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Right. We will have to find the real prisoners sooner or latter. :)

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I get your reference GM Otha which makes me too old as well. :)

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Sorry for the long delay everyone - I've been in a whirlwind (of the good kind) but I'm on a plane home right now and will be dropping kiddo off at her mom's later today and will get to catching up on everything.

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Trying to check a possible issue with my mail here on Paizo…can someone please send me a test pm?
PM sent

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In a home game I can certainly see some of the characters cracking here and deciding to maybe hang out for a "day or two" with the queen. :)

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You can always rely on players to go off the rail in a home game.

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Home game? Theodric hasn't taken his turn yet... ;)

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I'm here, catching up now.

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Wow, I'm appalled by how far behind I've fallen. I'm so sorry everyone - I hate to flake out but the last few weeks have just been too hectic.
I'm going to post my catch up prior to the current encounter here in Discussion so as not to bog down the Gameplay thread.
First, I need to update Agata and Sweet Mawd to reflect the items that were destroyed by Mage's Disjunction.
Sweet Mawd is easy - she only had one item that was permanently destroyed (1 scroll of lesser restoration) and if the GM's kind folio reroll applies to her too then even that scroll is saved from destruction. The rest of her items and spells that were suppressed or dispelled are active again once the Disjunction ends and once a new set of daily buffs are cast after the Fairy Ring Retreat.
Agata is a bit trickier and needs some updating. Of the items on her destruct list, these ones were all in her Handy Haversack and are therefore unscathed: Riffle Scroll of Heal, Rod of Grasping Hexes, Scroll of Blend, Scroll Unseen Servant, and Lesser Talisman of Warrior's courage (this is her spare - the one she's wearing I rolled a nat 2 and it therefore survives). That leaves her Greater Plague Rat Belt and her runeward tattoo (transmutation) on the destruct list. I'll use the GM's kind folio reroll to save the Belt, leaving her transmutation tattoo destroyed (but her other seven runeward tattoos still operative).
Second, after resting in the Fairy Ring, Agata casts her usual assortment of buff spells:
Heroic Invocation
Temp hp for Agata: 2d8 + 4 ⇒ (8, 5) + 4 = 17
Temp hp for Sweet Mawd: 2d8 + 4 ⇒ (7, 4) + 4 = 15
Everyone else can roll their Heroic Invocation temp hp if they haven't already done so.
Mind Blank, Communal
Merge With Familiar
Heroism (5 preps: Agata, Sweet Mawd (both Extended), and 3 more for whomever needs it)
Extended See Invisibility
Extended Investigative Mind
Extended Delay Poison, Communal
Overland Flight
Mage Armor x2
False Life x1 (with another prepped in reserve)
False Life for Agata: 1d10 + 10 ⇒ (9) + 10 = 19
Defending Bone
Agata also slathers herself with Alchemical Grease and pours Clear Ear in her ears.
As usual, she checks her dragonbone divination sticks.
Save that is effected: 1d3 ⇒ 3 Will
Third, catching up with the previous action, Agata has now cast Dispel Magic (she still has one prep of Greater Dispel).
I think that catches me up to the current encounter. Sorry again to fall so far behind!

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@GM Otha - We are going into combat anyways so why not trigger it? :) I will take the first buff as it will negate that nasty Displacement effect. How exactly are we seeing them through the Prismatic Wall? Is there a gap somewhere to allow us to see into the room?
@Theodric - It is often the quiet ones that surprise you. ;)

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Yeah, it’s going to combat any way and being rebuffed would set her off any way…
As for the wall, the way the module reads, the prismatic wall is opaque, shimmering with with each color of the spectrum…the module mentions her talking to y’all while the wall is up, in addition to describing the chamber while it’s up, I just assumed sound and sight were not barriers here…
Never dear with a prismatic wall before so boning up on it a little before posting…

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@GM Otha - I see nothing in the spell description that blocks ordinary sound but spell effects relying on sound would probably be blocked by the violet layer. As the wall is opaque no one would be able to see into or out of the room. As the GM you can always tell us how we are able to see her now or we can roll with the fact that the description of the room and its inhabitants will be delivered once we bypass or breach the wall.
To the party: It would seem that Dimension Door (when people are ready) would be the best way to bypass the prismatic wall or alternatively Theodric could easily carve up the adjacent wall with his adamantine weapon.

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Yeah, I’m an idiot! Thanks Flint, my bad, I’m getting my definitions screwed up…I was thinking closer to translucent but a bit more clear, where you can clearly make out shapes and a few details…but the way this encounter is written, it sounds as if you can see and hear each other, so we’ll run with that…call it a slightly modified prismatic wall…
Theodric, did you want to post anything before I post about a woman being scorned?

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I thought I had said I was going to swap out one of my usual spells for Dimension Door when we rested in the Fairy Ring but I can't find that anymore so it may have only been in my mind.
Alie, do you have Dimension Door?

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I thought I had said I was going to swap out one of my usual spells for Dimension Door when we rested in the Fairy Ring but I can't find that anymore so it may have only been in my mind.
Alie, do you have Dimension Door?
Agata, I’m not a big stickler on that; if it’s on your spell list and you had meant to swap it out in the Fairy Ring, I’m good with that whether you mentioned it or not…
Sorry I’m behind in posting; I’ll kick this party off after my workout…Agata, you can cast your Dimension door right before we go into initiative which will be my next post…if you can’t post it before then, I’ll make mention of it in my post…
Flint, we’ll say you finish activating your echolocation scroll just prior to initiative as well…

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I thought I had said I was going to swap out one of my usual spells for Dimension Door when we rested in the Fairy Ring but I can't find that anymore so it may have only been in my mind.
Alie, do you have Dimension Door?
Alie is always ready with Dimension Door!

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Theodric, did you want to post anything before I post about a woman being scorned?
No go ahead. I find myself out of creative steam this week...

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GM, would you mind resposting what we earlier learned from Knowledge checks about Betcezia and the General? And what sorts of new Knowledge checks would be appropriate for the Queen or anything else we might be interested in in the room? Also, what's the story with the terrain in the room? It looks like there are walkways - are the spaces aside from the walkways bottomless pits? Can flyers just ignore the distinction?
Yes, there are walkways and fliers can ignore the pit…
The General is basically just a supercharged fighter? No SLAs, DRs, etc. to speak of…
Let me go back and I’ll copy and paste Betcezia’s stuff:
Succubus Vampire Sorceror
DR 10/good, magic, and silver
Spell-Like Abilities (CL 12th; concentration +23):
Constant—detect good, tongues
At will—charm monster (DC 27), detect thoughts (DC 23), ethereal jaunt (self plus 50 lbs. of objects only), greater teleport (self plus 50 lbs. of objects only), suggestion (DC 26), vampiric touch 1/day—dominate person (DC 28), summon (level 3, 1 babau 50%)
I’ll update w/ Alie’s Dimension Door when I get home as it’s too hard to fiddle with the map on my phone; then Flint can draw first blood ;)

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The only thing I can think of in regards to self prebattle buff for Theo would be to activate his CL 12th protection from evil from his ioun stone. Let me know if that is OK.
Also thinking about enlarge but I'll wait for the others to approve as it clogs the battlefield...

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@Theodric - Enlarge Person will not work as Alie is at her maximum already for the Dimension Door spell. Protection from Evil is an excellent idea. :)

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Ok thx

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Let me go back and I’ll copy and paste Betcezia’s stuff:
Succubus Vampire Sorceror
DR 10/good, magic, and silver
Spell-Like Abilities (CL 12th; concentration +23):
Constant—detect good, tongues
At will—charm monster (DC 27), detect thoughts (DC 23), ethereal jaunt (self plus 50 lbs. of objects only), greater teleport (self plus 50 lbs. of objects only), suggestion (DC 26), vampiric touch 1/day—dominate person (DC 28), summon (level 3, 1 babau 50%)
Thanks. What is the knowledge check for The Queen?

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Hi guys! hope you're all having a great day!
Can the casters of the group verify my 'BUFFS' entry right up here in my header right above my avatar? I want to make sure this is accurate before I start rolling dice. I'll correct anything that any of you find outdated...
Thanks!

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Agata has provided you Mind Blank (which also gives immunity to fear/charm) and Heroic Invocation, and can give you Heroism if someone else hasn't already done so. Also, Delay Poison Communal. The fortune hex is no longer in effect. I don't think Haste has been activated yet (Sweet Mawd will use a scroll to cast it once her turn comes around unless something horrible has happened).

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The battle post was long as it was so Izmiara’s knowledge info is here:
Succubus Anti-Paladin
Special Attacks channel negative energy (DC 27, 6d6), energy drain (2 levels, DC 25), profane gift, smite good (+11 attack and AC, +12 damage)
Spell-Like Abilities (CL 12th; concentration +23) Constant—detect good, tongues At will—charm monster (DC 27), detect thoughts (DC 23), ethereal jaunt (self plus 50 lbs. of objects only), greater teleport (self plus 50 lbs. of objects only), suggestion (DC 26), vampiric touch 1/day—dominate person (DC 28), summon (level 3, 1 babau 50%)
Immune charm, disease, electricity, fear, fire, poison;
Resist acid 10, cold 10; DR10/Cold Iron; SR 30
Lowest save is Will
+2 unholy cold iron bastard sword
Finger of Death emanates once a day

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That last roll to hit was with a d10 so you may want to reroll. On the other hand it actually hit! Marta was hit twice so she should be at -10 NL and -25 HP. Also, remember to apply any damage reduction from clay skin and the like, though the weapon may be adamantine and bypass that DR.
Thanks, Marta, I’ll correct your damage in my next post. I did apply clay skin to Theodric’s damage and I remembered to subtract Alie’s false life as well (she had posted it just prior to combat so it was easier to remember). If there’s anything else I missed though, let me know and I’ll correct it…

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The GM's dice are hot,hot,hot! Watch out! :0

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Yeah, that surprised me…three crits…and Irentios can deal a lot of damage when he hits…and I think that’s only the third or fourth time in this entire module that I’ve hit Flint…
And your echolocation definitely did it’s job on your attack on Betcezia…
And I’ll readjust your damage in my next post as well…
I’ve got buffering cap on my -1 as well, it’s a good and cheap item for a little protection from crits…

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True but as I mentioned in the game thread Greater Vital Strike cannot be added to a full attack action (only an attack action) so he does a little less damage then you think even on a crit! :)
As for the Buffering Cap it is much better to be knocked out then killed. That is for sure.

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Hmmm…can you gimme a little more info on Greater Vital Strike? While it says You can make a single attack that deals incredible damage, I didn’t read that to exclude being used in a full attack, thus it was only used once during his full attack (Irentios used it only on the first attack, not the rest). Is there another thread or a FAQ that clarifies that?
As for initiative order, only during this first round, I’m letting the ones in the bottom order pick their target (or action) before the ones up in the second…if they choose to delay, I’ll open it up. For the rest of the rounds, I’ll revert back to everyone…

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Vital Strike feats are only for one attack per round. I.e. the move and one big attack scenario. You can't use them on a charge or during a full attack. It's a standard action for one big attack.
https://www.d20pfsrd.com/feats/combat-feats/vital-strike-combat/

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I agree too. I did some research on the feat and it is as they say. It is fine if you have a really big attack but, as Flint says, the extra damage is pretty much offset by the loss of iterative attacks. Big risk, big reward when you hit. I use it for my goliath druid with the 6d6 attack and not-so-good iterative attack chances.

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Generally I think that this feat (and feat chain) is there to help martial characters when they need to spend their move action moving up and then they only get one attack. If you have a big attack (like a giant, dinosaur or Marta's goliath druid then it is even better).

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Vital Strike feat chain is pretty useless. It leads to silliness as well with folks trying to hit you with an oil tanker for 30d8.
Question: do we have Hunter's Blessing ON? I'm prepping my next post: I'll assume we do not, but if we do, could GM Otha then just please add +2 to everything in my post? (atk and dmg; thanks!)

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Yes, we do, targeting
for lots of sacred goodness.

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Thanks! updating post... +4 atk/dmg with Her.Inv and +2 atk/dmg with Hunt.Bless right?

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I did apply clay skin to Theodric’s damage and I remembered to subtract Alie’s false life as well (she had posted it just prior to combat so it was easier to remember). If there’s anything else I missed though, let me know and I’ll correct it…
@GM Otha: let me know how many times you applied clay skin and I'll update my header. Thanks!
PS: please also heal up Theo by 2d8 + 4 ⇒ (8, 7) + 4 = 19 pts. to account for Heroic Invocation if you don't mind... I seem to always forget that it grants a few temp HPs... thank you kindly!

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@Flint: is the maximum clay skin pool still 45 or 50? I'll reduce that total by 10 and update my header; thx!
@GM Otha: real life and family first, always! so do not worry! btw I tried to make my last post kinda sorta cinematic... did that flow well or did that just confuse you more? lol

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@Theodric - The Clay Skin spell (cast at caster level 9) can absorb a maximum of 45 hit points of damage before it is dispelled. :)
@GM Otha - I am not seeing a post from you in the game post so I cannot double check your math. Hopefully it will show up soon. ;)