Razmir the man known as the living god is making his move expanding into neighboring nations. It seems nobody can stop him as his power truly seems to be that of a god. A select few know the secret of his power and are taking steps to end his rule with the help of another who wields the same power as Razmir. Sazed Khaim a member of the old order of the keepers.
Houserules:
Houserules:
Casting: When casting a spell defensivly if you fail you do not automaticly lose the spell, rather you provoke an attack as you normally would for not casting defensive. If you are hit you must make a concentration check dc 10+damage taken if you fail this check you lose the spell.
Rolls:
Many rolls will be handled by the GM in secret.(don't worry, I don't fudge.)
Any result that can influence the character behavior will not be rolled open.
Rolls that will be handled by the GM:
Perception
Sense Motive.
if you make the check I will send you a pm or make a post and put it in a spoiler depending on the situation.
Sometimes I will roll Initiative others I will ask you to roll depending on the situation. In some situation (rarely) I will bypass init entirely and have you all go first and enemies second or have enemies go first and you all go after.
Combat rules:
I'm a fair GM, I dont roll combat in secret, I don't change results, I don't ignore bad calls from the characters.
Sometimes, character dies, but I'm not a player killer, if I think that an encounter will be easy handled, when it should be more challenging, I will make it a more challenging, if the party it's not prepared to face something, I will drop hints, if they insist... well killing one or two players never made me lack sleep...
Actions:
I'm a GM that do not punish the character for trying something new or cool, or even strange. Visual appealing actions are encouraged, the dc will of course depend on what are you trying, but you can try! If what you want to do is wicked cool, I can even bend the game mechanics to allow it! The most importat part is: Everyone have fun.
Posting Rate
If it could be done, I expect 1/day posting, if you can post more, it will really good.
During weekend, this rule does not apply. If you are able to post, great! But dont stress over this, everyone need some time to rest (In my case, I need time to play and DM :D on my tabletop games).
Level up
Aside from character creation, when you level up, if you want something not from core rulebook, you'll need to search it inside the game. basicly what you need to do is just show in game your character is searching for that knowledge. This rule is not meant to prohibit anything, I just don't like something like this: "Character always as a full caster, never picked up a sword in his entire life, and then he gain a new level and says: Master, I'll level up as a fighter now..."
The creature is seemingly made of smoke and seems to avoid every attack thrown at it until Erik finally lands a blow on something solid. The creature seems diminished by the impact but retaliates by attacking Erik but the creature is staggered and he easily dodges.
Male Human (Chelaxian) Vigilante (Stalker) 7 | HP 70/70 | AC 22, touch 17, FF 16 | Fort +4, Ref +10, Will +5 | Init +5, Perception +10
Lysander draws and lines up another shot, breathing deeply beforehand this time. I know not what you are, but even nature must die, for it is all a cycle within the Green.
Attack:1d20 + 5 ⇒ (11) + 5 = 16-4 for shooting into melee, +1 if within 30 ft. Damage:1d8 ⇒ 7+1 if within 30 ft.
Erik can you add you information to your character? I don't see your crunch info anywhere. Such as saves and ac. In fact if you could all post you vital info like hp, ac, saves and perception under your name along with your race/class and level that would be great.
Male Tiefling (kyton-kin) Synthesist 10 HP 85+55/85+76 Init+8 AC29 (T17 FF26), F/R/W 9/11/13 CMD 23 PER+19
"Except there are three exits and only two elements left. Based on that I would deduce that the way forward must be East, through the door opposite. Lets examine this glowing metal bar."
You don't know what it is exactly but it seems similar to obsidian in texture weight and composition but the glow is strange and the color is more greenish.
Male Human (Chelaxian) Vigilante (Stalker) 7 | HP 70/70 | AC 22, touch 17, FF 16 | Fort +4, Ref +10, Will +5 | Init +5, Perception +10
"I learned the ways of the forest, not the ways of bigoted, dead old men," Lysander says bluntly, still looking around the room warily, an arrow on his bowstring.
"While some may be Lysander, we can't turn on back on our rulers entirely. Without law and its direction, our communities would turn into chaos, with only the strong of arm truly safe. That said, I'm afraid I also, do not know who that is."
Male Human Inquisitor of Pharasma 11 l AC 24 T 13 FF 21 l HP 54/69 l F +9* R +7* W +12* l Init +5 l Perc +17
"This complex is much larger than our original assumption. If we only knew who or what we followed in here. We may be wasting valuable time exploring this place. Perhaps we should note the location on a map and come back when our other business has been resolved."
Male Human (Chelaxian) Vigilante (Stalker) 7 | HP 70/70 | AC 22, touch 17, FF 16 | Fort +4, Ref +10, Will +5 | Init +5, Perception +10
"So be it," Lysander says, still looking around. "One thing about undead--they don't die before you get to destroy them. And they usually stay in an area."I'd prefer to leave no enemies behind us, but we'd best move on and try to save the girl.
"I mean you no harm but I will defend myself if you attack...I will gladly move on when the time has come but for now my duty is here in the realm of the living." a gorgeous woman in a low-cut red dress appears in the air in the center of the room her arms crossed and a stern look on her face.
You can see right trough her, it's clear she is a spirit or a ghost of somekind.
"I've come to ask you a favor and nothing more. My lover has become an undead and while he retains his mind, he is being controlled and cannot destroy himself. If you proceed that way (the east path) you will find his tomb and it is were he waits. Be warned tough that if you attack him his guards will come to his defense. They wait in the common grave area that way (pointing to the north hall). This path leads to my grave, you have no business going there.(indicating the southern pass)"