Mystery of the Keepers (Inactive)

Game Master DireMerc

Razmir the man known as the living god is making his move expanding into neighboring nations. It seems nobody can stop him as his power truly seems to be that of a god. A select few know the secret of his power and are taking steps to end his rule with the help of another who wields the same power as Razmir. Sazed Khaim a member of the old order of the keepers.

Houserules:

Houserules:

Casting: When casting a spell defensivly if you fail you do not automaticly lose the spell, rather you provoke an attack as you normally would for not casting defensive. If you are hit you must make a concentration check dc 10+damage taken if you fail this check you lose the spell.

Rolls:
Many rolls will be handled by the GM in secret.(don't worry, I don't fudge.)
Any result that can influence the character behavior will not be rolled open.
Rolls that will be handled by the GM:
Perception
Sense Motive.

if you make the check I will send you a pm or make a post and put it in a spoiler depending on the situation.

Sometimes I will roll Initiative others I will ask you to roll depending on the situation. In some situation (rarely) I will bypass init entirely and have you all go first and enemies second or have enemies go first and you all go after.

Combat rules:
I'm a fair GM, I dont roll combat in secret, I don't change results, I don't ignore bad calls from the characters.
Sometimes, character dies, but I'm not a player killer, if I think that an encounter will be easy handled, when it should be more challenging, I will make it a more challenging, if the party it's not prepared to face something, I will drop hints, if they insist... well killing one or two players never made me lack sleep...

Actions:
I'm a GM that do not punish the character for trying something new or cool, or even strange. Visual appealing actions are encouraged, the dc will of course depend on what are you trying, but you can try! If what you want to do is wicked cool, I can even bend the game mechanics to allow it! The most importat part is: Everyone have fun.

Posting Rate
If it could be done, I expect 1/day posting, if you can post more, it will really good.
During weekend, this rule does not apply. If you are able to post, great! But dont stress over this, everyone need some time to rest (In my case, I need time to play and DM :D on my tabletop games).

Level up
Aside from character creation, when you level up, if you want something not from core rulebook, you'll need to search it inside the game. basicly what you need to do is just show in game your character is searching for that knowledge. This rule is not meant to prohibit anything, I just don't like something like this: "Character always as a full caster, never picked up a sword in his entire life, and then he gain a new level and says: Master, I'll level up as a fighter now..."

Link to images


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Dark Archive

male Human Oracle 8 (divine herbalist-life mystery) 75 hp max, +6 f, +6 r, +8 w, perc +19, init +7

Anatoli will take the rest of the group over exchanging with quick study for the spell dimension door


When arkanost attempts to cast the spell the small invisible sphere in the room launches a bolt of lightning at him (attempting to disrupt the spell) arkanost must make a dc 10+damaged dealt concentration check or lose the spell if he makes the check it complete normally. The sphere remains invisible even after launching it's attack.

shock: 3d8 ⇒ (8, 2, 3) = 13

Anatoli can decide whether he wants to proceed or not.

Dark Archive

male Human Oracle 8 (divine herbalist-life mystery) 75 hp max, +6 f, +6 r, +8 w, perc +19, init +7

let's see if he makes the concentration check


Male Gnome Sorcerer 10 | hp 70/70 | AC 20, T 17, FF 16 | Fort +9, Ref +9, Will +10 | Init +3 | Perception +15 Google Drive Sheet

concentration: 1d20 + 17 ⇒ (13) + 17 = 30

Arkanost appears on the other side.

"Ow. What was that?"

Dark Archive

male Human Oracle 8 (divine herbalist-life mystery) 75 hp max, +6 f, +6 r, +8 w, perc +19, init +7

Anatoli will nod at the impressive concentration of Arkanost and then step back outside the doorway of the room with the remainder of the party and spend two arcane pool. One on Clairvoyance to be able to see the location that he wishes to dimension door to and then one for dimension door to transport the party to the far side of the room and to the stairs with Arkanost.


You manage to get everyone across safely and proceed down the stairs.

The stairs here lead down through a steep, straight shaft eight feet high and barely wide enough to contain the stairway. The sides and ceiling of the tunnel are bricked with white masonry that matches the steps, giving the overall impression of walking through the inside of an enormous bone. At the bottom, the passage opens up and freestanding stairs descend the final ten feet from the ceiling to the floor. To the south and west run straight passages of the same gleaming stone.

The Passage south going down about 60 feet and ends in a dead end but there are two doors on on the west side of the hallway.

To the west the passage goes 40 feet and there is a door on the north side and the the passage turns and goes south.

Dark Archive

male Human Oracle 8 (divine herbalist-life mystery) 75 hp max, +6 f, +6 r, +8 w, perc +19, init +7

which way? I suggest south and the two doors Anatoli says using clairvoyance while it still works to look down all the halls and around corners.

Liberty's Edge

Male Human Inquisitor of Pharasma 11 l AC 24 T 13 FF 21 l HP 54/69 l F +9* R +7* W +12* l Init +5 l Perc +17

”Let’s try them,” Devyhn replies, nodding in agreement.


You open the first door the south.

A large, gleaming steel apparatus takes up the southern half of this room. All over its surface, tubes and cords emerge from sections of the machine’s chassis, only to plunge back into valves elsewhere, and a pair of levers and numberless gauges festoon its metallic bulk. To the west, a spigot protrudes over a rack of empty glass beakers and flasks. In the center of the machine is a large recessed door several feet off the ground, above which glows a small amber light.

Dark Archive

male Human Oracle 8 (divine herbalist-life mystery) 75 hp max, +6 f, +6 r, +8 w, perc +19, init +7

know arcana: 1d20 + 19 ⇒ (10) + 19 = 29

know spell craft: 1d20 + 17 ⇒ (12) + 17 = 29

Anatoli will look over the machine to attempt to see what it does.


The machines seems to operated on powerful transmutation magic. It's function it seems is to take things apart reducing them to their base elements.


Male Elf Magus 10 HP:48/72|AC:24|T:16|FF:19|CMB:+7|CMD:22|Fort:+8|Ref:+8|Will:+8|Init:+5|Perc :+19| Arcane Pool: 5:10

Lyaro makes sure there is a glass container under the spigot and attempts to open it to allow a drip or so to fall out


A single drop of a red liquid falls out.

Several canisters in the the room contain various ingredients, Water, Carbon, Ammonia, Lime, Phosphorus, Salt, Sulfur, Fluorine, Iron, Silicon and at least fifteen more ingredients in small quantities.

Dark Archive

male Human Oracle 8 (divine herbalist-life mystery) 75 hp max, +6 f, +6 r, +8 w, perc +19, init +7

This object seems designed to break things down to their base elements. I would say we are dealing with a very experienced alchemist here from everything we have seen so far Anatoli says conjecturing based on the last three rooms.


Male Tiefling (Kyton-kin) Summoner (Synthesist) 10 [HP: 24+76/85+76 | AC:32| T:17 | FF:29 | CMB:+18 | CMD:23 | Fort:+9 | Ref:+11 | Will:+13 | Init:+9 | Perc:+19 (Darkvision 60') | Spd 30]

"Interesting, but do we need to do anything here or should we just move on? You probably put whatever you want broken down into that door, the machine breaks it down. Do we need anything broken down?"

Grand Lodge

Male Oread monk (master of many styles, monk of the sacred mountain, qinggong monk) 2/warpriest (sacred fist) 9 l AC 37 T 28 FF 31 l HP 115/115 (115/115)l F +18 R +14 W +19 (& reroll vs mind effects) l Init +3 l Perc +24

Would it separate out the magic from an item? Gossan wonders aloud.


You check the adjacent room. This immaculately clean room is set up like an operating theater. Near the west wall, a freestanding steel table with an inch-high lip around the rim contains the splayed and mutilated body of a dog-headed man, his skin flayed in long flaps and held open by metal hooks and clamps to reveal the organs within. Along the other walls, tables hold trays of gleaming knives and strange, barbed utensils. The room stinks of chemicals and blood.

knowledge the planes dc 15:

That the corpse on the table is that of a hound archon, dead for several days. This is very strange as a summoned hound archon would have been sent back to his native plane upon death and they rarely travel to the material plane unless summoned.

Liberty's Edge

Male Human Inquisitor of Pharasma 11 l AC 24 T 13 FF 21 l HP 54/69 l F +9* R +7* W +12* l Init +5 l Perc +17

Knowledge, Planes: 1d20 + 18 ⇒ (4) + 18 = 22

"A Hound Archon? Here and dead? This does not make sense."

Devyhn approaches the table, and examines the body more closely.

Heal: Is it actually dead?: 1d20 + 11 ⇒ (7) + 11 = 18

Grand Lodge

Male Oread monk (master of many styles, monk of the sacred mountain, qinggong monk) 2/warpriest (sacred fist) 9 l AC 37 T 28 FF 31 l HP 115/115 (115/115)l F +18 R +14 W +19 (& reroll vs mind effects) l Init +3 l Perc +24

We must give this body a proper burial. But what is proper?


Male Tiefling (Kyton-kin) Summoner (Synthesist) 10 [HP: 24+76/85+76 | AC:32| T:17 | FF:29 | CMB:+18 | CMD:23 | Fort:+9 | Ref:+11 | Will:+13 | Init:+9 | Perc:+19 (Darkvision 60') | Spd 30]

Kn:Planes: 1d20 + 8 ⇒ (8) + 8 = 16

Achren shakes his head. "The body shouldn't be here. If someone had summoned this archon it should have returned to its home plane." He looks at Gossan. "Agreed, but I don't know how archons honor their dead, either. A pyre seems like the most likely method here." The suit gestures at the floor with its upper arms. "Burial is likely to be difficult."


Male Elf Magus 10 HP:48/72|AC:24|T:16|FF:19|CMB:+7|CMD:22|Fort:+8|Ref:+8|Will:+8|Init:+5|Perc :+19| Arcane Pool: 5:10

"We do not know so lets just do the best we can.." he says

He starts removing the hooks and such holding the body open


Male Gnome Sorcerer 10 | hp 70/70 | AC 20, T 17, FF 16 | Fort +9, Ref +9, Will +10 | Init +3 | Perception +15 Google Drive Sheet

Arkanost wanders around gathering flammable material and makes it into a pyre.

Once the hound is mofed to the pyre, he ignites it in several locations with spark.

Grand Lodge

Male Oread monk (master of many styles, monk of the sacred mountain, qinggong monk) 2/warpriest (sacred fist) 9 l AC 37 T 28 FF 31 l HP 115/115 (115/115)l F +18 R +14 W +19 (& reroll vs mind effects) l Init +3 l Perc +24

Cannot but help to wonder, ooc, what would happen if we used that machine. It would be clean but not too dignified I guess. What are the component parts of an archon... Would we get pure "good" in some form?


funny enough the machine can actually extract the positive essence into a potion of cure moderate wounds.

Your taking the body down from the slab when a man materialises in the room out of nowhere.

"What is the meaning of this intrusion?!? Your ruining my experiment!" he says. The man is a human male in his thirties wearing a white labcoat (covered in bloodstains) and he has two small stones that hover around his head spinning in circles. He also wears strange googles on his head thought they are currently raised and not in use.

Liberty's Edge

Male Human Inquisitor of Pharasma 11 l AC 24 T 13 FF 21 l HP 54/69 l F +9* R +7* W +12* l Init +5 l Perc +17

Devyhn turns to look at the strange man, mentally reaching out to sense his intentions.

(Class Ability: detect evil at will)


Oh yes most definitely evil.

Grand Lodge

Male Oread monk (master of many styles, monk of the sacred mountain, qinggong monk) 2/warpriest (sacred fist) 9 l AC 37 T 28 FF 31 l HP 115/115 (115/115)l F +18 R +14 W +19 (& reroll vs mind effects) l Init +3 l Perc +24

Gossan frowns at the man and asks Where did you obtain this archon? Did you kill him? Pretty sure we are gonna need a map. :)

Dark Archive

male Human Oracle 8 (divine herbalist-life mystery) 75 hp max, +6 f, +6 r, +8 w, perc +19, init +7

hidden and as silently as possible inside his jacket Midnight will use the wand of shield and then the wand of mage armor tapping Anatoli as he talks to the man who just appeared.

Anatoli says Say there fellow magic explorer, I cannot help but to have noticed your immense skills in Alchemy. I am very impressed with what is going on here. I am called Anatoli, you?

Midnight stealth: 1d20 + 18 ⇒ (10) + 18 = 28

Anatoli Diplomacy: 1d20 + 10 ⇒ (19) + 10 = 29

Liberty's Edge

Male Human Inquisitor of Pharasma 11 l AC 24 T 13 FF 21 l HP 54/69 l F +9* R +7* W +12* l Init +5 l Perc +17

Diplomacy: 1d20 + 15 ⇒ (4) + 15 = 19

”What sort of experiment? What is your hypothesis?” Devyhn asks in a tone of cautious curiosity.


"Hmm I am called uzbin parault surely you've heard of me? Hmm I'm dissecting it of course. There is so much that can be learned from dissecting an archon. As far I know I am the first human to get the chance. I found it's remains on one of the lower levels, it was guarding a room and a group of adventurers such as yourselves killed it to loot the room he was protecting. Astounding that's it body remained behind. That means that this archon must have been here of it's own will, can you believe that?"


Male Tiefling (Kyton-kin) Summoner (Synthesist) 10 [HP: 24+76/85+76 | AC:32| T:17 | FF:29 | CMB:+18 | CMD:23 | Fort:+9 | Ref:+11 | Will:+13 | Init:+9 | Perc:+19 (Darkvision 60') | Spd 30]

Achren looks over at his companions, taking a moment to assess their strategy before speaking. "It must not have been summoned, you're right. I was wondering that myself- what could have made an archon travel to this plane in the flesh?" The suit shrugs with its top set of arms. "What was in the room, do you know? It must have been important to have a hound archon as a guardian."


Also forgot but knowledge local or history to recognise the name.

Grand Lodge

Male Oread monk (master of many styles, monk of the sacred mountain, qinggong monk) 2/warpriest (sacred fist) 9 l AC 37 T 28 FF 31 l HP 115/115 (115/115)l F +18 R +14 W +19 (& reroll vs mind effects) l Init +3 l Perc +24

Knowledge (history): 1d20 + 7 ⇒ (3) + 7 = 10

Liberty's Edge

Male Human Inquisitor of Pharasma 11 l AC 24 T 13 FF 21 l HP 54/69 l F +9* R +7* W +12* l Init +5 l Perc +17

(Using Class ability: discern lies)

Sense Motive, in case he has some sort of resistance: 1d20 + 21 ⇒ (10) + 21 = 31


@Devyhn he is telling the truth.

Dark Archive

male Human Oracle 8 (divine herbalist-life mystery) 75 hp max, +6 f, +6 r, +8 w, perc +19, init +7

my knowledge history and local will need some time to catch up rp wise so I cannot make a roll here

Anatoli nods listening intently to what is said attempting to put together what he is trying to accomplish.

know arcana: 1d20 + 19 ⇒ (8) + 19 = 27

know spellcraft: 1d20 + 17 ⇒ (14) + 17 = 31

Grand Lodge

Male Oread monk (master of many styles, monk of the sacred mountain, qinggong monk) 2/warpriest (sacred fist) 9 l AC 37 T 28 FF 31 l HP 115/115 (115/115)l F +18 R +14 W +19 (& reroll vs mind effects) l Init +3 l Perc +24

Hmm. Well, I still find the dissecting of an archon distastful. When we found the body we were not aware of its situation and your dedication to science. For all we knew the creature was lured here and murdered. I am glad to learn that is not the case. Never the less, you will have to be content with what you have learned. We intend burn the body, giving proper rights to it.

Liberty's Edge

Male Human Inquisitor of Pharasma 11 l AC 24 T 13 FF 21 l HP 54/69 l F +9* R +7* W +12* l Init +5 l Perc +17

”Desecration of the dead is anathema to the will of Pharasma. My apologies for interrupting your studies, but we will be putting the archon to rest.”


Male Elf Magus 10 HP:48/72|AC:24|T:16|FF:19|CMB:+7|CMD:22|Fort:+8|Ref:+8|Will:+8|Init:+5|Perc :+19| Arcane Pool: 5:10

Lyaro rests his hand on his sword as if just using it to lean on.


"And here I thought you would be a reasonable bunch for a change." he says suddenly jumping back into the hallway (he was at the entrance of the room with his back to the open door) while casting a quickened glitterdust (dc 19 will save or be blinded) into the room and normally casting Greater invisibility.

init: 1d20 + 11 ⇒ (3) + 11 = 14

Grand Lodge

Male Oread monk (master of many styles, monk of the sacred mountain, qinggong monk) 2/warpriest (sacred fist) 9 l AC 37 T 28 FF 31 l HP 115/115 (115/115)l F +18 R +14 W +19 (& reroll vs mind effects) l Init +3 l Perc +24

So, is this a surprise round? We are obviously ready for a fight so not sure there should be any surprise either way. Just unsure if you mean that the glitterdust goes off in Init 14 or if it goes off, along with the other spell, and then we begin initiative.

Init: 1d20 + 2 ⇒ (14) + 2 = 16

Will Save: 1d20 + 16 ⇒ (7) + 16 = 23


Male Gnome Sorcerer 10 | hp 70/70 | AC 20, T 17, FF 16 | Fort +9, Ref +9, Will +10 | Init +3 | Perception +15 Google Drive Sheet

init: 1d20 + 3 ⇒ (17) + 3 = 20

Agreed. surprise round seems a bit much from some someone we are actively talking to in a creepy environment.


It was intended as a surprise round action yes. I gave you guys the chance to attack first and it didn't look like you were going to attack him unless he did so first as he saw confrontation was coming he took the initiative and he popped his flashbang (a readied quickened action that took less than a second to perform) and in the following confusion he took a single standard to make himself invisible. I can trow in a bluff check to hide his intent to attack as well assuming beat his bluff with sense motive you could take a standard or free action on the surprise round as well

bluff: 1d20 + 17 ⇒ (5) + 17 = 22

Grand Lodge

Male Oread monk (master of many styles, monk of the sacred mountain, qinggong monk) 2/warpriest (sacred fist) 9 l AC 37 T 28 FF 31 l HP 115/115 (115/115)l F +18 R +14 W +19 (& reroll vs mind effects) l Init +3 l Perc +24

That makes good sense to me.

Sense Motive: 1d20 + 18 ⇒ (7) + 18 = 25

Looks like a made the SM roll and beat him in init. So is my action still going off after him or can I punch him first?

Liberty's Edge

Male Human Inquisitor of Pharasma 11 l AC 24 T 13 FF 21 l HP 54/69 l F +9* R +7* W +12* l Init +5 l Perc +17

Initiative: 1d20 + 5 ⇒ (3) + 5 = 8

Activating judgments of purity and resistance: acid as a swift action.

Will Save: 1d20 + 12 + 3 ⇒ (12) + 12 + 3 = 27

Spellcraft, identify spells used: 1d20 + 15 ⇒ (16) + 15 = 31 (Do I recognize that he cast greater invisibility?)

Dark Archive

male Human Oracle 8 (divine herbalist-life mystery) 75 hp max, +6 f, +6 r, +8 w, perc +19, init +7

I had my familiar casting combat spells on me for two rounds. I just was waiting for a move

init: 1d20 + 8 ⇒ (17) + 8 = 25

sense motive: 1d20 + 10 ⇒ (4) + 10 = 14

will save: 1d20 + 10 ⇒ (20) + 10 = 30


Male Elf Magus 10 HP:48/72|AC:24|T:16|FF:19|CMB:+7|CMD:22|Fort:+8|Ref:+8|Will:+8|Init:+5|Perc :+19| Arcane Pool: 5:10

Init: 1d20 + 5 ⇒ (20) + 5 = 25

Lyaro sees the movement as the human starts to cast, he is able to start moving and protect his eyes from the blast

will: 1d20 + 8 ⇒ (18) + 8 = 26

Then Lyaro spends a point of arcane power to boost his weapon as a swift action and enhance his sword with spellstealing

Then he casts glitterdust at the area the mage disappeared from so he hopefully becomes visible DC 17 will save


@gossan you can make a single attack before he attacks (anticipating his action) and then he does his vanishing act and you can still attack him while is invisible since glitterdust will reveal him.


Male Tiefling (Kyton-kin) Summoner (Synthesist) 10 [HP: 24+76/85+76 | AC:32| T:17 | FF:29 | CMB:+18 | CMD:23 | Fort:+9 | Ref:+11 | Will:+13 | Init:+9 | Perc:+19 (Darkvision 60') | Spd 30]

I could roll Sense Motive but he's not going to beat a 22, regardless.

Will save vs DC 19: 1d20 + 13 ⇒ (10) + 13 = 23

Init: 1d20 + 8 ⇒ (18) + 8 = 26 Delay until after Lyaro's Glitterdust goes off, so effective Init 24. If bad guy is revealed he'll move to melee. If bad guy is not revealed he's going to cast Black Tentacles.


Male Gnome Sorcerer 10 | hp 70/70 | AC 20, T 17, FF 16 | Fort +9, Ref +9, Will +10 | Init +3 | Perception +15 Google Drive Sheet

sense motive: 1d20 ⇒ 3 Oh yea, totally surprised by this

will: 1d20 + 10 ⇒ (11) + 10 = 21

if visible by init 20:
Arkanost cast telekenesis and use it to grapple.
grapple: 1d20 + 17 ⇒ (15) + 17 = 32

if invisible by init 20:
Arkanost will pull out a scroll of see invis and cast it, then relay the location of the wizard.

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