Mystery of the Keepers (Inactive)

Game Master DireMerc

Razmir the man known as the living god is making his move expanding into neighboring nations. It seems nobody can stop him as his power truly seems to be that of a god. A select few know the secret of his power and are taking steps to end his rule with the help of another who wields the same power as Razmir. Sazed Khaim a member of the old order of the keepers.

Houserules:

Houserules:

Casting: When casting a spell defensivly if you fail you do not automaticly lose the spell, rather you provoke an attack as you normally would for not casting defensive. If you are hit you must make a concentration check dc 10+damage taken if you fail this check you lose the spell.

Rolls:
Many rolls will be handled by the GM in secret.(don't worry, I don't fudge.)
Any result that can influence the character behavior will not be rolled open.
Rolls that will be handled by the GM:
Perception
Sense Motive.

if you make the check I will send you a pm or make a post and put it in a spoiler depending on the situation.

Sometimes I will roll Initiative others I will ask you to roll depending on the situation. In some situation (rarely) I will bypass init entirely and have you all go first and enemies second or have enemies go first and you all go after.

Combat rules:
I'm a fair GM, I dont roll combat in secret, I don't change results, I don't ignore bad calls from the characters.
Sometimes, character dies, but I'm not a player killer, if I think that an encounter will be easy handled, when it should be more challenging, I will make it a more challenging, if the party it's not prepared to face something, I will drop hints, if they insist... well killing one or two players never made me lack sleep...

Actions:
I'm a GM that do not punish the character for trying something new or cool, or even strange. Visual appealing actions are encouraged, the dc will of course depend on what are you trying, but you can try! If what you want to do is wicked cool, I can even bend the game mechanics to allow it! The most importat part is: Everyone have fun.

Posting Rate
If it could be done, I expect 1/day posting, if you can post more, it will really good.
During weekend, this rule does not apply. If you are able to post, great! But dont stress over this, everyone need some time to rest (In my case, I need time to play and DM :D on my tabletop games).

Level up
Aside from character creation, when you level up, if you want something not from core rulebook, you'll need to search it inside the game. basicly what you need to do is just show in game your character is searching for that knowledge. This rule is not meant to prohibit anything, I just don't like something like this: "Character always as a full caster, never picked up a sword in his entire life, and then he gain a new level and says: Master, I'll level up as a fighter now..."

Link to images


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Grand Lodge

Male Tiefling (kyton-kin) Synthesist 10 HP 85+55/85+76 Init+8 AC29 (T17 FF26), F/R/W 9/11/13 CMD 23 PER+19

Do I recognise its weaknesses/abilities?

Initiatice: 1d20 + 3 ⇒ (6) + 3 = 9

Achren moves to attack it

(assuming I have to take more than a 5' step)

Attack Claw#1: 1d20 + 5 ⇒ (1) + 5 = 6

and misses!

(If 5'step possible:)

Attack Claw#2: 1d20 + 5 ⇒ (11) + 5 = 16
Damage if hits:
Damage claw#2: 1d4 + 5 ⇒ (4) + 5 = 9


hp 61/75 AC 28, T22, FF28, fort +10 refl +12, will +16, bab 7/2 melee 11/6, ranged 9/4, cmb 11 cmd 29, init +4, perc +18, move 60, 8/10 chgs elem fist (+3d6), 9/11 ki pts, SR 15 oni-spawn Tiefling monk/10
skills:
acrobatics 19, climb 7(-4=3), escape artist 12, heal 7, perception 19, sense motive 7, stealth 15, swim 5(-4=1)

init: 1d20 + 4 ⇒ (12) + 4 = 16


hp 61/75 AC 28, T22, FF28, fort +10 refl +12, will +16, bab 7/2 melee 11/6, ranged 9/4, cmb 11 cmd 29, init +4, perc +18, move 60, 8/10 chgs elem fist (+3d6), 9/11 ki pts, SR 15 oni-spawn Tiefling monk/10
skills:
acrobatics 19, climb 7(-4=3), escape artist 12, heal 7, perception 19, sense motive 7, stealth 15, swim 5(-4=1)

finally, I got it to post!!!, but ninja'd by the dm


Male Human (Chelaxian) Vigilante (Stalker) 7 | HP 70/70 | AC 22, touch 17, FF 16 | Fort +4, Ref +10, Will +5 | Init +5, Perception +10

Lysander shouts as the cloud-form attacks, loosing an arrow if the group doesn't bring it down before him.

Initiative: 1d20 + 4 ⇒ (7) + 4 = 11

Attack: 1d20 + 5 ⇒ (10) + 5 = 15 +1 if within 30 ft.
Damage: 1d8 ⇒ 2 +1 if within 30 ft.


hp 61/75 AC 28, T22, FF28, fort +10 refl +12, will +16, bab 7/2 melee 11/6, ranged 9/4, cmb 11 cmd 29, init +4, perc +18, move 60, 8/10 chgs elem fist (+3d6), 9/11 ki pts, SR 15 oni-spawn Tiefling monk/10
skills:
acrobatics 19, climb 7(-4=3), escape artist 12, heal 7, perception 19, sense motive 7, stealth 15, swim 5(-4=1)

Bleyz moves forward and attacks the creature.

to hit: 1d20 + 3 ⇒ (12) + 3 = 15

dmg if hits: 1d6 + 3 ⇒ (5) + 3 = 8

Liberty's Edge

Male Human Inquisitor of Pharasma 11 l AC 24 T 13 FF 21 l HP 54/69 l F +9* R +7* W +12* l Init +5 l Perc +17

Initiative: 1d20 + 2 ⇒ (16) + 2 = 18

Devyhn jumps back from the creature's buffeting swing, and draws his cold iron sickle.

(5' step, draw weapon)


-19/73 hp, AC 20/13/18, initiative +2, fort +9, refl +11, will +8, perception +16 (+20 humans, +20 undead, +18 Evil outsiders), CMB +14, CMD:27/25, BAB +10, melee +14/+9, ranged +12/+7, Human Witchguard Ranger 9

Initiative: 1d20 + 2 ⇒ (11) + 2 = 13

Erik swings viciously at the swirling air creature, hoping to find something to chop off.

Power attack: 1d20 + 5 - 1 ⇒ (15) + 5 - 1 = 19
Damage: 2d6 + 9 ⇒ (1, 3) + 9 = 13


Male Professional Dosser 14/Rules Lawyer6

Doesn't Erik need to check for critical? I am assuming he is using a Greatsword.


The creature is seemingly made of smoke and seems to avoid every attack thrown at it until Erik finally lands a blow on something solid. The creature seems diminished by the impact but retaliates by attacking Erik but the creature is staggered and he easily dodges.

attack+damage: 1d20 + 8 ⇒ (3) + 8 = 111d6 + 1d6 ⇒ (4) + (1) = 5

He got a result of 19 not a roll of 19


You can all post round 2 actions.


hp 61/75 AC 28, T22, FF28, fort +10 refl +12, will +16, bab 7/2 melee 11/6, ranged 9/4, cmb 11 cmd 29, init +4, perc +18, move 60, 8/10 chgs elem fist (+3d6), 9/11 ki pts, SR 15 oni-spawn Tiefling monk/10
skills:
acrobatics 19, climb 7(-4=3), escape artist 12, heal 7, perception 19, sense motive 7, stealth 15, swim 5(-4=1)

Bleyz, now in melee range with the creature, makes a flurry of blows attack against it.

flurry attack: 1d20 + 3 - 1 ⇒ (7) + 3 - 1 = 9

damage if hits: 1d6 + 3 ⇒ (3) + 3 = 6

flurry attack: 1d20 + 3 - 1 ⇒ (20) + 3 - 1 = 22

damage if hits: 1d6 + 3 ⇒ (5) + 3 = 8

flurry attack, confirmation: 1d20 + 3 - 1 ⇒ (1) + 3 - 1 = 3

critical damage if confirms: 1d6 + 3 ⇒ (2) + 3 = 5


Bleyz manages to connect landing another hit on the creature but it's still standing.

Also just fyi elemental = immune to crit.


hp 61/75 AC 28, T22, FF28, fort +10 refl +12, will +16, bab 7/2 melee 11/6, ranged 9/4, cmb 11 cmd 29, init +4, perc +18, move 60, 8/10 chgs elem fist (+3d6), 9/11 ki pts, SR 15 oni-spawn Tiefling monk/10
skills:
acrobatics 19, climb 7(-4=3), escape artist 12, heal 7, perception 19, sense motive 7, stealth 15, swim 5(-4=1)

ah well, didn't know that, so I rolled anyway - but a 1 will miss anything, so it doesn't matter :) Just glad I hit once!

Grand Lodge

Male Tiefling (kyton-kin) Synthesist 10 HP 85+55/85+76 Init+8 AC29 (T17 FF26), F/R/W 9/11/13 CMD 23 PER+19

Achren attacks with his claws

Claw#1: 1d20 + 5 ⇒ (19) + 5 = 24
Claw#1: 1d20 + 5 ⇒ (11) + 5 = 16

damage if hits:

Claw#1: 1d4 + 5 ⇒ (1) + 5 = 6

(No point rolling for crit if its immune).


another hit on the creature. It now seems to have difficulty maintaining it's form but it's still standing.

Liberty's Edge

Male Human Inquisitor of Pharasma 11 l AC 24 T 13 FF 21 l HP 54/69 l F +9* R +7* W +12* l Init +5 l Perc +17

Devyhn moves forward and slashes with his sickle at the misty beast.

Attack: 1d20 + 1 ⇒ (13) + 1 = 14

Damage: 1d6 + 1 ⇒ (2) + 1 = 3


-19/73 hp, AC 20/13/18, initiative +2, fort +9, refl +11, will +8, perception +16 (+20 humans, +20 undead, +18 Evil outsiders), CMB +14, CMD:27/25, BAB +10, melee +14/+9, ranged +12/+7, Human Witchguard Ranger 9

"Ah, so there is something to you after all!" Erik shouts at the cloud as he jabs his greatsword into the cloud.

Power attack: 1d20 + 5 - 1 ⇒ (6) + 5 - 1 = 10
Damage: 2d6 + 9 ⇒ (3, 3) + 9 = 15


Male Human (Chelaxian) Vigilante (Stalker) 7 | HP 70/70 | AC 22, touch 17, FF 16 | Fort +4, Ref +10, Will +5 | Init +5, Perception +10

Lysander draws and lines up another shot, breathing deeply beforehand this time. I know not what you are, but even nature must die, for it is all a cycle within the Green.

Attack: 1d20 + 5 ⇒ (11) + 5 = 16 -4 for shooting into melee, +1 if within 30 ft.
Damage: 1d8 ⇒ 7 +1 if within 30 ft.


The creature makes on last desperate attack on Erik. Missing once again.

attack: 1d20 + 8 ⇒ (6) + 8 = 141d6 + 1 ⇒ (5) + 1 = 6

Erik can you add you information to your character? I don't see your crunch info anywhere. Such as saves and ac. In fact if you could all post you vital info like hp, ac, saves and perception under your name along with your race/class and level that would be great.

go ahead and post again.


-19/73 hp, AC 20/13/18, initiative +2, fort +9, refl +11, will +8, perception +16 (+20 humans, +20 undead, +18 Evil outsiders), CMB +14, CMD:27/25, BAB +10, melee +14/+9, ranged +12/+7, Human Witchguard Ranger 9

"Does this thing have a head I can lop off?" Erik shouts to the rest of the team as he swings his sword wildly at the cloud with both hands.

Power attack: 1d20 + 5 - 1 ⇒ (6) + 5 - 1 = 10
Damage: 2d6 + 9 ⇒ (5, 6) + 9 = 20

Liberty's Edge

Male Human Inquisitor of Pharasma 11 l AC 24 T 13 FF 21 l HP 54/69 l F +9* R +7* W +12* l Init +5 l Perc +17

Attack: 1d20 + 1 ⇒ (17) + 1 = 18

Damage: 1d6 + 1 ⇒ (1) + 1 = 2


Devyhn manages to strike the creature with his sickles and it dissolves.


-19/73 hp, AC 20/13/18, initiative +2, fort +9, refl +11, will +8, perception +16 (+20 humans, +20 undead, +18 Evil outsiders), CMB +14, CMD:27/25, BAB +10, melee +14/+9, ranged +12/+7, Human Witchguard Ranger 9

"Thank goodness." Erik sighs.

"Water first, now air. At least if some animated fire creature pitches up it might take away this damn cold." he says, rubbing his arms.


hp 61/75 AC 28, T22, FF28, fort +10 refl +12, will +16, bab 7/2 melee 11/6, ranged 9/4, cmb 11 cmd 29, init +4, perc +18, move 60, 8/10 chgs elem fist (+3d6), 9/11 ki pts, SR 15 oni-spawn Tiefling monk/10
skills:
acrobatics 19, climb 7(-4=3), escape artist 12, heal 7, perception 19, sense motive 7, stealth 15, swim 5(-4=1)

"Unless we have to face earth before fire... it does seem the elements are a definite trend here."

Grand Lodge

Male Tiefling (kyton-kin) Synthesist 10 HP 85+55/85+76 Init+8 AC29 (T17 FF26), F/R/W 9/11/13 CMD 23 PER+19

"Except there are three exits and only two elements left. Based on that I would deduce that the way forward must be East, through the door opposite. Lets examine this glowing metal bar."

Achren moves to study the glowing metal bar.

Perception: 1d20 + 2 ⇒ (15) + 2 = 17
Spellcraft: 1d20 + 6 ⇒ (2) + 6 = 8
Knowledge (Arcana): 1d20 + 6 ⇒ (13) + 6 = 19
Use magic device: 1d20 + 9 ⇒ (14) + 9 = 23

Liberty's Edge

Male Human Inquisitor of Pharasma 11 l AC 24 T 13 FF 21 l HP 54/69 l F +9* R +7* W +12* l Init +5 l Perc +17

Devyhn moves up beside Achren and examines the bar, as well.

Spell craft: 1d20 + 6 ⇒ (12) + 6 = 18


The metal bar doesn't register as magical and is surprisingly light.


Knowledge Dungeoneering to identify the material.

Liberty's Edge

Male Human Inquisitor of Pharasma 11 l AC 24 T 13 FF 21 l HP 54/69 l F +9* R +7* W +12* l Init +5 l Perc +17

Knowledge (Dungeoneering): 1d20 + 7 ⇒ (8) + 7 = 15

Grand Lodge

Male Tiefling (kyton-kin) Synthesist 10 HP 85+55/85+76 Init+8 AC29 (T17 FF26), F/R/W 9/11/13 CMD 23 PER+19

No knowledge (Dungeoneering)

"I've got no idea what this is. Anyone else?"

Achren goes to examine the picture of a man on the wall.

Perception: 1d20 + 2 ⇒ (6) + 2 = 8
Spellcraft: 1d20 + 6 ⇒ (5) + 6 = 11
Use Magic device: 1d20 + 9 ⇒ (8) + 9 = 17
Knowledge (Planes): 1d20 + 6 ⇒ (19) + 6 = 25


You don't know what it is exactly but it seems similar to obsidian in texture weight and composition but the glow is strange and the color is more greenish.


Knowledge history or nobility/royalty for identifying the man.

Grand Lodge

Male Tiefling (kyton-kin) Synthesist 10 HP 85+55/85+76 Init+8 AC29 (T17 FF26), F/R/W 9/11/13 CMD 23 PER+19

I haven't got those. Anyone got Knowledge (History) or (Nobility/Royalty)? Otherwise its up to you Devhyn

Liberty's Edge

Male Human Inquisitor of Pharasma 11 l AC 24 T 13 FF 21 l HP 54/69 l F +9* R +7* W +12* l Init +5 l Perc +17

Knowledge (Dungeoneering): 1d20 + 7 ⇒ (20) + 7 = 27

I already rolled this in my previous post, and got a 15 the first time. I have no ranks in any of the other knowledge skills.


You rolled dungeoneering and I posted your result above. These knowledge checks would be for identifying the man on the picture.


-19/73 hp, AC 20/13/18, initiative +2, fort +9, refl +11, will +8, perception +16 (+20 humans, +20 undead, +18 Evil outsiders), CMB +14, CMD:27/25, BAB +10, melee +14/+9, ranged +12/+7, Human Witchguard Ranger 9

"I've no idea. Where I grew up they weren't big on teaching us history."

Erik concentrates on searching the room for more tracks.

Track: 1d20 + 7 ⇒ (8) + 7 = 15

No knowledge skills here of use.


Male Human (Chelaxian) Vigilante (Stalker) 7 | HP 70/70 | AC 22, touch 17, FF 16 | Fort +4, Ref +10, Will +5 | Init +5, Perception +10

"I learned the ways of the forest, not the ways of bigoted, dead old men," Lysander says bluntly, still looking around the room warily, an arrow on his bowstring.


hp 61/75 AC 28, T22, FF28, fort +10 refl +12, will +16, bab 7/2 melee 11/6, ranged 9/4, cmb 11 cmd 29, init +4, perc +18, move 60, 8/10 chgs elem fist (+3d6), 9/11 ki pts, SR 15 oni-spawn Tiefling monk/10
skills:
acrobatics 19, climb 7(-4=3), escape artist 12, heal 7, perception 19, sense motive 7, stealth 15, swim 5(-4=1)

Bleyz shrugs, not having the book learning either.


The floor is solid stone and there isn't enough dust for you to make anything of the ground.


Male Half-Orc Paladin (Divine Hunter) 1

"While some may be Lysander, we can't turn on back on our rulers entirely. Without law and its direction, our communities would turn into chaos, with only the strong of arm truly safe. That said, I'm afraid I also, do not know who that is."

Liberty's Edge

Male Human Inquisitor of Pharasma 11 l AC 24 T 13 FF 21 l HP 54/69 l F +9* R +7* W +12* l Init +5 l Perc +17

"This complex is much larger than our original assumption. If we only knew who or what we followed in here. We may be wasting valuable time exploring this place. Perhaps we should note the location on a map and come back when our other business has been resolved."


hp 61/75 AC 28, T22, FF28, fort +10 refl +12, will +16, bab 7/2 melee 11/6, ranged 9/4, cmb 11 cmd 29, init +4, perc +18, move 60, 8/10 chgs elem fist (+3d6), 9/11 ki pts, SR 15 oni-spawn Tiefling monk/10
skills:
acrobatics 19, climb 7(-4=3), escape artist 12, heal 7, perception 19, sense motive 7, stealth 15, swim 5(-4=1)

"I agree with Devyhn.. I think we are wasting valuable time here, perhaps by design even... being drawn in while our primary task remains undone."

Grand Lodge

Male Tiefling (kyton-kin) Synthesist 10 HP 85+55/85+76 Init+8 AC29 (T17 FF26), F/R/W 9/11/13 CMD 23 PER+19

"Sounds good to me. We need to get after the captives, those are our priority"


Male Half-Orc Paladin (Divine Hunter) 1

"Agreed, we have no real reason to think the girl is in here. We're better served leaving and continuing on."


Male Human (Chelaxian) Vigilante (Stalker) 7 | HP 70/70 | AC 22, touch 17, FF 16 | Fort +4, Ref +10, Will +5 | Init +5, Perception +10

"So be it," Lysander says, still looking around. "One thing about undead--they don't die before you get to destroy them. And they usually stay in an area." I'd prefer to leave no enemies behind us, but we'd best move on and try to save the girl.


Suddenly you hear a woman's voice.

"Don't go! You are strong, you could give him the peace he so strongly desires!"

You look around but the speaker cannot be seen.

Grand Lodge

Male Tiefling (kyton-kin) Synthesist 10 HP 85+55/85+76 Init+8 AC29 (T17 FF26), F/R/W 9/11/13 CMD 23 PER+19

"That's spooky" Achren says as a shiver runs down his spine. He calls out "We'll be back!"


-19/73 hp, AC 20/13/18, initiative +2, fort +9, refl +11, will +8, perception +16 (+20 humans, +20 undead, +18 Evil outsiders), CMB +14, CMD:27/25, BAB +10, melee +14/+9, ranged +12/+7, Human Witchguard Ranger 9

Erik tenses at the sound of the disembodied voice, his hand poised close to his sword.

Liberty's Edge

Male Human Inquisitor of Pharasma 11 l AC 24 T 13 FF 21 l HP 54/69 l F +9* R +7* W +12* l Init +5 l Perc +17

"Show yourself! If you are a lost soul, I will help you cross over into Pharasma's embrace. If you cannot take form, lead us with your voice!'

Devyhn raises his left palm, and extends it in s slow sweep of the room.

(casts detect undead, 60' come, 1 minute)


You do detect the presence of undead.

"I mean you no harm but I will defend myself if you attack...I will gladly move on when the time has come but for now my duty is here in the realm of the living." a gorgeous woman in a low-cut red dress appears in the air in the center of the room her arms crossed and a stern look on her face.

You can see right trough her, it's clear she is a spirit or a ghost of somekind.

"I've come to ask you a favor and nothing more. My lover has become an undead and while he retains his mind, he is being controlled and cannot destroy himself. If you proceed that way (the east path) you will find his tomb and it is were he waits. Be warned tough that if you attack him his guards will come to his defense. They wait in the common grave area that way (pointing to the north hall). This path leads to my grave, you have no business going there.(indicating the southern pass)"

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