Pathfinder Adventure Path #71: Rasputin Must Die! (Reign of Winter 5 of 6) (PFRPG)

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Pathfinder Adventure Path #71: Rasputin Must Die! (Reign of Winter 5 of 6) (PFRPG)
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Chapter 5: "Rasputin Must Die!"
by Brandon Hodge

Worlds at War
The search for the Queen of Witches finally ends when the Dancing Hut travels to Baba Yaga’s homeland of Russia on the planet Earth. The year is 1918, and the First World War rages throughout Europe. The heroes find themselves in the wilds of Siberia, where they must face Russian soldiers armed with twentieth-century technology to infiltrate an ancient monastery and rescue Baba Yaga from her estranged son, Grigori Rasputin. Can the heroes kill the “Mad Monk”—who has already cheated death once before—and free Baba Yaga, or will they fall before the horrors of modern war?

This volume of Pathfinder Adventure Path continues the Reign of Winter Adventure Path and includes:

  • “Rasputin Must Die!”, a Pathfinder RPG adventure for 13th-level characters, by Brandon Hodge.
  • A look into the cultural climate of Russia in the midst of revolution, along with rules for her weapons of war, by Adam Daigle and Brandon Hodge.
  • Revelations on Szuriel, the Horseman of War, and her brutal quest for souls, by Sean K Reynolds.
  • Spiders versus sentient dolls in the Pathfinder’s Journal, by Kevin Andrew Murphy.
  • Four new monsters, by Adam Daigle, Brandon Hodge, and Sean K Reynolds.

Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG.

ISBN–13: 978-1-60125-496-2

Rasputin Must Die! is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure Path and Chronicle sheet are available as a free download (639 KB zip/PDF).

DriveThruRPG: This product is available as print-on-demand from DriveThruRPG:

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Other Resources: This product is also available on the following platforms:

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Archives of Nethys

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3/5

Player review.

I had been looking forward to this one simply on account of the title. I have to say that the story elements and the setting were top notch. Where we all found it lost points was just how overpowered we found most of the fights. Even for experienced players we found them too difficult for the levels.


Absolutely amazing!

5/5

Everything about this book - from Brandon Hodge's introduction to the back-matter to the inside-cover items - was a joy and a pleasure to read!

This is, by far, my favorite book/module/scenario/AP to have read and GM'd - slightly edging out "The Flesh Collector" PFS scenario, even!

My players were having so much fun with this book that I purposefully dragged out RP and certain sections of it so the book took us longer than any of the others, and they loved every minute of it.

Bravo!


Two words : Must-Buy

5/5

It is simply amazing.
There are several 'look so mad' things, but,
actually all of them are perfectly harmonized without way over the line.
Rasputin must Die! is definetly top of the adventure path line.
Highly recommend!


,One of the best adventures I have ever read

5/5

Brandon Hodge was definitely the best choice for this adventure. He expertly handled historical content and mixed the fantasy with real world elements in a way that enhanced the story. I love this adventure and he it gives me hope for seeing more boundary pushing content from Brandon and from Paizo as a whole.


Amazing adventure

5/5

I admit when this was first announced I was at best sceptical of the entire idea however having read and Dm'd it I can say I have never been happier to be completly wrong about a product before. Ths is an incredible adventure path instalment and I cant recomend it enough.


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Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

Yeah, & thanks to a billing error due to my move I'm not sure when I'm going to get either my PDF or my physical copy...

Sad Face :C


1 person marked this as a favorite.

I just finished reading this adventure and I have to say it's very good. I was leery about the Pathfinder on Earth concept, but it's handled very well, in my somewhat less then humble opinion.

A very big kudos to Mr. Hodge!

I think my favorite parts were...

Spoiler:
...the dullahan Cossacks and Anastasia as the likely heir to the Irrisen throne.

-Kcinlive

Contributor, RPG Superstar 2010 Top 4

9 people marked this as a favorite.

Good people of the internet!

I suggest we all sit down and give this a careful and thorough read, and not react in haste upon what I am about to suggest.

I think we can agree this book is shockingly creative and bold in terms of scope and design. As Gorbacz says in his review, it is NOT like anything we have seen before or at least in a very long, long time.

If, after careful reading and review and some actual play, maybe we should consider putting our support behind....

Spoiler:
...future Ennie nomination...

Some might be prepared to go there right now. I only suggest deliberation, as this sort of public campaign is not to be done capriciously.

Yet, I do dare to whisper it.

We're not the ones to actually do it, but we can make our feelings known.


2 people marked this as a favorite.

I agree with Jim Groves' suggestion and wish to be notified ASAFP when the *spoiler* comes 'round for this one.


As somebody that admittedly doesn't like the idea of having modern elements in their games let alone something as out there as going to Earth, and has players that probably won't like it, how easy would it be to alter what's in this to get rid of those elements? I ask for those that have already read it. (I'm still waiting on my copy.)

Would I just have to slightly refluff a couple of things and get by with describing something differently here and there? Would I have to rewrite large sections of the AP volume and stat up a bunch of different things than what's in it to keep those elements from being obvious? Or would I have to discard this one and pretty much redo most of what's in it with something else and create a replacement for this volume?


Haven't read it all, but I love the Little Otik reference.


1 person marked this as a favorite.

You might be able to change the Russians to be a technologically advanced group of orcs. (They both WAAAAGH,right?) But one of the central themes in here is the intersection of magic and technology, and if you dislike that concept, you might have to completely redo this one.

You should check out Kobold Press' modules though. Their world had baba yaga too, and you might be able to convert one of those modules to fit this story.

The nice thing is that this starts with an abrupt jump to a new location, and ends with that too.


Drock11 wrote:

As somebody that admittedly doesn't like the idea of having modern elements in their games let alone something as out there as going to Earth, and has players that probably won't like it, how easy would it be to alter what's in this to get rid of those elements? I ask for those that have already read it. (I'm still waiting on my copy.)

Would I just have to slightly refluff a couple of things and get by with describing something differently here and there? Would I have to rewrite large sections of the AP volume and stat up a bunch of different things than what's in it to keep those elements from being obvious? Or would I have to discard this one and pretty much redo most of what's in it with something else and create a replacement for this volume?

Refluffing / "filing off the serial numbers" should do just fine.


Maybe you should just read it for yourself then, if we're going to give conflicting messages :)

Although, this is a good idea.

A number of people won't like this volume for any number of valid reasons. So why don't we help them out? What are some good modules that could fit in this slot, that could be added with minimal modifications?

I'm mostly thinking of 3rd party modules here, but if any Paizo ones fit, all the better.


Jim Groves wrote:

Good people of the internet!

I suggest we all sit down and give this a careful and thorough read, and not react in haste upon what I am about to suggest.

I think we can agree this book is shockingly creative and bold in terms of scope and design. As Gorbacz says in his review, it is NOT like anything we have seen before or at least in a very long, long time.

If, after careful reading and review and some actual play, maybe we should consider putting our support behind....
** spoiler omitted **

Some might be prepared to go there right now. I only suggest deliberation, as this sort of public campaign is not to be done capriciously.

Yet, I do dare to whisper it.

We're not the ones to actually do it, but we can make our feelings known.

He should have got one for From Shore to Sea, so I am happy to push this forward in any way possible.


Drock11 wrote:

As somebody that admittedly doesn't like the idea of having modern elements in their games let alone something as out there as going to Earth, and has players that probably won't like it, how easy would it be to alter what's in this to get rid of those elements? I ask for those that have already read it. (I'm still waiting on my copy.)

Would I just have to slightly refluff a couple of things and get by with describing something differently here and there? Would I have to rewrite large sections of the AP volume and stat up a bunch of different things than what's in it to keep those elements from being obvious? Or would I have to discard this one and pretty much redo most of what's in it with something else and create a replacement for this volume?

Change the names and reskin, call the planet they are visiting Vulgagrad Prinipate, the guns become special "wands of magic missile". Discribe the tanks as iron golems... You don't have to change any stats, just fit the mechanics to a fantasy description.

For me though doing the above is like painting a mustache on the Mona Lisa, you still have a masterpiece under the mustache but it's not as wonderful anymore.

Enjoy it, embrace the madness, live outside the norm for one adventure and if it doesn't work for you, it's only one adventure.


Or, perhaps less mustache-like, but might still handle some of the objections: It's still Rasputin, he's still from Earth and he's still got soldiers with the WWI tech and all, but he's withdrawn to a Demi-plane or some such place to pull off the coup against his mother.


Jim Groves wrote:

Good people of the internet!

I suggest we all sit down and give this a careful and thorough read, and not react in haste upon what I am about to suggest.

Why would we break tradition now?

I thought the whole point of message boarding was we do react in haste to everything someone suggests?


thejeff wrote:
Or, perhaps less mustache-like, but might still handle some of the objections: It's still Rasputin, he's still from Earth and he's still got soldiers with the WWI tech and all, but he's withdrawn to a Demi-plane or some such place to pull off the coup against his mother.

Hey, that's ringing a bell. Where did I see that?

Contributor, RPG Superstar 2010 Top 4

2 people marked this as a favorite.
Porphyrogenitus wrote:
I thought the whole point of message boarding was we do react in haste to everything someone suggests?

I take your point, but such a nomination means a great deal to the nominee AND to those are not nominated. Now add that to the fact that the adventure has been circulating for 2 days.

I think the adventure is that good, but I would also want it to be meaningful for all involved. Perhaps I shouldn't have said anything about awards, but at the same time I want to make it very clear I think we got something special here.

Like the first time you see a colt possibly break a speed record dashing across a meadow, or a freshman throw a football down the entire length of a football field on the first day of tryouts.

This looks like a contender.

Edit: And sometimes you can just see a home run by just lookin' at it.


1 person marked this as a favorite.

Honestly, if modern warfare isn't your thing, I'd just skip this adventure. I feel like you'd lose a lot of the charm and flavor if you file off the serial numbers. Feels like too much effort to make a great adventure mediocre.


4 people marked this as a favorite.
thejeff wrote:
Or, perhaps less mustache-like, but might still handle some of the objections: It's still Rasputin, he's still from Earth and he's still got soldiers with the WWI tech and all, but he's withdrawn to a Demi-plane or some such place to pull off the coup against his mother.

<Bender>I'm gonna start my own Russia! With blackjack! And hookers!</Bender>

Liberty's Edge

2 people marked this as a favorite.

So how many groups that play this will try to get a tank into the dancing hut so they can take it with them? LOL


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
CapeCodRPGer wrote:
So how many groups that play this will try to get a tank into the dancing hut so they can take it with them? LOL

If they have stats for a Renault, the damn thing wouldn't be that difficult. Those things were tiny.


They only have the Tsar Tank, which is huge and gets stuck easily in mud.

Liberty's Edge

1 person marked this as a favorite.
Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
Odraude wrote:
They only have the Tsar Tank, which is huge and gets stuck easily in mud.

Not once they hook it up with my patent-pending wheels of the mire.


1 person marked this as a favorite.
Irnk, Dead-Eye's Prodigal wrote:
CapeCodRPGer wrote:
So how many groups that play this will try to get a tank into the dancing hut so they can take it with them? LOL
If they have stats for a Renault, the damn thing wouldn't be that difficult. Those things were tiny.

The Dancing Hut has had tanks in it since Dragon #83 (1984).

In fact, this adventure is a great call-back to that old Roger E. Moore (not the 007) write-up.

I for one like that and it's the kind of thing (the connectedness to past versions) I was looking for when I first heard they were doing this AP.

Spoiler:
(I can't wait till the 6th adventure of the path, that seems to promise it will take us further into the Paizo version of the Hut than we've seen so far. I still love the room descriptions from that old one and look forward with anticipation to see what they'll do for the latest version; I'm giddy with excitement!)

Silver Crusade

3 people marked this as a favorite.
Gorbacz wrote:

I'LL HAVE MIKAZE SORT IT OUT THEN (that is, once he gets over his Laori Vaus/Bear Hunter thing).

OhmygodimagesofLaori/BHnonononoMikazewhathaveyoudone?

Sorry, I'm busy being insufferably smug about the reveal of

:D

I am seriously really eager to see where that goes in Book 6!


Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

What is the tesla deal?

Spoiler:
If he is stated what is he?
If not what item does he bring to the story?

Silver Crusade

4 people marked this as a favorite.
zergtitan wrote:

What is the tesla deal?

** spoiler omitted **

Spoiler:
Tesla himself doesn't actually appear.

What does show up is his notebook, and the mad creation derived from his notes.

Honestly, that approach just makes him seem that much more awesome. Dude scribbles some notes on a napkin? Bam! It's as sought after and as potentially powerful as an artifact. :)

Silver Crusade

10 people marked this as a favorite.
Pathfinder Adventure Path Subscriber

My sanity is a little better. Just a little. But it's fragile, and I'm not touching the PDF for a few days so I can recover.

Now, there's only one possible way in which Paizo can top this. The one and only. You know what I mean. The Numeria/Distant Worlds AP. It's the only thing that can push the limits further, because... oh noes ... it's kicking back in ....

MOSKAUUUUUUUUUUUUUUUUUUUUUUUUU!!!!!!

NANANANANANANANANANA!!!

VODKA TRINKT MAN PUR UND KALT!!!

*trips over a mountain of empty vodka bottles*

Sobriety, will we ever reconcile?


Embrace the vodka!

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

1 person marked this as a favorite.

I read this cover to cover.

The entire thing is awesome. From the WW I stats to the article on the Horseman of War to the Bestiary to part five of the fiction showing how utterly frakked up Irrisen is. (Thank you KAM for showing my 'says horrible things because she doesn't know any better' Jadwiga Witch is horribly normal for Irrisen) This is one of the best, if not best AP volumes I've seen from Paizo.


Irnk, Dead-Eye's Prodigal wrote:
CapeCodRPGer wrote:
So how many groups that play this will try to get a tank into the dancing hut so they can take it with them? LOL
If they have stats for a Renault, the damn thing wouldn't be that difficult. Those things were tiny.

A serious answer to this, now: WWI tanks broke down like crazy. Keeping those things operational for any length of time was a total pain in the hoop. They aint constructs and they don't run on batteries, so even if they take it with them it will, sooner rather than later, be nothing but an exotic curio.


ED-209 wrote:
Irnk, Dead-Eye's Prodigal wrote:
CapeCodRPGer wrote:
So how many groups that play this will try to get a tank into the dancing hut so they can take it with them? LOL
If they have stats for a Renault, the damn thing wouldn't be that difficult. Those things were tiny.
A serious answer to this, now: WWI tanks broke down like crazy. Keeping those things operational for any length of time was a total pain in the hoop. They aint constructs and they don't run on batteries, so even if they take it with them it will, sooner rather than later, be nothing but an exotic curio.

When has that ever been a consideration for murd...adventurer-heroes? If it's not nailed down it's loot.

Or even if it is. There's always something that can be used as a crowbar.


Spiral_Ninja wrote:

When has that ever been a consideration for murd...adventurer-heroes? If it's not nailed down it's loot.

Or even if it is. There's always something that can be used as a crowbar.

Oh, I agree they'll take one with them if they possibly can and have an exotic curio.

Scarab Sages

Finished skimming my PDF. This has me seriously excited. Why must it be a book 5 and why must I already be running two adventure paths!? Argh!

Great work Hodge!

Liberty's Edge

1 person marked this as a favorite.

I only skimmed the PDF. I did not know about the Tesla thing, very cool.

If I ever run this I may have to have to PCs run into Edision just so they can take Him out for screwing Tesla over.


1 person marked this as a favorite.

I don't think anyone else has mentioned it, but the "troops" creature type is a pretty cool feature to this AP. Hopefully it will show up for Orc hordes and other normally lower CR threats in future products

Dark Archive

Reckless wrote:
Odraude wrote:
They only have the Tsar Tank, which is huge and gets stuck easily in mud.
Not once they hook it up with my patent-pending wheels of the mire.

Better give it an adamantine driveshaft too. The poor engineering of this thing makes my brain hurt...


2 people marked this as a favorite.

If indeed ...

Spoiler:
Anastasia Romanova is to become a potential queen of Irrisen,

then I too am feeling unspeakably smug for calling it back in post # 28. :)


CapeCodRPGer wrote:

I only skimmed the PDF. I did not know about the Tesla thing, very cool.

If I ever run this I may have to have to PCs run into Edision just so they can take Him out for screwing Tesla over.

*slight nod and small smile of affirmation*


Just because I can World War 1 Tanks:

Tsar Tank.

It differed from modern tanks in that it did not use caterpillar tracks—rather, it used a tricycle design. The two front spoked wheels were nearly 9 metres (27 feet) in diameter; the back wheel was smaller, only 1.5 metres (5 feet) high, triple wheel, to ensure maneuverability. The upper cannon turret reached nearly 8 metres high. The hull was 12 metres wide with two more cannons in the sponsons. Additional weapons were also planned under the belly. Each wheel was powered by a 250 hp (190 kW) Sunbeam engine.


1 person marked this as a favorite.

I forsee many PCs acquiring Craft Construct in many campaigns' futures...

;)

Silver Crusade

1 person marked this as a favorite.

Hey look what showed up in Cracked.com's Flashback picks for today! :D


Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

This looks awesomesauce to the max. I just love how Brandon is getting better and better with his modules, The Dead Heart of Xin already was just excellent. Only thing to have made this better would have been to have Nikolai Tesla show up in person. And maybe Theodore Roosevelt. :p It's too bad I won't be able to GM it for the foreseeable future, as my group has decided to rather run Wrath of the Righteous.

Some minor concern:

Spoiler:
I am somewhat concerned that the high-level parties which will be facing those encounters will simply bypass a lot of them by flying invisibly over them. I've seen the Spectral Searchlights in the proper camp, but those first have to even find the party to have any effect and seem to be easy to destroy. I've seen my group use those tactics way too much to not see this as a problem.


I have a sneaking suspicion that there was a fair bit left on the cutting room floor for this adventure. ;)

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

2 people marked this as a favorite.

Hmm, just had an amusing thought, since the MacGuffin is based on Tesla-tech.

Spoiler:
What's the UMD DC for a bard to use the World Engine to make Tesla-coil music?

I just had the image of inspire courage effects a mile wide.


magnuskn wrote:

This looks awesomesauce to the max. I just love how Brandon is getting better and better with his modules, The Dead Heart of Xin already was just excellent. Only thing to have made this better would have been to have Nikolai Tesla show up in person. And maybe Theodore Roosevelt. :p It's too bad I won't be able to GM it for the foreseeable future, as my group has decided to rather run Wrath of the Righteous.

Some minor concern:

** spoiler omitted **

Reply to Spoiler:
A bit of GM fiat with the searchlights and that there are a LOT of troops packing ranged touch attack firearms should literally shoot those tactics down in a messy hurry. Especially the snipers...
Contributor

2 people marked this as a favorite.
magnuskn wrote:


Some minor concern:

** spoiler omitted **

This is actually a great conversation for the RMD GM Reference Thread but one of the immediate solutions to this issue was the

Spoiler:
see invisibility ability I gave the pale snipers to cover this hole, but it doesn't look like that addition survived development. Give it back to 'em and you've got a deadly threat plinking invisible PCs out of the skies and setting them running for cover. One of them DOES have a magic sniper's helmet to facilitate this to great effect, so that's something. Have them target whoever keeps casting the offending spells. That'll wake them up. The gorynych also has true seeing, so the prospect of little Alexie up in the towers pointing out victims to the snipers or sneaky PCs to spectral searchlight-manning troops is another option. The tools are there if you look close for 'em. =-)
Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

1 person marked this as a favorite.

One other tool

Spoiler:
Don't forget troops ranged attacks are lines, and mortars are bursts. All they need is someone to point to the square with the methods above, and it becomes Vassily's Instant Anti-air Barrage. :-)


MMCJawa wrote:
I don't think anyone else has mentioned it, but the "troops" creature type is a pretty cool feature to this AP. Hopefully it will show up for Orc hordes and other normally lower CR threats in future products

That was one of the first things that struck me, and I really liked it, too. I've always wanted a "swarm"-like subtype for larger creatures (mainly because I always liked the Horde from the old D&D Companion Set/Rules Cyclopedia; as well as the Sabreclaws), and this gets me one step closer to tackling conversions of those creatures. :)

Contributor

8 people marked this as a favorite.

The troop subtype was my home mechanic for mass combat, and I am THRILLED to see it get printed and getting some love. I have a whole self-reference pdf of various troop types and basic squads like these (basic spearmen, cavalry, zombie hordes, etc) that I can customize and build out in a animated object-like point system--very modular. I always wanted a mechanic that could zoom out to a battlefield scale, and zoom in for PC-level encounters in the same combat, and it works really well for that. I mean, your raging barbarian can literally wade into a regiment of troops on the battlefield and come out on the other side without shifting rules systems. I never did like having two different systems for mass combat and individual battles, and I think this one works really well not only for our purposes in RMD, but in future adventures where the accumulation of low-level mooks into a higher-CR threat makes more sense! I'm quite proud of the design on this one, and looking forward to talking more about the merits of this subtype as people get the adventure in their hands. =-)

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

1 person marked this as a favorite.

Aside on anti-air...

What's Russian for "PULL!"

Silver Crusade

1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

Just park this on the spot and stay frosty.

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