About Bon Jon Bovi
* GM Reroll once/scenario 0/1
* Elemental Assault 4 rounds/day 0/4
* Stunning Fist 4/day 1/4
* Ki Pool 6/day 0/6
* Antiplague 0/1
* Antitoxin 0/1
* Potion Touch of the Sea (in potion sponge) 0/1
* Wand of CLW 15/50
* Wand of Mage Armor 10/50
* Wand of Lesser Restoration 0/6
Liberty's Edge Faction Journal Goals:
* Faction Journal Mission Completed this scenario:
Goals Completed: 4
Goals Needed (Season 8 Card - primary):
* Liberate slaves, captives, hostages during an adventure 0/3
* Fulfill one of the goals above on an Elemental Plane or in pursuit of freedom for an elemental subtype creature. CHECKING THIS DOESN'T PREVENT YOU FROM ALSO CHECKING A BOX FOR ANOTHER GOAL. 0/2
* Skip downtime to nonviolently fight for liberty. Need Stealth check DC 15+character level 1/2
* Defy local law or tradition in a way that assists you or your allies without endangering the mission or threatening innocent lives. 1/2
* GM adventures: 2/3, 0/2.
Goals Needed (Season 9 Card - secondary):
PFS # 100198-12
12 Bon Jon Bovi 5.0
Liberty's Edge Faction Card: Freedom Fighter: +1 on attack and weapon damage rolls vs known slavers.
Liberty's Edge Faction Card: Bond Breaker: 1/adventure EITHER: cast shatter as an SLA (DC 12+2=14). OR: deal extra 1d10 dmg on next attack vs hardness (or 2d10 if using seven branched sword).
Ch. 5) Delvehaven Star - +1 on initiative in Cheliax
Ch. 6) Insights of the Shadowless Sword - ONE TIME USE - Swift to gain haste for 2 rounds
Ch. 9) ONE TIME USE - +2 attacks, +2 dmg, vs known slavers and slave owners for remainder of scenario. Note: this should stack with Liberty's Edge bonus vs slavers
Ch. 9) ONE TIME USE - standard action to cast any spell from the Spiritualist list, spell level up to 1/3 my character level, caster level = my character level -3, effective Wis score = 17. (So, at level 6, can use for up to 2nd level spells; at level 9, can use for up to 3rd level spells; at level 12, can use for up to 4th level spells.) Need to look at Spiritualist list and pick out good spell options for this
Ch. 10) ONE TIME USE - before rolling initiative, gain a +3 (or +6 in Andoran or Galt)
Ch. 12) ONE TIME USE - free action, treat hardness and DR of all constructs and divs as 5 lower against your attacks for 1 round.
Ch. 13) ONE TIME USE - swift action, give one weapon flaming ability (+1d6 fire) for 1 minute.
Ch. 13) TWO TIME USE - standard action to cast from this list (caster level = character level): cat's grace, cure moderate, lesser restoration, shocking grasp. Once I hit level 5, add: cure serious, fly, lightning bolt. Once I hit level 9, add: call lightning storm, cure critical. Once I hit level 12: add Heal or Whirlwind (but this uses both uses for the boon). Save for fly or heal
Ch. 3) Echoes of Lycanthropy - root shaped mark on my face that is noticeably darker than the rest of my face.
Ch. 3) Permanent Endure Elements (hot only)
Ch. 3) In Mwangi, Sargava, Shackles, Sodden Lands: receive gifts: 1 antiplague, 1 +1 animal bane ammunition, 1 healing potion. Have to return unused at end of adventure.
Ch. 4) Ally of the Green: (3 uses) - standard action for 1d4+1 healing (as goodberry). OR: give to a plant creature to give it 5 temp hp and divine favor (cl 6) [+3 luck to attack & damage] for 1 minute. [Save this boon to help a leshy ally?]
Ch. 5) Apprentice of Coming Back Alive - ONE TIME USE - +4 Competence on a Bluff, Disguise, or any check in a Chase.
Ch. 7) ONE TIME USE - before a skill check, add 1d6-2.
Ch. 10) ONE TIME USE - roll twice and take the better result on a skill check to notice or decipher a clue as a part of an investigation.
Ch. 11) THREE TIME USE - once per adventure spend 1 minute to gain a free potion of CLW. If you are level 7+ you instead gain a potion of cure serious wounds.
Ch. 11) Katepeshi Underground - 1/scenario, after rolling Bluff or Diplomacy (but before you know the result), reroll with a penalty of 1d6-1.
Ch. 11) Well-Connected - FIVE TIME USE - 1/adventure, before rolling, add 1d6+1 for Appraise, Disable Device, Knowledge (Local), Perception, Profession, Stealth.
After Adventure Boons:
Ch. 5) Delvehaven Star - ONE TIME USE - Reduce PP cost for spellcasting services by 2.
Ch. 10) ONE TIME USE - negate the cost in Prestige or gold of securing release of my character from imprisonment.
Ch. 14) Treasure Map - Instead of Day Job check a box on the Treasure Map.
Interesting things to buy:
Everything up through Ch. 15 has been moved to Evernote
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