Catfolk

Razzm Tazzm's page

144 posts. Organized Play character for Abraham Z..


Race

HP 56/56 | AC 22 (24 with Shield Raised) | F +10 R +11 W +10 (success vs fear becomes crit) | Perc +10 (expert)| Stealth +8 |

Classes/Levels

20' speed | Active Conditions: | Hero Points: 1 | Default Exploration: Search | ◆ ◆◆ ◆◆◆ ◇ ↺ |

Gender

Male Catfolk Fighter (Bastion) 4 |

About Razzm Tazzm

04. Razzm Tazzm
Male catfolk fighter 4 (Advanced Player's Guide 8, Lost Omens Ancestry Guide)
Uncommon, Medium, Catfolk, Humanoid
Heritage clawed catfolk
Background martial disciple
Perception +10; low-light vision
Languages Amurrun, Common, Tien
Skills Acrobatics +8, Athletics +12, Crafting +5, Pathfinder Society Lore +5, Stealth +8, Warfare Lore +5
Str +4, Dex +2, Con +2, Int -1, Wis +2, Cha -1
Items full plate, steel shield (+1 striking shield boss), +1 striking zhuazhi bang[TXCG], backpack, bedroll, chalk (10), doubling rings, flint and steel, grappling hook, lesser healing potion, rations (1 week) (2), repair toolkit, rope (foot) (50), soap, torch (5), waterskin, wayfinder, purse (57 gp, 7 sp, 8 cp)
--------------------
AC 22 (24 with shield raised); Fort +10; Ref +10; Will +10 (Successes vs. fear effects are critical successes instead.)
HP 56; Resistances evil 1
Reactive Strike [R] Trigger A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it’s using; Effect You lash out at a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn’t count toward your multiple attack penalty, and your multiple attack penalty doesn’t apply to this Strike.
--------------------
Speed 20 feet
Melee [1] [i]+1 striking shield boss[/i] +13 (attached to shield, magical), Damage 2d6+4 B
Melee [1] [i]+1 striking zhuazhi bang[/i] +13 (magical, razing, disarm, grapple, trip), Damage 2d6+4 P
Melee [1] claw +12 (agile, finesse), Damage 1d6+4 S
Ancestry Feats Cat Nap, Catfolk Dance
Class Feats Bastion Dedication, Disarming Block, Double Slice, Reactive Shield
General Feats Ancestral Paragon, Shield Block
Skill Feats Assurance, Quick Jump, Titan Wrestler
Other Abilities big game hunter, bravery, combat mentor, devil's keep, hireling, multicultural training (1st), resist corruption, shield block, tarnbreaker champions (land of linnorm kings), wayfinder
--------------------

Boons:

Advanced:
01) Devil's Keep (Advanced): once/adventure can use the following reaction: Infernal Detonation; Trigger (A creature within 30' of you targets you or an ally with an attack); Effect (The creature takes fire damage equal to 1d6+your level - Basic Reflex Save - The DC of the Reflex save is equal to your spell DC or class DC, whichever is higher).

General:
02) Tarnbreaker Champions (General) - While playing in an adventure that takes place primarily in the Lands of the Linnorm Kings, you can stay for free at any Ulfen or Varki inn or similar establishment, and you gain a 10% discount on all non-magical goods bought in Ulfen or Varki settlements (this does not stack with any other discount or reduction in price). In addition, you gain a +1 circumstance bonus on all Diplomacy checks to Make a Request while playing in an adventure that takes place primarily in the lands of the Linnorm Kings.

03) Big Game Hunter (General) - Whenever you roll a critical failure on a check to Track an animal, you can use this boon [THREE USES] - to get a failure instead.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free demo available at https://herolab.online
Pathfinder and associated marks and logos are trademarks of Paizo Inc., and are used under license.