when a company can take some risks. Once I heard Rob was heading up this project I had all the faith in the world that this AP would be amazing!!


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Hey, she also flies around in a mortar with a pestle.

Baba Yaga is weird. The hut is just part of it.


Generic Villain wrote:
Who's the spooky looking guy on the mockup cover? I don't recognize the illustration.

Did anyone answer this question?


It was already official that I would get this AP, but this product description just makes it even more so. My poor, poor wallet! :)

And does anyone have any ideas about the new oracle mystery? It's supposed to be something like twentieth-century mysticism, possibly with a bit of the occult.

Is it too late historically-speaking for the new mystery to be Spiritualism in some guise? There's also been some mention of Aleister Crowley (Golden Dawn, etc.). Or could it be related to something like Theosophy?

*cue headscratching, as I try to remember what was in vogue around 1918*

Dark Archive

Bellona wrote:
Generic Villain wrote:
Who's the spooky looking guy on the mockup cover? I don't recognize the illustration.
Did anyone answer this question?

POssibly placeholder art for Rasputin himself as he appears on the final version.

Contributor

5 people marked this as a favorite.
Bellona wrote:


And does anyone have any ideas about the new oracle mystery? It's supposed to be something like twentieth-century mysticism, possibly with a bit of the occult.

Is it too late historically-speaking for the new mystery to be Spiritualism in some guise? There's also been some mention of Aleister Crowley (Golden Dawn, etc.). Or could it be related to something like Theosophy?

You do know what I research and collect when I'm not writing Pathfinder adventures, don't you? =-)

Contributor

Brandon Hodge wrote:
Bellona wrote:


And does anyone have any ideas about the new oracle mystery? It's supposed to be something like twentieth-century mysticism, possibly with a bit of the occult.

Is it too late historically-speaking for the new mystery to be Spiritualism in some guise? There's also been some mention of Aleister Crowley (Golden Dawn, etc.). Or could it be related to something like Theosophy?

You do know what I research and collect when I'm not writing Pathfinder adventures, don't you? =-)

Heh. I believe we may have an "I got a brand-new pair of rollerskates, you got a brand new key" situation. I've got a 1920s talking board with both a swastika and a star of David on it but no planchette.


Cheapy wrote:
Adam Daigle wrote:
We SO wanted to use Tunguska, but the timing was problematic.
Meteor Swarm gone awry?

Or an Earthly version of Golarion's Earthfall event (or even Second Darkness event).

RPG Superstar 2012 Top 16

I'm suprised I haven't seen any references to the Dragon Magazine article where they detail the Dancing Hut (the inner space of the Hut is built on the inner surfaces of a tesseract there...did they keep it the same?)

==Aelryinth


Any chance we can have this adventure kick off the AP, and then move onto even more fun and weirdness afterwards? :)

Looking forward to this immensely.

Silver Crusade

3 people marked this as a favorite.
Cthulhudrew wrote:
Cheapy wrote:
Adam Daigle wrote:
We SO wanted to use Tunguska, but the timing was problematic.
Meteor Swarm gone awry?
Or an Earthly version of Golarion's Earthfall event (or even Second Darkness event).

Then our aboleths either can't shoot worth a damn or have some serious perfomance anxiety.

Silver Crusade

6 people marked this as a favorite.
Jessica Price wrote:


The princess is the dragon.

I want to play this.


Does Baba Yaga age a year every time she directly answers a question put to her?


Mikaze wrote:
Jessica Price wrote:


The princess is the dragon.
I want to play this.

That will be 'Blood of Dragons'.

Already on my list.

Shadow Lodge

Wait Wait Wait, We are getting a trip to earth, during WW1, fighting Rasputin, getting more info on Daemons, and a new Oracle mystery? I just aosdkjaoienoaknoeinaoinlkakfjakdjfadsjikad! Take my money, take it now!

RPG Superstar 2009, Contributor

5 people marked this as a favorite.
Cthulhudrew wrote:
Any chance we can have this adventure kick off the AP, and then move onto even more fun and weirdness afterwards?

Hey, now! There should be zero chance on skipping the other adventures! I just got a chance to write a lead-off adventure for the first time and you want to jump straight past it? Darn you, Hodge! >_<

You play the whole thing or the Winter Witches will take you. That said, you can still move on to more fun and weirdness afterwards, if you wish.

Contributor, RPG Superstar 2010 Top 4

2 people marked this as a favorite.

::cough cough::

Ditto.


1 person marked this as a favorite.

Wow, I wish the last volume's info about going to Triaxus was getting this much interest.

Contributor

4 people marked this as a favorite.
Evil Midnight Lurker wrote:
Does Baba Yaga age a year every time she directly answers a question put to her?

No, but those who ask her too many questions or overly personal questions stop aging at all.


Evil Midnight Lurker wrote:
Does Baba Yaga age a year every time she directly answers a question put to her?

Yes, but she's immortal.

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