Razmir the man known as the living god is making his move expanding into neighboring nations. It seems nobody can stop him as his power truly seems to be that of a god. A select few know the secret of his power and are taking steps to end his rule with the help of another who wields the same power as Razmir. Sazed Khaim a member of the old order of the keepers.
Houserules:
Houserules:
Casting: When casting a spell defensivly if you fail you do not automaticly lose the spell, rather you provoke an attack as you normally would for not casting defensive. If you are hit you must make a concentration check dc 10+damage taken if you fail this check you lose the spell.
Rolls:
Many rolls will be handled by the GM in secret.(don't worry, I don't fudge.)
Any result that can influence the character behavior will not be rolled open.
Rolls that will be handled by the GM:
Perception
Sense Motive.
if you make the check I will send you a pm or make a post and put it in a spoiler depending on the situation.
Sometimes I will roll Initiative others I will ask you to roll depending on the situation. In some situation (rarely) I will bypass init entirely and have you all go first and enemies second or have enemies go first and you all go after.
Combat rules:
I'm a fair GM, I dont roll combat in secret, I don't change results, I don't ignore bad calls from the characters.
Sometimes, character dies, but I'm not a player killer, if I think that an encounter will be easy handled, when it should be more challenging, I will make it a more challenging, if the party it's not prepared to face something, I will drop hints, if they insist... well killing one or two players never made me lack sleep...
Actions:
I'm a GM that do not punish the character for trying something new or cool, or even strange. Visual appealing actions are encouraged, the dc will of course depend on what are you trying, but you can try! If what you want to do is wicked cool, I can even bend the game mechanics to allow it! The most importat part is: Everyone have fun.
Posting Rate
If it could be done, I expect 1/day posting, if you can post more, it will really good.
During weekend, this rule does not apply. If you are able to post, great! But dont stress over this, everyone need some time to rest (In my case, I need time to play and DM :D on my tabletop games).
Level up
Aside from character creation, when you level up, if you want something not from core rulebook, you'll need to search it inside the game. basicly what you need to do is just show in game your character is searching for that knowledge. This rule is not meant to prohibit anything, I just don't like something like this: "Character always as a full caster, never picked up a sword in his entire life, and then he gain a new level and says: Master, I'll level up as a fighter now..."
Well looks like it's going to be a win but Ausk is dead. It's a shame really it was never my intention to kill him as I was planning on having him go back to the village with the mercs to escort the villagers to safety so that he could still come back. But the rolls just didn't do in his favor back there.
I considered fudging it since I don't like killing a character while the player isn't the one who made the decisions that put him there but the person playing Ausk hasn't posted in game in a month.
I understand he is taking care of his mother and I admire that however is seems he doesn't have time to keep up with the 1 post per day average that I like to maintain.
If he ever comes back and has more time he is welcome to make another character and join us again.
Shame...didn't get to him in time. With Devhyn out, he was our only other divine caster able to use the wand without penalty.
If he does come back with a new character, we should try to persuade him to play something with universal buffs (Bard or Cleric...Bless or inspire courage would have made a big difference). With Lysander and Erik we have got the back row covered (though Erik makes a mean melee hitter).
hp 61/75 AC 28, T22, FF28, fort +10 refl +12, will +16, bab 7/2 melee 11/6, ranged 9/4, cmb 11 cmd 29, init +4, perc +18, move 60, 8/10 chgs elem fist (+3d6), 9/11 ki pts, SR 15 oni-spawn Tiefling monk/10
skills:
acrobatics 19, climb 7(-4=3), escape artist 12, heal 7, perception 19, sense motive 7, stealth 15, swim 5(-4=1)
If we have to rest, we can always do it here, and then go onward maybe... I'm good without resting, but a little healing would be a good thing before we go on.
Well, that's true I suppose. I just thought it would be a chance to bury our dead and collect our rewards before we go after the artifact. Also it would make it easier to pick up a replacement for Ausk.
For the time being I don't think we need a replacement. If anyone volunteers then I will let them in and if the guy who was playing Ausk comes back with more time on his hands then well look into incorporating him back in.
Male Human (Chelaxian) Vigilante (Stalker) 7 | HP 70/70 | AC 22, touch 17, FF 16 | Fort +4, Ref +10, Will +5 | Init +5, Perception +10
Indeed! It was good having Ausk while we did, and I'd be interested to see you join us for more. Though Lysander may not connect as well with the new member. *sigh*
hp 61/75 AC 28, T22, FF28, fort +10 refl +12, will +16, bab 7/2 melee 11/6, ranged 9/4, cmb 11 cmd 29, init +4, perc +18, move 60, 8/10 chgs elem fist (+3d6), 9/11 ki pts, SR 15 oni-spawn Tiefling monk/10
skills:
acrobatics 19, climb 7(-4=3), escape artist 12, heal 7, perception 19, sense motive 7, stealth 15, swim 5(-4=1)
I am going in for surgery this morning and have no idea when I'llbe ablr to post again. Hopefully within a couple of days. DM - please bot me until I get back. Thanks.
hp 61/75 AC 28, T22, FF28, fort +10 refl +12, will +16, bab 7/2 melee 11/6, ranged 9/4, cmb 11 cmd 29, init +4, perc +18, move 60, 8/10 chgs elem fist (+3d6), 9/11 ki pts, SR 15 oni-spawn Tiefling monk/10
skills:
acrobatics 19, climb 7(-4=3), escape artist 12, heal 7, perception 19, sense motive 7, stealth 15, swim 5(-4=1)
Just a quick update to let you all know I survived surgery and am on the mend. Still in the hospital for now but healing well. Thanks for the good wishes. Looking forward to some roleplay to pass the time while I recuperate!
Male Human (Chelaxian) Vigilante (Stalker) 7 | HP 70/70 | AC 22, touch 17, FF 16 | Fort +4, Ref +10, Will +5 | Init +5, Perception +10
Okay, I don't want to just reply on my own to the GM's question. What do people think? Should we stick with the group? I for one am in favor of striking out ourselves. We should be able to make better time and remain pretty safe.
hp 61/75 AC 28, T22, FF28, fort +10 refl +12, will +16, bab 7/2 melee 11/6, ranged 9/4, cmb 11 cmd 29, init +4, perc +18, move 60, 8/10 chgs elem fist (+3d6), 9/11 ki pts, SR 15 oni-spawn Tiefling monk/10
skills:
acrobatics 19, climb 7(-4=3), escape artist 12, heal 7, perception 19, sense motive 7, stealth 15, swim 5(-4=1)
I kinda like the idea of sticking with the group - with being harried by potential opponents who are deterred by the sheer size of our group, I think we're just asking to be attacked if we separate. And if we have the girl with us, she could be hurt in an attack.
I don't think we have a choice if we want to save the girl, and I'm not sure if Erik would last either. If we don't get her cured before the full moon I think she will not be cured outside of a wish. That will do her more harm than anything creatures of the forest will do.
Also bear in mind that the werewolves that are lurking around the camp are not going to want anything to happen to her. They want her returned to her loved ones where she will change and cause maximum carnage. They will inadvertantly screen our movements to ensure maximum possible chance for their plan to succeed, we can use that to hurry her to the village and get her cured so long as they don't know that's our plan. I suggest we loudly say that we are taking her back to her folks when we leave and with luck they will think that is the extent of our plans. That or say we need to hustle Erik back and will take the girl with us. Anything but we are taing her back to cure her.
Male Human (Chelaxian) Vigilante (Stalker) 7 | HP 70/70 | AC 22, touch 17, FF 16 | Fort +4, Ref +10, Will +5 | Init +5, Perception +10
Lysander's personally in favor of moving quickly, so if it comes to splitting the party he'd rather go with the forward group. His scouting may also help avoid encounters and such.
-19/73 hp, AC 20/13/18, initiative +2, fort +9, refl +11, will +8, perception +16 (+20 humans, +20 undead, +18 Evil outsiders), CMB +14, CMD:27/25, BAB +10, melee +14/+9, ranged +12/+7, Human Witchguard Ranger 9
I'm quite concerned the girl will go werewolf before we get back. We could strap her to Erik's back and sent him off running to the village. That would leave the rest of the rescued folk well protected.
Though his wisdom and perception (and hair) are reduced Erik is still at full combat strength if needs be.
hp 61/75 AC 28, T22, FF28, fort +10 refl +12, will +16, bab 7/2 melee 11/6, ranged 9/4, cmb 11 cmd 29, init +4, perc +18, move 60, 8/10 chgs elem fist (+3d6), 9/11 ki pts, SR 15 oni-spawn Tiefling monk/10
skills:
acrobatics 19, climb 7(-4=3), escape artist 12, heal 7, perception 19, sense motive 7, stealth 15, swim 5(-4=1)
Once you have someone grappled, you can pin them. Once you have someone pinned, you can tie them up:
Pin
You can give your opponent the pinned condition (see Conditions). Despite pinning your opponent, you still only have the grappled condition, but you lose your Dexterity bonus to AC.
Tie Up
If you have your target pinned, otherwise restrained, or unconscious, you can use rope to tie him up. This works like a pin effect, but the DC to escape the bonds is equal to 20 + your Combat Maneuver Bonus (instead of your CMD). The ropes do not need to make a check every round to maintain the pin. If you are grappling the target, you can attempt to tie him up in ropes, but doing so requires a combat maneuver check at a –10 penalty. If the DC to escape from these bindings is higher than 20 + the target's CMB, the target cannot escape from the bonds, even with a natural 20 on the check.
hp 61/75 AC 28, T22, FF28, fort +10 refl +12, will +16, bab 7/2 melee 11/6, ranged 9/4, cmb 11 cmd 29, init +4, perc +18, move 60, 8/10 chgs elem fist (+3d6), 9/11 ki pts, SR 15 oni-spawn Tiefling monk/10
skills:
acrobatics 19, climb 7(-4=3), escape artist 12, heal 7, perception 19, sense motive 7, stealth 15, swim 5(-4=1)
My mother-in-law is in the hospital and not expected to do well. I will be traveling for a few days with unknown internet access... Please feel free to bot me as necessary. Thanks and sorry for the inconvenience.