Chief Kroghut

Abraham Z.'s page

*** Venture-Agent, Georgia—Atlanta 479 posts (13,901 including aliases). No reviews. 16 lists. 1 wishlist. 55 Organized Play characters. 29 aliases.


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Dark Archive

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Male NG Half-Elven Psychic 6 | HP 27/38 | AC 10 T 10 FF 10 (w/Mage Armor 14/10/14) CMB 1, CMD 11 | F: +6, R: +4, W: +11 (+2 vs enchantments, +2 vs traps/hazards underground) | Init: +6 (+2 more underground) | Perc: +11 (low light), SM: +6 | Speed 30ft | Active conditions: Resist Fire 10

I'm so sorry everyone. Childcare and work responsibilities got the better of me and I just haven't been able to keep up. I'm back now and will do better. My apologies and thanks for botting me.

Liberty's Edge

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Medium Male LG Suli Unchained Monk 8 | HP 68/68 | AC 20 T 20 FF 16 (w/ Mage Armor & Barkskin: 27/20/23) | CMB +13, CMD 33 | F +11, R +12 (evasion), W +6 (+2 vs stunning, fear, +6 vs mind-affecting, +4 vs paralysis & sleep, +1 vs fire) | Init +3 | Perc +10 SM +2 | Speed 50' | +2 Str/atk/CMB check | +2 Dex check unused | Lucky Number: 3 | Active Conditions: Mage Armor, Barkskin

Hearing Vanessa read the Tale of Zarta's 1001 Nights - ... or was it 1001 Knights!?! - nearly causes Bon Jon to faint and he hurries to listen to other, less salacious, stories. Alas for the poor monk - he soon finds that the gossips of the Grand Lodge have taken to speculating about the legitimacy of old Venture Captain Rosenthal's progeny - I had no idea pathfinders could talk like *that*... - the poor monk blushes beet red and scurries in the direction of the drinks table, hoping that perhaps a cup of nettle tea or a glass of tallgrass juice will help calm his nerves.

Dark Archive

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Female CG Elven Witch 17 | HP 120/136 | AC 17 T 13 FF 12 (DR 5/Bludgeoning) | CMB +8, CMD 20 (25 grapple) | F: +16, R: +17 (evasion, Duck & Cover), W: +23 | Init: +6 | Perc: +31, SM: +1 | Speed 30ft (Fly 40ft - Good) | Defending Bone (30/50) | Aura of Purity 17/17 | Lore Needles 3/3 | Inv. Mind 16/17 Active:Mind Blank, Heroism, See Invis, Hunter's Blessing, Mage Armor, -2 re Int/Wis/Cha | Constant: Automatically knows when a spell or SLA of any school of magic is cast within 60', Ameliorating (blindness & curse); ContinualFlame

I'm very happy with the way you've been GM-ing and I agree completely that most of these older scenarios and mods are too easy for modern optimized characters.

Traveling with family this weekend so may not have a chance to post until Tuesday.

Dark Archive

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Female CG Elven Witch 17 | HP 120/136 | AC 17 T 13 FF 12 (DR 5/Bludgeoning) | CMB +8, CMD 20 (25 grapple) | F: +16, R: +17 (evasion, Duck & Cover), W: +23 | Init: +6 | Perc: +31, SM: +1 | Speed 30ft (Fly 40ft - Good) | Defending Bone (30/50) | Aura of Purity 17/17 | Lore Needles 3/3 | Inv. Mind 16/17 Active:Mind Blank, Heroism, See Invis, Hunter's Blessing, Mage Armor, -2 re Int/Wis/Cha | Constant: Automatically knows when a spell or SLA of any school of magic is cast within 60', Ameliorating (blindness & curse); ContinualFlame

Agata has provided you Mind Blank (which also gives immunity to fear/charm) and Heroic Invocation, and can give you Heroism if someone else hasn't already done so. Also, Delay Poison Communal. The fortune hex is no longer in effect. I don't think Haste has been activated yet (Sweet Mawd will use a scroll to cast it once her turn comes around unless something horrible has happened).


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"Jacques Renard" | Male CG Medium Kitsune Swashbuckler 4 | HP 52/52 | AC 21 (23 w/ buckler raised) | F +9 R +12 W +9 | Perc +9 | Default Exploration (Search) | Speed 30ft (35 ft if panache) | Active Conditions: None | Hero Points: 1/3 | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |

Yes, I wasn't deliberately trying to have Jacques flout the plan. On the other hand, it does seem in character for him.


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An EDITING REQUEST: it would make the rules much more readable if the same baseline things weren't repeated over and over. For example, instead of giving the exact same rules for when you get new skill feats for every core class (except the rogue), just define that once in a section called something like "The Skill Feats That Every Class Gets" and then add a section for the rogue (and later the investigator, swashbuckler, etc.) that indicates that they get some EXTRA skill feats.

This wouldn't be changing anything from how things already are now, but it would draw the reader's attention to the fact that there is something unusual from the norm for the Rogue, and it would also allow the reader to not have to read the same baseline pattern over and over again, wondering if there is anything different that they need to note.

Dark Archive

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Female CG Elven Witch 17 | HP 120/136 | AC 17 T 13 FF 12 (DR 5/Bludgeoning) | CMB +8, CMD 20 (25 grapple) | F: +16, R: +17 (evasion, Duck & Cover), W: +23 | Init: +6 | Perc: +31, SM: +1 | Speed 30ft (Fly 40ft - Good) | Defending Bone (30/50) | Aura of Purity 17/17 | Lore Needles 3/3 | Inv. Mind 16/17 Active:Mind Blank, Heroism, See Invis, Hunter's Blessing, Mage Armor, -2 re Int/Wis/Cha | Constant: Automatically knows when a spell or SLA of any school of magic is cast within 60', Ameliorating (blindness & curse); ContinualFlame

As far as I understand, people who are flying are immune to the prone condition.

Also, unless the bull rushing PC used Acrobatics while approaching to avoid an AoO (or approached using a 5' step), the movement up to attack her *would* provoke an AoO (as soon as the PC leaves a threatened square - so if she has 10' reach, when the PC leaves the square that is two squares away and enters the adjacent square). However, because this AoO is triggered by the movement, not the Combat Maneuver, a success on the AoO will not affect the Combat Maneuver (unless the AoO itself does something, like knock the PC out, or trip them, or whatever), in contrast to the AoO that is provoked by a Combat Maneuver (when the initiating character doesn't have the Improved Bull Rush (or Grapple or whatever) feat); in that situation, if the provoked AoO does damage to the initiating character, that damage is also a penalty on the CMB check for the maneuver.

Silver Crusade

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Male LG Nagaji Bloodrager 4 | Raging: HP 45/45 | AC 17 T 9 FF 16 | CMB +13 CMD 20 (27 vs grapple)| F +11 R +5 W +5 (+2 vs. mind-affecting & poison & cold) | Not Raging: HP 37/37 | AC 18 T 11 FF 17 | CMB +11 CMD 20 | F +9 R +5 W +5 | | Init +5 | Perc +6 (low-light) SM +0 | Speed 20' | Rage 5/12 | Reroll 1/1 | LoH 1/1 | Spit 3/3 | Active Conditions: Barkskin 12:30, Heroism 12:50, Clay Skin (10/25) 12:50, Shield (13:04), Delay Poison 15:00, Alch. Grease 16:00, Vermin Rep. 16:00, Ablative Barrier (0/25) 17:00, Blood Pill 20:00

Thanks for running, GM! That was great fun. I will definitely try to burn another replay to play the next part when you run it again.

Silver Crusade

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Male LG Nagaji Bloodrager 4 | Raging: HP 45/45 | AC 17 T 9 FF 16 | CMB +13 CMD 20 (27 vs grapple)| F +11 R +5 W +5 (+2 vs. mind-affecting & poison & cold) | Not Raging: HP 37/37 | AC 18 T 11 FF 17 | CMB +11 CMD 20 | F +9 R +5 W +5 | | Init +5 | Perc +6 (low-light) SM +0 | Speed 20' | Rage 5/12 | Reroll 1/1 | LoH 1/1 | Spit 3/3 | Active Conditions: Barkskin 12:30, Heroism 12:50, Clay Skin (10/25) 12:50, Shield (13:04), Delay Poison 15:00, Alch. Grease 16:00, Vermin Rep. 16:00, Ablative Barrier (0/25) 17:00, Blood Pill 20:00

Drukpa eyes his reflection in the cracked mirror. "What a damned fine lookin' fellow that is! Hey, mister, whatcha doin' down here and why ain't you show up a little earlier so's ye coulda helped us?!? That's a mean looking bardiche yer carryin', nearly as good as mine, though mine's a bit broke. Anyway, sure woulda been nice if'n ye had gotten here a few minutes sooner and lent a hand!"

Silver Crusade

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Male LG Nagaji Bloodrager 4 | Raging: HP 45/45 | AC 17 T 9 FF 16 | CMB +13 CMD 20 (27 vs grapple)| F +11 R +5 W +5 (+2 vs. mind-affecting & poison & cold) | Not Raging: HP 37/37 | AC 18 T 11 FF 17 | CMB +11 CMD 20 | F +9 R +5 W +5 | | Init +5 | Perc +6 (low-light) SM +0 | Speed 20' | Rage 5/12 | Reroll 1/1 | LoH 1/1 | Spit 3/3 | Active Conditions: Barkskin 12:30, Heroism 12:50, Clay Skin (10/25) 12:50, Shield (13:04), Delay Poison 15:00, Alch. Grease 16:00, Vermin Rep. 16:00, Ablative Barrier (0/25) 17:00, Blood Pill 20:00

Drukpa startles from the reverie that left him nearly like a statue and belatedly swings into action. "This shadow stuff makes me mad! Really mad!"

Free action to enter bloodrage

Move action to move; standard action to attack the hound

50% miss chance, high is good for me: 1d100 ⇒ 60
Cold Iron Tri-point double-edged sword, haste, bless, rage: 1d20 + 13 ⇒ (6) + 13 = 19
P dmg: 1d10 + 10 ⇒ (8) + 10 = 18

Drukpa's AC (with haste and rage) is currently 18
Bloodrage rounds used 8/12

P.s. thanks for botting my will save and especially thanks for rolling a 20 on it! :-)

Silver Crusade

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Male LG Nagaji Bloodrager 4 | Raging: HP 45/45 | AC 17 T 9 FF 16 | CMB +13 CMD 20 (27 vs grapple)| F +11 R +5 W +5 (+2 vs. mind-affecting & poison & cold) | Not Raging: HP 37/37 | AC 18 T 11 FF 17 | CMB +11 CMD 20 | F +9 R +5 W +5 | | Init +5 | Perc +6 (low-light) SM +0 | Speed 20' | Rage 5/12 | Reroll 1/1 | LoH 1/1 | Spit 3/3 | Active Conditions: Barkskin 12:30, Heroism 12:50, Clay Skin (10/25) 12:50, Shield (13:04), Delay Poison 15:00, Alch. Grease 16:00, Vermin Rep. 16:00, Ablative Barrier (0/25) 17:00, Blood Pill 20:00

Fitting, somehow, that Drukpa still managed to cause the trouble, even when he wasn't doing anything!

DC 14 Reflex: 1d20 + 5 ⇒ (2) + 5 = 7

Silver Crusade

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Male LG Nagaji Bloodrager 4 | Raging: HP 45/45 | AC 17 T 9 FF 16 | CMB +13 CMD 20 (27 vs grapple)| F +11 R +5 W +5 (+2 vs. mind-affecting & poison & cold) | Not Raging: HP 37/37 | AC 18 T 11 FF 17 | CMB +11 CMD 20 | F +9 R +5 W +5 | | Init +5 | Perc +6 (low-light) SM +0 | Speed 20' | Rage 5/12 | Reroll 1/1 | LoH 1/1 | Spit 3/3 | Active Conditions: Barkskin 12:30, Heroism 12:50, Clay Skin (10/25) 12:50, Shield (13:04), Delay Poison 15:00, Alch. Grease 16:00, Vermin Rep. 16:00, Ablative Barrier (0/25) 17:00, Blood Pill 20:00

Yeah I had trouble finding a good image for him - I wish paizo would open up the site and let us use our own images - or at least give us more choices and better filtering options for finding them.

Incidentally, the jumping off point for his character creation was when I was reading the CRB one day and realized that Paladins' mounts have an Int of 6. After that I really wanted to make a character that would be dumber than a Paladin's horse! :-) I don't think he's played with a mounted Paladin yet but if I get a chance to I'm hoping to play up the 'intellectual rivalry' between Drukpa and the horse.

Drukpa will also soon be going Dragon Disciple, so that he can really be a dragon, just like Granmaw!

(When you dump Int, and then you plan for a prestige class that requires 5 ranks in Knowledge Arcana, it's *painful.*)

Dark Archive

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Female CG Elven Witch 17 | HP 120/136 | AC 17 T 13 FF 12 (DR 5/Bludgeoning) | CMB +8, CMD 20 (25 grapple) | F: +16, R: +17 (evasion, Duck & Cover), W: +23 | Init: +6 | Perc: +31, SM: +1 | Speed 30ft (Fly 40ft - Good) | Defending Bone (30/50) | Aura of Purity 17/17 | Lore Needles 3/3 | Inv. Mind 16/17 Active:Mind Blank, Heroism, See Invis, Hunter's Blessing, Mage Armor, -2 re Int/Wis/Cha | Constant: Automatically knows when a spell or SLA of any school of magic is cast within 60', Ameliorating (blindness & curse); ContinualFlame

"non-lethal, the poor man's breath of life" !!! - love this, gonna steal it if you don't mind! :-)

Silver Crusade

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Male LG Nagaji Bloodrager 4 | Raging: HP 45/45 | AC 17 T 9 FF 16 | CMB +13 CMD 20 (27 vs grapple)| F +11 R +5 W +5 (+2 vs. mind-affecting & poison & cold) | Not Raging: HP 37/37 | AC 18 T 11 FF 17 | CMB +11 CMD 20 | F +9 R +5 W +5 | | Init +5 | Perc +6 (low-light) SM +0 | Speed 20' | Rage 5/12 | Reroll 1/1 | LoH 1/1 | Spit 3/3 | Active Conditions: Barkskin 12:30, Heroism 12:50, Clay Skin (10/25) 12:50, Shield (13:04), Delay Poison 15:00, Alch. Grease 16:00, Vermin Rep. 16:00, Ablative Barrier (0/25) 17:00, Blood Pill 20:00

Drukpa obligingly takes the two stones back. "Ye'll let me know, I hope? I never got past two in me countin' lessons."

Dark Archive

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Female CG Elven Witch 17 | HP 120/136 | AC 17 T 13 FF 12 (DR 5/Bludgeoning) | CMB +8, CMD 20 (25 grapple) | F: +16, R: +17 (evasion, Duck & Cover), W: +23 | Init: +6 | Perc: +31, SM: +1 | Speed 30ft (Fly 40ft - Good) | Defending Bone (30/50) | Aura of Purity 17/17 | Lore Needles 3/3 | Inv. Mind 16/17 Active:Mind Blank, Heroism, See Invis, Hunter's Blessing, Mage Armor, -2 re Int/Wis/Cha | Constant: Automatically knows when a spell or SLA of any school of magic is cast within 60', Ameliorating (blindness & curse); ContinualFlame

Flint, you get to roll twice for one d20 roll per round, not every d20 roll. And you have to declare that you are using it before you see the die roll. Sorry if that wasn't more clear.

Alie, yikes! One in 400 odds of that...

Dark Archive

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Female CG Elven Witch 17 | HP 120/136 | AC 17 T 13 FF 12 (DR 5/Bludgeoning) | CMB +8, CMD 20 (25 grapple) | F: +16, R: +17 (evasion, Duck & Cover), W: +23 | Init: +6 | Perc: +31, SM: +1 | Speed 30ft (Fly 40ft - Good) | Defending Bone (30/50) | Aura of Purity 17/17 | Lore Needles 3/3 | Inv. Mind 16/17 Active:Mind Blank, Heroism, See Invis, Hunter's Blessing, Mage Armor, -2 re Int/Wis/Cha | Constant: Automatically knows when a spell or SLA of any school of magic is cast within 60', Ameliorating (blindness & curse); ContinualFlame

Reminder that Theodoric, Flint and Alie are all hasted, which will give +1 to their Reflex saves vs the fireball.

Reminder that Flint and Theodoric both have Fortune, which is usable once every round on any d20 (such as a save) and its use must be declared before rolling. GM, would you mind adding "Fortune" to the tracker for the two of them as a reminder? Thx.

Silver Crusade

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Male LG Nagaji Bloodrager 4 | Raging: HP 45/45 | AC 17 T 9 FF 16 | CMB +13 CMD 20 (27 vs grapple)| F +11 R +5 W +5 (+2 vs. mind-affecting & poison & cold) | Not Raging: HP 37/37 | AC 18 T 11 FF 17 | CMB +11 CMD 20 | F +9 R +5 W +5 | | Init +5 | Perc +6 (low-light) SM +0 | Speed 20' | Rage 5/12 | Reroll 1/1 | LoH 1/1 | Spit 3/3 | Active Conditions: Barkskin 12:30, Heroism 12:50, Clay Skin (10/25) 12:50, Shield (13:04), Delay Poison 15:00, Alch. Grease 16:00, Vermin Rep. 16:00, Ablative Barrier (0/25) 17:00, Blood Pill 20:00

Sorry, I missed that there is another stone! I guess that does fit with Drukpa having a 5 Int though... (He really is dumber than a Paladin's horse!)

Silver Crusade

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Male LG Nagaji Bloodrager 4 | Raging: HP 45/45 | AC 17 T 9 FF 16 | CMB +13 CMD 20 (27 vs grapple)| F +11 R +5 W +5 (+2 vs. mind-affecting & poison & cold) | Not Raging: HP 37/37 | AC 18 T 11 FF 17 | CMB +11 CMD 20 | F +9 R +5 W +5 | | Init +5 | Perc +6 (low-light) SM +0 | Speed 20' | Rage 5/12 | Reroll 1/1 | LoH 1/1 | Spit 3/3 | Active Conditions: Barkskin 12:30, Heroism 12:50, Clay Skin (10/25) 12:50, Shield (13:04), Delay Poison 15:00, Alch. Grease 16:00, Vermin Rep. 16:00, Ablative Barrier (0/25) 17:00, Blood Pill 20:00

Ok, works for me. In that case Drukpa took 17 non-lethal and 4 lethal from the various damage in that last fight, exactly exhausting Ablative Barrier. He gets one charge of his CLW wand back and is, again, fully healed. His Ablative Barrier is fully used up.

Radiant Oath

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M LG Half-Orc Monk 3 | HP 44/44 | AC 18 (21 in Mountain Stance, 23 with Shield) | Perc +8 (Low-Light) | Fort +9 Ref +8 Wis +10 | Hero 1/3 | Focus Points: 1/1 | Battle Med available: | Default Exploration: Search | Active Conditions: |

Really hoping that whatever is happening in your life works itself out in the best possible way. Sending good thoughts to you.

Silver Crusade

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Male LG Nagaji Bloodrager 4 | Raging: HP 45/45 | AC 17 T 9 FF 16 | CMB +13 CMD 20 (27 vs grapple)| F +11 R +5 W +5 (+2 vs. mind-affecting & poison & cold) | Not Raging: HP 37/37 | AC 18 T 11 FF 17 | CMB +11 CMD 20 | F +9 R +5 W +5 | | Init +5 | Perc +6 (low-light) SM +0 | Speed 20' | Rage 5/12 | Reroll 1/1 | LoH 1/1 | Spit 3/3 | Active Conditions: Barkskin 12:30, Heroism 12:50, Clay Skin (10/25) 12:50, Shield (13:04), Delay Poison 15:00, Alch. Grease 16:00, Vermin Rep. 16:00, Ablative Barrier (0/25) 17:00, Blood Pill 20:00

Gripping his bardiche in both hands, Drukpa advances cautiously into the room. "Brrrr, ain't none o' these dungeon masters hearda heatin'?"

Drukpa's speed is only 20' so in the difficult terrain it is a double move for him to move to his new position. He has reach with his bardiche and will definitely take an AoO if anything moves towards the group.

AoO if provoked:

Mwk Bardiche: 1d20 + 12 ⇒ (1) + 12 = 13 Good to get the 1's out of the way early, right?
dmg: 1d10 + 7 ⇒ (6) + 7 = 13

Silver Crusade

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Male LG Nagaji Bloodrager 4 | Raging: HP 45/45 | AC 17 T 9 FF 16 | CMB +13 CMD 20 (27 vs grapple)| F +11 R +5 W +5 (+2 vs. mind-affecting & poison & cold) | Not Raging: HP 37/37 | AC 18 T 11 FF 17 | CMB +11 CMD 20 | F +9 R +5 W +5 | | Init +5 | Perc +6 (low-light) SM +0 | Speed 20' | Rage 5/12 | Reroll 1/1 | LoH 1/1 | Spit 3/3 | Active Conditions: Barkskin 12:30, Heroism 12:50, Clay Skin (10/25) 12:50, Shield (13:04), Delay Poison 15:00, Alch. Grease 16:00, Vermin Rep. 16:00, Ablative Barrier (0/25) 17:00, Blood Pill 20:00

Drukpa looks around to make sure there are no traps and then leads the way through the newly opened portcullis.

Perception: 1d20 + 8 ⇒ (1) + 8 = 9

"There are no traps - I'm sure of it!"

Vigilant Seal

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NG Male Lizardfolk Fighter (Bastion) 3 | HP 44/44 | AC 21 (23 with Shield Raised) | F +9 R +7 (+3 vs AoE from Bulwark) W +9 | Perc +9 (expert)| Stealth +0 | 20' speed | Active Conditions: | Hero Points: ⅔ | Default Exploration: Search | ◆ ◆◆ ◆◆◆ ◇ ↺ |

Razzm has the Combat Mentor boon, which could be useful for Mafalda (gives +2 to attacks instead of the usual +1 from a level bump).

Silver Crusade

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Male LG Nagaji Bloodrager 4 | Raging: HP 45/45 | AC 17 T 9 FF 16 | CMB +13 CMD 20 (27 vs grapple)| F +11 R +5 W +5 (+2 vs. mind-affecting & poison & cold) | Not Raging: HP 37/37 | AC 18 T 11 FF 17 | CMB +11 CMD 20 | F +9 R +5 W +5 | | Init +5 | Perc +6 (low-light) SM +0 | Speed 20' | Rage 5/12 | Reroll 1/1 | LoH 1/1 | Spit 3/3 | Active Conditions: Barkskin 12:30, Heroism 12:50, Clay Skin (10/25) 12:50, Shield (13:04), Delay Poison 15:00, Alch. Grease 16:00, Vermin Rep. 16:00, Ablative Barrier (0/25) 17:00, Blood Pill 20:00

Unless anyone objects...

Drukpa can't stand to watch Jilla's agony and he quickly steps forward and flips the lever. What could possibly go wrong? he thinks to himself.

Silver Crusade

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Male LG Nagaji Bloodrager 4 | Raging: HP 45/45 | AC 17 T 9 FF 16 | CMB +13 CMD 20 (27 vs grapple)| F +11 R +5 W +5 (+2 vs. mind-affecting & poison & cold) | Not Raging: HP 37/37 | AC 18 T 11 FF 17 | CMB +11 CMD 20 | F +9 R +5 W +5 | | Init +5 | Perc +6 (low-light) SM +0 | Speed 20' | Rage 5/12 | Reroll 1/1 | LoH 1/1 | Spit 3/3 | Active Conditions: Barkskin 12:30, Heroism 12:50, Clay Skin (10/25) 12:50, Shield (13:04), Delay Poison 15:00, Alch. Grease 16:00, Vermin Rep. 16:00, Ablative Barrier (0/25) 17:00, Blood Pill 20:00

Prior to this latest pair of attacks, Drukpa had (only) 1 point of non-lethal dmg. Of these two most recent attacks, Pink's misses but Yellow's hits. Of the 7 points of damage, 5 are absorbed by DR 5/adamantine from Clay Skin (15/25). The remaining 2 are converted to non-lethal by Ablative Barrier (22/25). The easiest way to think of this is that the first 10 points of damage from an attack against Drukpa will be converted to 5 points of non-lethal (unless, of course, the attacks are adamantine or already non-lethal - which I'm not expecting too many non-lethal attacks in Bonekeep!) Each spell will only provide it's benefits for 25 points, which is why I'm tracking what they've absorbed so far. I do have one more scroll of Clay Skin that can be used after I go through this one. TLDR: Drukpa currently has 3 points of non-lethal dmg.

Silver Crusade

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Male LG Nagaji Bloodrager 4 | Raging: HP 45/45 | AC 17 T 9 FF 16 | CMB +13 CMD 20 (27 vs grapple)| F +11 R +5 W +5 (+2 vs. mind-affecting & poison & cold) | Not Raging: HP 37/37 | AC 18 T 11 FF 17 | CMB +11 CMD 20 | F +9 R +5 W +5 | | Init +5 | Perc +6 (low-light) SM +0 | Speed 20' | Rage 5/12 | Reroll 1/1 | LoH 1/1 | Spit 3/3 | Active Conditions: Barkskin 12:30, Heroism 12:50, Clay Skin (10/25) 12:50, Shield (13:04), Delay Poison 15:00, Alch. Grease 16:00, Vermin Rep. 16:00, Ablative Barrier (0/25) 17:00, Blood Pill 20:00

My suggestion for tracking buffs, which I've found to work really well in the games I run, is to state a time that the adventure starts (e.g. we enter the dungeon at noon) and then when each buff is cast, note the time that it will expire (e.g. Ablative Barrier will expire at 3:00 pm). Then you don't have to keep asking the GM, how long has it been since I cast X. You just ask the GM to tell you what time it is now (or the GM can even just add that detail to the regular tracking information).

Silver Crusade

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Drukpa Marpo will throw his hat into the ring! He's a level 4 Bloodrager - frontline martial type - he's not crazy optimized but not too shabby either. Due to low AC (17 when bloodraging) he's probably pretty likely to die but I'm ok with that (and if we can squeeze two more prestige out of the scenario he'll have enough for a Raise Dead).

Note that I've played this before (though I don't remember the details) and would be using a replay so please give my spot to someone else if you have enough players who have never played it.

Thanks!

Dark Archive

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Female CG Elven Witch 17 | HP 120/136 | AC 17 T 13 FF 12 (DR 5/Bludgeoning) | CMB +8, CMD 20 (25 grapple) | F: +16, R: +17 (evasion, Duck & Cover), W: +23 | Init: +6 | Perc: +31, SM: +1 | Speed 30ft (Fly 40ft - Good) | Defending Bone (30/50) | Aura of Purity 17/17 | Lore Needles 3/3 | Inv. Mind 16/17 Active:Mind Blank, Heroism, See Invis, Hunter's Blessing, Mage Armor, -2 re Int/Wis/Cha | Constant: Automatically knows when a spell or SLA of any school of magic is cast within 60', Ameliorating (blindness & curse); ContinualFlame

Yikes - hope it goes smoothly!

Dark Archive

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Female CG Elven Witch 17 | HP 120/136 | AC 17 T 13 FF 12 (DR 5/Bludgeoning) | CMB +8, CMD 20 (25 grapple) | F: +16, R: +17 (evasion, Duck & Cover), W: +23 | Init: +6 | Perc: +31, SM: +1 | Speed 30ft (Fly 40ft - Good) | Defending Bone (30/50) | Aura of Purity 17/17 | Lore Needles 3/3 | Inv. Mind 16/17 Active:Mind Blank, Heroism, See Invis, Hunter's Blessing, Mage Armor, -2 re Int/Wis/Cha | Constant: Automatically knows when a spell or SLA of any school of magic is cast within 60', Ameliorating (blindness & curse); ContinualFlame

Agata listens to the banter with the succubus with amusement, cackling and coughing from time to time. Afterwards, as the others debate the pros and cons of diplomacy, she giggles and hisses, "yessss, yesss, hee hee, haw haw..." though it is not even slightly clear which side of the debate she favors.

When it comes time to find the path forward, she summons her trusty maidservant to step to the front. "Sweet Mawd Junior, enough o' yer lolly gaggin' - time t' do a bit o' work fer a change. These nice friends gonna ask ye some questions - do yer best 'n see if Desna - bless 'er drawers - 'll answer any o' em. An mind yer p's an' q's aintcha - yer still on the clock no doubt about it!"

Sweet Mawd will cast Commune if the party wishes (6 yes/no questions - all have to be done in quick succession - the spell doesn't let you pause for discussion, though of course we can discuss ooc beforehand). Personally, I'm really rotten at thinking of good questions so I hope someone else will have some ideas.

Other than Commune, I'm not sure that I have much to offer to help us find the way forward. Agata has a casting of True Seeing still available. And if we decide to rest in the Fairy Ring Retreat again I might be able to prep some other spells that would be useful though nothing immediately comes to mind.

Oh, and one other idea...

Agata thinks for a moment and then casts a quick spell before trying to determine if her long years of experience may have taught her something relevant.

Casting Whispering Lore before making a knowledge check to try to discern anything useful about where to look next.

Investigative Mind to roll twice and take the better result
Knowledge check: 1d20 ⇒ 3 OR Knowledge check: 1d20 ⇒ 3 Lol!
Well, that will still be 3+4 (insight bonus from whispering lore) + 20-40 (depending on what type of knowledge check it is)

Dark Archive

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Female CG Elven Witch 17 | HP 120/136 | AC 17 T 13 FF 12 (DR 5/Bludgeoning) | CMB +8, CMD 20 (25 grapple) | F: +16, R: +17 (evasion, Duck & Cover), W: +23 | Init: +6 | Perc: +31, SM: +1 | Speed 30ft (Fly 40ft - Good) | Defending Bone (30/50) | Aura of Purity 17/17 | Lore Needles 3/3 | Inv. Mind 16/17 Active:Mind Blank, Heroism, See Invis, Hunter's Blessing, Mage Armor, -2 re Int/Wis/Cha | Constant: Automatically knows when a spell or SLA of any school of magic is cast within 60', Ameliorating (blindness & curse); ContinualFlame

Catching up on the thread now - some of this will be out of date I'm sure.

Regarding Commune, which is still available when/if we decide to make use of it, note that a) it takes 10 minutes to cast it, b) the (six) questions have to be yes/no questions. If someone comes up with something they would especially like to know, let me know and Sweet Mawd will cast it at an opportune moment. She can cast it once/week.

Earlier...

When the group leaves the Fairy Ring, Agata casts her usual assortment of spells, including those requested by her comrades. Mage Armor (herself, Sweet Mawd, Marta - using two pearls of power), Ext. Delay Poison Communal, Merge With Familiar, Defending Bone, Ext. Heroism, Ext. See Invis, Ext. Investigative Mind, Overland Flight, False Life, Clear Ear, Alch. Grease, and Heroism on anyone who requests it, and if possible, two charges of Endure Elements from Flint's wand.

False Life: 1d10 + 10 ⇒ (2) + 10 = 12

Now...

Upon entering the Shrine of Rest and Fulfillment, Agata and her maidservant both gaze around with wonderment at the surroundings. Agata smiles at the tapestries, as if recalling bygone pleasures of her long long life, while Sweet Mawd blushes so fiercely that her celestial skin turns nearly purple.

Knowledge (Religion), planar penalty: 1d20 + 32 - 2 ⇒ (7) + 32 - 2 = 37
Agata nods in agreement with Flint, "Aye, they's not quite approved fer the goddess, that's fer sure, not t' mention what them exercises'll do t' yer back! Me lumbago ain't come from nowhere, I'll tell ye that much!" She sighs with nostalgia.

When the attendants offer the pathfinders a bath she recoils in horror. "Desna's Drudgery! Ain't ye got no idea how many centuries I bin layin' in this dirt? And the sweat! That ain't easy t' come by! An' now ye jes' wanna wash it all away...?!? Hush yerself!"

Sweet Mawd listens to her mistress' diatribe with a wistful look, as if a nice hot bath is a nearly forgotten pleasure... She glances around, as if looking for the promised baths. Sweet Mawd has constant Detect Evil and Detect Magic.

Once Sweet Mawd and Marta identify that there is some unknown evil presence about, Agata calls her comrades closer and quickly puts a blessing upon all of them. Casting Communal Mind Blank on the entire party - 24 hour duration split among the party members - among other effects, it gives all of us a +8 resistance bonus (won't stack with cloak of resistance) vs mind-affecting.

She will also tap herself with a wand of Heightened Awareness and carry her rod of Grasping Hexes in hand.

Also, I forgot to roll to see which save is impacted by her Dragonbone Divination sticks in the morning:
Divination sticks, 1 F, 2 R, 3 W: 1d3 ⇒ 2


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Tiny Female CG Lyrakien Azata | HP 68+14/68 | AC 24 T 16 FF 20 | CMB +10, CMD 17 | F: +9, R: +12 (Imp. Evasion, Duck & Cover), W: +16 | Init: +4 | Perc: +22, SM: +3 | Fly 80ft (perfect) | Commune 1/1 | Active conditions: Haste, Heroism, Hunter's Blessing, Mage Armor, -2 re Int/Wis/Cha, Merge with Familiar | Constant: Detect Evil, Detect Magic, Freedom of Movement, SR 22, Major Ameliorating (blindness & curse)

Once again, Agata sends her faithful maidservant scurrying about, providing healing for anyone who needs it.

She auto-succeeds the UMD checks for the healing wands. Go ahead and roll your own healing and let me know if I should mark any charges off my own wands.

Dark Archive

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Female CG Elven Witch 17 | HP 120/136 | AC 17 T 13 FF 12 (DR 5/Bludgeoning) | CMB +8, CMD 20 (25 grapple) | F: +16, R: +17 (evasion, Duck & Cover), W: +23 | Init: +6 | Perc: +31, SM: +1 | Speed 30ft (Fly 40ft - Good) | Defending Bone (30/50) | Aura of Purity 17/17 | Lore Needles 3/3 | Inv. Mind 16/17 Active:Mind Blank, Heroism, See Invis, Hunter's Blessing, Mage Armor, -2 re Int/Wis/Cha | Constant: Automatically knows when a spell or SLA of any school of magic is cast within 60', Ameliorating (blindness & curse); ContinualFlame
Theodric de LaMontagne wrote:
Agata wrote:
* Major Ameliorating hex on everyone in the party (she'll do this every day so I won't bother mentioning it again)
Whatizzit?

If anyone in the party becomes blinded or cursed, that effect is suppressed for 17 minutes. Basically it gives us immunity to blindness and curses while a fight is going on.

Dark Archive

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Female CG Elven Witch 17 | HP 120/136 | AC 17 T 13 FF 12 (DR 5/Bludgeoning) | CMB +8, CMD 20 (25 grapple) | F: +16, R: +17 (evasion, Duck & Cover), W: +23 | Init: +6 | Perc: +31, SM: +1 | Speed 30ft (Fly 40ft - Good) | Defending Bone (30/50) | Aura of Purity 17/17 | Lore Needles 3/3 | Inv. Mind 16/17 Active:Mind Blank, Heroism, See Invis, Hunter's Blessing, Mage Armor, -2 re Int/Wis/Cha | Constant: Automatically knows when a spell or SLA of any school of magic is cast within 60', Ameliorating (blindness & curse); ContinualFlame
Marta - A.K.A. Telmar So-Melnop wrote:

@Agata

I'm going to give you the same advice Flint gave me. Cast the spells that may be extended more than 24 hours the night before. It gives you more flexibility, though not as much so for a prepared caster as for a spontaneous cater.

I've used this tactic in the past, including with Agata, but something about it always rubbed me the wrong way and I've finally figured out what it is: in order to have pre-cast a long duration spell (say Mage Armor) the day *before* the adventure actually starts (call it Day 0), in order to give yourself another available spell slot on Day 1, you have to "know" that nothing is going to happen on Day 0. So on Day 0 you prepped Mage Armor, but never cast it on yourself because you knew that there was no risk because the adventure doesn't actually begin until Day 1, and then you waited until 11:59pm at the end of Day 0 to cast it to give yourself the benefit of it for the whole next day after you wake up.

But there are two problems with this.

First, without metagaming, there's no reason for a character to "know" that they won't need Mage Armor when they first wake up each day. In game, there's no reason for them to know that it is Day 0 and the adventure doesn't actually begin until Day 1.

Second, even if you handle this by saying, no, the character *did* cast Mage Armor at the start of the day 0 and then they simply renewed it (perhaps with a pearl of power) to cast it again at 11:59pm on Day 0, well, won't they need to keep doing that for each successive day? In other words, even though they don't need to prep Mage Armor for Day 1 (because they've already cast it at the end of Day 0), if they don't prep it for Day 1, they won't have any way of casting it at 11:59pm on Day 1 to make sure that they are covered on Day 2.

In short, I can't see anyway that this tactic doesn't involve somehow "gaming" the, er, game.

So that's why I no longer use it (and honestly, Agata's got tons of spell slots and hexes and scrolls etc. - she doesn't need extra help!) but I have no objections to others who do like to use this tactic.

Dark Archive

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Female CG Elven Witch 17 | HP 120/136 | AC 17 T 13 FF 12 (DR 5/Bludgeoning) | CMB +8, CMD 20 (25 grapple) | F: +16, R: +17 (evasion, Duck & Cover), W: +23 | Init: +6 | Perc: +31, SM: +1 | Speed 30ft (Fly 40ft - Good) | Defending Bone (30/50) | Aura of Purity 17/17 | Lore Needles 3/3 | Inv. Mind 16/17 Active:Mind Blank, Heroism, See Invis, Hunter's Blessing, Mage Armor, -2 re Int/Wis/Cha | Constant: Automatically knows when a spell or SLA of any school of magic is cast within 60', Ameliorating (blindness & curse); ContinualFlame

I'm on the plane enjoying some blissful time to myself for the first time in weeks. I see that it's my turn and I'm catching up on all the stuff now. Should have a post in gameplay in a bit.

Silver Crusade

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Male LG Nagaji Bloodrager 4 | Raging: HP 45/45 | AC 17 T 9 FF 16 | CMB +13 CMD 20 (27 vs grapple)| F +11 R +5 W +5 (+2 vs. mind-affecting & poison & cold) | Not Raging: HP 37/37 | AC 18 T 11 FF 17 | CMB +11 CMD 20 | F +9 R +5 W +5 | | Init +5 | Perc +6 (low-light) SM +0 | Speed 20' | Rage 5/12 | Reroll 1/1 | LoH 1/1 | Spit 3/3 | Active Conditions: Barkskin 12:30, Heroism 12:50, Clay Skin (10/25) 12:50, Shield (13:04), Delay Poison 15:00, Alch. Grease 16:00, Vermin Rep. 16:00, Ablative Barrier (0/25) 17:00, Blood Pill 20:00

Fort DC 15: 1d20 + 6 ⇒ (18) + 6 = 24

Drukpa stifles a yawn. "Ain't we gonna sleep never? Adventurin' is all well an' good y'know but us batfinders we ain't much use if we stay up all night findin' bats or whatever..."

When the task turns to persuading Evlar, Drukpa tries to assist one of his more charismatic, and articulate, comrades.

DC 10 Attempt to assist the first PC who tries a check: 1d20 + 1 ⇒ (5) + 1 = 6 Modifier is the same for Bluff, Diplomacy, and Intimidate

"Yeah, um, lissen to my friend here. They knows a lot!"

Silver Crusade

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Male LG Nagaji Bloodrager 4 | Raging: HP 45/45 | AC 17 T 9 FF 16 | CMB +13 CMD 20 (27 vs grapple)| F +11 R +5 W +5 (+2 vs. mind-affecting & poison & cold) | Not Raging: HP 37/37 | AC 18 T 11 FF 17 | CMB +11 CMD 20 | F +9 R +5 W +5 | | Init +5 | Perc +6 (low-light) SM +0 | Speed 20' | Rage 5/12 | Reroll 1/1 | LoH 1/1 | Spit 3/3 | Active Conditions: Barkskin 12:30, Heroism 12:50, Clay Skin (10/25) 12:50, Shield (13:04), Delay Poison 15:00, Alch. Grease 16:00, Vermin Rep. 16:00, Ablative Barrier (0/25) 17:00, Blood Pill 20:00

"He's got a big serfin' competition t'morrow! Hope he'll be ready fer it!"

Bluff Aid Another DC 10: 1d20 + 1 ⇒ (1) + 1 = 2

Silver Crusade

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Male LG Nagaji Bloodrager 4 | Raging: HP 45/45 | AC 17 T 9 FF 16 | CMB +13 CMD 20 (27 vs grapple)| F +11 R +5 W +5 (+2 vs. mind-affecting & poison & cold) | Not Raging: HP 37/37 | AC 18 T 11 FF 17 | CMB +11 CMD 20 | F +9 R +5 W +5 | | Init +5 | Perc +6 (low-light) SM +0 | Speed 20' | Rage 5/12 | Reroll 1/1 | LoH 1/1 | Spit 3/3 | Active Conditions: Barkskin 12:30, Heroism 12:50, Clay Skin (10/25) 12:50, Shield (13:04), Delay Poison 15:00, Alch. Grease 16:00, Vermin Rep. 16:00, Ablative Barrier (0/25) 17:00, Blood Pill 20:00

Drukpa stares at Relgar in shock. "Course we cain't kill him! That ain't the batfinder way! We gets to kill 'em when they ain't easy t' kill, but once they's easy t' kill, we gots to do sumpin' else wit 'em. I ain't entirely shore why but I heerd it's t' do with needin' to git more allidy. I ain't quite learned what this allidy stuff is, but I reckon it must be mighty delicious on account a it bein' worth not killin' the bad uns fer it."

Silver Crusade

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Male LG Nagaji Bloodrager 4 | Raging: HP 45/45 | AC 17 T 9 FF 16 | CMB +13 CMD 20 (27 vs grapple)| F +11 R +5 W +5 (+2 vs. mind-affecting & poison & cold) | Not Raging: HP 37/37 | AC 18 T 11 FF 17 | CMB +11 CMD 20 | F +9 R +5 W +5 | | Init +5 | Perc +6 (low-light) SM +0 | Speed 20' | Rage 5/12 | Reroll 1/1 | LoH 1/1 | Spit 3/3 | Active Conditions: Barkskin 12:30, Heroism 12:50, Clay Skin (10/25) 12:50, Shield (13:04), Delay Poison 15:00, Alch. Grease 16:00, Vermin Rep. 16:00, Ablative Barrier (0/25) 17:00, Blood Pill 20:00

Drukpa looks at Relgar with genuine shock. "Execute me kin?!? Shirley Knot! He just needs a bit o' training, I'm sure. Almost sure."

Silver Crusade

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Male LG Nagaji Bloodrager 4 | Raging: HP 45/45 | AC 17 T 9 FF 16 | CMB +13 CMD 20 (27 vs grapple)| F +11 R +5 W +5 (+2 vs. mind-affecting & poison & cold) | Not Raging: HP 37/37 | AC 18 T 11 FF 17 | CMB +11 CMD 20 | F +9 R +5 W +5 | | Init +5 | Perc +6 (low-light) SM +0 | Speed 20' | Rage 5/12 | Reroll 1/1 | LoH 1/1 | Spit 3/3 | Active Conditions: Barkskin 12:30, Heroism 12:50, Clay Skin (10/25) 12:50, Shield (13:04), Delay Poison 15:00, Alch. Grease 16:00, Vermin Rep. 16:00, Ablative Barrier (0/25) 17:00, Blood Pill 20:00

DC 15 Reflex: 1d20 + 3 ⇒ (15) + 3 = 18

Drukpa feels the stairs shifting beneath his feet. Fortunately, he has been waiting for his chance to go surfing for days now and he takes it all in stride. As Relgar goes topsy turvy he calls out, "Catch a wave, man, catch a wave!"


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"Jacques Renard" | Male CG Medium Kitsune Swashbuckler 4 | HP 52/52 | AC 21 (23 w/ buckler raised) | F +9 R +12 W +9 | Perc +9 | Default Exploration (Search) | Speed 30ft (35 ft if panache) | Active Conditions: None | Hero Points: 1/3 | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |

Sorry for the slow posting - I'm traveling this week and had a few days of being busy with my five year old and my 80 year old mother. Catching up now.

Seeing that Akimi has saved Dev from death, Jacques darts forward in hopes of taking at least Purple out of the fight once and for all.

Acrobatics to Tumble Through vs Purple Reflex: 1d20 + 9 ⇒ (15) + 9 = 24 gain panache

This provides a flank for Prince Ellen, if that would have made any difference, though with a high roll of 14, probably not.

Finleystrike vs Purple's flat-footed AC: 1d20 + 10 ⇒ (6) + 10 = 16 Ugh, hero point on that! Jacques now has 0 hero points, I believe.
Finleystrike vs Purple's flat-footed AC: 1d20 + 10 ⇒ (15) + 10 = 25
P dmg: 1d6 + 1 ⇒ (4) + 1 = 5 + Confident finisher precision P dmg: 2d6 ⇒ (3, 3) = 6 lose panache

"Dweeb, get up, this is no time to take a rest!"

Assurance Medicine for a result of 15 on Battle Medicine on Dev
Dev healing: 2d8 ⇒ (8, 6) = 14

Silver Crusade

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Male LG Nagaji Bloodrager 4 | Raging: HP 45/45 | AC 17 T 9 FF 16 | CMB +13 CMD 20 (27 vs grapple)| F +11 R +5 W +5 (+2 vs. mind-affecting & poison & cold) | Not Raging: HP 37/37 | AC 18 T 11 FF 17 | CMB +11 CMD 20 | F +9 R +5 W +5 | | Init +5 | Perc +6 (low-light) SM +0 | Speed 20' | Rage 5/12 | Reroll 1/1 | LoH 1/1 | Spit 3/3 | Active Conditions: Barkskin 12:30, Heroism 12:50, Clay Skin (10/25) 12:50, Shield (13:04), Delay Poison 15:00, Alch. Grease 16:00, Vermin Rep. 16:00, Ablative Barrier (0/25) 17:00, Blood Pill 20:00

Drukpa catches his breath, hefts his bardiche, and asks, "Which way next?" He glances down at Krant's unmoving body and shrugs. "Shoulda let us serf!"

Liberty's Edge

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Medium Male LG Suli Unchained Monk 8 | HP 68/68 | AC 20 T 20 FF 16 (w/ Mage Armor & Barkskin: 27/20/23) | CMB +13, CMD 33 | F +11, R +12 (evasion), W +6 (+2 vs stunning, fear, +6 vs mind-affecting, +4 vs paralysis & sleep, +1 vs fire) | Init +3 | Perc +10 SM +2 | Speed 50' | +2 Str/atk/CMB check | +2 Dex check unused | Lucky Number: 3 | Active Conditions: Mage Armor, Barkskin

What is the yellow area effect on the map? Is that Prayer?

Also, GM, I'm assuming you will tell us whether we should be acting before the Stalker? From the in-play post I'm assuming that none of us can act yet so please let us know if that's incorrect.

Liberty's Edge

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Tiny Male LG "Dog" UnMonk 1/Paladin 2/UnRogue 2/Swash 1 | HP 58/58 | AC 26 T 25 FF 17 (w/ Mage Armor: 30/25/21) | CMB +11, CMD 22 | F +13, R +20 (evasion), W +8 | | Init +8 | Perc +9 SM +0 | Speed 40' | | Smite 1/1 | Lay on Hands 5/5 | Stunning Fist 2/2 | Active Conditions: Mage Armor

Phidöe begins to howl!


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Deck Handler

Starting hand for the next scenario:

"

Augustille wrote:

Hand: Magic Eye, Holy Light, Blessing of Pharasma, Sands of the Hour, Pharasma's Knowing, Prayer, Orison,

Displayed:
Deck: 9 Discard: 0 Buried: 0
Hero Points: 1
Tshirt Reroll: Available
NOTES:
Available Support: Blessings and other cards always available unless noted otherwise.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Harrowstrike, Repelling Pike +1, Cure (Core), Find Traps, Card Caster, Divine Insight, Acolyte (Core), Sacred Candle, Flame Staff (Core)
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☐ +1 ☐ +2 ☐ +3
Dexterity d4 ☐ +1
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Craft: Con +1
Intelligence d4 ☐ +1
Wisdom d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Divine: Wis +2
Perception: Wis +3
Survival: bury a boon to roll your Strength (d10), Constitution, or Intelligence die (reward for the rest of the AP)
Charisma d6 ☐ +1 ☐ +2 ☐ +3

Favored Card: Spell
Hand Size: 6 ☑ 7
Proficiencies:
Divine | Healing
POWERS (Role: none yet):
At the start of your turn, discard a card, then examine the top card of your location; then you may examine the top card of another occupied location; ([ ] if an examined card has a power that would happen when examined, you may recharge a card to ignore it).
When you encounter a monster, if there is another local character, you may discard a card to evade; another local character encounters the card. ([ ] Add 1d4 to checks to defeat the card during the rest of the encounter.)
When you are dealt Acid or Fire damage, increase it by 1.
At the end of your turn, heal a card ([ ] or a Divine card).
AP reward: you may bury a boon that has the Swashbuckling trait to recharge 1d4 random cards from your discard pile.

AP reward: you may add 1d4 to your checks against banes that have the Undead trait, and you may bury a boon to banish a Pirate Shade Haunt displayed next to your character.

"


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Emerald Spire slides |
GM Abraham’s Initiative Card wrote:

Conditions: Haste (r24)

=== 12:45 Round 19 ===
Yanda - 56 dmg; 14 non-lethal dmg; 0 temp hp (False Life); Protection from arrows (120, 20:00); Ablative Barrier (12/40, 20:00); Ant Haul (04:00); Orchid's Drop (20:00); Mutagen (13:20); Barkskin (14:05); unconscious;
Kala - 83 dmg; Aspect of the Bear (+2 Con, gives +6 hp); weapon dropped in square; dead;
Stinky - 65 dmg; dead;
Lucifer - 31 dmg; 2 STR dmg; disarming trap (2/?); Light & Darkness (r17); resist acid 10; poisoned (1/?) Fort save vs poison needed on your turn;
Tofang Revenant - 0 dmg (28 hp); 1 STR dmg; Heightened Awareness (13:00); Barkskin (13:00); cognatogen (13:05);
Tofang's dog II (13 hp, AC 13, 15 Con) - 32 dmg; dead;
Uhvat - 86 dmg; shield (12:52); dead;
Ashwell - 10 dmg; 3 images; mage armor (13:00); resist acid 10;
Uzar-Kus, Green serpentfolk - 117 dmg;
Stone snake heads spitting acid -
Giant Cyan cobra - ? dmg; no longer visible;
Tiawask - 80 dmg; wand of CMW; 20% miss chance; -2 attack penalty (-4 attack penalty if attacking Lucifer) for 1 round; Bleed 4;
Blue Constrictor Snake - 8 dmg; no longer visible;

Tiawask is beyond startled to see Tofang rise from the dead. "My son slew you! I saw it! What foul necromancy is this? Ydersius, protect me from these monstrous invaders!"

Before she has time to do anything about it, however, Lucifer - with helpful assistance from Ashwell - hits her twice with his sneaky shortsword. She teeters from her wounds and then - with a loud retort - Tofang Revenant blasts her twice with his pistol! "Ydersius! Why have you forsaken me!?! Uzar-Kus, my son, I am coming to join youuuuuu...." She collapses with a thud, quite dead.

Combat over. Pathfinders are - amazingly - victorious! Well done!


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Emerald Spire slides |
Ashwell wrote:
Its just not meant to be, guys. A TPK is en route and there’s no stopping it.

Perhaps I'm being overly optimistic for y'all - and a TPK is certainly a possibility - but if I had to bet right now I would bet on a pathfinder victory. Tiawask is quickly running out of ways to do much damage (she can keep channeling but that doesn't help against Lucifer's immunity) and now that her images are gone she is going to have a hard time defending herself against Lucifer's deadly sneak attacks (especially if you can keep providing a flanking partner). She does have a few tactics remaining, one of which, especially, could be game over if she can pull it off, but overall I think the odds are slightly in your favor. So don't lose heart!


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Tyranius wrote:
Abraham Z. wrote:
For the upcoming PaizoCon, I'm able to sign up on Warhorn for PbP games for 1e games but not 2e or SF (both of which say "not permitted to sign up"), or at least some games. Some tables seem to be open and some not. Anyone have any idea why that is? Are these other tables due to open at a later date? Or is it perhaps a glitch in the system?

That does sound odd cause if you can sign up for one you should be able to sign up for all systems. Send an email with what is going on to the PaizoCon Committee.

paizoorgplayhq@gmail.com

I will send them a heads up. They will likely need your warhorn name to help look you up.

The only games that should still currently be closed are VIP and author tables. Monday, May 9, 2022 9:00 AM: VIP and Author table signups open for all players. Paizo hotel block closes.

On closer examination, it looks like the tables that I haven't been able to join are Author tables. I had missed that they have a different deadline. Thanks for the clarification!


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For the upcoming PaizoCon, I'm able to sign up on Warhorn for PbP games for 1e games but not 2e or SF (both of which say "not permitted to sign up"), or at least some games. Some tables seem to be open and some not. Anyone have any idea why that is? Are these other tables due to open at a later date? Or is it perhaps a glitch in the system?

Silver Crusade

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Male LG Nagaji Bloodrager 4 | Raging: HP 45/45 | AC 17 T 9 FF 16 | CMB +13 CMD 20 (27 vs grapple)| F +11 R +5 W +5 (+2 vs. mind-affecting & poison & cold) | Not Raging: HP 37/37 | AC 18 T 11 FF 17 | CMB +11 CMD 20 | F +9 R +5 W +5 | | Init +5 | Perc +6 (low-light) SM +0 | Speed 20' | Rage 5/12 | Reroll 1/1 | LoH 1/1 | Spit 3/3 | Active Conditions: Barkskin 12:30, Heroism 12:50, Clay Skin (10/25) 12:50, Shield (13:04), Delay Poison 15:00, Alch. Grease 16:00, Vermin Rep. 16:00, Ablative Barrier (0/25) 17:00, Blood Pill 20:00

Drukpa rises from a restful sleep much refreshed. He stretches and grins at the others. "We've bin doin' a good job, sure we have, an' I'm feelin' like this "bakery" is jes a trick to get our boards ready fer us. We're gonna be surfin today - I kin feel it - This Razzle God ain't so bad if ye ask me - even Krant, I think he might jes be pretendin' till we kin catch our waves." Drukpa whistles jauntily, as much as lizard people can whistle, with optimism at the day ahead.

Envoy's Alliance

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CN Male Elf (ancient elf) Alchemist 5 | Bombs Used: Lightning 3, Shards 1, Dread 2, Acid 3, Fire 1| HP 56/56 | AC 22 | F +11 R +13 W +9 | Perc +9 (low light vision) | Stealth +10 | Exploration Mode (default): Investigate | Mantles: Mylow & Nagaikaze | speed 35'| Hero ⅓ | Reagents 9/9 | Active Conditions: Resist Cold/Electricity/Negative 1, Cat's Eye | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |

Hmm, Evindal is trained in Thievery but it appears that I have neglected to purchase Thieves' tools. Oops.

Unable to pick the lock, Evindal withdraws from the hut as surreptitiously as possible and relays what he spotted to the others.

Silver Crusade

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Male LG Nagaji Bloodrager 4 | Raging: HP 45/45 | AC 17 T 9 FF 16 | CMB +13 CMD 20 (27 vs grapple)| F +11 R +5 W +5 (+2 vs. mind-affecting & poison & cold) | Not Raging: HP 37/37 | AC 18 T 11 FF 17 | CMB +11 CMD 20 | F +9 R +5 W +5 | | Init +5 | Perc +6 (low-light) SM +0 | Speed 20' | Rage 5/12 | Reroll 1/1 | LoH 1/1 | Spit 3/3 | Active Conditions: Barkskin 12:30, Heroism 12:50, Clay Skin (10/25) 12:50, Shield (13:04), Delay Poison 15:00, Alch. Grease 16:00, Vermin Rep. 16:00, Ablative Barrier (0/25) 17:00, Blood Pill 20:00

Drukpa barely seems to notice the minor bruises. "We nagaji do more to ourselves as babies, jes' breakin' out of our eggs!"

He frowns, however, when Krant describes the plan for the morrow. "I ain't sure, but that don' sound like serfin' t' me. Hmph."