Olvan

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Goblin Squad Member. FullStarFullStarFullStarFullStarFullStar Pathfinder Society GM. 436 posts (526 including aliases). 37 reviews. 6 lists. 1 wishlist. 20 Organized Play characters. 2 aliases.



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What a nailbiter!

*****

This novel was better than any action movie. Pirate's Honor pulled me into the relationships, Pirates Honor had me worried about the character's fates, and Pirates Prophecy had me jumping out of my seat and hoping everything would be ok. This book was amazing and I have to give the author credit for doing such a good job integrating game mechanics into the novel without it feeling forced. I loved it!


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I love this book and this entire series

*****

I can't believe how shocked I was by the surprises in this book.
Things I liked:
I loved how it started right where the first one ended. I didn't expect that and since I didn't want Pirate's Honor to end and I got my wish. It was really nice.
The relationships deepen and friendships form plus there are shocking relationships in this story that are indefinitely more intense than the relationships in the first book. I was amazed by the intensity that these relationships burn and it continued to make me turn the page and not want to book down. That's what I want in a book.

Chris is amazing and this makes me want to look into his non-Pathfinder titles.


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Wow, that flew by too fast I want more.

*****

The only drawback to this story was it wasn't long enough. I loved the path of the main character and the dark and gory details of his life. This book was wonderfully bleak and fantastically uplifting at the same time. I truly enjoyed this novel.


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Nail biting for all the right reasons

*****

I loved how the relationships in the book kept me on my seat. This is not a stereotypical pirate story. It is a cross genre beast of tension, intrigue, and romance. I loved it so much. I can't wait till the next one.


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Much needed book

*****

I am glad that that Paizo is finally releasing campaign material in the RPG line. This was a much needed book to collect many rules that have been published throughout Pathfinder's existence and consolidate and update them. I love the flavor and the updates to all the existing organizations as well as the detail added to the organizations bringing them up to date in 4717


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A loved the structure of this scenario

*****

I agree with a lot of the other reviewers negative points but none of them lead to me not LOVING this scenario. I loved the amount of depth the scenario had. Yeah, it had a lot of what some players would consider extra content, but I had a blast in this scenario. My whole table did, we loved all the role playing and really had fun in the combats.


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lackluster investigation

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This scenario is a lackluster an investigation with unbalanced poorly planned encounters. It's too reliant on a specific skill set and class abilities and doesn't give any workarounds. I felt bad for my GM who was trying so hard to convey a story and wasn't given the tools to do it.


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Fantastic Sequel - Want more!

*****

I loved this sequel. It's short and doesn't go bigger than the last few sequels but it's appropriate for the story. The author made good choices to show progression of the characters and an appropriate adventure for 4 chiefs. I suspect it's setting up for a much bigger 4th adventure.

The adventure leave a lot to the GM and the players and has much more free time to let the players act like goblin chiefs. The Pregens are built and progressed well.

One thing I would like to see if a full module focusing on these characters.


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The end of this scenario ruins it

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This is a pretty fun scenario with an ending that completely ruins it.

Spoiler:
The ending has an ill conceived puzzle that is not fun to GM or play. After a really long and not easy scenario, having the success of the scenario hinge on a stupid puzzle that isn't explained well in the scenario ruins it for everyone.
I would have rated this 3 or 4 stars if it didn't have that awful puzzle at the end.


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,One of the best adventures I have ever read

*****

Brandon Hodge was definitely the best choice for this adventure. He expertly handled historical content and mixed the fantasy with real world elements in a way that enhanced the story. I love this adventure and he it gives me hope for seeing more boundary pushing content from Brandon and from Paizo as a whole.


Fantastic Read - I didn't want it to end

*****

For the first time in a while I had to force myself to read at a slow pace because I didn't want this book to end. It is fantastic and well worth the read.


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AWESOME AWESOME AWESOME - Danger, runs long

*****

I love this scenario and have run it 10+ times now. This scenario has lots of roleplaying, deep faction missions which tie back to the campaign setting, great NPC interaction, awesome villains, and challenging scenarios that are just that, a challenge without being impossible.

Warnings to GMs
* Watch your time, it can run really long
* If your table has under 5 players, don't forget to downscale using the including guidlines. It is easy to forget and can make the scenario too tough if you miss it.


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Best min yet

*****

This is hands down the most impressive mini in any set yet. Everyone I show the ogre to is incredibly impressed and even a little terrified. A friend of mind described it as having a +20 intimidate just by being place on the battle mat. Good job!


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Wolf man on a large base

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I love the Rise of the Runelords set and I have very few complaints about any of the minis, except for this awful yeti. I can't stand him. The artwork on the Ultimate combat is pretty cool but this is a poor representation. I would be much happier with a nice big mini based on this: https://sphotos-b.xx.fbcdn.net/hphotos-snc6/285420_4236196659879_458148106_ n.jpg


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Meaty Dungeon Crawl that Does it's job well

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I liked this scenario a lot. I found it could have been organized a little better but it fit the bill of a nice straight forward dungeon crawl with very interesting characters and a boss fight with a great payoff.


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Heck of a scenario!

****( )

This is quick honest review of what I thought about this scenario first as a player then as a GM.
As a player a this scenario has a lot of detail and was a bit confusing. After running it I can say that it is because it requires a lot of prep. I wouldn't recommend it for a beginner judge.
As a GM I found it full of a great local with well fleshed out characters. It was a cluttered in it's organization which created a lot more work for me.
This scenario would have gotten 5 stars from me if it was better organized. I had a lot of characters and events to keep track of and if I had them all in one place with a suggested order of events it would have made it much easier on me for preparation even if things didn't happen in the suggested order.
I would recommend this scenario for experienced judges and experienced players. If you like running or playing high scenarios with in depth role playing I fully suggest it but if you are looking for a straight forward scenario or dungeon crawl I would say avoid it. Highly recommended scenario but not for beginners.


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The scenario was great and chase mechanics are fine

*****

This scenario was a very well thought out story with a great dynamic between combat and role playing. I disagree with the previous reviews that the chase mechanics are bad, I think they just require more preparation on the part of the GM. This is a fantastic scenario and myself and players enjoyed going through it. The only problem I had with it is in order to run it to its full potential I spent an entire day prepping it.

P.S. This scenario can run long, better to put it in a convention slot then a game day or evening game slot. I do not recommend this scenario for novice GMs.


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Surprised and Very Pleased

*****

Didn't expect to see these on the shelf at the game store yesterday and I picked them up right away. Opening the pack revealed paint jobs on the mini's that are all superior to the original sculpts. I am very happy with these and glad that they look so great.

Review on Each mini
1. Evil Cleric - Great detail and an awesome color choice. The paint job is amazing and I find I can use this mini for a lot of different PCs and NPCs. One of the things I like about this miniature is that it represents a female character and good miniatures of female characters are hard to find.
2. I love this succubus! The black wings are a good choice; having the alternate paint let's me do a lot of different things in my games and she came out great!
3. The Scarlet Gargoyle - This is the only mini I wasn't really happy with. the paint looks to me like I could have done it myself. If it wasn't for the zombies I would have given this product 4 stars.
4. Zombies! I was not happy with the zombie in the Heroes and Monster set. This zombie makes up for it with more detail and nice use of color! I love these zombies.

Overall I think this product is great. I am happy to see some alternate paint selections for my minis and would love to see more. (On the top of my list is a bigger troll, I would like to see wizkids make a bigger troll. Tiny Troll is sad, make tiny troll happy.)


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Wow! That was one of the most epic and horrifying adventures I have ever played

*****

Crystal, you did it right. This adventure really filled us with dread. We loved the tension, the role playing encounters, and the combat. I found it truly epic and very challenging. I only got to play it because my good friends Shawn and Katie opted to play pregens so we could make the table legal. Thanks Shawn and Katie and thanks Crystal for writing and AWESOME adventure. Out of all the scenario authors Crystal never fails to stay my favorite, I can't wait to see what she comes up with next.


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I love them!

*****

I have nothing but praise to say about them. Every single one of them shattered my expectations.


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I had the most fun in this adventure!

*****

I had a blast in this adventure! I owe my experience to my GM who admittedly made the adventure a lot more intense by upping the tension.

Spoiler:
Once the opera went to hell, every time we looked back the rooms were full of hordes of zombies. Encounters would be intensified through the doors groaning, heaving, and creaking with the hordes of zombies pushing to get to us as we fought through the cultists to get to their boss. At one point while we were in a battle a door exploded and a zombie T-rex was chomping at us to get in. We were terrified and had a blast!


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One of the best yet

*****

The Lands of the Linnorm Kings is one of the most robust Pathfinder Campaign setting books I have read. Paizo has really stepped up their quality, as this book contains detailed and well written regional information, campaign integration guidelines (including a reputation rules-set), and a nice bestiary (with some generic NPCs). This book was written by a dream team of Paizo authors, Matthew Goodall, Jonathan Keith, Colin McComb, and Rob McCreary and contained everything I expected from a campaign supplement with an attention to detail that took it above and beyond.

The regional information section includes a timeline and details on the areas of Broken Bay, Grungir Forest, Hagreach (Which includes the city of Trollheim), Icemark, the Ironbound Islands, Southmoor, and the Thanelands. Each area contains background information, a gazetteer, information on the rulers, and a map of the capital (or significant landmark). This section was really interesting to me as it gave much more detailed information on areas I have played and run in PFS. I particularly liked the area on Hagreach as I have always been curious about Trollheim, the Blackravens, and Freyr Darkwine.
The following chapter, the Proving Grounds, is a list of adventure sites and events. When I first skimmed this chapter I dismissed it as adventure hooks and MacGuffins. When I took the time to read through it, I realized that they are more like adventure seeds. Each section includes a short stat block with a location, master, and notable inhabitants. It then has detailed information for building adventures around a location and an event. It gives a GM everything they need in order to build a rich adventure without leading them by the nose through a prebuilt scenario. Awesome job Paizo!

Chapter 3 has tools useful for GMs running campaigns in the Linnorm Kingdoms or any Viking setting including rules for reputation, effigies, weregild and ransom, and stats on three powerful magical items. As I read through this chapter I imagined myself either playing or running a game with Viking raids, adventuring to dark caves and fighting linnorms, massive Viking combat, and delving deep into the Ulfen culture. This chapter seemed very specialized in its use and will be widely ignored by players and GMs who focus on PFS and those not interested in creating their own Viking campaign setting.

The Bestiary goes a little beyond what I expect from a campaign book. We are given the usual encounter tables (all bestiary 1, 2, and this book) and a collection of creatures. We have the usual monsters of the region (5 new creatures!), plus four detailed generic NPC! This was my second favorite section since it gifted me with unique monstery goodness plus some nice statblocks to aid me with Ulfen encounters and character concept inspiration.
Who should buy this book?


  • Anyone interested in running a Viking game. It has plenty of details to run a game in the intended region or the location details, adventure seeds, and rulesets can be easily ported to any campaign setting .
  • Readers who want to deepen their understanding of another awesome region of Golarion.
  • GMs and Players looking to deepend their Ulfen Characters’ backgrounds.
  • PFS Judges who want to run richer locations and encounters in scenarios based in this region.

In conclusion, I love this book. I don’t run home games anymore yet I found myself wanting to build a Viking setting after reading it. I enjoyed the fluff, as setting and character detail are my favorite part of the game. Thanks Paizo for assembling a great collection of authors who were able to fit the richness of a 200 page campaign setting into a 63 page supplement.


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Was tons of Fun!

*****

I had an amazing time running this

Spoiler:
As a GM you get to run goblins! It awesome!


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Best Player Companion Yet

*****

Goblins of Golarion is a wonderful collection of background, rules, and flavor. In combination with classic monsters revisited, We Be Goblins, and the various goblin encounters in APs and modules I am much better equipped to create flavorful goblin encounters and now thanks to this book make better goblin PCs and villains.
My favorite chapter of the book is the tribes; for a campaign I am running I had thrown some goblins in and I was really curious if it worked with existing tribe locations; thanks to this book I can pick a specific tribe and use that to play the encounters accordingly.
Thanks Richard, James, and Hal for writing such an amazing supplement.


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