[Outpost VI] PFS1e Special: Bonekeep, Level 1: The Silent Grave (Inactive)

Game Master roll4initiative


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Silver Crusade

Male LG Nagaji Bloodrager 4 | Raging: HP 45/45 | AC 17 T 9 FF 16 | CMB +13 CMD 20 (27 vs grapple)| F +11 R +5 W +5 (+2 vs. mind-affecting & poison & cold) | Not Raging: HP 37/37 | AC 18 T 11 FF 17 | CMB +11 CMD 20 | F +9 R +5 W +5 | | Init +5 | Perc +6 (low-light) SM +0 | Speed 20' | Rage 5/12 | Reroll 1/1 | LoH 1/1 | Spit 3/3 | Active Conditions: Barkskin 12:30, Heroism 12:50, Clay Skin (10/25) 12:50, Shield (13:04), Delay Poison 15:00, Alch. Grease 16:00, Vermin Rep. 16:00, Ablative Barrier (0/25) 17:00, Blood Pill 20:00

Additional items purchased (and used as we enter the dungeon):

Blood-boiling Pill & scroll of barkskin (as previously noted).

Scroll of Heroism (375 gp)
Scroll of Ablative Barrier (375 gp)
Scroll of Clay Skin (375 gp)

Scroll of Lesser Restoration (150 gp)

Antitoxin
Antiplague
Vermin Repellent
Alchemical Grease

Will use all of these (or ask others to cast them for me) when we enter the dungeon except for the antitoxin, antiplague and scroll of Lesser Restoration.

I recommend earplugs and smoked goggles for anyone who doesn't have them.

I've got 2620 gp remaining if anyone has any last minute suggestions. I'm willing to spend all of it (can't take it with you, right?!?).


Halflight Path

Be sure everyone keeps track of their buffs (rounds, minutes, & hours). It's quite a lot for me to remember and keep track of myself!

Grand Lodge

Male N Half-Elf Wizard 7|Buffs: | HP 62/62 | AC 11 Incorp T 11 T 11 FF 10 | CMB +3 CMD 14| F +6 R +4 W +6,+2 vs Enchantment/Cold,+1 vs Fear/Confusion| INIT +8| PER +23 Low Light Vision SM+2|Speed 30'|Resist 10 Negative Energy Damage
Resources:
Shirt Re-roll 1/1, Pearl of Power 1st 6/6, Four Leaf Clover 3/3, Force Missiles: 9/9,+1 Knowledge 1/1|Spells 1st 7/7, 2nd 6/6,3rd 4/4 4th 3/3

Sure thing. :)

If you can just keep a periodic timer going so we can track our buffs that would be great.

Putting up Barkskin on Drukpa might be a challenge due to the fact that Igor only has 10 Wisdom and no other UMD user can cast Read Magic. The scroll has to be deciphered before it can be cast. Under the circumstances I recommend a potion instead. :)

I am a huge fan of scrolls of Delay Poison used pro-actively. It makes you completely immune to poison for three hours. It costs a hundred gold more than an Antitoxin but is much better as spells like Cloud Kill and Stinking Cloud have absolutely no effect on you. It is not absolutely necessary but if you are on a spending spree it is a good first stop.

Liberty's Edge

Female LG Gnome Rolling Pin-wielding Level 6 GOON! | HP 34/50 | AC 16 (T16, FF14) | CMD 15 | F:+11, R:+12, W:+4 (+4 vs sleep, +2 vs fear & illusion, +1 vs enchant) | Init: +1 | Perc: +8 (+10 listen), SM: +6 |Speed 20ft |Shirt Reroll: 0/1, Pin: 1/1|Martial Flex 4/4, Eternal Hope 0/1, Stun Fist 1/1, Bombs 4/4, Mutagen 1/1, Tricks 2/3| Gnome Magic (Used: ); Extracts: True Strike, 1 Open| Mes Spells: 2/2 |Active Conditions: Reflect Fear

Ha, yes--buff tracking can be a bit of a pain in Pathfinder! I just finished running a *long* AP, and one of the PCs was found of using like a dozen low-level buffs (from wands). Duration tracking was a chore. The funny thing was that as useful as the buffs were during encounters, it also stressed the party out to keep moving fast-fast-fast between encounters (so the buffs' duration wouldn't expire) and they ended up missing some hidden treasures and didn't strategise as well they could have.


Halflight Path

Yeah. Since you're all level 3-5, I guess tracking the rounds/level & minutes/level won't be too difficult. There will most likely be _a lot_ of searching in each chamber after combat, so, I might just assume a 3-4 minute spell will expire after combat while you're searching, deciphering scripts, solving puzzles, etc...

Silver Crusade

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Male LG Nagaji Bloodrager 4 | Raging: HP 45/45 | AC 17 T 9 FF 16 | CMB +13 CMD 20 (27 vs grapple)| F +11 R +5 W +5 (+2 vs. mind-affecting & poison & cold) | Not Raging: HP 37/37 | AC 18 T 11 FF 17 | CMB +11 CMD 20 | F +9 R +5 W +5 | | Init +5 | Perc +6 (low-light) SM +0 | Speed 20' | Rage 5/12 | Reroll 1/1 | LoH 1/1 | Spit 3/3 | Active Conditions: Barkskin 12:30, Heroism 12:50, Clay Skin (10/25) 12:50, Shield (13:04), Delay Poison 15:00, Alch. Grease 16:00, Vermin Rep. 16:00, Ablative Barrier (0/25) 17:00, Blood Pill 20:00

My suggestion for tracking buffs, which I've found to work really well in the games I run, is to state a time that the adventure starts (e.g. we enter the dungeon at noon) and then when each buff is cast, note the time that it will expire (e.g. Ablative Barrier will expire at 3:00 pm). Then you don't have to keep asking the GM, how long has it been since I cast X. You just ask the GM to tell you what time it is now (or the GM can even just add that detail to the regular tracking information).


Halflight Path

Sounds like a good plan. You entered at Noon.

Grand Lodge

1 person marked this as a favorite.
Male N Half-Elf Wizard 7|Buffs: | HP 62/62 | AC 11 Incorp T 11 T 11 FF 10 | CMB +3 CMD 14| F +6 R +4 W +6,+2 vs Enchantment/Cold,+1 vs Fear/Confusion| INIT +8| PER +23 Low Light Vision SM+2|Speed 30'|Resist 10 Negative Energy Damage
Resources:
Shirt Re-roll 1/1, Pearl of Power 1st 6/6, Four Leaf Clover 3/3, Force Missiles: 9/9,+1 Knowledge 1/1|Spells 1st 7/7, 2nd 6/6,3rd 4/4 4th 3/3

I think the trick to buffing is really to strictly limit the amount of minute/level effects you have up at one time. You can go hog wild with long duration effects (1 hour plus) but too many short duration effects will drive you crazy. :)

Grand Lodge

Male N Half-Elf Wizard 7|Buffs: | HP 62/62 | AC 11 Incorp T 11 T 11 FF 10 | CMB +3 CMD 14| F +6 R +4 W +6,+2 vs Enchantment/Cold,+1 vs Fear/Confusion| INIT +8| PER +23 Low Light Vision SM+2|Speed 30'|Resist 10 Negative Energy Damage
Resources:
Shirt Re-roll 1/1, Pearl of Power 1st 6/6, Four Leaf Clover 3/3, Force Missiles: 9/9,+1 Knowledge 1/1|Spells 1st 7/7, 2nd 6/6,3rd 4/4 4th 3/3

DR really helps to separate the wheat from the chaff in terms of melee ability. You can really never do too much damage in this game. :)

Silver Crusade

Male LG Nagaji Bloodrager 4 | Raging: HP 45/45 | AC 17 T 9 FF 16 | CMB +13 CMD 20 (27 vs grapple)| F +11 R +5 W +5 (+2 vs. mind-affecting & poison & cold) | Not Raging: HP 37/37 | AC 18 T 11 FF 17 | CMB +11 CMD 20 | F +9 R +5 W +5 | | Init +5 | Perc +6 (low-light) SM +0 | Speed 20' | Rage 5/12 | Reroll 1/1 | LoH 1/1 | Spit 3/3 | Active Conditions: Barkskin 12:30, Heroism 12:50, Clay Skin (10/25) 12:50, Shield (13:04), Delay Poison 15:00, Alch. Grease 16:00, Vermin Rep. 16:00, Ablative Barrier (0/25) 17:00, Blood Pill 20:00
Igor Ivantoe wrote:

Sure thing. :)

If you can just keep a periodic timer going so we can track our buffs that would be great.

Putting up Barkskin on Drukpa might be a challenge due to the fact that Igor only has 10 Wisdom and no other UMD user can cast Read Magic. The scroll has to be deciphered before it can be cast. Under the circumstances I recommend a potion instead. :)

I am a huge fan of scrolls of Delay Poison used pro-actively. It makes you completely immune to poison for three hours. It costs a hundred gold more than an Antitoxin but is much better as spells like Cloud Kill and Stinking Cloud have absolutely no effect on you. It is not absolutely necessary but if you are on a spending spree it is a good first stop.

Noted, good suggestions. I purchase (and quaff) a potion of barkskin instead of a scroll, and a scroll (and use it) of Delay Poison.

Grand Lodge

Female NG Nagaji Gray Paladin 3 | HP 29/29 | AC 19, T 12, FF 17+2 | CMB +6, CMD 18 | Fort +6 (+12 vs poison, +10 vs. disease), Ref +3+1, Will +5 (+7 vs. mind-affecting) | Init +2 | Perception +6, Sense Motive -1 | Lay on Hands: 4/4 | Speed 30ft (20 ft w/ armor) | Active conditions: none

I'm just spitballing here, but what would happen if we draw these statues out so they're stuck in the stairwell and we're fighting them from outside, where we can surround the entrance and not be blocking each other?

Of course, we have no idea if they're stupid enough to fall for that, especially with the evil voice booming from the medieval speaker system, but it's a thought.


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Halflight Path

You cannot leave the dungeon. If you do, the adventure is considered finished for those that do. I'll draw a yellow line above the steps to represent the entrance/exit. Just imagine a set of doors closing behind you sealing you in. If you want to leave, shout the safe word "banana".

Grand Lodge

Female NG Nagaji Gray Paladin 3 | HP 29/29 | AC 19, T 12, FF 17+2 | CMB +6, CMD 18 | Fort +6 (+12 vs poison, +10 vs. disease), Ref +3+1, Will +5 (+7 vs. mind-affecting) | Init +2 | Perception +6, Sense Motive -1 | Lay on Hands: 4/4 | Speed 30ft (20 ft w/ armor) | Active conditions: none

Fair.

Grand Lodge

1 person marked this as a favorite.
Male N Half-Elf Wizard 7|Buffs: | HP 62/62 | AC 11 Incorp T 11 T 11 FF 10 | CMB +3 CMD 14| F +6 R +4 W +6,+2 vs Enchantment/Cold,+1 vs Fear/Confusion| INIT +8| PER +23 Low Light Vision SM+2|Speed 30'|Resist 10 Negative Energy Damage
Resources:
Shirt Re-roll 1/1, Pearl of Power 1st 6/6, Four Leaf Clover 3/3, Force Missiles: 9/9,+1 Knowledge 1/1|Spells 1st 7/7, 2nd 6/6,3rd 4/4 4th 3/3

Hey, "banana" is my safe word. Now you have gone and stolen it. Bad GM. :)


Halflight Path

Oh wow! Did you really mention "banana" earlier? Lol.

Grand Lodge

1 person marked this as a favorite.
Male N Half-Elf Wizard 7|Buffs: | HP 62/62 | AC 11 Incorp T 11 T 11 FF 10 | CMB +3 CMD 14| F +6 R +4 W +6,+2 vs Enchantment/Cold,+1 vs Fear/Confusion| INIT +8| PER +23 Low Light Vision SM+2|Speed 30'|Resist 10 Negative Energy Damage
Resources:
Shirt Re-roll 1/1, Pearl of Power 1st 6/6, Four Leaf Clover 3/3, Force Missiles: 9/9,+1 Knowledge 1/1|Spells 1st 7/7, 2nd 6/6,3rd 4/4 4th 3/3

No. I was just being cheeky implying that I use it as a safe word in real life. :-)

Grand Lodge

Male Human CG Cleric 5, HP 43/43, AC 21 T 13, FF 18, F +6, R +4, W +8, Initiative +1, Perception +6

mine is Fluggaenkoecchicebolsen...

if you get that reference, we can be friends...lol


Halflight Path

I am trusting you all that you do own the sources for the various spells & items you are using, btw.

Like Clay Skin in Potions & Poisons, etc...

Grand Lodge

1 person marked this as a favorite.
Male N Half-Elf Wizard 7|Buffs: | HP 62/62 | AC 11 Incorp T 11 T 11 FF 10 | CMB +3 CMD 14| F +6 R +4 W +6,+2 vs Enchantment/Cold,+1 vs Fear/Confusion| INIT +8| PER +23 Low Light Vision SM+2|Speed 30'|Resist 10 Negative Energy Damage
Resources:
Shirt Re-roll 1/1, Pearl of Power 1st 6/6, Four Leaf Clover 3/3, Force Missiles: 9/9,+1 Knowledge 1/1|Spells 1st 7/7, 2nd 6/6,3rd 4/4 4th 3/3

Absolutely. I find that buying the rules is the easy part but getting people to agree on what the rules means is quite a different matter. :)

I personally vastly prefer paper books whenever I can get them.

Silver Crusade

Male LG Nagaji Bloodrager 4 | Raging: HP 45/45 | AC 17 T 9 FF 16 | CMB +13 CMD 20 (27 vs grapple)| F +11 R +5 W +5 (+2 vs. mind-affecting & poison & cold) | Not Raging: HP 37/37 | AC 18 T 11 FF 17 | CMB +11 CMD 20 | F +9 R +5 W +5 | | Init +5 | Perc +6 (low-light) SM +0 | Speed 20' | Rage 5/12 | Reroll 1/1 | LoH 1/1 | Spit 3/3 | Active Conditions: Barkskin 12:30, Heroism 12:50, Clay Skin (10/25) 12:50, Shield (13:04), Delay Poison 15:00, Alch. Grease 16:00, Vermin Rep. 16:00, Ablative Barrier (0/25) 17:00, Blood Pill 20:00

I'm pretty sure that I have a complete set (pdf) of all the PF 1e books - happy to provide a screen shot if you need.


Halflight Path

Nah. Don't worry about proving ownership. Luckily there's Archives of Nethys where I can look up unfamiliar stuff.

Grand Lodge

Female NG Nagaji Gray Paladin 3 | HP 29/29 | AC 19, T 12, FF 17+2 | CMB +6, CMD 18 | Fort +6 (+12 vs poison, +10 vs. disease), Ref +3+1, Will +5 (+7 vs. mind-affecting) | Init +2 | Perception +6, Sense Motive -1 | Lay on Hands: 4/4 | Speed 30ft (20 ft w/ armor) | Active conditions: none
Igor Ivantoe wrote:


"Eka, please no alchemist fire. Alright?"

With a -8 cumulative penalty to your attack roll (cover and then firing into melee) it will likely be miss and then be a splash hazard. :)

That's why I had her ask. Plus, you never know where folks will be standing when it gets around to your turn. But she's down to only a sling and a bardiche and is already nervous about this mission, so she's grasping at whatever straws she can come up with.

Grand Lodge

Male N Half-Elf Wizard 7|Buffs: | HP 62/62 | AC 11 Incorp T 11 T 11 FF 10 | CMB +3 CMD 14| F +6 R +4 W +6,+2 vs Enchantment/Cold,+1 vs Fear/Confusion| INIT +8| PER +23 Low Light Vision SM+2|Speed 30'|Resist 10 Negative Energy Damage
Resources:
Shirt Re-roll 1/1, Pearl of Power 1st 6/6, Four Leaf Clover 3/3, Force Missiles: 9/9,+1 Knowledge 1/1|Spells 1st 7/7, 2nd 6/6,3rd 4/4 4th 3/3

You could always try to flank and aid someone. You can even borrow Igor's dagger if you like. He only uses it to open mail or to be used as surface to cast light upon. :)

Liberty's Edge

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Female LG Gnome Rolling Pin-wielding Level 6 GOON! | HP 34/50 | AC 16 (T16, FF14) | CMD 15 | F:+11, R:+12, W:+4 (+4 vs sleep, +2 vs fear & illusion, +1 vs enchant) | Init: +1 | Perc: +8 (+10 listen), SM: +6 |Speed 20ft |Shirt Reroll: 0/1, Pin: 1/1|Martial Flex 4/4, Eternal Hope 0/1, Stun Fist 1/1, Bombs 4/4, Mutagen 1/1, Tricks 2/3| Gnome Magic (Used: ); Extracts: True Strike, 1 Open| Mes Spells: 2/2 |Active Conditions: Reflect Fear

Away for the weekend. Please bot. I'm enjoying the battle!

Grand Lodge

1 person marked this as a favorite.
Female NG Nagaji Gray Paladin 3 | HP 29/29 | AC 19, T 12, FF 17+2 | CMB +6, CMD 18 | Fort +6 (+12 vs poison, +10 vs. disease), Ref +3+1, Will +5 (+7 vs. mind-affecting) | Init +2 | Perception +6, Sense Motive -1 | Lay on Hands: 4/4 | Speed 30ft (20 ft w/ armor) | Active conditions: none

Wow, you guys post quickly! I hope it's okay that I usually can only post once a day.

Notes on Kinetic Blasts: All damage from a kinetic blast is treated as magic for the purpose of bypassing damage reduction. Physical blasts don't trigger spell resistance. This information is found in two places: the main Kineticist class description, under Kinetic Blast, and the first paragraph under the Wild Talents tab.


Halflight Path
Quote:
Physical blasts are ranged attacks that deal an amount of damage...

Ah! That's the part I missed.

Grand Lodge

Male N Half-Elf Wizard 7|Buffs: | HP 62/62 | AC 11 Incorp T 11 T 11 FF 10 | CMB +3 CMD 14| F +6 R +4 W +6,+2 vs Enchantment/Cold,+1 vs Fear/Confusion| INIT +8| PER +23 Low Light Vision SM+2|Speed 30'|Resist 10 Negative Energy Damage
Resources:
Shirt Re-roll 1/1, Pearl of Power 1st 6/6, Four Leaf Clover 3/3, Force Missiles: 9/9,+1 Knowledge 1/1|Spells 1st 7/7, 2nd 6/6,3rd 4/4 4th 3/3

@GM Roll4initiative - I am just wondering how the ice covered ground would interact with Tiny Pebble's Earth Mastery ability if at all?


Halflight Path

Hmm. Good question. It is ice, a different element (water) than earth. It coats every surface. I think earth mastery wouldn't work.

Edit: Did some research. It would need Ice Glide like an ice elemental. But then an Ice Elemental wouldn't be able to glide through the grond and walls past the ice.

The ice blocks the Earth Mastery ability.

Grand Lodge

Male N Half-Elf Wizard 7|Buffs: | HP 62/62 | AC 11 Incorp T 11 T 11 FF 10 | CMB +3 CMD 14| F +6 R +4 W +6,+2 vs Enchantment/Cold,+1 vs Fear/Confusion| INIT +8| PER +23 Low Light Vision SM+2|Speed 30'|Resist 10 Negative Energy Damage
Resources:
Shirt Re-roll 1/1, Pearl of Power 1st 6/6, Four Leaf Clover 3/3, Force Missiles: 9/9,+1 Knowledge 1/1|Spells 1st 7/7, 2nd 6/6,3rd 4/4 4th 3/3

I think that you might be confusing the Earth Glide and the Earth Mastery abilities. Clearly Earth Glide will not work in this chamber due to the ice. Earth Mastery relies on contact to the ground which provides a bonus to being in contact with the ground as opposed to being airborne or waterborne which imposes a penalty. It is quite possible that Earth Mastery is blocked as well (providing no bonus but also not applying a penalty). I just want to confirm with you first. :)


Halflight Path

Ah. Gotcha. I'll say yes. Earth mastery does work, however, the ice blocks the Earth Glide ability.

Grand Lodge

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Male N Half-Elf Wizard 7|Buffs: | HP 62/62 | AC 11 Incorp T 11 T 11 FF 10 | CMB +3 CMD 14| F +6 R +4 W +6,+2 vs Enchantment/Cold,+1 vs Fear/Confusion| INIT +8| PER +23 Low Light Vision SM+2|Speed 30'|Resist 10 Negative Energy Damage
Resources:
Shirt Re-roll 1/1, Pearl of Power 1st 6/6, Four Leaf Clover 3/3, Force Missiles: 9/9,+1 Knowledge 1/1|Spells 1st 7/7, 2nd 6/6,3rd 4/4 4th 3/3

I guess I should have included ice skates as suggested equipment for this dungeon better yet purchase the Porter vanity so you can bring your snow skis and a barrel full of brandy. :)


Halflight Path

Test roll.

Can I add two rolls in one expression?: 1d8 + 5 ⇒ (4) + 5 = 91d6 ⇒ 2

Ah-ha!


Halflight Path

Sorry for the update delay. I'll update tomorrow (Monday, the 20th) midday Denver time.


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Halflight Path
Drukpa Marpo wrote:
Sorry, I missed that there is another stone! I guess that does fit with Drukpa having a 5 Int though... (He really is dumber than a Paladin's horse!)

Lol! Well, spontaneous actions usually make an adventure more exciting and memorable.

Igor Ivantoe wrote:

No, this is so much better. I thought you did it on purpose. Pity! :(

Same here!

Drukpa, do you want to place 2 of the stones in? From the looks of what you & Ivan have posted, I would say "yes". However, I will wait for others to chime in.

Grand Lodge

Male Human CG Cleric 5, HP 43/43, AC 21 T 13, FF 18, F +6, R +4, W +8, Initiative +1, Perception +6

I mean..if it looks like they belong in the spots, try it...

Silver Crusade

Male LG Nagaji Bloodrager 4 | Raging: HP 45/45 | AC 17 T 9 FF 16 | CMB +13 CMD 20 (27 vs grapple)| F +11 R +5 W +5 (+2 vs. mind-affecting & poison & cold) | Not Raging: HP 37/37 | AC 18 T 11 FF 17 | CMB +11 CMD 20 | F +9 R +5 W +5 | | Init +5 | Perc +6 (low-light) SM +0 | Speed 20' | Rage 5/12 | Reroll 1/1 | LoH 1/1 | Spit 3/3 | Active Conditions: Barkskin 12:30, Heroism 12:50, Clay Skin (10/25) 12:50, Shield (13:04), Delay Poison 15:00, Alch. Grease 16:00, Vermin Rep. 16:00, Ablative Barrier (0/25) 17:00, Blood Pill 20:00
GM Roll4initiative wrote:
Drukpa Marpo wrote:
Sorry, I missed that there is another stone! I guess that does fit with Drukpa having a 5 Int though... (He really is dumber than a Paladin's horse!)

Lol! Well, spontaneous actions usually make an adventure more exciting and memorable.

Igor Ivantoe wrote:

No, this is so much better. I thought you did it on purpose. Pity! :(

Same here!

Drukpa, do you want to place 2 of the stones in? From the looks of what you & Ivan have posted, I would say "yes". However, I will wait for others to chime in.

Y'know, normally I would say yes but Bonekeep is hard enough without adding boneheaded play to the mix. And I will feel bad if someone's PC dies because of me not reading carefully enough. If there are obviously 3 slots for the stones then I would say that even if Drukpa is that dumb, someone else would have stopped him before he put 2 of the stones in the slots. And though Drukpa isn't bright, he also doesn't generally disobey fellow Batfinders. He knows enough to know that sometimes usually they know stuff he doesn't.

Liberty's Edge

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Female LG Gnome Rolling Pin-wielding Level 6 GOON! | HP 34/50 | AC 16 (T16, FF14) | CMD 15 | F:+11, R:+12, W:+4 (+4 vs sleep, +2 vs fear & illusion, +1 vs enchant) | Init: +1 | Perc: +8 (+10 listen), SM: +6 |Speed 20ft |Shirt Reroll: 0/1, Pin: 1/1|Martial Flex 4/4, Eternal Hope 0/1, Stun Fist 1/1, Bombs 4/4, Mutagen 1/1, Tricks 2/3| Gnome Magic (Used: ); Extracts: True Strike, 1 Open| Mes Spells: 2/2 |Active Conditions: Reflect Fear

My vote is to go for it! Actions like that are what makes sessions memorable. (and honestly, putting two of the stones in while we search for a third isn't a dumb idea--there's no way to know that something bad would/will happen)

Grand Lodge

Male N Half-Elf Wizard 7|Buffs: | HP 62/62 | AC 11 Incorp T 11 T 11 FF 10 | CMB +3 CMD 14| F +6 R +4 W +6,+2 vs Enchantment/Cold,+1 vs Fear/Confusion| INIT +8| PER +23 Low Light Vision SM+2|Speed 30'|Resist 10 Negative Energy Damage
Resources:
Shirt Re-roll 1/1, Pearl of Power 1st 6/6, Four Leaf Clover 3/3, Force Missiles: 9/9,+1 Knowledge 1/1|Spells 1st 7/7, 2nd 6/6,3rd 4/4 4th 3/3

Considering that your character has already acted I think we need to live with the consequences (if any). :)

@Jilla - With all respect it is an incredibly dumb thing to do but it is also exactly the dumb thing that Drukpa would choose to do and that is the point. :)

Silver Crusade

Male LG Nagaji Bloodrager 4 | Raging: HP 45/45 | AC 17 T 9 FF 16 | CMB +13 CMD 20 (27 vs grapple)| F +11 R +5 W +5 (+2 vs. mind-affecting & poison & cold) | Not Raging: HP 37/37 | AC 18 T 11 FF 17 | CMB +11 CMD 20 | F +9 R +5 W +5 | | Init +5 | Perc +6 (low-light) SM +0 | Speed 20' | Rage 5/12 | Reroll 1/1 | LoH 1/1 | Spit 3/3 | Active Conditions: Barkskin 12:30, Heroism 12:50, Clay Skin (10/25) 12:50, Shield (13:04), Delay Poison 15:00, Alch. Grease 16:00, Vermin Rep. 16:00, Ablative Barrier (0/25) 17:00, Blood Pill 20:00

Ok I'm ok with it. Hope it doesn't cost anyone their life and apologies for being a dumb player (the character is dumb but I can't really blame this on him - I just didn't read carefully enough - tired and a bunch of games to catch up!).


Halflight Path

Jilla & Igor are willing to go through with Drukpa's actions. One more "yes" (Drukpa, Eka, or Therin?) and it's unanimous. Or we move to the entry chamber and head east.

Grand Lodge

Male Human CG Cleric 5, HP 43/43, AC 21 T 13, FF 18, F +6, R +4, W +8, Initiative +1, Perception +6

i said go for it...might not have said it ckearly...my bad

Silver Crusade

Male LG Nagaji Bloodrager 4 | Raging: HP 45/45 | AC 17 T 9 FF 16 | CMB +13 CMD 20 (27 vs grapple)| F +11 R +5 W +5 (+2 vs. mind-affecting & poison & cold) | Not Raging: HP 37/37 | AC 18 T 11 FF 17 | CMB +11 CMD 20 | F +9 R +5 W +5 | | Init +5 | Perc +6 (low-light) SM +0 | Speed 20' | Rage 5/12 | Reroll 1/1 | LoH 1/1 | Spit 3/3 | Active Conditions: Barkskin 12:30, Heroism 12:50, Clay Skin (10/25) 12:50, Shield (13:04), Delay Poison 15:00, Alch. Grease 16:00, Vermin Rep. 16:00, Ablative Barrier (0/25) 17:00, Blood Pill 20:00

I'll add a "yes". Sorry in advance, everyone!


Halflight Path

Ok, cool. Will update tomorrow.

Liberty's Edge

Female LG Gnome Rolling Pin-wielding Level 6 GOON! | HP 34/50 | AC 16 (T16, FF14) | CMD 15 | F:+11, R:+12, W:+4 (+4 vs sleep, +2 vs fear & illusion, +1 vs enchant) | Init: +1 | Perc: +8 (+10 listen), SM: +6 |Speed 20ft |Shirt Reroll: 0/1, Pin: 1/1|Martial Flex 4/4, Eternal Hope 0/1, Stun Fist 1/1, Bombs 4/4, Mutagen 1/1, Tricks 2/3| Gnome Magic (Used: ); Extracts: True Strike, 1 Open| Mes Spells: 2/2 |Active Conditions: Reflect Fear

I've seen a lot of nagaji bloodragers in PFS, but Drukpa is my favourite! I got to spend a lot of time watching him in Masks of the Living God.

Grand Lodge

Male N Half-Elf Wizard 7|Buffs: | HP 62/62 | AC 11 Incorp T 11 T 11 FF 10 | CMB +3 CMD 14| F +6 R +4 W +6,+2 vs Enchantment/Cold,+1 vs Fear/Confusion| INIT +8| PER +23 Low Light Vision SM+2|Speed 30'|Resist 10 Negative Energy Damage
Resources:
Shirt Re-roll 1/1, Pearl of Power 1st 6/6, Four Leaf Clover 3/3, Force Missiles: 9/9,+1 Knowledge 1/1|Spells 1st 7/7, 2nd 6/6,3rd 4/4 4th 3/3

He certainly has personality. :)


Halflight Path

Because of his profile image, I keep thinking Drukpa is a kobold!

This is definitely an awesome & unique group of characters. I'm having a blast running this game for you all. I must say, you are all doing an excellent job. Haven't come anywhere near a TPK, and I think Eka was the only one to get knocked unconscious so far, which is kinda normal for any PFS scenario.

Silver Crusade

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Male LG Nagaji Bloodrager 4 | Raging: HP 45/45 | AC 17 T 9 FF 16 | CMB +13 CMD 20 (27 vs grapple)| F +11 R +5 W +5 (+2 vs. mind-affecting & poison & cold) | Not Raging: HP 37/37 | AC 18 T 11 FF 17 | CMB +11 CMD 20 | F +9 R +5 W +5 | | Init +5 | Perc +6 (low-light) SM +0 | Speed 20' | Rage 5/12 | Reroll 1/1 | LoH 1/1 | Spit 3/3 | Active Conditions: Barkskin 12:30, Heroism 12:50, Clay Skin (10/25) 12:50, Shield (13:04), Delay Poison 15:00, Alch. Grease 16:00, Vermin Rep. 16:00, Ablative Barrier (0/25) 17:00, Blood Pill 20:00

Yeah I had trouble finding a good image for him - I wish paizo would open up the site and let us use our own images - or at least give us more choices and better filtering options for finding them.

Incidentally, the jumping off point for his character creation was when I was reading the CRB one day and realized that Paladins' mounts have an Int of 6. After that I really wanted to make a character that would be dumber than a Paladin's horse! :-) I don't think he's played with a mounted Paladin yet but if I get a chance to I'm hoping to play up the 'intellectual rivalry' between Drukpa and the horse.

Drukpa will also soon be going Dragon Disciple, so that he can really be a dragon, just like Granmaw!

(When you dump Int, and then you plan for a prestige class that requires 5 ranks in Knowledge Arcana, it's *painful.*)

Grand Lodge

Female NG Nagaji Gray Paladin 3 | HP 29/29 | AC 19, T 12, FF 17+2 | CMB +6, CMD 18 | Fort +6 (+12 vs poison, +10 vs. disease), Ref +3+1, Will +5 (+7 vs. mind-affecting) | Init +2 | Perception +6, Sense Motive -1 | Lay on Hands: 4/4 | Speed 30ft (20 ft w/ armor) | Active conditions: none

Painful but glorious. Thank you!

I'm also getting a kick out of the fact that we're both nagaji wielding bardiches. What are the odds? Of course, this scenario hasn't given us much use for them so far.

Liberty's Edge

Female LG Gnome Rolling Pin-wielding Level 6 GOON! | HP 34/50 | AC 16 (T16, FF14) | CMD 15 | F:+11, R:+12, W:+4 (+4 vs sleep, +2 vs fear & illusion, +1 vs enchant) | Init: +1 | Perc: +8 (+10 listen), SM: +6 |Speed 20ft |Shirt Reroll: 0/1, Pin: 1/1|Martial Flex 4/4, Eternal Hope 0/1, Stun Fist 1/1, Bombs 4/4, Mutagen 1/1, Tricks 2/3| Gnome Magic (Used: ); Extracts: True Strike, 1 Open| Mes Spells: 2/2 |Active Conditions: Reflect Fear

This game moves fast, and I'm going to be away for about 24 hours, so please feel free to bot me as needed.

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