M LN Tiefling (Kyton-kin) Summoner (Synthesist), Level 10, Init +9, HP 85+76/85+76, Speed 30, AC 32, Touch 17, Flat-footed 29, CMD 23, Fort 9, Ref 11, Will 13 +4 to saves vs Enchantment, CMB +18, Base Attack Bonus +8
Abilities Str 29, Dex 16, Con 17, Int 14, Wis 12, Cha 24
Conditions None
MELEE
4 claws + Bite (+17/+17/+17/+17/+16, 2d6+17+1d6 acid/2d6+17+1d6 acid/2d6+17+1d6 acid/2d6+17+1d6 acid/1d8+17, 19-20/x2. reach 10')(inc. power attack)
Heavy Mace (+13/+8, 1d8+15, x2, reach 10')(inc. Power Attack)
(with Enlarge Person):
4 claws + Bite (+17/+17/+17/+17/+16, 3d6+18+1d6 acid/3d6+18+1d6 acid/3d6+18+1d6 acid/3d6+18+1d6 acid/2d6+18, 19-20/x2, reach 20')(inc. power attack)
Heavy Mace (+13/+8, 3d6+16, x2, reach 20')(inc. Power Attack)
While usually perfectly pleasant, Achren hates kytons with a passion. Perhaps urged on by the predilections of his hated ancestry, he surgically removes parts from kytons he defeats in battle and grafts them onto his magical armor to make himself stronger and better able to face and defeat even more of the evil outsiders.
APPEARANCE:
Outside of his summoned armor, Achren looks mostly human, with only his red eyes and pale skin to betray his heritage. He spends most of his time in the field in his armor, however. This magically summoned armor was once a pristine suit of shining metal that looked like a construct crafted from fine-linked chain. Over the years, though, Achren has grated pieces of defeated kytons onto it, from the pale white set of second arms removed from a chain devil to the shadow-black leather covering its torso and legs taken from a lampadarius and most evident of all the smooth black mask, the face that once belonged to ostiarius.
Favoured Class: Summoner (8 x Skill point, 2x HP)
Aspect
Does not need to sleep (but NOT immune to sleep).
Devotion (+4 vs. Echantments)
Fused Eidolon
Fused Link
Evasion
Darkvision 60'
Maker's Jump 1/day (as Dimension Door)
Skilled: +2 Bluff/Stealth
Shielded Meld (Ex): +2 AC/Saves when in Eidolon form.
Fiendish resistance: Cold, Electricity, Fire 5
Summon Monster I 10/Day (but not when fused to Eidolon)
Summon Monster II 10/Day (not when fused to Eidolon)
Summon Monster III 10/Day (not when fused to Eidolon)
Summon Monster IV 10/Day (not when fused to Eidolon)
Summon Monster V 10/Day (not when fused to Eidolon)
Amulet of Mighty Fists and Natural Armor +2
Belt of incredible dexterity +2
Cloak of resistance +3
Defending, Deliquescent, Training Gauntlets +2 (Improved Natural Attack - Claws)
Goz Mask See through fog and smoke
Greater Talisman of Freedom 1/day, Freedom of Movement for 3 rounds when entangled, grappled, or paralyzed
Handy Haversack
Headband of Alluring Charisma +2
Ioun Stone, Dusty Rose Prism (Cracked)
Ioun Stone, Pale Green Prism (Cracked)
Ring of Protection +2
Saltspray Ring Obscuring Mist, 10' radius, follows PC
Scroll Box containing:
Scroll: Invisibility
Scroll: Locate object
Scroll: Alter Self
Scroll: Floating Disk
2 x Scrolls: Unseen servant
Scroll: Identify
Scroll: Alarm
Scroll: Hold Portal
Scroll Case Containing:
Scroll: Feather Fall
Scroll: Teleport
Scroll: False life
Scroll: Dismissal
Wand of Infernal Healing (50 charges)
Wand of Lesser Rejuvenate Eidolon (36 charges)
Wand of Shield (50 charges)
Wand of Mage Armor (50 charges)
Wand of Protection from Evil (50 charges)
2x Lesser Rod of Extend
GEAR:
Travelers outfit
Blanket
Deluxe Dungeoneering Kit
Mirror
10 packets of powder
Summoners kit
Heavy Mace
Cold iron heavy mace
Silver heavy Mace
Light crossbow +1
Crossbow bolts x20
Tent