Mystery of the Keepers (Inactive)

Game Master DireMerc

Razmir the man known as the living god is making his move expanding into neighboring nations. It seems nobody can stop him as his power truly seems to be that of a god. A select few know the secret of his power and are taking steps to end his rule with the help of another who wields the same power as Razmir. Sazed Khaim a member of the old order of the keepers.

Houserules:

Houserules:

Casting: When casting a spell defensivly if you fail you do not automaticly lose the spell, rather you provoke an attack as you normally would for not casting defensive. If you are hit you must make a concentration check dc 10+damage taken if you fail this check you lose the spell.

Rolls:
Many rolls will be handled by the GM in secret.(don't worry, I don't fudge.)
Any result that can influence the character behavior will not be rolled open.
Rolls that will be handled by the GM:
Perception
Sense Motive.

if you make the check I will send you a pm or make a post and put it in a spoiler depending on the situation.

Sometimes I will roll Initiative others I will ask you to roll depending on the situation. In some situation (rarely) I will bypass init entirely and have you all go first and enemies second or have enemies go first and you all go after.

Combat rules:
I'm a fair GM, I dont roll combat in secret, I don't change results, I don't ignore bad calls from the characters.
Sometimes, character dies, but I'm not a player killer, if I think that an encounter will be easy handled, when it should be more challenging, I will make it a more challenging, if the party it's not prepared to face something, I will drop hints, if they insist... well killing one or two players never made me lack sleep...

Actions:
I'm a GM that do not punish the character for trying something new or cool, or even strange. Visual appealing actions are encouraged, the dc will of course depend on what are you trying, but you can try! If what you want to do is wicked cool, I can even bend the game mechanics to allow it! The most importat part is: Everyone have fun.

Posting Rate
If it could be done, I expect 1/day posting, if you can post more, it will really good.
During weekend, this rule does not apply. If you are able to post, great! But dont stress over this, everyone need some time to rest (In my case, I need time to play and DM :D on my tabletop games).

Level up
Aside from character creation, when you level up, if you want something not from core rulebook, you'll need to search it inside the game. basicly what you need to do is just show in game your character is searching for that knowledge. This rule is not meant to prohibit anything, I just don't like something like this: "Character always as a full caster, never picked up a sword in his entire life, and then he gain a new level and says: Master, I'll level up as a fighter now..."

Link to images


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Liberty's Edge

Male Human Inquisitor of Pharasma 11 l AC 24 T 13 FF 21 l HP 54/69 l F +9* R +7* W +12* l Init +5 l Perc +17

”Allow me,” Devyhn says as he touches Lyaro with the Healing Staff.

Cure Serious Wounds: 2d8 + 8 ⇒ (6, 5) + 8 = 19

He takes the wand from Lyaro and finishes healing the remainder of his injuries.

Cure Light Wounds: 1d8 + 1 ⇒ (6) + 1 = 7


Male Elf Magus 10 HP:48/72|AC:24|T:16|FF:19|CMB:+7|CMD:22|Fort:+8|Ref:+8|Will:+8|Init:+5|Perc :+19| Arcane Pool: 5:10

"Thankyou my friend, I love magic for just that reason.. healing." he smiles at his painfreeness

Grand Lodge

Male Oread monk (master of many styles, monk of the sacred mountain, qinggong monk) 2/warpriest (sacred fist) 9 l AC 37 T 28 FF 31 l HP 115/115 (115/115)l F +18 R +14 W +19 (& reroll vs mind effects) l Init +3 l Perc +24
DireMerc wrote:
You supposes it would be possible to jam them if you could put something very hard and heavy in their path or someone very strong could simply grab a blade and stop it (dc 25 str check) but you don't see any other way of stopping them from here.

With a strength Surge Gossan is +10 on strength checks. With my new graps I doubt failure would mean any damage with Hardness 20 of the grasp. Also Gossan taps that tumble.

Grand Lodge

Male Oread monk (master of many styles, monk of the sacred mountain, qinggong monk) 2/warpriest (sacred fist) 9 l AC 37 T 28 FF 31 l HP 115/115 (115/115)l F +18 R +14 W +19 (& reroll vs mind effects) l Init +3 l Perc +24

It might not be the best of ideas to stop the fans for too long. I am rather fond of breathing. I too can tumble through these slow moving blades.


Male Gnome Sorcerer 10 | hp 70/70 | AC 20, T 17, FF 16 | Fort +9, Ref +9, Will +10 | Init +3 | Perception +15 Google Drive Sheet

If we want to avoid them, I can teleport myself plus three to the other side. Anyone else volunteer to brave the blades with your acrobatic prowess?"


Male Tiefling (Kyton-kin) Summoner (Synthesist) 10 [HP: 24+76/85+76 | AC:32| T:17 | FF:29 | CMB:+18 | CMD:23 | Fort:+9 | Ref:+11 | Will:+13 | Init:+9 | Perc:+19 (Darkvision 60') | Spd 30]

Achren shakes his head. "I can shift to the other side of the blades as well." He looks at Gossan. "Between the two of us, though, I am sure we could stop the blades long enough for anyone else to get through."


Getting hit by a blade only deals 3d6 damage so it's no too bad

Liberty's Edge

Male Human Inquisitor of Pharasma 11 l AC 24 T 13 FF 21 l HP 54/69 l F +9* R +7* W +12* l Init +5 l Perc +17

Devyhn calls upon Pharasma’s power to heal himself.

Cure Serious Wounds: 3d8 + 10 ⇒ (4, 6, 8) + 10 = 28


Male Elf Magus 10 HP:48/72|AC:24|T:16|FF:19|CMB:+7|CMD:22|Fort:+8|Ref:+8|Will:+8|Init:+5|Perc :+19| Arcane Pool: 5:10

Lyaro starts to dodge through the blad ed and go down the path he will continue til the end.

Taking 10 is succeed 1 by 1


yeah you can take 10 you just cant take 20.

Grand Lodge

Male Oread monk (master of many styles, monk of the sacred mountain, qinggong monk) 2/warpriest (sacred fist) 9 l AC 37 T 28 FF 31 l HP 115/115 (115/115)l F +18 R +14 W +19 (& reroll vs mind effects) l Init +3 l Perc +24

Taking 10 lets Gossan dive through all the blades at once. He will wait though and not get too ahead of the group.

Liberty's Edge

Male Human Inquisitor of Pharasma 11 l AC 24 T 13 FF 21 l HP 54/69 l F +9* R +7* W +12* l Init +5 l Perc +17

Devyhn, less agile than his companions, tries to move through the fan blades as carefully as possible.

Dodge First Blade: 1d20 + 2 ⇒ (14) + 2 = 16

Dodge Second Blade: 1d20 + 2 ⇒ (12) + 2 = 14

Dodge Three Blade: 1d20 + 2 ⇒ (8) + 2 = 10

Dodge Fourth Blade: 1d20 + 2 ⇒ (19) + 2 = 21

Dodge Fifth Blade: 1d20 + 2 ⇒ (6) + 2 = 8


ok, ouch, ouch, ok, ouch lol.

damage: 3d6 ⇒ (2, 5, 3) = 10
damage: 3d6 ⇒ (3, 1, 6) = 10
damage: 3d6 ⇒ (1, 4, 1) = 6

Liberty's Edge

Male Human Inquisitor of Pharasma 11 l AC 24 T 13 FF 21 l HP 54/69 l F +9* R +7* W +12* l Init +5 l Perc +17

Winces from the pain of the blades striking him over and over, Devyhn catches his breath, then draws upon the power of Pharasma to heal his wounds.

Cure Moderate Wounds: 2d8 + 10 ⇒ (1, 5) + 10 = 16

Cure Light Wounds: 1d8 + 5 ⇒ (4) + 5 = 9


Male Gnome Sorcerer 10 | hp 70/70 | AC 20, T 17, FF 16 | Fort +9, Ref +9, Will +10 | Init +3 | Perception +15 Google Drive Sheet

Arkanost watches Drevyhn and winces.

"Yea. No."

He then casts dimension door and appears at the other side.

Anyone else on this side is welcome to join him, but feel free to RP if you prefer.


LOLZ


At this stage I assume you press on into the next area.

The air in this room is thick and cloying, carrying upon it the heavy and offensive smell of rotting flesh, sickly-sweet flowers, exotic smoke, and reptilian musk. Shadows and smoke coil in the corners of the room, and the floor is smeared with dirt and patches of pallid mold. To either side of the room’s central dais, stone carvings of demonic visages yawn, their open maws revealing two different and hostile terrains.

The opening to the north shows a verdant jungle of fungus that serves as a battleground between enormous insects and gargantuan reptiles, while the southern maw shows the same landscape with the jungle burnt away, leaving nothing but skeletal fungoid trees and an ash-charred landscape.


Male Elf Magus 10 HP:48/72|AC:24|T:16|FF:19|CMB:+7|CMD:22|Fort:+8|Ref:+8|Will:+8|Init:+5|Perc :+19| Arcane Pool: 5:10

So there is battle going on right now that we can see?


No that's just fluff you just see a really dense huge jungle.


Male Tiefling (Kyton-kin) Summoner (Synthesist) 10 [HP: 24+76/85+76 | AC:32| T:17 | FF:29 | CMB:+18 | CMD:23 | Fort:+9 | Ref:+11 | Will:+13 | Init:+9 | Perc:+19 (Darkvision 60') | Spd 30]

Achren follows Arkanost through his magical door, stepping through to the other side of the fans. When they see the jungle room, he stops and looks warily at the carvings and vegetation.

Are the carvings any recognizable monsters or gods or demons?

Also, are the fungus of any recognizably dangerous types? Yellow mold or the like?

Kn:Planes: 1d20 + 8 ⇒ (13) + 8 = 21
Kn:Dungeoneering: 1d20 + 6 ⇒ (2) + 6 = 8

Grand Lodge

Male Oread monk (master of many styles, monk of the sacred mountain, qinggong monk) 2/warpriest (sacred fist) 9 l AC 37 T 28 FF 31 l HP 115/115 (115/115)l F +18 R +14 W +19 (& reroll vs mind effects) l Init +3 l Perc +24

I know little of plants and fungi but it seems better to me to take the living path over the path of death. Gossan offers.


Male Gnome Sorcerer 10 | hp 70/70 | AC 20, T 17, FF 16 | Fort +9, Ref +9, Will +10 | Init +3 | Perception +15 Google Drive Sheet

"I like the way you think Gossan. To the path of life we go!"

The little gnome starts to wander off in the direction of the plants, but continuously checks over his shoulder to ensure he is not going it alone.


Beyond the two statues with the gaping mouths there is also a set of doors offering a third option forward.

Achren doesn't recognize a lot of these plants he suspects they are from another plane of existence and that these mouths are in fact portals.

Before you decide on a course of action an Elf comes running out of the jungle out of breath. He hesitates as he enters the room seemingly very confused.

Dark Archive

male Human Oracle 8 (divine herbalist-life mystery) 75 hp max, +6 f, +6 r, +8 w, perc +19, init +7

Dashing through the jungle his face growing hair and a mustache he runs right out into a strange room looking around stunned for a moment before stepping to the side, a tiny hammer carrying fey in revealing breast plate flying near him he quickly steps right saying goblin demon outriders on dinosaurs right behind me!


Male Elf Magus 10 HP:48/72|AC:24|T:16|FF:19|CMB:+7|CMD:22|Fort:+8|Ref:+8|Will:+8|Init:+5|Perc :+19| Arcane Pool: 5:10

"Hello friend are you in need of aid." says Lyaro in Elven

And draws his sword at the response


Male Tiefling (Kyton-kin) Summoner (Synthesist) 10 [HP: 24+76/85+76 | AC:32| T:17 | FF:29 | CMB:+18 | CMD:23 | Fort:+9 | Ref:+11 | Will:+13 | Init:+9 | Perc:+19 (Darkvision 60') | Spd 30]

Achren takes to the air, flying above the portal the elf ran out of, ready to drop on these goblin-demon-outriders the moment they emerged.


Moments later two goblin like creatures riding raptors charge into the room.

init enemies: 1d20 + 8 ⇒ (17) + 8 = 25

Liberty's Edge

Male Human Inquisitor of Pharasma 11 l AC 24 T 13 FF 21 l HP 54/69 l F +9* R +7* W +12* l Init +5 l Perc +17

Initiative: 1d20 + 5 ⇒ (5) + 5 = 10


Male Elf Magus 10 HP:48/72|AC:24|T:16|FF:19|CMB:+7|CMD:22|Fort:+8|Ref:+8|Will:+8|Init:+5|Perc :+19| Arcane Pool: 5:10

Init: 1d20 + 5 ⇒ (8) + 5 = 13

Grand Lodge

Male Oread monk (master of many styles, monk of the sacred mountain, qinggong monk) 2/warpriest (sacred fist) 9 l AC 37 T 28 FF 31 l HP 115/115 (115/115)l F +18 R +14 W +19 (& reroll vs mind effects) l Init +3 l Perc +24

Init: 1d20 + 2 ⇒ (3) + 2 = 5

Gossan must still be admiring his new weapon.


Male Tiefling (Kyton-kin) Summoner (Synthesist) 10 [HP: 24+76/85+76 | AC:32| T:17 | FF:29 | CMB:+18 | CMD:23 | Fort:+9 | Ref:+11 | Will:+13 | Init:+9 | Perc:+19 (Darkvision 60') | Spd 30]

Init: 1d20 + 8 ⇒ (20) + 8 = 28


Male Tiefling (Kyton-kin) Summoner (Synthesist) 10 [HP: 24+76/85+76 | AC:32| T:17 | FF:29 | CMB:+18 | CMD:23 | Fort:+9 | Ref:+11 | Will:+13 | Init:+9 | Perc:+19 (Darkvision 60') | Spd 30]

Achren dives down at the goblin on the right, making sure to land on the far side of the dino mount to keep the other one from attacking him from behind.

He'll Charge the goblin on the right. AC 27/15/24 this round.

Single claw charge attack: 1d20 + 16 ⇒ (6) + 16 = 22
Damage: 1d8 + 15 ⇒ (6) + 15 = 21


Male Gnome Sorcerer 10 | hp 70/70 | AC 20, T 17, FF 16 | Fort +9, Ref +9, Will +10 | Init +3 | Perception +15 Google Drive Sheet

BTW, the AC for Arkanost is assuming mage armor, which he casts in the morning after preparing spells, it lasts 10 hours. I'm not sure I ever mentioned that anywhere.

initiative: 1d20 + 3 ⇒ (15) + 3 = 18

Is there a standard link for maps, or will it be linked in posts as needed?

Grand Lodge

Male Oread monk (master of many styles, monk of the sacred mountain, qinggong monk) 2/warpriest (sacred fist) 9 l AC 37 T 28 FF 31 l HP 115/115 (115/115)l F +18 R +14 W +19 (& reroll vs mind effects) l Init +3 l Perc +24

Link to Images at the top


Male Gnome Sorcerer 10 | hp 70/70 | AC 20, T 17, FF 16 | Fort +9, Ref +9, Will +10 | Init +3 | Perception +15 Google Drive Sheet

Ok, got it. No map yet, right? I only see 3 portraits. Iramine, golden guardian, and dragon skeleton.


Haven't made the map yet will post link and add to images when it's done


Male Gnome Sorcerer 10 | hp 70/70 | AC 20, T 17, FF 16 | Fort +9, Ref +9, Will +10 | Init +3 | Perception +15 Google Drive Sheet

Thanks, didn't mean to rush you. I just wanted to make sure I was seeing everything.


battlemap

Here it is, it's not currently in images cause I am still at work at the moment will update more tonight

@achren wasn't really sure were to put you let me know if that is wrong. Are you attacking the rider or the mount?


Male Tiefling (Kyton-kin) Summoner (Synthesist) 10 [HP: 24+76/85+76 | AC:32| T:17 | FF:29 | CMB:+18 | CMD:23 | Fort:+9 | Ref:+11 | Will:+13 | Init:+9 | Perc:+19 (Darkvision 60') | Spd 30]

That's fine, DM. Attacking the rider.


The goblin cast a spell at Achren trying to rob him of his sight.
Casting blindness/deafness to try and blind him. dc 18 fort negates.

The raptor then jumps up and attacks Achren with it's claws and bite.
attack talon 1: 1d20 + 14 ⇒ (5) + 14 = 191d8 + 10 ⇒ (6) + 10 = 16
attack talon 2: 1d20 + 14 ⇒ (17) + 14 = 311d8 + 10 ⇒ (6) + 10 = 16
attack claw 1: 1d20 + 11 ⇒ (9) + 11 = 201d4 + 9 ⇒ (3) + 9 = 12
attack claw 2: 1d20 + 11 ⇒ (3) + 11 = 141d4 + 9 ⇒ (3) + 9 = 12
attack bite: 1d20 + 14 ⇒ (15) + 14 = 291d8 + 10 ⇒ (1) + 10 = 11

if Achren is blind the raptor (the awakened raptor with freaking rogue levels !?! LOL) then gets sneak attack as well.

sneak attack talon 1: 2d6 ⇒ (5, 5) = 10
sneak attack talon 2: 2d6 ⇒ (1, 1) = 2
sneak attack claw 1: 2d6 ⇒ (6, 1) = 7
sneak attack claw 2: 2d6 ⇒ (2, 5) = 7
sneak attack bite: 2d6 ⇒ (5, 3) = 8

The second goblin blows a horn (inspire courage) and directs his mount to pounce on Anatoli.
attack talon 1: 1d20 + 15 ⇒ (1) + 15 = 161d8 + 11 ⇒ (8) + 11 = 19
attack talon 2: 1d20 + 15 ⇒ (16) + 15 = 311d8 + 11 ⇒ (8) + 11 = 19
attack claw 1: 1d20 + 12 ⇒ (17) + 12 = 291d4 + 10 ⇒ (2) + 10 = 12
attack claw 2: 1d20 + 12 ⇒ (9) + 12 = 211d4 + 10 ⇒ (4) + 10 = 14
attack bite: 1d20 + 15 ⇒ (18) + 15 = 331d8 + 10 ⇒ (1) + 10 = 11

Well then that looks like it could be painful. Your turn.

Grand Lodge

Male Oread monk (master of many styles, monk of the sacred mountain, qinggong monk) 2/warpriest (sacred fist) 9 l AC 37 T 28 FF 31 l HP 115/115 (115/115)l F +18 R +14 W +19 (& reroll vs mind effects) l Init +3 l Perc +24

All of our turn?


Yeah go ahead and post in any order I will sort them out after.

Grand Lodge

Male Oread monk (master of many styles, monk of the sacred mountain, qinggong monk) 2/warpriest (sacred fist) 9 l AC 37 T 28 FF 31 l HP 115/115 (115/115)l F +18 R +14 W +19 (& reroll vs mind effects) l Init +3 l Perc +24

Gosssan swift casts Shield of Faith using Fervor and charges right through Lyaro's square, tumbling to avoid any AOOs from reach as he does. Dragon style... He also uses a ki point to increase his AC by 1 for a minute. Current AC is 35 H attacks the goblin.

Acrobatics: 1d20 + 16 ⇒ (16) + 16 = 32

unarmed strike flurry of blows: 1d20 + 12 ⇒ (4) + 12 = 162d6 + 7 + 1d6 ⇒ (6, 1) + 7 + (3) = 17

unarmed strike flurry of blows: 1d20 + 12 ⇒ (2) + 12 = 142d6 + 7 + 1d6 ⇒ (4, 2) + 7 + (3) = 16

unarmed strike flurry of blows: 1d20 + 7 ⇒ (15) + 7 = 222d6 + 7 + 1d6 ⇒ (3, 2) + 7 + (4) = 16

unarmed strike flurry of blows: 1d20 + 7 ⇒ (20) + 7 = 272d6 + 7 + 1d6 ⇒ (1, 1) + 7 + (5) = 14

Confirm: 1d20 + 7 ⇒ (13) + 7 = 202d6 + 7 ⇒ (5, 5) + 7 = 17


Three misses and one hit that is not a confirm.

The goblin holds his ground surprisingly well taking most of the hits on his shield. There little dudes are no jokes. Surprisingly well built actually considering I am borrowing them from an adventure module


Male Elf Magus 10 HP:48/72|AC:24|T:16|FF:19|CMB:+7|CMD:22|Fort:+8|Ref:+8|Will:+8|Init:+5|Perc :+19| Arcane Pool: 5:10

Lyaro will use arcane strike to power his weapon up then he will take a 5ft step up to the raptor and cast intensified shocking grasp on himself then do a full attack with his weapon and another to deliver the spell.

He attacks the raptor he can't fail the defensive casting roll.

Attack 1: 1d20 + 12 ⇒ (8) + 12 = 20

damage 1: 1d6 + 9 ⇒ (6) + 9 = 15

Attack 2: 1d20 + 7 ⇒ (10) + 7 = 17

damage 2: 1d6 + 9 ⇒ (3) + 9 = 12

Attack 3 sg: 1d20 + 12 ⇒ (3) + 12 = 15

damage 3: 1d6 + 9 ⇒ (2) + 9 = 11
damage 3 shock: 10d6 ⇒ (1, 3, 4, 1, 4, 3, 2, 3, 2, 3) = 26

Liberty's Edge

Male Human Inquisitor of Pharasma 11 l AC 24 T 13 FF 21 l HP 54/69 l F +9* R +7* W +12* l Init +5 l Perc +17

(Class Ability: Bane activated)

Devyhn draws his crossbow and snaps off a couple shots at the nearest goblin.

Ranged Attack, precise, point-blank: 1d20 + 11 ⇒ (5) + 11 = 16

Ranged Attack, precise, point-blank: 1d20 + 6 ⇒ (16) + 6 = 22

Dark Archive

male Human Oracle 8 (divine herbalist-life mystery) 75 hp max, +6 f, +6 r, +8 w, perc +19, init +7

Anatoli will cast an interrupt placing up an emergency force sphere.

init: 1d20 + 8 ⇒ (7) + 8 = 15


enemy init

The shimmering field comes into place stopping all the raptors attacks protecting Anatoli.

The goblin rider uses his lance to block Lyaro's first swing on his mount and all the other swings miss.
ride check to negate attack: 1d20 + 16 ⇒ (9) + 16 = 25

Missing Anatoli and Arkanost for round 1 ennemies already went.

Dark Archive

male Human Oracle 8 (divine herbalist-life mystery) 75 hp max, +6 f, +6 r, +8 w, perc +19, init +7

line of effect wise will you allow summoning from inside the sphere to appear outside of it or did I need to have my familiar outside to share spells


wall of force blocks spells effects (only thing that works trough wall of force is teleport and d-door so you cannot cast a summon spell inside a force sphere and have the creature appear outside

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OOC discussion for the campaing


Male Professional Dosser 14/Rules Lawyer6

How do I get stats to appear above Achren's posts as Bleyz did?


I was wondering the same thing I'm looking into it. hopefully one of the others can clarify it. This is the first game I run on this site so im not familiar with everything yet.


Male Professional Dosser 14/Rules Lawyer6

I'm also curious to know if there is any checking procedure for the characters. Right now I could be posting anything but unless someone has vetted it, how would you know it to be true? Not that I am planning on cheating. But there remains the possibility I have overlooked something, or have done something the GM is unhappy with and presently there is no way to check it unless I am missing something.


Everyone else I can look at their character sheet by clicking on their name so their something missing that you didn't do. unfortunatly I dont know what that is.


alright try clicking on your name and click on the tab called profile and try creating a profile for your character

Liberty's Edge

Male Human Inquisitor of Pharasma 11 l AC 24 T 13 FF 21 l HP 54/69 l F +9* R +7* W +12* l Init +5 l Perc +17

DireMerc, two of the players, Erik and Lysandre, posted in a duplicate thread. You may want to send them a private message with a link letting them know that the rest of us are over here.


Thank you for noticing I hadn't I will inform them


-19/73 hp, AC 20/13/18, initiative +2, fort +9, refl +11, will +8, perception +16 (+20 humans, +20 undead, +18 Evil outsiders), CMB +14, CMD:27/25, BAB +10, melee +14/+9, ranged +12/+7, Human Witchguard Ranger 9

Sorry about that, I went to the thread attached to the recruitment.

Doesn't bode well that my ranger got lost trying to find his thread!


Male Professional Dosser 14/Rules Lawyer6
DireMerc wrote:
alright try clicking on your name and click on the tab called profile and try creating a profile for your character

OK, done now.

Oddly enough, I thought it had been done when I set up the character. Do not know where it went.


It's not a problem I made a post about it in the recruitment trad. If you noticed the name of the topic It was a recruitment add.

Basically the way it went is I made the original recruitment treat in the gameplay section, then I made the recruitment topic were you all posted to join and then because I wanted to fix the name of the gameplay tread I had to make a new campaign tread.

Thus the gameplay tread we will be posting in is not linked to the recruitment tread where you joined.

I will know to do it right next time.


Male Professional Dosser 14/Rules Lawyer6

Seems to me we have a Monk, a Synthesist, an Inquisitor, a Ranger, an Elven archer and a paladin. The Monk, The Paladin and the Synthesist can all be front line, The Elven archer is definitely back-line. The Ranger - Are you TWF, Archer or Switch Hitter? I can do some buffs (Only Enlarge person at the moment). Devlyn, not sure how you see your role? (not played with too many inquisitors).

The only weakness I see is healing. Maybe ask sazed for a wand of CLW ASAP and give it to one of the divines?


-19/73 hp, AC 20/13/18, initiative +2, fort +9, refl +11, will +8, perception +16 (+20 humans, +20 undead, +18 Evil outsiders), CMB +14, CMD:27/25, BAB +10, melee +14/+9, ranged +12/+7, Human Witchguard Ranger 9

I was going for switch hitter.

I think our Paladin is an archer, so he might not want to be up the front!

Liberty's Edge

Male Human Inquisitor of Pharasma 11 l AC 24 T 13 FF 21 l HP 54/69 l F +9* R +7* W +12* l Init +5 l Perc +17

Inquisitors are the divine version of a bard: roguey-cleric.

They have buffing and de-buffing abilities, have skills and access to all kinds of knowledge, and aren't useless in a fight.


Male Professional Dosser 14/Rules Lawyer6

OK, didn't realise he was an archer. That's what you get when you assume!
I think we are a bit short on buffs at the moment. Once I get a few levels under me, I should get access to more and better spells, but we may need Dev's buffs until then at least.

Switch hitter sounds perfect, I think we should be looking to make opponents come to us with our back line firepower, and Enlarge will support that nicely with reach.

So, we've got the Monk and Synthesist Front line, two archers back line and a switch-hitter and a buff-hitter (if you'll excuse the term).


Male Half-Orc Paladin (Divine Hunter) 1

Ausk can work as a switch hitter, but as a Divine Hunter, he's much more useful in the back.

I bought a couple throwing axes just for the times he's in the front lines, and in case he runs out of arrows.


hp 61/75 AC 28, T22, FF28, fort +10 refl +12, will +16, bab 7/2 melee 11/6, ranged 9/4, cmb 11 cmd 29, init +4, perc +18, move 60, 8/10 chgs elem fist (+3d6), 9/11 ki pts, SR 15 oni-spawn Tiefling monk/10
skills:
acrobatics 19, climb 7(-4=3), escape artist 12, heal 7, perception 19, sense motive 7, stealth 15, swim 5(-4=1)

Bleys is buying:
potion CLW 50 gp
MW kama, cold iron 304 gp
kama silvered 22 gp

Liberty's Edge

Male Human Inquisitor of Pharasma 11 l AC 24 T 13 FF 21 l HP 54/69 l F +9* R +7* W +12* l Init +5 l Perc +17

Wand of Cure Light Wounds, to be purchased (Devyhn: 125, Achren: 125, Bleyz: 125, Lysandre: 125)

I have also purchased:

Darkwood buckler, 55 gp
Darkwood club, 30 gp
Silver Holy Symbol, 25 gp
Cold Iron Sickle, 12 gp
10 silver crossbow bolts, 30 gp

Should we be looking at horses, or are we planning on doing the journey on foot?

Grand Lodge

Male Tiefling (kyton-kin) Synthesist 10 HP 85+55/85+76 Init+8 AC29 (T17 FF26), F/R/W 9/11/13 CMD 23 PER+19

Purchases:
Cold iron Heavy mace 24gp
Silver Heavy Mace 102gp

Liberty's Edge

Male Human Inquisitor of Pharasma 11 l AC 24 T 13 FF 21 l HP 54/69 l F +9* R +7* W +12* l Init +5 l Perc +17

Additional Purchases:

Masterwork backpack, 50 gp
2 additional flasks of lamp oil, 2 sp
1 additional day's rations, 5 sp

Amended purchase:

Instead of a Silver Holy Symbol, a Holy Symbol tattoo on the palm of Devyhn's left hand. 100 gp

I am willing to pay for half of a medium tent (5 gp), but someone burlier then I will need to agree to carry it.


Male Half-Orc Paladin (Divine Hunter) 1

40 arrows cold iron 4gp
40 arrows silver 4gp
40 arrows blunt 4gp
40 arrows normal 2gp
1 silver throwing axe 28gp

1 small tent 10gp

Do we all want to go in on a horse and cart to carry our incidentals?


Male Professional Dosser 14/Rules Lawyer6

Not sure how well a cart will make it through Forest wilderness. Horse is a possibility, but bear in mind that we will end up in an underground vault, at which point we will either have to split the party to guard the horse(s) or run the risk that some wild animal or other creature may kill/spook the horse(s) and we will lose all our gear. It may be possible to fit a medium creature in the dungeon (riding dog, donkey or mule).

Also, using a creature to carry incidentals means running the risk of it being attacked and losing all those incidentals.

Personally, I carry all my incidentals. But then I have high STR and not much in the way of heavy stuff.

Grand Lodge

Male Tiefling (kyton-kin) Synthesist 10 HP 85+55/85+76 Init+8 AC29 (T17 FF26), F/R/W 9/11/13 CMD 23 PER+19

Devhyn I will happily pay for half a tent with you and I am happy to carry it too. I don't sleep but I will need to rest for 8 hours to regain lost spell slots.


-19/73 hp, AC 20/13/18, initiative +2, fort +9, refl +11, will +8, perception +16 (+20 humans, +20 undead, +18 Evil outsiders), CMB +14, CMD:27/25, BAB +10, melee +14/+9, ranged +12/+7, Human Witchguard Ranger 9

125 happily towards the CLW wand.
40 arrows cold iron 4gp
40 arrows silver 4gp
40 arrows blunt 4gp
A cold iron heavy flail 30 go
a silver long sword 105 go

Happy to buy and share a tent or get my own as required.

Potion CLW 50 gp

Liberty's Edge

Male Human Inquisitor of Pharasma 11 l AC 24 T 13 FF 21 l HP 54/69 l F +9* R +7* W +12* l Init +5 l Perc +17

Achren, thanks. I will deduct 5 gp for our tent.


Male Professional Dosser 14/Rules Lawyer6

Erik, Ausk has a tent with spare capacity. Not sure that Lysander would be happy to share with a half-orc given the animosity between their races, so he can share with Bleyz if everyone is happy with that?


-19/73 hp, AC 20/13/18, initiative +2, fort +9, refl +11, will +8, perception +16 (+20 humans, +20 undead, +18 Evil outsiders), CMB +14, CMD:27/25, BAB +10, melee +14/+9, ranged +12/+7, Human Witchguard Ranger 9

Fine by me. I don't think a ranger would spend much time in the tent anyway, given the choice.

Ausk if you are happy have half the tent gp.


-19/73 hp, AC 20/13/18, initiative +2, fort +9, refl +11, will +8, perception +16 (+20 humans, +20 undead, +18 Evil outsiders), CMB +14, CMD:27/25, BAB +10, melee +14/+9, ranged +12/+7, Human Witchguard Ranger 9

And as I think I can just afford it; out with the shortbow for half price 15gp and in with the longbow 75gp!


Alright put the new equipment in your profile if you haven't already.


-19/73 hp, AC 20/13/18, initiative +2, fort +9, refl +11, will +8, perception +16 (+20 humans, +20 undead, +18 Evil outsiders), CMB +14, CMD:27/25, BAB +10, melee +14/+9, ranged +12/+7, Human Witchguard Ranger 9

Do we want to ask around town to see if our competitors have beaten us over here or just crack on?


Male Professional Dosser 14/Rules Lawyer6

I would ask around. All knowledge is useful.

Just realised I use my Eidolons BAB. Will amend my character sheet accordingly.


Male Professional Dosser 14/Rules Lawyer6

BTW, how do I roll dice. Is there some online mechanism and if so how do I access it?


hp 61/75 AC 28, T22, FF28, fort +10 refl +12, will +16, bab 7/2 melee 11/6, ranged 9/4, cmb 11 cmd 29, init +4, perc +18, move 60, 8/10 chgs elem fist (+3d6), 9/11 ki pts, SR 15 oni-spawn Tiefling monk/10
skills:
acrobatics 19, climb 7(-4=3), escape artist 12, heal 7, perception 19, sense motive 7, stealth 15, swim 5(-4=1)

Gav - if you look below the text box, there is a line that reads "How to format your text <show>".

Click on show and check out how to format text and the like - the very last line in the section tells you how to roll dice.


Male Half-Orc Paladin (Divine Hunter) 1

Yeah, I don't mind at all sharing the tent, and Ausk is as much human in action as he is half-orc, having been adopted at a young age by a human.


For results of checks I like om you the results so be sure to check you messages a little while after posted chances are I replied.

Seriously I check on here like every 30 minutes it don't take me long to reply.


As a note is there a way to set it up so I get an email notification when there is a new post?


hp 61/75 AC 28, T22, FF28, fort +10 refl +12, will +16, bab 7/2 melee 11/6, ranged 9/4, cmb 11 cmd 29, init +4, perc +18, move 60, 8/10 chgs elem fist (+3d6), 9/11 ki pts, SR 15 oni-spawn Tiefling monk/10
skills:
acrobatics 19, climb 7(-4=3), escape artist 12, heal 7, perception 19, sense motive 7, stealth 15, swim 5(-4=1)

not that i know of. If you check your campaigns tab, it shows new posts there.


Yeah I had noticed that I didn't think there was the email notification although it was a feature I liked in the sited I used to play on.
Although the way the forums are set and the characters linked is much better here.


-19/73 hp, AC 20/13/18, initiative +2, fort +9, refl +11, will +8, perception +16 (+20 humans, +20 undead, +18 Evil outsiders), CMB +14, CMD:27/25, BAB +10, melee +14/+9, ranged +12/+7, Human Witchguard Ranger 9

I'm not entirely clear on the impact foraging etc has on speed through the woods but I suspect I better buy some more trail rations so we can keep moving quickly.

trail rations (6) - 3gp


I'm curious did any of you read or play-trough the mini-adventure that takes place in falcon's hollow?


hp 61/75 AC 28, T22, FF28, fort +10 refl +12, will +16, bab 7/2 melee 11/6, ranged 9/4, cmb 11 cmd 29, init +4, perc +18, move 60, 8/10 chgs elem fist (+3d6), 9/11 ki pts, SR 15 oni-spawn Tiefling monk/10
skills:
acrobatics 19, climb 7(-4=3), escape artist 12, heal 7, perception 19, sense motive 7, stealth 15, swim 5(-4=1)

not I.


-19/73 hp, AC 20/13/18, initiative +2, fort +9, refl +11, will +8, perception +16 (+20 humans, +20 undead, +18 Evil outsiders), CMB +14, CMD:27/25, BAB +10, melee +14/+9, ranged +12/+7, Human Witchguard Ranger 9

Nope, never even heard of it.


Male Half-Orc Paladin (Divine Hunter) 1

I'm with Erik, never heard of it.


Male Professional Dosser 14/Rules Lawyer6

I recognised the name falcon's hollow so i think I may have skimmed through it, but I don't remember anything about it.


Male Professional Dosser 14/Rules Lawyer6

OK, so we've got a couple of problems:

(1) The village is plagued by occasional Undead attacks; zombies and ghouls from the sound of things, but they feel that it is in hand,

(2) A girl has been abducted.

I suggest that we not go looking for the source of (1), but if we come across it and can do something about it, we should. If we can't do anything about it, at least we can report it to the village and they can decide what to do about it.

(2) is more serious. The girl is in the hands of known killers, who are headed in the direction we are. Seems to me we can kill two birds with one stone by cracking on, the sooner the better. Also they would not have taken the excess baggage of an unwilling victim unless they had a purpose for her. Since they have not killed her out of hand (her body has not been found), I think we can assume she is alive - for now.

Unless of course she chose to go with them - but my gut says a group like that is not wanting to have some random girl tagging along with them. Especially in dangerous territory.


Male Half-Orc Paladin (Divine Hunter) 1

Yeah, and Ausk is hoping that by going with the others on the undead hunt, we'll come across the girl. I agree that the girl is of top priority, the undead will still be there, the girl? Who knows.

Liberty's Edge

Male Human Inquisitor of Pharasma 11 l AC 24 T 13 FF 21 l HP 54/69 l F +9* R +7* W +12* l Init +5 l Perc +17

I am not sure which adventure this is. I know of Falcon's Hollow, as many of the original Paizo adventures were set in, and around, the area.

I have not played through any of those adventures, but have read a few discussion threads that pertained to them years ago.

See my post in the game thread. Devyhn was looking for specific, useful information. It was not his intent to go undead-hunting, specifically.

Hope that helps!


I was just checking that mini-adventure has all the details about what is causing the undead. Since you haven't looked into it I will just included it as an optional side-quest.


Do you know how I can post images?


I would like to post the map

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