GM Otha’s The Moonscar (Inactive)

Game Master Otha

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Dark Archive

Female CG Elven Witch 17 | HP 120/136 | AC 17 T 13 FF 12 (DR 5/Bludgeoning) | CMB +8, CMD 20 (25 grapple) | F: +16, R: +17 (evasion, Duck & Cover), W: +23 | Init: +6 | Perc: +31, SM: +1 | Speed 30ft (Fly 40ft - Good) | Defending Bone (30/50) | Aura of Purity 17/17 | Lore Needles 3/3 | Inv. Mind 16/17 Active:Mind Blank, Heroism, See Invis, Hunter's Blessing, Mage Armor, -2 re Int/Wis/Cha | Constant: Automatically knows when a spell or SLA of any school of magic is cast within 60', Ameliorating (blindness & curse); ContinualFlame

GM, just to clarify, one of the amazing things about Evil Eye is that it works even if they make their save (but only for 1 round). And, since I have a move action remaining I can immediately cackle to extend the duration by one round. Which means that Izmaria is also hexed (along with the general) though her evil eye currently expires before Agata's turn on round 3 (but I can cackle again to further extend it). It is mind-affecting so if they are immune (kinda amazed in a final boss fight that they aren't, especially after all the undead we've faced, but not complaining!) then it won't do anything at all.

Also, the effect of the hex is -4 on their saves (just noting that because if I put other hexes on them in future rounds - including possibly other versions of Evil Eye - those will have other effects).

Dark Archive

Male LN Dwarf Zen Archer Monk 8 /Inquisitor 10 HP 192/192|AC 40 Incorp T 40 T 32 FF 36|CMB +18 CMD 49/53 vs Trip,Bull Rush|F +25 R +23 W +30 +2 Spells,SLA,Poison,+1 vs Curses,Shake it off(+1/ally)|INIT+22|PER +37/+39 SC,DV 60' SM+20|40'|Evasion
Resources:
Reroll 1/1,Perfect 10/10, KI 13/13,Judgement 4/4,Bane 19/19,Feat 9/9,Lies 9/9,Dominate 1/1,Ranged Heal 3/3,+2 Spells 1/1,+2 KS 1/1,Boots 10/10,Staff 4/10,Extend 6/6,Cap 1/1,Shirt 1/1|Spells 1st 8/8 2nd 6/6 3rd 5/5 4th 3/3

@GM Otha - Clearly the GM's combat post is going to take a lot longer as there is just so much more going on than a player's post. No worries. :)

Liberty's Edge

L/G Female Aasimar UMonk/1 Inquisitor/15| HP: 148/148 (0/25 Ab Br)(0 NL)(0 temp hp) | AC/T/FF: 31/23/28 31/23/28 | CMD: 37 37 (+3/5)[coord def][RoTP] | F/R/W: 20/17/24 18/15/22 | Init: +11 (+2)[HuBl] (+4)[HAw] | Acro +21, Intim +37, Perc +30 (+2)[HuBl], SenMot +32, SpCft +5, Stealth +11 (+2)[HuBl], Survival +13 (+2)[HuBl] | Speed 30ft | Active Conditions: see spoiler for other effects; current effects: instrument of agony, Div Favor +3, shield, height aware, shield of faith, freedom of movement, ablative barrier, see invisible, heroism

Does Flint provide flanking? Marta is a far more effective hitter when flanking.

Grand Lodge

The Paths We Choose

I don’t see snapshot on his feat list, so I’d say no…

Dark Archive

Male LN Dwarf Zen Archer Monk 8 /Inquisitor 10 HP 192/192|AC 40 Incorp T 40 T 32 FF 36|CMB +18 CMD 49/53 vs Trip,Bull Rush|F +25 R +23 W +30 +2 Spells,SLA,Poison,+1 vs Curses,Shake it off(+1/ally)|INIT+22|PER +37/+39 SC,DV 60' SM+20|40'|Evasion
Resources:
Reroll 1/1,Perfect 10/10, KI 13/13,Judgement 4/4,Bane 19/19,Feat 9/9,Lies 9/9,Dominate 1/1,Ranged Heal 3/3,+2 Spells 1/1,+2 KS 1/1,Boots 10/10,Staff 4/10,Extend 6/6,Cap 1/1,Shirt 1/1|Spells 1st 8/8 2nd 6/6 3rd 5/5 4th 3/3

Yes, Flint can flank with his unarmed attacks even while he is attacking with his bow. An advantage of being a Monk (with the Unarmed Strike class feature) as opposed to the other archers out there. His feet are registered deadly weapons! :-)

Grand Lodge

The Paths We Choose

Hmm…this was a long while back, but I had a GM that didn’t allow one of my zen archers as a flanking partner (nor any AoOs on foes who moved by/away from me) since I had my bow drawn as it’s a 2-handed weapon…so was he wrong?

Dark Archive

Female CG Elven Witch 17 | HP 120/136 | AC 17 T 13 FF 12 (DR 5/Bludgeoning) | CMB +8, CMD 20 (25 grapple) | F: +16, R: +17 (evasion, Duck & Cover), W: +23 | Init: +6 | Perc: +31, SM: +1 | Speed 30ft (Fly 40ft - Good) | Defending Bone (30/50) | Aura of Purity 17/17 | Lore Needles 3/3 | Inv. Mind 16/17 Active:Mind Blank, Heroism, See Invis, Hunter's Blessing, Mage Armor, -2 re Int/Wis/Cha | Constant: Automatically knows when a spell or SLA of any school of magic is cast within 60', Ameliorating (blindness & curse); ContinualFlame
GM Otha wrote:
Hmm…this was a long while back, but I had a GM that didn’t allow one of my zen archers as a flanking partner (nor any AoOs on foes who moved by/away from me) since I had my bow drawn as it’s a 2-handed weapon…so was he wrong?

I think he was wrong because monks are specifically called out as being able to use any part of their bodies as unarmed strikes.

Grand Lodge

The Paths We Choose

Like I said, it’s been a long while and, if I recall right, he made the argument that I was not unarmed; and I couldn’t really disagree as I was technically armed. He said if I dropped the bow, then he’d allow it but I was all in on ranged combat so I passed on that. Now I’m curious and y’all know the RAW better than I; is there anything definitive on this? I’ve got a couple of Zen Archers and I might need to adapt how I play them…

Sovereign Court

1 person marked this as a favorite.
Male CG Human (Taldan) Fighter (Rondelero Duelist) 18 - Init +3, Senses: All-Around Vision, Perception +20, AC 45/ touch 19/ ff 42; hp202/202 CMD (CE: add +5) 45 (63 vs. grap, 58 dis, 68 sund, 49 trip, 49 bull); F+21, R+14, W+15 (+3r vs poison/+1 vs. mind-control/possession), Speed 40 ft. Buffs: Fly, HuntBless, Hrsm, MndBlk, ProEvil, Hst (Sp 60 ft.), EnlPers), Antiplg/tox

You got to remember his Firetoe... ;)

Dark Archive

Female CG Elven Witch 17 | HP 120/136 | AC 17 T 13 FF 12 (DR 5/Bludgeoning) | CMB +8, CMD 20 (25 grapple) | F: +16, R: +17 (evasion, Duck & Cover), W: +23 | Init: +6 | Perc: +31, SM: +1 | Speed 30ft (Fly 40ft - Good) | Defending Bone (30/50) | Aura of Purity 17/17 | Lore Needles 3/3 | Inv. Mind 16/17 Active:Mind Blank, Heroism, See Invis, Hunter's Blessing, Mage Armor, -2 re Int/Wis/Cha | Constant: Automatically knows when a spell or SLA of any school of magic is cast within 60', Ameliorating (blindness & curse); ContinualFlame

There’s nothing about being armed with your hands that prevents you from using unarmed strikes with other body parts if you’ve got them. I think in this instance your GM was just wrong.

Dark Archive

Male LN Dwarf Zen Archer Monk 8 /Inquisitor 10 HP 192/192|AC 40 Incorp T 40 T 32 FF 36|CMB +18 CMD 49/53 vs Trip,Bull Rush|F +25 R +23 W +30 +2 Spells,SLA,Poison,+1 vs Curses,Shake it off(+1/ally)|INIT+22|PER +37/+39 SC,DV 60' SM+20|40'|Evasion
Resources:
Reroll 1/1,Perfect 10/10, KI 13/13,Judgement 4/4,Bane 19/19,Feat 9/9,Lies 9/9,Dominate 1/1,Ranged Heal 3/3,+2 Spells 1/1,+2 KS 1/1,Boots 10/10,Staff 4/10,Extend 6/6,Cap 1/1,Shirt 1/1|Spells 1st 8/8 2nd 6/6 3rd 5/5 4th 3/3

This is a clear case as a monk is able to attack unarmed even with both of his hands full. It is even spelled out in the class feature itself!

Clearly your old GM needs to be pointed back to the actual text of the CRB. I agree with Agata. He was just plain wrong. :)

@Theodric :-)

Grand Lodge

The Paths We Choose

Aye, should’ve questioned that more than I did at the time…

Liberty's Edge

L/G Female Aasimar UMonk/1 Inquisitor/15| HP: 148/148 (0/25 Ab Br)(0 NL)(0 temp hp) | AC/T/FF: 31/23/28 31/23/28 | CMD: 37 37 (+3/5)[coord def][RoTP] | F/R/W: 20/17/24 18/15/22 | Init: +11 (+2)[HuBl] (+4)[HAw] | Acro +21, Intim +37, Perc +30 (+2)[HuBl], SenMot +32, SpCft +5, Stealth +11 (+2)[HuBl], Survival +13 (+2)[HuBl] | Speed 30ft | Active Conditions: see spoiler for other effects; current effects: instrument of agony, Div Favor +3, shield, height aware, shield of faith, freedom of movement, ablative barrier, see invisible, heroism

They are right. It is one of the things I love about being a monk (even if only first level). Marta is impossible to disarm (unless you mean that literally). I should have realized that before I asked. Well, then, a flanking buddy for Marta. Wheeee! Thinking about trying another forced repentance though, I really, really, want that to work, but with my luck the General Irentios will save again, even hexed. Waiting to see who is left standing before taking an action.

I did not know that a magus could cast a non-touch spell and also get all their attacks. Learned something new.

Grand Lodge

The Paths We Choose

Marta, are you going to post your flanking attack or are you waiting to see the results of Flint & Zaarah’s actions first? Just an FYI, Izmiara is still alive after Flint’s attack…

Liberty's Edge

L/G Female Aasimar UMonk/1 Inquisitor/15| HP: 148/148 (0/25 Ab Br)(0 NL)(0 temp hp) | AC/T/FF: 31/23/28 31/23/28 | CMD: 37 37 (+3/5)[coord def][RoTP] | F/R/W: 20/17/24 18/15/22 | Init: +11 (+2)[HuBl] (+4)[HAw] | Acro +21, Intim +37, Perc +30 (+2)[HuBl], SenMot +32, SpCft +5, Stealth +11 (+2)[HuBl], Survival +13 (+2)[HuBl] | Speed 30ft | Active Conditions: see spoiler for other effects; current effects: instrument of agony, Div Favor +3, shield, height aware, shield of faith, freedom of movement, ablative barrier, see invisible, heroism

Yea, I was waiting to see who was still standing.

Also, did you reply to the knowledge checks on her posted here by Agata and Flint in the next post? Some of the stuff Marta does relies on non lethal being effective. And to do bane she needs to know what type of creature she is.

Grand Lodge

The Paths We Choose

Everyone’s still standing; since it’ll be after lunch till I can post, just an estimate here, Izmiara has been hit for about 230+ total damage, Irentios about 40+, Betcezia is the same as in my last post…

And yes, I posted it here in the Discussion thread on the previous page, but it would’ve been easy to miss:

Izmiara knowledge checks

Liberty's Edge

L/G Female Aasimar UMonk/1 Inquisitor/15| HP: 148/148 (0/25 Ab Br)(0 NL)(0 temp hp) | AC/T/FF: 31/23/28 31/23/28 | CMD: 37 37 (+3/5)[coord def][RoTP] | F/R/W: 20/17/24 18/15/22 | Init: +11 (+2)[HuBl] (+4)[HAw] | Acro +21, Intim +37, Perc +30 (+2)[HuBl], SenMot +32, SpCft +5, Stealth +11 (+2)[HuBl], Survival +13 (+2)[HuBl] | Speed 30ft | Active Conditions: see spoiler for other effects; current effects: instrument of agony, Div Favor +3, shield, height aware, shield of faith, freedom of movement, ablative barrier, see invisible, heroism

Thanks. I thought you had, but I made the mistake of trying to find it in Gameplay. With that much damage, it makes sense to try to take her down, so I'm off to post in Gameplay.

Grand Lodge

The Paths We Choose

I’ll be on the road tomorrow for a long road trip to Texas, might not be able to post till Friday…

Scarab Sages

Female N Kitsune, always in human form (auburn hair, freckles, dreamily observing and sometimes looking a little bit crazy) | Swashbuckler 1 / Magus 15 | Low-light vision | Speed 30ft, Fly 60ft | Boots of Speed 10/10 | Lucky Horses. 1/1 | HP 209/209 | Normal: AC 24 T 19 FF 16 | CMB +25 (Disarm, Trip, Sunder), CMD 28 | F +22, R +22, W +15 | Empower 1/1 | Quicken 1/1| FreeMove 4/4 | Panache 9/9 | Arcane Pool/Ring 11+4/13+4 | Black Blade Pool 4/4 | Concentr. reroll 2/2 | Chaldira reroll 1/1 | Reroll 1/1 | Flight 15/15 | Init +9 | Perc +26, SM +21, Bluff (Deceive) +28, Dipl. (Convince) +28 | Active cond: Ablative barrier, invisibility, fly, Defending bones

Have fun GM!! :-D

Dark Archive

Male LN Dwarf Zen Archer Monk 8 /Inquisitor 10 HP 192/192|AC 40 Incorp T 40 T 32 FF 36|CMB +18 CMD 49/53 vs Trip,Bull Rush|F +25 R +23 W +30 +2 Spells,SLA,Poison,+1 vs Curses,Shake it off(+1/ally)|INIT+22|PER +37/+39 SC,DV 60' SM+20|40'|Evasion
Resources:
Reroll 1/1,Perfect 10/10, KI 13/13,Judgement 4/4,Bane 19/19,Feat 9/9,Lies 9/9,Dominate 1/1,Ranged Heal 3/3,+2 Spells 1/1,+2 KS 1/1,Boots 10/10,Staff 4/10,Extend 6/6,Cap 1/1,Shirt 1/1|Spells 1st 8/8 2nd 6/6 3rd 5/5 4th 3/3

@GM Otha - It would seem that you are playing fast and loose with the action economy for our opponents. It is generally not possible to Teleport (a standard SLA for a Succubus) and then cast a standard action spell (Vampiric Touch) in the same round. Likewise casting a spell and then negative channeling (without a feat like Quick Channel) is also not possible as you are combining two standard actions together in the same round. Also a mounted archer who did not have line of sight/line of effect at the start of his turn should not be able to Full Attack.
The mount and the rider are essentially sharing the round (they act together on the rider's initiative count) and their actions need to be synchronised with each other.

Sovereign Court

Male CG Human (Taldan) Fighter (Rondelero Duelist) 18 - Init +3, Senses: All-Around Vision, Perception +20, AC 45/ touch 19/ ff 42; hp202/202 CMD (CE: add +5) 45 (63 vs. grap, 58 dis, 68 sund, 49 trip, 49 bull); F+21, R+14, W+15 (+3r vs poison/+1 vs. mind-control/possession), Speed 40 ft. Buffs: Fly, HuntBless, Hrsm, MndBlk, ProEvil, Hst (Sp 60 ft.), EnlPers), Antiplg/tox

Flint is correct, with the exception of mounted archery, which goes like this:

"You can use ranged weapons while your mount is taking a double move, but at a –4 penalty on the attack roll. You can use ranged weapons while your mount is running (quadruple speed) at a –8 penalty. In either case, you make the attack roll when your mount has completed half its movement. You can make a full attack with a ranged weapon while your mount is moving. Likewise, you can take move actions normally."

Dark Archive

Male LN Dwarf Zen Archer Monk 8 /Inquisitor 10 HP 192/192|AC 40 Incorp T 40 T 32 FF 36|CMB +18 CMD 49/53 vs Trip,Bull Rush|F +25 R +23 W +30 +2 Spells,SLA,Poison,+1 vs Curses,Shake it off(+1/ally)|INIT+22|PER +37/+39 SC,DV 60' SM+20|40'|Evasion
Resources:
Reroll 1/1,Perfect 10/10, KI 13/13,Judgement 4/4,Bane 19/19,Feat 9/9,Lies 9/9,Dominate 1/1,Ranged Heal 3/3,+2 Spells 1/1,+2 KS 1/1,Boots 10/10,Staff 4/10,Extend 6/6,Cap 1/1,Shirt 1/1|Spells 1st 8/8 2nd 6/6 3rd 5/5 4th 3/3

I know how mounted archery works Theodric and normally you would be correct in what you are saying. In this particular case as the archer could not see her target at the beginning of her round she should not be able to take a Full Attack action on her turn.

While this restriction is not written directly in the rules the rider and mount share the same turn in many regards so the rider's turn starts at the same time as the mount begins to move. If the rider has to wait half her turn (a move action) to be able to see her opponent then she should only be able to take a standard action to attack.

Typically the attacker and the target are not hidden from each other at the beginning of the turn so this case would be an exception (in my mind at least) to the general rule. :)

Sovereign Court

Male CG Human (Taldan) Fighter (Rondelero Duelist) 18 - Init +3, Senses: All-Around Vision, Perception +20, AC 45/ touch 19/ ff 42; hp202/202 CMD (CE: add +5) 45 (63 vs. grap, 58 dis, 68 sund, 49 trip, 49 bull); F+21, R+14, W+15 (+3r vs poison/+1 vs. mind-control/possession), Speed 40 ft. Buffs: Fly, HuntBless, Hrsm, MndBlk, ProEvil, Hst (Sp 60 ft.), EnlPers), Antiplg/tox

RAW says full attack halfway through the mounted movement. -4 or -8 depends how far the mount moves. I see no 'charge-like' initial LOS restriction in that rule.

Grand Lodge

1 person marked this as a favorite.
The Paths We Choose
Flint Firetoe wrote:

@GM Otha - It would seem that you are playing fast and loose with the action economy for our opponents. It is generally not possible to Teleport (a standard SLA for a Succubus) and then cast a standard action spell (Vampiric Touch) in the same round. Likewise casting a spell and then negative channeling (without a feat like Quick Channel) is also not possible as you are combining two standard actions together in the same round. Also a mounted archer who did not have line of sight/line of effect at the start of his turn should not be able to Full Attack.

The mount and the rider are essentially sharing the round (they act together on the rider's initiative count) and their actions need to be synchronised with each other.

Finally made it to Texas…I’m wore out…

First off, bad choice of words for the succubus on my part; she flew up from the pit as well…Izmiara has a telepathic link to each creature in this fight so they know where everyone is…as for the succubus ranger, she knows the layout of the fight via telepathy and I didn’t see why she couldn’t delay her turn till her mount moves…as for Izmiara, she has the Quicken Spell-Like Ability feat; did I alter it a bit to make it fit for her? Yeah, I did… is all this playing fast and loose with the rules? Perhaps but it’s a cakewalk as written, so you can choose…

Look, guys, I ran this module because Alie mentioned she’d like to have this as a retirement session and I’ve enjoyed playing with and GM’ing Gerald’s characters over the years; I thought it should be memorable. I found out pretty quickly 95% of this module’s encounters would not challenge you at all; for example, survivors of previous encounters showed up for the finale (not as written). In fact, I gave most creatures you’ve encountered (that didn’t already have it) the advanced template (not as written). I could’ve hand-waved just about every fight as written…but I didn’t think that’d be enjoyable for any of you, perhaps I’m wrong…

If y’all want me to retcon the finale, let me know, and I’ll hand-wave the rest of it as you’d have killed Izmiara in the first round since, as it was written, Betcezia wouldn’t have been around to give her displacement; it would’ve just been Izmiara and her mount…

Y’all let me know how y’all wanna play it out; I’m beat after that drive and I’m gonna crash…

Dark Archive

Male LN Dwarf Zen Archer Monk 8 /Inquisitor 10 HP 192/192|AC 40 Incorp T 40 T 32 FF 36|CMB +18 CMD 49/53 vs Trip,Bull Rush|F +25 R +23 W +30 +2 Spells,SLA,Poison,+1 vs Curses,Shake it off(+1/ally)|INIT+22|PER +37/+39 SC,DV 60' SM+20|40'|Evasion
Resources:
Reroll 1/1,Perfect 10/10, KI 13/13,Judgement 4/4,Bane 19/19,Feat 9/9,Lies 9/9,Dominate 1/1,Ranged Heal 3/3,+2 Spells 1/1,+2 KS 1/1,Boots 10/10,Staff 4/10,Extend 6/6,Cap 1/1,Shirt 1/1|Spells 1st 8/8 2nd 6/6 3rd 5/5 4th 3/3

@GM Otha - We can simply say that we are playing this module in "Campaign" mode which gives the GM a lot more leeway to alter the encounters and rules as he sees fit and ties everything up with a nice neat ribbon.

I really like the addition of the survivors from the previous battles. It makes the final battle much more dramatic and it will hopefully last a little longer than the two round battles which are common in this level range.

It has been fun. :)

Liberty's Edge

2 people marked this as a favorite.
L/G Female Aasimar UMonk/1 Inquisitor/15| HP: 148/148 (0/25 Ab Br)(0 NL)(0 temp hp) | AC/T/FF: 31/23/28 31/23/28 | CMD: 37 37 (+3/5)[coord def][RoTP] | F/R/W: 20/17/24 18/15/22 | Init: +11 (+2)[HuBl] (+4)[HAw] | Acro +21, Intim +37, Perc +30 (+2)[HuBl], SenMot +32, SpCft +5, Stealth +11 (+2)[HuBl], Survival +13 (+2)[HuBl] | Speed 30ft | Active Conditions: see spoiler for other effects; current effects: instrument of agony, Div Favor +3, shield, height aware, shield of faith, freedom of movement, ablative barrier, see invisible, heroism

The choice of the words 'fast and loose' was unfortunate. Would have gotten my hackles up too. I really don't think Flint meant it in an antagonizing way from his response and the tone of every other challenge he has made.

I can tell by the way you chose targets that you are not going for a TPK and, if modifications were made, they were for the enjoyment of the game and I'm OK with that.

A lot of the scenarios are like what you said. Battles ridiculously simple. On the other hand there are others that have a significant chance of going very wrong. Particularly when a villain is a glass cannon as was the case in an AP I'm running. The General seems a bit like that with his potential for devastating damage combined with his low will save.

Dark Archive

1 person marked this as a favorite.
Male LN Dwarf Zen Archer Monk 8 /Inquisitor 10 HP 192/192|AC 40 Incorp T 40 T 32 FF 36|CMB +18 CMD 49/53 vs Trip,Bull Rush|F +25 R +23 W +30 +2 Spells,SLA,Poison,+1 vs Curses,Shake it off(+1/ally)|INIT+22|PER +37/+39 SC,DV 60' SM+20|40'|Evasion
Resources:
Reroll 1/1,Perfect 10/10, KI 13/13,Judgement 4/4,Bane 19/19,Feat 9/9,Lies 9/9,Dominate 1/1,Ranged Heal 3/3,+2 Spells 1/1,+2 KS 1/1,Boots 10/10,Staff 4/10,Extend 6/6,Cap 1/1,Shirt 1/1|Spells 1st 8/8 2nd 6/6 3rd 5/5 4th 3/3

Agreed Marta. No criticism intended. I was simply trying to point out things that did not make sense (to me) at the time. It is all good. :)

Dark Archive

1 person marked this as a favorite.
Female CG Elven Witch 17 | HP 120/136 | AC 17 T 13 FF 12 (DR 5/Bludgeoning) | CMB +8, CMD 20 (25 grapple) | F: +16, R: +17 (evasion, Duck & Cover), W: +23 | Init: +6 | Perc: +31, SM: +1 | Speed 30ft (Fly 40ft - Good) | Defending Bone (30/50) | Aura of Purity 17/17 | Lore Needles 3/3 | Inv. Mind 16/17 Active:Mind Blank, Heroism, See Invis, Hunter's Blessing, Mage Armor, -2 re Int/Wis/Cha | Constant: Automatically knows when a spell or SLA of any school of magic is cast within 60', Ameliorating (blindness & curse); ContinualFlame

I'm very happy with the way you've been GM-ing and I agree completely that most of these older scenarios and mods are too easy for modern optimized characters.

Traveling with family this weekend so may not have a chance to post until Tuesday.

Grand Lodge

1 person marked this as a favorite.
The Paths We Choose

Slept in, ate well, took a long nap, and, most importantly, got a post in…

We’re close to the end, so if you have any day job rolls left to do, you can get ‘em in at your leisure…

Sovereign Court

Male CG Human (Taldan) Fighter (Rondelero Duelist) 18 - Init +3, Senses: All-Around Vision, Perception +20, AC 45/ touch 19/ ff 42; hp202/202 CMD (CE: add +5) 45 (63 vs. grap, 58 dis, 68 sund, 49 trip, 49 bull); F+21, R+14, W+15 (+3r vs poison/+1 vs. mind-control/possession), Speed 40 ft. Buffs: Fly, HuntBless, Hrsm, MndBlk, ProEvil, Hst (Sp 60 ft.), EnlPers), Antiplg/tox

I've enjoyed this mod immensely and I'm glad you gave the advanced template to everything. Well done! I do that all the time when I GM. Tuning things up or down is the GM's job.

I have refused to GM for groups that act like spoiled children before and will keep doing so as they are the reason why we have so few 1E games left.

GMs are fatigued with all the nonsense out there, especially - and not to target the players in our group as they have all been graceful and measured in their play etiquettes- by all the invincible monks or swashbucklers combos. Such characters seem to be overcompensations of other previous TPK'ed or less self-sufficient character choices.

What I find fun in this game is when a team comes together to shore each other's flaws or weaknesses. I absolutely abhor when players show up with their own 5,000 Watts spotlight firmly angled towards their own belly button while ignoring the dynamics of the party, the ongoing RP, and the plot.

So congrats and thank you, GM Otha, for bearing with us and our capricious high level divas! ;)

Day Job Intimidate via Caravan vanity: 1d20 + 25 ⇒ (13) + 25 = 38

Dark Archive

Male LN Dwarf Zen Archer Monk 8 /Inquisitor 10 HP 192/192|AC 40 Incorp T 40 T 32 FF 36|CMB +18 CMD 49/53 vs Trip,Bull Rush|F +25 R +23 W +30 +2 Spells,SLA,Poison,+1 vs Curses,Shake it off(+1/ally)|INIT+22|PER +37/+39 SC,DV 60' SM+20|40'|Evasion
Resources:
Reroll 1/1,Perfect 10/10, KI 13/13,Judgement 4/4,Bane 19/19,Feat 9/9,Lies 9/9,Dominate 1/1,Ranged Heal 3/3,+2 Spells 1/1,+2 KS 1/1,Boots 10/10,Staff 4/10,Extend 6/6,Cap 1/1,Shirt 1/1|Spells 1st 8/8 2nd 6/6 3rd 5/5 4th 3/3

There has been a definite shift up in difficulty in the scenarios and high level adventures as the game evolved. This is a hard fact to ignore and it forces characters to be (at least somewhat) optimised to face the latter challenges. In other words I agree with what Theodric and Agata are saying. :)

I am glad to see that there has been some fun RP among the group so it has not been completely hack'n'slash.

Day Job for Flint. Profession-Engineering, Ioun Stone: 1d20 + 15 + 2 ⇒ (18) + 15 + 2 = 35

Liberty's Edge

L/G Female Aasimar UMonk/1 Inquisitor/15| HP: 148/148 (0/25 Ab Br)(0 NL)(0 temp hp) | AC/T/FF: 31/23/28 31/23/28 | CMD: 37 37 (+3/5)[coord def][RoTP] | F/R/W: 20/17/24 18/15/22 | Init: +11 (+2)[HuBl] (+4)[HAw] | Acro +21, Intim +37, Perc +30 (+2)[HuBl], SenMot +32, SpCft +5, Stealth +11 (+2)[HuBl], Survival +13 (+2)[HuBl] | Speed 30ft | Active Conditions: see spoiler for other effects; current effects: instrument of agony, Div Favor +3, shield, height aware, shield of faith, freedom of movement, ablative barrier, see invisible, heroism

I also like that as the character levels progress, the complexities of the characters get better. You can slap together a first level characters and have only a basic concept, and by the time the character reaches 10th level it often has a well thought out personality. That, more than power levels, is what makes the higher level games more fun for me.

There are some players that can develop a well rounded character at first level, but either that is not the case for most, or perhaps it is because the better RPers are the ones that last until higher levels, but whatever the case the dynamics get better.

day job, intimidate, caravan vanity: 1d20 + 36 ⇒ (13) + 36 = 49

Sovereign Court

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Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

And I definitely appreciate you for running two different modules for me, GM! You’ve done a bang up job with both of them!

Grand Lodge

The Paths We Choose

No worries, Alie, I’ve enjoyed running ‘em.

Got the long trip back to Georgia, might be sparse till late tonight or tomorrow…should give Agata time to post…

Dark Archive

Female CG Elven Witch 17 | HP 120/136 | AC 17 T 13 FF 12 (DR 5/Bludgeoning) | CMB +8, CMD 20 (25 grapple) | F: +16, R: +17 (evasion, Duck & Cover), W: +23 | Init: +6 | Perc: +31, SM: +1 | Speed 30ft (Fly 40ft - Good) | Defending Bone (30/50) | Aura of Purity 17/17 | Lore Needles 3/3 | Inv. Mind 16/17 Active:Mind Blank, Heroism, See Invis, Hunter's Blessing, Mage Armor, -2 re Int/Wis/Cha | Constant: Automatically knows when a spell or SLA of any school of magic is cast within 60', Ameliorating (blindness & curse); ContinualFlame

Just got back to Georgia myself last night. Will catch up after coffee.

Sovereign Court

Male CG Human (Taldan) Fighter (Rondelero Duelist) 18 - Init +3, Senses: All-Around Vision, Perception +20, AC 45/ touch 19/ ff 42; hp202/202 CMD (CE: add +5) 45 (63 vs. grap, 58 dis, 68 sund, 49 trip, 49 bull); F+21, R+14, W+15 (+3r vs poison/+1 vs. mind-control/possession), Speed 40 ft. Buffs: Fly, HuntBless, Hrsm, MndBlk, ProEvil, Hst (Sp 60 ft.), EnlPers), Antiplg/tox

It was a blast guys! Would love to play with any of you again. A big thanks to GM Otha for his care and consistency throughout! This one was a marathon!!!

Grand Lodge

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The Paths We Choose

No more encounters from here, just the matter of finding Janira (which I don’t think’ll be too difficult); working on your chronicles, should have ‘em ready within the day…

Sovereign Court

Male CG Human (Taldan) Fighter (Rondelero Duelist) 18 - Init +3, Senses: All-Around Vision, Perception +20, AC 45/ touch 19/ ff 42; hp202/202 CMD (CE: add +5) 45 (63 vs. grap, 58 dis, 68 sund, 49 trip, 49 bull); F+21, R+14, W+15 (+3r vs poison/+1 vs. mind-control/possession), Speed 40 ft. Buffs: Fly, HuntBless, Hrsm, MndBlk, ProEvil, Hst (Sp 60 ft.), EnlPers), Antiplg/tox

OOC: Theodric begins to search the area thoroughly. He will destroy any evil-aligned altar or deface any bas-relief or iconography associated with demons or bad religions, as indicated by his more scholarly fellow Pathfinder agents. If she lives, it will be in the woods, in survival mode. Theodric makes sure that anything she uses here to pray or summon or work any kind of fell magic is absolutely destroyed. He burns the bed and the sheets thoroughly with alchemist fire, too. Then, with the consensus of the party and only after prisoners have been freed, he will begin to have thoughts towards the structural integrity of this base and which load-bearing pillar could be strategically undermined... permanently!

Grand Lodge

The Paths We Choose

Started to do chronicles and looks like I never asked for your PFS info; I‘ve got Zaarah’s and Alie’s info (I’ve GM’ed them before) and am trying to look up the others. Please gimme your PFS#, Faction, and day job roll results in case I can’t find the others…

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

Perform vocal 1d20 + 12 ⇒ (17) + 12 = 29

Grand Lodge

The Paths We Choose

Think I’ve found everyone’s PFS info. While we still have the matter of finding Janira, please check out your chronicles at the link below and lemme know if there are issues:

Moonscar Chronicles

Dark Archive

Male LN Dwarf Zen Archer Monk 8 /Inquisitor 10 HP 192/192|AC 40 Incorp T 40 T 32 FF 36|CMB +18 CMD 49/53 vs Trip,Bull Rush|F +25 R +23 W +30 +2 Spells,SLA,Poison,+1 vs Curses,Shake it off(+1/ally)|INIT+22|PER +37/+39 SC,DV 60' SM+20|40'|Evasion
Resources:
Reroll 1/1,Perfect 10/10, KI 13/13,Judgement 4/4,Bane 19/19,Feat 9/9,Lies 9/9,Dominate 1/1,Ranged Heal 3/3,+2 Spells 1/1,+2 KS 1/1,Boots 10/10,Staff 4/10,Extend 6/6,Cap 1/1,Shirt 1/1|Spells 1st 8/8 2nd 6/6 3rd 5/5 4th 3/3

Thanks for the sheet. It looks good. That is a nice boon and it is time to buy something silly with it. :)

Dark Archive

Female CG Elven Witch 17 | HP 120/136 | AC 17 T 13 FF 12 (DR 5/Bludgeoning) | CMB +8, CMD 20 (25 grapple) | F: +16, R: +17 (evasion, Duck & Cover), W: +23 | Init: +6 | Perc: +31, SM: +1 | Speed 30ft (Fly 40ft - Good) | Defending Bone (30/50) | Aura of Purity 17/17 | Lore Needles 3/3 | Inv. Mind 16/17 Active:Mind Blank, Heroism, See Invis, Hunter's Blessing, Mage Armor, -2 re Int/Wis/Cha | Constant: Automatically knows when a spell or SLA of any school of magic is cast within 60', Ameliorating (blindness & curse); ContinualFlame

Day Job - Craft Alchemy: 1d20 + 33 ⇒ (14) + 33 = 47 Boon gives me +100% gold, for a total of 300 gp, which I see you've already noted on my chronicle - thx!

Faction card: I think the answer is no, but in order of descending priority did we:
* recover a cursed item
* recover a spellbook
* can I try to recruit a spellcaster (the dragon we met early on?) to the Dark Archive? Knowledge (Arcana) DC 15+17=32: 1d20 + 38 ⇒ (6) + 38 = 44
* recover a named text

Failing all of the above, I think I can check "acquire a unique magic item and deliver it safely to the Society" for the Iron Lash?

Also, thanks for looking up my PFS # and faction GM - sorry to make extra work for you. The chronicle looks great and thanks for a wonderful adventure!

And thanks to the rest of the party - this was a great group to play with.

Grand Lodge

The Paths We Choose
Marta - A.K.A. Telmar So-Melnop wrote:
It's the other things in there I'm worried about.

Just a reminder, since we’ve been playing such a long time, the Decemvirate dude in the red mask you talked to towards the beginning, mentioned the following people were missing in addition to your primary rescue target, Janira (ones you’ve found thus far in bold):

Pathfinder agent Osprey
Commander Andabar Ceroban of the Knights of Ozem in Lastwall (found in cages and set free)
Nexian golemcrafter Pendrel Zarafari of Oenopion (found his corpse)
Druman Kalistocrat Obenna Sirara
Garrin Levoye of Andoran’s People’s Council
Professor Zembe Utomo of the Magaambya
Chelish noble and famed opera librettist Enlina Charthagnion (found in cages and set free)

Grand Lodge

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The Paths We Choose

That’s a wrap, y’all! Hope y’all enjoyed it and thanks for hanging in there with me. Definitely the most challenging session I’ve ever GM’ed, ‘preciate y’all’s help with navigating the rules…

I’ll leave this open for a couple of days to see if there are any issues with the Chronicles; the reporting was done at the close of Gameday but you can let me know if you have any issues there as well…

See y’all around in the forums!

Sovereign Court

Male CG Human (Taldan) Fighter (Rondelero Duelist) 18 - Init +3, Senses: All-Around Vision, Perception +20, AC 45/ touch 19/ ff 42; hp202/202 CMD (CE: add +5) 45 (63 vs. grap, 58 dis, 68 sund, 49 trip, 49 bull); F+21, R+14, W+15 (+3r vs poison/+1 vs. mind-control/possession), Speed 40 ft. Buffs: Fly, HuntBless, Hrsm, MndBlk, ProEvil, Hst (Sp 60 ft.), EnlPers), Antiplg/tox

Thanks GM Otha!

I have printed the sheet and can insert gold/PP purchases manually, but let me know if you prefer to redo mine to include the Pathfinder Lodge PP Cost deduction.

Regards,
PDK

Grand Lodge

The Paths We Choose

No worries, PDK. Feel free to insert your purchases manually…

Sovereign Court

Male CG Human (Taldan) Fighter (Rondelero Duelist) 18 - Init +3, Senses: All-Around Vision, Perception +20, AC 45/ touch 19/ ff 42; hp202/202 CMD (CE: add +5) 45 (63 vs. grap, 58 dis, 68 sund, 49 trip, 49 bull); F+21, R+14, W+15 (+3r vs poison/+1 vs. mind-control/possession), Speed 40 ft. Buffs: Fly, HuntBless, Hrsm, MndBlk, ProEvil, Hst (Sp 60 ft.), EnlPers), Antiplg/tox

Thanks GM Otha!

Theodric at level 18.2 now with only one XP to go for level 19... anyone up for a 1 xp high level pfs scenario or perhaps Witchwar Legacy which is a 3 XP module that can be applied to any 16-18 pfs character? :) ;) :)

That would be fantastic if we could just carry over the same party to the next mission! ;)

Regards,
PDK/Theodric

Dark Archive

Male LN Dwarf Zen Archer Monk 8 /Inquisitor 10 HP 192/192|AC 40 Incorp T 40 T 32 FF 36|CMB +18 CMD 49/53 vs Trip,Bull Rush|F +25 R +23 W +30 +2 Spells,SLA,Poison,+1 vs Curses,Shake it off(+1/ally)|INIT+22|PER +37/+39 SC,DV 60' SM+20|40'|Evasion
Resources:
Reroll 1/1,Perfect 10/10, KI 13/13,Judgement 4/4,Bane 19/19,Feat 9/9,Lies 9/9,Dominate 1/1,Ranged Heal 3/3,+2 Spells 1/1,+2 KS 1/1,Boots 10/10,Staff 4/10,Extend 6/6,Cap 1/1,Shirt 1/1|Spells 1st 8/8 2nd 6/6 3rd 5/5 4th 3/3

Well done GM Otha. Many thanks for a properly run game. :)

@Theodric - I like the lunar base. That is a fun idea!

I would be up to continuing on with this group but we will need someone to run the adventure. This (as always) is the main stumbling block to continuing on. I would of course be up to playing any one of the 1 XP high level adventures and if we were to play Witchwar Legacy then I would have to bring my 17th level Bard instead (and burn a replay) as Flint has already played it. :)

Grand Lodge

The Paths We Choose

If y’all find a GM and have space available, count my -1 in. He’s currently sitting at 16.2; he and Flint could wreck $&@¥ in combination at range…

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