GM Otha’s The Moonscar

Game Master Otha

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Dark Archive

Immune:Poison,Fear,Charm|Male LN Dwarf Zen Archer Monk 8 /Inquisitor 9|Al Gr,BB Pill,Chron,Barkskin,Delay Poison,DL,EE,See Invisibility,Heroism,Clay Skin (40/45),HA,Heroic Inv,Mind Blank, HB,Fly,Shield,Echolocation,Haste,Judgement| HP 182/182 |AC 50 Incorp T 47 T 35 FF 45|DR 5/Ad|CMB +19 CMD 53/58 vs Grapple,57 vs Trip,Bull Rush|F +26 R +26 W +27 +2 Spells,SLA,Poison,Cold,+1 vs Curses,Shake it off(+1/ally)|INIT+26|PER +36/+38 SC, DV 60' SM+15|40'|Evasion|Fly 90' +20
Resources:
Reroll 0/1,Perfect 7/10, KI 12/13,Judgement 1/3,Bane 17/18,Feat 9/9,Lies 9/9,Dominate 1/1,Ranged Heal 3/3,+2 vs Spells 1/1,+2 KS 0/1,Boots 9/10,Staff 4/10,Extend 2/6,Cap 1/1,Shirt 1/1|Spells 1st 5/8 2nd 5/6 3rd 3/5

Ablative Barrier should work against all forms of lethal damage converting them into non-lethal damage. Period.

The alternative is not tenable as it forces the GM to adjudicate every point of damage that the character receives against an undefined 'Attack' criteria.

So this would mean 5 points of lethal damage would be converted into non-lethal damage from a Fireball, Magic Missile volley or sword swipe. The source of the damage is irrelevant.

Dark Archive

Female CG Elven Witch 17 | HP 136+36/136 | AC 17 T 13 FF 12 (DR 5/Bludgeoning) | CMB +8, CMD 20 (25 grapple) | F: +16, R: +17 (evasion, Duck & Cover), W: +23 | Init: +6 | Perc: +31, SM: +1 | Speed 30ft (Fly 40ft - Good) | Defending Bone (50/50) | Aura of Purity 17/17 | Lore Needles 3/3 | Inv. Mind 16/17 Active:Mind Blank, Heroism, See Invis, Hunter's Blessing, Mage Armor, -2 re Int/Wis/Cha | Constant: Automatically knows when a spell or SLA of any school of magic is cast within 60', Ameliorating (blindness & curse); ContinualFlame

Out of curiosity, would you let Ablative Barrier work against falling into a pit? (I wouldn't but I respect that different interpretations of the rules are possible).

Dark Archive

Immune:Poison,Fear,Charm|Male LN Dwarf Zen Archer Monk 8 /Inquisitor 9|Al Gr,BB Pill,Chron,Barkskin,Delay Poison,DL,EE,See Invisibility,Heroism,Clay Skin (40/45),HA,Heroic Inv,Mind Blank, HB,Fly,Shield,Echolocation,Haste,Judgement| HP 182/182 |AC 50 Incorp T 47 T 35 FF 45|DR 5/Ad|CMB +19 CMD 53/58 vs Grapple,57 vs Trip,Bull Rush|F +26 R +26 W +27 +2 Spells,SLA,Poison,Cold,+1 vs Curses,Shake it off(+1/ally)|INIT+26|PER +36/+38 SC, DV 60' SM+15|40'|Evasion|Fly 90' +20
Resources:
Reroll 0/1,Perfect 7/10, KI 12/13,Judgement 1/3,Bane 17/18,Feat 9/9,Lies 9/9,Dominate 1/1,Ranged Heal 3/3,+2 vs Spells 1/1,+2 KS 0/1,Boots 9/10,Staff 4/10,Extend 2/6,Cap 1/1,Shirt 1/1|Spells 1st 5/8 2nd 5/6 3rd 3/5

Well, clearly the spell should have been written better or we would not be having this discussion in the first place. :)

That being said any source of lethal damage should be converted in part to non-lethal damage. This includes falling into a pit which is generally lethal damage. Otherwise adjudicating the spell becomes too onerous and arbitrary and will slow down play. :)

Sovereign Court

Male CG Human (Taldan) Fighter (Rondelero Duelist) 17 - Init +4, Senses: All-Around Vision, Perception +23, AC 39/ touch 15/ ff 35; hp191/191; CMD (CE: add +5) 39 (56 vs. grap, 49 dis, 58 sund, 43 trip, 43 bull); F+21, R+15, W+15 (+3r vs poison/+4m vs fear/+1 vs. mind-control or possession), Speed 40 ft. Buffs: Combat Expertise, Power Attack; Fly, HuntBless, Hrsm, MndBlk, ProEvil, Hst (Sp 60 ft.), EnlPers (+2dmgTH, +1dmgTWF), Antiplg/tox; CMB/atk/dmg +6, CMD +1; DR 5/adam(40)+HerInvoc170min; immune fear/charm; fortune

Yeah that's how we've used it over the years: works against everything. Like's Frank's Red Hot Sauce. Remember that you pile up nonlethal dmg though. Most people don't track those properly.

Nonlethal dmg: the poor man's Breath of Life! :D ;)

Grand Lodge

Moonscar

Aye, I’d count it against everything as well, no worries. I’ll get a post in after supper…

Dark Archive

1 person marked this as a favorite.
Female CG Elven Witch 17 | HP 136+36/136 | AC 17 T 13 FF 12 (DR 5/Bludgeoning) | CMB +8, CMD 20 (25 grapple) | F: +16, R: +17 (evasion, Duck & Cover), W: +23 | Init: +6 | Perc: +31, SM: +1 | Speed 30ft (Fly 40ft - Good) | Defending Bone (50/50) | Aura of Purity 17/17 | Lore Needles 3/3 | Inv. Mind 16/17 Active:Mind Blank, Heroism, See Invis, Hunter's Blessing, Mage Armor, -2 re Int/Wis/Cha | Constant: Automatically knows when a spell or SLA of any school of magic is cast within 60', Ameliorating (blindness & curse); ContinualFlame

"non-lethal, the poor man's breath of life" !!! - love this, gonna steal it if you don't mind! :-)

Dark Archive

Immune:Poison,Fear,Charm|Male LN Dwarf Zen Archer Monk 8 /Inquisitor 9|Al Gr,BB Pill,Chron,Barkskin,Delay Poison,DL,EE,See Invisibility,Heroism,Clay Skin (40/45),HA,Heroic Inv,Mind Blank, HB,Fly,Shield,Echolocation,Haste,Judgement| HP 182/182 |AC 50 Incorp T 47 T 35 FF 45|DR 5/Ad|CMB +19 CMD 53/58 vs Grapple,57 vs Trip,Bull Rush|F +26 R +26 W +27 +2 Spells,SLA,Poison,Cold,+1 vs Curses,Shake it off(+1/ally)|INIT+26|PER +36/+38 SC, DV 60' SM+15|40'|Evasion|Fly 90' +20
Resources:
Reroll 0/1,Perfect 7/10, KI 12/13,Judgement 1/3,Bane 17/18,Feat 9/9,Lies 9/9,Dominate 1/1,Ranged Heal 3/3,+2 vs Spells 1/1,+2 KS 0/1,Boots 9/10,Staff 4/10,Extend 2/6,Cap 1/1,Shirt 1/1|Spells 1st 5/8 2nd 5/6 3rd 3/5

@Agata - I think it is (TM) or maybe (PDK) in Theodric's case. So you may have to pay him an ale every time you use it. :)

Exactly. You can have your melee characters front line until they drop and they will not die. Bloody brilliant. :-)

Tracking NL damage is so easy online. Just track it next to your hit point total and you are done.

Liberty's Edge

L/G Female Aasimar UMonk/1 Inquisitor/14| HP: 110/124 (20/25 Ab Br)(5 NL)(0 temp hp) | AC/T/FF: 38/34/26 27/23/15 | CMD: 44 37 (+3/5)[coord def][RoTP] | F/R/W: 22/19/23 19/16/24 | Init: +11 (+2)[HuBl] (+4)[HAw] | Acro +21, Intim +36, Perc +29 (+2)[HuBl], SenMot +29, SpCft +5, Stealth +11 (+2)[HuBl], Survival +13 (+2)[HuBl] | Speed 30ft | Active Conditions: see spoiler for other effects; current effects: instrument of agony, shield, height aware, shield of faith, freedom of movement, ablative barrier, see invisible, heroism, her invoc, mindblank, Div Favor +3
Flint Firetoe wrote:
Exactly. You can have your melee characters front line until they drop and they will not die. Bloody brilliant. :-)

That is one of the things I love about it. You take too much damage and are out of the battle, like normal, but you do not die. AND you heal up twice as fast making those cure spells actually useful in combat. Dang expensive in a wand, particularly the way I am going through charges, but at this level, more affordable than dying.

Dark Archive

Immune:Poison,Fear,Charm|Male LN Dwarf Zen Archer Monk 8 /Inquisitor 9|Al Gr,BB Pill,Chron,Barkskin,Delay Poison,DL,EE,See Invisibility,Heroism,Clay Skin (40/45),HA,Heroic Inv,Mind Blank, HB,Fly,Shield,Echolocation,Haste,Judgement| HP 182/182 |AC 50 Incorp T 47 T 35 FF 45|DR 5/Ad|CMB +19 CMD 53/58 vs Grapple,57 vs Trip,Bull Rush|F +26 R +26 W +27 +2 Spells,SLA,Poison,Cold,+1 vs Curses,Shake it off(+1/ally)|INIT+26|PER +36/+38 SC, DV 60' SM+15|40'|Evasion|Fly 90' +20
Resources:
Reroll 0/1,Perfect 7/10, KI 12/13,Judgement 1/3,Bane 17/18,Feat 9/9,Lies 9/9,Dominate 1/1,Ranged Heal 3/3,+2 vs Spells 1/1,+2 KS 0/1,Boots 9/10,Staff 4/10,Extend 2/6,Cap 1/1,Shirt 1/1|Spells 1st 5/8 2nd 5/6 3rd 3/5

AC is still pretty important at high levels as True Sight/Blind Sight make Mirror Image/Displacement/Greater Invisibility far less effective. However some characters cannot/do not want to invest in AC and falling over is much, much better than dying. :)

Sovereign Court

Male CG Human (Taldan) Fighter (Rondelero Duelist) 17 - Init +4, Senses: All-Around Vision, Perception +23, AC 39/ touch 15/ ff 35; hp191/191; CMD (CE: add +5) 39 (56 vs. grap, 49 dis, 58 sund, 43 trip, 43 bull); F+21, R+15, W+15 (+3r vs poison/+4m vs fear/+1 vs. mind-control or possession), Speed 40 ft. Buffs: Combat Expertise, Power Attack; Fly, HuntBless, Hrsm, MndBlk, ProEvil, Hst (Sp 60 ft.), EnlPers (+2dmgTH, +1dmgTWF), Antiplg/tox; CMB/atk/dmg +6, CMD +1; DR 5/adam(40)+HerInvoc170min; immune fear/charm; fortune
Flint Firetoe wrote:

@Agata - I think it is (TM) or maybe (PDK) in Theodric's case. So you may have to pay him an ale every time you use it. :)

I have other quotes, but they may or may not offend some. :P

Sovereign Court

Male CG Human (Taldan) Fighter (Rondelero Duelist) 17 - Init +4, Senses: All-Around Vision, Perception +23, AC 39/ touch 15/ ff 35; hp191/191; CMD (CE: add +5) 39 (56 vs. grap, 49 dis, 58 sund, 43 trip, 43 bull); F+21, R+15, W+15 (+3r vs poison/+4m vs fear/+1 vs. mind-control or possession), Speed 40 ft. Buffs: Combat Expertise, Power Attack; Fly, HuntBless, Hrsm, MndBlk, ProEvil, Hst (Sp 60 ft.), EnlPers (+2dmgTH, +1dmgTWF), Antiplg/tox; CMB/atk/dmg +6, CMD +1; DR 5/adam(40)+HerInvoc170min; immune fear/charm; fortune
Flint Firetoe wrote:
However some characters cannot/do not want to invest in AC and falling over is much, much better than dying. :)

You mean some 'players', not characters, right? I know two guys locally who regularly show up to high level games with AC 12 and AC 15 characters, saying 'AC is a waste'. I'm not sure if they realize they never last more than one or two games...

Dark Archive

Immune:Poison,Fear,Charm|Male LN Dwarf Zen Archer Monk 8 /Inquisitor 9|Al Gr,BB Pill,Chron,Barkskin,Delay Poison,DL,EE,See Invisibility,Heroism,Clay Skin (40/45),HA,Heroic Inv,Mind Blank, HB,Fly,Shield,Echolocation,Haste,Judgement| HP 182/182 |AC 50 Incorp T 47 T 35 FF 45|DR 5/Ad|CMB +19 CMD 53/58 vs Grapple,57 vs Trip,Bull Rush|F +26 R +26 W +27 +2 Spells,SLA,Poison,Cold,+1 vs Curses,Shake it off(+1/ally)|INIT+26|PER +36/+38 SC, DV 60' SM+15|40'|Evasion|Fly 90' +20
Resources:
Reroll 0/1,Perfect 7/10, KI 12/13,Judgement 1/3,Bane 17/18,Feat 9/9,Lies 9/9,Dominate 1/1,Ranged Heal 3/3,+2 vs Spells 1/1,+2 KS 0/1,Boots 9/10,Staff 4/10,Extend 2/6,Cap 1/1,Shirt 1/1|Spells 1st 5/8 2nd 5/6 3rd 3/5

Well, I am assuming intelligent players which is sometimes an unwise assumption. Hence my original statement but I agree with you that the thought of defensive play is a mind-set. :)

Certain classes and builds just cannot keep up in terms of AC at higher levels. Many arcane caster builds (like my two high level wizards for example) have lousy AC but excellent Initiative, good hit points and mobility and defensive spells to compensate. Generally if you are going to be spending any amount of time on the front line you will need good defences.

Sovereign Court

Male CG Human (Taldan) Fighter (Rondelero Duelist) 17 - Init +4, Senses: All-Around Vision, Perception +23, AC 39/ touch 15/ ff 35; hp191/191; CMD (CE: add +5) 39 (56 vs. grap, 49 dis, 58 sund, 43 trip, 43 bull); F+21, R+15, W+15 (+3r vs poison/+4m vs fear/+1 vs. mind-control or possession), Speed 40 ft. Buffs: Combat Expertise, Power Attack; Fly, HuntBless, Hrsm, MndBlk, ProEvil, Hst (Sp 60 ft.), EnlPers (+2dmgTH, +1dmgTWF), Antiplg/tox; CMB/atk/dmg +6, CMD +1; DR 5/adam(40)+HerInvoc170min; immune fear/charm; fortune

One of my long-time players had a AC 52 halfling wizard, back in D&D 3.5, so it is entirely possible in Pathfinder I'm certain! ;)

Scarab Sages

Female N Kitsune, always in human form (auburn hair, freckles, dreamily observing and sometimes looking a little bit crazy) | Swashbuckler 1 / Magus 15 | Low-light vision | Speed 30ft, Fly 60ft | Boots of Speed 10/10 | Lucky Horses. 1/1 | HP 209/209 | Normal: AC 24 T 19 FF 16 | CMB +25 (Disarm, Trip, Sunder), CMD 28 | F +22, R +22, W +15 | Empower 1/1 | Quicken 1/1| FreeMove 4/4 | Panache 9/9 | Arcane Pool/Ring 11+4/13+4 | Black Blade Pool 4/4 | Concentr. reroll 2/2 | Chaldira reroll 1/1 | Reroll 1/1 | Flight 15/15 | Init +9 | Perc +26, SM +21, Bluff (Deceive) +28, Dipl. (Convince) +28 | Active cond: Ablative barrier, invisibility, fly, Defending bones

Ill post today

Grand Lodge

Moonscar

Sorry, busy weekend, will post after lunch…

Scarab Sages

Female N Kitsune, always in human form (auburn hair, freckles, dreamily observing and sometimes looking a little bit crazy) | Swashbuckler 1 / Magus 15 | Low-light vision | Speed 30ft, Fly 60ft | Boots of Speed 10/10 | Lucky Horses. 1/1 | HP 209/209 | Normal: AC 24 T 19 FF 16 | CMB +25 (Disarm, Trip, Sunder), CMD 28 | F +22, R +22, W +15 | Empower 1/1 | Quicken 1/1| FreeMove 4/4 | Panache 9/9 | Arcane Pool/Ring 11+4/13+4 | Black Blade Pool 4/4 | Concentr. reroll 2/2 | Chaldira reroll 1/1 | Reroll 1/1 | Flight 15/15 | Init +9 | Perc +26, SM +21, Bluff (Deceive) +28, Dipl. (Convince) +28 | Active cond: Ablative barrier, invisibility, fly, Defending bones

Hi GM, just a question on Zaarah's attack on pink. Did you see the last spellstrike with the acid shocking grasp? I am just asking because her normal attacks added up to 81 damage but the last attack seems to not have been taken into account?

Super sorry, this is hard fight to keep everything in mind so kudos to you!! ;-)

Dark Archive

Female CG Elven Witch 17 | HP 136+36/136 | AC 17 T 13 FF 12 (DR 5/Bludgeoning) | CMB +8, CMD 20 (25 grapple) | F: +16, R: +17 (evasion, Duck & Cover), W: +23 | Init: +6 | Perc: +31, SM: +1 | Speed 30ft (Fly 40ft - Good) | Defending Bone (50/50) | Aura of Purity 17/17 | Lore Needles 3/3 | Inv. Mind 16/17 Active:Mind Blank, Heroism, See Invis, Hunter's Blessing, Mage Armor, -2 re Int/Wis/Cha | Constant: Automatically knows when a spell or SLA of any school of magic is cast within 60', Ameliorating (blindness & curse); ContinualFlame

Since dominate is now being thrown around, just a reminder that Communal Mind Blank gives everyone a +8 resistance bonus vs mind-affecting (which won't stack with your +5 cloak of resistance, or whatever version you may have, so probably a net +3 for most of us).

Also, in case it comes up, a reminder that Heroic Invocation makes the party immune to fear and charm effects.

Dark Archive

Immune:Poison,Fear,Charm|Male LN Dwarf Zen Archer Monk 8 /Inquisitor 9|Al Gr,BB Pill,Chron,Barkskin,Delay Poison,DL,EE,See Invisibility,Heroism,Clay Skin (40/45),HA,Heroic Inv,Mind Blank, HB,Fly,Shield,Echolocation,Haste,Judgement| HP 182/182 |AC 50 Incorp T 47 T 35 FF 45|DR 5/Ad|CMB +19 CMD 53/58 vs Grapple,57 vs Trip,Bull Rush|F +26 R +26 W +27 +2 Spells,SLA,Poison,Cold,+1 vs Curses,Shake it off(+1/ally)|INIT+26|PER +36/+38 SC, DV 60' SM+15|40'|Evasion|Fly 90' +20
Resources:
Reroll 0/1,Perfect 7/10, KI 12/13,Judgement 1/3,Bane 17/18,Feat 9/9,Lies 9/9,Dominate 1/1,Ranged Heal 3/3,+2 vs Spells 1/1,+2 KS 0/1,Boots 9/10,Staff 4/10,Extend 2/6,Cap 1/1,Shirt 1/1|Spells 1st 5/8 2nd 5/6 3rd 3/5

It is a real shame that both Confusion and Dominate (Person) are not covered completely by either Mind Blank or Heroic Invocation. They are both great spells however.

Dark Archive

Female CG Elven Witch 17 | HP 136+36/136 | AC 17 T 13 FF 12 (DR 5/Bludgeoning) | CMB +8, CMD 20 (25 grapple) | F: +16, R: +17 (evasion, Duck & Cover), W: +23 | Init: +6 | Perc: +31, SM: +1 | Speed 30ft (Fly 40ft - Good) | Defending Bone (50/50) | Aura of Purity 17/17 | Lore Needles 3/3 | Inv. Mind 16/17 Active:Mind Blank, Heroism, See Invis, Hunter's Blessing, Mage Armor, -2 re Int/Wis/Cha | Constant: Automatically knows when a spell or SLA of any school of magic is cast within 60', Ameliorating (blindness & curse); ContinualFlame

Yeah, really likely just a +3 bonus for us, but that's nothing to sneeze at either.

Dark Archive

Immune:Poison,Fear,Charm|Male LN Dwarf Zen Archer Monk 8 /Inquisitor 9|Al Gr,BB Pill,Chron,Barkskin,Delay Poison,DL,EE,See Invisibility,Heroism,Clay Skin (40/45),HA,Heroic Inv,Mind Blank, HB,Fly,Shield,Echolocation,Haste,Judgement| HP 182/182 |AC 50 Incorp T 47 T 35 FF 45|DR 5/Ad|CMB +19 CMD 53/58 vs Grapple,57 vs Trip,Bull Rush|F +26 R +26 W +27 +2 Spells,SLA,Poison,Cold,+1 vs Curses,Shake it off(+1/ally)|INIT+26|PER +36/+38 SC, DV 60' SM+15|40'|Evasion|Fly 90' +20
Resources:
Reroll 0/1,Perfect 7/10, KI 12/13,Judgement 1/3,Bane 17/18,Feat 9/9,Lies 9/9,Dominate 1/1,Ranged Heal 3/3,+2 vs Spells 1/1,+2 KS 0/1,Boots 9/10,Staff 4/10,Extend 2/6,Cap 1/1,Shirt 1/1|Spells 1st 5/8 2nd 5/6 3rd 3/5

Fear immunity is great and often overlooked. Aura effects of evil outsiders can be powerful even if saved against and can stack. :)

Arcane casters (generally) are not blessed with such high saves and can use any bonus they can add on.

Grand Lodge

Moonscar

Sorry, either the site is acting up or my internet is intermittent…will try again in the morning…

Dark Archive

Immune:Poison,Fear,Charm|Male LN Dwarf Zen Archer Monk 8 /Inquisitor 9|Al Gr,BB Pill,Chron,Barkskin,Delay Poison,DL,EE,See Invisibility,Heroism,Clay Skin (40/45),HA,Heroic Inv,Mind Blank, HB,Fly,Shield,Echolocation,Haste,Judgement| HP 182/182 |AC 50 Incorp T 47 T 35 FF 45|DR 5/Ad|CMB +19 CMD 53/58 vs Grapple,57 vs Trip,Bull Rush|F +26 R +26 W +27 +2 Spells,SLA,Poison,Cold,+1 vs Curses,Shake it off(+1/ally)|INIT+26|PER +36/+38 SC, DV 60' SM+15|40'|Evasion|Fly 90' +20
Resources:
Reroll 0/1,Perfect 7/10, KI 12/13,Judgement 1/3,Bane 17/18,Feat 9/9,Lies 9/9,Dominate 1/1,Ranged Heal 3/3,+2 vs Spells 1/1,+2 KS 0/1,Boots 9/10,Staff 4/10,Extend 2/6,Cap 1/1,Shirt 1/1|Spells 1st 5/8 2nd 5/6 3rd 3/5

I had to retype in an entire character sheet once after a monster on this site decided to have a snack. Gremlins I tell you. :)

Grand Lodge

Moonscar
Flint Firetoe wrote:
I had to retype in an entire character sheet once after a monster on this site decided to have a snack. Gremlins I tell you. :)

Yeah, agreed, gremlins indeed. But I’m to blame as well as I should’ve pasted the post to my notes before hitting submit; when it previewed just fine, thought all was well…

Dark Archive

Immune:Poison,Fear,Charm|Male LN Dwarf Zen Archer Monk 8 /Inquisitor 9|Al Gr,BB Pill,Chron,Barkskin,Delay Poison,DL,EE,See Invisibility,Heroism,Clay Skin (40/45),HA,Heroic Inv,Mind Blank, HB,Fly,Shield,Echolocation,Haste,Judgement| HP 182/182 |AC 50 Incorp T 47 T 35 FF 45|DR 5/Ad|CMB +19 CMD 53/58 vs Grapple,57 vs Trip,Bull Rush|F +26 R +26 W +27 +2 Spells,SLA,Poison,Cold,+1 vs Curses,Shake it off(+1/ally)|INIT+26|PER +36/+38 SC, DV 60' SM+15|40'|Evasion|Fly 90' +20
Resources:
Reroll 0/1,Perfect 7/10, KI 12/13,Judgement 1/3,Bane 17/18,Feat 9/9,Lies 9/9,Dominate 1/1,Ranged Heal 3/3,+2 vs Spells 1/1,+2 KS 0/1,Boots 9/10,Staff 4/10,Extend 2/6,Cap 1/1,Shirt 1/1|Spells 1st 5/8 2nd 5/6 3rd 3/5

Yes, this is a well known trick and when you forget sometimes your post is eaten. :)

It has happened to all of us.

Grand Lodge

Moonscar

Sorry, I never got a new post notice when Zaarah posted yesterday…curious…I’ll get a post up this morning via phone when I get a break at work…

Sovereign Court

Male CG Human (Taldan) Fighter (Rondelero Duelist) 17 - Init +4, Senses: All-Around Vision, Perception +23, AC 39/ touch 15/ ff 35; hp191/191; CMD (CE: add +5) 39 (56 vs. grap, 49 dis, 58 sund, 43 trip, 43 bull); F+21, R+15, W+15 (+3r vs poison/+4m vs fear/+1 vs. mind-control or possession), Speed 40 ft. Buffs: Combat Expertise, Power Attack; Fly, HuntBless, Hrsm, MndBlk, ProEvil, Hst (Sp 60 ft.), EnlPers (+2dmgTH, +1dmgTWF), Antiplg/tox; CMB/atk/dmg +6, CMD +1; DR 5/adam(40)+HerInvoc170min; immune fear/charm; fortune

Please move my token... don't want to mess the map from my phone...

Grand Lodge

1 person marked this as a favorite.
Moonscar

Sorry, unexpected (but most welcome) company dropped by yesterday and will be here a couple of days. Going golfing this morning so probably won’t get a chance to post till later this afternoon…

Grand Lodge

Moonscar

Hope all of you had a nice Easter…

So, are y’all gonna pursue this combat or try to break it off?

Dark Archive

Immune:Poison,Fear,Charm|Male LN Dwarf Zen Archer Monk 8 /Inquisitor 9|Al Gr,BB Pill,Chron,Barkskin,Delay Poison,DL,EE,See Invisibility,Heroism,Clay Skin (40/45),HA,Heroic Inv,Mind Blank, HB,Fly,Shield,Echolocation,Haste,Judgement| HP 182/182 |AC 50 Incorp T 47 T 35 FF 45|DR 5/Ad|CMB +19 CMD 53/58 vs Grapple,57 vs Trip,Bull Rush|F +26 R +26 W +27 +2 Spells,SLA,Poison,Cold,+1 vs Curses,Shake it off(+1/ally)|INIT+26|PER +36/+38 SC, DV 60' SM+15|40'|Evasion|Fly 90' +20
Resources:
Reroll 0/1,Perfect 7/10, KI 12/13,Judgement 1/3,Bane 17/18,Feat 9/9,Lies 9/9,Dominate 1/1,Ranged Heal 3/3,+2 vs Spells 1/1,+2 KS 0/1,Boots 9/10,Staff 4/10,Extend 2/6,Cap 1/1,Shirt 1/1|Spells 1st 5/8 2nd 5/6 3rd 3/5

Thanks, you too. :)

I think that considering that she is incidental to the plot that we should break it off and keep moving.

Sovereign Court

Male CG Human (Taldan) Fighter (Rondelero Duelist) 17 - Init +4, Senses: All-Around Vision, Perception +23, AC 39/ touch 15/ ff 35; hp191/191; CMD (CE: add +5) 39 (56 vs. grap, 49 dis, 58 sund, 43 trip, 43 bull); F+21, R+15, W+15 (+3r vs poison/+4m vs fear/+1 vs. mind-control or possession), Speed 40 ft. Buffs: Combat Expertise, Power Attack; Fly, HuntBless, Hrsm, MndBlk, ProEvil, Hst (Sp 60 ft.), EnlPers (+2dmgTH, +1dmgTWF), Antiplg/tox; CMB/atk/dmg +6, CMD +1; DR 5/adam(40)+HerInvoc170min; immune fear/charm; fortune

Keep moving! :)

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

I agree. Keep moving,even if she might be a thorn in our side!

Dark Archive

Female CG Elven Witch 17 | HP 136+36/136 | AC 17 T 13 FF 12 (DR 5/Bludgeoning) | CMB +8, CMD 20 (25 grapple) | F: +16, R: +17 (evasion, Duck & Cover), W: +23 | Init: +6 | Perc: +31, SM: +1 | Speed 30ft (Fly 40ft - Good) | Defending Bone (50/50) | Aura of Purity 17/17 | Lore Needles 3/3 | Inv. Mind 16/17 Active:Mind Blank, Heroism, See Invis, Hunter's Blessing, Mage Armor, -2 re Int/Wis/Cha | Constant: Automatically knows when a spell or SLA of any school of magic is cast within 60', Ameliorating (blindness & curse); ContinualFlame

And here I was thinking that Betcezia was the big bad! :-)

Sovereign Court

Male CG Human (Taldan) Fighter (Rondelero Duelist) 17 - Init +4, Senses: All-Around Vision, Perception +23, AC 39/ touch 15/ ff 35; hp191/191; CMD (CE: add +5) 39 (56 vs. grap, 49 dis, 58 sund, 43 trip, 43 bull); F+21, R+15, W+15 (+3r vs poison/+4m vs fear/+1 vs. mind-control or possession), Speed 40 ft. Buffs: Combat Expertise, Power Attack; Fly, HuntBless, Hrsm, MndBlk, ProEvil, Hst (Sp 60 ft.), EnlPers (+2dmgTH, +1dmgTWF), Antiplg/tox; CMB/atk/dmg +6, CMD +1; DR 5/adam(40)+HerInvoc170min; immune fear/charm; fortune

Fellow Seekers: south and towards that unrevealed section yes?

Dark Archive

Female CG Elven Witch 17 | HP 136+36/136 | AC 17 T 13 FF 12 (DR 5/Bludgeoning) | CMB +8, CMD 20 (25 grapple) | F: +16, R: +17 (evasion, Duck & Cover), W: +23 | Init: +6 | Perc: +31, SM: +1 | Speed 30ft (Fly 40ft - Good) | Defending Bone (50/50) | Aura of Purity 17/17 | Lore Needles 3/3 | Inv. Mind 16/17 Active:Mind Blank, Heroism, See Invis, Hunter's Blessing, Mage Armor, -2 re Int/Wis/Cha | Constant: Automatically knows when a spell or SLA of any school of magic is cast within 60', Ameliorating (blindness & curse); ContinualFlame

Aye aye!

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

Yeppers!

Grand Lodge

Moonscar
Agata wrote:
And here I was thinking that Betcezia was the big bad! :-)

Getting closer but not there quite yet…this is a long module…

Standard marching order? Everybody’s buffs are current? When you get a chance, move your icons to where you want them as you enter the chamber…

Liberty's Edge

L/G Female Aasimar UMonk/1 Inquisitor/14| HP: 110/124 (20/25 Ab Br)(5 NL)(0 temp hp) | AC/T/FF: 38/34/26 27/23/15 | CMD: 44 37 (+3/5)[coord def][RoTP] | F/R/W: 22/19/23 19/16/24 | Init: +11 (+2)[HuBl] (+4)[HAw] | Acro +21, Intim +36, Perc +29 (+2)[HuBl], SenMot +29, SpCft +5, Stealth +11 (+2)[HuBl], Survival +13 (+2)[HuBl] | Speed 30ft | Active Conditions: see spoiler for other effects; current effects: instrument of agony, shield, height aware, shield of faith, freedom of movement, ablative barrier, see invisible, heroism, her invoc, mindblank, Div Favor +3

Buffs are current.

Dark Archive

Immune:Poison,Fear,Charm|Male LN Dwarf Zen Archer Monk 8 /Inquisitor 9|Al Gr,BB Pill,Chron,Barkskin,Delay Poison,DL,EE,See Invisibility,Heroism,Clay Skin (40/45),HA,Heroic Inv,Mind Blank, HB,Fly,Shield,Echolocation,Haste,Judgement| HP 182/182 |AC 50 Incorp T 47 T 35 FF 45|DR 5/Ad|CMB +19 CMD 53/58 vs Grapple,57 vs Trip,Bull Rush|F +26 R +26 W +27 +2 Spells,SLA,Poison,Cold,+1 vs Curses,Shake it off(+1/ally)|INIT+26|PER +36/+38 SC, DV 60' SM+15|40'|Evasion|Fly 90' +20
Resources:
Reroll 0/1,Perfect 7/10, KI 12/13,Judgement 1/3,Bane 17/18,Feat 9/9,Lies 9/9,Dominate 1/1,Ranged Heal 3/3,+2 vs Spells 1/1,+2 KS 0/1,Boots 9/10,Staff 4/10,Extend 2/6,Cap 1/1,Shirt 1/1|Spells 1st 5/8 2nd 5/6 3rd 3/5

On first glance at the game post I was concerned that our characters would be going up against a Balor (Planes DC 30 check). Now that would be a truly epic fight. :)

Grand Lodge

Moonscar

Doing my taxes last night, so I didn’t get to work on the map much; it’s almost done and I should have a post up this afternoon/early evening. Looks like everyone has posted their saves/knowledge checks except Agata, so maybe that’ll give her a some time to post beforehand. Theodric, good luck with the were-rabbits till then… :)

Grand Lodge

Moonscar

Sorry, busy most of the day, still finishing up my taxes by night. Will post in the morning…

Dark Archive

Immune:Poison,Fear,Charm|Male LN Dwarf Zen Archer Monk 8 /Inquisitor 9|Al Gr,BB Pill,Chron,Barkskin,Delay Poison,DL,EE,See Invisibility,Heroism,Clay Skin (40/45),HA,Heroic Inv,Mind Blank, HB,Fly,Shield,Echolocation,Haste,Judgement| HP 182/182 |AC 50 Incorp T 47 T 35 FF 45|DR 5/Ad|CMB +19 CMD 53/58 vs Grapple,57 vs Trip,Bull Rush|F +26 R +26 W +27 +2 Spells,SLA,Poison,Cold,+1 vs Curses,Shake it off(+1/ally)|INIT+26|PER +36/+38 SC, DV 60' SM+15|40'|Evasion|Fly 90' +20
Resources:
Reroll 0/1,Perfect 7/10, KI 12/13,Judgement 1/3,Bane 17/18,Feat 9/9,Lies 9/9,Dominate 1/1,Ranged Heal 3/3,+2 vs Spells 1/1,+2 KS 0/1,Boots 9/10,Staff 4/10,Extend 2/6,Cap 1/1,Shirt 1/1|Spells 1st 5/8 2nd 5/6 3rd 3/5

It should be fun that she buffed our opponents. As Theo has said if they are completely useless what is the point? :)

Grand Lodge

Moonscar

I’ll prod Zaarah with a pm…

Sovereign Court

Male CG Human (Taldan) Fighter (Rondelero Duelist) 17 - Init +4, Senses: All-Around Vision, Perception +23, AC 39/ touch 15/ ff 35; hp191/191; CMD (CE: add +5) 39 (56 vs. grap, 49 dis, 58 sund, 43 trip, 43 bull); F+21, R+15, W+15 (+3r vs poison/+4m vs fear/+1 vs. mind-control or possession), Speed 40 ft. Buffs: Combat Expertise, Power Attack; Fly, HuntBless, Hrsm, MndBlk, ProEvil, Hst (Sp 60 ft.), EnlPers (+2dmgTH, +1dmgTWF), Antiplg/tox; CMB/atk/dmg +6, CMD +1; DR 5/adam(40)+HerInvoc170min; immune fear/charm; fortune

Life Bubble: not sure if the party has that, but I don't see it listed in my current buffs.

Cloudkill + Blade Barrier: both are 20 ft. high --> is the ceiling high enough we can fly up over these?

Thanks!

Grand Lodge

Moonscar

No the ceiling is 20’ so no room to fly over…but crossing the barrier gives you a reflex save for half damage and that means evasion comes into play if you have it…

Sovereign Court

Male CG Human (Taldan) Fighter (Rondelero Duelist) 17 - Init +4, Senses: All-Around Vision, Perception +23, AC 39/ touch 15/ ff 35; hp191/191; CMD (CE: add +5) 39 (56 vs. grap, 49 dis, 58 sund, 43 trip, 43 bull); F+21, R+15, W+15 (+3r vs poison/+4m vs fear/+1 vs. mind-control or possession), Speed 40 ft. Buffs: Combat Expertise, Power Attack; Fly, HuntBless, Hrsm, MndBlk, ProEvil, Hst (Sp 60 ft.), EnlPers (+2dmgTH, +1dmgTWF), Antiplg/tox; CMB/atk/dmg +6, CMD +1; DR 5/adam(40)+HerInvoc170min; immune fear/charm; fortune

Understood! thanks for the feedback. Now if Theo could stop swatting at deadly white bunnies... ;)

Dark Archive

Immune:Poison,Fear,Charm|Male LN Dwarf Zen Archer Monk 8 /Inquisitor 9|Al Gr,BB Pill,Chron,Barkskin,Delay Poison,DL,EE,See Invisibility,Heroism,Clay Skin (40/45),HA,Heroic Inv,Mind Blank, HB,Fly,Shield,Echolocation,Haste,Judgement| HP 182/182 |AC 50 Incorp T 47 T 35 FF 45|DR 5/Ad|CMB +19 CMD 53/58 vs Grapple,57 vs Trip,Bull Rush|F +26 R +26 W +27 +2 Spells,SLA,Poison,Cold,+1 vs Curses,Shake it off(+1/ally)|INIT+26|PER +36/+38 SC, DV 60' SM+15|40'|Evasion|Fly 90' +20
Resources:
Reroll 0/1,Perfect 7/10, KI 12/13,Judgement 1/3,Bane 17/18,Feat 9/9,Lies 9/9,Dominate 1/1,Ranged Heal 3/3,+2 vs Spells 1/1,+2 KS 0/1,Boots 9/10,Staff 4/10,Extend 2/6,Cap 1/1,Shirt 1/1|Spells 1st 5/8 2nd 5/6 3rd 3/5

The Marilith really stinks for a CR 17 monster. Her attack bonuses are terrible and her attacks do horrible damage. Shame on the person who actually designed this monster as it is a real let down. :(

Good job GM Otha for buffing them all before the battle. They need it. :)

Sovereign Court

Male CG Human (Taldan) Fighter (Rondelero Duelist) 17 - Init +4, Senses: All-Around Vision, Perception +23, AC 39/ touch 15/ ff 35; hp191/191; CMD (CE: add +5) 39 (56 vs. grap, 49 dis, 58 sund, 43 trip, 43 bull); F+21, R+15, W+15 (+3r vs poison/+4m vs fear/+1 vs. mind-control or possession), Speed 40 ft. Buffs: Combat Expertise, Power Attack; Fly, HuntBless, Hrsm, MndBlk, ProEvil, Hst (Sp 60 ft.), EnlPers (+2dmgTH, +1dmgTWF), Antiplg/tox; CMB/atk/dmg +6, CMD +1; DR 5/adam(40)+HerInvoc170min; immune fear/charm; fortune

It is you who are overpowered, Flint Firetoe. You and your accursed high level monkish kind! :D :P ;)

Dark Archive

Immune:Poison,Fear,Charm|Male LN Dwarf Zen Archer Monk 8 /Inquisitor 9|Al Gr,BB Pill,Chron,Barkskin,Delay Poison,DL,EE,See Invisibility,Heroism,Clay Skin (40/45),HA,Heroic Inv,Mind Blank, HB,Fly,Shield,Echolocation,Haste,Judgement| HP 182/182 |AC 50 Incorp T 47 T 35 FF 45|DR 5/Ad|CMB +19 CMD 53/58 vs Grapple,57 vs Trip,Bull Rush|F +26 R +26 W +27 +2 Spells,SLA,Poison,Cold,+1 vs Curses,Shake it off(+1/ally)|INIT+26|PER +36/+38 SC, DV 60' SM+15|40'|Evasion|Fly 90' +20
Resources:
Reroll 0/1,Perfect 7/10, KI 12/13,Judgement 1/3,Bane 17/18,Feat 9/9,Lies 9/9,Dominate 1/1,Ranged Heal 3/3,+2 vs Spells 1/1,+2 KS 0/1,Boots 9/10,Staff 4/10,Extend 2/6,Cap 1/1,Shirt 1/1|Spells 1st 5/8 2nd 5/6 3rd 3/5

Don't be jealous now that Theo spent his time in the tavern and the brothel and not in the monastery. ;)

Seriously any character with Stone Skin up or a half decent armor class shuts the Marilith down hard. Anyone spending any amount of time on the front line should have either or both of these in a CR 16 module. Or you could just have a mountain of hit points like Zaarah and a cure light wounds wand. :)

Sovereign Court

Male CG Human (Taldan) Fighter (Rondelero Duelist) 17 - Init +4, Senses: All-Around Vision, Perception +23, AC 39/ touch 15/ ff 35; hp191/191; CMD (CE: add +5) 39 (56 vs. grap, 49 dis, 58 sund, 43 trip, 43 bull); F+21, R+15, W+15 (+3r vs poison/+4m vs fear/+1 vs. mind-control or possession), Speed 40 ft. Buffs: Combat Expertise, Power Attack; Fly, HuntBless, Hrsm, MndBlk, ProEvil, Hst (Sp 60 ft.), EnlPers (+2dmgTH, +1dmgTWF), Antiplg/tox; CMB/atk/dmg +6, CMD +1; DR 5/adam(40)+HerInvoc170min; immune fear/charm; fortune

Remember this module was designed for Core classes only, way back near the beginning of PFRPG I think. Therefore, you should immediately convert to a core monk if you wish for a more... appropriate challenge... ;)

Dark Archive

Immune:Poison,Fear,Charm|Male LN Dwarf Zen Archer Monk 8 /Inquisitor 9|Al Gr,BB Pill,Chron,Barkskin,Delay Poison,DL,EE,See Invisibility,Heroism,Clay Skin (40/45),HA,Heroic Inv,Mind Blank, HB,Fly,Shield,Echolocation,Haste,Judgement| HP 182/182 |AC 50 Incorp T 47 T 35 FF 45|DR 5/Ad|CMB +19 CMD 53/58 vs Grapple,57 vs Trip,Bull Rush|F +26 R +26 W +27 +2 Spells,SLA,Poison,Cold,+1 vs Curses,Shake it off(+1/ally)|INIT+26|PER +36/+38 SC, DV 60' SM+15|40'|Evasion|Fly 90' +20
Resources:
Reroll 0/1,Perfect 7/10, KI 12/13,Judgement 1/3,Bane 17/18,Feat 9/9,Lies 9/9,Dominate 1/1,Ranged Heal 3/3,+2 vs Spells 1/1,+2 KS 0/1,Boots 9/10,Staff 4/10,Extend 2/6,Cap 1/1,Shirt 1/1|Spells 1st 5/8 2nd 5/6 3rd 3/5

The Core classes are among the most powerful and with (a lot) less choice in spell selection the front-liners would probably be running around with Stone Skin. Also instead of Inquisitors we would probably have Paladins in the party. Those rock against demons! :)

Standard play offers more options but a lot of those choices are less powerful than the Core options. :)

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