Razmir the man known as the living god is making his move expanding into neighboring nations. It seems nobody can stop him as his power truly seems to be that of a god. A select few know the secret of his power and are taking steps to end his rule with the help of another who wields the same power as Razmir. Sazed Khaim a member of the old order of the keepers.
Houserules:
Houserules:
Casting: When casting a spell defensivly if you fail you do not automaticly lose the spell, rather you provoke an attack as you normally would for not casting defensive. If you are hit you must make a concentration check dc 10+damage taken if you fail this check you lose the spell.
Rolls:
Many rolls will be handled by the GM in secret.(don't worry, I don't fudge.)
Any result that can influence the character behavior will not be rolled open.
Rolls that will be handled by the GM:
Perception
Sense Motive.
if you make the check I will send you a pm or make a post and put it in a spoiler depending on the situation.
Sometimes I will roll Initiative others I will ask you to roll depending on the situation. In some situation (rarely) I will bypass init entirely and have you all go first and enemies second or have enemies go first and you all go after.
Combat rules:
I'm a fair GM, I dont roll combat in secret, I don't change results, I don't ignore bad calls from the characters.
Sometimes, character dies, but I'm not a player killer, if I think that an encounter will be easy handled, when it should be more challenging, I will make it a more challenging, if the party it's not prepared to face something, I will drop hints, if they insist... well killing one or two players never made me lack sleep...
Actions:
I'm a GM that do not punish the character for trying something new or cool, or even strange. Visual appealing actions are encouraged, the dc will of course depend on what are you trying, but you can try! If what you want to do is wicked cool, I can even bend the game mechanics to allow it! The most importat part is: Everyone have fun.
Posting Rate
If it could be done, I expect 1/day posting, if you can post more, it will really good.
During weekend, this rule does not apply. If you are able to post, great! But dont stress over this, everyone need some time to rest (In my case, I need time to play and DM :D on my tabletop games).
Level up
Aside from character creation, when you level up, if you want something not from core rulebook, you'll need to search it inside the game. basicly what you need to do is just show in game your character is searching for that knowledge. This rule is not meant to prohibit anything, I just don't like something like this: "Character always as a full caster, never picked up a sword in his entire life, and then he gain a new level and says: Master, I'll level up as a fighter now..."
Male Oread monk (master of many styles, monk of the sacred mountain, qinggong monk) 2/warpriest (sacred fist) 9 l AC 37 T 28 FF 31 l HP 115/115 (115/115)l F +18 R +14 W +19 (& reroll vs mind effects) l Init +3 l Perc +24
DireMerc wrote:
You supposes it would be possible to jam them if you could put something very hard and heavy in their path or someone very strong could simply grab a blade and stop it (dc 25 str check) but you don't see any other way of stopping them from here.
With a strength Surge Gossan is +10 on strength checks. With my new graps I doubt failure would mean any damage with Hardness 20 of the grasp. Also Gossan taps that tumble.
Male Oread monk (master of many styles, monk of the sacred mountain, qinggong monk) 2/warpriest (sacred fist) 9 l AC 37 T 28 FF 31 l HP 115/115 (115/115)l F +18 R +14 W +19 (& reroll vs mind effects) l Init +3 l Perc +24
It might not be the best of ideas to stop the fans for too long. I am rather fond of breathing. I too can tumble through these slow moving blades.
Achren shakes his head. "I can shift to the other side of the blades as well." He looks at Gossan. "Between the two of us, though, I am sure we could stop the blades long enough for anyone else to get through."
Male Oread monk (master of many styles, monk of the sacred mountain, qinggong monk) 2/warpriest (sacred fist) 9 l AC 37 T 28 FF 31 l HP 115/115 (115/115)l F +18 R +14 W +19 (& reroll vs mind effects) l Init +3 l Perc +24
Taking 10 lets Gossan dive through all the blades at once. He will wait though and not get too ahead of the group.
At this stage I assume you press on into the next area.
The air in this room is thick and cloying, carrying upon it the heavy and offensive smell of rotting flesh, sickly-sweet flowers, exotic smoke, and reptilian musk. Shadows and smoke coil in the corners of the room, and the floor is smeared with dirt and patches of pallid mold. To either side of the room’s central dais, stone carvings of demonic visages yawn, their open maws revealing two different and hostile terrains.
The opening to the north shows a verdant jungle of fungus that serves as a battleground between enormous insects and gargantuan reptiles, while the southern maw shows the same landscape with the jungle burnt away, leaving nothing but skeletal fungoid trees and an ash-charred landscape.
Achren follows Arkanost through his magical door, stepping through to the other side of the fans. When they see the jungle room, he stops and looks warily at the carvings and vegetation.
Are the carvings any recognizable monsters or gods or demons?
Also, are the fungus of any recognizably dangerous types? Yellow mold or the like?
Male Oread monk (master of many styles, monk of the sacred mountain, qinggong monk) 2/warpriest (sacred fist) 9 l AC 37 T 28 FF 31 l HP 115/115 (115/115)l F +18 R +14 W +19 (& reroll vs mind effects) l Init +3 l Perc +24
I know little of plants and fungi but it seems better to me to take the living path over the path of death. Gossan offers.
Beyond the two statues with the gaping mouths there is also a set of doors offering a third option forward.
Achren doesn't recognize a lot of these plants he suspects they are from another plane of existence and that these mouths are in fact portals.
Before you decide on a course of action an Elf comes running out of the jungle out of breath. He hesitates as he enters the room seemingly very confused.
male Human Oracle 8 (divine herbalist-life mystery) 75 hp max, +6 f, +6 r, +8 w, perc +19, init +7
Dashing through the jungle his face growing hair and a mustache he runs right out into a strange room looking around stunned for a moment before stepping to the side, a tiny hammer carrying fey in revealing breast plate flying near him he quickly steps right saying goblin demon outriders on dinosaurs right behind me!
Male Oread monk (master of many styles, monk of the sacred mountain, qinggong monk) 2/warpriest (sacred fist) 9 l AC 37 T 28 FF 31 l HP 115/115 (115/115)l F +18 R +14 W +19 (& reroll vs mind effects) l Init +3 l Perc +24
Achren dives down at the goblin on the right, making sure to land on the far side of the dino mount to keep the other one from attacking him from behind.
He'll Charge the goblin on the right. AC 27/15/24 this round.
Male Gnome Sorcerer 10 | hp 70/70 | AC 20, T 17, FF 16 | Fort +9, Ref +9, Will +10 | Init +3 | Perception +15 Google Drive Sheet
BTW, the AC for Arkanost is assuming mage armor, which he casts in the morning after preparing spells, it lasts 10 hours. I'm not sure I ever mentioned that anywhere.
initiative:1d20 + 3 ⇒ (15) + 3 = 18
Is there a standard link for maps, or will it be linked in posts as needed?
Male Oread monk (master of many styles, monk of the sacred mountain, qinggong monk) 2/warpriest (sacred fist) 9 l AC 37 T 28 FF 31 l HP 115/115 (115/115)l F +18 R +14 W +19 (& reroll vs mind effects) l Init +3 l Perc +24
Male Oread monk (master of many styles, monk of the sacred mountain, qinggong monk) 2/warpriest (sacred fist) 9 l AC 37 T 28 FF 31 l HP 115/115 (115/115)l F +18 R +14 W +19 (& reroll vs mind effects) l Init +3 l Perc +24
Male Oread monk (master of many styles, monk of the sacred mountain, qinggong monk) 2/warpriest (sacred fist) 9 l AC 37 T 28 FF 31 l HP 115/115 (115/115)l F +18 R +14 W +19 (& reroll vs mind effects) l Init +3 l Perc +24
Gosssan swift casts Shield of Faith using Fervor and charges right through Lyaro's square, tumbling to avoid any AOOs from reach as he does. Dragon style... He also uses a ki point to increase his AC by 1 for a minute. Current AC is 35 H attacks the goblin.
The goblin holds his ground surprisingly well taking most of the hits on his shield. There little dudes are no jokes. Surprisingly well built actually considering I am borrowing them from an adventure module
Male Elf Magus 10 HP:48/72|AC:24|T:16|FF:19|CMB:+7|CMD:22|Fort:+8|Ref:+8|Will:+8|Init:+5|Perc :+19| Arcane Pool: 5:10
Lyaro will use arcane strike to power his weapon up then he will take a 5ft step up to the raptor and cast intensified shocking grasp on himself then do a full attack with his weapon and another to deliver the spell.
He attacks the raptor he can't fail the defensive casting roll.
The shimmering field comes into place stopping all the raptors attacks protecting Anatoli.
The goblin rider uses his lance to block Lyaro's first swing on his mount and all the other swings miss.
ride check to negate attack:1d20 + 16 ⇒ (9) + 16 = 25
Missing Anatoli and Arkanost for round 1 ennemies already went.
wall of force blocks spells effects (only thing that works trough wall of force is teleport and d-door so you cannot cast a summon spell inside a force sphere and have the creature appear outside
I was wondering the same thing I'm looking into it. hopefully one of the others can clarify it. This is the first game I run on this site so im not familiar with everything yet.
I'm also curious to know if there is any checking procedure for the characters. Right now I could be posting anything but unless someone has vetted it, how would you know it to be true? Not that I am planning on cheating. But there remains the possibility I have overlooked something, or have done something the GM is unhappy with and presently there is no way to check it unless I am missing something.
Everyone else I can look at their character sheet by clicking on their name so their something missing that you didn't do. unfortunatly I dont know what that is.
Male Human Inquisitor of Pharasma 11 l AC 24 T 13 FF 21 l HP 54/69 l F +9* R +7* W +12* l Init +5 l Perc +17
DireMerc, two of the players, Erik and Lysandre, posted in a duplicate thread. You may want to send them a private message with a link letting them know that the rest of us are over here.
It's not a problem I made a post about it in the recruitment trad. If you noticed the name of the topic It was a recruitment add.
Basically the way it went is I made the original recruitment treat in the gameplay section, then I made the recruitment topic were you all posted to join and then because I wanted to fix the name of the gameplay tread I had to make a new campaign tread.
Thus the gameplay tread we will be posting in is not linked to the recruitment tread where you joined.
Seems to me we have a Monk, a Synthesist, an Inquisitor, a Ranger, an Elven archer and a paladin. The Monk, The Paladin and the Synthesist can all be front line, The Elven archer is definitely back-line. The Ranger - Are you TWF, Archer or Switch Hitter? I can do some buffs (Only Enlarge person at the moment). Devlyn, not sure how you see your role? (not played with too many inquisitors).
The only weakness I see is healing. Maybe ask sazed for a wand of CLW ASAP and give it to one of the divines?
OK, didn't realise he was an archer. That's what you get when you assume!
I think we are a bit short on buffs at the moment. Once I get a few levels under me, I should get access to more and better spells, but we may need Dev's buffs until then at least.
Switch hitter sounds perfect, I think we should be looking to make opponents come to us with our back line firepower, and Enlarge will support that nicely with reach.
So, we've got the Monk and Synthesist Front line, two archers back line and a switch-hitter and a buff-hitter (if you'll excuse the term).
Not sure how well a cart will make it through Forest wilderness. Horse is a possibility, but bear in mind that we will end up in an underground vault, at which point we will either have to split the party to guard the horse(s) or run the risk that some wild animal or other creature may kill/spook the horse(s) and we will lose all our gear. It may be possible to fit a medium creature in the dungeon (riding dog, donkey or mule).
Also, using a creature to carry incidentals means running the risk of it being attacked and losing all those incidentals.
Personally, I carry all my incidentals. But then I have high STR and not much in the way of heavy stuff.
Male Tiefling (kyton-kin) Synthesist 10 HP 85+55/85+76 Init+8 AC29 (T17 FF26), F/R/W 9/11/13 CMD 23 PER+19
Devhyn I will happily pay for half a tent with you and I am happy to carry it too. I don't sleep but I will need to rest for 8 hours to regain lost spell slots.
-19/73 hp, AC 20/13/18, initiative +2, fort +9, refl +11, will +8, perception +16 (+20 humans, +20 undead, +18 Evil outsiders), CMB +14, CMD:27/25, BAB +10, melee +14/+9, ranged +12/+7, Human Witchguard Ranger 9
125 happily towards the CLW wand.
40 arrows cold iron 4gp
40 arrows silver 4gp
40 arrows blunt 4gp
A cold iron heavy flail 30 go
a silver long sword 105 go
Happy to buy and share a tent or get my own as required.
Erik, Ausk has a tent with spare capacity. Not sure that Lysander would be happy to share with a half-orc given the animosity between their races, so he can share with Bleyz if everyone is happy with that?
Yeah I had noticed that I didn't think there was the email notification although it was a feature I liked in the sited I used to play on.
Although the way the forums are set and the characters linked is much better here.
-19/73 hp, AC 20/13/18, initiative +2, fort +9, refl +11, will +8, perception +16 (+20 humans, +20 undead, +18 Evil outsiders), CMB +14, CMD:27/25, BAB +10, melee +14/+9, ranged +12/+7, Human Witchguard Ranger 9
I'm not entirely clear on the impact foraging etc has on speed through the woods but I suspect I better buy some more trail rations so we can keep moving quickly.
(1) The village is plagued by occasional Undead attacks; zombies and ghouls from the sound of things, but they feel that it is in hand,
(2) A girl has been abducted.
I suggest that we not go looking for the source of (1), but if we come across it and can do something about it, we should. If we can't do anything about it, at least we can report it to the village and they can decide what to do about it.
(2) is more serious. The girl is in the hands of known killers, who are headed in the direction we are. Seems to me we can kill two birds with one stone by cracking on, the sooner the better. Also they would not have taken the excess baggage of an unwilling victim unless they had a purpose for her. Since they have not killed her out of hand (her body has not been found), I think we can assume she is alive - for now.
Unless of course she chose to go with them - but my gut says a group like that is not wanting to have some random girl tagging along with them. Especially in dangerous territory.
Yeah, and Ausk is hoping that by going with the others on the undead hunt, we'll come across the girl. I agree that the girl is of top priority, the undead will still be there, the girl? Who knows.
I was just checking that mini-adventure has all the details about what is causing the undead. Since you haven't looked into it I will just included it as an optional side-quest.