
Ausk Wilkins |

"May we rest near your grave to gather our strength should we decide to continue now? You see, we also have a little girl that we need to try to rescue and thus avoid her joining you on that side. There is also the potential matter of rescuing a group of lumbermen, again to keep them from dying as well."

DireMerc |

"If you stay that long the elemental guards will return and the royal guards or the prince may well find you. No if you need rest you should do so far from here. As for your mission to save the innocent try speak to the prince about if you can get him to talk before you do battle. He cares not for his master and would very much like to see him destroyed." she replies.

![]() |

"So your lover is the knight that has attacked the lumber camp. Into what sort of creature has he been transformed? Whatever you can tell us of his current state will help us release him from his torment. Rest assured, the one who controls him will be brought to account for this act of blasphemy."
Devyhn keeps his palm raised towards the apparition, but relaxes his fighting stance to one of caution.

DireMerc |

"I know little of these things. I spoke to him and he said his knights had become wights. He is something greater than they are capable of controlling them. Something else is however controlling him...One more thing, in life the prince fought a war against one who controlled many undead...the war he died in. Because of this his weapon carries a powerful enchantment meant to destroy any undead it strikes. For him to become the thing he hated most...It's a despicable thing." she replies.

![]() |

"It seems to me our best course is to speak with this Lord. His weapon could be a powerful aid in our mission, but I do not relish fighting whatever he has become as well as his guards, so we must look to diplomacy"

DireMerc |

A wight is typicly created when a soul is bound to a body and unable to leave. the curse that binds a wight transfers to any creature slain by a wight who also rise as a wight in minutes. wight are instantly destroyed by any form of resurection magic such as a raise dead spell but as any undead are also harme by healing magic. Wight are usualy as powerfull in death as they were in life with more powerfull ones sometimes becoming dread wights capable of commanding others.

![]() |

"If this prince's guards have become wights, and he maintains command of them in his undead state. I suspect he has become a dread wight. If any of us are slain by them, we shall rise in undeath as wights, also."
Devyhn gives an involuntary shudder.

Lysander Tremayne |

"Then we must destroy this taint upon the natural order, these beings of undeath and abomination." Lysander speaks simply, as though explaining that the group needed to open the door before entering a new room. "And quickly--both to end their torment and to ensure ease with continuing our search for the missing girl."

Bleyz |

"Should we go deal with the guards first, rather than face all foes together?"

Erik Haakon |

"Devyhn, you understand these creatures. Is there any humanity left we could appeal to with reason?"

Bleyz |

"And if we must fight them, it would be good to know their strengths and weaknesses in advance..."

![]() |

"If this lady spirit speaks true, there is something left in the knight we might appeal to, a piece of shame that may cause him to offer little or no resistance, if we can make him see the light again. His guards, I would wager, were trained to defend him to death in life, and are dedicated to the same in death, regardless of what he commands."
"As for weaknesses, much of the magic best suited for destryoing a wight is still beyond my ability. Our best weapon against them, unfortunately, would be this," he once again pull the healing wand from his pouch, and holds it aloft. "It is possible to bring them down with weapons, but even moreso than ghouls, one does not want to get too close. As I said, death at their hands will cause you to rise as one of them."

![]() |

"The prince is more powerful, but the guards are more numerous. If we attack the prince, the guards will come to his defense. However, the prince wields a weapon that could improve our chances of overcoming the numbers of the guard-wights. Neither seems to be the clear-cut course. We risk much, either way."

Erik Haakon |

"If we are going to try to reason with knight then we had best do so carefully and be prepared to fight if his humanity is wholly lost."

![]() |

"It seems to me we have only two options: We confront the knight and hope to appeal to whatever humanity is left in him, or we leave and seek to return when we are strong enough to defeat him and his guards if he does not respond to our appeals. The first course is risky, while the second leaves these undead to continue their attacks on the living.
Then, too there is the matter of the captives. Where have they been taken and for what purpose? They at least are an immediate concern whose liberation may lead to yet further understanding of what is happening here."

![]() |

"I am of the opinion that if we must confront this knight, we should take out his guards first. If we do not we will face a fight with them in the midst of negotiating with him, which would rather spoil the negotiations - not to mention fighting on two fronts, against powerful enemies.
"Either way, we will fight them.This way we fight them undistracted." Achren moves towards the North corridor.

Lysander Tremayne |

"I agree with Achren. The knight may carry a weapon of might against the undead, but it's too much of a risk to hope that it will reason with us and grant us its weapon so quickly."

Erik Haakon |

"Devyhn is the expert on these things. If he says fight, I'll fight. If he says talk, I'm happy to listen."

![]() |

Devyhn sighs and unshoulders his pack, and pulls out his remaining two flasks of lantern oil. He tears two long strips of cloth from the sleeve of his tunic, twists them, and feeds one of them into the neck of each flask.
"If we are to attack the guard-wights first, then let us be at it. I would suggest using fire to keep them at bay."
He reshoulders his pack, then retrieves his makeshift firebombs from the floor.
He moves back toward the north corridor.

DireMerc |

Alright so you head north into the guard chambers you see five sarcophagus arrange in a circular chamber with a torch burning in the center of the room. Four men in armor step forward as you approach, clearly undead you notice their armor is made of strange corals or shells rather than steel.
They draw swords without saying a word.
Initiative.
initiative: 1d20 + 1 ⇒ (11) + 1 = 12

Lysander Tremayne |

Initiative: 1d20 + 4 ⇒ (8) + 4 = 12
Lysander fires his arrow at the nearest wight quickly, hoping to get a shot off before the group moves in.
Attack: 1d20 + 5 ⇒ (13) + 5 = 18+1 if within 30 ft.
Damage: 1d8 ⇒ 3+1 if within 30 ft.
EDIT: I said wight, but to be clear, whatever they are, he's aiming at the nearest one.

![]() |

Initiative: 1d20 + 2 ⇒ (16) + 2 = 18
Devyhn lights the wick on one of the fire bombs and throws it at the nearest armored wight.
Ranged touch attack: 1d20 + 2 ⇒ (9) + 2 = 11
Fire damage: 1d6 ⇒ 3, plus 1 point splash damage 5' radius.
"Burn, accursed corpses!"

Erik Haakon |

Initiative: 1d20 + 2 ⇒ (10) + 2 = 12
Erik lets loose an arrow from his longbow.
Attack: 1d20 + 3 ⇒ (10) + 3 = 13
Damage: 1d8 ⇒ 6

Bleyz |

init: 1d20 + 4 ⇒ (10) + 4 = 14

![]() |

Initiative: 1d20 + 3 ⇒ (6) + 3 = 9
if the {Wights}? have moved to attack, Achren will atack them back (taking 5' step if necessary). If they have not moved, he will ready an action so that he can attack them when they do move. Either way he will fight defensively (-4 to hit, +2ac).
attack claw1: 1d20 + 5 - 4 ⇒ (9) + 5 - 4 = 10
attack claw2: 1d20 + 5 - 4 ⇒ (12) + 5 - 4 = 13
damage if hits
damage claw1: 1d4 + 5 ⇒ (4) + 5 = 9
damage claw2: 1d4 + 5 ⇒ (4) + 5 = 9

DireMerc |

Ausk init: 1d20 + 3 ⇒ (14) + 3 = 17
They will be number 1 to 4 forming a line currently 20 feet from the group.
I'm assuming your going to focus fire. Correct me if I'm wrong.
Devyhn starts things off by trowing a fire bomb at the undead soldiers.
Direct hit on number 2 dealing him 3 damage and dealing 1 damage to number 1 and number 3.
Then Lysander fires an arrow targeting number 2 dealing it another 4 damage.
Erik fires another shot at 2 hoping to take down the weakest one but his arrows is deflected by the coral armor.
Need actions from Bleys and Ausk before I proceed. Also marching order.
Your in a 10 foot hall that goes into a larger room do you move into the large room or stay back in the hall? Who is in front?

Bleyz |

Bleyz pulls out his sling and fires a bullet at the most wounded wight...
1d20 + 2 ⇒ (4) + 2 = 6
but misses it with a wildly inaccurate shot.

Erik Haakon |

Erik's defensive instincts kick in and he moves in front of his colleagues to protect them, leaving space for them to fire their bows. He drops his bow and quickly draws his sword.
Using the move action I didn't spend. Erik is in front, unless anyone wants to push him aside and face them themselves.

DireMerc |

Both of Achren attacks miss. They have ac 18 touch 11.
yes they are a little different from the ones in the bestiary, I'm crafty like that.
Ausk stays back and fire his longbow at number 2 and finishes it off by putting one in it's eye.
attack: 1d20 + 4 ⇒ (20) + 4 = 24
confirm crit: 1d20 + 4 ⇒ (17) + 4 = 21
damage: 3d8 ⇒ (5, 7, 6) = 18
played for you Ausk to save time...no complaints I think.
Number 1 and 3 move forward to attack while 4 hangs back as there isn't enough room for him in the tunnel.
number 1 swings at Achren and number 3 swings at Erik.
wight 1 attack: 1d20 + 4 ⇒ (14) + 4 = 181d8 + 1 ⇒ (6) + 1 = 7
wight 3 attack: 1d20 + 4 ⇒ (5) + 4 = 91d8 + 1 ⇒ (2) + 1 = 3
Achren is hit by the sword in the ribs his eidolon absorbing the blow.
Achren takes 7 damage
Erik manages to avoid the swing of his attacker.
You can all post again.

Lysander Tremayne |

Lysander nocks another arrow and shoots at the wight attacking Achren.
Attack: 1d20 + 5 + 1 - 4 ⇒ (20) + 5 + 1 - 4 = 22)+1 within 30 ft., -4 shooting into melee)
Crit confirm: 1d20 + 5 + 1 - 4 ⇒ (15) + 5 + 1 - 4 = 17 ONE SHY!
Damage: 1d8 + 1 ⇒ (8) + 1 = 9(+1 within 30 ft.)

Erik Haakon |

Erik deftly avoids the wight's attack. As he does so, he senses an opportunity an neatly slides his sword beneath the wight's guard.
Power attack: 1d20 + 5 - 1 ⇒ (20) + 5 - 1 = 24
Damage: 2d6 + 9 ⇒ (4, 4) + 9 = 17
Confirm critical: 1d20 + 5 - 1 ⇒ (18) + 5 - 1 = 22
Damage: 2d6 + 9 ⇒ (1, 4) + 9 = 14
Damage: 2d6 + 9 ⇒ (1, 5) + 9 = 15
Posting on my phone, hopefully haven't messed it up.

Bleyz |

Bleyz takes a flurry of blows on the closest wight.
to hit: 1d20 + 4 - 1 ⇒ (3) + 4 - 1 = 6
dmg if hits: 1d6 + 3 ⇒ (2) + 3 = 5
to hit: 1d20 + 4 - 1 ⇒ (8) + 4 - 1 = 11
dmg if hits: 1d6 + 3 ⇒ (6) + 3 = 9
... and misses with both attacks...
aaargh, sometimes I hate the diceroller, lol... hope everyone in the US is having a great 4th of July

Ausk Wilkins |

Seeing the man in the armored suit take such a hit, Ausk joins Lysander in focusing on taking that wight down quickly. Taking a second to aim where the vitals should be on a living entity, Ausk takes his shot.
to hit with deadly aim: 1d20 + 3 ⇒ (18) + 3 = 21
damage if hit: 1d8 + 3 ⇒ (4) + 3 = 7

DireMerc |

Number 4 shakes and growls as Devyhn disrupts his energy dealing him 6 damage.
Lysander hits number 1 for 9 damage.
Erik cleaves number 3 in pieces.
Ausk deals 7 damage to number 1 taking that one down also.
Number 4 the last remaining foe charges(+2 to hit and -2 ac) Erik but he misses...badly.
attack: 1d20 + 6 ⇒ (1) + 6 = 71d8 + 1 ⇒ (1) + 1 = 2
You can all go again. Only number 4 remains and he has ac 16 for this round.

Lysander Tremayne |

Lysander moves to get a clear shot and draws and fires another arrow at the wight. "Abomination..." he growls in Sylvan.
Attack: 1d20 + 5 + 1 - 4 ⇒ (12) + 5 + 1 - 4 = 14
Damage: 1d8 + 1 ⇒ (5) + 1 = 6

Erik Haakon |

Erik is caught off guard by the wight's charge, but manages to twist out of the way. He tries to swing a counter attack, but his blade doesn't quite make contact.
Power attack: 1d20 + 5 - 1 ⇒ (11) + 5 - 1 = 15
Damage: 2d6 + 9 ⇒ (3, 3) + 9 = 15

![]() |

Take 5' step if need be.
Achren attacks agaist the last wight.
attack claw#1: 1d20 + 5 ⇒ (2) + 5 = 7
attack claw#2: 1d20 + 5 ⇒ (19) + 5 = 24
confirm crit claw#2: 1d20 + 5 ⇒ (10) + 5 = 15
damage claw#2: 1d4 + 5 ⇒ (3) + 5 = 8

Bleyz |

Bleyz attacks the last remaining foe - again making a furry of attacks...
to hit: 1d20 + 4 - 1 ⇒ (1) + 4 - 1 = 4
to hit: 1d20 + 4 - 1 ⇒ (18) + 4 - 1 = 21
dmg if hits: 1d6 + 4 ⇒ (6) + 4 = 10

DireMerc |

Because Erik and Achren are in both spaces in front of the wight you will need to either move trough Achren's space and go behind the wight provoking an attack along the way but getting a flank bonus or go into Achren's or Erik's space sharing the square giving you both you take a –4 penalty on attack rolls and a –4 penalty to AC. Your still inside the 10 foot wide hallway.

DireMerc |

anyway for the sake of moving things along you trade spaces with Achren wight takes an attack 1d20 + 4 ⇒ (6) + 4 = 101d8 + 1 ⇒ (4) + 1 = 5 misses. You hit the wight for 10. Ausk attacks but misses. 1d20 + 3 ⇒ (11) + 3 = 141d8 + 3 ⇒ (1) + 3 = 4
Wight swings at Erik again and manages to land a solid hit this time. 1d20 + 4 ⇒ (17) + 4 = 211d9 + 1 ⇒ (8) + 1 = 9 dealing him 9 damage.
You can all post again. His ac is back at 18.
Achren you can take a 5 to trade spaces with Bleyz to take a full round attack but doing so provokes an attack.

Erik Haakon |

Erik winces as the wight's blade hits home. He grits his teeth and swings his sword hard, trying to return the favour.
Power attack: 1d20 + 5 - 1 ⇒ (15) + 5 - 1 = 19
Damage: 2d6 + 9 ⇒ (1, 3) + 9 = 13