Mystery of the Keepers (Inactive)

Game Master DireMerc

Razmir the man known as the living god is making his move expanding into neighboring nations. It seems nobody can stop him as his power truly seems to be that of a god. A select few know the secret of his power and are taking steps to end his rule with the help of another who wields the same power as Razmir. Sazed Khaim a member of the old order of the keepers.

Houserules:

Houserules:

Casting: When casting a spell defensivly if you fail you do not automaticly lose the spell, rather you provoke an attack as you normally would for not casting defensive. If you are hit you must make a concentration check dc 10+damage taken if you fail this check you lose the spell.

Rolls:
Many rolls will be handled by the GM in secret.(don't worry, I don't fudge.)
Any result that can influence the character behavior will not be rolled open.
Rolls that will be handled by the GM:
Perception
Sense Motive.

if you make the check I will send you a pm or make a post and put it in a spoiler depending on the situation.

Sometimes I will roll Initiative others I will ask you to roll depending on the situation. In some situation (rarely) I will bypass init entirely and have you all go first and enemies second or have enemies go first and you all go after.

Combat rules:
I'm a fair GM, I dont roll combat in secret, I don't change results, I don't ignore bad calls from the characters.
Sometimes, character dies, but I'm not a player killer, if I think that an encounter will be easy handled, when it should be more challenging, I will make it a more challenging, if the party it's not prepared to face something, I will drop hints, if they insist... well killing one or two players never made me lack sleep...

Actions:
I'm a GM that do not punish the character for trying something new or cool, or even strange. Visual appealing actions are encouraged, the dc will of course depend on what are you trying, but you can try! If what you want to do is wicked cool, I can even bend the game mechanics to allow it! The most importat part is: Everyone have fun.

Posting Rate
If it could be done, I expect 1/day posting, if you can post more, it will really good.
During weekend, this rule does not apply. If you are able to post, great! But dont stress over this, everyone need some time to rest (In my case, I need time to play and DM :D on my tabletop games).

Level up
Aside from character creation, when you level up, if you want something not from core rulebook, you'll need to search it inside the game. basicly what you need to do is just show in game your character is searching for that knowledge. This rule is not meant to prohibit anything, I just don't like something like this: "Character always as a full caster, never picked up a sword in his entire life, and then he gain a new level and says: Master, I'll level up as a fighter now..."

Link to images


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Male Elf Magus 10 HP:48/72|AC:24|T:16|FF:19|CMB:+7|CMD:22|Fort:+8|Ref:+8|Will:+8|Init:+5|Perc :+19| Arcane Pool: 5:10

init: 1d20 + 5 ⇒ (8) + 5 = 13


Male Elf Magus 10 HP:48/72|AC:24|T:16|FF:19|CMB:+7|CMD:22|Fort:+8|Ref:+8|Will:+8|Init:+5|Perc :+19| Arcane Pool: 5:10

"We should find out what it is.... Aaah Bleyz." hestarts to say as Bleyz charges in

Lyaro will cast an intensified shocking Grasp and then move up to the beast and deliver a weapon attack to use the touch spell.
He also engages his arcane strike.

Scimitar+2: 1d20 + 14 ⇒ (4) + 14 = 18

Scimitar+2: 1d6 + 9 ⇒ (1) + 9 = 10

Intensified Shocking Grasp: 10d6 ⇒ (3, 6, 2, 1, 3, 4, 1, 1, 5, 5) = 31


@Bleyz Assume you started about 30 feet away

what Devyhn you know about the creature:

The creature is a magical beast known as a Gray Render.

Standing over 9 feet tall and weighing in excess of 4,000 pounds, a gray render is a solitary and savage predator. Renders are gifted with immense strength, and some reports claim to have witnessed a gray render uprooting a fully grown tree and tearing it to splinters in order to catch prey hiding within.

Gray Renders have been know to severely damage or destroy their opponents armour if they can grab them with both their claws (their rend ability) they also deal double damage against structures objects and constructs.

Bleyz hit the creature and it took full damage from the fire but lyaro missed.


Initiative(Arkanost): 1d20 + 3 ⇒ (15) + 3 = 18
Initiative (Forge): 1d20 - 1 ⇒ (15) - 1 = 14

Arkanost shrieks for a brief moment in surprise as the creature lumbers free from it's prison. "Aaaaahhh!"

He then composes himself, mutters some arcane words, and launches a flurry of magical missiles at the beast; hammering into the creatures large skull.

Full-Round Action to cast a Dazing Magic Missile.

Magic Missile: 5d4 + 5 ⇒ (1, 2, 3, 1, 4) + 5 = 16 Force Damage

Will Save DC 18 or be Dazed for 1 round.

He then yells for Forge to guard him, the hulking construct moves in front of Arkanost and assumes a defensive posture.

Forge uses "Total Defense" as a Standard Action to gain +4 Dodge bonus to AC for 1 round. Forge AC = 24 for 1 round.

Liberty's Edge

Male Human Inquisitor of Pharasma 11 l AC 24 T 13 FF 21 l HP 54/69 l F +9* R +7* W +12* l Init +5 l Perc +17

"It's a Gray Render!" Devyhn calls out to the group. "It's claws can shred armor and weapons. They're very strong and rip their prey limb from limb. Don't let it grab you!"


Did everyone act? is it monster turn


The creature attacks Bleyz clawing at him and attempting to rend him apart.

claw: 1d20 + 14 ⇒ (17) + 14 = 311d8 + 7 ⇒ (7) + 7 = 14
claw: 1d20 + 14 ⇒ (15) + 14 = 291d8 + 7 ⇒ (5) + 7 = 12

rend: 2d8 + 20 ⇒ (5, 4) + 20 = 29


Male Elf Magus 10 HP:48/72|AC:24|T:16|FF:19|CMB:+7|CMD:22|Fort:+8|Ref:+8|Will:+8|Init:+5|Perc :+19| Arcane Pool: 5:10

Lyaro will use arcane strike to power his weapons and then full attack the beast again.. hoping to unleash the electricity on it

Scimitar+2: 1d20 + 14 ⇒ (5) + 14 = 19

Scimitar+2+AS: 1d6 + 9 ⇒ (4) + 9 = 13

Scimitar+2: 1d20 + 9 ⇒ (11) + 9 = 20

Scimitar+2+AS: 1d6 + 9 ⇒ (4) + 9 = 13

If one hits there is also the 31 electricity damage from previous roll, unless you want me to roll it again? Shocking grasp charge remains until discharged.


you can keep the 31 from previous roll but he has ac 21


hp 61/75 AC 28, T22, FF28, fort +10 refl +12, will +16, bab 7/2 melee 11/6, ranged 9/4, cmb 11 cmd 29, init +4, perc +18, move 60, 8/10 chgs elem fist (+3d6), 9/11 ki pts, SR 15 oni-spawn Tiefling monk/10
skills:
acrobatics 19, climb 7(-4=3), escape artist 12, heal 7, perception 19, sense motive 7, stealth 15, swim 5(-4=1)

Bleyz spends a ki point to increase his ac to 32 as he unleashes a flurry of blows, charging his fist with flame.

to hit flurry 1: 1d20 + 18 ⇒ (15) + 18 = 33
dmg if hits: 2d6 + 6 + 3d6 ⇒ (3, 2) + 6 + (5, 6, 4) = 26

to hit flurry 2: 1d20 + 18 ⇒ (16) + 18 = 34
dmg if hits: 2d6 + 6 ⇒ (6, 1) + 6 = 13

to hit flurry 3: 1d20 + 13 ⇒ (12) + 13 = 25
dmg if hits: 2d6 + 6 ⇒ (2, 3) + 6 = 11

to hit flurry 4: 1d20 + 13 ⇒ (2) + 13 = 15
dmg if hits: 2d6 + 6 ⇒ (4, 4) + 6 = 14

note: his ac was 30 last round so only one attack should hit, does it still get the rend if only one claw hits? if not, he only takes 14 pts of damage


He doesn't get the rend if only one hit.

Liberty's Edge

Male Human Inquisitor of Pharasma 11 l AC 24 T 13 FF 21 l HP 54/69 l F +9* R +7* W +12* l Init +5 l Perc +17

Devyhn calls upon Pharasma to grant him the power to bring death to the great magical beast. [ooc](Bane class ability, applied to his hand crossbow)[/oooc]

He takes aim and fires two shots in quick succession.

Point blank, precise shot: 1d20 + 11 ⇒ (4) + 11 = 15

Second Shot: 1d20 + 6 ⇒ (6) + 6 = 12


"Thanks for the heads up Devyhn. I don't want to be ripped apart!"

Arkanost then steadies himself from behind his construct and lets loose another volley of magical missiles at the render.

As he does the gears and cogs on his robe seem to shift and grind.
Swift Action to activate his Sorcerer's Robe. Standard Action to cast Magic Missiles.

Magic Missiles: 5d4 + 5 ⇒ (4, 4, 2, 1, 4) + 5 = 20 Force Damage

The Grey Render is also affected by my Disorienting Touch ability due to my Sorcerer's Robes. Causing the Gray Render to become Sickened for 4 Rounds.

Sickened:
The character takes a –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.

Forge remains in a defensive position in front of Arkanost.
Forge uses "Total Defense" as a Standard Action to gain +4 Dodge bonus to AC for 1 round. Forge AC = 24 for 1 round.


Assuming we decide to continue I will need to go over things and figure out were we are at


Lets assume you defeated the Grey render and continue from there I will try to reach out to Bleyz but if he doesn't return I will see if anyone wants to join in.

After a pitch battle the giant beast finally falls the the ground and lies still.


Arkanost looks around after the beast has been defeated and heads back into the small room they came from.

"So...shall we head through the southern or eastern passage?"

Arkanost quietly heads towards the southern passage after asking and peeks down it.

Take 10 on Perception for a total of 35 (36 for Traps).


For the moment you don't see anymore traps in the Area. The alcove behind the allusion is only large enough to accommodate the beast being held in stasis. Arkanost can hear water coming from the eastern passage like a fountain or stream and nothing from the southern one.


Male Elf Magus 10 HP:48/72|AC:24|T:16|FF:19|CMB:+7|CMD:22|Fort:+8|Ref:+8|Will:+8|Init:+5|Perc :+19| Arcane Pool: 5:10

Lyaro will move ahead towards the eastern passage and look around for the source of the water sound

Liberty's Edge

Male Human Inquisitor of Pharasma 11 l AC 24 T 13 FF 21 l HP 54/69 l F +9* R +7* W +12* l Init +5 l Perc +17

"Perhaps we should investigate the sound of water?" Devyhn replies, shrugging his shoulders.


I've invited skorn to join your group head over to ooc to discuss his character options with him and welcome him to the game

The walls of this enormous chamber stretch twenty feet upward before arching five more feet to a peak, buttressed at ten-foot intervals by narrow pillars of the same white stone. In the center, the smooth floor has been cut away to make room for a massive pool of cloudy water that eddies and glows with bursts of faint green phosphorescence. On a stone bridge bisecting the pool at the waterline squats a massive conglomeration of gauges, tubes, and drive belts, all whirring together with a mechanical hum that fills the room. Static around it causes tiny blue sparks to leap from its frame, particularly around the pipes that lead into the pool. On the north side of the chamber, a platform raised five feet off the ground contains a metallic console overlooking the pool.

Liberty's Edge

Male Human Inquisitor of Pharasma 11 l AC 24 T 13 FF 21 l HP 54/69 l F +9* R +7* W +12* l Init +5 l Perc +17

"Master Greatcog, that contraption seems to be in line with your particular area of expertise," Devyhn says, pointing to the device.

He looks around the area, giving particular attention to the green glow, trying to determine if it is some more mundane hazard of dungeon-delving, such as a mold or slime.

Knowledge, Dungeoneering: 1d20 + 16 ⇒ (14) + 16 = 30


Arkanost steps into the chamber, his mouth hanging open slightly in amazement, as Forge slowly follows him. He shakes his head at Devyhn. "Oh yes. I'll go take a look at this beauty."

Stopping only to look over the area and casts a spell.

Casts Detect Magic. Take 10 on the Knowledge Arcana for a 17. If there is magic.
Perception: 1d20 + 25 ⇒ (7) + 25 = 32 33 for Traps

He then makes his way to the platform and tries to climb onto it.
Climb: 1d20 + 4 ⇒ (1) + 4 = 5

After a small struggle he looks at Forge, annoyance upon his face. "Forge pick me up and place me upon the platform."

Then begins to study the console before him.
Engineering: 1d20 + 16 ⇒ (13) + 16 = 29 + Inspiration: 1d6 ⇒ 5 = 34


Examining the device Arkanost can tell that's part of a system that generates power by harnessing flowing water. It's an extremely advances system unlike anything he's ever seen before. It also combines technology and arcane magic working together to achieve better effects.

Arkanost is examining the device when a newcomer arrives following their trail.


Male Elf Magus 10 HP:48/72|AC:24|T:16|FF:19|CMB:+7|CMD:22|Fort:+8|Ref:+8|Will:+8|Init:+5|Perc :+19| Arcane Pool: 5:10

Lyaro turns to the newcomer, he puts his hand on his sword but does not draw it.

"Hello there, how can we help you?"

Grand Lodge

Male Oread monk (master of many styles, monk of the sacred mountain, qinggong monk) 2/warpriest (sacred fist) 9 l AC 37 T 28 FF 31 l HP 115/115 (115/115)l F +18 R +14 W +19 (& reroll vs mind effects) l Init +3 l Perc +24

The newcomer is dresses only in a simple robe, belted at the waist with an ornate belt. The robe is open enough at the chest to see he bears atattooed holy symbol of Irori there. If he has weapons they cannot be seen, but he does wear an adventurer's backpack. Around his neck is a wayfinder.

He looks strong and solidly built. His skin and hair are colored stony shades of black and gray almost like granite. He holds in his hand a piece of paper. With a quick look down to reference it he says Ah, you must be Lyaro Swordstar, the magus. There behind you would be Devyhn Rhyker. And the small one, up there on the platform would be Arkanost Greatcog. I am Gossan, Sacred Fist of Irori. The Pathfinders have sent me to find you and offer my assistance. His tone does not waver as he adds They were afraid that without aid you would not succeed. And they would not see you fail.

Liberty's Edge

Male Human Inquisitor of Pharasma 11 l AC 24 T 13 FF 21 l HP 54/69 l F +9* R +7* W +12* l Init +5 l Perc +17

"Well met, Master Gossan," Devyhn replies. He takes a moment to take note of the newcomer's appearance and gear in an unspoken attempt to determine if he is sincere or attempting to deceive them.

Sense Motive: 1d20 + 21 ⇒ (12) + 21 = 33

Grand Lodge

Male Oread monk (master of many styles, monk of the sacred mountain, qinggong monk) 2/warpriest (sacred fist) 9 l AC 37 T 28 FF 31 l HP 115/115 (115/115)l F +18 R +14 W +19 (& reroll vs mind effects) l Init +3 l Perc +24

The Oread seems quite sincere. And with that roll you might pick up that lying, or even attempting to deceive by omission seems totally foreign to him. Vow of truthfulness


Arkanost seems excited as he looks over the device. "Wow. This device harnesses power from the flowing water and it combines magic and technology...it's quite advanced."

He then looks up from his study and sees the newcomer. "Oh...hello. I'm Arkanost and this is Forge." he says as he points to the large motionless suit of stone plate armor standing near him.

As he pulls out his Wayfinder and displays it to Gosson he continues speaking. "It's always a pleasure to work with a fellow Pathfinder. This is my first field assignment!

He then looks to everyone. "So what shall we do with this device? Or perhaps we should move on?"

Liberty's Edge

Male Human Inquisitor of Pharasma 11 l AC 24 T 13 FF 21 l HP 54/69 l F +9* R +7* W +12* l Init +5 l Perc +17

"You said it harnesses power, but to what purpose? Is it a weapon, or something more like a mill-wheel?" Devyhn asks Arkanost.

Grand Lodge

Male Oread monk (master of many styles, monk of the sacred mountain, qinggong monk) 2/warpriest (sacred fist) 9 l AC 37 T 28 FF 31 l HP 115/115 (115/115)l F +18 R +14 W +19 (& reroll vs mind effects) l Init +3 l Perc +24

Forge you say. But he is stone and not metal. Shouldn't you call him Hew or Carve or even Sculpt? And if this is your first field assignment the Pathfinders must have had you locked up for years doing lab work or the like. You chose a tough assignment for your first. Let me get closer look.

The oread will climb up and look.


Arkanost ponders for a moment before responding to Devyhn. "It's rather like an advanced mill-wheel. I'm uncertain what it powers from here though. Just certain that it generates power."

Arkanost chuckles. "Yeah Gosson, I suppose your right. I guess I just liked the ring of the name Forge."

He then nods. "Yeah I've spent most of my time in research or doing lab work. But this assignment caught my eye considering the chance for traps and constructs!"


Your discussing the generator when you hear a clang as metal bars lower into place blocking the exits.

A dark form rises up from the water. It's a machine and it's immense! (gargantuan) it's head resembles a huge serpent and it looks in the direction of the group and unleashes a cone of super-heated steam from it's mouth (50 foot cone I assume hits everyone) breath weapon: 12d8 ⇒ (7, 5, 3, 5, 3, 6, 7, 6, 5, 3, 1, 8) = 59 reflex dc 18 for half.

The creature takes up most of the pool and you can attack in meele from the edges of the pool-however it has a massive reach so any movement in the room will provoke an attack but it only gets one attack of op per round.

Arkanost figures he can use the generator controls to sap the creature and deal it a good deal of damage. (full round action and you need to stay at the controls) int check or knowledge engineering check to work it failure means you could get a random result from :no effect, shock everything in room, shock just the water, double the damage of the next shock or generator shut down for 1d4 rounds) success you get to pick one.

monster init: 1d20 + 4 ⇒ (20) + 4 = 24 Holy crap that's not good

Well roll init and see who goes first. If the monster goes first he will just attack someone at random.

Liberty's Edge

Male Human Inquisitor of Pharasma 11 l AC 24 T 13 FF 21 l HP 54/69 l F +9* R +7* W +12* l Init +5 l Perc +17

Initiative: 1d20 + 5 ⇒ (3) + 5 = 8

Reflex Save: 1d20 + 7 ⇒ (16) + 7 = 23

Devyhn manages to dive out of the way to avoid the brunt of the steam blast, but in doing so, he is slow to recover.


Initiative: 1d20 + 3 ⇒ (18) + 3 = 21

Reflex Arkanost: 1d20 + 10 ⇒ (9) + 10 = 19

Reflex Forge: 1d20 + 0 ⇒ (4) + 0 = 4

Arkanost manages to duck under most of the heated steam but lets out a gasp of pain as some of it burns his skin. Forge remains nearly motionless as the breath washes over it.

Grand Lodge

Male Oread monk (master of many styles, monk of the sacred mountain, qinggong monk) 2/warpriest (sacred fist) 9 l AC 37 T 28 FF 31 l HP 115/115 (115/115)l F +18 R +14 W +19 (& reroll vs mind effects) l Init +3 l Perc +24

Reflex Save: 1d20 + 9 ⇒ (13) + 9 = 22

Init: 1d20 + 2 ⇒ (5) + 2 = 7

Gossan is caught off guard but still manages to dive away from the steam avoiding the damage. His position is poor though an it slows his entry into he fight.


Male Elf Magus 10 HP:48/72|AC:24|T:16|FF:19|CMB:+7|CMD:22|Fort:+8|Ref:+8|Will:+8|Init:+5|Perc :+19| Arcane Pool: 5:10

Sorry i thought id done this already

reflex save: 1d20 + 8 ⇒ (10) + 8 = 18

inititive: 1d20 + 5 ⇒ (9) + 5 = 14


looks like it goes first so random atk (devyhn, arkanost, gosan, lyaro, forge): 1d5 ⇒ 5 it swings it's head over and attempts to bite Forge. bite: 1d20 + 25 ⇒ (6) + 25 = 312d6 + 11 ⇒ (3, 2) + 11 = 16 If it hits attempts to grab him in it's maw grapple: 1d20 + 33 ⇒ (19) + 33 = 52 dealing an additional grapple damage: 2d8 + 16 ⇒ (3, 6) + 16 = 25

Your go.

Grand Lodge

Male Oread monk (master of many styles, monk of the sacred mountain, qinggong monk) 2/warpriest (sacred fist) 9 l AC 37 T 28 FF 31 l HP 115/115 (115/115)l F +18 R +14 W +19 (& reroll vs mind effects) l Init +3 l Perc +24

Hoping that the machine is busy with Forge Gossan swift casts Divine favor as he executes a pummeling charge while maintaining both pummeling and dragon forms.

This allows charging through difficult terrain and basically monk pouncing.

unarmed strike flurry of blows, Adamantine brass knuckles: 1d20 + 13 + 4 + 2 ⇒ (3) + 13 + 4 + 2 = 222d6 + 15 + 1d6 ⇒ (2, 6) + 15 + (4) = 27

unarmed strike flurry of blows, Adamantine brass knuckles: 1d20 + 13 + 4 + 2 ⇒ (5) + 13 + 4 + 2 = 242d6 + 15 + 1d6 ⇒ (3, 4) + 15 + (1) = 23

unarmed strike flurry of blows, Adamantine brass knuckles: 1d20 + 8 + 4 + 2 ⇒ (6) + 8 + 4 + 2 = 202d6 + 15 + 1d6 ⇒ (4, 2) + 15 + (6) = 27

unarmed strike flurry of blows, Adamantine brass knuckles: 1d20 + 8 + 4 + 2 ⇒ (6) + 8 + 4 + 2 = 202d6 + 15 + 1d6 ⇒ (4, 4) + 15 + (4) = 27

Crap rolls but if any hit the first that hit does an additional 4 damage.Aand the last 1d6 is Acid damage


Actually not sure if he can take an Aoo while he has someone in his mouth. He does have another natural attack besides his mouth but the rules are a little unclear on the subject I'm looking it that

All those attacks missed.


Forge struggles in the grasp of the machine and attempts to pummel it.

Forge takes a -2 to attacks due to being Grappled.
Slam 1: 1d20 + 10 - 2 ⇒ (7) + 10 - 2 = 15
Slam 2: 1d20 + 10 - 2 ⇒ (19) + 10 - 2 = 27

Arkanost gasps as the machine grabs Forge and shakes his fist at it. "You leave him alone or else."

He then begins to cast a spell and launches a burst of magical darts which strike into the machine.

Swift Action to use my Sorcerer's Robes and apply my "Disorienting Touch" to the spell. Full-Round Action Casting a Dazing Magic Missile.

Magic Missile Damage: 5d4 + 5 ⇒ (4, 1, 3, 1, 2) + 5 = 16

The machine must make a Will save DC 21 or be Dazed for 1 round and Sickened for 4 rounds.

Liberty's Edge

Male Human Inquisitor of Pharasma 11 l AC 24 T 13 FF 21 l HP 54/69 l F +9* R +7* W +12* l Init +5 l Perc +17

”Gray Lady, give me the resilience to withstand this foe, bind my wounds that I may stand,” Devyhn intones as he snaps his adamantium battle axe into his hand.

(Judgements: Healing: fast healing 3 and Resiliency: DR 2/magic - Swift Action)

He moves to strike the mechanical monster:

Attack: 1d20 + 9 ⇒ (5) + 9 = 14

Damage: 1d8 + 2d6 + 2 ⇒ (7) + (2, 4) + 2 = 15


Forgot your damage rolls for your attacks on forge. First swing misses, second one hits.

The magic missile hits to little effect. It's immune to both being dazed and sickened so no save needed.

Devyhn's attack hit the metal monstrously but his attacked bounces right off (you hit his touch but miss due to his massive amount of natural armor him being made of adamantine and all)

Arkanost might want to get to work on that generator or this might go very badly for you guys


DireMerc wrote:

Forgot your damage rolls for your attacks on forge. First swing misses, second one hits.

The magic missile hits to little effect. It's immune to both being dazed and sickened so no save needed.

Slam Damage: 2d6 + 9 ⇒ (3, 5) + 9 = 17

I'm confused isn't this thing we are fighting a Construct? I only used those since Constructs aren't Immune to those.If this thing isn't a Construct I'll just have to change up tactics next round.


While it doesn't specifically state in the rules that Constructs cannot be sickened or dazed they are immune to stunning, anything that requires a fort save and all mind affecting which I carry over to include being immune to daze and sickened. It just makes sense.


That's a fun surprise. That would have been nice to know when I made my character. Daze has nothing to do with Stun and nothing I used was Fortitude or Mind Affecting.


I didn't think it necessary to mention that you cant stun or nauseate machines (Daze and sickened are just the lesser versions of those effects). The fact that you found a way to do it with a will save instead of a fort doesn't change anything for me they are still immune to those effects. Call it a house rule if you will I just call it common sense. Feel free to change some stuff around on your character if that makes a huge difference to how you would play.

Grand Lodge

Male Oread monk (master of many styles, monk of the sacred mountain, qinggong monk) 2/warpriest (sacred fist) 9 l AC 37 T 28 FF 31 l HP 115/115 (115/115)l F +18 R +14 W +19 (& reroll vs mind effects) l Init +3 l Perc +24

Just bad rolls for me. Adamantine should bypass DR if I can roll better than a 6.


Male Elf Magus 10 HP:48/72|AC:24|T:16|FF:19|CMB:+7|CMD:22|Fort:+8|Ref:+8|Will:+8|Init:+5|Perc :+19| Arcane Pool: 5:10

Lyaro screams in pain at the burning and then sets about action.

He imbues his weapon with arcane strike power then casts shocking Grasp and then leaps forward to attack using his spellstrike ability and delivering the spell via his weapon

Adamantine Scimitar: 1d20 + 14 ⇒ (3) + 14 = 17

Adamantine Scimitar damage: 1d6 + 9 ⇒ (1) + 9 = 10

Shocking Grasp Intensified: 10d6 ⇒ (1, 6, 5, 1, 1, 4, 4, 6, 1, 2) = 31

Probably a miss.. shocking grasp is not expended until a hit is scored


Well Arkanost leaving was unexpected but I will just NPC him for now

Lyaro indeed missed.

The clockwork monster bites down on forges and swallows him whole and looks around deciding who will be next.

Your turn.

Grand Lodge

Male Oread monk (master of many styles, monk of the sacred mountain, qinggong monk) 2/warpriest (sacred fist) 9 l AC 37 T 28 FF 31 l HP 115/115 (115/115)l F +18 R +14 W +19 (& reroll vs mind effects) l Init +3 l Perc +24

Committed to his course of action, Gossan swift casts a spell and full attacks. Casts Shield of faith (+3 Deflection to AC for a total of AC 33)

unarmed strike flurry of blows, Adamantine brass knuckles: 1d20 + 13 + 4 + 2 ⇒ (7) + 13 + 4 + 2 = 262d6 + 15 + 1d6 ⇒ (3, 3) + 15 + (1) = 22

unarmed strike flurry of blows, Adamantine brass knuckles: 1d20 + 13 + 4 + 2 ⇒ (16) + 13 + 4 + 2 = 352d6 + 15 + 1d6 ⇒ (1, 6) + 15 + (4) = 26

unarmed strike flurry of blows, Adamantine brass knuckles: 1d20 + 8 + 4 + 2 ⇒ (19) + 8 + 4 + 2 = 332d6 + 15 + 1d6 ⇒ (4, 3) + 15 + (1) = 23

unarmed strike flurry of blows, Adamantine brass knuckles: 1d20 + 8 + 4 + 2 ⇒ (1) + 8 + 4 + 2 = 152d6 + 15 + 1d6 ⇒ (2, 1) + 15 + (3) = 21

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