Damiel

Evindal Mog's page

276 posts. Organized Play character for Abraham Z..


Race

HP 56/56 | AC 23 (25 w/Shield raised) | F +11 R +13 W +8 | Perc +8 (low light vision) | Stealth +11 | Exploration Mode (default): Investigate | 2 Mantles Given to: Jolinaxus & Kernel Klank|

Classes/Levels

speed 35'| Hero 2 | Reagents 0/8 | Vials 5/6 | Active Conditions: Resist Cold/Electricity | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |

Gender

CN Male Elf (ancient elf) Alchemist 5 (Investigator Dedication) |

About Evindal Mog

02. Evindal Mog
Male elf alchemist 5 (Advanced Player's Guide, Lost Omens Character Guide, Lost Omens Pathfinder Society Guide)
Medium, Elf, Humanoid
Heritage ancient elf
Background scholar of the sky key
Perception +8; low-light vision
Languages Common, Elven, Goblin, Shoanti, Thassilonian, Tien, Varisian
Skills Acrobatics +11, Arcana +11, Athletics +10, Crafting +11 (+12 when crafting alchemical items.), Engineering Lore +11, Medicine +8, Occultism +11, Pathfinder Society Lore +11, Religion +8, Society +11, Stealth +11, Survival +8, Thievery +13
Str +1, Dex +4, Con +2, Int +4, Wis +1, Cha +0
Items +1 studded leather, minor sturdy shield, moderate versatile vial (6), alchemist goggles, alchemist's toolkit, backfire mantle[SoM], backfire mantle[SoM], bag of holding i, basic crafter's book, bedroll, chalk (10), flint and steel, formula book, healer's toolkit, lesser potion of fire resistance, rations (1 week) (2), repair toolkit, rope (foot) (50), soap, thieves' toolkit, torch (5), waterskin, wayfinder, purse (56 gp, 6 sp, 2 cp)
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AC 23 (25 with shield raised); Fort +11; Ref +13; Will +8
HP 56; Resistances cold 1, electricity 1
Clue In [R] (concentrate, investigator) Frequency once per 10 minutes; Trigger Another creature attempts a check that could help get you closer to answering the question at the heart of one of your active investigations.; Effect You share information with the triggering creature. They gain a circumstance bonus to their check equal to your investigation bonus from Pursue a Lead. The GM can add any relevant traits to this reaction depending on the situation, such as auditory and linguistic if you’re conveying information verbally.
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Speed 35 feet
Melee [1] shield bash +1, Damage 1d4+1 B
Ranged [1] moderate versatile vial +12 (thrown 30 ft., acid, alchemical, bomb, consumable, infused, splash), Damage 2d6 A +4 A splash
Devise A Stratagem [1] (concentrate, fortune, investigator) Frequency once per round; Effect You assess a foe’s weaknesses in combat and use them to formulate a plan of attack. Choose a creature you can see. You can Devise a Stratagem as a free action if you’re aware that creature could help answer the question at the heart of one of your active investigations. Roll a d20, then decide on an attack stratagem or skill stratagem.
Attack Stratagem If you Strike the chosen creature before the start of your next turn, you must use the result of the d20 roll for your Strike’s attack roll instead of rolling. You make this substitution only for the first Strike you make against the creature this round, not any subsequent ones. When you make this substitution, you can add your Intelligence modifier to your attack roll instead of your Strength or Dexterity modifier, provided you Strike with an agile or finesse melee weapon, an agile or finesse unarmed attack, a ranged weapon (which must be agile or finesse if it’s a melee weapon with the thrown trait), or a sap.
Skill Stratagem You can’t attempt to Strike the target until the start of your next turn. You gain a +1 circumstance bonus to your next Intelligence-, Wisdom-, or Charisma-based skill check or Perception check involving the target before the start of your next turn. If you would gain your Pursue a Lead investigation bonus to such a check, that bonus increases by 1 instead of you gaining the +1 bonus listed.
Ancestry Feats Elven Instincts[LOCG], Nimble Elf
Class Feats Far Lobber, Investigator Dedication, Investigator's Stratagem, Quick Bomber
General Feats Shield Block
Skill Feats Alchemical Crafting, Assurance, Kreighton's Cognitive Crossover (crafting, arcana)[LOPFS], Quick Repair
Other Abilities access to envoy alliance gear, alchemy, bomber, crafter’s workshop, doom averted (ch. 4):, hireling, powerful alchemy, research field, skillful mentor, traveler of the spirit road (ch. 1), valais's assurance (ch. 2), versatile vials, wayfinder
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Boons:

General:
01) Traveler of the Spirit Road: Whenever you would critically fail a check to Hide, Sneak, Sense Direction, or Track WHILE IN A FORESTED AREA, you may check a box [3 uses] as a free action to treat that check as a failure instead.

02) Valais's Assurance: [2 uses] Spend an action to use the champion focus spell lay on hands, heightened appropriately for your level. This does not cost a focus point. [Touch range; restore 6 hp/level & give +2 status to AC for 1 round. Or, vs Undead, does 1d6/level dmg & basic Fort (fail = -2 status to AC for 1 round)

03) Touched by the Storm: While this boon is slotted, you gain cold & electricity resistance 1.

04) Doom Averted: "When your dying value is increased to exactly the amount that would kill you, this boon automatically activates. Decrease your dying value by one." ONE TIME USE.

Botting Instructions:
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