Mystery of the Keepers (Inactive)

Game Master DireMerc

Razmir the man known as the living god is making his move expanding into neighboring nations. It seems nobody can stop him as his power truly seems to be that of a god. A select few know the secret of his power and are taking steps to end his rule with the help of another who wields the same power as Razmir. Sazed Khaim a member of the old order of the keepers.

Houserules:

Houserules:

Casting: When casting a spell defensivly if you fail you do not automaticly lose the spell, rather you provoke an attack as you normally would for not casting defensive. If you are hit you must make a concentration check dc 10+damage taken if you fail this check you lose the spell.

Rolls:
Many rolls will be handled by the GM in secret.(don't worry, I don't fudge.)
Any result that can influence the character behavior will not be rolled open.
Rolls that will be handled by the GM:
Perception
Sense Motive.

if you make the check I will send you a pm or make a post and put it in a spoiler depending on the situation.

Sometimes I will roll Initiative others I will ask you to roll depending on the situation. In some situation (rarely) I will bypass init entirely and have you all go first and enemies second or have enemies go first and you all go after.

Combat rules:
I'm a fair GM, I dont roll combat in secret, I don't change results, I don't ignore bad calls from the characters.
Sometimes, character dies, but I'm not a player killer, if I think that an encounter will be easy handled, when it should be more challenging, I will make it a more challenging, if the party it's not prepared to face something, I will drop hints, if they insist... well killing one or two players never made me lack sleep...

Actions:
I'm a GM that do not punish the character for trying something new or cool, or even strange. Visual appealing actions are encouraged, the dc will of course depend on what are you trying, but you can try! If what you want to do is wicked cool, I can even bend the game mechanics to allow it! The most importat part is: Everyone have fun.

Posting Rate
If it could be done, I expect 1/day posting, if you can post more, it will really good.
During weekend, this rule does not apply. If you are able to post, great! But dont stress over this, everyone need some time to rest (In my case, I need time to play and DM :D on my tabletop games).

Level up
Aside from character creation, when you level up, if you want something not from core rulebook, you'll need to search it inside the game. basicly what you need to do is just show in game your character is searching for that knowledge. This rule is not meant to prohibit anything, I just don't like something like this: "Character always as a full caster, never picked up a sword in his entire life, and then he gain a new level and says: Master, I'll level up as a fighter now..."

Link to images


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You can activate the staff yes. When you take a standard action you take 1 damage after the action is resolved so you if heal enough to get positive you're fine after that.

Grand Lodge

Male Tiefling (kyton-kin) Synthesist 10 HP 85+55/85+76 Init+8 AC29 (T17 FF26), F/R/W 9/11/13 CMD 23 PER+19

I could try to activate the staff. I don't know what the DC would be, but I'm at +15 so I should be in with a chance.

Liberty's Edge

Male Human Inquisitor of Pharasma 11 l AC 24 T 13 FF 21 l HP 54/69 l F +9* R +7* W +12* l Init +5 l Perc +17

Devyhn already used one charge of the staff to cast the cure serious wounds on himself. That brought him up to 12 hit points. There is only one charge left in the staff. Devyhn has a full battery of spells per day he can burn on cure light and cure moderate wounds, and there is also one charge left in the wand. Should I go ahead and use the last charge on myself, then heal the party with my own spells?

Grand Lodge

Male Tiefling (kyton-kin) Synthesist 10 HP 85+55/85+76 Init+8 AC29 (T17 FF26), F/R/W 9/11/13 CMD 23 PER+19

Use your spells first - they are renewable.

For that matter, I don't have to have healing - with Temporary hits from my Eidolon I am currently at 55hp, and I have a full quota of spells to heal my Eidolon with. That's probably more than most people have got when fully healed.

BTW I am away for the weekend, due back teatime Sunday. If necessary DMPC me.


-19/73 hp, AC 20/13/18, initiative +2, fort +9, refl +11, will +8, perception +16 (+20 humans, +20 undead, +18 Evil outsiders), CMB +14, CMD:27/25, BAB +10, melee +14/+9, ranged +12/+7, Human Witchguard Ranger 9

Erik has chosen Devyhn as his charge.


Male Professional Dosser 14/Rules Lawyer6

I don't seem to be able to post to the gameplay thread. All my other games are fine, just this one.


Male Professional Dosser 14/Rules Lawyer6

It's okay now.


Good to hear


-19/73 hp, AC 20/13/18, initiative +2, fort +9, refl +11, will +8, perception +16 (+20 humans, +20 undead, +18 Evil outsiders), CMB +14, CMD:27/25, BAB +10, melee +14/+9, ranged +12/+7, Human Witchguard Ranger 9

How are we dividing the loot? I don't think Lysander has expressed any preference yet.

Liberty's Edge

Male Human Inquisitor of Pharasma 11 l AC 24 T 13 FF 21 l HP 54/69 l F +9* R +7* W +12* l Init +5 l Perc +17

Since everyone keeps waiting for someone to choose first, I'll claim the +2 cloak of resistance.


hp 61/75 AC 28, T22, FF28, fort +10 refl +12, will +16, bab 7/2 melee 11/6, ranged 9/4, cmb 11 cmd 29, init +4, perc +18, move 60, 8/10 chgs elem fist (+3d6), 9/11 ki pts, SR 15 oni-spawn Tiefling monk/10
skills:
acrobatics 19, climb 7(-4=3), escape artist 12, heal 7, perception 19, sense motive 7, stealth 15, swim 5(-4=1)

If that's the case and no one objects, I'll take the amulet of nat'l armor +1


Male Professional Dosser 14/Rules Lawyer6

I'll take the headband of Alluring Charisma (+2)


-19/73 hp, AC 20/13/18, initiative +2, fort +9, refl +11, will +8, perception +16 (+20 humans, +20 undead, +18 Evil outsiders), CMB +14, CMD:27/25, BAB +10, melee +14/+9, ranged +12/+7, Human Witchguard Ranger 9

Ring of protection please


Yep just say what you want and if 2 people want something just roll off. D100 highest roll gets it it. If nobody wants the same thing as you just add it to your sheet.


Male Human Commoner 2/ Philosopher 2/ Gamer 5/ Writer 5

Hey everybody,

This is a message I'm putting up in most of the games I'm in here on the forums. I feel bad about having to do this, but I'm dropping many of the games I'm in on here--pretty much everything that's been moving at a good clip. Life's become very hectic lately, and I don't see things calming down any time soon. Between everything that's been happening, my focus has been spent elsewhere, and I'm just not able to put in the time and effort to keep up with play-by-post right now.

I've enjoyed all the games I've been in here, and it's a lot of fun. You all put it in a ton of effort and excitement, and I'd love to do the same, but right now I'm not able to do that on a regular basis. It would be unfair of me to keep going dark for days or weeks at a time, but I don't think I'll be able to avoid that for a while, and I need to focus on other things right now. I'm really sorry about having to do this, but life has reared its ugly head, and I hope you all understand.

Again, I've enjoyed my time with you all, and hope that you continue to have great gaming in the future. I look forward to the day when I can return to these boards and join new games, and maybe even play with some of you again. But for now, I have to part ways from you all.

--Loup Blanc


hp 61/75 AC 28, T22, FF28, fort +10 refl +12, will +16, bab 7/2 melee 11/6, ranged 9/4, cmb 11 cmd 29, init +4, perc +18, move 60, 8/10 chgs elem fist (+3d6), 9/11 ki pts, SR 15 oni-spawn Tiefling monk/10
skills:
acrobatics 19, climb 7(-4=3), escape artist 12, heal 7, perception 19, sense motive 7, stealth 15, swim 5(-4=1)

gah... who are you in the game? I don't see anyone as being an alias of Loup Blanc.... Whoever you are, we'll miss you!


-19/73 hp, AC 20/13/18, initiative +2, fort +9, refl +11, will +8, perception +16 (+20 humans, +20 undead, +18 Evil outsiders), CMB +14, CMD:27/25, BAB +10, melee +14/+9, ranged +12/+7, Human Witchguard Ranger 9

That's a shame, but I understand. Good luck with everything.

(Pretty sure it's Lysander)


hp 61/75 AC 28, T22, FF28, fort +10 refl +12, will +16, bab 7/2 melee 11/6, ranged 9/4, cmb 11 cmd 29, init +4, perc +18, move 60, 8/10 chgs elem fist (+3d6), 9/11 ki pts, SR 15 oni-spawn Tiefling monk/10
skills:
acrobatics 19, climb 7(-4=3), escape artist 12, heal 7, perception 19, sense motive 7, stealth 15, swim 5(-4=1)

ah, damn, we'll miss ya, man, but real life always wins, as it should.


He is lysander

So should I look to recruit another or we keep going with 4? Either I think we will finish this dungeon before anyone new comes in and I will NPC Lysander until the end of it.


-19/73 hp, AC 20/13/18, initiative +2, fort +9, refl +11, will +8, perception +16 (+20 humans, +20 undead, +18 Evil outsiders), CMB +14, CMD:27/25, BAB +10, melee +14/+9, ranged +12/+7, Human Witchguard Ranger 9

That sounds sensible.


hp 61/75 AC 28, T22, FF28, fort +10 refl +12, will +16, bab 7/2 melee 11/6, ranged 9/4, cmb 11 cmd 29, init +4, perc +18, move 60, 8/10 chgs elem fist (+3d6), 9/11 ki pts, SR 15 oni-spawn Tiefling monk/10
skills:
acrobatics 19, climb 7(-4=3), escape artist 12, heal 7, perception 19, sense motive 7, stealth 15, swim 5(-4=1)

latter sounds good if it's not too much work for you.


Male Professional Dosser 14/Rules Lawyer6

Yeah, guess that's the way to go.


Male Professional Dosser 14/Rules Lawyer6

OK, these items still to go:

-potion of Invisibility
-potion of eagle's splendor
-potion of fly
-wand of shield (44 charges)

I will take the wand (now with 42 charges)


I case your not aware I have a lot of stuff going on at the moment. I will try to keep up with posting but I've been offered a new position in Hamburg germany that I have decided to take.

I currently live in canada and I never left the country before and I'm going there for several years so I have a lot of stuff to sort out.


hp 61/75 AC 28, T22, FF28, fort +10 refl +12, will +16, bab 7/2 melee 11/6, ranged 9/4, cmb 11 cmd 29, init +4, perc +18, move 60, 8/10 chgs elem fist (+3d6), 9/11 ki pts, SR 15 oni-spawn Tiefling monk/10
skills:
acrobatics 19, climb 7(-4=3), escape artist 12, heal 7, perception 19, sense motive 7, stealth 15, swim 5(-4=1)

no problem.. take your time... sounds like a really exciting time for you... congrats on the new job!


Male Professional Dosser 14/Rules Lawyer6

Thanks for keeping us informed. Hope it all works out for you, as Bleyz said take your time, we can wait. RL always trumps a game.


-19/73 hp, AC 20/13/18, initiative +2, fort +9, refl +11, will +8, perception +16 (+20 humans, +20 undead, +18 Evil outsiders), CMB +14, CMD:27/25, BAB +10, melee +14/+9, ranged +12/+7, Human Witchguard Ranger 9

Sounds exciting!


huh I didn't realize this before but I think Devyhn just died.

Liberty's Edge

Male Human Inquisitor of Pharasma 11 l AC 24 T 13 FF 21 l HP 54/69 l F +9* R +7* W +12* l Init +5 l Perc +17

Yeah, unless Erik's bodyguard ability allows him to soak some of the damage, I'm at -15.


woops

I may have made him a little too strong -_-

Made a monk 4/rogue 3/assassin 1 for the boss dude. I thought it was a pretty cool concept were he uses crane style and defensive fighting to stay alive while using stunning fist and sneak attacks to deal damage.

Since he almost died on the 1st round (that was actually a lot more than 50% of his hp it was like 70%. I went for all out attack stunning fist+flurry+sneak attack+spend a ki for an extra attack. Never occurred to me that might kill you thought.

Oh well, the means to revive you is in this vault anyway Although the others are going to need to win first.


hp 61/75 AC 28, T22, FF28, fort +10 refl +12, will +16, bab 7/2 melee 11/6, ranged 9/4, cmb 11 cmd 29, init +4, perc +18, move 60, 8/10 chgs elem fist (+3d6), 9/11 ki pts, SR 15 oni-spawn Tiefling monk/10
skills:
acrobatics 19, climb 7(-4=3), escape artist 12, heal 7, perception 19, sense motive 7, stealth 15, swim 5(-4=1)

[ooc]well if he can take devyhn down in one round, he can probably do the same to me... I hope I can survive.


-19/73 hp, AC 20/13/18, initiative +2, fort +9, refl +11, will +8, perception +16 (+20 humans, +20 undead, +18 Evil outsiders), CMB +14, CMD:27/25, BAB +10, melee +14/+9, ranged +12/+7, Human Witchguard Ranger 9

Is the revived necromancer thing an undead?


Yep


Male Professional Dosser 14/Rules Lawyer6

Just to remind you guys, we got a load of loot to divvy up: scrolls, spellbound, rod, amulet of natural armor, ring of protection and cloak of resistance.

Liberty's Edge

Male Human Inquisitor of Pharasma 11 l AC 24 T 13 FF 21 l HP 54/69 l F +9* R +7* W +12* l Init +5 l Perc +17

DM DireMerc:

Can we rule that this happens before this impending combat?

Items I would be interested in:

Ring of Protection
Amulet of Natural Armor
Metamagic Rod

Everyone else, post your preferences!


fair enough yeah


-19/73 hp, AC 20/13/18, initiative +2, fort +9, refl +11, will +8, perception +16 (+20 humans, +20 undead, +18 Evil outsiders), CMB +14, CMD:27/25, BAB +10, melee +14/+9, ranged +12/+7, Human Witchguard Ranger 9

The amulet would be most useful, but I think Erik would rather give it to Devyhn.

Grand Lodge

Male Tiefling (kyton-kin) Synthesist 10 HP 85+55/85+76 Init+8 AC29 (T17 FF26), F/R/W 9/11/13 CMD 23 PER+19

I honestly don't feel the need for anything, though I could use any of it, but only if no one else can use them. At 23, my AC is good enough for now, plus I have the HP to back it up if I get hit. I can't see the rod getting used much, so If Devhyn wants it, he's welcome.

Liberty's Edge

Male Human Inquisitor of Pharasma 11 l AC 24 T 13 FF 21 l HP 54/69 l F +9* R +7* W +12* l Init +5 l Perc +17

Use of 1500 gp:

400 gp to purchase a masterwork hand crossbow

100 gp for a holy symbol tattoo on the right hand palm

If Erik's sword can be further enchanted, Devyhn gives to remaining 1000 gp to Erik to add undead bane, ghost touch or some similar property to the sword.

Devyhn sells his old crossbow (half-price, IIRC) 50 gp.


Erik's sword can be further enchanted but at double the normal cost.

Liberty's Edge

Male Human Inquisitor of Pharasma 11 l AC 24 T 13 FF 21 l HP 54/69 l F +9* R +7* W +12* l Init +5 l Perc +17

The 1000 gp is Erik's, then.

Even if he can't get an immediate upgrade, he will be well on the way to one.


-19/73 hp, AC 20/13/18, initiative +2, fort +9, refl +11, will +8, perception +16 (+20 humans, +20 undead, +18 Evil outsiders), CMB +14, CMD:27/25, BAB +10, melee +14/+9, ranged +12/+7, Human Witchguard Ranger 9

Does anyone know how to work out what the cost of adding either of those to Erik's sword would be?


hp 61/75 AC 28, T22, FF28, fort +10 refl +12, will +16, bab 7/2 melee 11/6, ranged 9/4, cmb 11 cmd 29, init +4, perc +18, move 60, 8/10 chgs elem fist (+3d6), 9/11 ki pts, SR 15 oni-spawn Tiefling monk/10
skills:
acrobatics 19, climb 7(-4=3), escape artist 12, heal 7, perception 19, sense motive 7, stealth 15, swim 5(-4=1)

depends on what the current plus equivalent is now... price goes up exponentially.


Sword is currently considered +1 and made of a special material.

Adding another +1 bonus to it such as undead bane would cost 12 000 gold.


Male Professional Dosser 14/Rules Lawyer6

We have a number of items to dispose of, both from the last fight and previously. As far as I can see, the list is:
Potion of Invisibility
Potion of Eagles Splendour
Potion of Flying
Spellbook
Lesser metamagic rod: silent
Wand - animate dead (10 charges)
Scroll - Teleport
Scroll - control undead
Scroll - false life
Scroll - Dismissal
Amulet of natural armor +2
Cloak of resistance +2
Ring of protection +1

Unless someone has a particular objection, I will happily take the wand and scrolls; Devhyn can take the rod. I don't need the potions or the Spellbook, and I'll only take the amulet or ring if no one else wants them.

I suggest we sell the Spellbook; I don't need it and I don't think anyone can use it. Everything else we can use.

Liberty's Edge

Male Human Inquisitor of Pharasma 11 l AC 24 T 13 FF 21 l HP 54/69 l F +9* R +7* W +12* l Init +5 l Perc +17

Devyhn would probably have a problem with anyone doing anything with the wand of animate dead other than destroying it.

The same with the scroll of control undead, as well as any scribed undead-creating or controlling spells that may be in the spellbook. He'd rip out those pages before he'd allow it to be sold.

He would happily trade you the rod (which you may sell for cash, if you don't want to use it), as well as any claim to any of the other loot if that means he can destroy those items in Pharasma's name.


hp 61/75 AC 28, T22, FF28, fort +10 refl +12, will +16, bab 7/2 melee 11/6, ranged 9/4, cmb 11 cmd 29, init +4, perc +18, move 60, 8/10 chgs elem fist (+3d6), 9/11 ki pts, SR 15 oni-spawn Tiefling monk/10
skills:
acrobatics 19, climb 7(-4=3), escape artist 12, heal 7, perception 19, sense motive 7, stealth 15, swim 5(-4=1)

Bleyz would happily take the potion of invis...

I'd like the amulet - trade in in my amulet +1 natural armor for it, so that would be up for grabs now too


Male Professional Dosser 14/Rules Lawyer6
Devyhn Rhyker wrote:

Devyhn would probably have a problem with anyone doing anything with the wand of animate dead other than destroying it.

The same with the scroll of control undead, as well as any scribed undead-creating or controlling spells that may be in the spellbook. He'd rip out those pages before he'd allow it to be sold.

He would happily trade you the rod (which you may sell for cash, if you don't want to use it), as well as any claim to any of the other loot if that means he can destroy those items in Pharasma's name.

To be honest, I was only claiming them because I could use them, not necessarily because I would use them. I'm just as happy to sell them and share the sales amongst the party. Or just destroy them, if you'd prefer.


hp 61/75 AC 28, T22, FF28, fort +10 refl +12, will +16, bab 7/2 melee 11/6, ranged 9/4, cmb 11 cmd 29, init +4, perc +18, move 60, 8/10 chgs elem fist (+3d6), 9/11 ki pts, SR 15 oni-spawn Tiefling monk/10
skills:
acrobatics 19, climb 7(-4=3), escape artist 12, heal 7, perception 19, sense motive 7, stealth 15, swim 5(-4=1)

I have no real objections to destroying the icky magic that Devyhn doesn't want... Bleyz's needs are not extensive after all.

Is it possible we can take some of our extra cash from the sale of unwanted magic items and have some items crafted for us while we are here in town?


Male Professional Dosser 14/Rules Lawyer6

So Bleyz takes the amulet and gives back his +1 Amulet, he also takes the potion of Invisibility. Devhyn takes the rod. Achren takes the scrolls (not control undead); the wand and scroll of control undead we destroy, along with any similar spells in the Spellbook.
That leaves:
Potion of Eagles Splendour
Potion of Flying
Amulet natural armor +1
Cloak resistance +2
Ring protection +1

I can already fly, and I already have cloak of resistance +2, so I can only use the Amulet or ring, but only if no one else needs it.
What about Erik? Does he need anything?

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