Mystery of the Keepers (Inactive)

Game Master DireMerc

Razmir the man known as the living god is making his move expanding into neighboring nations. It seems nobody can stop him as his power truly seems to be that of a god. A select few know the secret of his power and are taking steps to end his rule with the help of another who wields the same power as Razmir. Sazed Khaim a member of the old order of the keepers.

Houserules:

Houserules:

Casting: When casting a spell defensivly if you fail you do not automaticly lose the spell, rather you provoke an attack as you normally would for not casting defensive. If you are hit you must make a concentration check dc 10+damage taken if you fail this check you lose the spell.

Rolls:
Many rolls will be handled by the GM in secret.(don't worry, I don't fudge.)
Any result that can influence the character behavior will not be rolled open.
Rolls that will be handled by the GM:
Perception
Sense Motive.

if you make the check I will send you a pm or make a post and put it in a spoiler depending on the situation.

Sometimes I will roll Initiative others I will ask you to roll depending on the situation. In some situation (rarely) I will bypass init entirely and have you all go first and enemies second or have enemies go first and you all go after.

Combat rules:
I'm a fair GM, I dont roll combat in secret, I don't change results, I don't ignore bad calls from the characters.
Sometimes, character dies, but I'm not a player killer, if I think that an encounter will be easy handled, when it should be more challenging, I will make it a more challenging, if the party it's not prepared to face something, I will drop hints, if they insist... well killing one or two players never made me lack sleep...

Actions:
I'm a GM that do not punish the character for trying something new or cool, or even strange. Visual appealing actions are encouraged, the dc will of course depend on what are you trying, but you can try! If what you want to do is wicked cool, I can even bend the game mechanics to allow it! The most importat part is: Everyone have fun.

Posting Rate
If it could be done, I expect 1/day posting, if you can post more, it will really good.
During weekend, this rule does not apply. If you are able to post, great! But dont stress over this, everyone need some time to rest (In my case, I need time to play and DM :D on my tabletop games).

Level up
Aside from character creation, when you level up, if you want something not from core rulebook, you'll need to search it inside the game. basicly what you need to do is just show in game your character is searching for that knowledge. This rule is not meant to prohibit anything, I just don't like something like this: "Character always as a full caster, never picked up a sword in his entire life, and then he gain a new level and says: Master, I'll level up as a fighter now..."

Link to images


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hp 61/75 AC 28, T22, FF28, fort +10 refl +12, will +16, bab 7/2 melee 11/6, ranged 9/4, cmb 11 cmd 29, init +4, perc +18, move 60, 8/10 chgs elem fist (+3d6), 9/11 ki pts, SR 15 oni-spawn Tiefling monk/10
skills:
acrobatics 19, climb 7(-4=3), escape artist 12, heal 7, perception 19, sense motive 7, stealth 15, swim 5(-4=1)

finally home and my computer is back to normal.. had to reboot it twice before I could post.. no idea what's wrong with it, why I couldn't post here. DM, thanks for botting me, and so successfully too ;)

Bleyz takes a moment to head back to Ausk and check his condition.

heal check: 1d20 + 4 ⇒ (9) + 4 = 13

Grand Lodge

Male Tiefling (kyton-kin) Synthesist 10 HP 85+55/85+76 Init+8 AC29 (T17 FF26), F/R/W 9/11/13 CMD 23 PER+19

Achren darts a worried glance over towards Ausk If anyone can save him it will be Dvhyn he thinks. he moves over towards the pit and pulls out his rope in order to go down and help the weakest out. He looks around for somewhere to tie it to.

perception: 1d20 + 11 ⇒ (10) + 11 = 21

Liberty's Edge

Male Human Inquisitor of Pharasma 11 l AC 24 T 13 FF 21 l HP 54/69 l F +9* R +7* W +12* l Init +5 l Perc +17

The ghoul's paralzing touch fades, and Devyhn runs to the fallen half-orc. He touches him with Pharasma's power.

"Blessed Lady, if it is not this champion's time to hunt with Erastil, give him the strength to remain among the living."

(casts stabilize)

Wondering if he is too late, he checks Ausk's pulse.

Heal Check: 1d20 + 6 ⇒ (11) + 6 = 17


I'm afraid he's dead the festrog dropped him to -13 and he failed the check to stabilize and went to -14 and died.

Liberty's Edge

Male Human Inquisitor of Pharasma 11 l AC 24 T 13 FF 21 l HP 54/69 l F +9* R +7* W +12* l Init +5 l Perc +17

"May Pharasma guide you to Erastil's Hunting Grounds. You have earned your Rest."


hp 61/75 AC 28, T22, FF28, fort +10 refl +12, will +16, bab 7/2 melee 11/6, ranged 9/4, cmb 11 cmd 29, init +4, perc +18, move 60, 8/10 chgs elem fist (+3d6), 9/11 ki pts, SR 15 oni-spawn Tiefling monk/10
skills:
acrobatics 19, climb 7(-4=3), escape artist 12, heal 7, perception 19, sense motive 7, stealth 15, swim 5(-4=1)

Seeing that Devyhn has Ausk's fate firmly in hand, and ministrations of any kind are too late, Bleyz heads back to the necromancer's body and begins to search it carefully.


Underneath his white robe the Necromancer has a magnificent breastplate and tied to his belt are two potions and a pouch containing 100 gold coins. He also has his masterwork mace that still glows from the magic he imbued it with earlier.

Grand Lodge

Male Tiefling (kyton-kin) Synthesist 10 HP 85+55/85+76 Init+8 AC29 (T17 FF26), F/R/W 9/11/13 CMD 23 PER+19

After he has helped out the poor unfortunates, he goes and looks at the necromancers loot. he will use detect magic to determine if any of them are magical in nature. If they are, he will examine them and the potions to determine what they are.

spellcraft: 1d20 + 7 ⇒ (16) + 7 = 23

Then he will search the cavern to see if there is anything else

Perception: 1d20 + 11 ⇒ (11) + 11 = 22


-19/73 hp, AC 20/13/18, initiative +2, fort +9, refl +11, will +8, perception +16 (+20 humans, +20 undead, +18 Evil outsiders), CMB +14, CMD:27/25, BAB +10, melee +14/+9, ranged +12/+7, Human Witchguard Ranger 9

Once the last of the villagers is helped from the pit Erik goes to talk to the mercenary leader.

"I'm sorry about your comrade. He gave his life saving these people; there may be some solace in that."

"Our colleague sacrificed himself too. Perhaps he could be borne back to the village and honoured with your man for what they have done?"

Erik hands the mercenary leader a handful of coins.
"Please make sure they both get the burial they deserve."


The breastplate is magical(+1) and the weapon is also magical but you sense it fading as it's only temporary (magic weapon).

The potions are cure moderate wounds.

The leader nods "Keep your coins and what you find on the necromancer. You beat him so his gear is yours by our rules. Well take your man with us and arrange a proper burial for him along with ours if that is your wish...I take it then that your not coming back with us?"

Grand Lodge

Male Tiefling (kyton-kin) Synthesist 10 HP 85+55/85+76 Init+8 AC29 (T17 FF26), F/R/W 9/11/13 CMD 23 PER+19

"We can't. Our business here is not finished. I do not think Ausk would appreciate us abandoning our mission because he got killed. If you could take these good people back with you, they need food and rest I think, and see that the dead receive the proper burial rights. We shall remain to conclude our business."


"Well I wish you luck on your business, for us the hard part is over now we just need to get these folk back home. I hate to admit it but we'd likely all be dead if you hadn't come along. If you make it back to town come to the lumber consortium headquarters and tell them payday sent you. I'll arrange for somekind of reward for your work." says the mercenary leader.

He mentioned his name was Payden Teedum before when you met at the lumber camp I believe.

Grand Lodge

Male Tiefling (kyton-kin) Synthesist 10 HP 85+55/85+76 Init+8 AC29 (T17 FF26), F/R/W 9/11/13 CMD 23 PER+19

"Payday. Thankyou."


-19/73 hp, AC 20/13/18, initiative +2, fort +9, refl +11, will +8, perception +16 (+20 humans, +20 undead, +18 Evil outsiders), CMB +14, CMD:27/25, BAB +10, melee +14/+9, ranged +12/+7, Human Witchguard Ranger 9

Erik nods his thanks to Payday as he leaves,

He turns to the others.

"I need to heal before another fight like that. Would you mind if I used one of these potions?"

"It might be useful to take that monster's robe and mask to use as a disguise. I might be a sword happy fool, but even I can recognise sometimes a subtler approach is needed."

Liberty's Edge

Male Human Inquisitor of Pharasma 11 l AC 24 T 13 FF 21 l HP 54/69 l F +9* R +7* W +12* l Init +5 l Perc +17

"Being that you are a sword-happy fool, you may want to put on the enchanted breastplate. It will help keep your organs inside of your skin," Devyhn says with a smile.

"Save the potion for a time when you need healing, and I cannot reach you."

Wand of Cure Light Wounds: 1d8 + 1 ⇒ (5) + 1 = 6

Wand of Cure Light Wounds: 1d8 + 1 ⇒ (2) + 1 = 3

Wand of Cure Light Wounds: 1d8 + 1 ⇒ (8) + 1 = 9

Grand Lodge

Male Tiefling (kyton-kin) Synthesist 10 HP 85+55/85+76 Init+8 AC29 (T17 FF26), F/R/W 9/11/13 CMD 23 PER+19

Achren cast Rejuvenate Eidolon (Lesser) on his Eidolon:

Rejuvenate Eidolon (Lesser): 1d10 + 2 ⇒ (10) + 2 = 12

Yay! But that's my last spell for the day, so we better not get ambushed by an Allip again!

I have lost 3hp, but don't waste a spell on that. My Eidolon is down 1 hp now.


hp 61/75 AC 28, T22, FF28, fort +10 refl +12, will +16, bab 7/2 melee 11/6, ranged 9/4, cmb 11 cmd 29, init +4, perc +18, move 60, 8/10 chgs elem fist (+3d6), 9/11 ki pts, SR 15 oni-spawn Tiefling monk/10
skills:
acrobatics 19, climb 7(-4=3), escape artist 12, heal 7, perception 19, sense motive 7, stealth 15, swim 5(-4=1)

Bleyz approaches Devyhn and sighs softly. "I hate to ask for assistance when I did so little to help against the undead, but the necromancer got a couple of good hits on me. I could use the healing touch of your wand as well."

currently at 6 hp out of 19

Liberty's Edge

Male Human Inquisitor of Pharasma 11 l AC 24 T 13 FF 21 l HP 54/69 l F +9* R +7* W +12* l Init +5 l Perc +17

"You are to modest," Devhyn says earnestly. He touched Bleyz with the wand.

Wand of Cure Light Wounds: 1d8 + 1 ⇒ (8) + 1 = 9

Wand of Cure Light Wounds: 1d8 + 1 ⇒ (3) + 1 = 4


hp 61/75 AC 28, T22, FF28, fort +10 refl +12, will +16, bab 7/2 melee 11/6, ranged 9/4, cmb 11 cmd 29, init +4, perc +18, move 60, 8/10 chgs elem fist (+3d6), 9/11 ki pts, SR 15 oni-spawn Tiefling monk/10
skills:
acrobatics 19, climb 7(-4=3), escape artist 12, heal 7, perception 19, sense motive 7, stealth 15, swim 5(-4=1)

"Thank you, my friend. I feel much better. Still, for the sake of those who need to recover spells, I suppose we could all use a night's rest."

Grand Lodge

Male Tiefling (kyton-kin) Synthesist 10 HP 85+55/85+76 Init+8 AC29 (T17 FF26), F/R/W 9/11/13 CMD 23 PER+19

I hope you are keeping an eye on how many charges you are using Devhyn!

Liberty's Edge

Male Human Inquisitor of Pharasma 11 l AC 24 T 13 FF 21 l HP 54/69 l F +9* R +7* W +12* l Init +5 l Perc +17

Yep. I edit the charge number on my character sheet each time.


-19/73 hp, AC 20/13/18, initiative +2, fort +9, refl +11, will +8, perception +16 (+20 humans, +20 undead, +18 Evil outsiders), CMB +14, CMD:27/25, BAB +10, melee +14/+9, ranged +12/+7, Human Witchguard Ranger 9

"Thank you Devyhn." Erik says, looking visibly better.

"I can't deny that the breastplate would be a great improvement on my rather worn armour, if the others don't mind."


Upon closer inspection the mask seems to be Iron and not stone and is carved in an intricate manner.

dc 15 knowledge religion for the mask:
The mask is the kind commonly worn by followers of Razmir the so called living god who rules over Razmiran. There has until now been no connection between the church of Razmir and the followers of the whispering way.


hp 61/75 AC 28, T22, FF28, fort +10 refl +12, will +16, bab 7/2 melee 11/6, ranged 9/4, cmb 11 cmd 29, init +4, perc +18, move 60, 8/10 chgs elem fist (+3d6), 9/11 ki pts, SR 15 oni-spawn Tiefling monk/10
skills:
acrobatics 19, climb 7(-4=3), escape artist 12, heal 7, perception 19, sense motive 7, stealth 15, swim 5(-4=1)

"What protects you, helps protect us all. By all means, wear the armor."


-19/73 hp, AC 20/13/18, initiative +2, fort +9, refl +11, will +8, perception +16 (+20 humans, +20 undead, +18 Evil outsiders), CMB +14, CMD:27/25, BAB +10, melee +14/+9, ranged +12/+7, Human Witchguard Ranger 9

As Erik goes to pick up the breastplate he notices the carvings on the mask.

"Devyhn, do these markings mean anything to you?"

Liberty's Edge

Male Human Inquisitor of Pharasma 11 l AC 24 T 13 FF 21 l HP 54/69 l F +9* R +7* W +12* l Init +5 l Perc +17

Knowledge (religion): 1d20 + 7 ⇒ (9) + 7 = 16


read the spoiler above


Male Human (Chelaxian) Vigilante (Stalker) 7 | HP 70/70 | AC 22, touch 17, FF 16 | Fort +4, Ref +10, Will +5 | Init +5, Perception +10

At the end of the battle, Lysander moved to Ausk, where he solemnly knelt by the fallen half-breed and whispered in Sylvan. "Let this soul become one with the souls of all those who have passed, oh Green, and let it come again when the time is right. Let this body become one with the land from whence it came, oh Green, to feed life anew, as we all have and must and will again." A single tear shimmers in the half-elf's eye for one moment before he clenches his jaw and stands, allowing Ausk to be taken with the mercenaries.

"Let us press on," he says, gripping his spear, which he uses as a walking staff. "The stench of undeath is repulsive, even more so when it has claimed life."

Liberty's Edge

Male Human Inquisitor of Pharasma 11 l AC 24 T 13 FF 21 l HP 54/69 l F +9* R +7* W +12* l Init +5 l Perc +17

"The mask bears the mark of the cult of Razmir, the Living God," he replies, not bothering to hide his amused disdain for the name.

"There has been no conclusive proof that this Razmir even exists, but it doesn't stop the adherents from gathering and performing their farcical ceremonies. What strikes me as odd, is that a Razmiran would be found raising an army of undead abominations. It is not one of the tenets of their faith. This is most certainly something an adherent of the Whispering Way would attempt."

"On that subject, I wonder if there is a way to suppress or disperse the foul magicks of this pit." He spends several long moments looking at the chamber, and the pit in particular.

Knowledge (religion): 1d20 + 7 ⇒ (20) + 7 = 27

Spellcraft: 1d20 + 7 ⇒ (15) + 7 = 22


what Devyhn knows:
A Spawning pit like this can be made dormant by getting imbued by a lot of positive energy such as a cleric channeling or destroyed by someone consecrating the pit using consecrate

Liberty's Edge

Male Human Inquisitor of Pharasma 11 l AC 24 T 13 FF 21 l HP 54/69 l F +9* R +7* W +12* l Init +5 l Perc +17

After a moment, Devyn sighs and shakes his head. "We need a large concentration of divine energy to force the pit into dormancy, and a powerful priest to consecrate the ground, in order to close it. Until then, this pit is a constant danger."


Male Human (Chelaxian) Vigilante (Stalker) 7 | HP 70/70 | AC 22, touch 17, FF 16 | Fort +4, Ref +10, Will +5 | Init +5, Perception +10

"If none of us are able to destroy this blight now, then let us make its presence known so that someone may end it later." Lysander obviously thinks about as highly of the Whispering Way as Devyhn does. "For now, we should press on."


-19/73 hp, AC 20/13/18, initiative +2, fort +9, refl +11, will +8, perception +16 (+20 humans, +20 undead, +18 Evil outsiders), CMB +14, CMD:27/25, BAB +10, melee +14/+9, ranged +12/+7, Human Witchguard Ranger 9

"Lysander is right. We can return to deal with this place with help later." Erik says as he straps on the breastplate, covering it with his rough clothes.


Alright what way are youg going? There is a passage that goes deeper underground or you can go back into the forest

The mercenaries gather the victims and head out.


hp 61/75 AC 28, T22, FF28, fort +10 refl +12, will +16, bab 7/2 melee 11/6, ranged 9/4, cmb 11 cmd 29, init +4, perc +18, move 60, 8/10 chgs elem fist (+3d6), 9/11 ki pts, SR 15 oni-spawn Tiefling monk/10
skills:
acrobatics 19, climb 7(-4=3), escape artist 12, heal 7, perception 19, sense motive 7, stealth 15, swim 5(-4=1)

"I am tempted to go deeper, but we have a job to do and lingering here only delays us from that task. We can always return to investigate further. We know where this is now. My input is to continue toward our original goal."


Male Human (Chelaxian) Vigilante (Stalker) 7 | HP 70/70 | AC 22, touch 17, FF 16 | Fort +4, Ref +10, Will +5 | Init +5, Perception +10

"Agreed." Lysander pulls out the group's map and quickly determines where this spot would be, marking it on the map.

Knowledge (geography): 1d20 + 6 ⇒ (19) + 6 = 25


You mark the location on the map (located on the little island at the top right of the darkmoon forest map) and head out into the forest. It's about 2pm and there is still several hours of daylight left.

Grand Lodge

Male Tiefling (kyton-kin) Synthesist 10 HP 85+55/85+76 Init+8 AC29 (T17 FF26), F/R/W 9/11/13 CMD 23 PER+19

"I need to rest to get my spells back. I doubt we can get anywhere today anyway, so I vote we find somewher to make camp for the night."

Liberty's Edge

Male Human Inquisitor of Pharasma 11 l AC 24 T 13 FF 21 l HP 54/69 l F +9* R +7* W +12* l Init +5 l Perc +17

"Agreed, though a safe location to setup camp may be a choice of the lesser danger."


-19/73 hp, AC 20/13/18, initiative +2, fort +9, refl +11, will +8, perception +16 (+20 humans, +20 undead, +18 Evil outsiders), CMB +14, CMD:27/25, BAB +10, melee +14/+9, ranged +12/+7, Human Witchguard Ranger 9

"Some rest might do us all good." Erik agrees. "So long as we don't linger too long." he adds, brushing another clump of hair away and pulling his cloak tight around his arms.


Devyhn hears a voice in his head, followed shortly by Lysander then Bleyz. It's the same message repeated.

"Sazed speaking from the Inn at falcon's hollow. How are things going? You can reply and I will hear but your limited to 25 words."


Male Human (Chelaxian) Vigilante (Stalker) 7 | HP 70/70 | AC 22, touch 17, FF 16 | Fort +4, Ref +10, Will +5 | Init +5, Perception +10

Much has happened. Undead prowl. Woodsmen were attacked. Two of us are cursed. Lycanthropes may attack. We must rest soon. Will continue to search tomorrow. The half-elf sends his message back, counting words in his head as he does so. Being that he tends to speak without many flower words to begin with, limiting his wordage isn't a tough exercise.

Grand Lodge

Male Tiefling (kyton-kin) Synthesist 10 HP 85+55/85+76 Init+8 AC29 (T17 FF26), F/R/W 9/11/13 CMD 23 PER+19

You missed out Ausk is dead!

Liberty's Edge

Male Human Inquisitor of Pharasma 11 l AC 24 T 13 FF 21 l HP 54/69 l F +9* R +7* W +12* l Init +5 l Perc +17

Our mission continues. Ausk was slain protecting innocents from undead. Erik and Achren are cursed, and have little time. We will press on,


Cursed? If it gets too bad return here and I will cure them. I learned a little of what you faced. I'm sending you help.


you can reply or you can just move on. you go out, you rest here?


-19/73 hp, AC 20/13/18, initiative +2, fort +9, refl +11, will +8, perception +16 (+20 humans, +20 undead, +18 Evil outsiders), CMB +14, CMD:27/25, BAB +10, melee +14/+9, ranged +12/+7, Human Witchguard Ranger 9

Erik notices Lysander and Devyhn acting strangely.

"Is everything ok?" he asks.

Liberty's Edge

Male Human Inquisitor of Pharasma 11 l AC 24 T 13 FF 21 l HP 54/69 l F +9* R +7* W +12* l Init +5 l Perc +17

"Sazed. Speaking through some spell. He wanted an update on our progress. He is in Falcon's Hollow. It might be in our interest to go back and meet with him. He indicated that he may be able to remove the curses."

Grand Lodge

Male Tiefling (kyton-kin) Synthesist 10 HP 85+55/85+76 Init+8 AC29 (T17 FF26), F/R/W 9/11/13 CMD 23 PER+19

"I'm all in favour of that. I may be protected by this amulet, but I don't like the look of Erik, and I sdon't want to lose him too."


hp 61/75 AC 28, T22, FF28, fort +10 refl +12, will +16, bab 7/2 melee 11/6, ranged 9/4, cmb 11 cmd 29, init +4, perc +18, move 60, 8/10 chgs elem fist (+3d6), 9/11 ki pts, SR 15 oni-spawn Tiefling monk/10
skills:
acrobatics 19, climb 7(-4=3), escape artist 12, heal 7, perception 19, sense motive 7, stealth 15, swim 5(-4=1)

"I have to agree with Achren. Being rid of the curses would be best for us all, but especiall good for Erik."

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