Gossan, Warpriest of Irori
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Init: 1d20 + 2 ⇒ (4) + 2 = 6
Gossan is surprised by the swarm. What are you doing over there Arkanost? We are working to free the key.
| Arkanost |
"Uh... Nothing. Everything is fine."
fort: 1d20 + 9 ⇒ (14) + 9 = 23
fort: 1d20 + 9 ⇒ (11) + 9 = 20
----On His turn
init: 1d20 + 3 ⇒ (19) + 3 = 22
He will then use his mechanical empathy ability to replicate mass charm monster DC 22 Will.
"mass charm monster affects a number of creatures whose combined HD do not exceed twice your level." When tied with "At 9th level, your mechanical bond allows you to affect clockwork constructs once per day as per the mass charm monster spell. Duration of the charm is 1 hr./level." makes me think this should work as long as the swarm HD is not higher than 20?
If it works...
"Stay."
Anatoli Ghrymm
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init: 1d20 + 8 ⇒ (1) + 8 = 9
Anatoli stands around oblivious of what may be happening but does have a look over to see what the hubbub is.
perception: 1d20 + 23 ⇒ (6) + 23 = 29
knowledge engineering: 1d20 + 17 ⇒ (17) + 17 = 34
| Arkanost |
HP: 60/70
fort: 1d20 + 9 ⇒ (17) + 9 = 26
fort: 1d20 + 9 ⇒ (4) + 9 = 13
"AAAHH. Nevermind! Not OK. Not OK. They are in my skin. Eww eww gwt them out!"
In between furious scratching at his arms, he blasts them with a spray of gears.
Gear Barrage. REF19. 15' Cone: 10d4 + 10 ⇒ (4, 3, 2, 2, 4, 4, 1, 2, 4, 2) + 10 = 38
He then shuffles backwards, trying to get away. (5' step)
Gossan, Warpriest of Irori
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Not fully realizing the threat Gossan offers We have the key right here. Just give us a moment to find the right mix to get the gold and amber off of it. Finally looking over his jaw drops as he sees tiny constructs and a spray of gears.
Oh dear. he says and casts Sound Burst, which is his only area effect spell.
Sound Burst: 1d8 ⇒ 2 DC 16 fort or they can all be stunned.
| DireMerc |
The small constructs seems to disperse but moments after Arkanost collapses to the ground and seems to spasm for a bit but then stops.
The swarm is gone but the robots inside Arkanost remain.
Arkanost takes 1d4 ⇒ 1 con damage as the swarm digs around inside and begins to change him.
He is still alive and conscious but unable to move. The swarm is attempting to take control of his body. (A process that takes a few minutes)
Devyhn Rhyker
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Devyhn runs to Arkanost's side and kneels beside his convulsing form.
"Pharasma, I pray you bring this man the peace of your healing light, and remove this affliction," he says as he places his hands upon Arkanost's chest.
(Casting restoration)
| Achren the Sculptor |
Achren steps up behind Devyhn, watching with concern.
Man, I need to get a wand with an AoE spell in it. Achren had nothing for this situation.
Devyhn Rhyker
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Seeing that his prayer only repaired the damage, but did not remove the infestation, Devyhn draws out the healing staff and touches it to Arkanost.
"May the blessed power contained within this staff cure you of these foul parasites."
(casts cure disease from the Healing Staff.)
| Arkanost |
"Thanks...and, uh. Sorry about that. Got in a bit over my head."
He then glances over at the door.
percept take 10: 10 + 15 = 25
Did he at least manage to unlock it? Or was that a fail response.
Devyhn Rhyker
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Reasonably certain that Arkanost is out of harm's way, Devyhn returns the Healing Staff to his quiver, and resumes experimenting with the alchemical lab.
"Let us try yellow liquid and red powder this time," Devyhn says, preparing another concoction in the cauldron.
Gossan, Warpriest of Irori
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Are you sure? That is the demon combination. I think we should try red powder and blue liquid.
Gossan, Warpriest of Irori
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well done! Anatoli crows as the key comes free and Anatoli takes a few notes in case they ever come back this way.
we could mix more gold or try other mixtures for effect before we go?
We have no more lead to transmute. Gossan notes. We have our key and some gold for our troubles. If the key works lets resist temptation and move on.
| Achren the Sculptor |
Achren nods at Gossan. "In any case, who down here is going to sell us anything for gold? I'm sure there are reagents and alchemical ingredients out in that jungle worth far more than their weight in gold, if that's what you've a mind for, Anatoli."
| Arkanost |
Arkanost plops down, looking at the holes in his arms.
"I feel...Violated."
After a few moments of absent minded musings and scratching, he looks up to see the key revealed.
"Oh, right. I should have just waited."
He then stands at the back of the group and waits for the door to be opened.
Anatoli Ghrymm
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far be it for me to dictate how we act as a group. Merely a suggestion my new friends. Let us move ever onward then through the revealed door with the retrieved key.
Anatoli says with a genuine smile and a bow with a flourish of a wave before gliding off the floor with over land flight and once more becoming invisible using his ring (with non detection still extended and on).
| Lyaro Swordstar |
Lyaro draws his sword and heads towards the stairs and he will start descending if not one says anything, he will stop and look if no one follows.
"Let's go, unless someone else wants to lead?"
Gossan, Warpriest of Irori
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I am behind you Lyaro. Glad to know you are a skilled trap finder. As he moves Gossan will keep a keen eye out for traps, taking 10 for a 32.
:P Do we have anyone who can find traps?
| DireMerc |
One doesn't need to be a skilled trap finder to know that this next room is likely to be a trap.
This large, open room is thirty feet long, fifty feet wide and twenty feet high and covered in square stone tiles five feet to a side. Set into these tiles on the floor and ceiling is a forest of standing metallic spikes and nails, some nearly a foot long. Opposite to the two sets of double doors leading into this room is an alcove. Within are ornate stone lintels set into the floor, framing the mouth of a steep shaft filled with stairs going even further down.
Moving through the spikes in this room requires a great deal of care. Anyone traversing the floor or ceiling at more than half speed runs the risk of accidentally skewering a foot. You need to make a dc 15 reflex save or acrobatics check each time you moves into a new square. A failed save deals 1d6 points of piercing damage and immediately halts the creature’s movement for that round, including charging and running.
Gossan, Warpriest of Irori
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Peering into the room Gossan asks Why would there be spikes on the ceiling? Perhaps there is some creature or effect that will throw us there?
Gossan, Warpriest of Irori
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They are 20' up. How does that prevent flight? He studies the room further, casting Detect magic as well.
Perception: 1d20 + 22 ⇒ (20) + 22 = 42
Gossan, Warpriest of Irori
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The warpriest concentrates to try to locate each aura along with its relative strength and school.
Gossan, Warpriest of Irori
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Gossan explains what he sees and senses and asks Is there a way we can transport ourselves across without actually crossing the room?
| Arkanost |
"We have a few options. I can teleport myself plus three to the other side, or I believe I can permanently warp the metal into a smooth pathway with a couple of spells."
Dimension door, or 2x warp metal. With 2x castings of warp, he can do 10x medium sized objects. 20' radius centered on the middle of the room, making a z shaped path should only take 8 squares, so there's a little buffer left over."
"Any volunteers to get themselves to the other side? Or should I get started on the path?"
Gossan, Warpriest of Irori
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I can easily avoid the spikes on the ground. Gossan explains. I am less sure about the magics in the room. Shall I try it?
| Lyaro Swordstar |
Yes Lyaro stops and looks and seeing Gossan do such a good job at figuring out what's there, he thinks on what he can do.
"I can cast fly, there's probably a trap there but I can use stoneskin to protect me a bit, unless we have enough teleports for all? Give me a day and I can have dimension doors and maybe dispels to see what we can do about this room."
| Achren the Sculptor |
Achren nods, though the expressionless mask of his suit was as blank as ever. "There must be a trap here. It cannot be as simple as flying through the room."
3 rounds of Detect Magic + Spellcraft, just to see for himself.
Spellcraft: 1d20 + 9 ⇒ (19) + 9 = 28 Should be enough to ID most things, I think? Anatoli's roll is way better, of course.
He gestures into the room with one of his upper hands. His finger tracks something moving in the room, though there's nothing there to see to the naked eye. "There's something flying around in there."
| Arkanost |
Arkanost will wait for Anatoli to be ready then hold out his hands.
"Next stop. Over there."
He casts dimension door, taking himself +3 to the other side of the room.