Sign in to create or edit a product review. Pathfinder Lost Omens: The Mwangi ExpansePaizo Inc.Add Print Edition $49.99 Add PDF $29.99 Non-Mint Unavailable Most flavorful book yetBrian Darnell —This is the best campaign setting book in the history of Paizo! They not only balanced flavor with rules but they created a campaign setting book done right. It's written from the point of view of the people that live there so it can be used as a destination easily or as an origin. I love that. This is the biggest problem I have had with campaign settings books for distant locales. This is totally done right and I will cherish it forever. This novel was better than any action movie. Pirate's Honor pulled me into the relationships, Pirates Honor had me worried about the character's fates, and Pirates Prophecy had me jumping out of my seat and hoping everything would be ok. This book was amazing and I have to give the author credit for doing such a good job integrating game mechanics into the novel without it feeling forced. I loved it! Pathfinder Tales: Pirate's PromisePaizo Inc.Print Edition Unavailable Add ePub/PDF $6.99 Non-Mint Unavailable I love this book and this entire seriesBrian Darnell —I can't believe how shocked I was by the surprises in this book.
Chris is amazing and this makes me want to look into his non-Pathfinder titles. Pathfinder Tales: NightglassPaizo Inc.Print Edition Unavailable Add PDF/ePub $6.99 Non-Mint Unavailable Wow, that flew by too fast I want more.Brian Darnell —The only drawback to this story was it wasn't long enough. I loved the path of the main character and the dark and gory details of his life. This book was wonderfully bleak and fantastically uplifting at the same time. I truly enjoyed this novel. Pathfinder Tales: Pirate's HonorPaizo Inc.Print Edition Unavailable Add PDF/ePub $6.99 Non-Mint Unavailable Nail biting for all the right reasonsBrian Darnell —I loved how the relationships in the book kept me on my seat. This is not a stereotypical pirate story. It is a cross genre beast of tension, intrigue, and romance. I loved it so much. I can't wait till the next one. Pathfinder Roleplaying Game: Adventurer's Guide (PFRPG)Paizo Inc.Add Hardcover $39.99 Add PDF $19.99 Non-Mint Unavailable Much needed bookBrian Darnell —I am glad that that Paizo is finally releasing campaign material in the RPG line. This was a much needed book to collect many rules that have been published throughout Pathfinder's existence and consolidate and update them. I love the flavor and the updates to all the existing organizations as well as the detail added to the organizations bringing them up to date in 4717 Pathfinder Society Scenario #8-01: Portent's Peril (PFRPG) PDFPaizo Inc.Our Price: $4.99 Add to CartPathfinder Society Scenario #5–25: Vengeance at Sundered Crag (PFRPG) PDFPaizo Inc.Our Price: $3.99 Add to CartA loved the structure of this scenarioBrian Darnell —I agree with a lot of the other reviewers negative points but none of them lead to me not LOVING this scenario. I loved the amount of depth the scenario had. Yeah, it had a lot of what some players would consider extra content, but I had a blast in this scenario. My whole table did, we loved all the role playing and really had fun in the combats. Pathfinder Society Scenario #7–12: The Twisted Circle (PFRPG) PDFPaizo Inc.Our Price: $3.99 Add to Cartlackluster investigationBrian Darnell —This scenario is a lackluster an investigation with unbalanced poorly planned encounters. It's too reliant on a specific skill set and class abilities and doesn't give any workarounds. I felt bad for my GM who was trying so hard to convey a story and wasn't given the tools to do it. Pathfinder Module: We Be Goblins Free! (PFRPG)Paizo Inc.Add Print Edition $5.00 Add PDF FREE Non-Mint Unavailable Fantastic Sequel - Want more!Brian Darnell —I loved this sequel. It's short and doesn't go bigger than the last few sequels but it's appropriate for the story. The author made good choices to show progression of the characters and an appropriate adventure for 4 chiefs. I suspect it's setting up for a much bigger 4th adventure. The adventure leave a lot to the GM and the players and has much more free time to let the players act like goblin chiefs. The Pregens are built and progressed well. One thing I would like to see if a full module focusing on these characters. Pathfinder Society Scenario #4–22: Glories of the Past—Part I: Halls of Dwarven Lore (PFRPG) PDFPaizo Inc.Our Price: $3.99 Add to CartThe end of this scenario ruins itBrian Darnell —This is a pretty fun scenario with an ending that completely ruins it.
Spoiler:
The ending has an ill conceived puzzle that is not fun to GM or play. After a really long and not easy scenario, having the success of the scenario hinge on a stupid puzzle that isn't explained well in the scenario ruins it for everyone.
I would have rated this 3 or 4 stars if it didn't have that awful puzzle at the end. Pathfinder Adventure Path #71: Rasputin Must Die! (Reign of Winter 5 of 6) (PFRPG)Paizo Inc.Print Edition Unavailable Add PDF $19.99 Non-Mint Unavailable ,One of the best adventures I have ever readBrian Darnell —Brandon Hodge was definitely the best choice for this adventure. He expertly handled historical content and mixed the fantasy with real world elements in a way that enhanced the story. I love this adventure and he it gives me hope for seeing more boundary pushing content from Brandon and from Paizo as a whole. For the first time in a while I had to force myself to read at a slow pace because I didn't want this book to end. It is fantastic and well worth the read. Pathfinder Society Scenario #4–01: Rise of the Goblin Guild (PFRPG) PDFPaizo Inc.Our Price: $3.99 Add to CartAWESOME AWESOME AWESOME - Danger, runs longBrian Darnell —I love this scenario and have run it 10+ times now. This scenario has lots of roleplaying, deep faction missions which tie back to the campaign setting, great NPC interaction, awesome villains, and challenging scenarios that are just that, a challenge without being impossible. Warnings to GMs
This is hands down the most impressive mini in any set yet. Everyone I show the ogre to is incredibly impressed and even a little terrified. A friend of mind described it as having a +20 intimidate just by being place on the battle mat. Good job! I love the Rise of the Runelords set and I have very few complaints about any of the minis, except for this awful yeti. I can't stand him. The artwork on the Ultimate combat is pretty cool but this is a poor representation. I would be much happier with a nice big mini based on this: https://sphotos-b.xx.fbcdn.net/hphotos-snc6/285420_4236196659879_458148106_ n.jpg Pathfinder Society Scenario #3–25: Storming the Diamond Gate (PFRPG) PDFPaizo Inc.Our Price: $3.99 Add to CartMeaty Dungeon Crawl that Does it's job wellBrian Darnell —I liked this scenario a lot. I found it could have been organized a little better but it fit the bill of a nice straight forward dungeon crawl with very interesting characters and a boss fight with a great payoff. Pathfinder Society Scenario #3-21: The Temple of Empyreal Enlightenment (PFRPG) PDFPaizo Inc.Our Price: $3.99 Add to CartHeck of a scenario!Brian Darnell —This is quick honest review of what I thought about this scenario first as a player then as a GM.
Pathfinder Society Scenario #3-18: The God's Market Gamble (PFRPG) PDFPaizo Inc.Our Price: $3.99 Add to CartThe scenario was great and chase mechanics are fineBrian Darnell —This scenario was a very well thought out story with a great dynamic between combat and role playing. I disagree with the previous reviews that the chase mechanics are bad, I think they just require more preparation on the part of the GM. This is a fantastic scenario and myself and players enjoyed going through it. The only problem I had with it is in order to run it to its full potential I spent an entire day prepping it. P.S. This scenario can run long, better to put it in a convention slot then a game day or evening game slot. I do not recommend this scenario for novice GMs. Didn't expect to see these on the shelf at the game store yesterday and I picked them up right away. Opening the pack revealed paint jobs on the mini's that are all superior to the original sculpts. I am very happy with these and glad that they look so great. Review on Each mini
Overall I think this product is great. I am happy to see some alternate paint selections for my minis and would love to see more. (On the top of my list is a bigger troll, I would like to see wizkids make a bigger troll. Tiny Troll is sad, make tiny troll happy.) Pathfinder Society Scenario #2-12: Below the Silver Tarn (PFRPG) PDFPaizo Inc.Our Price: $3.99 Add to CartWow! That was one of the most epic and horrifying adventures I have ever playedBrian Darnell —Crystal, you did it right. This adventure really filled us with dread. We loved the tension, the role playing encounters, and the combat. I found it truly epic and very challenging. I only got to play it because my good friends Shawn and Katie opted to play pregens so we could make the table legal. Thanks Shawn and Katie and thanks Crystal for writing and AWESOME adventure. Out of all the scenario authors Crystal never fails to stay my favorite, I can't wait to see what she comes up with next. I have nothing but praise to say about them. Every single one of them shattered my expectations. I had a blast in this adventure! I owe my experience to my GM who admittedly made the adventure a lot more intense by upping the tension.
Spoiler:
Once the opera went to hell, every time we looked back the rooms were full of hordes of zombies. Encounters would be intensified through the doors groaning, heaving, and creaking with the hordes of zombies pushing to get to us as we fought through the cultists to get to their boss. At one point while we were in a battle a door exploded and a zombie T-rex was chomping at us to get in. We were terrified and had a blast! Pathfinder Campaign Setting: Lands of the Linnorm Kings (PFRPG)Paizo Inc.
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Print Edition
Add PDF $15.99 Non-Mint Unavailable One of the best yetBrian Darnell —The Lands of the Linnorm Kings is one of the most robust Pathfinder Campaign setting books I have read. Paizo has really stepped up their quality, as this book contains detailed and well written regional information, campaign integration guidelines (including a reputation rules-set), and a nice bestiary (with some generic NPCs). This book was written by a dream team of Paizo authors, Matthew Goodall, Jonathan Keith, Colin McComb, and Rob McCreary and contained everything I expected from a campaign supplement with an attention to detail that took it above and beyond. The regional information section includes a timeline and details on the areas of Broken Bay, Grungir Forest, Hagreach (Which includes the city of Trollheim), Icemark, the Ironbound Islands, Southmoor, and the Thanelands. Each area contains background information, a gazetteer, information on the rulers, and a map of the capital (or significant landmark). This section was really interesting to me as it gave much more detailed information on areas I have played and run in PFS. I particularly liked the area on Hagreach as I have always been curious about Trollheim, the Blackravens, and Freyr Darkwine.
Chapter 3 has tools useful for GMs running campaigns in the Linnorm Kingdoms or any Viking setting including rules for reputation, effigies, weregild and ransom, and stats on three powerful magical items. As I read through this chapter I imagined myself either playing or running a game with Viking raids, adventuring to dark caves and fighting linnorms, massive Viking combat, and delving deep into the Ulfen culture. This chapter seemed very specialized in its use and will be widely ignored by players and GMs who focus on PFS and those not interested in creating their own Viking campaign setting. The Bestiary goes a little beyond what I expect from a campaign book. We are given the usual encounter tables (all bestiary 1, 2, and this book) and a collection of creatures. We have the usual monsters of the region (5 new creatures!), plus four detailed generic NPC! This was my second favorite section since it gifted me with unique monstery goodness plus some nice statblocks to aid me with Ulfen encounters and character concept inspiration.
In conclusion, I love this book. I don’t run home games anymore yet I found myself wanting to build a Viking setting after reading it. I enjoyed the fluff, as setting and character detail are my favorite part of the game. Thanks Paizo for assembling a great collection of authors who were able to fit the richness of a 200 page campaign setting into a 63 page supplement. Pathfinder Society Scenario #3-01: The Frostfur Captives (PFRPG) PDFPaizo Inc.Our Price: $3.99 Add to CartWas tons of Fun!Brian Darnell —I had an amazing time running this
Spoiler:
As a GM you get to run goblins! It awesome!
Darrell Impey UK wrote:
In the appendix you'll se even more references to the APG, and I'm pretty sure it's the upcoming one.
Fumarole wrote:
Thanks, sometimes the answers are there, right in the book. Just not the ones I was looking in :-)
Valantrix1 wrote: Ok, early in the adventure you come across a piece of treasure called a staff of marvelous medicines. I haven't come across this anywhere before. Am I missing it somewhere, or did this get cut for space? Any suggestions on what I should replace it with Not presented as a staff, but it could have these properties: CRB p 574And give it the staff traits maybe?
Cruel Illusion wrote: Are there any new ancestries and/or heritages in this book? I think it's only new thematic Backgrounds for the regions, and a new Archetype for each region. But in October you'll get the Character Guide, and that's going to be filled with new heritages and four new ancestries and nearly 100 new ancestry feats.
Blave wrote:
Is this really an discussion out there? Yeah you get two Focus spells, but neither the Wild-order or the Wild Shape feat says that you increase the Focus pool. Leaf and Storm says that you do increase the pool, so that should also point to how Wild should be read. I thought that the text was clear, but then English isn't my first language ;)
Deadmanwalking wrote:
I also think that the player guide background you're probably talking about also hints on why the Nail will accept it.
Rysky wrote:
Oh, I wasn't thinking about that. Sorry if anyone got things in a mix :) But since this was a question about the adventure path box, I thought it was nice to refer to the core box rules. :) Edit:
th3razzer wrote:
It looks like they had an issue with the maps in the PDF this time, because I just bought the PDF and have the same problem. And some people in the Costumer Service forums also has it. I'll hope they upload a better version soon :)
sweetestsadist wrote:
Um... You'd think that would be explained in the rules? I would think many of the words is meaningless more or less for people unfamiliar with the game without reading the rules/learning the rules from someone familiar with the game.
Andrew K wrote:
I'm not going to convince you but here's my point of view on this. 1. Ok, there is two changes in his pre-role powers. The same is with Merisiel, but she looses her sneak attack to some new finesse power. The other two returning friends I don't know much about. And we haven't seen anything from the roles yet. 2. I think character is more than just powers. Skills and cards is pretty important. It's the combination of fun powers, skills and cards that makes a character the character for me. 3.I understand that you would wait with the deck. We don't know much about any of the decks, so I would wait with them all. What we know is probably that the 7 iconics will look somewhat as the previous versions, but not a exact copy. And there is three other characters in those decks that will be different. 4. And here is probably the point where we disagree the most :)
But hey, I understand your point of view. I just like how they are treating the iconics. I play a lot of Nintendo. Mario is still Mario with some tweaks in the first couple of levels. But every game gives him new/different upgrades/powers later in the game.
Andrew K wrote:
12 changes in his pre-role character. How could they have changed him more? I can understand the want of completely new Powers, but then he's not Valeros anymore is he? :) I like the differences, and I can't wait to see how his roles look. |