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Goblin Squad Member. Pathfinder Card Game, Lost Omens, Rulebook, Starfinder Accessories, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber. 369 posts. 1 review. No lists. 1 wishlist.


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ThermalCat wrote:


I'm curious what ideas you had along the lines of Osteth's fate. Did your players end up following any of those paths?

Unfortunately, my players have a shorter attention span than I'd anticipated, and much of the interest they'd had in Osteth was lost by the time I got to run the scene. I tweaked the dialogue suggesting that they might be able to dig something of her out of the computers if they come back later (like, after the Adventure Path officially wraps up), but I don't expect them to pick up that thread.


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Oh my goodness, this was just delightful.


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Has anyone toyed with tweaking the ending to provide an 'out' for Osteth's sacrifice? Some way to perhaps save her, even if it means leaving her for now and coming back later after the AP wraps up?

I'm currently running this, and while my players have engaged well enough with Osteth, enough that they'd be affected enough by her sacrifice (in particular, they're hoping that maybe they can find some way to connect her to Nejeor VI and help the kish there restore their lost culture), I expect one or more of them to pitch a fit that they can't do anything to try and save her, because it just feels to much like an uninteractive cutscene. (Which, to be fair, it kind of is.)

So I'm considering making some adjustments to leave open the possibility for an epilogue. Has anyone else done anything like this? I've got a couple of ideas but thought I'd bounce it off folks here while we're on a bit of a gap (small g) between sessions.


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We barely knew Buddy, but we'll remember him forever.


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Dragonchess Player wrote:
MythicFox wrote:
Also, whatever Aballonian music sounds like, I wanna hear it.

Something like this? "Skitterbeats" seems appropriate, not to mention the theme.

<_< >_> ^v^

More seriously, for some reason I'm thinking something like fast-paced Gregorian chant over a driving techno rhythm and synthetic music track.

I was imagining something like this, particularly the harder bit starting at about 0:47.


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Zethorn wrote:
I won't tell you that you're imagining that, but do not remember seeing that as a blog or forum post. If anyone finds it, I'd love to look at it, too!

Honestly, someone probably talked about it in a vague "wouldn't it be cool if" sense and I'm just misremembering.


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I love the attention to detail with the "roasted vegetable skewers" line -- despite mi-go having the 'plant' type, most people forget about that.

Also, whatever Aballonian music sounds like, I wanna hear it.


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Okay, it's possible I'm imagining things, or experienced some sort of bizarre reality shift, or...

Not gonna spoil Return just for a joke:
...Alaznist's history manipulations are Just That Good...
...but I vaguely recall reading on a blog or forum post about running all three adventure paths at once in some fashion. Like, if you had a group that hadn't played any of the APs yet, one of the writers or developers talked about having an outline in the works for weaving them together so it doesn't take you forever to get to Return. (I'm assuming something like the Machete Order, but with AP modules)

Am I imagining that? (feel free to tell me if I am)

And if I'm not imagining it, did that ever get posted anywhere?


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They may have advanced the setting, but saying they advanced the metaplot implies that there's some ongoing story thread tying everything together. I don't wanna get pedantic on this, but it's not like we have to buy supplements every month or so just to follow a storyline hidden within flavor text and artwork, like some of the old World of Darkness stuff. (Not that anyone's saying that, but to my understanding that's what the word 'metaplot' would really mean in this case.)


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I could be wrong, but I imagine in terms of letting people adjust for their home games, there were two fundamental options:
1. Assume a peaceful resolution and have a small hobgoblin nation that could be handwaved away if need be.
2. Assume a more violent resolution and force peaceful games to handwave an entire nation into existence.

The first option expands the setting a bit and adjustment requires less work from GMs. The second option simply reduces the hobgoblin population but otherwise preserves the status quo. I can see why Paizo would go with the former.


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JiCi wrote:
On a sidenote, I would like to suggest that for the Vigilante, any class archetype can work with any class, considering how versatile the class was in P1E thanks to its archetypes. The main idea for the Vigilante is to have 2 identities with technically 2 sets of abilities. At this point right now, pick your class, pick your archetype and "swap" between styles by putting a mask and a hoodie :P

Or just make a Vigilante archetype directly, and graft the alternate identity mechanics onto your existing class. PF1 has enough class archetypes that could be described as "The original class but with identify stuff stirred in," it would make sense for PF2 to just take that to its logical conclusion.


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Forgive me if it's been said elsewhere, but I am curious as to where the art is from (and, by extension, where the pieces of art tied to the upcoming fictions are from). Do we know?


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Kelly Livesy wrote:
But for starters, it seems strange to me that they should describe the existence of class archetype feats and then not include any.

It sucks that they didn't have space for any class archetype fears, true. But if they didn't at least describe them in the core, then they'd have to include some form of that description in pretty much every future supplement that includes them (at least for a while), and that eats up word count.


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As the guy who is the 'eternal GM' for his gaming group, I'm a little jealous of all of the folks who have 1e characters they're excited to update.


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Rysky wrote:
Maybe, fighting styles are cool, but those swordlords are so snooty >_>

I'd look it up if I wasn't on my phone, but I seem to recall a web fiction with a former swordlord who was anything but snooty. (Though to be fair, he was a former swordlord for a reason.)


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Todd Stewart wrote:

It's a unique look, though I'd always gotten a Slavic/Siberian shamanistic theme for Old Sarkoris.

I can't remember where I read it, but I seem to recall that Old Sarkoris was also where the Celtish-Pictish analog had been located.

But what I'm more interested in is whether there'll be mechanical representation to play the god-callers, since we no longer have a summoner class.


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Mervikoth wrote:
Unless it's been renamed, Realm of the Mammoth Lords is incorrectly labelled Realm of the Mammoth Lands on the map.

As long as it's in the appropriate reigon, that's what matters, right?


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"...his arms pistoned as he struck, the sound of each fist's impact blending with the others like raindrops in a storm."

I loved that bit of sensory imagery.


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Thanks!

Also, until and unless I hear otherwise, I will assume pugwampis are at fault.


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I hate to be That Guy, but is there any sort of update as to when my March order is going to ship? It's been sitting in 'Pending' for a good while now. (If my having to remove the one item early on broke something, I apologize for my role in the situation.)


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I just imagined that the alleyway leading to the security entrance actually slopes down a bit, like how sometimes you'll get a building on a hill or something that has a 'loading access' for a basement level below the 'ground floor' entrance, if that makes any sense whatsoever.

Also, I've got a question -- in the Securitech building, is it possible for the writher swarm to actually stop the characters from leaving the room? I was always under the impression that it's possible to move through a swarm. Or, if they get it away from the door, if they run around it they can easily outrun it and flee the building without having to kill it and worry about the subsequent collapse. Am I missing something?


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Draco18s wrote:

Is perfectly fine for them to go quiet for a couple weeks.

The problem is if they go quiet until August, pop back up, and say "tada!"

Because in august, if there was some part of the rules that they thought was fine, but was actually a real hangup for a lot of people, but it hasn't been accurately identified, people will respond with, "Yeah, but what about..?"

The realities of the required lead time for printing are such that "a few weeks" will probably be too late for any further changes. They've gotta get proofs made and approved, then however many copies printed and shipped from the printer between now and Gencon with a little wiggle room for the inevitable thing that will go wrong in that process. That means final text, art, and layout (including things like spell and feat templates) have to be set in stone months ahead of time.

Just as we saw Starfinder and PF2 Playtest previews over the course of months leading up to release, we will likely see final version previews spread out over the course of months as well. But because of the aforementioned lead times and the need to accurately represent the final product, the odds are extremely good that by the time any previews hit the blog, it's already too late to incorporate any more fan feedback.


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I haven't had a chance to playtest yet or see them in action, but I can't help but think of Elizabeth from Bioshock Infinite as well, especially in the portions of the game where she's helping you in combat.


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Dracomicron wrote:
BigNorseWolf wrote:
Use profession vidgamer for gunnery?
Now we're just getting into The Last Starfighter.

I'm having trouble seeing the problem.


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Phredd wrote:
Could we get some specifics as to "once per adventure" timing for the campaign traits? Is that once for the entire AP? Once per book? Once you come back to town from adventuring, it resets? It's a little vague....

According to the Directorsaur over in the product thread itself, it's once per book.


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Daniel Scholler wrote:


Yes, received confirmation to end the debate. No matter how we've each chosen to play it, correct ruling is 0/-4, which--most importantly--means Lem might just have a chance at showing Sajan up in a combat on the next blog. Hehehe!

Look at it like this, though -- you'll effectively wind up testing it both ways, and that difference could be useful data.


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Lyoto Machida wrote:
Is Krune still alive for this AP? Or was he put down by the Pathfinder Society in canon?

The state of certain Runelords:
Krune's death is canon, but some dead Runelords' souls become relevant, and there are attempts to resurrect a couple.

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I haven't run/played this yet so I haven't looked at the surveys so they may or may not address this, but I'm curious as to whether the ancestry percentages take into account half-elves and half-orcs (since they're technically humans with an ancestry feat).


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Actually, both of your responses make me realize it comes down to something I missed -- I keep forgetting that there's a 'Scan' action, because I've been running out of the adventure paths, which explicitly refer to using the 'identify technology' action to identify enemy starships when 'Scan' would be more appropriate. (Like many things, probably just a quirk of having to get chunks of Dead Suns written while the core book was still being polished.)

So that resolves that. Thanks.


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How much detail do you get when you use 'identify technology' to identify a ship with Engineering? I've been assuming that by default, a basic success gets you the name of the model and a rough description of what they're built for, and beating the tier gets you a rough listing of what their default weapons and defensive capabilities or not. Maybe getting it high enough lets you pick out custom modifications and the like.

Does that sound about right, or have I missed something?


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Mark Seifter wrote:
That is the plan starting with Part 2

What about those who still need to run Part 1? Should we incorporate the errata and just make sure to put a note on the surveys?


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Aenigma wrote:
Doktor Weasel wrote:
BenS wrote:
What exactly are the 3 creatures in that picture? Or do they not correspond w/ existing creatures and are meant more for mood?

They're all qlippoth from Bestiary 2. The black ones on the ground are Chernobue. The really big ones are Augnagar. And the flying critters are Nyogoth. CRs are 12, 14 and 10 respectively. So our heroes are in for a rough fight.

I recognized the Chernobue right off the bat (although not it's name), because we had one as a prominent and eccentric NPC in our Wrath of the Righteous game.

** spoiler omitted **

Wait, I don't get it.

** spoiler omitted **

Spoiler:
Not all priests are clerics. You can preach the philosophies of a deity and encourage worship without any relevant class features or divine magic.

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Thanks, I appreciate it.


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I got the shipping authorization for order #5023110 on May 14th. It was supposed to ship in two packages, and I got the first package (the Pact Worlds Pawn Collection), but the rest has yet to ship and the whole thing is still listed as 'pending' on the website. Any idea on when I can expect the rest of my shipment?


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Sorry, lost track of the forums. Thanks a lot, I appreciate it!


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In my March subscriptions, I was supposed to receive a copy of the second volume of War for the Crown. But it wasn't in the box and instead I got a copy of Merchant's Manifest, which I didn't order. I sent an email about it when I first got the box with my stuff, but haven't gotten a response.


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Thank you all for sharing and being such shining parts of this community!


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Of the 'core 20' Pathfinder deities, which do you think would be the most likely to, for the fun of it, take on mortal form for a week or two and try to get into some sort of minor adventure on the Material Plane? (with the caveat that they'd revert to their true form if 'killed,' of course)


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pithica42 wrote:

And yes, this is the book I've been most excited about so far. I just finished reading AP04 last night and I keep having to stop myself from checking my My Downloads page every 30 seconds in antici...

SAY IT!


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Is the Vancaskerkin family big enough that an ambitious gaming group could run a game where all of the player characters are members of it?


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If you could have any or all of the cast of another fictional setting officially 'guest star' in an adventure set in Golarion, who would it be? (Like how you get inter-company comic book crossovers, or Batman showing up on Scooby-Doo.) For the sake of this hypothetical, assume that copyright isn't a barrier.


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Tryn wrote:
Very interesting, only thing which bothers me right now is that the cathedral ship art looks really kit-bashed...

I dunno, devout Iomedeans strike me as the type to be all about 'glorious' over 'pragmatic' or 'elegant' when it comes to their sense of aesthetics.


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Rysky wrote:

For those who would be interested in awesome erotic art my buddy REv just launched a Kickstarter to be able to do a hardcover print run of his comic, I Roved Out (link kinda NSFW)

The comic itself is up for free online if you'd like to read it, this Kickstarter is solely for the Hardcover (the comic is VERY Not Safe For Work, in a good way ^w^).

Well, someone oughtta have you on commission or something because I just spent the last few hours binging the comic thanks to this thread and as we speak I'm tossing money at the Kickstarter.


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I'm really looking forward to reading this AP, even if I don't get to run it in the near future (stupid finite hours in a day), partially because a couple of years back I ran my group through a homebrew adventure connected to Taldor's political situation that sounds like it would have made a good prequel for this one.


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If you could become a cleric of any of Golarion's deities/demigods/etc. (you'd choose the deity) on Earth in the modern day, with all of the associated magical abilities, which one would you pick?


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Yakman wrote:
Lucas VerBeek wrote:
mswbear wrote:

I'm hoping that there is more detail on the Veskarium. As Part of an alliance with the Pact Worlds, I just want a bit more information. I know the main focus will be the official Pact Worlds solar system but still....more info would be great.

Also a little bit more information on boarder tensions with none Pact World governments or independent powers. A little bit more information on the Azlanti Star Empire for these purposes would be wonderful. Just something that lets people know there government structure and culture so that they can be used as antagonists

I imagine both the Veskarium and the Empire are going to get their own books.

i doubt it.

they'll be detailed, i hope, and would bet, in the brief gazeteers in the back of the APs

And/or there'll be a separate book for factions based/originating outside the Pact Worlds system.


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James Jacobs wrote:
Tailed wrote:


XD, Rovagug's backup prison perhaps.

Nope.

Actually, interesting thought -- Do the gods have a backup for Rovagug's prison, in case something should go wrong and/or the stars align just right to risk freeing him? Or do they just trust that anything presenting that sort of threat couldn't overpower them?


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Doing the same here on an iOS Safari mobile browser.


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If it wants to keep using them, yes. If your stats later fall short of prerequisites for feats, prestige classes, etc., then you lose access to them until you qualify again.


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James Jacobs wrote:


Not much at all. That content has already been so well covered for most of the planar races between Advanced Race Guide and Inner Sea Races that I chose not to spend much time at all talking about them. There's about a half page at the start of chapter 1 that gives a list of all the native outsider zero HD races, says where they're from, and gives page references for more info. The three new zero HD races each get a 2 page bestiary entry.

That's about it for race content in the book.

I figured, but thought I'd ask. Thanks.

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