| Lyaro Swordstar |
"We should find out what it is.... Aaah Bleyz." hestarts to say as Bleyz charges in
Lyaro will cast an intensified shocking Grasp and then move up to the beast and deliver a weapon attack to use the touch spell.
He also engages his arcane strike.
Scimitar+2: 1d20 + 14 ⇒ (4) + 14 = 18
Scimitar+2: 1d6 + 9 ⇒ (1) + 9 = 10
Intensified Shocking Grasp: 10d6 ⇒ (3, 6, 2, 1, 3, 4, 1, 1, 5, 5) = 31
| DireMerc |
@Bleyz Assume you started about 30 feet away
The creature is a magical beast known as a Gray Render.
Standing over 9 feet tall and weighing in excess of 4,000 pounds, a gray render is a solitary and savage predator. Renders are gifted with immense strength, and some reports claim to have witnessed a gray render uprooting a fully grown tree and tearing it to splinters in order to catch prey hiding within.
Gray Renders have been know to severely damage or destroy their opponents armour if they can grab them with both their claws (their rend ability) they also deal double damage against structures objects and constructs.
Bleyz hit the creature and it took full damage from the fire but lyaro missed.
| Arkanost Greatcog |
Initiative(Arkanost): 1d20 + 3 ⇒ (15) + 3 = 18
Initiative (Forge): 1d20 - 1 ⇒ (15) - 1 = 14
Arkanost shrieks for a brief moment in surprise as the creature lumbers free from it's prison. "Aaaaahhh!"
He then composes himself, mutters some arcane words, and launches a flurry of magical missiles at the beast; hammering into the creatures large skull.
Full-Round Action to cast a Dazing Magic Missile.
Magic Missile: 5d4 + 5 ⇒ (1, 2, 3, 1, 4) + 5 = 16 Force Damage
Will Save DC 18 or be Dazed for 1 round.
He then yells for Forge to guard him, the hulking construct moves in front of Arkanost and assumes a defensive posture.
Forge uses "Total Defense" as a Standard Action to gain +4 Dodge bonus to AC for 1 round. Forge AC = 24 for 1 round.
| Lyaro Swordstar |
Lyaro will use arcane strike to power his weapons and then full attack the beast again.. hoping to unleash the electricity on it
Scimitar+2: 1d20 + 14 ⇒ (5) + 14 = 19
Scimitar+2+AS: 1d6 + 9 ⇒ (4) + 9 = 13
Scimitar+2: 1d20 + 9 ⇒ (11) + 9 = 20
Scimitar+2+AS: 1d6 + 9 ⇒ (4) + 9 = 13
If one hits there is also the 31 electricity damage from previous roll, unless you want me to roll it again? Shocking grasp charge remains until discharged.
| Bleyz |
Bleyz spends a ki point to increase his ac to 32 as he unleashes a flurry of blows, charging his fist with flame.
to hit flurry 1: 1d20 + 18 ⇒ (15) + 18 = 33
dmg if hits: 2d6 + 6 + 3d6 ⇒ (3, 2) + 6 + (5, 6, 4) = 26
to hit flurry 2: 1d20 + 18 ⇒ (16) + 18 = 34
dmg if hits: 2d6 + 6 ⇒ (6, 1) + 6 = 13
to hit flurry 3: 1d20 + 13 ⇒ (12) + 13 = 25
dmg if hits: 2d6 + 6 ⇒ (2, 3) + 6 = 11
to hit flurry 4: 1d20 + 13 ⇒ (2) + 13 = 15
dmg if hits: 2d6 + 6 ⇒ (4, 4) + 6 = 14
note: his ac was 30 last round so only one attack should hit, does it still get the rend if only one claw hits? if not, he only takes 14 pts of damage
Devyhn Rhyker
|
Devyhn calls upon Pharasma to grant him the power to bring death to the great magical beast. [ooc](Bane class ability, applied to his hand crossbow)[/oooc]
He takes aim and fires two shots in quick succession.
Point blank, precise shot: 1d20 + 11 ⇒ (4) + 11 = 15
Second Shot: 1d20 + 6 ⇒ (6) + 6 = 12
| Arkanost Greatcog |
"Thanks for the heads up Devyhn. I don't want to be ripped apart!"
Arkanost then steadies himself from behind his construct and lets loose another volley of magical missiles at the render.
As he does the gears and cogs on his robe seem to shift and grind.
Swift Action to activate his Sorcerer's Robe. Standard Action to cast Magic Missiles.
Magic Missiles: 5d4 + 5 ⇒ (4, 4, 2, 1, 4) + 5 = 20 Force Damage
The Grey Render is also affected by my Disorienting Touch ability due to my Sorcerer's Robes. Causing the Gray Render to become Sickened for 4 Rounds.
Forge remains in a defensive position in front of Arkanost.
Forge uses "Total Defense" as a Standard Action to gain +4 Dodge bonus to AC for 1 round. Forge AC = 24 for 1 round.
| Arkanost Greatcog |
Arkanost looks around after the beast has been defeated and heads back into the small room they came from.
"So...shall we head through the southern or eastern passage?"
Arkanost quietly heads towards the southern passage after asking and peeks down it.
Take 10 on Perception for a total of 35 (36 for Traps).
| DireMerc |
I've invited skorn to join your group head over to ooc to discuss his character options with him and welcome him to the game
The walls of this enormous chamber stretch twenty feet upward before arching five more feet to a peak, buttressed at ten-foot intervals by narrow pillars of the same white stone. In the center, the smooth floor has been cut away to make room for a massive pool of cloudy water that eddies and glows with bursts of faint green phosphorescence. On a stone bridge bisecting the pool at the waterline squats a massive conglomeration of gauges, tubes, and drive belts, all whirring together with a mechanical hum that fills the room. Static around it causes tiny blue sparks to leap from its frame, particularly around the pipes that lead into the pool. On the north side of the chamber, a platform raised five feet off the ground contains a metallic console overlooking the pool.
Devyhn Rhyker
|
"Master Greatcog, that contraption seems to be in line with your particular area of expertise," Devyhn says, pointing to the device.
He looks around the area, giving particular attention to the green glow, trying to determine if it is some more mundane hazard of dungeon-delving, such as a mold or slime.
Knowledge, Dungeoneering: 1d20 + 16 ⇒ (14) + 16 = 30
| Arkanost Greatcog |
Arkanost steps into the chamber, his mouth hanging open slightly in amazement, as Forge slowly follows him. He shakes his head at Devyhn. "Oh yes. I'll go take a look at this beauty."
Stopping only to look over the area and casts a spell.
Casts Detect Magic. Take 10 on the Knowledge Arcana for a 17. If there is magic.
Perception: 1d20 + 25 ⇒ (7) + 25 = 32 33 for Traps
He then makes his way to the platform and tries to climb onto it.
Climb: 1d20 + 4 ⇒ (1) + 4 = 5
After a small struggle he looks at Forge, annoyance upon his face. "Forge pick me up and place me upon the platform."
Then begins to study the console before him.
Engineering: 1d20 + 16 ⇒ (13) + 16 = 29 + Inspiration: 1d6 ⇒ 5 = 34
| DireMerc |
Examining the device Arkanost can tell that's part of a system that generates power by harnessing flowing water. It's an extremely advances system unlike anything he's ever seen before. It also combines technology and arcane magic working together to achieve better effects.
Arkanost is examining the device when a newcomer arrives following their trail.
Gossan, Warpriest of Irori
|
The newcomer is dresses only in a simple robe, belted at the waist with an ornate belt. The robe is open enough at the chest to see he bears atattooed holy symbol of Irori there. If he has weapons they cannot be seen, but he does wear an adventurer's backpack. Around his neck is a wayfinder.
He looks strong and solidly built. His skin and hair are colored stony shades of black and gray almost like granite. He holds in his hand a piece of paper. With a quick look down to reference it he says Ah, you must be Lyaro Swordstar, the magus. There behind you would be Devyhn Rhyker. And the small one, up there on the platform would be Arkanost Greatcog. I am Gossan, Sacred Fist of Irori. The Pathfinders have sent me to find you and offer my assistance. His tone does not waver as he adds They were afraid that without aid you would not succeed. And they would not see you fail.
Devyhn Rhyker
|
"Well met, Master Gossan," Devyhn replies. He takes a moment to take note of the newcomer's appearance and gear in an unspoken attempt to determine if he is sincere or attempting to deceive them.
Sense Motive: 1d20 + 21 ⇒ (12) + 21 = 33
Gossan, Warpriest of Irori
|
The Oread seems quite sincere. And with that roll you might pick up that lying, or even attempting to deceive by omission seems totally foreign to him. Vow of truthfulness
| Arkanost Greatcog |
Arkanost seems excited as he looks over the device. "Wow. This device harnesses power from the flowing water and it combines magic and technology...it's quite advanced."
He then looks up from his study and sees the newcomer. "Oh...hello. I'm Arkanost and this is Forge." he says as he points to the large motionless suit of stone plate armor standing near him.
As he pulls out his Wayfinder and displays it to Gosson he continues speaking. "It's always a pleasure to work with a fellow Pathfinder. This is my first field assignment!
He then looks to everyone. "So what shall we do with this device? Or perhaps we should move on?"
Gossan, Warpriest of Irori
|
Forge you say. But he is stone and not metal. Shouldn't you call him Hew or Carve or even Sculpt? And if this is your first field assignment the Pathfinders must have had you locked up for years doing lab work or the like. You chose a tough assignment for your first. Let me get closer look.
The oread will climb up and look.
| Arkanost Greatcog |
Arkanost ponders for a moment before responding to Devyhn. "It's rather like an advanced mill-wheel. I'm uncertain what it powers from here though. Just certain that it generates power."
Arkanost chuckles. "Yeah Gosson, I suppose your right. I guess I just liked the ring of the name Forge."
He then nods. "Yeah I've spent most of my time in research or doing lab work. But this assignment caught my eye considering the chance for traps and constructs!"
| DireMerc |
Your discussing the generator when you hear a clang as metal bars lower into place blocking the exits.
A dark form rises up from the water. It's a machine and it's immense! (gargantuan) it's head resembles a huge serpent and it looks in the direction of the group and unleashes a cone of super-heated steam from it's mouth (50 foot cone I assume hits everyone) breath weapon: 12d8 ⇒ (7, 5, 3, 5, 3, 6, 7, 6, 5, 3, 1, 8) = 59 reflex dc 18 for half.
The creature takes up most of the pool and you can attack in meele from the edges of the pool-however it has a massive reach so any movement in the room will provoke an attack but it only gets one attack of op per round.
Arkanost figures he can use the generator controls to sap the creature and deal it a good deal of damage. (full round action and you need to stay at the controls) int check or knowledge engineering check to work it failure means you could get a random result from :no effect, shock everything in room, shock just the water, double the damage of the next shock or generator shut down for 1d4 rounds) success you get to pick one.
monster init: 1d20 + 4 ⇒ (20) + 4 = 24 Holy crap that's not good
Well roll init and see who goes first. If the monster goes first he will just attack someone at random.
Gossan, Warpriest of Irori
|
Reflex Save: 1d20 + 9 ⇒ (13) + 9 = 22
Init: 1d20 + 2 ⇒ (5) + 2 = 7
Gossan is caught off guard but still manages to dive away from the steam avoiding the damage. His position is poor though an it slows his entry into he fight.
| DireMerc |
looks like it goes first so random atk (devyhn, arkanost, gosan, lyaro, forge): 1d5 ⇒ 5 it swings it's head over and attempts to bite Forge. bite: 1d20 + 25 ⇒ (6) + 25 = 312d6 + 11 ⇒ (3, 2) + 11 = 16 If it hits attempts to grab him in it's maw grapple: 1d20 + 33 ⇒ (19) + 33 = 52 dealing an additional grapple damage: 2d8 + 16 ⇒ (3, 6) + 16 = 25
Your go.
Gossan, Warpriest of Irori
|
Hoping that the machine is busy with Forge Gossan swift casts Divine favor as he executes a pummeling charge while maintaining both pummeling and dragon forms.
This allows charging through difficult terrain and basically monk pouncing.
unarmed strike flurry of blows, Adamantine brass knuckles: 1d20 + 13 + 4 + 2 ⇒ (3) + 13 + 4 + 2 = 222d6 + 15 + 1d6 ⇒ (2, 6) + 15 + (4) = 27
unarmed strike flurry of blows, Adamantine brass knuckles: 1d20 + 13 + 4 + 2 ⇒ (5) + 13 + 4 + 2 = 242d6 + 15 + 1d6 ⇒ (3, 4) + 15 + (1) = 23
unarmed strike flurry of blows, Adamantine brass knuckles: 1d20 + 8 + 4 + 2 ⇒ (6) + 8 + 4 + 2 = 202d6 + 15 + 1d6 ⇒ (4, 2) + 15 + (6) = 27
unarmed strike flurry of blows, Adamantine brass knuckles: 1d20 + 8 + 4 + 2 ⇒ (6) + 8 + 4 + 2 = 202d6 + 15 + 1d6 ⇒ (4, 4) + 15 + (4) = 27
Crap rolls but if any hit the first that hit does an additional 4 damage.Aand the last 1d6 is Acid damage
| Arkanost Greatcog |
Forge struggles in the grasp of the machine and attempts to pummel it.
Forge takes a -2 to attacks due to being Grappled.
Slam 1: 1d20 + 10 - 2 ⇒ (7) + 10 - 2 = 15
Slam 2: 1d20 + 10 - 2 ⇒ (19) + 10 - 2 = 27
Arkanost gasps as the machine grabs Forge and shakes his fist at it. "You leave him alone or else."
He then begins to cast a spell and launches a burst of magical darts which strike into the machine.
Swift Action to use my Sorcerer's Robes and apply my "Disorienting Touch" to the spell. Full-Round Action Casting a Dazing Magic Missile.
Magic Missile Damage: 5d4 + 5 ⇒ (4, 1, 3, 1, 2) + 5 = 16
The machine must make a Will save DC 21 or be Dazed for 1 round and Sickened for 4 rounds.
Devyhn Rhyker
|
”Gray Lady, give me the resilience to withstand this foe, bind my wounds that I may stand,” Devyhn intones as he snaps his adamantium battle axe into his hand.
(Judgements: Healing: fast healing 3 and Resiliency: DR 2/magic - Swift Action)
He moves to strike the mechanical monster:
Attack: 1d20 + 9 ⇒ (5) + 9 = 14
Damage: 1d8 + 2d6 + 2 ⇒ (7) + (2, 4) + 2 = 15
| DireMerc |
Forgot your damage rolls for your attacks on forge. First swing misses, second one hits.
The magic missile hits to little effect. It's immune to both being dazed and sickened so no save needed.
Devyhn's attack hit the metal monstrously but his attacked bounces right off (you hit his touch but miss due to his massive amount of natural armor him being made of adamantine and all)
Arkanost might want to get to work on that generator or this might go very badly for you guys
| Arkanost Greatcog |
Forgot your damage rolls for your attacks on forge. First swing misses, second one hits.
The magic missile hits to little effect. It's immune to both being dazed and sickened so no save needed.
Slam Damage: 2d6 + 9 ⇒ (3, 5) + 9 = 17
I'm confused isn't this thing we are fighting a Construct? I only used those since Constructs aren't Immune to those.If this thing isn't a Construct I'll just have to change up tactics next round.
| DireMerc |
I didn't think it necessary to mention that you cant stun or nauseate machines (Daze and sickened are just the lesser versions of those effects). The fact that you found a way to do it with a will save instead of a fort doesn't change anything for me they are still immune to those effects. Call it a house rule if you will I just call it common sense. Feel free to change some stuff around on your character if that makes a huge difference to how you would play.
Gossan, Warpriest of Irori
|
Just bad rolls for me. Adamantine should bypass DR if I can roll better than a 6.
| Lyaro Swordstar |
Lyaro screams in pain at the burning and then sets about action.
He imbues his weapon with arcane strike power then casts shocking Grasp and then leaps forward to attack using his spellstrike ability and delivering the spell via his weapon
Adamantine Scimitar: 1d20 + 14 ⇒ (3) + 14 = 17
Adamantine Scimitar damage: 1d6 + 9 ⇒ (1) + 9 = 10
Shocking Grasp Intensified: 10d6 ⇒ (1, 6, 5, 1, 1, 4, 4, 6, 1, 2) = 31
Probably a miss.. shocking grasp is not expended until a hit is scored
Gossan, Warpriest of Irori
|
Committed to his course of action, Gossan swift casts a spell and full attacks. Casts Shield of faith (+3 Deflection to AC for a total of AC 33)
unarmed strike flurry of blows, Adamantine brass knuckles: 1d20 + 13 + 4 + 2 ⇒ (7) + 13 + 4 + 2 = 262d6 + 15 + 1d6 ⇒ (3, 3) + 15 + (1) = 22
unarmed strike flurry of blows, Adamantine brass knuckles: 1d20 + 13 + 4 + 2 ⇒ (16) + 13 + 4 + 2 = 352d6 + 15 + 1d6 ⇒ (1, 6) + 15 + (4) = 26
unarmed strike flurry of blows, Adamantine brass knuckles: 1d20 + 8 + 4 + 2 ⇒ (19) + 8 + 4 + 2 = 332d6 + 15 + 1d6 ⇒ (4, 3) + 15 + (1) = 23
unarmed strike flurry of blows, Adamantine brass knuckles: 1d20 + 8 + 4 + 2 ⇒ (1) + 8 + 4 + 2 = 152d6 + 15 + 1d6 ⇒ (2, 1) + 15 + (3) = 21