Razmir the man known as the living god is making his move expanding into neighboring nations. It seems nobody can stop him as his power truly seems to be that of a god. A select few know the secret of his power and are taking steps to end his rule with the help of another who wields the same power as Razmir. Sazed Khaim a member of the old order of the keepers.
Houserules:
Houserules:
Casting: When casting a spell defensivly if you fail you do not automaticly lose the spell, rather you provoke an attack as you normally would for not casting defensive. If you are hit you must make a concentration check dc 10+damage taken if you fail this check you lose the spell.
Rolls:
Many rolls will be handled by the GM in secret.(don't worry, I don't fudge.)
Any result that can influence the character behavior will not be rolled open.
Rolls that will be handled by the GM:
Perception
Sense Motive.
if you make the check I will send you a pm or make a post and put it in a spoiler depending on the situation.
Sometimes I will roll Initiative others I will ask you to roll depending on the situation. In some situation (rarely) I will bypass init entirely and have you all go first and enemies second or have enemies go first and you all go after.
Combat rules:
I'm a fair GM, I dont roll combat in secret, I don't change results, I don't ignore bad calls from the characters.
Sometimes, character dies, but I'm not a player killer, if I think that an encounter will be easy handled, when it should be more challenging, I will make it a more challenging, if the party it's not prepared to face something, I will drop hints, if they insist... well killing one or two players never made me lack sleep...
Actions:
I'm a GM that do not punish the character for trying something new or cool, or even strange. Visual appealing actions are encouraged, the dc will of course depend on what are you trying, but you can try! If what you want to do is wicked cool, I can even bend the game mechanics to allow it! The most importat part is: Everyone have fun.
Posting Rate
If it could be done, I expect 1/day posting, if you can post more, it will really good.
During weekend, this rule does not apply. If you are able to post, great! But dont stress over this, everyone need some time to rest (In my case, I need time to play and DM :D on my tabletop games).
Level up
Aside from character creation, when you level up, if you want something not from core rulebook, you'll need to search it inside the game. basicly what you need to do is just show in game your character is searching for that knowledge. This rule is not meant to prohibit anything, I just don't like something like this: "Character always as a full caster, never picked up a sword in his entire life, and then he gain a new level and says: Master, I'll level up as a fighter now..."
Male Oread monk (master of many styles, monk of the sacred mountain, qinggong monk) 2/warpriest (sacred fist) 9 l AC 37 T 28 FF 31 l HP 115/115 (115/115)l F +18 R +14 W +19 (& reroll vs mind effects) l Init +3 l Perc +24
Init:1d20 + 2 ⇒ (4) + 2 = 6
Gossan is surprised by the swarm. What are you doing over there Arkanost? We are working to free the key.
He will then use his mechanical empathy ability to replicate mass charm monster DC 22 Will.
"mass charm monster affects a number of creatures whose combined HD do not exceed twice your level." When tied with "At 9th level, your mechanical bond allows you to affect clockwork constructs once per day as per the mass charm monster spell. Duration of the charm is 1 hr./level." makes me think this should work as long as the swarm HD is not higher than 20?
Male Oread monk (master of many styles, monk of the sacred mountain, qinggong monk) 2/warpriest (sacred fist) 9 l AC 37 T 28 FF 31 l HP 115/115 (115/115)l F +18 R +14 W +19 (& reroll vs mind effects) l Init +3 l Perc +24
Male Oread monk (master of many styles, monk of the sacred mountain, qinggong monk) 2/warpriest (sacred fist) 9 l AC 37 T 28 FF 31 l HP 115/115 (115/115)l F +18 R +14 W +19 (& reroll vs mind effects) l Init +3 l Perc +24
Not fully realizing the threat Gossan offers We have the key right here. Just give us a moment to find the right mix to get the gold and amber off of it. Finally looking over his jaw drops as he sees tiny constructs and a spray of gears.
Oh dear. he says and casts Sound Burst, which is his only area effect spell.
Sound Burst:1d8 ⇒ 2DC 16 fort or they can all be stunned.
Anatoli believes that hitting Arkanost with a strong electrical current might be enough to fry any machines in his body. Powerful healing magic might be able to purge them from his system as well.
Male Human Inquisitor of Pharasma 11 l AC 24 T 13 FF 21 l HP 54/69 l F +9* R +7* W +12* l Init +5 l Perc +17
Devyhn runs to Arkanost's side and kneels beside his convulsing form.
"Pharasma, I pray you bring this man the peace of your healing light, and remove this affliction," he says as he places his hands upon Arkanost's chest.
Male Oread monk (master of many styles, monk of the sacred mountain, qinggong monk) 2/warpriest (sacred fist) 9 l AC 37 T 28 FF 31 l HP 115/115 (115/115)l F +18 R +14 W +19 (& reroll vs mind effects) l Init +3 l Perc +24
Male Human Inquisitor of Pharasma 11 l AC 24 T 13 FF 21 l HP 54/69 l F +9* R +7* W +12* l Init +5 l Perc +17
Reasonably certain that Arkanost is out of harm's way, Devyhn returns the Healing Staff to his quiver, and resumes experimenting with the alchemical lab.
"Let us try yellow liquid and red powder this time," Devyhn says, preparing another concoction in the cauldron.
Male Oread monk (master of many styles, monk of the sacred mountain, qinggong monk) 2/warpriest (sacred fist) 9 l AC 37 T 28 FF 31 l HP 115/115 (115/115)l F +18 R +14 W +19 (& reroll vs mind effects) l Init +3 l Perc +24
Are you sure? That is the demon combination. I think we should try red powder and blue liquid.
Male Human Inquisitor of Pharasma 11 l AC 24 T 13 FF 21 l HP 54/69 l F +9* R +7* W +12* l Init +5 l Perc +17
Devyhn stops reaching for the ingredients when Gossan interjects. "Alright, then," he says, making way for Gossan to step up to the table. "We're largely guessing at this point, anyway."
You mix the red powder and blue liquid and it combines into a crystal clear liquid.
You take the amber with the key and put it in and there is a loud hiss and the amber melts away in a puff of smoke absorbing all the liquid leaving only the key behind.
Male Elf Magus 10 HP:48/72|AC:24|T:16|FF:19|CMB:+7|CMD:22|Fort:+8|Ref:+8|Will:+8|Init:+5|Perc :+19| Arcane Pool: 5:10
"Well done we have the key, let's be off so a certain mad scientist can blow himself up in peace." Lyaro makes to leave looking back at the ingredients sceptically
Male Oread monk (master of many styles, monk of the sacred mountain, qinggong monk) 2/warpriest (sacred fist) 9 l AC 37 T 28 FF 31 l HP 115/115 (115/115)l F +18 R +14 W +19 (& reroll vs mind effects) l Init +3 l Perc +24
Anatoli Ghrymm wrote:
well done! Anatoli crows as the key comes free and Anatoli takes a few notes in case they ever come back this way.
we could mix more gold or try other mixtures for effect before we go?
We have no more lead to transmute. Gossan notes. We have our key and some gold for our troubles. If the key works lets resist temptation and move on.
Achren nods at Gossan. "In any case, who down here is going to sell us anything for gold? I'm sure there are reagents and alchemical ingredients out in that jungle worth far more than their weight in gold, if that's what you've a mind for, Anatoli."
male Human Oracle 8 (divine herbalist-life mystery) 75 hp max, +6 f, +6 r, +8 w, perc +19, init +7
far be it for me to dictate how we act as a group. Merely a suggestion my new friends. Let us move ever onward then through the revealed door with the retrieved key.
Anatoli says with a genuine smile and a bow with a flourish of a wave before gliding off the floor with over land flight and once more becoming invisible using his ring (with non detection still extended and on).
Male Oread monk (master of many styles, monk of the sacred mountain, qinggong monk) 2/warpriest (sacred fist) 9 l AC 37 T 28 FF 31 l HP 115/115 (115/115)l F +18 R +14 W +19 (& reroll vs mind effects) l Init +3 l Perc +24
I am behind you Lyaro. Glad to know you are a skilled trap finder. As he moves Gossan will keep a keen eye out for traps, taking 10 for a 32.
One doesn't need to be a skilled trap finder to know that this next room is likely to be a trap.
This large, open room is thirty feet long, fifty feet wide and twenty feet high and covered in square stone tiles five feet to a side. Set into these tiles on the floor and ceiling is a forest of standing metallic spikes and nails, some nearly a foot long. Opposite to the two sets of double doors leading into this room is an alcove. Within are ornate stone lintels set into the floor, framing the mouth of a steep shaft filled with stairs going even further down.
Moving through the spikes in this room requires a great deal of care. Anyone traversing the floor or ceiling at more than half speed runs the risk of accidentally skewering a foot. You need to make a dc 15 reflex save or acrobatics check each time you moves into a new square. A failed save deals 1d6 points of piercing damage and immediately halts the creature’s movement for that round, including charging and running.
Male Oread monk (master of many styles, monk of the sacred mountain, qinggong monk) 2/warpriest (sacred fist) 9 l AC 37 T 28 FF 31 l HP 115/115 (115/115)l F +18 R +14 W +19 (& reroll vs mind effects) l Init +3 l Perc +24
Peering into the room Gossan asks Why would there be spikes on the ceiling? Perhaps there is some creature or effect that will throw us there?
Male Oread monk (master of many styles, monk of the sacred mountain, qinggong monk) 2/warpriest (sacred fist) 9 l AC 37 T 28 FF 31 l HP 115/115 (115/115)l F +18 R +14 W +19 (& reroll vs mind effects) l Init +3 l Perc +24
They are 20' up. How does that prevent flight? He studies the room further, casting Detect magic as well.
Male Oread monk (master of many styles, monk of the sacred mountain, qinggong monk) 2/warpriest (sacred fist) 9 l AC 37 T 28 FF 31 l HP 115/115 (115/115)l F +18 R +14 W +19 (& reroll vs mind effects) l Init +3 l Perc +24
The warpriest concentrates to try to locate each aura along with its relative strength and school.
Transmutation and Abjuration are moderate strength and seem to permeate the whole room but the illusion magic is weak and seems contained to a small sphere flying around in the room.
Male Oread monk (master of many styles, monk of the sacred mountain, qinggong monk) 2/warpriest (sacred fist) 9 l AC 37 T 28 FF 31 l HP 115/115 (115/115)l F +18 R +14 W +19 (& reroll vs mind effects) l Init +3 l Perc +24
Gossan explains what he sees and senses and asks Is there a way we can transport ourselves across without actually crossing the room?
Male Gnome Sorcerer 10 | hp 70/70 | AC 20, T 17, FF 16 | Fort +9, Ref +9, Will +10 | Init +3 | Perception +15 Google Drive Sheet
"We have a few options. I can teleport myself plus three to the other side, or I believe I can permanently warp the metal into a smooth pathway with a couple of spells."
Dimension door, or 2x warp metal. With 2x castings of warp, he can do 10x medium sized objects. 20' radius centered on the middle of the room, making a z shaped path should only take 8 squares, so there's a little buffer left over."
"Any volunteers to get themselves to the other side? Or should I get started on the path?"
Male Oread monk (master of many styles, monk of the sacred mountain, qinggong monk) 2/warpriest (sacred fist) 9 l AC 37 T 28 FF 31 l HP 115/115 (115/115)l F +18 R +14 W +19 (& reroll vs mind effects) l Init +3 l Perc +24
I can easily avoid the spikes on the ground. Gossan explains. I am less sure about the magics in the room. Shall I try it?
Male Elf Magus 10 HP:48/72|AC:24|T:16|FF:19|CMB:+7|CMD:22|Fort:+8|Ref:+8|Will:+8|Init:+5|Perc :+19| Arcane Pool: 5:10
Yes Lyaro stops and looks and seeing Gossan do such a good job at figuring out what's there, he thinks on what he can do.
"I can cast fly, there's probably a trap there but I can use stoneskin to protect me a bit, unless we have enough teleports for all? Give me a day and I can have dimension doors and maybe dispels to see what we can do about this room."
Achren nods, though the expressionless mask of his suit was as blank as ever. "There must be a trap here. It cannot be as simple as flying through the room."
3 rounds of Detect Magic + Spellcraft, just to see for himself.
Spellcraft:1d20 + 9 ⇒ (19) + 9 = 28Should be enough to ID most things, I think? Anatoli's roll is way better, of course.
He gestures into the room with one of his upper hands. His finger tracks something moving in the room, though there's nothing there to see to the naked eye. "There's something flying around in there."
male Human Oracle 8 (divine herbalist-life mystery) 75 hp max, +6 f, +6 r, +8 w, perc +19, init +7
give me a few moments and I can exchange a spell for dimension door and get the rest of us across if necessary, however, I can only do it so many times per day.