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Goblin Squad Member. Pathfinder Adventure Path, Card Game, Lost Omens, Rulebook, Starfinder Accessories, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber. 356 posts. 1 review. No lists. 1 wishlist.


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As the guy who is the 'eternal GM' for his gaming group, I'm a little jealous of all of the folks who have 1e characters they're excited to update.


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Rysky wrote:
Maybe, fighting styles are cool, but those swordlords are so snooty >_>

I'd look it up if I wasn't on my phone, but I seem to recall a web fiction with a former swordlord who was anything but snooty. (Though to be fair, he was a former swordlord for a reason.)


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Todd Stewart wrote:

It's a unique look, though I'd always gotten a Slavic/Siberian shamanistic theme for Old Sarkoris.

I can't remember where I read it, but I seem to recall that Old Sarkoris was also where the Celtish-Pictish analog had been located.

But what I'm more interested in is whether there'll be mechanical representation to play the god-callers, since we no longer have a summoner class.


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Mervikoth wrote:
Unless it's been renamed, Realm of the Mammoth Lords is incorrectly labelled Realm of the Mammoth Lands on the map.

As long as it's in the appropriate reigon, that's what matters, right?


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"...his arms pistoned as he struck, the sound of each fist's impact blending with the others like raindrops in a storm."

I loved that bit of sensory imagery.


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Thanks!

Also, until and unless I hear otherwise, I will assume pugwampis are at fault.


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I hate to be That Guy, but is there any sort of update as to when my March order is going to ship? It's been sitting in 'Pending' for a good while now. (If my having to remove the one item early on broke something, I apologize for my role in the situation.)


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I just imagined that the alleyway leading to the security entrance actually slopes down a bit, like how sometimes you'll get a building on a hill or something that has a 'loading access' for a basement level below the 'ground floor' entrance, if that makes any sense whatsoever.

Also, I've got a question -- in the Securitech building, is it possible for the writher swarm to actually stop the characters from leaving the room? I was always under the impression that it's possible to move through a swarm. Or, if they get it away from the door, if they run around it they can easily outrun it and flee the building without having to kill it and worry about the subsequent collapse. Am I missing something?


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Draco18s wrote:

Is perfectly fine for them to go quiet for a couple weeks.

The problem is if they go quiet until August, pop back up, and say "tada!"

Because in august, if there was some part of the rules that they thought was fine, but was actually a real hangup for a lot of people, but it hasn't been accurately identified, people will respond with, "Yeah, but what about..?"

The realities of the required lead time for printing are such that "a few weeks" will probably be too late for any further changes. They've gotta get proofs made and approved, then however many copies printed and shipped from the printer between now and Gencon with a little wiggle room for the inevitable thing that will go wrong in that process. That means final text, art, and layout (including things like spell and feat templates) have to be set in stone months ahead of time.

Just as we saw Starfinder and PF2 Playtest previews over the course of months leading up to release, we will likely see final version previews spread out over the course of months as well. But because of the aforementioned lead times and the need to accurately represent the final product, the odds are extremely good that by the time any previews hit the blog, it's already too late to incorporate any more fan feedback.


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I haven't had a chance to playtest yet or see them in action, but I can't help but think of Elizabeth from Bioshock Infinite as well, especially in the portions of the game where she's helping you in combat.


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Dracomicron wrote:
BigNorseWolf wrote:
Use profession vidgamer for gunnery?
Now we're just getting into The Last Starfighter.

I'm having trouble seeing the problem.


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Phredd wrote:
Could we get some specifics as to "once per adventure" timing for the campaign traits? Is that once for the entire AP? Once per book? Once you come back to town from adventuring, it resets? It's a little vague....

According to the Directorsaur over in the product thread itself, it's once per book.


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Daniel Scholler wrote:


Yes, received confirmation to end the debate. No matter how we've each chosen to play it, correct ruling is 0/-4, which--most importantly--means Lem might just have a chance at showing Sajan up in a combat on the next blog. Hehehe!

Look at it like this, though -- you'll effectively wind up testing it both ways, and that difference could be useful data.


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Lyoto Machida wrote:
Is Krune still alive for this AP? Or was he put down by the Pathfinder Society in canon?

The state of certain Runelords:
Krune's death is canon, but some dead Runelords' souls become relevant, and there are attempts to resurrect a couple.

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I haven't run/played this yet so I haven't looked at the surveys so they may or may not address this, but I'm curious as to whether the ancestry percentages take into account half-elves and half-orcs (since they're technically humans with an ancestry feat).


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Actually, both of your responses make me realize it comes down to something I missed -- I keep forgetting that there's a 'Scan' action, because I've been running out of the adventure paths, which explicitly refer to using the 'identify technology' action to identify enemy starships when 'Scan' would be more appropriate. (Like many things, probably just a quirk of having to get chunks of Dead Suns written while the core book was still being polished.)

So that resolves that. Thanks.


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How much detail do you get when you use 'identify technology' to identify a ship with Engineering? I've been assuming that by default, a basic success gets you the name of the model and a rough description of what they're built for, and beating the tier gets you a rough listing of what their default weapons and defensive capabilities or not. Maybe getting it high enough lets you pick out custom modifications and the like.

Does that sound about right, or have I missed something?


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Mark Seifter wrote:
That is the plan starting with Part 2

What about those who still need to run Part 1? Should we incorporate the errata and just make sure to put a note on the surveys?


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Aenigma wrote:
Doktor Weasel wrote:
BenS wrote:
What exactly are the 3 creatures in that picture? Or do they not correspond w/ existing creatures and are meant more for mood?

They're all qlippoth from Bestiary 2. The black ones on the ground are Chernobue. The really big ones are Augnagar. And the flying critters are Nyogoth. CRs are 12, 14 and 10 respectively. So our heroes are in for a rough fight.

I recognized the Chernobue right off the bat (although not it's name), because we had one as a prominent and eccentric NPC in our Wrath of the Righteous game.

** spoiler omitted **

Wait, I don't get it.

** spoiler omitted **

Spoiler:
Not all priests are clerics. You can preach the philosophies of a deity and encourage worship without any relevant class features or divine magic.

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Thanks, I appreciate it.


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I got the shipping authorization for order #5023110 on May 14th. It was supposed to ship in two packages, and I got the first package (the Pact Worlds Pawn Collection), but the rest has yet to ship and the whole thing is still listed as 'pending' on the website. Any idea on when I can expect the rest of my shipment?


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Sorry, lost track of the forums. Thanks a lot, I appreciate it!


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In my March subscriptions, I was supposed to receive a copy of the second volume of War for the Crown. But it wasn't in the box and instead I got a copy of Merchant's Manifest, which I didn't order. I sent an email about it when I first got the box with my stuff, but haven't gotten a response.


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Thank you all for sharing and being such shining parts of this community!


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Of the 'core 20' Pathfinder deities, which do you think would be the most likely to, for the fun of it, take on mortal form for a week or two and try to get into some sort of minor adventure on the Material Plane? (with the caveat that they'd revert to their true form if 'killed,' of course)


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pithica42 wrote:

And yes, this is the book I've been most excited about so far. I just finished reading AP04 last night and I keep having to stop myself from checking my My Downloads page every 30 seconds in antici...

SAY IT!


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Is the Vancaskerkin family big enough that an ambitious gaming group could run a game where all of the player characters are members of it?


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If you could have any or all of the cast of another fictional setting officially 'guest star' in an adventure set in Golarion, who would it be? (Like how you get inter-company comic book crossovers, or Batman showing up on Scooby-Doo.) For the sake of this hypothetical, assume that copyright isn't a barrier.


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Tryn wrote:
Very interesting, only thing which bothers me right now is that the cathedral ship art looks really kit-bashed...

I dunno, devout Iomedeans strike me as the type to be all about 'glorious' over 'pragmatic' or 'elegant' when it comes to their sense of aesthetics.


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Rysky wrote:

For those who would be interested in awesome erotic art my buddy REv just launched a Kickstarter to be able to do a hardcover print run of his comic, I Roved Out (link kinda NSFW)

The comic itself is up for free online if you'd like to read it, this Kickstarter is solely for the Hardcover (the comic is VERY Not Safe For Work, in a good way ^w^).

Well, someone oughtta have you on commission or something because I just spent the last few hours binging the comic thanks to this thread and as we speak I'm tossing money at the Kickstarter.


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I'm really looking forward to reading this AP, even if I don't get to run it in the near future (stupid finite hours in a day), partially because a couple of years back I ran my group through a homebrew adventure connected to Taldor's political situation that sounds like it would have made a good prequel for this one.


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If you could become a cleric of any of Golarion's deities/demigods/etc. (you'd choose the deity) on Earth in the modern day, with all of the associated magical abilities, which one would you pick?


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Yakman wrote:
Lucas VerBeek wrote:
mswbear wrote:

I'm hoping that there is more detail on the Veskarium. As Part of an alliance with the Pact Worlds, I just want a bit more information. I know the main focus will be the official Pact Worlds solar system but still....more info would be great.

Also a little bit more information on boarder tensions with none Pact World governments or independent powers. A little bit more information on the Azlanti Star Empire for these purposes would be wonderful. Just something that lets people know there government structure and culture so that they can be used as antagonists

I imagine both the Veskarium and the Empire are going to get their own books.

i doubt it.

they'll be detailed, i hope, and would bet, in the brief gazeteers in the back of the APs

And/or there'll be a separate book for factions based/originating outside the Pact Worlds system.


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James Jacobs wrote:
Tailed wrote:


XD, Rovagug's backup prison perhaps.

Nope.

Actually, interesting thought -- Do the gods have a backup for Rovagug's prison, in case something should go wrong and/or the stars align just right to risk freeing him? Or do they just trust that anything presenting that sort of threat couldn't overpower them?


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Doing the same here on an iOS Safari mobile browser.


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If it wants to keep using them, yes. If your stats later fall short of prerequisites for feats, prestige classes, etc., then you lose access to them until you qualify again.


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James Jacobs wrote:


Not much at all. That content has already been so well covered for most of the planar races between Advanced Race Guide and Inner Sea Races that I chose not to spend much time at all talking about them. There's about a half page at the start of chapter 1 that gives a list of all the native outsider zero HD races, says where they're from, and gives page references for more info. The three new zero HD races each get a 2 page bestiary entry.

That's about it for race content in the book.

I figured, but thought I'd ask. Thanks.


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Isabelle Lee wrote:
Todd Stewart wrote:
James Jacobs wrote:


Understood; which is why I said "We don't use it" and not "You shouldn't use it."

Unless you're writing for us.

:-P

And I just feverishly opened up the last manuscript I submitted to Paizo and did a search for "planetouched".

*SHAME*

I used it twice. Mea culpa.

You're basically the multiverse's greatest monster.

Not that this really had anything to do with that, of course. ^_^

Maybe... maybe Todd is the CR 30?

But back to actual stuff about the book... I'm aware this is primarily a setting supplement, but is there going to be any attention paid to established races (both core and core-adjacent) that originate on other planes and migrated to the Material, like gnomes and wayangs? I don't just mean mechanically, but also setting-wise.


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Have you ever seen a TV show or a movie that didn't take place in a fantasy setting, but you've imagined how a version of those events would play out in a Pathfinder game just for the fun of it?


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Wei Ji the Learner wrote:

Gremlins.

Ooze gremlins.

It's the only thing that makes sense.

And by ooze gremlins, we all know you really mean...

<dramatic pause>

...oozewampis!


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DM_aka_Dudemeister wrote:


Yeah, I was honestly hoping we'd see an Outer Planes powered Kineticist archetype with this book, or at the very least see the hardcover reprint of the Void element so everything could (eventually) be in the PRD.

It's only one Outer Plane out of a pretty big list, but there's an Elysium-powered kineticist archetype in "People of the Wastes."


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James Jacobs wrote:
MythicFox wrote:
Have you ever played a PC who invented a spell in-game (via the spell research rules)?
Yes.

Have any of those PC-invented spells made their way into official text in a Pathfinder book?


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Have you ever played a PC who invented a spell in-game (via the spell research rules)?


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Have you ever tried to learn a fictional language?

('Fictional' in this sense meaning 'created for a fictional species or culture,' like Klingon, Sindarin, Dothraki, etc.)


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Wei Ji the Learner wrote:


There was initially a theory that like *pretty much ANY ooze* an oozemorph would have some sort of acidic component added to their damage.

That has since been largely debunked by the original creator of the archetype.

Gotcha. Thanks.


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Kinda going back to the first couple posts in the thread, but... what is 'chemical touch' someone mentioned? I'm having trouble finding what that is, exactly.


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Disk Elemental wrote:


However, Paizo is still attempting to sell it. Which is why I stand by the low rating I've given the book, and would encourage others to do so as well. This content is not worth paying for, and should not be purchased without a great deal of forethought.

(Emphasis mine)

Is it possible that it's not -- and shouldn't be -- up to you what reviews other people leave on the book? Your feelings should not get to decide how other people feel about a book or what they have to say about it.

Also, whether your intent or not, it almost sounds like you think Paizo should be punished for releasing the book.


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My roommate and I have talked about the oozemorph, and we're kind of wondering what an oozemorph melee combatant looks like over the course of an adventuring career. Because extra primary attacks and flexible damage types don't seem to measure up against the damage increases, DR mitigation, and feat availability that come with shifter claws. Unless morphic weaponry is still supposed to retain some of that and we've misinterpreted the text.


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Are there any living artists you wish could/would work on Pathfinder but normally wouldn't be available? (Whether it's because they don't do tabletop work, or they'd be too expensive, or they don't normally do fantasy stuff, etc.)


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Dragon78 wrote:


I thought they said one of the original 11 was transgender?

At one point they suggested it, but (if I recall correctly) decided it would be too much of a retcon for established characters, and rather than just tack it on to an existing character they decided to build a character (the iconic shaman) as trans from the ground up. (no pun intended, because she's a dwarf)

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