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"Lets check out the fountain, see if there is anything in it. Erik, cover the door in case something comes through" Achren moves carefully forward, seeing if he can see anything.
perception: 1d20 + 2 ⇒ (11) + 2 = 13

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"I would caution against drinking or even touching the waters of the fountain. This place was warded against the living. If that water bears any enchantments, I can only surmise that it would be as bad, or worse than the unnatural cold."

DireMerc |

As Achren approaches the edge of the fountain to take a look the water rises up into a 3 foot high wave that rushes at him smashing into him with force knocking him back a few feet. The water then takes the form of a pillar seems intent on attacking again.
attack: 1d20 + 5 ⇒ (19) + 5 = 241d6 + 3 ⇒ (4) + 3 = 7
initiative: 1d20 ⇒ 3
Roll initiative (Chances are your before the creature so post your round 1 action too.)
[ooc]Map posted in google docs, link added

Bleyz |

init: 1d20 + 4 ⇒ (15) + 4 = 19

Bleyz |

Bleyz surges forward and makes a single unarmed attack against the creature.
to hit: 1d20 + 3 ⇒ (16) + 3 = 19
dmg if hits: 1d6 + 3 ⇒ (6) + 3 = 9

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Initiative: 1d20 + 2 ⇒ (18) + 2 = 20
Devyhn steps away from the creature (10' move) and does his best to assess the threat.
Knowledge (dungeoneering):: 1d20 + 7 ⇒ (3) + 7 = 10
Knowledge (religion):: 1d20 + 7 ⇒ (7) + 7 = 14
Spell craft:: 1d20 + 6 ⇒ (18) + 6 = 24

DireMerc |

As Achren approaches the edge of the fountain to take a look the water rises up into a 3 foot high wave that rushes at him smashing into him with force knocking him back a few feet. The water then takes the form of a pillar and seems to be getting ready to come forward for another attack.
creature attack: 1d20 + 5 ⇒ (19) + 5 = 24
creature damage 1d6 + 3 ⇒ (4) + 3 = 7
creature initiative: 1d20 ⇒ 3
Bleyz quickly strikes the creature and the pillar wavers some.
Re-posting because I hadn't realized it had posted it already and I cant go back and change it. Map posted in google docs, link to google docs added in the description at the top

Bleyz |

don't forget to take the space out of the link to get it to work properly, folks! :)

Erik Haakon |

Initiative: 1d20 + 2 ⇒ (13) + 2 = 15
Erik quickly draws his sword and moves to attack the creature.
Power Attack: 1d20 + 5 - 1 ⇒ (10) + 5 - 1 = 14
Damage: 2d6 + 9 ⇒ (2, 4) + 9 = 15

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Initiative: 1d20 + 3 ⇒ (10) + 3 = 13
Knowledge (Planes): 1d20 + 6 ⇒ (17) + 6 = 23
Achren grunts as the creature hits him and attacks it
Claw 1: 1d20 + 5 ⇒ (7) + 5 = 12
Claw 2: 1d20 + 5 ⇒ (10) + 5 = 15
Damage if hits
damage Claw 1: 1d4 + 5 ⇒ (1) + 5 = 6
damage Claw 2: 1d4 + 5 ⇒ (4) + 5 = 9
"Its a water Elemental. We need to draw it away from the water!"
Achren takes a step backwards (5' step after combat)

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If it comes close, he will attack
Claw1: 1d20 + 5 ⇒ (14) + 5 = 19
Claw2: 1d20 + 5 ⇒ (13) + 5 = 18
damage if hits:
damageClaw1: 1d4 + 5 ⇒ (1) + 5 = 6
damageClaw2: 1d4 + 5 ⇒ (4) + 5 = 9
Either way, he will take a 5' step backwards after combat

Erik Haakon |

Erik takes another swing at the water...
Power Attack: 1d20 + 5 - 1 ⇒ (17) + 5 - 1 = 21
Damage: 1d20 + 9 ⇒ (2) + 9 = 11
...and then, hearing Achren's shout, moves away from the creature.

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Devyhn looks around at the soaking wet chamber, the signal whistle, unsounded, drops from his lips and back to its place around his neck.
"Well, then...that was interesting. Is anyone hurt?"
He looks around at his companions, looking for obvious injuries.
Healing (untrained): 1d20 + 2 ⇒ (20) + 2 = 22

Erik Haakon |

"Achren, you seem to know about these things. Is it dead? Will it come back?" Erik says, eyeing the fountain suspiciously.

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Achren draws out a pin and pricks his finger, then muttering an incantation, he casts a spell. The tattered chains of his Eidolon begin to reform.
casts rejuvenate eidolon, lesser for lesser rejuvenate: 1d10 + 1 ⇒ (6) + 1 = 7 hp healed (that's the second spell today)
After the Eidolon has reformed, he answers Erik, "No, I don't think so. It's corporeal form on this plane has been disrupted and it has returned to its native plane. Now let us cautiously examine this fountain."

DireMerc |

Achren knowledge spellcraft: 1d20 + 6 ⇒ (17) + 6 = 23
Having a look at the runes on the fountain you can see that it is connected to the plane of water. The fountain is currently low on energy and is most likely not capable of more summonings at this time but given enough time to recharge it could summon another elemental, possibly even more than one or a larger one. For the fountain to only summon such a small elemental when you arrived it's energy must have been low already when you arrived.

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"Hmmm. These runes indicate that the fountain is connected to the plane of water.The fountain is currently low on energy and is most likely not capable of more summonings at this time but given enough time to recharge it could summon another elemental, possibly even more than one or a larger one. For the fountain to only summon such a small elemental when we arrived it's energy must have been low already."

Bleyz |

"Then if we're going to search this place for undead, we should do so quickly, as we may have to pass this way again when we exit."

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"That suggests this is not their normal route. So why did they come this way this time?" Achren muses. "Well, we will not find answers here. I guess they lie beyond that door. If Bleyz and I stand either side of it while Erik opens the door, he can fall back if there is anything there and we will all be able to hit it as it cxomes through the door. If there is nothing, Erik can scout ahead. Is that agreeable?"

Lysander Tremayne |

Sorry for the delay...
Lysander offers Ausk a small, sad smile. "There will always be those who do not understand, those who fear what they don't know. But in the forests, we don't need to face that." The half-elf glances inside the cave. "I'm sure they're doing fine, I haven't heard anything, have you?"
Perception: 1d20 + 8 ⇒ (7) + 8 = 15 (Maybe to hear the group?)

Bleyz |

"Sounds like a good plan to me"
Bleyz takes up his position on one side of the door, opposite Achren.

DireMerc |

You open the door and peer into the chamber beyond.
Time ravaged this ornate chamber, which was obviously once majestic to behold. Half-crumbled carvings of cityscapes, some atop clouds and others below the waves, adorn the walls here. Wispy cloud-stuff forms a ring of white vapor just below the ceiling. Four corridors branch off of this chamber in each cardinal direction (you entered from the west). On the eastern wall, you see a cracked and crumbling portrait of a bearded man wearing armor made of coral and some strange glowing metal rests on the archway above the corridor there.

Bleyz |

"I have to agree, Achren. I thought it unwise to split up in the first place. Let's signal them, and they should come, though they may expect trouble if we do... or one of us could go get them. I'd be happy to do that if you think that a better plan."

Erik Haakon |

"I agree also. This complex is much larger than we thought. We must decide if we are going to continue searching it or head towards the archives."

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"I will call the others, then we can decide how to proceed."
Devyhn moves back to the other side of the room, walking well clear of the fountain. He ratios just inside the columns, not crossing the threshold. Face the cave mouth, he blows a clear steady pitch on the whistle, hoping that it will convey a call, but not an urgent one.

Lysander Tremayne |

I assume that we can hear the whistle without having to make a check... Especially considering I've got a pretty good Perception check.
Lysander quickly glances to the cave entrance at the sound of the whistle call, but relaxes a fraction as it carries on at a steady pitch. Still, best that we hurry. "Sounds that they need us, Ausk. I'd enjoy continuing this talk later, though." With that, the half-elf darts into the cavern, bow at the ready.

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"Stop," Devyhn warns as he sees Lysander come into view. "There is a magical ward on these columns. We have not discovered how to dispel or disable it. You will feel a wash of necromantic magic when you pass between the columns. If you steel you will against it, it can be resisted. If it prevails, you will feel numbed by an unnatural cold."

Lysander Tremayne |

Lysander pulls short into a slow jog and eventually comes to a halt before walking between the columns, hoping to shrug off the effects of the magic. "What magic is this...?" he mutters.
Will: 1d20 + 2 ⇒ (15) + 2 = 17

Ausk Wilkins |

Rushing as fast as he can in his armor down the tree and to the entrance, Ausk gets there just as Devhyn finishes his warning.
"Is it truely safe then? What type of spell is it?" Ausk asks as he silently prays to Erastril for protection as he walks through the columns, eyeing them warily.

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Seeing the two make it through without ill effect, Devyhn motions for them to give full berth to fountain in the middle of the room.
"It appears to be a gate to another plane of existence, a place where water is alive, and can coalesce into the form of a creature. Our companions here dispatched it, but the magic of the fountain appears to renew itself over time. The longer we stay, the more certain another, possibly larger water-creature will come through."
He leads them to the wooden door, and the chamber within.
"It was here that we realized that this was an underground complex, rather than a mere cave. We agreed that any decision to go farther in should be decided upon by all."

DireMerc |

Repost of room description.
Time ravaged this ornate chamber, which was obviously once majestic to behold. Half-crumbled carvings of cityscapes, some atop clouds and others below the waves, adorn the walls here.
Wispy cloud-stuff forms a ring of white smoke just below the ceiling of the room. Four corridors branch off of this chamber in each cardinal direction (you enter from the west). On the eastern wall, you see a cracked and crumbling portrait of a bearded man wearing armor made of coral and some strange glowing metal rests on the archway above the corridor there.

Erik Haakon |

Erik scans the room for tracks, seeking evidence of who may have been here recently.
Survival: 1d20 + 6 ⇒ (10) + 6 = 16
"It is strange that these undead have come in here. I cannot fathom what they might be after. Devyhn, you know about these creatures, do you have any thoughts?"
Erik shivers and pulls his cloak tighter.
"We must decide if we are to continue hunting this pack or return to the trail to the archives."

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Achren examines the cloud-stuff
Knowledge(Arcana): 1d20 + 6 ⇒ (6) + 6 = 12
Knowledge(Planes): 1d20 + 6 ⇒ (17) + 6 = 23
Spellcraft: 1d20 + 6 ⇒ (14) + 6 = 20
Use Magic Devicve: 1d20 + 9 ⇒ (1) + 9 = 10

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Knowledge (religion): Monster Lore: 1d20 + 7 ⇒ (11) + 7 = 18
"If ghouls came this way, this may be their lair. Ghouls are intelligent, and generally hunt in packs. If zombies came this way, they would have to be marshalled by some intelligent being. They could be the footman for a user of necromantics who dwells here."

DireMerc |

The circle of clouds spins and spins and out comes the form of a vaguely humanoid winged figured made of smoke and whirling air. It attacks! An elemental or air this time! This one is twice the size of the water one.
It goes for Devyhn and takes a swing at him with a cloudy arm but even caught off guard he avoids the blow.
attack: 1d20 + 8 ⇒ (4) + 8 = 121d6 + 1 ⇒ (6) + 1 = 7
init: 1d20 + 9 ⇒ (15) + 9 = 24