GM Jhaeman's PFS Module: "Masks of the Living God" (Inactive)

Game Master Jhaeman

Maps & Handouts


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Dark Archive

Male N Gnome Sorcerer 5 (Tattooed Sorcerer) Buffs: | HP 50/50| AC 15 T 12 FF 14 | CMB -2 CMD 9| F +5 R +3 W +4| INIT +12| PER +14 Darkvision 60' SM+1| Speed 20' |Resist Fire 5|
Resources:
Shirt Reroll 1/1, Dancing Lights 4/4, Flare 1/1, Prestidigitation 1/1, Produce Flame 1/1| Spells 1st 8/8 2nd 5/5

Assuming that Krant is stuffed in bag of holding then the existing items in the bag are distributed around the party so we may use them at a latter date. We might actually need these items. :)

Relgar keeps quiet as the door opens silently. He knows in his heart that his spell helped out significantly in the effort.

Once he is inside the other side of the door and partially down the staircase he rearranges his equipment and puts up a defensive spell (Mage Armor) from a scroll.


As the group start down the stairs, the stairs suddenly turn into a slippery slide!

A classic. You can make a DC 15 Reflex save to jump back to the top. If you fail this save, please also make an Acrobatics check to see what happens to you at the bottom.

Dark Archive

Male N Gnome Sorcerer 5 (Tattooed Sorcerer) Buffs: | HP 50/50| AC 15 T 12 FF 14 | CMB -2 CMD 9| F +5 R +3 W +4| INIT +12| PER +14 Darkvision 60' SM+1| Speed 20' |Resist Fire 5|
Resources:
Shirt Reroll 1/1, Dancing Lights 4/4, Flare 1/1, Prestidigitation 1/1, Produce Flame 1/1| Spells 1st 8/8 2nd 5/5

Relgar attempts to keep his balance.

Reflex save: 1d20 + 1 ⇒ (4) + 1 = 5

But he goes for a ride ...

Acrobatics: 1d20 + 1 ⇒ (20) + 1 = 21

@GM Jhaeman - Was Relgar able to put up his buff and move around his equipment before going for a ride?


@Relgar: Unfortunately not--once folks start moving down the staircase, the trap activates.

Drukpa, Anibal, Mallycorn, and Alecto are up for saves.

Silver Crusade

1 person marked this as a favorite.
Male LG Nagaji Bloodrager 4 | Raging: HP 45/45 | AC 17 T 9 FF 16 | CMB +13 CMD 20 (27 vs grapple)| F +11 R +5 W +5 (+2 vs. mind-affecting & poison & cold) | Not Raging: HP 37/37 | AC 18 T 11 FF 17 | CMB +11 CMD 20 | F +9 R +5 W +5 | | Init +5 | Perc +6 (low-light) SM +0 | Speed 20' | Rage 5/12 | Reroll 1/1 | LoH 1/1 | Spit 3/3 | Active Conditions: Barkskin 12:30, Heroism 12:50, Clay Skin (10/25) 12:50, Shield (13:04), Delay Poison 15:00, Alch. Grease 16:00, Vermin Rep. 16:00, Ablative Barrier (0/25) 17:00, Blood Pill 20:00

DC 15 Reflex: 1d20 + 3 ⇒ (15) + 3 = 18

Drukpa feels the stairs shifting beneath his feet. Fortunately, he has been waiting for his chance to go surfing for days now and he takes it all in stride. As Relgar goes topsy turvy he calls out, "Catch a wave, man, catch a wave!"

Grand Lodge

Male LN Human (Iobarian) Bounty Hunter 4.0 | Init +6 | Perc: +12, SM: +9 | HP L -0; NL -0 / 33 | AC 17; T 17; FF 17 | CMB +4 | CMD +16 | Fort +7; Ref +5; Will +9 | Speed: 40 ft

Reflex: 1d20 + 5 ⇒ (14) + 5 = 19


Initiative (Round 1)

Snake
Relgar (prone)
Drukpa
Alecto (prone)
Anibal
Mallycorn (prone)

Bold should go!

GM Dice:

Initiative (Relgar): 1d20 + 12 ⇒ (8) + 12 = 20
Initiative (Alecto): 1d20 + 5 ⇒ (8) + 5 = 13
Initiative (Anibal): 1d20 + 6 ⇒ (1) + 6 = 7
Initiative (Mallycorn): 1d20 + 0 ⇒ (6) + 0 = 6
Initiative (Drukpa): 1d20 + 3 ⇒ (10) + 3 = 13
Initiative (snake): 1d20 + 6 ⇒ (19) + 6 = 25


Although Drukpa and Alecto manage to leap to the top of the stairs, the other Pathfinders slide down the stairs and end up in a tangled heap at the bottom! They arrive in a tall chamber broken into two levels. Loose gravel, dirt, and bones cover the bottom level, while a walkway traverses the upper level from east to west, leading from the room.

At opposite ends of the room on the lower level stand a pair of gigantic stone statues, roughly carved in the image of Razmir, his hands held high to support the room’s ceiling. Each statue sits upon a pedestal with a large hole in its base that slopes down and out of sight.

From one of the holes in the pedestals, a massive snake slithers out!

Drukpa and Alecto make the save and stay at the top of the stairs.

Relgar slides to the bottom and takes 5 falling damage and lands prone.

Botting Mallycorn. Mallycorn slides to the bottom and takes 6 falling damage and lands prone.

Botting Alecto. Alecto slides to the bottom and takes 5 falling damage and lands prone.

Everyone, please update taglines accordingly. We will now proceed to Initiative.

GM Dice:

Botting Mallycorn Reflex: 1d20 + 0 ⇒ (2) + 0 = 2
Botting Mallycorn Acrobatics (armor check penalty): 1d20 + 0 - 1 ⇒ (17) + 0 - 1 = 16
Botting Alecto Reflex: 1d20 + 1 ⇒ (11) + 1 = 12
Botting Alecto Acrobatics: 1d20 + 2 ⇒ (12) + 2 = 14
falling damage (Relgar): 1d6 ⇒ 5
falling damage (Mallycorn): 1d6 ⇒ 6
falling damage (Alecto): 1d6 ⇒ 5


Initiative (Round 1)

Snake
Relgar (prone)
Drukpa
Alecto (prone, need Fort save vs poison)
Anibal
Mallycorn (prone)

Bold should go!


The massive snake sinks its fangs into Alecto's leg!

Alecto, you take 8 damage. Please roll a DC 13 Fort save vs. poison. If you fail, you take 2 points of Constitution damage.

Ability Score Damage:

For every 2 points of damage you take to a single ability, apply a –1 penalty to skills and statistics listed with the relevant ability. If the amount of ability damage you have taken equals or exceeds your ability score, you immediately fall unconscious until the damage is less than your ability score. The only exception to this is your Constitution score. If the damage to your Constitution is equal to or greater than your Constitution score, you die.Damage to your Constitution score causes you to take penalties on your Fortitude saving throws. In addition, multiply your total Hit Dice by the Ability Damage penalty and subtract that amount from your current and total hit points. Lost hit points are restored when the damage to your Constitution is healed.

GM Dice:

target (1Alecto,2Mally,3Relgar: 1d3 ⇒ 1
bite vs prone: 1d20 + 5 ⇒ (10) + 5 = 15
damage: 1d6 + 3 ⇒ (5) + 3 = 8
poison: 1d2 ⇒ 2

Dark Archive

Male N Gnome Sorcerer 5 (Tattooed Sorcerer) Buffs: | HP 50/50| AC 15 T 12 FF 14 | CMB -2 CMD 9| F +5 R +3 W +4| INIT +12| PER +14 Darkvision 60' SM+1| Speed 20' |Resist Fire 5|
Resources:
Shirt Reroll 1/1, Dancing Lights 4/4, Flare 1/1, Prestidigitation 1/1, Produce Flame 1/1| Spells 1st 8/8 2nd 5/5

@GM Jhaeman - Two questions before I post my actions. Did my character's Acrobatics check of 21 (in my previous post) not prevent any of the falling damage or prevent the prone condition? How high is the ceiling in this room?

Dark Archive

f N ghoran Sorcerer 4 | HP 26/26 | AC 18 T 11 FF 16 | CMD 15 | F+3 R+3 W+6 | Init +5 | Perc +2 |
Magic:
Spells: I - 7/7 II - 5/5 | Tanglevine 3/8 | SL: Daylight +, Detect Poison +, Goodberry +, Purify Food and Drink +

Fort: 1d20 + 2 ⇒ (8) + 2 = 10 I passed out.

A reasonable flower that has not had time to understand anything becomes prey for a snake. And as usual - oh, this is the eternal scourge of ghorans - a very tasty prey...


Alecto succumbs to the combined effects of the bite and the poison ravaging her body!

@Alecto: Since you failed the save against the poison when you got bit, on your turn (now) I need you to please attempt another DC 13 Fortitude save against the poison (applying a -1 penalty for your current Con damage). If you fail the save, you take 2 more Con damage.

@Relgar: The Acrobatics check to land on your feet was DC 25. The upper level hangs thirty feet above the floor you're on, and we'll say there's an additional ten feet from the upper level to the ceiling.

Everyone is up.

GM Dice:

Con damage: 1d2 ⇒ 2

Dark Archive

Male N Gnome Sorcerer 5 (Tattooed Sorcerer) Buffs: | HP 50/50| AC 15 T 12 FF 14 | CMB -2 CMD 9| F +5 R +3 W +4| INIT +12| PER +14 Darkvision 60' SM+1| Speed 20' |Resist Fire 5|
Resources:
Shirt Reroll 1/1, Dancing Lights 4/4, Flare 1/1, Prestidigitation 1/1, Produce Flame 1/1| Spells 1st 8/8 2nd 5/5

Nice pickle we are in with the low level casters at the bottom of the pit and the higher level martials at the top. Typical. :)

@Mallycorn - A healing Channel would be great now as it would not provoke and we can all use the HP.

Silver Crusade

Male LG Nagaji Bloodrager 4 | Raging: HP 45/45 | AC 17 T 9 FF 16 | CMB +13 CMD 20 (27 vs grapple)| F +11 R +5 W +5 (+2 vs. mind-affecting & poison & cold) | Not Raging: HP 37/37 | AC 18 T 11 FF 17 | CMB +11 CMD 20 | F +9 R +5 W +5 | | Init +5 | Perc +6 (low-light) SM +0 | Speed 20' | Rage 5/12 | Reroll 1/1 | LoH 1/1 | Spit 3/3 | Active Conditions: Barkskin 12:30, Heroism 12:50, Clay Skin (10/25) 12:50, Shield (13:04), Delay Poison 15:00, Alch. Grease 16:00, Vermin Rep. 16:00, Ablative Barrier (0/25) 17:00, Blood Pill 20:00

Are the stairs still there or do Drukpa and Alecto have to climb down? The below post presumes that I can hurry down the stairs but if not I'll have to do something else (probably attempt Acrobatics to jump down)

Drukpa hurries down the stairs to aid his comrades. "Wait, wait, don't kill it before I git a chance to bash it!"

Drukpa's movement is only 20' so I made my best guest of how far he could move with a double move but please adjust his position if I've got it wrong.

Rounding the corner at the bottom of the stairs, Drukpa is startled to see his comrades trying to murder a lovely snake! "Now, now, I'm sure that ain't nece- nece- whatcha gotta do! Most snakes is mighty nice once ya get t' know 'em! Anybody tried givin' it somethin' t' eat?"

Dark Archive

f N ghoran Sorcerer 4 | HP 26/26 | AC 18 T 11 FF 16 | CMD 15 | F+3 R+3 W+6 | Init +5 | Perc +2 |
Magic:
Spells: I - 7/7 II - 5/5 | Tanglevine 3/8 | SL: Daylight +, Detect Poison +, Goodberry +, Purify Food and Drink +

Fort: 1d20 + 1 ⇒ (14) + 1 = 15

Sovereign Court

Male Human Cleric 4 Init +0 Hp 35/35 AC 14 T10 FF13 Fort+6 Ref+1 Will+7 Per+3 Spd 20 Channel 7/7

Channel: 1d6 ⇒ 2

Before rising on his feet, Mallycorn sends a slow spiral of greyish energy waving on his comrades

Pharasma help us in our time of peril!

Channel and move to stand


Drukpa slides down to help his allies just as Mallycorn's wave of healing energy washes over them. But as the Pharasmin tries to get to his feat, the snake darts forth!

The snake takes an AoO when Mallycorn stands. The bite hits. Mallycorn, you take 6 damage and need to please roll a DC 13 Fort save to avoid 1 point of Constitution damage.

Constitution Ability Score Damage:

For every 2 points of damage you take to a single ability, apply a –1 penalty to skills and statistics listed with the relevant ability. If the amount of ability damage you have taken equals or exceeds your ability score, you immediately fall unconscious until the damage is less than your ability score. The only exception to this is your Constitution score. If the damage to your Constitution is equal to or greater than your Constitution score, you die.Damage to your Constitution score causes you to take penalties on your Fortitude saving throws. In addition, multiply your total Hit Dice by the Ability Damage penalty and subtract that amount from your current and total hit points. Lost hit points are restored when the damage to your Constitution is healed.

@Drukpa & Anibal: It'll be a double-move to intentionally slide down to the bottom, and since you're doing it on purpose, you'll land standing up and won't take any damage. Whee!

@Alecto: You make the save and no longer need to worry about the poison. I think, with Mallycorn's healing, you may even be conscious.

Relgar and Anibal are up, and then we'll move to Round 2.

GM Dice:

Bite vs Mallycorn prone: 1d20 + 5 ⇒ (12) + 5 = 17
damage: 1d6 + 3 ⇒ (3) + 3 = 6
Con: 1d2 ⇒ 1

Dark Archive

Male N Gnome Sorcerer 5 (Tattooed Sorcerer) Buffs: | HP 50/50| AC 15 T 12 FF 14 | CMB -2 CMD 9| F +5 R +3 W +4| INIT +12| PER +14 Darkvision 60' SM+1| Speed 20' |Resist Fire 5|
Resources:
Shirt Reroll 1/1, Dancing Lights 4/4, Flare 1/1, Prestidigitation 1/1, Produce Flame 1/1| Spells 1st 8/8 2nd 5/5

Relgar stays put on the ground and attempts to carefully put the snake on fire without drawing its immediate ire.

Casting Burning Hands Defensively, Concentration DC 17: 1d20 + 10 ⇒ (11) + 10 = 21

Burning Hands, Reflex DC 16 for half damage: 5d4 + 5 ⇒ (1, 2, 1, 1, 1) + 5 = 11

This snake may or may not have Combat Reflexes so I decided to play it safe. Con poison can be nasty. :)

Sovereign Court

Male Human Cleric 4 Init +0 Hp 35/35 AC 14 T10 FF13 Fort+6 Ref+1 Will+7 Per+3 Spd 20 Channel 7/7

Fort save: 1d20 + 4 ⇒ (16) + 4 = 20

Mallycorn feels his body burning a little as the venom runs through his veins, but it doesn't look worse than a serious bite, so far

Dark Archive

f N ghoran Sorcerer 4 | HP 26/26 | AC 18 T 11 FF 16 | CMD 15 | F+3 R+3 W+6 | Init +5 | Perc +2 |
Magic:
Spells: I - 7/7 II - 5/5 | Tanglevine 3/8 | SL: Daylight +, Detect Poison +, Goodberry +, Purify Food and Drink +

Alecto gets up with difficulty and with the last of his strength creates a new stream of colored petals from her hand.

Color Spray DC16 will


The snake catches the full force of Relgar's spell, and the chamber is filled with the pungent odor of charred flesh! An instant later, Alecto recovers enough to unleash a stream of colored petals that somehow send the venomous threat reeling into unconsciousness!

The snake failed the burning hands save (with a nat 1) and then fails the color spray save; it is temporarily knocked out.

We are off Initiative (though I will keep rough track of time). Good job salvaging a pretty bad situation!

GM Dice:

Snake Reflex: 1d20 + 5 ⇒ (1) + 5 = 6
Snake Will: 1d20 + 3 ⇒ (5) + 3 = 8
blind/stun: 2d4 ⇒ (1, 1) = 2

Silver Crusade

Male LG Nagaji Bloodrager 4 | Raging: HP 45/45 | AC 17 T 9 FF 16 | CMB +13 CMD 20 (27 vs grapple)| F +11 R +5 W +5 (+2 vs. mind-affecting & poison & cold) | Not Raging: HP 37/37 | AC 18 T 11 FF 17 | CMB +11 CMD 20 | F +9 R +5 W +5 | | Init +5 | Perc +6 (low-light) SM +0 | Speed 20' | Rage 5/12 | Reroll 1/1 | LoH 1/1 | Spit 3/3 | Active Conditions: Barkskin 12:30, Heroism 12:50, Clay Skin (10/25) 12:50, Shield (13:04), Delay Poison 15:00, Alch. Grease 16:00, Vermin Rep. 16:00, Ablative Barrier (0/25) 17:00, Blood Pill 20:00

Drukpa looks sadly down at the charred corpse of the snake. "Bet it woulda made a fine pet..."

Dark Archive

Male N Gnome Sorcerer 5 (Tattooed Sorcerer) Buffs: | HP 50/50| AC 15 T 12 FF 14 | CMB -2 CMD 9| F +5 R +3 W +4| INIT +12| PER +14 Darkvision 60' SM+1| Speed 20' |Resist Fire 5|
Resources:
Shirt Reroll 1/1, Dancing Lights 4/4, Flare 1/1, Prestidigitation 1/1, Produce Flame 1/1| Spells 1st 8/8 2nd 5/5

Relgar quickly gets to his feet while the snake is unconscious and he moves away.

"Drukpa, Mallycorn. The snake is not dead yet would you mind finishing it off?"

Grand Lodge

Male LN Human (Iobarian) Bounty Hunter 4.0 | Init +6 | Perc: +12, SM: +9 | HP L -0; NL -0 / 33 | AC 17; T 17; FF 17 | CMB +4 | CMD +16 | Fort +7; Ref +5; Will +9 | Speed: 40 ft

I'll make my double move. Preferably with Evlar still on the shoulders.

Anibal slides down the hallway. "I mean it is kind of surfing, I guess.", he smiles at Drukpa


Anibal makes it down the slide with an unconscious Evlar in tow.

I'll just recap the room description for everyone, since that snake was no doubt distracting!

Room Description:
This tall chamber is broken into two levels. Loose gravel, dirt, and bones cover the bottom level, while a walkway traverses the upper level from east to west, leading from this room. At opposite ends of the room on the lower level stand a pair of gigantic stone statues, roughly carved in .the image of Razmir, his hands held high to support the room’s ceiling. Each statue sits upon a pedestal with a large hole in its base that slopes down and out of sight. The floor is littered with piles of bones. The stairs that led to this chamber is now a smooth chute.

Silver Crusade

1 person marked this as a favorite.
Male LG Nagaji Bloodrager 4 | Raging: HP 45/45 | AC 17 T 9 FF 16 | CMB +13 CMD 20 (27 vs grapple)| F +11 R +5 W +5 (+2 vs. mind-affecting & poison & cold) | Not Raging: HP 37/37 | AC 18 T 11 FF 17 | CMB +11 CMD 20 | F +9 R +5 W +5 | | Init +5 | Perc +6 (low-light) SM +0 | Speed 20' | Rage 5/12 | Reroll 1/1 | LoH 1/1 | Spit 3/3 | Active Conditions: Barkskin 12:30, Heroism 12:50, Clay Skin (10/25) 12:50, Shield (13:04), Delay Poison 15:00, Alch. Grease 16:00, Vermin Rep. 16:00, Ablative Barrier (0/25) 17:00, Blood Pill 20:00

Drukpa looks at Relgar with genuine shock. "Execute me kin?!? Shirley Knot! He just needs a bit o' training, I'm sure. Almost sure."

Dark Archive

Male N Gnome Sorcerer 5 (Tattooed Sorcerer) Buffs: | HP 50/50| AC 15 T 12 FF 14 | CMB -2 CMD 9| F +5 R +3 W +4| INIT +12| PER +14 Darkvision 60' SM+1| Speed 20' |Resist Fire 5|
Resources:
Shirt Reroll 1/1, Dancing Lights 4/4, Flare 1/1, Prestidigitation 1/1, Produce Flame 1/1| Spells 1st 8/8 2nd 5/5

Relgar smiles at Drukpa.

"I will leave him to you then."

The gnome then partially walks up the slide behind the martial characters.

Hopefully there is someone else in the party with more common sense than Drukpa. Otherwise we will be back in combat in a few rounds. :)

Silver Crusade

Male LG Nagaji Bloodrager 4 | Raging: HP 45/45 | AC 17 T 9 FF 16 | CMB +13 CMD 20 (27 vs grapple)| F +11 R +5 W +5 (+2 vs. mind-affecting & poison & cold) | Not Raging: HP 37/37 | AC 18 T 11 FF 17 | CMB +11 CMD 20 | F +9 R +5 W +5 | | Init +5 | Perc +6 (low-light) SM +0 | Speed 20' | Rage 5/12 | Reroll 1/1 | LoH 1/1 | Spit 3/3 | Active Conditions: Barkskin 12:30, Heroism 12:50, Clay Skin (10/25) 12:50, Shield (13:04), Delay Poison 15:00, Alch. Grease 16:00, Vermin Rep. 16:00, Ablative Barrier (0/25) 17:00, Blood Pill 20:00

Drukpa is not going to coups de gras the snake due to shared reptilian ancestry, LG tendencies, and mostly being Int 5, but - ooc - if someone else wants to while he isn't looking that will probably be wise. :-)


Relgar begins ascending the slide as Drukpa expresses his dismay over "murdering" the snake.

Good RP Drukpa! What do the rest of you want to do? Are folks heading back up or doing something else?

Sovereign Court

Male Human Cleric 4 Init +0 Hp 35/35 AC 14 T10 FF13 Fort+6 Ref+1 Will+7 Per+3 Spd 20 Channel 7/7

Healing: 1d20 + 7 ⇒ (12) + 7 = 19

Mallycorn treats Alecto wounds, working on the poison. He then casts a curative spell

CLW: 1d8 + 2 ⇒ (8) + 2 = 10

Dark Archive

f N ghoran Sorcerer 4 | HP 26/26 | AC 18 T 11 FF 16 | CMD 15 | F+3 R+3 W+6 | Init +5 | Perc +2 |
Magic:
Spells: I - 7/7 II - 5/5 | Tanglevine 3/8 | SL: Daylight +, Detect Poison +, Goodberry +, Purify Food and Drink +

Thank you for healing, priest of the goddess of Death. Alecto approaches the snake and waits for Drukpa to move away, after which one of her hands turns into a snake-like vine that climbs into the python's mouth and strangles it. You've been hurting us. You will go on an eternal cycle and become a fertilizer for plants. She seems to be talking to the snake as an equal. It is not a fact that she makes a distinction between that young man and this animal. For her, it's not a question of reason, but of harm. And not a potential one, but only what actually happened.


After Mallycorn's healing spell closes several wounds, Alecto ensures the snake will never be a danger again.

Just to keep us moving, unless I hear otherwise, I'll transition us in about twelve hours to the other unexplored area in the basement.

Dark Archive

Male N Gnome Sorcerer 5 (Tattooed Sorcerer) Buffs: | HP 50/50| AC 15 T 12 FF 14 | CMB -2 CMD 9| F +5 R +3 W +4| INIT +12| PER +14 Darkvision 60' SM+1| Speed 20' |Resist Fire 5|
Resources:
Shirt Reroll 1/1, Dancing Lights 4/4, Flare 1/1, Prestidigitation 1/1, Produce Flame 1/1| Spells 1st 8/8 2nd 5/5

Relgar slides down and checks out the room for possible treasure. He casts Detect Magic and scans the area.

Perception: 1d20 + 3 ⇒ (9) + 3 = 12

"That slide could really put a crimp in someone's day."

"Have a look around. Perhaps there might be something helpful to our mission from a previous victim."

Relgar then chugs down a potion of cure light wounds found in the first battle and puts up Mage Armor from a scroll.

CLW: 1d8 + 1 ⇒ (1) + 1 = 2

Grand Lodge

Male LN Human (Iobarian) Bounty Hunter 4.0 | Init +6 | Perc: +12, SM: +9 | HP L -0; NL -0 / 33 | AC 17; T 17; FF 17 | CMB +4 | CMD +16 | Fort +7; Ref +5; Will +9 | Speed: 40 ft

"Uh, yeah. We should have tied a rope at the top before coming down. My bad. Let'ss ee if we can get out of here."

Anibal will look around the room for anything of use or to find some sort of mechanism to revert the stairs back from 'slide' state.

Perception: 1d20 + 12 ⇒ (4) + 12 = 16


Anibal and Relgar begin looking through the room. After a minute or so passes, some hidden mechanism in the chute activates and returns it to a set of stairs.

Relgar:
You don't find anything.

Anibal:
You find a gold ring on a finger bone. The ring bears a seal of two crossed paintbrushes.

Grand Lodge

Male LN Human (Iobarian) Bounty Hunter 4.0 | Init +6 | Perc: +12, SM: +9 | HP L -0; NL -0 / 33 | AC 17; T 17; FF 17 | CMB +4 | CMD +16 | Fort +7; Ref +5; Will +9 | Speed: 40 ft

Anibal kneels down to pick something up. He picks up a shiny ring looped around a piece of bone. "Hmm... Anyone knows this symbol?"

He offers the piece to others to look at. The ring is golden, with an emblem of two crossed paintbrushes on it.

Sovereign Court

Male Human Cleric 4 Init +0 Hp 35/35 AC 14 T10 FF13 Fort+6 Ref+1 Will+7 Per+3 Spd 20 Channel 7/7

Know Religion: 1d20 + 6 ⇒ (17) + 6 = 23+5 For Know Nobility

If it's a religious symbol, or a coat of arm from a noble family, I can try a guess..

Dark Archive

Male N Gnome Sorcerer 5 (Tattooed Sorcerer) Buffs: | HP 50/50| AC 15 T 12 FF 14 | CMB -2 CMD 9| F +5 R +3 W +4| INIT +12| PER +14 Darkvision 60' SM+1| Speed 20' |Resist Fire 5|
Resources:
Shirt Reroll 1/1, Dancing Lights 4/4, Flare 1/1, Prestidigitation 1/1, Produce Flame 1/1| Spells 1st 8/8 2nd 5/5

Relgar nods to Anibal.

"Sharp eyes there."

The gnome gestures at the ring and it begins to float magically (Mage Hand). He does not pick up it up but he takes a close look at it.

K-Arcana: 1d20 + 7 ⇒ (5) + 7 = 12

"I don't think I recognise this symbol."


I'd need a Knowledge (Local) for this one.

Sovereign Court

Male Human Cleric 4 Init +0 Hp 35/35 AC 14 T10 FF13 Fort+6 Ref+1 Will+7 Per+3 Spd 20 Channel 7/7

Perhaps a symbol of a local artisan's guild? Or some artist?

Dark Archive

Male N Gnome Sorcerer 5 (Tattooed Sorcerer) Buffs: | HP 50/50| AC 15 T 12 FF 14 | CMB -2 CMD 9| F +5 R +3 W +4| INIT +12| PER +14 Darkvision 60' SM+1| Speed 20' |Resist Fire 5|
Resources:
Shirt Reroll 1/1, Dancing Lights 4/4, Flare 1/1, Prestidigitation 1/1, Produce Flame 1/1| Spells 1st 8/8 2nd 5/5

Relgar nods.

"Or perhaps Reginar will know. This is his town."

K-Local of 10 on a take 10 (untrained).

"We should move on and explore the rest of the complex."


Sorry, the DC is higher than 10. Okay, where to next folks?

Grand Lodge

Male LN Human (Iobarian) Bounty Hunter 4.0 | Init +6 | Perc: +12, SM: +9 | HP L -0; NL -0 / 33 | AC 17; T 17; FF 17 | CMB +4 | CMD +16 | Fort +7; Ref +5; Will +9 | Speed: 40 ft

While everyone else is busy, Anibal will take out his rope and make a cross over Elvar's torso with it. To wear him like a backpack.


With Evlar in tow and the corpse of a venomous snake left behind, the Pathfinders make their way cautiously up the stairs, carefully ensuring they don't trigger the trap again.

It seems that only one area remains unexplored in the basement: a door leading off from the cells they were stuck in for 24 hours when they first awoke in the temple! The door is unlocked, and leads to a small room with a table and a small chest.

Just moving us along a little as indicated by previous discussion.
You're now in the room labeled T13.

Dark Archive

Male N Gnome Sorcerer 5 (Tattooed Sorcerer) Buffs: | HP 50/50| AC 15 T 12 FF 14 | CMB -2 CMD 9| F +5 R +3 W +4| INIT +12| PER +14 Darkvision 60' SM+1| Speed 20' |Resist Fire 5|
Resources:
Shirt Reroll 1/1, Dancing Lights 4/4, Flare 1/1, Prestidigitation 1/1, Produce Flame 1/1| Spells 1st 8/8 2nd 5/5

"Anibal, Why don't you check out the chest?"

Relgar cast Detect Magic and scans the room.

Assuming no items of extraordinary interest I suggest that we make our way up to T2 to finish off our sweep. Hopefully we will be able to find a staircase up that is not well guarded.


Relgar:
You don't detect anything magical.

Grand Lodge

Male LN Human (Iobarian) Bounty Hunter 4.0 | Init +6 | Perc: +12, SM: +9 | HP L -0; NL -0 / 33 | AC 17; T 17; FF 17 | CMB +4 | CMD +16 | Fort +7; Ref +5; Will +9 | Speed: 40 ft

"Sure...", Anibal removes his arms from Evlar's harness. "Hold this."

He gently drops Evlar on Relgar's shoulders, then looks aroundbthe room, and the chest on the table to see whether it is trapped or locked.

Perception: 1d20 + 12 ⇒ (13) + 12 = 25

Silver Crusade

Male LG Nagaji Bloodrager 4 | Raging: HP 45/45 | AC 17 T 9 FF 16 | CMB +13 CMD 20 (27 vs grapple)| F +11 R +5 W +5 (+2 vs. mind-affecting & poison & cold) | Not Raging: HP 37/37 | AC 18 T 11 FF 17 | CMB +11 CMD 20 | F +9 R +5 W +5 | | Init +5 | Perc +6 (low-light) SM +0 | Speed 20' | Rage 5/12 | Reroll 1/1 | LoH 1/1 | Spit 3/3 | Active Conditions: Barkskin 12:30, Heroism 12:50, Clay Skin (10/25) 12:50, Shield (13:04), Delay Poison 15:00, Alch. Grease 16:00, Vermin Rep. 16:00, Ablative Barrier (0/25) 17:00, Blood Pill 20:00

Drukpa isn't much help deciphering the emblem on the ring but he stands at the ready in case his comrades have anything that they need hit. He knows where his talents lie.


The chest doesn't seem to be trapped, but it certainly is locked.

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