| Erik Haakon |
As the party move on up the path Erik keeps his eyes peeled for any sign of where the masked men might have made their way in to the forest.
Perception: 1d20 + 8 ⇒ (10) + 8 = 18
Survival: 1d20 + 7 ⇒ (13) + 7 = 20 assuming human.
| Lysander Tremayne |
Lysander remains on the edge of camp as the party moves in to investigate, and moves around to meet up with them on the other side. Glancing around as he walks, the half-elf draws his bow and nocks an arrow on the string, though he doesn't draw it taut.
When Erik finds the tracks, Lysander frowns and traces them with his fingers. "So, now we track them, eh?"
Survival to track, assisting Erik: 1d20 + 7 ⇒ (15) + 7 = 22
Stealth: 1d20 + 8 ⇒ (9) + 8 = 17
Achren Brayland
|
"Time may be pressing, but I don't relish trying to track them in the dark. The humans will not be able to see and we will be easy meat unless we luck onto a campsite. I vote we go on to the second log camp and come back in the morning at first light. We should mark the start of the trail, though.".
Achren pulls a backpack out of the lump on his back, rummages around for a moment and then pulls some chalk out. He marks the trees either side of where Erik indicates the trail starts before putting the backpack back.
| Bleyz |
"Though I can see fine in the dark, I agree, since our trackers may not be so endowed... "
| Lysander Tremayne |
"I can make things out fine by the light of the moon and stars, but I agree that stopping somewhere for the night may be beneficial." Lysander still glances around, arrow nocked. "And you can ask the loggers if they know anything more."
| Erik Haakon |
"Keep your eyes sharp." Erik says as he clatters off into the gloom scout the camp. He searches the camp, looking for anything suspicious, but stuggles in the dim light.
Stealth: 1d20 + 2 ⇒ (3) + 2 = 5
Perception: 1d20 + 6 ⇒ (4) + 6 = 10
Survival: 1d20 + 6 ⇒ (18) + 6 = 24
| DireMerc |
The camp features a small log cabin for taking breaks, a watchtower to keep a lookout for treats and a small stable for the horses. On the western side of the camp is a large piles of logs held down by ropes and stakes.
You approach the camp and start looking around you notice right away blood, footprints and drag-marks. With this much blood it's obvious to you someone died here and the body was dragged away towards the forest.
Achren Brayland
|
This is bad. Very bad. OK, We're going to have to follow. I can cast a light spell on some object for the humans. Do you have a weapon or something else you want me to cast it on. Does anybody recognise the creature from the tracks?" Achren pulls out a small jar with a glowing firefly in it and waves Erik and Devyhn over. "It will last 10 minutes, but I can renew it when it dies."
| Lysander Tremayne |
Lysander also moves to the discovered tracks, spending plenty of time studying them and attempting to figure out what happened.
Taking 20 on these checks, assuming that's allowed and nobody objects to the time being taken.
Perception take 20: 20 + 8 = 28
Survival (tracking) take 20: 20 + 7 = 27
Knowledge (nature) take 20: 20 + 6 = 26
Devyhn Rhyker
|
Devyhn sets down his pack and rummages through it, retrieving his bull's eye lantern, and one of the flasks of lamp oil. He fills the lantern from the flask, then lights it with flint and steel from his pouch.
Holding the lantern aloft, a strong cone of light projects out before the group (60' cone of full light, 60' of dim light beyond that).
"I mean no offense, Achren, but this lantern will burn for six hours without refilling and will allow me to light our path ahead to a greater extent."
He turns the lantern in the direction of the drag marks, resting it upon the gnawed corpse.
"If undead are responsible for this attack, it would most likely be the work of ghouls. Beware of the ghouls' claws, for they can cause paralysis. I would suggest nocking arrows or readying any weapon that can be thrown at range."
| Lysander Tremayne |
"Already ahead of you," Lysander says, moving quietly forward to the body. Once there, he looks at it... but I know little of medicine. This is neither heads nor tails to me. "Anyone who knows of wounds should investigate this," he says, just loudly enough for the others to hear.
Stealth: 1d20 + 8 ⇒ (2) + 8 = 10
| Bleyz |
[b]"SOrry, healing is not in my skillset... hopefully someone else can tell who or what killed him and how."
Bleyz keeps an eye out for trouble in the area while someone else resolves these issues, but unfortunately isn't as observant as he'd like to be...
perception: 1d20 + 9 ⇒ (3) + 9 = 12
Devyhn Rhyker
|
"I am no surgeon. Pharasma grants me the power to stave off death, and the modest ability heal injuries through that same power, but I am not learned in anatomics and the physics of the body."
He moves the lantern in a slow sweep around the area, letting the beam stretch out into the darkening forest.
"Do there appear to be any other tracks moving away from the corpse?"
He looks around cautiously, tensed, as if expecting an attack.
Perception: 1d20 + 6 ⇒ (18) + 6 = 24
| DireMerc |
Searching along the camp you think you spot movement in the shadows but it's hard to tell. However when you aim your light at the watchtower in the center of the camp you notice something. A man seems to be hanging from the tower from several ropes. Not tied around his neck but around his arms and legs. You think you saw him move but you cant be sure at this distance, he could alive, swinging or worst...
| Bleyz |
"Oh that's not good... that's not good at all... do you think he's alive up there... or worse, not alive but still moving?"
| Erik Haakon |
"Someone who can see in this gloom should get up there and check him." Erik adds.
"We should take a look in the cabin. If there are survivors, that's where they'll most likely be and if we get attacked it might be easier to defend."
Achren Brayland
|
Very well, Devhyn," Achren says, putting away his firefly, "but be aware that a lantern will occupy your hand. My spell will not." He moves cautiously over to the Watchtower, trying to see if there is anything there or if the hanging man is alive.
Perception: 1d20 + 2 ⇒ (15) + 2 = 17
Devyhn Rhyker
|
Devyhn moves up with Achren, bur rather than training the light on the hanging man, continues to sweep the nearby woods and buildings.
He holds his left palm outward an intones a prayer.
"Guardian of Souls, reveal those who do not walk the Path of Life."
(casts detect undead , 60' cone)[
Devyhn sweeps holds his left hand, palm outward, parallel with the lantern light. He finishes his sweep on the hanging man.
| Bleyz |
Bleyz, without any hindrances to his vision in the dark, climbs the watchtower to examine the body and perhaps cut it down.
climb: 1d20 + 4 ⇒ (19) + 4 = 23
| Lysander Tremayne |
Lysander moves quietly toward the body, his arrow trained on the apparent corpse's head. Remember, we're dealing with undead... He keeps his senses sharp for any sounds or sights that bode danger.
Perception: 1d20 + 8 ⇒ (11) + 8 = 19 with low-light vision
Stealth: 1d20 + 8 ⇒ (13) + 8 = 21
| Erik Haakon |
Erik draws his bow and keeps his eyes scanning the tree line.
Perception: 1d20 + 6 ⇒ (16) + 6 = 22
| DireMerc |
In the meantime Bleyz begins to climb the tower to cut down the man while Achren and Lysander stand in front of the tower and examines him. The man is badly injured but he seems alive.
Erik stand to the side watching the treeline but spots no movement.
Devyhn casts his spell and detects the presence of undead coming from the cabin as he sweeps around he detects more undead hiding behind the pile of logs. Before he can shout a warning the ropes holding the logs in place are cut and several large logs are rolled towards the guardhouse straight towards Devyhn, Bleyz, Lysander and Achren.
Reflex: 1d20 + 1 ⇒ (11) + 1 = 12 Achren reflex
Reflex: 1d20 + 2 ⇒ (5) + 2 = 7 Devyhn reflex
Reflex: 1d20 + 4 ⇒ (11) + 4 = 15 Bleyz's reflex
Reflex: 1d20 + 7 ⇒ (20) + 7 = 27 Lysander's reflex
Damage: 1d6 ⇒ 4 Damage from logs to Archen
Damage: 1d6 ⇒ 1 Damage from logs to Devyhn
Lysander easily avoids the logs that knock down Devyhn and Achren before crashing into the guard tower. The support holding up the tower give way and the tower falls forward with a crash. Bleyz just barely manages to jump away in time the poor lumberjack however is lucky enough to be thrown forward but not all the way as his legs are pinned under the tower. He was in bad shape before but now he wont live long without healing. (He is at -7)
Initiative: 1d20 + 2 ⇒ (7) + 2 = 9 Ghouls Initiative
Post reactions + initiative. Once everyone posted we will begin our first battle.
| Bleyz |
"Can someone heal this man, he won't live long without assistance," Bleyz calls out as he jumps free of the falling watchtower. He pulls out his sling and readies to fire a bullet at the closest ghoul.
| Bleyz |
init: 1d20 + 4 ⇒ (10) + 4 = 14
Devyhn Rhyker
|
Initiative: 1d20 + 2 ⇒ (14) + 2 = 16
Devyhn winces as one of the logs glances his shins and knocks him to the ground.
"Ghouls!" he shouts to the group. "There are more in the cabin!"
Upon hearing Bleyz's plea to help the lumberjack, Devyhn crawls to the man's side and places his marked palm upon his chest.
"Your road has not yet ended," he intones.
(casts stabilize)
| DireMerc |
Surprise round:
Two ghouls climb over the pile of logs and move towards the group. They are 40 feet away at the end of their movement.
Another ghoul opens the door to the log cabin. He is 20 feet from you. A fire-pit separates you and the cabin. You need to go around or over it to get to the door. It is a very minor obstacle and occupies a single square.
You can there is at least one more ghoul inside the cabin behind the one who opened the door.
The logs are to the west of the group and the cabin is to the south.
Order
⇒Lysander 21
Ausk 16 +3
Devhyn 16 +2
Achren 14 +3
Bleyz 14 +2
The Ghouls 9
Erik 7
Lysander is up first
| Lysander Tremayne |
Hey, sorry about the delay. If I may offer a suggestion, many GMs like to have all the players in an initiative "group" post at once, and then sort out their actions in order. For example, here everyone from me to Bleyz in your list would post, then you would post for the ghouls, then Erik and the rest of us again... Just a suggestion.
Lysander quickly pulls back his arrow and fires it at the ghoul who opened the cabin door, his keen eyes easily placing the arrow into its body. Would've preferred to hit the head, but any hit is nice...
Point Blank Shot Attack: 1d20 + 5 + 1 ⇒ (12) + 5 + 1 = 18
Point Blank Shot Damage: 1d8 + 1 ⇒ (6) + 1 = 7
He nocks another arrow to his bowstring and frowns on the abominations against the Green and all of nature. "Bring them down quickly from range!" he calls to his allies.
| Bleyz |
Bleyz shoots off a sling bullet at the closest clear target ghoul.
to hit: 1d20 + 2 ⇒ (13) + 2 = 15
dmg if hits: 1d4 + 3 ⇒ (4) + 3 = 7
| Ausk Wilkins |
"Erastril guide my aim," Ausk mutters to himself as he takes aim at one of the ghouls climbing over the logs, taking the briefest of moments to sight the more vital of areas, aiming for those over arms or legs.
to hit with Deadly Aim: 1d20 + 3 ⇒ (5) + 3 = 8
damage with the bow plus Deadly Aim: 1d8 + 3 ⇒ (7) + 3 = 10
| DireMerc |
Alright so round 1 actions:
-Lysander shoots an arrow dealing 7 damage to the ghoul who opened the door of the log cabin. Now known as ghoul 3.
-Ausk shoots an arrow dealing 10 damage to one of the ghouls climbing over the logs. I shall refer to this one as ghoul 1.
-Devyhn crawls to the wounded woodsman and stops him from bleeding out.
-Achren stands up and readies the action to attack the first ghoul to come close.
-Bleyz trows a stone using his sling dealing 7 damage to ghoul 1. Ghoul 1 is down.
Ghoul 2(the other one who climbed over the logs charges Bleyz missing him and biting only air.
Attack(bite)/damage: 1d20 + 5 ⇒ (10) + 5 = 151d6 + 1 ⇒ (6) + 1 = 7
Ghoul 3 move up and attack Lysander and misses.
Attack(bite)/damage: 1d20 + 3 ⇒ (7) + 3 = 101d6 + 1 ⇒ (5) + 1 = 6
Another ghoul(ghoul 4) comes out of the cabin and moves up to within 5 feet of Lysander but doesn't attack.
Erik can go then everyone else can post their actions for the second round.
| Lysander Tremayne |
When my turn rolls around...
Lysander drops back from the ghoul's claws, easily dodging its clumsy attacks. He hisses a curse in Sylvan--"Abomination of the Green..."--and steps back, loosing his arrow directly at the ghoul's head, but in his haste it goes wide. (That is to say, 5-foot step away from the ghoul and then a ranged attack.)
PBS Attack: 1d20 + 5 + 1 ⇒ (5) + 5 + 1 = 11
PBS Damage: 1d8 + 1 ⇒ (1) + 1 = 2
| Ausk Wilkins |
Unsure of what Lysander said, but taking it as a request, Ausk takes a five-foot step around to get a better, clearer shot at the one menacing the elf. Finding a better point of origin, Ausk again offers up a silent prayer as he lines up with the creature's head.
to hit with Deadly Aim: 1d20 + 3 ⇒ (8) + 3 = 11
damage with Deadly Aim: 1d8 + 3 ⇒ (8) + 3 = 11
| Bleyz |
Bleyz drops his sling, with the intention of recovering it later, and takes a flurry of blows against the ghoul that charged him ghoul 2
to hit: 1d20 + 3 - 1 ⇒ (8) + 3 - 1 = 10
(assuming that misses)
to hit: 1d20 + 3 - 1 ⇒ (16) + 3 - 1 = 18
dmg if hits: 1d6 + 3 ⇒ (6) + 3 = 9
| Erik Haakon |
Erik is caught off guard by the quick co-ordinated attack of the ghouls. Recovering his composure, he sees Lysander facing off against two of the creatures.
Assuming Erik is close enough and can get to Lysander without provoking an AoO.
Erik drops his bow and rushes to Lysander's aid, drawing his greatsword as he approaches and bringing it down on one of the ghouls.
Quickdraw the greatsword, and power attack ghoul 4 if possible.
To hit: 1d20 + 5 - 1 ⇒ (14) + 5 - 1 = 18
Damage: 2d6 + 9 ⇒ (1, 5) + 9 = 15
Devyhn Rhyker
|
Devhyn stands, and raises his marked palm towards the nearest ghoul.
Pharasma's Peace take your tainted soul!" he cries, as a beam of light and mist projects from his hand.
Disrupt Undead (ranged touch): 1d20 + 2 ⇒ (14) + 2 = 16
Damage: 1d6 ⇒ 6
| DireMerc |
Ghoul 2 is wracked with spasms and falls into dust.
Ghoul 3 and 4 focus on Achren attacking him with a desperate fury.
Attack Bite ghoul 3: 1d20 + 3 ⇒ (14) + 3 = 171d6 + 1 ⇒ (3) + 1 = 4
Attack Claw ghoul 3: 1d20 + 3 ⇒ (12) + 3 = 151d4 + 1 ⇒ (4) + 1 = 5
Attack Claw ghoul 3: 1d20 + 3 ⇒ (12) + 3 = 151d4 + 1 ⇒ (4) + 1 = 5
Attack Bite ghoul 4: 1d20 + 3 ⇒ (5) + 3 = 81d6 + 1 ⇒ (3) + 1 = 4
Attack Claw ghoul 4: 1d20 + 3 ⇒ (12) + 3 = 151d4 + 1 ⇒ (2) + 1 = 3
Attack Claw ghoul 4: 1d20 + 3 ⇒ (15) + 3 = 181d4 + 1 ⇒ (2) + 1 = 3
Achren is bit and clawed all over falling to the ground a bloody mess.
20 damage drops him to -4.
Achren Brayland
|
I thought Ghoul 4 was killed by Erik last round? If so, I would take 4 from ghoul 3's bite, and I will need to save against paralysis and disease.
Fort (paralysis): 1d20 + 1 ⇒ (15) + 1 = 16
Fort (disease): 1d20 + 1 ⇒ (7) + 1 = 8
Achren cries out as the Ghoul bites him, but he continues fighting.